<worn on head> a decent bone helm
<worn on eyes> a decent copper eyepatch
<worn in ear> a tiger's tooth earring [superior]
<worn in ear> a tiger's tooth earring [poor]
<worn on face> a frogskin mask [superior]
<worn around neck> a tigerbone necklace [poor]
<worn around neck> a twisted obsidian gorget from Rift Valley Jungle
<worn on body> a light leather platemail
<worn about waist> a superior cured leather belt
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn around wrist> a decent obsidian wristguard
<worn on hands> some decent ivory talons
<worn on legs> a pair of cotton-weave greaves [superior]
<worn on feet> some muddy cloth boots [superior]
Your studies are complete.
< 190h/190H 130v/130V Pos: sitting >
You clamber to your feet.
< 190h/190H 130v/130V Pos: standing >
You are already standing.
< 190h/190H 130v/130V Pos: standing >
A Sleeping Area
Obvious exits: -West
Puddles of fresh blood cover the ground.
The corpse of a sleeping seamstress is lying here.
The corpse of an aspiring tailor is lying here.
A brightly colored fish bowl is here on a nightstand. (glowing)
A young boy dreams of being a respected tailor one day.
A seamstress lies in her bed dreaming of beautiful gowns.
< 190h/190H 130v/130V Pos: standing >
Are you mad!?
< 190h/190H 130v/130V Pos: standing >
Are you mad!?
< 190h/190H 130v/130V Pos: standing >
You start chanting...
You feel your skill in quick chant improving.
< 190h/190H 130v/130V Pos: standing >
You complete your spell...
[Damage: 136 ] You throw a fireball at an aspiring tailor and have the satisfaction of seeing him enveloped in flames.
An aspiring tailor misses you with his clumsy kick at your chest.
-=[an aspiring tailor attacks you.]=- [2 hits]
< 169h/190H 130v/130V Pos: standing >
< T: Tinnel TP: sta TC: small wounds E: gnome sta EP: nasty wounds >
You start chanting...
< 169h/190H 130v/130V Pos: standing >
< T: Tinnel TP: sta TC: small wounds E: gnome sta EP: nasty wounds >
-=[an aspiring tailor attacks you.]=- [1 hits]
< 155h/190H 130v/130V Pos: standing >
< T: Tinnel TP: sta TC: small wounds E: gnome sta EP: nasty wounds >
Casting: fireball *
< 155h/190H 130v/130V Pos: standing >
< T: Tinnel TP: sta TC: small wounds E: gnome sta EP: nasty wounds >
You complete your spell...
[Damage: 110 ] You throw a fireball at an aspiring tailor and have the satisfaction of seeing him enveloped in flames.
< 155h/190H 130v/130V Pos: standing >
< T: Tinnel TP: sta TC: small wounds E: gnome sta EP: awful >
You start chanting...
< 155h/190H 130v/130V Pos: standing >
< T: Tinnel TP: sta TC: small wounds E: gnome sta EP: awful >
-=[an aspiring tailor attacks you.]=- [0 hits]
< 155h/190H 130v/130V Pos: standing >
< T: Tinnel TP: sta TC: small wounds E: gnome sta EP: awful >
You complete your spell...
[Damage: 133 ] Your fireball hits an aspiring tailor with full force, causing an immediate death.
An aspiring tailor is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
An aspiring tailor's death cry reverberates in your head as he falls to the ground.
< 155h/190H 130v/130V Pos: standing >
You get a few coins from the corpse of an aspiring tailor.
There were: 1 platinum coin, 10 gold coins.
< 155h/190H 130v/130V Pos: standing >
Ok.
You put 1 platinum, 10 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.
< 155h/190H 130v/130V Pos: standing >
You start chanting...
< 159h/190H 130v/130V Pos: standing >
Casting: lightning bolt *
< 160h/190H 130v/130V Pos: standing >
You complete your spell...
[Damage: 60 ] The lightning bolt hits a sleeping seamstress with full impact.
A sleeping seamstress 's kick hits you directly in the face.
-=[a sleeping seamstress attacks you.]=- [0 hits]
< 153h/190H 130v/130V Pos: standing >
< T: Tinnel TP: sta TC: small wounds E: gnome sta EP: small wounds >
You start chanting...
< 154h/190H 130v/130V Pos: standing >
< T: Tinnel TP: sta TC: small wounds E: gnome sta EP: small wounds >
You complete your spell...
[Damage: 46 ] The lightning bolt hits a sleeping seamstress with full impact.
< 154h/190H 130v/130V Pos: standing >
< T: Tinnel TP: sta TC: small wounds E: gnome sta EP: few wounds >
-=[a sleeping seamstress attacks you.]=- [0 hits]
You start chanting...
< 154h/190H 130v/130V Pos: standing >
< T: Tinnel TP: sta TC: small wounds E: gnome sta EP: few wounds >
Casting: lightning bolt *
< 154h/190H 130v/130V Pos: standing >
< T: Tinnel TP: sta TC: small wounds E: gnome sta EP: few wounds >
You complete your spell...
[Damage: 61 ] The lightning bolt hits a sleeping seamstress with full impact.
< 154h/190H 130v/130V Pos: standing >
< T: Tinnel TP: sta TC: small wounds E: gnome sta EP: nasty wounds >
-=[a sleeping seamstress attacks you.]=- [1 hits]
You start chanting...
< 151h/190H 130v/130V Pos: standing >
< T: Tinnel TP: sta TC: small wounds E: gnome sta EP: nasty wounds >
You complete your spell...
[Damage: 67 ] The lightning bolt hits a sleeping seamstress with full impact.
< 151h/190H 130v/130V Pos: standing >
< T: Tinnel TP: sta TC: small wounds E: gnome sta EP: awful >
-=[You attack a sleeping seamstress .]=- [0 hits]
< 151h/190H 130v/130V Pos: standing >
< T: Tinnel TP: sta TC: small wounds E: gnome sta EP: awful >
You start chanting...
< 151h/190H 130v/130V Pos: standing >
< T: Tinnel TP: sta TC: small wounds E: gnome sta EP: awful >
Hint: Visited Vella's brothel yet? Try giving an 'employee' a bit of gold!
< 149h/188H 130v/130V Pos: standing >
< T: Tinnel TP: sta TC: small wounds E: gnome sta EP: awful >
-=[a sleeping seamstress attacks you.]=- [0 hits]
< 149h/188H 130v/130V Pos: standing >
< T: Tinnel TP: sta TC: small wounds E: gnome sta EP: awful >
You complete your spell...
[Damage: 43 ] Your lightning bolt shatters a sleeping seamstress to pieces.
A sleeping seamstress is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A sleeping seamstress 's death cry reverberates in your head as he falls to the ground.
< 149h/188H 130v/130V Pos: standing >
You get a few coins from the corpse of a sleeping seamstress .
There were: 2 platinum coins, 12 gold coins.
< 149h/188H 130v/130V Pos: standing >
Ok.
You put 2 platinum, 12 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.
< 149h/188H 130v/130V Pos: standing >
There is no dish here.
< 149h/188H 130v/130V Pos: standing >
Try jumping on someone who is here.
< 149h/188H 130v/130V Pos: standing >
< 150h/188H 130v/130V Pos: standing >
< 151h/188H 130v/130V Pos: standing >
You sit down and relax.
< 151h/188H 130v/130V Pos: sitting >
You have memorized the following spells:
( 5th circle) 4 - cone of cold
1 - dimension door
( 4th circle) 1 - levitate
( 3rd circle) 6 - shocking grasp
1 - agility
( 2nd circle) 7 - chill touch
1 - strength
( 1st circle) 1 - minor creation
8 - magic missile
And you are currently memorizing the following spells:
14 seconds: ( 6th) fireball
29 seconds: ( 6th) fireball
44 seconds: ( 6th) fireball
56 seconds: ( 4th) lightning bolt
68 seconds: ( 4th) lightning bolt
80 seconds: ( 4th) lightning bolt
92 seconds: ( 4th) lightning bolt
104 seconds: ( 4th) lightning bolt
You can memorize no more spells.
You continue your study.
< 151h/188H 130v/130V Pos: sitting >
You start meditating...
< 151h/188H 130v/130V Pos: sitting >
You have finished memorizing fireball.
< 153h/188H 130v/130V Pos: sitting >
You have finished memorizing fireball.
< 155h/188H 130v/130V Pos: sitting >
You should level anytime now!
< 157h/188H 130v/130V Pos: sitting >
You feel your skill in meditate improving.
You have finished memorizing fireball.
< 157h/188H 130v/130V Pos: sitting >
You have memorized the following spells:
( 6th circle) 3 - fireball
( 5th circle) 4 - cone of cold
1 - dimension door
( 4th circle) 1 - levitate
( 3rd circle) 6 - shocking grasp
1 - agility
( 2nd circle) 7 - chill touch
1 - strength
( 1st circle) 1 - minor creation
8 - magic missile
And you are currently memorizing the following spells:
11 seconds: ( 4th) lightning bolt
23 seconds: ( 4th) lightning bolt
35 seconds: ( 4th) lightning bolt
47 seconds: ( 4th) lightning bolt
59 seconds: ( 4th) lightning bolt
You can memorize no more spells.
< 157h/188H 130v/130V Pos: sitting >
You are already meditating.
< 157h/188H 130v/130V Pos: sitting >
< 158h/188H 130v/130V Pos: sitting >
You have finished memorizing lightning bolt.
< 159h/188H 130v/130V Pos: sitting >
You have finished memorizing lightning bolt.
< 162h/188H 130v/130V Pos: sitting >
Autosaving...
< 164h/188H 130v/130V Pos: sitting >
You have finished memorizing lightning bolt.
< 165h/188H 130v/130V Pos: sitting >
You have finished memorizing lightning bolt.
< 167h/188H 130v/130V Pos: sitting >
Hint: Type "toggle" to see a list of various commands you can toggle. Try them out! Some are quite handy.
< 167h/188H 130v/130V Pos: sitting >
You have memorized the following spells:
( 6th circle) 3 - fireball
( 5th circle) 4 - cone of cold
1 - dimension door
( 4th circle) 4 - lightning bolt
1 - levitate
( 3rd circle) 6 - shocking grasp
1 - agility
( 2nd circle) 7 - chill touch
1 - strength
( 1st circle) 1 - minor creation
8 - magic missile
And you are currently memorizing the following spells:
9 seconds: ( 4th) lightning bolt
You can memorize no more spells.
< 167h/188H 130v/130V Pos: sitting >
You are already meditating.
< 167h/188H 130v/130V Pos: sitting >
< 168h/188H 130v/130V Pos: sitting >
You stop meditating.
A Sleeping Area
Obvious exits: -West
Fresh blood splatters cover the area.
The corpse of a sleeping seamstress is lying here.
The corpse of an aspiring tailor is lying here.
The corpse of a sleeping seamstress is lying here.
The corpse of an aspiring tailor is lying here.
A brightly colored fish bowl is here on a nightstand. (glowing)
< 169h/188H 130v/130V Pos: sitting >
Pardon?
< 170h/188H 130v/130V Pos: sitting >
You have finished memorizing lightning bolt.
Your studies are complete.
You start meditating...
< 170h/188H 130v/130V Pos: sitting >
You stop meditating.
You clamber to your feet.
< 171h/188H 130v/130V Pos: standing >
You are already standing.
< 171h/188H 130v/130V Pos: standing >
Inside the Sewing Home
A large room that doubles as the main work and living place for these
artisans. Their primary craft is sewing and this is evident by the
breath-taking curtains and banners that adorn the room. In addition to a
strange looking sewing contraption, several wooden chairs and tables are
around the room. To the south is a workroom that visitors nor small
children are allowed to enter.
Obvious exits: -North# -East -South
A high tech sewing contraption sits here.
A small child learning to sew sits here.
A small child learning to sew sits here.
Lidda the head seamstress instructs new students how to sew.
< 171h/188H 129v/130V Pos: standing >
Ok.
< 171h/188H 129v/130V Pos: standing >
Before An Artist Home
The rocky path stops before a large home for the living and working of
the artisan. A picnic table out front is occupied by some friendly children
who look busy learning how to sew. Hanging from the roof, colorful windsocks
made of the finest materials flutter in the wind.
Obvious exits: -North -South
A small child learning to sew sits here.
A small child learning to sew sits here.
< 172h/188H 128v/130V Pos: standing >
Ok.
< 172h/188H 128v/130V Pos: standing >
That's impossible, I'm afraid.
< 172h/188H 128v/130V Pos: standing >
A Stone Path
A narrow rocky path that leads away from the Fountain Square and down
towards an artist hut. The trees line the path and give it a secluded feeling
even in the middle of this normally busy colony. The only noises in the air
are the birds singing and the tramping of the animals amongst the trees.
Obvious exits: -South -West -Northeast
A beautiful singing bird is here.
< 172h/188H 126v/130V Pos: standing >
That's absurd.
< 172h/188H 126v/130V Pos: standing >
Alas, you cannot go that way. . . .
< 172h/188H 128v/130V Pos: standing >
A Stone Path
A narrow rocky path that leads away from the Fountain Square and down
towards an artist hut. The trees line the path and give it a secluded feeling
even in the middle of this normally busy coloney. The only noises in the air
are the birds singing and the tramping of the animals amongst the trees.
Obvious exits: -East -West
A wandering visitor looks at all the booths.
A beautiful singing bird is here.
< 172h/188H 126v/130V Pos: standing >
The Fountain Square
The Fountain Square is paved in a light stone and lined with beautiful
flowers. It is quite common for artists to display items of the day for sale
or sometimes just to show, as the Harrow Colony artists are very proud of
their work as you can see from the stalls of crafts around you.
Obvious exits: -North -East -South -West
A merchandise stall is set up here.
Womo the seamstress dazzles you with her greenish-blue eyes.
< 172h/188H 125v/130V Pos: standing >
Fountain
The center of the The Fountain Square had an elegant flowing fountain gently
spraying those around it. The fountain resembles items from all facets of
the artist community. A Gnome figure in the center of the water is
balancing a paint brush, sewing needle, and a hammer. Circling the figure's
head is a fresh garland of flowers from the Gardens.
Obvious exits: -North -East -South -West
A sparkling fountain is here.
An artisan, wandering and looking at exhibits.
< 172h/188H 124v/130V Pos: standing >
The Fountain Square
The Fountain Square is paved in a light stone and lined with beautiful
flowers. It is quite common for artists to display items of the day for sale
or sometimes just to show, as the Harrow Colony artists are very proud of
their work as you can see from the stalls of crafts around you.
Obvious exits: -North -East -South -West
A merchandise stall is set up here.
A wandering visitor looks at all the booths.
Vetrix the charismatic jeweler with silver hair and amber eyes.
< 172h/188H 124v/130V Pos: standing >
A Stone Path
A narrow rocky path that leads away from the Fountain Square and down
towards an artist home. The trees line the path and give it a secluded
feeling even in the middle of this normally busy colony. The only noises
to be heard are the birds singing.
Obvious exits: -East -West
< 173h/188H 124v/130V Pos: standing >
A Stone Path
A narrow rocky path that leads away from the Fountain Square and down
towards an artist home. The trees line the path and give it a secluded
feeling even in the middle of this normally busy colony. The only noises
to be heard are the birds singing.
Obvious exits: -East -South
The corpse of a human artisan is lying here.
A wandering visitor looks at all the booths.
A beautiful singing bird is here.
< 173h/188H 122v/130V Pos: standing >
Alas, you cannot go that way. . . .
< 173h/188H 122v/130V Pos: standing >
A Stone Path
A narrow rocky path that leads away from the Fountain Square and down
towards an artist home. The trees line the path and give it a secluded
feeling even in the middle of this normally busy colony. The only noises
to be heard are the birds singing.
Obvious exits: -East -West
< 173h/188H 122v/130V Pos: standing >
Alas, you cannot go that way. . . .
< 173h/188H 122v/130V Pos: standing >
Alas, you cannot go that way. . . .
< 173h/188H 123v/130V Pos: standing >
The Fountain Square
The Fountain Square is paved in a light stone and lined with beautiful
flowers. It is quite common for artists to display items of the day for sale
or sometimes just to show, as the Harrow Colony artists are very proud of
their work as you can see from the stalls of crafts around you.
Obvious exits: -North -East -South -West
A merchandise stall is set up here.
A wandering visitor looks at all the booths.
Vetrix the charismatic jeweler with silver hair and amber eyes.
< 173h/188H 122v/130V Pos: standing >
The Fountain Square
The Fountain Square is paved in a light stone and lined with beautiful
flowers. It is quite common for artists to display items of the day for sale
or sometimes just to show, as the Harrow Colony artists are very proud of
their work as you can see from the stalls of crafts around you.
Obvious exits: -North -East -South
A merchandise stall is set up here.
A wandering visitor looks at all the booths.
Klemo sells his handmade toys with an honest smile.
< 173h/188H 121v/130V Pos: standing >
A Stone Path
This path leads away from the Fountain Square and towards the beautiful
fellowship and art center to the north. There the fellow artisans eat and have
fellowship with each other. The great master artisan Alorka himself is said
to spend most of his time there.
Obvious exits: -South -West -Northeast
A wandering visitor looks at all the booths.
A cute little chipmunk plays on the pathway.
A cute little chipmunk plays on the pathway.
< 173h/188H 121v/130V Pos: standing >
Alas, you cannot go that way. . . .
< 174h/188H 121v/130V Pos: standing >
Before A Glassblowers Home
The path leads away from the Fountain Square towards the home belonging
to the artisan. Trees tower overhead and sway in the wind and look to be
hundreds of years old. There is a large picnic table for a group of people
to sit down and enjoy a meal together. To the west is a simple log cabin
style home with the one exceptional detail, the large window is a detailed
stained glass that is the work of a talented artist.
Obvious exits: -East -West#
< 174h/188H 121v/130V Pos: standing >
The door seems to be closed.
< 174h/188H 123v/130V Pos: standing >
Ok.
< 174h/188H 124v/130V Pos: standing >
Inside A Glassblowers Home
A large living area that doubles as a workroom. Near the southwest corner
is a flat, level bench with a length of five feet. Placed on the bench are
torches, clamp, calipers and various other tools of the trade. Behind the
workbench is a durable stool that offers some rest for the crafter. Over to
the other side of the room, a portable screen secludes the living area a bit.
Two comfortable couches face each other, while a table in the center has
many glass items on display.
Obvious exits: -North -East
A resting glassblower is stretched out, sound asleep.
A resting glassblower is stretched out, sound asleep.
Brwra, the head glassblower teaches students his craft.
< 174h/188H 124v/130V Pos: standing >
Ok.
< 175h/188H 125v/130V Pos: standing >
Are you mad!?
< 175h/188H 127v/130V Pos: standing >
You start chanting...
< 175h/188H 129v/130V Pos: standing >
You complete your spell...
Your spell disturbs a resting glassblower's beauty sleep!
[Damage: 79 ] You throw a fireball at a resting glassblower and have the satisfaction of seeing him enveloped in flames.
A resting glassblower clambers to his feet.
-=[a resting glassblower attacks you.]=- [0 hits]
< 176h/188H 130v/130V Pos: standing >
< T: Tinnel TP: sta TC:few scratches E: glassblower sta EP: few wounds >
You start chanting...
< 176h/188H 130v/130V Pos: standing >
< T: Tinnel TP: sta TC:few scratches E: glassblower sta EP: few wounds >
A resting glassblower awakens.
< 176h/188H 130v/130V Pos: standing >
< T: Tinnel TP: sta TC:few scratches E: glassblower sta EP: few wounds >
Casting: fireball *
A resting glassblower's sweep catches you in the side and you almost stumble.
-=[a resting glassblower attacks you.]=- [1 hits]
< 161h/188H 130v/130V Pos: standing >
< T: Tinnel TP: sta TC: small wounds E: glassblower sta EP: few wounds >
You complete your spell...
[Damage: 98 ] You throw a fireball at a resting glassblower and have the satisfaction of seeing him enveloped in flames.
< 161h/188H 130v/130V Pos: standing >
< T: Tinnel TP: sta TC: small wounds E: glassblower sta EP: pretty hurt >
You start chanting...
< 161h/188H 130v/130V Pos: standing >
< T: Tinnel TP: sta TC: small wounds E: glassblower sta EP: pretty hurt >
-=[a resting glassblower attacks you.]=- [1 hits]
< 154h/188H 130v/130V Pos: standing >
< T: Tinnel TP: sta TC: small wounds E: glassblower sta EP: pretty hurt >
Casting: fireball *
< 154h/188H 130v/130V Pos: standing >
< T: Tinnel TP: sta TC: small wounds E: glassblower sta EP: pretty hurt >
You complete your spell...
[Damage: 162 ] Your fireball hits a resting glassblower with full force, causing an immediate death.
A resting glassblower is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A resting glassblower's death cry reverberates in your head as he falls to the ground.
< 154h/188H 130v/130V Pos: standing >
A resting glassblower clambers to his feet.
< 154h/188H 130v/130V Pos: standing >
You don't have that spell memorized.
< 154h/188H 130v/130V Pos: standing >
You get a few coins from the corpse of a resting glassblower.
There were: 1 platinum coin, 11 gold coins.
You get a HUGE ruby from the corpse of a resting glassblower.
< 154h/188H 130v/130V Pos: standing >
Ok.
You put 1 platinum, 11 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.
< 154h/188H 130v/130V Pos: standing >
You start chanting...
< 154h/188H 130v/130V Pos: standing >
You complete your spell...
[Damage: 59 ] The lightning bolt hits a resting glassblower with full impact.
-=[a resting glassblower attacks you.]=- [0 hits]
< 154h/188H 130v/130V Pos: standing >
< T: Tinnel TP: sta TC: small wounds E: glassblower sta EP: small wounds >
You start chanting...
< 154h/188H 130v/130V Pos: standing >
< T: Tinnel TP: sta TC: small wounds E: glassblower sta EP: small wounds >
You complete your spell...
[Damage: 83 ] The lightning bolt hits a resting glassblower with full impact.
< 154h/188H 130v/130V Pos: standing >
< T: Tinnel TP: sta TC: small wounds E: glassblower sta EP: nasty wounds >
[Damage: 1 ] -=[You attack a resting glassblower.]=- [1 hits]
< 154h/188H 130v/130V Pos: standing >
< T: Tinnel TP: sta TC: small wounds E: glassblower sta EP: nasty wounds >
You dodge a resting glassblower's feeble leg sweep.
-=[a resting glassblower attacks you.]=- [0 hits]
You start chanting...
< 154h/188H 130v/130V Pos: standing >
< T: Tinnel TP: sta TC: small wounds E: glassblower sta EP: nasty wounds >
You complete your spell...
[Damage: 69 ] The lightning bolt hits a resting glassblower with full impact.
< 154h/188H 130v/130V Pos: standing >
< T: Tinnel TP: sta TC: small wounds E: glassblower sta EP: awful >
You start chanting...
< 154h/188H 130v/130V Pos: standing >
< T: Tinnel TP: sta TC: small wounds E: glassblower sta EP: awful >
-=[a resting glassblower attacks you.]=- [0 hits]
< 154h/188H 130v/130V Pos: standing >
< T: Tinnel TP: sta TC: small wounds E: glassblower sta EP: awful >
You complete your spell...
[Damage: 47 ] Your lightning bolt shatters a resting glassblower to pieces.
A resting glassblower is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a resting glassblower's last actions in this world.
< 154h/188H 130v/130V Pos: standing >
You get a handful of coins from the corpse of a resting glassblower.
There were: 1 platinum coin, 8 gold coins.
< 154h/188H 130v/130V Pos: standing >
Ok.
You put 1 platinum, 8 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.
< 154h/188H 130v/130V Pos: standing >
Alas, you cannot go that way. . . .
< 154h/188H 130v/130V Pos: standing >
Inside A Glassblowers Home
Obvious exits: -North -East#
Fresh blood splatters cover the area.
[2] The corpse of a resting glassblower is lying here.
Brwra, the head glassblower teaches students his craft.
< 154h/188H 130v/130V Pos: standing >
A Sleeping Area
A casual sleeping area for the Glassblowers of the household and any
family. Several beds line the north wall, and extra large pillows for guests
to use on the floor are piled up in a corner. Near the door is a case for
storage of glass making tools.
Obvious exits: -South -Up#
A resting glassblower is stretched out, sound asleep.
A resting glassblower is stretched out, sound asleep.
A resting glassblower is stretched out, sound asleep.
< 154h/188H 129v/130V Pos: standing >
You start chanting...
< 155h/188H 129v/130V Pos: standing >
Casting: lightning bolt *
< 155h/188H 129v/130V Pos: standing >
You complete your spell...
Your spell disturbs a resting glassblower's beauty sleep!
[Damage: 59 ] The lightning bolt hits a resting glassblower with full impact.
A resting glassblower clambers to his feet.
-=[a resting glassblower attacks you.]=- [0 hits]
< 155h/188H 129v/130V Pos: standing >
You don't have that spell memorized.
< 155h/188H 129v/130V Pos: standing >
-=[a resting glassblower attacks you.]=- [0 hits]
< 156h/188H 129v/130V Pos: standing >
< T: Tinnel TP: sta TC: small wounds E: glassblower sta EP: small wounds >
-=[You attack a resting glassblower.]=- [0 hits]
< 156h/188H 129v/130V Pos: standing >
< T: Tinnel TP: sta TC: small wounds E: glassblower sta EP: small wounds >
You start chanting...
< 156h/188H 129v/130V Pos: standing >
< T: Tinnel TP: sta TC: small wounds E: glassblower sta EP: small wounds >
A resting glassblower awakens.
< 156h/188H 129v/130V Pos: standing >
< T: Tinnel TP: sta TC: small wounds E: glassblower sta EP: small wounds >
You complete your spell...
[Damage: 115 ] You get a good hold of the shocked a resting glassblower.
< 156h/188H 129v/130V Pos: standing >
< T: Tinnel TP: sta TC: small wounds E: glassblower sta EP: pretty hurt >
-=[a resting glassblower attacks you.]=- [0 hits]
Hint: Always use magical weapons and missiles against high level demons, devils, dragons, angels and golems. If you are a monk use magic gauntlets.
< 156h/188H 129v/130V Pos: standing >
< T: Tinnel TP: sta TC: small wounds E: glassblower sta EP: pretty hurt >
You start chanting...
< 156h/188H 129v/130V Pos: standing >
< T: Tinnel TP: sta TC: small wounds E: glassblower sta EP: pretty hurt >
You complete your spell...
[Damage: 115 ] A resting glassblower dies while looking rather shocked.
A resting glassblower is dead! R.I.P.
You receive your share of experience.
You raise a level!
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a resting glassblower dies in agony.
< 159h/191H 129v/130V Pos: standing >
You get a few coins from the corpse of a resting glassblower.
There were: 1 platinum coin, 10 gold coins.
< 159h/191H 130v/130V Pos: standing >
Ok.
You put 1 platinum, 10 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.
< 159h/191H 130v/130V Pos: standing >
You start chanting...
< 159h/191H 130v/130V Pos: standing >
You complete your spell...
[Damage: 66 ] You get a good hold of the shocked a resting glassblower.
A resting glassblower clambers to his feet.
You withstand a bash from a resting glassblower, who bounces back and falls.
-=[a resting glassblower attacks you.]=- [0 hits]
< 159h/191H 130v/130V Pos: standing >
< T: Tinnel TP: sta TC: small wounds E: glassblower ass EP: few wounds >
You start chanting...
< 159h/191H 130v/130V Pos: standing >
< T: Tinnel TP: sta TC: small wounds E: glassblower ass EP: few wounds >
Casting: shocking grasp *
< 159h/191H 130v/130V Pos: standing >
< T: Tinnel TP: sta TC: small wounds E: glassblower ass EP: few wounds >
You complete your spell...
[Damage: 125 ] You get a good hold of the shocked a resting glassblower.
-=[a resting glassblower attacks you.]=- [0 hits]
< 159h/191H 130v/130V Pos: standing >
< T: Tinnel TP: sta TC: small wounds E: glassblower ass EP: pretty hurt >
You start chanting...
< 159h/191H 130v/130V Pos: standing >
< T: Tinnel TP: sta TC: small wounds E: glassblower ass EP: pretty hurt >
Casting: shocking grasp *
< 159h/191H 130v/130V Pos: standing >
< T: Tinnel TP: sta TC: small wounds E: glassblower ass EP: pretty hurt >
A resting glassblower awakens.
< 159h/191H 130v/130V Pos: standing >
< T: Tinnel TP: sta TC: small wounds E: glassblower ass EP: pretty hurt >
You complete your spell...
[Damage: 87 ] A resting glassblower dies while looking rather shocked.
A resting glassblower is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a resting glassblower dies in agony.
< 159h/191H 130v/130V Pos: standing >
You get a few coins from the corpse of a resting glassblower.
There were: 1 platinum coin, 9 gold coins.
< 159h/191H 130v/130V Pos: standing >
Ok.
You put 1 platinum, 9 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.
< 159h/191H 130v/130V Pos: standing >
You start chanting...
A resting glassblower suddenly attacks YOU!
OUCH! That really did HURT!
< 128h/191H 130v/130V Pos: standing >
< T: Tinnel TP: sta TC: few wounds E: glassblower ass EP: excellent >
You complete your spell...
[Damage: 54 ] You get a good hold of the shocked a resting glassblower.
< 128h/191H 130v/130V Pos: standing >
< T: Tinnel TP: sta TC: few wounds E: glassblower ass EP: small wounds >
You don't have that spell memorized.
< 128h/191H 130v/130V Pos: standing >
< T: Tinnel TP: sta TC: few wounds E: glassblower ass EP: small wounds >
A resting glassblower clambers to his feet.
A resting glassblower's sweep catches you in the side and you almost stumble.
-=[a resting glassblower attacks you.]=- [0 hits]
< 120h/191H 130v/130V Pos: standing >
< T: Tinnel TP: sta TC: few wounds E: glassblower sta EP: small wounds >
-=[You attack a resting glassblower.]=- [0 hits]
< 120h/191H 130v/130V Pos: standing >
< T: Tinnel TP: sta TC: few wounds E: glassblower sta EP: small wounds >
You start chanting...
< 120h/191H 130v/130V Pos: standing >
< T: Tinnel TP: sta TC: few wounds E: glassblower sta EP: small wounds >
You complete your spell...
[Damage: 82 ] Your blast of cold strikes a resting glassblower dead on, who shudders from the pain.
< 120h/191H 130v/130V Pos: standing >
< T: Tinnel TP: sta TC: few wounds E: glassblower sta EP: nasty wounds >
OUCH! That really did HURT!
-=[a resting glassblower attacks you.]=- [2 hits]
< 77h/191H 130v/130V Pos: standing >
< T: Tinnel TP: sta TC: nasty wounds E: glassblower sta EP: nasty wounds >
You start chanting...
< 77h/191H 130v/130V Pos: standing >
< T: Tinnel TP: sta TC: nasty wounds E: glassblower sta EP: nasty wounds >
Casting: cone of cold
< 77h/191H 130v/130V Pos: standing >
< T: Tinnel TP: sta TC: nasty wounds E: glassblower sta EP: nasty wounds >
You complete your spell...
[Damage: 88 ] Your blast of cold strikes a resting glassblower dead on, who shudders from the pain.
The chilling cold causes a resting glassblower to stammer, apparently weakened.
-=[You attack a resting glassblower.]=- [0 hits]
< 77h/191H 130v/130V Pos: standing >
< T: Tinnel TP: sta TC: nasty wounds E: glassblower sta EP: awful >
-=[a resting glassblower attacks you.]=- [0 hits]
< 77h/191H 130v/130V Pos: standing >
< T: Tinnel TP: sta TC: nasty wounds E: glassblower sta EP: awful >
You start chanting...
< 77h/191H 130v/130V Pos: standing >
< T: Tinnel TP: sta TC: nasty wounds E: glassblower sta EP: awful >
Casting: cone of cold
< 77h/191H 130v/130V Pos: standing >
< T: Tinnel TP: sta TC: nasty wounds E: glassblower sta EP: awful >
You complete your spell...
[Damage: 80 ] Your blast of cold freezes a resting glassblower solid, who lifelessly falls to the ground.
A resting glassblower is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A resting glassblower's death cry reverberates in your head as he falls to the ground.
< 77h/191H 130v/130V Pos: standing >
You get a few coins from the corpse of a resting glassblower.
There were: 1 platinum coin, 10 gold coins.
< 77h/191H 130v/130V Pos: standing >
Ok.
You put 1 platinum, 10 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.
< 77h/191H 130v/130V Pos: standing >
Ok.
< 77h/191H 130v/130V Pos: standing >
An Attic Playroom
This is a small attic that has been turned into a make-shift playroom
for the children of the family of glassblowers. A small bed for quiet
naps is placed in the corner and next to is a large wooden box that has
an assortment of toys tossed inside. A dollhouse is set up near a small
circular stainglass window.
Obvious exits: -Down
A hamster rolls around in his ball, bumping into everything.
< 77h/191H 129v/130V Pos: standing >
Ok.
< 77h/191H 129v/130V Pos: standing >
A hamster rolls around in his ball, bumping into everything. *bump*
< 77h/191H 129v/130V Pos: standing >
You sit down and relax.
< 77h/191H 129v/130V Pos: sitting >
You have memorized the following spells:
( 5th circle) 1 - cone of cold
1 - dimension door
( 4th circle) 1 - levitate
( 3rd circle) 1 - agility
( 2nd circle) 7 - chill touch
1 - strength
( 1st circle) 1 - minor creation
8 - magic missile
And you are currently memorizing the following spells:
14 seconds: ( 6th) fireball
28 seconds: ( 6th) fireball
42 seconds: ( 6th) fireball
53 seconds: ( 4th) lightning bolt
65 seconds: ( 4th) lightning bolt
76 seconds: ( 4th) lightning bolt
88 seconds: ( 4th) lightning bolt
99 seconds: ( 4th) lightning bolt
109 seconds: ( 3rd) shocking grasp
119 seconds: ( 3rd) shocking grasp
129 seconds: ( 3rd) shocking grasp
139 seconds: ( 3rd) shocking grasp
149 seconds: ( 3rd) shocking grasp
159 seconds: ( 3rd) shocking grasp
172 seconds: ( 5th) cone of cold
185 seconds: ( 5th) cone of cold
197 seconds: ( 5th) cone of cold
You can memorize 1 6th circle spell(s).
You continue your study.
< 77h/191H 129v/130V Pos: sitting >
You start meditating...
< 77h/191H 129v/130V Pos: sitting >
You have finished memorizing fireball.
< 79h/191H 130v/130V Pos: sitting >
You have finished memorizing fireball.
< 81h/191H 130v/130V Pos: sitting >
You have finished memorizing fireball.
< 83h/191H 130v/130V Pos: sitting >
You have finished memorizing lightning bolt.
< 86h/191H 130v/130V Pos: sitting >
Hint: You take more damage if you're sitting or reclining, so be sure to "stand" if someone knocks you down in battle.
< 89h/191H 130v/130V Pos: sitting >
You have finished memorizing lightning bolt.
< 89h/191H 130v/130V Pos: sitting >
< 89h/191H 130v/130V Pos: sitting >
Someone closes the attic.
< 89h/191H 130v/130V Pos: sitting >
A vampire warlock snaps into visibility.
You abandon your studies.
Out of nowhere, a vampire warlock stabs you in the back.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
With a swift tug a vampire warlock wrenches the weapon free, ramming it into you again.
Out of nowhere, a vampire warlock stabs you in the back, RIP...
Your angelic brass cloak was completely destroyed by the massive blow!
Your pair of sleeves woven from mist was completely destroyed by the massive blow!