<worn as a badge> emblem of the maelstrom
<worn on eyes> a pair of goggles of faerie sight (magic)
<worn in ear> a dangling diamond earring made by Krey (glowing)
<worn on face> a crude dragonscale mask [76%]
<worn around neck> a skin-wrapped obsidian amulet from The Shadow Forest
<worn on body> Swordbreaker, the ancient armor of Clan Ironstar
<worn about body> the ancient mantle of Oberon, the elven king (humming)
<worn on back> a large leather backpack
<worn as quiver> a hunters quiver [56%]
<worn about waist> a miner's belt encrusted with a diamond (magic) [86%]
<worn on belt buckle>a knight's cured leather belt buckle from Harrow -The Gnome Village
<attached to belt> a rugged adventurers satchel (magic) (illuminating)
<held as shield> a glowing adamantium shield
<worn around wrist> a glowing skeletal bracer (magic)
<worn around wrist> a bracelet of the earth [poor] (magic)
<worn on hands> a pair of silverish githyanki gauntlets [superior] (magic)
<worn on finger> a beautiful emerald signet from The Shadow Forest
<primary weapon> a katana called 'Retribution' (magic)
<worn on feet> the boots of species tracking (magic)
^^^...^+.M.
+++++++MM
A Tranquil Forest
Obvious exits: -North -East -West
< 230h/439H 138v/187V Pos: standing >
Amsud appears to be Human and has quite a few wounds.
He's medium in size.
His skin has a barklike texture..
He seems to be moving much faster than normal..
He's encased in a shimmering globe!
He's surrounded by a diffuse globe of light!
< 231h/439H 139v/187V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.
< 233h/439H 141v/187V Pos: standing >
You start chanting...
< 234h/439H 141v/187V Pos: standing >
Casting: natures touch *
< 235h/439H 143v/187V Pos: standing >
Casting: natures touch
< 236h/439H 144v/187V Pos: standing >
You complete your spell...
The warmth of nature fills your body.
< 237h/439H 144v/187V Pos: standing >
You stop regenerating.
< 259h/439H 145v/187V Pos: standing >
You start chanting...
< 270h/439H 146v/187V Pos: standing >
Casting: natures touch *
< 323h/439H 147v/187V Pos: standing >
Casting: natures touch
< 355h/439H 148v/187V Pos: standing >
You complete your spell...
The warmth of nature fills your body.
< 355h/439H 149v/187V Pos: standing >
< 439h/439H 152v/187V Pos: standing >
.^...M+..
...^^.M+^..
...^^DMM+^.^.
..^..MM*+^...
M^..MM@*+^^.M
..MMM ^^+..M.
MM.^^ .^+.MM.
^^^...^+.M.
M++++++MM
A Tranquil Forest
Obvious exits: -North -East -West
< 439h/439H 153v/187V Pos: standing >
Amsud appears to be Human and is in excellent condition.
He's medium in size.
His skin has a barklike texture..
He seems to be moving much faster than normal..
He's encased in a shimmering globe!
He's surrounded by a diffuse globe of light!
< 439h/439H 154v/187V Pos: standing >
Saving Amsud.
< 439h/439H 154v/187V Pos: standing >
.^...M+..
...^^.M+^..
...^^DMM+^.^.
..^..MM*+^...
M^..MM@*+^^.M
..MMM ^^+..M.
MM.^^ .^+.MM.
^^^...^+.M.
MM+++++MM
A Tranquil Forest
Obvious exits: -North -East -West
< 439h/439H 155v/187V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.
< 439h/439H 156v/187V Pos: standing >
You currently have the following spell slots available:
1st circle: 4 of 9 ( 31 seconds)
2nd circle: 0 of 8 ( 70 seconds)
3rd circle: 3 of 7 ( 43 seconds)
4th circle: 2 of 6 ( 50 seconds)
5th circle: 4 of 5 ( 14 seconds)
6th circle: 1 of 1
< 439h/439H 156v/187V Pos: standing >
.^...M+..
...^^.M+^..
...^^DMM+^.^.
..^..MM*+^...
.^..MM@*+^^.M
M.MMM ^^+..M.
MM.^^ .^+.MM.
^^^...^+.M.
+MM++++MM
A Tranquil Forest
Obvious exits: -North -East -West
< 439h/439H 156v/187V Pos: standing >
Saving Amsud.
< 439h/439H 157v/187V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.
< 439h/439H 170v/187V Pos: standing >
.^...M+..
...^^.M+^..
...^^DMM+^.^.
..^..MM*+^...
M^..MM@*+^^.M
..MMM ^^+..M.
MM.^^ .^+.MM.
^^^...^M.M.
++++++MMM
A Tranquil Forest
Obvious exits: -North -East -West
< 439h/439H 172v/187V Pos: standing >
.^...M+..
...^^.M+^..
...^^DMM+^.^.
..^..MM*+^...
M^..MM@*+^^.M
..MMM ^^+..M.
MM.^^ .^M.MM.
^^^...^+.M.
++++++MMM
A Tranquil Forest
Obvious exits: -North -East -West
< 439h/439H 172v/187V Pos: standing >
Saving Amsud.
< 439h/439H 173v/187V Pos: standing >
Your innate abilities: ('*' marked innates are always active)
charm animal
shapechange
*forest sight
*seadog
< 439h/439H 174v/187V Pos: standing >
.^...M+..
...^^.M+^..
...^^DMM+^.^.
..^..MM*+^...
M^..MM@*+^^.M
..MMM ^^+..M.
MM.^^ .^M.MM.
^^^...^+.M.
+++++++MM
A Tranquil Forest
Obvious exits: -North -East -West
< 439h/439H 174v/187V Pos: standing >
Saving Amsud.
< 439h/439H 174v/187V Pos: standing >
.^...M+..
...^^.M+^..
...^^DMM+^.^.
..^..MM*+^...
M^..MM@*+^^.M
..MMM ^^M..M.
MM.^^ .^+.MM.
^^^...^+.M.
+++++++MM
A Tranquil Forest
Obvious exits: -North -East -West
< 439h/439H 176v/187V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.
< 439h/439H 177v/187V Pos: standing >
< 439h/439H 177v/187V Pos: standing >
.^...M+..
...^^.M+^..
...^^DMM+^.^.
..^..MM*+^...
M^..MM@*M^^.M
..MMM ^^+..M.
MM.^^ .^+.MM.
^^^...^+.M.
+++++++MM
A Tranquil Forest
Obvious exits: -North -East -West
< 439h/439H 177v/187V Pos: standing >
.^...M+..
...^^.M+^..
...^^DMM+^.^.
..^..MM*+^...
M^..MM@*M^^.M
..MMM ^^+..M.
MM.^^ .^+.MM.
^^^...^+.M.
+++++++MM
A Tranquil Forest
Obvious exits: -North -East -West
< 439h/439H 178v/187V Pos: standing >
You currently have the following spell slots available:
1st circle: 4 of 9 ( 31 seconds)
2nd circle: 0 of 8 ( 70 seconds)
3rd circle: 3 of 7 ( 43 seconds)
4th circle: 3 of 6 ( 37 seconds)
5th circle: 5 of 5
6th circle: 1 of 1
< 439h/439H 179v/187V Pos: standing >
.^...M+..
...^^.M+^..
...^^DMM+^.^.
..^..MM*+^...
M^..MM@*M^^.M
..MMM ^^+..M.
MM.^^ .^+.MM.
^^^...^+.M.
+++++++MM
A Tranquil Forest
Obvious exits: -North -East -West
< 439h/439H 179v/187V Pos: standing >
Saving Amsud.
< 439h/439H 181v/187V Pos: standing >
< 439h/439H 181v/187V Pos: standing >
< 439h/439H 182v/187V Pos: standing >
Saving Amsud.
< 439h/439H 183v/187V Pos: standing >
You are still a very long way from your next level.
< 439h/439H 183v/187V Pos: standing >
Skill
1h bludgeon 39
1h slashing 78
age corpse (obtained at level 45)
bandage 39
carve 39
clerical spell knowledge 39
climb 39
concentration 39
double attack 46
fishing 39
kick 39
meditate 39
mount 39
quick chant 40
retreat 39
salvage 39
shield block 57
swim 39
< 439h/439H 184v/187V Pos: standing >
Score information for Amsud
Level: 26 Race: Human Class: Druid Cleric Sex: Male
Hit points: 439(439) Moves: 185(187)
Coins carried: 10 platinum 71 gold 12 silver 20 copper
Coins in bank: 0 platinum 0 gold 0 silver 0 copper
Playing time: 0 days / 13 hours/ 6 minutes
Received data: 0.1215 MB this session.
Send data: 0.0041 MB this session.
Compression ratio: 82%
82%
Status: Standing.
Epic points(total): 6(6)
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 2
Detecting: Invisible Evil Good Magic Life
Protected from: Evil Fire Cold Lightning Living Low Circle spells
Protected by: Spirit Ward
Enchantments: Haste Levitation
Bartender Quests Remaining: 4
Combat Pulse: 18 Spell Pulse: 1.00
Leaderboard Points: 259
Active Spells:
--------------
vitality (5 minutes)
barkskin (16 minutes)
rested bonus (60 minutes)
< 439h/439H 185v/187V Pos: standing >
< 439h/439H 186v/187V Pos: standing >
You are still a very long way from your next level.
< 439h/439H 186v/187V Pos: standing >
Saving Amsud.
< 439h/439H 187v/187V Pos: standing >
< 439h/439H 187v/187V Pos: standing >
Addicted to Blood - EXP and Plat Bonus
Kill 30 mobs within 30 minutes
You are 100% complete.
You have 2:26 left.
Bloodlust - Damage Bonus(vs mob only)
Current lust: 100%
You have 4:26 left.
< 439h/439H 187v/187V Pos: standing >
You are still a very long way from your next level.
< 439h/439H 187v/187V Pos: standing >
.^...M+..
...^^.M+^..
...^^DMM+^.^.
..^..MM*+^...
M^..MM@*+^^.M
..MMM ^^+..M.
MM.^^ .^+.MM.
^^^...^+.M.
+++++++MM
A Tranquil Forest
Obvious exits: -North -East -West
< 439h/439H 187v/187V Pos: standing >
Addicted to Blood - EXP and Plat Bonus
Kill 30 mobs within 30 minutes
You are 100% complete.
You have 2:24 left.
Bloodlust - Damage Bonus(vs mob only)
Current lust: 100%
You have 4:24 left.
< 439h/439H 187v/187V Pos: standing >
.^...M+..
...^^.M+^..
...^D.MM+^.^.
..^..MM*+^...
M^..MM@*+^^.M
..MMM ^^+..M.
MM.^^ .^+.MM.
^^^...^+.M.
+++++++MM
A Tranquil Forest
Obvious exits: -North -East -West
< 439h/439H 187v/187V Pos: standing >
You currently have the following spell slots available:
1st circle: 4 of 9 ( 31 seconds)
2nd circle: 0 of 8 ( 70 seconds)
3rd circle: 3 of 7 ( 43 seconds)
4th circle: 3 of 6 ( 37 seconds)
5th circle: 5 of 5
6th circle: 1 of 1
< 439h/439H 187v/187V Pos: standing >
.^...M+..
...^^.M+^..
...^D.MM+^.^.
..^..MM*+^...
M^..MM@*+^^.M
..MMM ^^+..M.
MM.^^ .^+.MM.
^^^...^+.M.
+++++++MM
A Tranquil Forest
Obvious exits: -North -East -West
< 439h/439H 187v/187V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.
.^...M+..
...^^.M+^..
...^D.MM+^.^.
..^..MM*+^...
M^..MM@*+^^.M
..MMM ^^+..M.
MM.^^ .^+.MM.
^^^...^+.M.
+++++++MM
A Tranquil Forest
Obvious exits: -North -East -West
< 439h/439H 187v/187V Pos: standing >
Saving Amsud.
< 439h/439H 187v/187V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.
< 439h/439H 187v/187V Pos: standing >
.^...M+..
...^^.MM^..
...^^.MM+^.^.
..^.DMM*+^...
M^..MM@*+^^.M
..MMM ^^+..M.
MM.^^ .^+.MM.
^^^...^+.M.
+++++++MM
A Tranquil Forest
Obvious exits: -North -East -West
< 439h/439H 187v/187V Pos: standing >
.^...M+..
...^^.M+^..
...^^.MM+^.^.
..^.DMM*+^...
M^..MM@*+^^.M
..MMM ^^+..M.
MM.^^ .^+.MM.
^^^...^+.M.
+++++++MM
A Tranquil Forest
Obvious exits: -North -East -West
< 439h/439H 187v/187V Pos: standing >
^...M+..^
..^^.M+^...
..^^.MM+^.^..
.^.DMM*+^....
^..MM*@+^^.M.
.MMM ^^+..M.^
M.^^ .^+.MM.^
^^...^+.M.^
++++++MM^
A Tranquil Forest
Obvious exits: -North -East -South -West
< 439h/439H 185v/187V Pos: standing >
.^^.M+^..
.^^.MM+^.^.
.^.DMM*+^....
^..MM**+^^.M.
.MMM ^@+..M.^
M.^^ .^+.MM.^
^^^...^+.M.^.
+++++++MM^^
..^^^+M^^
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 439h/439H 183v/187V Pos: standing >
^^.MM+^.^
^.DMM*+^...
^..MM**+^^.M.
.MMM ^^+..M.^
M.^^ .@+.MM.^
^^^...^+.M.^.
++++++++MM^^.
...^^^+M^^^
^^.^^+M^.
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 439h/439H 180v/187V Pos: standing >
.^^.MM+^.
.^.DMM*+^..
.^..MM**+^^.M
..MMM ^^+..M.
MM.^^ @^+.MM.
.^^^...^+.M.^
+++++++++MM^^
....^^^+M^^
.^^.^^+M^
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 439h/439H 179v/187V Pos: standing >
Rolling Plains
Traveling through the plains you come to a small forested area filled with
trees that have grown tall as they grew ancient. As you draw nearer to this
forest, you start to hear the sounds of wild life that was not as predominate
through the plains. The path ahead of you starts to become more engrossed in
trees, and up ahead you notice the trees seem to thicken into a dense forest.
From here you can also see some rolling hills in the distance. There seems to
be a wildlife path that cuts through the woods in front of you. Though it is
over-grown from lack of heavy use, wildlife still uses enough to see. As you
continue your trek forward, you note that the path seems to have been a stone
walkway at one time that has broken down and crumbled with the sands of time.
Obvious exits: -North -East -South
*The spirit of an ancient and forgotten elven warrior rests here guarding the forest.
*The spirit of an ancient and forgotten elven warrior rests here guarding the forest.
*The spirit of an ancient and forgotten elven warrior rests here guarding the forest.
*The spirit of an ancient and forgotten elven warrior rests here guarding the forest.
< 439h/439H 177v/187V Pos: standing >
Broken Path Headed Toward a Grove of Trees
The air gently rolls through the glade, making the trees sway slightly.
The green and somewhat red leaves rustle vigorously in the breeze. There is
a sense of calm about the trees that invites you to go deeper into them. You
notice a deer and other woodland animals scurry about in the distance. Birds
are singing, and it seems as though the woods are alive with creatures. This
is the edge of the tree line, where the plains seem to give way to the forest
beyond. Ahead in a straight line down the broken path is an archway of trees.
Obvious exits: -North -South
A blue-tailed butterfly floats about the room.(Red Aura)
A strange looking monkey-like creature clings to a nearby branch.(Red Aura)
< 439h/439H 175v/187V Pos: standing >
Upon the Tree-line
The air gently rolls through the glade, making the trees sway slightly.
The green and somewhat red leaves rustle vigorously in the breeze. There is
a sense of calm about the trees that invites you to go deeper into them. You
notice a deer and other woodland animals scurry about in the distance. Birds
are singing, and it seems as though the woods are alive with creatures. This
is the edge of the tree line, where the plains seem to give way to the forest
beyond. Ahead in a straight line down the broken path is an archway of trees.
Obvious exits: -North -South
A strange looking monkey-like creature clings to a nearby branch.(Red Aura)
< 439h/439H 174v/187V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.
< 439h/439H 174v/187V Pos: standing >
Just Inside the Archway
As you enter deeper into the tree's you notice that in places the overgrown
path is still greatly intact and parts of the brush don't seem to grow upon it.
Most of the path is covered in ancient runes that seem almost elven. One might
wonder how long ago these symbols would have been laid and how long it has been
since someone has trodden down this faint path through the forest. It seems as
if at one time this path was a dominant, well-traveled one as you notice that a
few of the stones have been pressed in deep into the soil.
Obvious exits: -North -South
< 439h/439H 172v/187V Pos: standing >
A Tranquil Forest
Sounds come from all around you as you enter deeper into the forest. Above
you there is a bit of rustling in the trees and around you the whole forest is
alive with sound, making it seem to be teeming with life. Off to your left is
a group of deer approaching a stream. About the same time you seem them they
look up and then dart off into the distance. To your right, you see a mother
robin with her young waiting in a nest on a low branch as she swoops down with
the worm she has found nearby to feed them. There is a path that leads to the
west and east. Though the part that leads up the side of the hill looks like
it is still paved somewhat the path still looks as though it are just wildlife
paths through the forest.
Obvious exits: -North -East -South -West
A red-tailed butterfly floats here apon the winds.(Red Aura)
< 439h/439H 171v/187V Pos: standing >
Canopy Forest
The trees here are strong and stout. They have stood they test of time,
and have been growing untouched by hands for hundreds, possibly thousands, of
years. Vines and other plants climb up the sides of the few dead trees. They
seem to reach for the sky above, creating a blanket effect in the forest that
makes the area not very well lit. Though getting through the trees does not
look like it will be very hard to do, as you look over your shoulder, you can
not help but think that you are being watched. Though you glance back often,
there is never anything there. In the distance there are shrieks that sound
like monkeys "ooohinggg!!" and "Ahhing!" at each other in some sort of primal
gibberish.
Obvious exits: -East -West
< 439h/439H 169v/187V Pos: standing >
Coming Upon the Glade
The trees here are strong and stout. They have stood they test of time,
and have been growing untouched by hands for hundreds, possibly thousands, of
years. Vines and other plants climb up the sides of the few dead trees. They
seem to reach for the sky above, creating a blanket effect in the forest that
makes the area not very well lit. Though getting through the trees does not
look like it will be very hard to do, as you look over your shoulder, you can
not help but think that you are being watched. Though you glance back often,
there is never anything there. In the distance there are shrieks that sound
like monkeys "ooohinggg!!" and "Ahhing!" at each other in some sort of primal
gibberish.
Obvious exits: -West -Northeast
A strange looking monkey-like creature clings to a nearby branch.(Red Aura)
< 439h/439H 168v/187V Pos: standing >
Closer to the Glade
The trees here are strong and stout. They have stood they test of time,
and have been growing untouched by hands for hundreds, possibly thousands, of
years. Vines and other plants climb up the sides of the few dead trees. They
seem to reach for the sky above, creating a blanket effect in the forest that
makes the area not very well lit. Though getting through the trees does not
look like it will be very hard to do, as you look over your shoulder, you can
not help but think that you are being watched. Though you glance back often,
there is never anything there. In the distance there are shrieks that sound
like monkeys "ooohinggg!!" and "Ahhing!" at each other in some sort of primal
gibberish. Drawing closer to the glade, there is an eerie feeling about the
path ahead. A few spiderwebs line the trees and there appears to be a statue
of a head in the distance.
Obvious exits: -East -Southwest
*The spirit of an ancient and forgotten elven warrior rests here guarding the forest.
< 439h/439H 167v/187V Pos: standing >
Coming Upon the Glade
The trees here are strong and stout. They have stood they test of time,
and have been growing untouched by hands for hundreds, possibly thousands, of
years. Vines and other plants climb up the sides of the few dead trees. They
seem to reach for the sky above, creating a blanket effect in the forest that
makes the area not very well lit. Though getting through the trees does not
look like it will be very hard to do, as you look over your shoulder, you can
not help but think that you are being watched. Though you glance back often,
there is never anything there. In the distance there are shrieks that sound
like monkeys "ooohinggg!!" and "Ahhing!" at each other in some sort of primal
gibberish.
Obvious exits: -West -Northeast
A strange looking monkey-like creature clings to a nearby branch.(Red Aura)
< 439h/439H 166v/187V Pos: standing >
You ARE mad!
< 439h/439H 167v/187V Pos: standing >
Coming Upon the Glade
Obvious exits: -West -Northeast
A strange looking monkey-like creature clings to a nearby branch.(Red Aura)
< 439h/439H 167v/187V Pos: standing >
You start chanting...
< 439h/439H 169v/187V Pos: standing >
Casting: lightning bolt *
< 439h/439H 171v/187V Pos: standing >
You complete your spell...
[Damage: 54 ] The lightning bolt hits a red-breasted tree-hugger with full impact.
A red-breasted tree-hugger misses you.
< 439h/439H 172v/187V Pos: standing >
< T: Amsud TP: sta TC:excellent E: monkey sta EP: few scratches >
You start chanting...
< 439h/439H 172v/187V Pos: standing >
< T: Amsud TP: sta TC:excellent E: monkey sta EP: few scratches >
Casting: lightning bolt *
< 439h/439H 172v/187V Pos: standing >
< T: Amsud TP: sta TC:excellent E: monkey sta EP: few scratches >
You complete your spell...
[Damage: 60 ] The lightning bolt hits a red-breasted tree-hugger with full impact.
< 439h/439H 172v/187V Pos: standing >
< T: Amsud TP: sta TC:excellent E: monkey sta EP: small wounds >
You start chanting...
< 439h/439H 172v/187V Pos: standing >
< T: Amsud TP: sta TC:excellent E: monkey sta EP: small wounds >
A red-breasted tree-hugger misses you.
A red-breasted tree-hugger misses you.
A red-breasted tree-hugger's kick crashes into your chest.
< 433h/439H 172v/187V Pos: standing >
< T: Amsud TP: sta TC:few scratches E: monkey sta EP: small wounds >
Casting: lightning bolt *
< 433h/439H 172v/187V Pos: standing >
< T: Amsud TP: sta TC:few scratches E: monkey sta EP: small wounds >
You complete your spell...
[Damage: 62 ] The lightning bolt hits a red-breasted tree-hugger with full impact.
< 433h/439H 172v/187V Pos: standing >
< T: Amsud TP: sta TC:few scratches E: monkey sta EP: few wounds >
A Thri-Kreen enters from the west.
< 433h/439H 172v/187V Pos: standing >
< T: Amsud TP: sta TC:few scratches E: monkey sta EP: few wounds >
You start chanting...
< 433h/439H 172v/187V Pos: standing >
< T: Amsud TP: sta TC:few scratches E: monkey sta EP: few wounds >
A Thri-Kreen snaps into visibility.
You are knocked to the ground by a Thri-Kreen's mighty bash!
< 431h/439H 172v/187V Pos: sitting >
< T: Amsud TP: sit TC:few scratches E: monkey sta EP: few wounds >
You can't do this sitting!
You abort your prayer before it's done!
< 431h/439H 172v/187V Pos: sitting >
< T: Amsud TP: sit TC:few scratches E: monkey sta EP: few wounds >
A red-breasted tree-hugger misses you.
A red-breasted tree-hugger's crude maul wounds you.
< 423h/439H 172v/187V Pos: sitting >
< T: Amsud TP: sit TC:few scratches E: monkey sta EP: few wounds >
A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.
< 423h/439H 172v/187V Pos: sitting >
< T: Amsud TP: sit TC:few scratches E: monkey sta EP: few wounds >
[Damage: 9 ] Your impressive slash wounds a red-breasted tree-hugger.
< 423h/439H 172v/187V Pos: sitting >
< T: Amsud TP: sit TC:few scratches E: monkey sta EP: few wounds >
A Thri-Kreen snaps into visibility.
A Thri-Kreen's impressive crush strikes you.
A Thri-Kreen's fine crush wounds you.
A Thri-Kreen's impressive crush strikes you.
A Thri-Kreen's fine pierce strikes you.
You block a Thri-Kreen's lunge at you.
A Thri-Kreen's fine pierce wounds you.
A Thri-Kreen's fine crush wounds you.
A Thri-Kreen's fine pierce wounds you.
A Thri-Kreen's impressive crush strikes you.
< 327h/439H 172v/187V Pos: sitting >
< T: Amsud TP: sit TC: few wounds E: monkey sta EP: few wounds >
A Drow Elf completes his spell...
A Drow Elf utters the words 'abrauztg gpahhzfuio uqzbarr'
A Drow Elf points at you.
You reel in pain as a Drow Elf's iceball shatters upon impacting you.
OUCH! That really did HURT!
< 219h/439H 172v/187V Pos: sitting >
< T: Amsud TP: sit TC: nasty wounds E: monkey sta EP: few wounds >
A Drow Elf grasps his totem tightly, and begins communing with the spirits.
A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.
< 219h/439H 172v/187V Pos: sitting >
< T: Amsud TP: sit TC: nasty wounds E: monkey sta EP: few wounds >
A Drow Elf snaps into visibility.
A Drow Elf completes his spell...
A Drow Elf utters the words 'abrauztg gpahhzfuio uqzbarr'
A Drow Elf points at you.
You reel in pain as a Drow Elf's iceball shatters upon impacting you.
OUCH! That really did HURT!
< 113h/439H 172v/187V Pos: sitting >
< T: Amsud TP: sit TC:pretty hurt E: monkey sta EP: few wounds >
A red-breasted tree-hugger misses you.
A red-breasted tree-hugger misses you.
A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.
< 113h/439H 172v/187V Pos: sitting >
< T: Amsud TP: sit TC:pretty hurt E: monkey sta EP: few wounds >
A Thri-Kreen snaps into visibility.
A Thri-Kreen's fine crush strikes you hard.
You block a Thri-Kreen's lunge at you.
A Thri-Kreen's fine crush strikes you.
You block a Thri-Kreen's lunge at you.
A Thri-Kreen's attack causes you to gush blood!
A Thri-Kreen's powerful pierce enshrouds you in a mist of blood.
You block a Thri-Kreen's lunge at you.
A Thri-Kreen's impressive crush seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
A Thri-Kreen's attack causes you to gush blood!
A Thri-Kreen's pierce grievously wounds you.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You block a Thri-Kreen's lunge at you.
A Thri-Kreen's impressive crush grievously wounds you.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
< 0h/439H 96v/187V Pos: sitting >
< T: Amsud TP: sit TC: awful E: A Thri-Kreen sta EP: excellent >
A Thri-Kreen dodges your futile attack.
A Thri-Kreen snaps into visibility.
< 0h/439H 96v/187V Pos: sitting >
< T: Amsud TP: sit TC: awful E: A Thri-Kreen sta EP: excellent >
A Drow Elf snaps into visibility.
A Drow Elf completes his spell...
A Drow Elf utters the words 'abrauztg gpahhzfuio uqzbarr'
A Drow Elf points at you.
As a Drow Elf's iceball shatters in your face, you swear you hear taps..
Your humming dragonscale tiara from Apocalypse Castle freezes and shatters into million pieces from the intense cold!
Your dented bronze gorget from Harrow -the Gnome Village freezes and shatters into million pieces from the intense cold!
Your ring called 'Soulcatcher' freezes and shatters into million pieces from the intense cold!
Your slime-covered hoop freezes and shatters into million pieces from the intense cold!