The death of [ 5 Shaman] Jur (Goblin)

in Within a Column of Water

from the perspective of [ 5 Shaman] Jur (Goblin)

<worn on head>       a smelly fur hat
<worn around neck>   a dark softwood gorget from The Town of Moregeeth
<worn about body>    a reptile skin cloak
<worn about waist>   a belt of sewn ratskins
<wielding twohanded> a frost-rimed dragonscale truncheon
<worn on feet>       some humming dragonscale moccasins


< 38h/38H 106v/106V Pos: standing >
the corpse of a grub appears to be empty.

< 38h/38H 106v/106V Pos: standing >
You don't have anything to put in it.

< 38h/38H 106v/106V Pos: standing >
You aren't holding the correct totem to cast that spell.

< 38h/38H 106v/106V Pos: standing >
Along Side an Underground River
Obvious exits: -North -South
Fresh blood covers everything in the area.
[2] The corpse of a grub is lying here.
A baby goblin sits here bawling its eyes out.
A huge warg stands here snarling and growling.
An elite goblin guard stands here looking bored.
A huge warg stands here snarling and growling.
An elite goblin guard stands here looking bored.
A huge warg stands here snarling and growling.
An elite goblin guard stands here looking bored.

< 38h/38H 106v/106V Pos: standing >

< 38h/38H 106v/106V Pos: standing >
A baby goblin leaves south.

< 38h/38H 106v/106V Pos: standing >

< 38h/38H 106v/106V Pos: standing >

< 38h/38H 106v/106V Pos: standing >
Along Side an Underground River
Obvious exits: -North -South
Fresh blood covers everything in the area.
[2] The corpse of a grub is lying here.
A huge warg stands here snarling and growling.
An elite goblin guard stands here looking bored.
A huge warg stands here snarling and growling.
An elite goblin guard stands here looking bored.
A huge warg stands here snarling and growling.
An elite goblin guard stands here looking bored.

< 38h/38H 106v/106V Pos: standing >
At the Bottom of a Waterfall
   Torrents of water pour in from above as the stream turns from being
vertical to horizontal.  A stone path towards town heads south.  A large iron
ladder has been affixed to the sides of the shaft leading upwards allowing
access to the lake above, provided one doesn't mind getting wet.
Obvious exits: -South -Up
A scarab beetle is here searching for food.

< 38h/38H 104v/106V Pos: standing >
You are carrying: (7/12)
a small ivory totem (magic)
a steel warhammer
a brimstone staff (magic)
the wand of the guardian (magic)
a small limestone totem (magic)
a small pinewood raven totem (magic)
a large moth-eaten leather sack

< 38h/38H 104v/106V Pos: standing >
You are not using it.

< 38h/38H 104v/106V Pos: standing >

< 38h/38H 105v/106V Pos: standing >
Your hands are full.

< 38h/38H 106v/106V Pos: standing >

< 38h/38H 106v/106V Pos: standing >
You stop using a frost-rimed dragonscale truncheon.

< 38h/38H 106v/106V Pos: standing >
You hold a small ivory totem.

< 38h/38H 106v/106V Pos: standing >
You start chanting...

< 38h/38H 106v/106V Pos: standing >
Autosaving...

< 38h/38H 106v/106V Pos: standing >
You complete your spell...
You feel protective spirits watching over you.

< 38h/38H 106v/106V Pos: standing >

< 38h/38H 106v/106V Pos: standing >

< 38h/38H 106v/106V Pos: standing >
You stop using a small ivory totem.

< 38h/38H 106v/106V Pos: standing >
You hold a small limestone totem.

< 38h/38H 106v/106V Pos: standing >
At the Bottom of a Waterfall
Obvious exits: -South -Up
A scarab beetle is here searching for food.

< 38h/38H 106v/106V Pos: standing >
The perfect match!

< 38h/38H 106v/106V Pos: standing >
Within a Column of Water
   This tube of water carries the water flowing from the lake above to the
underdark far to the south.  An iron ladder has been fixed to the side to
allow access for the citizens of Moregeeth to the lake which serves as their
supply of food and water.
Obvious exits: -Up -Down

< 38h/38H 103v/106V Pos: standing >
The Top of a Waterfall
   The rock here changes from soft limestone in the north to a hard basalt to
the south.  Unable to penetrate the harder rock the stream turns here heading
down along the boundary of the rock.  A large iron ladder has been fixed to
the side of the hole downward allowing access to the town of Moregeeth.  To
the north a path chipped out of the limestone leads to a large underground
lake.
Obvious exits: -North -Down

< 38h/38H 100v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 38h/38H 100v/106V Pos: standing >

< 38h/38H 100v/106V Pos: standing >
Along an Underground Stream
   The underground river flows from north to south cutting through the soft
limestone.  A path has been carved out of the side the stream providing easy
access to the lake that acts as the headwaters for the river.
Obvious exits: -North -South

< 38h/38H 98v/106V Pos: standing >
On a Small Lake
   The walls of this large cavern are made of limestone, many years of
dripping water and the actions of underground streams have grown this cavern
to its present size.  The cavern is more then half filled with clear cool
water and the air is heavy with moisture.  A strange phosphorescent fungus
grows abundantly over most of the stone surfaces.  The lakes water drains out
through an underground stream to the south, a stone path along side it
provides access to and from the lake.
Obvious exits: -North -East -South -Northwest

< 38h/38H 96v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 38h/38H 99v/106V Pos: standing >
On a Small Lake
   The walls of this large cavern are made of limestone, many years of
dripping water and the actions of underground streams have grown this cavern
to its present size.  The cavern is more then half filled with clear cool
water and the air is heavy with moisture.  A strange phosphorescent fungus
grows abundantly over most of the stone surfaces.
Obvious exits: -North -East -South -West -Down

< 38h/38H 96v/106V Pos: standing >
On a Small Lake
   The walls of this large cavern are made of limestone, many years of
dripping water and the actions of underground streams have grown this cavern
to its present size.  The cavern is more then half filled with clear cool
water and the air is heavy with moisture.  A strange phosphorescent fungus
grows abundantly over most of the stone surfaces.
Obvious exits: -North -East -South -West -Down

< 38h/38H 93v/106V Pos: standing >
On a Small Lake
   The walls of this large cavern are made of limestone, many years of
dripping water and the actions of underground streams have grown this cavern
to its present size.  The cavern is more then half filled with clear cool
water and the air is heavy with moisture.  A strange phosphorescent fungus
grows abundantly over most of the stone surfaces.
Obvious exits: -North -East -South -West -Down

< 38h/38H 91v/106V Pos: standing >
A Stone Path by a Lake
   The walls of this large cavern are made of limestone, many years of
dripping water and the actions of underground streams have grown this cavern
to its present size.  The cavern is more then half filled with clear cool
water and the air is heavy with moisture.  A strange phosphorescent fungus
grows abundantly over most of the stone surfaces.  This narrow path was
chipped out of the soft rock to provide an easier way to harvest the fungus.
Obvious exits: -North -East -Northwest -Southeast

< 38h/38H 89v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 38h/38H 89v/106V Pos: standing >

< 38h/38H 92v/106V Pos: standing >
On a Small Lake
   The walls of this large cavern are made of limestone, many years of
dripping water and the actions of underground streams have grown this cavern
to its present size.  The cavern is more then half filled with clear cool
water and the air is heavy with moisture.  A strange phosphorescent fungus
grows abundantly over most of the stone surfaces.
Obvious exits: -North -East -South -West -Down

< 38h/38H 89v/106V Pos: standing >
You quickly scan the area.
A pale white fish who is not far off to your east.

< 38h/38H 90v/106V Pos: standing >
On a Small Lake
   The walls of this large cavern are made of limestone, many years of
dripping water and the actions of underground streams have grown this cavern
to its present size.  The cavern is more then half filled with clear cool
water and the air is heavy with moisture.  A strange phosphorescent fungus
grows abundantly over most of the stone surfaces.
Obvious exits: -North -East -South -West -Down

< 38h/38H 88v/106V Pos: standing >
On a Small Lake
   The walls of this large cavern are made of limestone, many years of
dripping water and the actions of underground streams have grown this cavern
to its present size.  The cavern is more then half filled with clear cool
water and the air is heavy with moisture.  A strange phosphorescent fungus
grows abundantly over most of the stone surfaces.
Obvious exits: -North -East -South -West -Down
A pale looking fish swims about looking for insects.

< 38h/38H 84v/106V Pos: standing >
Why don't you just lie down and pretend you're dead instead?

< 38h/38H 87v/106V Pos: standing >
You start chanting...

< 38h/38H 88v/106V Pos: standing >
You complete your spell...
You point at a pale white fish.
[Damage:  3 ] Your ice missile slams into a pale white fish with a soft thud.
A pale white fish misses you.
You dodge a pale white fish's vicious attack.
You withstand a bash from a pale white fish, who bounces back and falls.

< 38h/38H 90v/106V Pos: standing >
< T: Jur TP: sta TC:excellent E: fish ass EP: few scratches >
 
< 38h/38H 91v/106V Pos: standing >
< T: Jur TP: sta TC:excellent E: fish ass EP: few scratches >
 You stop using a small limestone totem.

< 38h/38H 91v/106V Pos: standing >
< T: Jur TP: sta TC:excellent E: fish ass EP: few scratches >
 You raise a level!
[Damage:  1 ] Your crude punch wounds a pale white fish.

< 46h/46H 91v/106V Pos: standing >
< T: Jur TP: sta TC:excellent E: fish ass EP: few scratches >
 You wield a frost-rimed dragonscale truncheon.

< 46h/46H 91v/106V Pos: standing >
< T: Jur TP: sta TC:excellent E: fish ass EP: few scratches >
 You dodge a pale white fish's vicious attack.

< 46h/46H 91v/106V Pos: standing >
< T: Jur TP: sta TC:excellent E: fish ass EP: few scratches >
 [Damage:  5 ] Your crush strikes a pale white fish.

< 46h/46H 91v/106V Pos: standing >
< T: Jur TP: sta TC:excellent E: fish ass EP:  small wounds >
 [Damage:  1 ] Your weak crush wounds a pale white fish.

< 46h/46H 91v/106V Pos: standing >
< T: Jur TP: sta TC:excellent E: fish ass EP:  small wounds >
 You dodge a pale white fish's vicious attack.

< 46h/46H 91v/106V Pos: standing >
< T: Jur TP: sta TC:excellent E: fish ass EP:  small wounds >
 
< 46h/46H 91v/106V Pos: standing >
< T: Jur TP: sta TC:excellent E: fish ass EP:  small wounds >
 [Damage:  8 ] Your fine crush strikes a pale white fish very hard.
A pale white fish clambers to its feet.

< 46h/46H 91v/106V Pos: standing >
< T: Jur TP: sta TC:excellent E: fish sta EP:  few wounds >
 
< 46h/46H 91v/106V Pos: standing >
< T: Jur TP: sta TC:excellent E: fish sta EP:  few wounds >
 A pale white fish misses you.
A pale white fish misses you.

< 46h/46H 91v/106V Pos: standing >
< T: Jur TP: sta TC:excellent E: fish sta EP:  few wounds >
 [Damage:  1 ] Your weak crush wounds a pale white fish.

< 46h/46H 91v/106V Pos: standing >
< T: Jur TP: sta TC:excellent E: fish sta EP:  few wounds >
 Skill
1h bludgeon                   19
2h bludgeon                   11
bandage                       10
carve                         17
climb                         17
concentration                 20
fishing                        6
kick                          19
meditate                      16
mount                         20
quick chant                   17
retreat                       15
salvage                        7
shaman spell knowledge         6
swim                          20

< 46h/46H 91v/106V Pos: standing >
< T: Jur TP: sta TC:excellent E: fish sta EP:  few wounds >
 
< 46h/46H 91v/106V Pos: standing >
< T: Jur TP: sta TC:excellent E: fish sta EP:  few wounds >
 You feel your skill in 2h bludgeon improving.
[Damage:  2 ] Your weak crush strikes a pale white fish.

< 46h/46H 91v/106V Pos: standing >
< T: Jur TP: sta TC:excellent E: fish sta EP:  few wounds >
 A pale white fish misses you.
You dodge a pale white fish's vicious attack.

< 46h/46H 91v/106V Pos: standing >
< T: Jur TP: sta TC:excellent E: fish sta EP:  few wounds >
 You miss a pale white fish.

< 46h/46H 91v/106V Pos: standing >
< T: Jur TP: sta TC:excellent E: fish sta EP:  few wounds >
 You dodge a pale white fish's vicious attack.

< 46h/46H 91v/106V Pos: standing >
< T: Jur TP: sta TC:excellent E: fish sta EP:  few wounds >
 A pale white fish dodges your futile attack.

< 46h/46H 91v/106V Pos: standing >
< T: Jur TP: sta TC:excellent E: fish sta EP:  few wounds >
 
< 46h/46H 91v/106V Pos: standing >
< T: Jur TP: sta TC:excellent E: fish sta EP:  few wounds >
 A pale white fish dodges your futile attack.

< 46h/46H 91v/106V Pos: standing >
< T: Jur TP: sta TC:excellent E: fish sta EP:  few wounds >
 A pale white fish misses you.

< 46h/46H 91v/106V Pos: standing >
< T: Jur TP: sta TC:excellent E: fish sta EP:  few wounds >
 
< 46h/46H 91v/106V Pos: standing >
< T: Jur TP: sta TC:excellent E: fish sta EP:  few wounds >
 You miss a pale white fish.

< 46h/46H 91v/106V Pos: standing >
< T: Jur TP: sta TC:excellent E: fish sta EP:  few wounds >
 You dodge a pale white fish's vicious attack.
You dodge a pale white fish's vicious attack.
You withstand a bash from a pale white fish, who bounces back and falls.

< 46h/46H 91v/106V Pos: standing >
< T: Jur TP: sta TC:excellent E: fish kne EP:  few wounds >
 You raise a level!
[Damage:  4 ] Your crush strikes a pale white fish.

< 51h/51H 91v/106V Pos: standing >
< T: Jur TP: sta TC:excellent E: fish kne EP:  few wounds >
 [Damage:  6 ] Your fine crush strikes a pale white fish very hard.

< 51h/51H 91v/106V Pos: standing >
< T: Jur TP: sta TC:excellent E: fish kne EP:  few wounds >
 [Damage:  5 ] Your fine crush strikes a pale white fish hard.

< 51h/51H 91v/106V Pos: standing >
< T: Jur TP: sta TC:excellent E: fish kne EP:  nasty wounds >
 
< 51h/51H 91v/106V Pos: standing >
< T: Jur TP: sta TC:excellent E: fish kne EP:  nasty wounds >
 A pale white fish rises to its feet.

< 51h/51H 91v/106V Pos: standing >
< T: Jur TP: sta TC:excellent E: fish sta EP:  nasty wounds >
 A pale white fish's crude punch strikes you.
You withstand a bash from a pale white fish, who bounces back and falls.

< 48h/51H 91v/106V Pos: standing >
< T: Jur TP: sta TC:few scratches E: fish ass EP:  nasty wounds >
 [Damage:  8 ] Your crush seriously wounds a pale white fish.

< 48h/51H 91v/106V Pos: standing >
< T: Jur TP: sta TC:few scratches E: fish ass EP:  nasty wounds >
 You raise a level!

< 55h/58H 91v/106V Pos: standing >
< T: Jur TP: sta TC:few scratches E: fish ass EP:  nasty wounds >
 [Damage:  3 ] Your crude crush strikes a pale white fish hard.

< 55h/58H 91v/106V Pos: standing >
< T: Jur TP: sta TC:few scratches E: fish ass EP:  nasty wounds >
 A pale white fish misses you.

< 55h/58H 91v/106V Pos: standing >
< T: Jur TP: sta TC:few scratches E: fish ass EP:  nasty wounds >
 [Damage:  5 ] Your fine crush seriously wounds a pale white fish.

< 55h/58H 91v/106V Pos: standing >
< T: Jur TP: sta TC:few scratches E: fish ass EP: pretty hurt >
 You dodge a pale white fish's vicious attack.

< 55h/58H 91v/106V Pos: standing >
< T: Jur TP: sta TC:few scratches E: fish ass EP: pretty hurt >
 [Damage:  6 ] Your crush seriously wounds a pale white fish.

< 55h/58H 91v/106V Pos: standing >
< T: Jur TP: sta TC:few scratches E: fish ass EP:  awful >
 [Damage:  2 ] Your weak crush strikes a pale white fish hard.
A pale white fish clambers to its feet.

< 55h/58H 91v/106V Pos: standing >
< T: Jur TP: sta TC:few scratches E: fish sta EP:  awful >
 A pale white fish's punch strikes you.

< 50h/58H 91v/106V Pos: standing >
< T: Jur TP: sta TC: small wounds E: fish sta EP:  awful >
 A pale white fish dodges your futile attack.

< 50h/58H 91v/106V Pos: standing >
< T: Jur TP: sta TC: small wounds E: fish sta EP:  awful >
 A pale white fish's fine punch strikes you hard.
OUCH!  That really did HURT!
You withstand a bash from a pale white fish, who bounces back and falls.

< 44h/58H 91v/106V Pos: standing >
< T: Jur TP: sta TC: small wounds E: fish ass EP:  awful >
 [Damage:  5 ] Your fine crush enshrouds a pale white fish in a mist of blood.

< 44h/58H 91v/106V Pos: standing >
< T: Jur TP: sta TC: small wounds E: fish ass EP:  awful >
 [Damage:  3 ] Your crush seriously wounds a pale white fish.
A pale white fish is stunned!

< 44h/58H 91v/106V Pos: standing >
< T: Jur TP: sta TC: small wounds E: fish ass EP:  awful >
 You dodge a pale white fish's vicious attack.

< 44h/58H 91v/106V Pos: standing >
< T: Jur TP: sta TC: small wounds E: fish ass EP:  awful >
 You feel your skill in 2h bludgeon improving.
[Damage:  5 ] Your fine crush causes a pale white fish to grimace in pain.
A pale white fish is incapacitated and will slowly die, if not aided.

< 44h/58H 91v/106V Pos: standing >
<[Damage:  8 ] You crushed a pale white fish's skull, I'm afraid it's dead.
A pale white fish is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
Congratulations! You have completed the The Journey Begins achievement!
This achievement rewards an item! Check your inventory by typing i!
You feel a carnal satisfaction as a pale white fish's gurgling and choking signals its demise.

< 44h/58H 91v/106V Pos: standing >
the corpse of a pale white fish appears to be empty.

< 44h/58H 91v/106V Pos: standing >
You don't have anything to put in it.

< 44h/58H 91v/106V Pos: standing >
You are carrying: (8/12)
a rugged adventurers satchel (magic)
a small limestone totem (magic)
a small ivory totem (magic)
a steel warhammer
a brimstone staff (magic)
the wand of the guardian (magic)
a small pinewood raven totem (magic)
a large moth-eaten leather sack

< 45h/58H 100v/106V Pos: standing >
Nothing.

< 46h/58H 101v/106V Pos: standing >

< 46h/58H 103v/106V Pos: standing >
You put 7 items into a rugged adventurers satchel.

< 46h/58H 105v/106V Pos: standing >
You do not see or have the sack.

< 46h/58H 106v/106V Pos: standing >
You get a large moth-eaten leather sack from a rugged adventurers satchel.

< 47h/58H 106v/106V Pos: standing >
You get a small bandage from a large moth-eaten leather sack.
You get a small bandage from a large moth-eaten leather sack.
You get a small bandage from a large moth-eaten leather sack.
You get a small bandage from a large moth-eaten leather sack.
You get a small bandage from a large moth-eaten leather sack.

< 47h/58H 106v/106V Pos: standing >
You put 6 items into a rugged adventurers satchel.

< 48h/58H 106v/106V Pos: standing >
You are carrying: (1/12)
a rugged adventurers satchel (magic)

< 48h/58H 106v/106V Pos: standing >
On a Small Lake
Obvious exits: -North -East -South -West -Down
A few drops of fresh blood are scattered around the area.
The corpse of a pale white fish is lying here.

< 48h/58H 106v/106V Pos: standing >
You get a small pinewood raven totem from a rugged adventurers satchel.
You get a small ivory totem from a rugged adventurers satchel.
You get a small limestone totem from a rugged adventurers satchel.

< 49h/58H 106v/106V Pos: standing >
Your innate abilities: ('*' marked innates are always active)
  *ultravision
  *dayblind

< 49h/58H 106v/106V Pos: standing >
You quickly scan the area.
A pale white fish who is a brief walk away to your north.
A gold fish who is close by to your east.
A pale white fish who is close by to your west.
A gold fish who is not far off to your west.
A pale white fish who is close by below you.

< 49h/58H 106v/106V Pos: standing >

< 50h/58H 106v/106V Pos: standing >
On a Small Lake
   The walls of this large cavern are made of limestone, many years of
dripping water and the actions of underground streams have grown this cavern
to its present size.  The cavern is more then half filled with clear cool
water and the air is heavy with moisture.  A strange phosphorescent fungus
grows abundantly over most of the stone surfaces.
Obvious exits: -North -East -South -West -Down
A pale looking fish swims about looking for insects.

< 50h/58H 103v/106V Pos: standing >
On a Small Lake
   The walls of this large cavern are made of limestone, many years of
dripping water and the actions of underground streams have grown this cavern
to its present size.  The cavern is more then half filled with clear cool
water and the air is heavy with moisture.  A strange phosphorescent fungus
grows abundantly over most of the stone surfaces.
Obvious exits: -North -East -South -West -Down
A gold fish swims here lazily.

< 50h/58H 100v/106V Pos: standing >
A Stone Path by a Lake
   The walls of this large cavern are made of limestone, many years of
dripping water and the actions of underground streams have grown this cavern
to its present size.  The cavern is more then half filled with clear cool
water and the air is heavy with moisture.  A strange phosphorescent fungus
grows abundantly over most of the stone surfaces.  This narrow path was
chipped out of the soft rock to provide an easier way to harvest the fungus.
Obvious exits: -North -East -Northwest -Southeast

< 50h/58H 97v/106V Pos: standing >
On a Small Lake
   The walls of this large cavern are made of limestone, many years of
dripping water and the actions of underground streams have grown this cavern
to its present size.  The cavern is more then half filled with clear cool
water and the air is heavy with moisture.  A strange phosphorescent fungus
grows abundantly over most of the stone surfaces.
Obvious exits: -North -East -South -West -Down
A gold fish swims here lazily.

< 50h/58H 94v/106V Pos: standing >
A gold fish leaves north.

< 51h/58H 95v/106V Pos: standing >
Consider killing who?

< 51h/58H 96v/106V Pos: standing >
A Stone Path by a Lake
   The walls of this large cavern are made of limestone, many years of
dripping water and the actions of underground streams have grown this cavern
to its present size.  The cavern is more then half filled with clear cool
water and the air is heavy with moisture.  A strange phosphorescent fungus
grows abundantly over most of the stone surfaces.  This narrow path was
chipped out of the soft rock to provide an easier way to harvest the fungus.
Obvious exits: -North -East -Northwest -Southeast

< 51h/58H 94v/106V Pos: standing >
Consider killing who?

< 51h/58H 95v/106V Pos: standing >
On a Small Lake
   The walls of this large cavern are made of limestone, many years of
dripping water and the actions of underground streams have grown this cavern
to its present size.  The cavern is more then half filled with clear cool
water and the air is heavy with moisture.  A strange phosphorescent fungus
grows abundantly over most of the stone surfaces.
Obvious exits: -North -East -South -West -Down

< 51h/58H 92v/106V Pos: standing >
On a Small Lake
   The walls of this large cavern are made of limestone, many years of
dripping water and the actions of underground streams have grown this cavern
to its present size.  The cavern is more then half filled with clear cool
water and the air is heavy with moisture.  A strange phosphorescent fungus
grows abundantly over most of the stone surfaces.
Obvious exits: -North -East -South -West -Down
A gold fish swims here lazily.
A freshwater shark circles ominously.

< 51h/58H 89v/106V Pos: standing >
A freshwater shark's mass slams into you, knocking you to the ground!
A freshwater shark's fine punch seriously wounds you.
OUCH!  That really did HURT!
A freshwater shark misses you.

< 40h/58H 90v/106V Pos: sitting >
< T: Jur TP: sit TC: few wounds E: shark sta EP: excellent >
 A freshwater shark dodges your futile attack.

< 40h/58H 90v/106V Pos: sitting >
< T: Jur TP: sit TC: few wounds E: shark sta EP: excellent >
 A gold fish leaves east.

< 40h/58H 90v/106V Pos: sitting >
< T: Jur TP: sit TC: few wounds E: shark sta EP: excellent >
 A freshwater shark misses you.
A freshwater shark's fine punch seriously wounds you.
OUCH!  That really did HURT!

< 31h/58H 90v/106V Pos: sitting >
< T: Jur TP: sit TC: few wounds E: shark sta EP: excellent >
 A freshwater shark dodges your futile attack.

< 31h/58H 90v/106V Pos: sitting >
< T: Jur TP: sit TC: few wounds E: shark sta EP: excellent >
 
< 31h/58H 90v/106V Pos: sitting >
< T: Jur TP: sit TC: few wounds E: shark sta EP: excellent >
 You clamber to your feet.

< 31h/58H 90v/106V Pos: standing >
< T: Jur TP: sta TC: few wounds E: shark sta EP: excellent >
 Consider killing who?

< 31h/58H 90v/106V Pos: standing >
< T: Jur TP: sta TC: few wounds E: shark sta EP: excellent >
 Why don't you just lie down and pretend you're dead instead?

< 31h/58H 90v/106V Pos: standing >
< T: Jur TP: sta TC: few wounds E: shark sta EP: excellent >
 [Damage:  4 ] Your decent crush wounds a freshwater shark.

< 31h/58H 90v/106V Pos: standing >
< T: Jur TP: sta TC: few wounds E: shark sta EP: few scratches >
 You attempt to flee...
On a Small Lake
   The walls of this large cavern are made of limestone, many years of
dripping water and the actions of underground streams have grown this cavern
to its present size.  The cavern is more then half filled with clear cool
water and the air is heavy with moisture.  A strange phosphorescent fungus
grows abundantly over most of the stone surfaces.
Obvious exits: -North -East -South -West -Down
A pale looking fish swims about looking for insects.
A gold fish swims here lazily.
You flee eastward!

< 31h/58H 66v/106V Pos: standing >
On a Small Lake
   The walls of this large cavern are made of limestone, many years of
dripping water and the actions of underground streams have grown this cavern
to its present size.  The cavern is more then half filled with clear cool
water and the air is heavy with moisture.  A strange phosphorescent fungus
grows abundantly over most of the stone surfaces.
Obvious exits: -North -East -South -West -Down

< 31h/58H 63v/106V Pos: standing >
On a Small Lake
   The walls of this large cavern are made of limestone, many years of
dripping water and the actions of underground streams have grown this cavern
to its present size.  The cavern is more then half filled with clear cool
water and the air is heavy with moisture.  A strange phosphorescent fungus
grows abundantly over most of the stone surfaces.
Obvious exits: -North -East -South -West -Down

< 31h/58H 61v/106V Pos: standing >
On a Small Lake
   The walls of this large cavern are made of limestone, many years of
dripping water and the actions of underground streams have grown this cavern
to its present size.  The cavern is more then half filled with clear cool
water and the air is heavy with moisture.  A strange phosphorescent fungus
grows abundantly over most of the stone surfaces.  The lakes water drains out
through an underground stream to the south, a stone path along side it
provides access to and from the lake.
Obvious exits: -North -East -South -Northwest

< 31h/58H 58v/106V Pos: standing >
Along an Underground Stream
   The underground river flows from north to south cutting through the soft
limestone.  A path has been carved out of the side the stream providing easy
access to the lake that acts as the headwaters for the river.
Obvious exits: -North -South

< 31h/58H 56v/106V Pos: standing >

< 31h/58H 57v/106V Pos: standing >
You feel less protected.
The Top of a Waterfall
   The rock here changes from soft limestone in the north to a hard basalt to
the south.  Unable to penetrate the harder rock the stream turns here heading
down along the boundary of the rock.  A large iron ladder has been fixed to
the side of the hole downward allowing access to the town of Moregeeth.  To
the north a path chipped out of the limestone leads to a large underground
lake.
Obvious exits: -North -Down

< 31h/58H 55v/106V Pos: standing >
Within a Column of Water
   This tube of water carries the water flowing from the lake above to the
underdark far to the south.  An iron ladder has been fixed to the side to
allow access for the citizens of Moregeeth to the lake which serves as their
supply of food and water.
Obvious exits: -Up -Down

< 31h/58H 55v/106V Pos: standing >
You sit down and relax.

< 32h/58H 57v/106V Pos: sitting >
You are currently memorizing the following spells:
   10 seconds:  ( 1st) spirit armor
   21 seconds:  ( 1st) ice missile

You can memorize 4 1st circle spell(s).
You continue your study.

< 32h/58H 57v/106V Pos: sitting >
That is too powerful an enchantment for you to master.. yet, anyway.

< 33h/58H 67v/106V Pos: sitting >
That is too powerful an enchantment for you to master.. yet, anyway.

< 33h/58H 68v/106V Pos: sitting >
That is too powerful an enchantment for you to master.. yet, anyway.

< 33h/58H 69v/106V Pos: sitting >
That is too powerful an enchantment for you to master.. yet, anyway.

< 33h/58H 70v/106V Pos: sitting >
You are memorizing ice missile, which will take about 10 seconds.

< 33h/58H 76v/106V Pos: sitting >
You are memorizing ice missile, which will take about 10 seconds.

< 34h/58H 78v/106V Pos: sitting >
You are memorizing ice missile, which will take about 10 seconds.

< 34h/58H 78v/106V Pos: sitting >
You are memorizing ice missile, which will take about 10 seconds.

< 34h/58H 79v/106V Pos: sitting >
You can't hold any more spells in your thought.

< 34h/58H 81v/106V Pos: sitting >
You start meditating...

< 34h/58H 85v/106V Pos: sitting >
A scarab beetle enters from below.

< 34h/58H 87v/106V Pos: sitting >
You have finished memorizing spirit armor.

< 35h/58H 90v/106V Pos: sitting >

< 35h/58H 90v/106V Pos: sitting >

1st CIRCLE:
ice missile                
spirit armor               
transfer wellness          
wolfspeed                  

2nd CIRCLE:
flameburst                 
lesser mending             
reveal spirit essence      

3rd CIRCLE:
cold ward                  
fire ward                  
molevision                 
purify spirit              
pythonsting                
scalding blast             
snailspeed                 

4th CIRCLE:
hawkvision                 
mending                    
mousestrength              
pantherspeed               
scorching touch            
soul disturbance           
summon beast               

5th CIRCLE:
bearstrength               
malison                    
molten spray               
sense spirit               
shrewtameness              

6th CIRCLE:
earthen grasp              
greater mending            
lionrage                   
spirit anguish             
spirit sight               
wellness                   

7th CIRCLE:
elephantstrength           
greater soul disturbance   
ravenflight                
spirit ward                

8th CIRCLE:
corrosive blast            
greater pythonsting        
reveal true form           
scathing wind              
spirit jump                

9th CIRCLE:
arieks shattering iceball  
greater ravenflight        
greater spirit ward        

10th CIRCLE:
earthen rain               
etherportal                
gaseous cloud              

11th CIRCLE:
greater earthen grasp      
greater spirit sight       

12th CIRCLE:
greater spirit anguish     


< 36h/58H 101v/106V Pos: sitting >
You have finished memorizing ice missile.

< 37h/58H 106v/106V Pos: sitting >
You have finished memorizing ice missile.

< 40h/58H 106v/106V Pos: sitting >
You have finished memorizing ice missile.

< 43h/58H 106v/106V Pos: sitting >
You have finished memorizing ice missile.

< 46h/58H 106v/106V Pos: sitting >
You have finished memorizing ice missile.
You snap out of your meditative trance, memorization complete.

< 47h/58H 106v/106V Pos: sitting >
You clamber to your feet.

< 47h/58H 106v/106V Pos: standing >

< 48h/58H 106v/106V Pos: standing >

< 51h/58H 106v/106V Pos: standing >

< 58h/58H 106v/106V Pos: standing >
Autosaving...

< 58h/58H 106v/106V Pos: standing >

< 58h/58H 106v/106V Pos: standing >

< 58h/58H 106v/106V Pos: standing >

< 58h/58H 106v/106V Pos: standing >

< 58h/58H 106v/106V Pos: standing >

< 58h/58H 106v/106V Pos: standing >

< 58h/58H 106v/106V Pos: standing >

< 58h/58H 106v/106V Pos: standing >
A scarab beetle leaves down.

< 58h/58H 106v/106V Pos: standing >
A grub enters from below.

< 58h/58H 106v/106V Pos: standing >
A grub suddenly attacks YOU!
A grub misses you.

< 58h/58H 106v/106V Pos: standing >
< T: Jur TP: sta TC:excellent E: grub sta EP: excellent >
 Within a Column of Water
Obvious exits: -Up -Down
A grub stands here, fighting YOU!

< 58h/58H 106v/106V Pos: standing >
< T: Jur TP: sta TC:excellent E: grub sta EP: excellent >
 A grub dodges your futile attack.

< 58h/58H 106v/106V Pos: standing >
< T: Jur TP: sta TC:excellent E: grub sta EP: excellent >
 A grub misses you.

< 58h/58H 106v/106V Pos: standing >
< T: Jur TP: sta TC:excellent E: grub sta EP: excellent >
 
< 58h/58H 106v/106V Pos: standing >
< T: Jur TP: sta TC:excellent E: grub sta EP: excellent >
 A grub dodges your futile attack.

< 58h/58H 106v/106V Pos: standing >
< T: Jur TP: sta TC:excellent E: grub sta EP: excellent >
 You dodge a grub's vicious attack.

< 58h/58H 106v/106V Pos: standing >
< T: Jur TP: sta TC:excellent E: grub sta EP: excellent >
 
< 58h/58H 106v/106V Pos: standing >
< T: Jur TP: sta TC:excellent E: grub sta EP: excellent >
 A grub dodges your futile attack.

< 58h/58H 106v/106V Pos: standing >
< T: Jur TP: sta TC:excellent E: grub sta EP: excellent >
 A grub misses you.

< 58h/58H 106v/106V Pos: standing >
< T: Jur TP: sta TC:excellent E: grub sta EP: excellent >
 A grub dodges your futile attack.

< 58h/58H 106v/106V Pos: standing >
< T: Jur TP: sta TC:excellent E: grub sta EP: excellent >
 A grub misses you.

< 58h/58H 106v/106V Pos: standing >
< T: Jur TP: sta TC:excellent E: grub sta EP: excellent >
 [Damage:  3 ] Your crude crush seriously wounds a grub.
A grub is stunned!

< 58h/58H 106v/106V Pos: standing >
< T: Jur TP: sta TC:excellent E: grub sta EP:  bleeding, close to death >
 You dodge a grub's vicious attack.

< 58h/58H 106v/106V Pos: standing >
< T: Jur TP: sta TC:excellent E: grub sta EP:  bleeding, close to death >
 [Damage:  5 ] Your fine crush causes a grub to grimace in pain.
A grub is mortally wounded, and will die soon, if not aided.

< 58h/58H 106v/106V Pos: standing >
<[Damage:  7 ] Your final crushing blow caves in a grub's chest, and it dies rather quickly.
A grub is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a grub's gurgling and choking signals its demise.

< 58h/58H 106v/106V Pos: standing >
the corpse of a grub appears to be empty.

< 58h/58H 106v/106V Pos: standing >
You don't have anything to put in it.

< 58h/58H 106v/106V Pos: standing >

< 58h/58H 106v/106V Pos: standing >

< 58h/58H 106v/106V Pos: standing >
A scarab beetle enters from below.

< 58h/58H 106v/106V Pos: standing >
Within a Column of Water
Obvious exits: -Up -Down
Fresh blood covers everything in the area.
The corpse of a grub is lying here.
A scarab beetle is here searching for food.

< 58h/58H 106v/106V Pos: standing >
Pardon?

< 58h/58H 106v/106V Pos: standing >

< 58h/58H 106v/106V Pos: standing >

< 58h/58H 106v/106V Pos: standing >

< 58h/58H 106v/106V Pos: standing >
Within a Column of Water
Obvious exits: -Up -Down
Fresh blood covers everything in the area.
The corpse of a grub is lying here.
A scarab beetle is here searching for food.

< 58h/58H 106v/106V Pos: standing >
Pardon?

< 58h/58H 106v/106V Pos: standing >

< 58h/58H 106v/106V Pos: standing >

< 58h/58H 106v/106V Pos: standing >
A vampire warlock snaps into visibility.
Out of nowhere, a vampire warlock stabs you in the back, RIP...
Your soldier's softwood gauntlets was completely destroyed by the massive blow!
Your suit of smelly animal furs was completely destroyed by the massive blow!