The death of [31 Necromancer] Gerra (Kobold)

in Hudak's Meats

from the perspective of [31 Necromancer] Gerra (Kobold)

<worn around neck>   a beautiful gold amulet
<held as shield>     a small round wooden shield
<primary weapon>     an obsidian and steel dagger of agility

A dirty beggar who is a brief walk away to your east.
A dirty beggar who is a brief walk away to your east.
A commoner who is rather far off to your east.
A commoner who is not far off to your west.
Learett who is a brief walk away to your west.

< 134h/134H 117v/117V Pos: standing >
A commoner leaves north.

< 134h/134H 117v/117V Pos: standing >
The snow is coming down faster now.

< 134h/134H 117v/117V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East -South
A male commoner stands here.
The wraith of a half-orc rogue enters from the south.
The spectre of a bugbear butcher enters from the south.
The spectre of a bugbear elite guard enters from the south.

< 134h/134H 116v/117V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East -South -West
The wraith of a half-orc rogue enters from the south.
The spectre of a bugbear butcher enters from the south.
The spectre of a bugbear elite guard enters from the south.

< 134h/134H 115v/117V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East -South
The wraith of a half-orc rogue enters from the south.
The spectre of a bugbear butcher enters from the south.
The spectre of a bugbear elite guard enters from the south.

< 134h/134H 114v/117V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East -South -West
A half-orc mercenary stands here.
The wraith of a half-orc rogue enters from the south.
The spectre of a bugbear butcher enters from the south.
The spectre of a bugbear elite guard enters from the south.

< 134h/134H 114v/117V Pos: standing >
You quickly scan the area.
A commoner who is close by to your east.
A commoner who is a brief walk away to your east.
A commoner who is a brief walk away to your south.

< 134h/134H 117v/117V Pos: standing >
A half-orc mercenary leaves east.

< 134h/134H 117v/117V Pos: standing >
Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East -South -West
A half-orc mercenary stands here.
A male commoner stands here.
The wraith of a half-orc rogue enters from the west.
The spectre of a bugbear butcher enters from the west.
The spectre of a bugbear elite guard enters from the west.

< 134h/134H 116v/117V Pos: standing >
You start chanting...

< 134h/134H 116v/117V Pos: standing >
You complete your spell...
A dark chill from beyond the grave permeates the air around the spectre of a bugbear elite guard.

< 134h/134H 116v/117V Pos: standing >
You sit down and relax.

< 134h/134H 116v/117V Pos: sitting >
a large leather backpack appears to be empty.

< 134h/134H 116v/117V Pos: sitting >
You have memorized the following spells:
( 6th circle)  4 - cone of cold
( 5th circle)  1 - teleport
               1 - levitate
               3 - heal undead
               1 - raise spectre
( 4th circle)  7 - life leech
( 3rd circle)  3 - animate dead
               2 - embalm
               1 - sense follower
( 2nd circle)  8 - chill touch
               1 - protection from living
( 1st circle)  1 - minor creation
               8 - slashing darkness

And you are currently memorizing the following spells:
    8 seconds:  ( 3rd) embalm
   21 seconds:  ( 7th) protect undead

You can memorize 1 3rd circle spell(s).
You continue your study.
You have memorized the following spells:
( 6th circle)  4 - cone of cold
( 5th circle)  1 - teleport
               1 - levitate
               3 - heal undead
               1 - raise spectre
( 4th circle)  7 - life leech
( 3rd circle)  3 - animate dead
               2 - embalm
               1 - sense follower
( 2nd circle)  8 - chill touch
               1 - protection from living
( 1st circle)  1 - minor creation
               8 - slashing darkness

And you are currently memorizing the following spells:
    8 seconds:  ( 3rd) embalm
   21 seconds:  ( 7th) protect undead

You can memorize 1 3rd circle spell(s).

< 134h/134H 117v/117V Pos: sitting >
You start meditating...

< 134h/134H 117v/117V Pos: sitting >
You have finished memorizing embalm.

< 134h/134H 117v/117V Pos: sitting >
A half-orc mercenary leaves south.

< 134h/134H 117v/117V Pos: sitting >
You have finished memorizing protect undead.
Your studies are complete.

< 134h/134H 117v/117V Pos: sitting >
You clamber to your feet.

< 134h/134H 117v/117V Pos: standing >
You start chanting...

< 134h/134H 117v/117V Pos: standing >
You complete your spell...
A dark chill from beyond the grave permeates the air around the spectre of a bugbear butcher.

< 134h/134H 117v/117V Pos: standing >
Ok.

< 134h/134H 117v/117V Pos: standing >
A commoner leaves north.

< 134h/134H 117v/117V Pos: standing >
Ok.

< 134h/134H 117v/117V Pos: standing >
Red Brick Road
Obvious exits: -North -East -South -West
The spectre of a bugbear elite guard stands here. (minion) 
The spectre of a bugbear butcher stands here. (minion) 
*The wraith of a half-orc rogue stands here. (minion) 

< 134h/134H 117v/117V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
A commoner who is not far off to your east.

< 134h/134H 117v/117V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East -South -West
The wraith of a half-orc rogue enters from the east.
The spectre of a bugbear butcher enters from the east.
The spectre of a bugbear elite guard enters from the east.

< 134h/134H 116v/117V Pos: standing >
You quickly scan the area.
A commoner who is a brief walk away to your east.
A half-orc mercenary who is not far off to your south.
A commoner who is not far off to your south.
A commoner who is rather far off to your south.

< 134h/134H 116v/117V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East -South
The wraith of a half-orc rogue enters from the north.
The spectre of a bugbear butcher enters from the north.
The spectre of a bugbear elite guard enters from the north.

< 134h/134H 115v/117V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East -South -West
A half-orc mercenary stands here.
A male commoner stands here.
The wraith of a half-orc rogue enters from the north.
The spectre of a bugbear butcher enters from the north.
The spectre of a bugbear elite guard enters from the north.

< 134h/134H 114v/117V Pos: standing >
A commoner leaves west.
Ok.
The spectre of a bugbear elite guard's impressive pierce strikes a half-orc mercenary.
The spectre of a bugbear elite guard's decent pierce wounds a half-orc mercenary.
The spectre of a bugbear butcher's decent pierce wounds a half-orc mercenary.
The spectre of a bugbear butcher's weak pierce grazes a half-orc mercenary.

< 134h/134H 116v/117V Pos: standing >
The spectre of a bugbear elite guard dodges a half-orc mercenary's attack.
A half-orc mercenary turns to focus his attack on the spectre of a bugbear butcher!

< 134h/134H 117v/117V Pos: standing >
The spectre of a bugbear butcher's decent pierce wounds a half-orc mercenary.
The spectre of a bugbear butcher's decent pierce wounds a half-orc mercenary.

< 134h/134H 117v/117V Pos: standing >
A half-orc shaman enters from the west.

< 134h/134H 117v/117V Pos: standing >
The spectre of a bugbear elite guard's fine pierce wounds a half-orc mercenary.
The spectre of a bugbear elite guard's decent pierce wounds a half-orc mercenary.

< 134h/134H 117v/117V Pos: standing >
A half-orc mercenary parries the spectre of a bugbear butcher's lunge at him.
The spectre of a bugbear butcher's fine pierce strikes a half-orc mercenary.

< 134h/134H 117v/117V Pos: standing >
A half-orc mercenary's weak pierce grazes the spectre of a bugbear butcher.

< 134h/134H 117v/117V Pos: standing >
Ok.
The wraith of a half-orc rogue starts casting an offensive spell.
The wraith of a half-orc rogue snaps into visibility.

< 134h/134H 117v/117V Pos: standing >
The spectre of a bugbear elite guard's fine pierce wounds a half-orc mercenary.
The spectre of a bugbear elite guard's fine pierce strikes a half-orc mercenary.

< 134h/134H 117v/117V Pos: standing >
The spectre of a bugbear butcher's fine pierce wounds a half-orc mercenary.
The spectre of a bugbear butcher's pierce strikes a half-orc mercenary hard.
The spectre of a bugbear butcher's weak pierce wounds a half-orc mercenary.

< 134h/134H 117v/117V Pos: standing >
The wraith of a half-orc rogue completes its spell...
The wraith of a half-orc rogue utters the word 'yufzbarr'
The heat from the wraith of a half-orc rogue's fireball turns a half-orc mercenary into a charred corpse.
A half-orc mercenary is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a half-orc mercenary.

< 134h/134H 117v/117V Pos: standing >
Ok.

< 134h/134H 117v/117V Pos: standing >
The wraith of a half-orc rogue fades from your mortal viewing...

< 134h/134H 117v/117V Pos: standing >
You get a small pile of coins from the corpse of a half-orc mercenary.
There were: 7 gold coins, 9 silver coins, 18 copper coins. 

< 134h/134H 117v/117V Pos: standing >
Into what?

< 134h/134H 117v/117V Pos: standing >
Ok.
You put 0 platinum, 7 gold, 9 silver, and 18 copper coins into a large leather backpack.

< 134h/134H 117v/117V Pos: standing >
It appears to be the corpse of a half-orc mercenary.
an obsidian and steel dagger [superior]

< 134h/134H 117v/117V Pos: standing >
the corpse of a half-orc mercenary does not contain the coins.

< 134h/134H 117v/117V Pos: standing >
You don't have anything to put in it.

< 134h/134H 117v/117V Pos: standing >
Into what?

< 134h/134H 117v/117V Pos: standing >
It appears to be the corpse of a half-orc mercenary.
an obsidian and steel dagger [superior]

< 134h/134H 117v/117V Pos: standing >
You get an obsidian and steel dagger [superior] from the corpse of a half-orc mercenary.

< 134h/134H 117v/117V Pos: standing >
You start chanting...

< 134h/134H 117v/117V Pos: standing >
You complete your spell...
The corpse of a half-orc mercenary is preserved for an additional 62 hours.

< 134h/134H 117v/117V Pos: standing >
You start chanting...

< 134h/134H 117v/117V Pos: standing >
You complete your spell...
You breathe life into the corpse of a half-orc mercenary with the awesome power of your art.
The skeleton of a half-orc mercenary starts following you.

< 134h/134H 117v/117V Pos: standing >
A half-orc shaman leaves north.

< 134h/134H 117v/117V Pos: standing >
The skeleton of a half-orc mercenary is now a member of your group.

< 134h/134H 117v/117V Pos: standing >
Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East -South -West
The wraith of a half-orc rogue enters from the west.
The spectre of a bugbear butcher enters from the west.
The spectre of a bugbear elite guard enters from the west.

< 134h/134H 116v/117V Pos: standing >
An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East -South -West
The wraith of a half-orc rogue enters from the west.
The spectre of a bugbear butcher enters from the west.
The spectre of a bugbear elite guard enters from the west.

< 134h/134H 115v/117V Pos: standing >
An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East -South -West
A male commoner stands here.
The wraith of a half-orc rogue enters from the west.
The spectre of a bugbear butcher enters from the west.
The spectre of a bugbear elite guard enters from the west.

< 134h/134H 115v/117V Pos: standing >
A commoner leaves east.

< 134h/134H 117v/117V Pos: standing >
You do not see that here.

< 134h/134H 117v/117V Pos: standing >
An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East -South -West
A male commoner stands here.
The wraith of a half-orc rogue enters from the west.
The spectre of a bugbear butcher enters from the west.
The spectre of a bugbear elite guard enters from the west.

< 134h/134H 116v/117V Pos: standing >
This average citizen of Sarmiz'Duul wanders around the city taking care of
his daily chores.
A commoner appears to be Half Orc and is in excellent condition.
He's medium in size.


< 134h/134H 116v/117V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
An elite bodyguard who is close by to your north.
An elite bodyguard who is close by to your north.
An elite bodyguard who is close by to your north.
An elite bodyguard who is close by to your north.
Aria who is close by to your north.
A retired soldier who is a brief walk away to your north.
An elite member of the captain's guard who is rather far off to your south.
The captain of the regular guard who is rather far off to your south.
The skeleton of a half-orc mercenary who is rather far off to your west.
A commoner who is in the distance to your west.
Tangwystl who is in the distance to your west.

< 134h/134H 116v/117V Pos: standing >
An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East -South -West
The wraith of a half-orc rogue enters from the west.
The spectre of a bugbear butcher enters from the west.
The spectre of a bugbear elite guard enters from the west.

< 134h/134H 115v/117V Pos: standing >
An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East -South -West
The wraith of a half-orc rogue enters from the west.
The spectre of a bugbear butcher enters from the west.
The spectre of a bugbear elite guard enters from the west.

< 134h/134H 114v/117V Pos: standing >
An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -South -West
The wraith of a half-orc rogue enters from the west.
The spectre of a bugbear butcher enters from the west.
The spectre of a bugbear elite guard enters from the west.

< 134h/134H 114v/117V Pos: standing >
You quickly scan the area.
A commoner who is a brief walk away to your west.

< 134h/134H 115v/117V Pos: standing >
An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -South -West
The wraith of a half-orc rogue enters from the south.
The spectre of a bugbear butcher enters from the south.
The spectre of a bugbear elite guard enters from the south.

< 134h/134H 116v/117V Pos: standing >
You quickly scan the area.
A commoner who is a brief walk away to your west.
An elite bodyguard who is a brief walk away to your west.
An elite bodyguard who is a brief walk away to your west.
An elite bodyguard who is a brief walk away to your west.
An elite bodyguard who is a brief walk away to your west.
Aria who is a brief walk away to your west.
An orcish adventurer who is rather far off to your west.

< 134h/134H 116v/117V Pos: standing >
An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -South -West
The wraith of a half-orc rogue enters from the south.
The spectre of a bugbear butcher enters from the south.
The spectre of a bugbear elite guard enters from the south.

< 134h/134H 115v/117V Pos: standing >
You quickly scan the area.
A commoner who is rather far off to your west.

< 134h/134H 115v/117V Pos: standing >
An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -East -South -West
The wraith of a half-orc rogue enters from the east.
The spectre of a bugbear butcher enters from the east.
The spectre of a bugbear elite guard enters from the east.

< 134h/134H 115v/117V Pos: standing >
An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -East -South -West
The wraith of a half-orc rogue enters from the east.
The spectre of a bugbear butcher enters from the east.
The spectre of a bugbear elite guard enters from the east.

< 134h/134H 116v/117V Pos: standing >
An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East -South -West
The wraith of a half-orc rogue enters from the east.
The spectre of a bugbear butcher enters from the east.
The spectre of a bugbear elite guard enters from the east.

< 134h/134H 115v/117V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East -South -West
An aging but brawny half-orc stands here enjoying life.
The wraith of a half-orc rogue enters from the south.
The spectre of a bugbear butcher enters from the south.
The spectre of a bugbear elite guard enters from the south.

< 134h/134H 115v/117V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your south.
An elite bodyguard who is not far off to your south.
An elite bodyguard who is not far off to your south.
An elite bodyguard who is not far off to your south.
Aria who is not far off to your south.
A commoner who is a brief walk away to your south.
A sleeping commoner who is close by to your west.
A sleeping commoner who is close by to your west.

< 134h/134H 116v/117V Pos: standing >
A Commoners Dwelling
   This is a simple commoners dwelling.  All the modern half-orc conveniences
are available in this modest dwelling, including a small slab and bucket
affair for relieving oneself.  Small, thick glassed windows allow sunlight
to come in without making the home too lit.
Obvious exits: -West
The wraith of a half-orc rogue enters from the west.
The spectre of a bugbear butcher enters from the west.
The spectre of a bugbear elite guard enters from the west.

< 134h/134H 116v/117V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East -South -West
An aging but brawny half-orc stands here enjoying life.
The wraith of a half-orc rogue enters from the east.
The spectre of a bugbear butcher enters from the east.
The spectre of a bugbear elite guard enters from the east.

< 134h/134H 115v/117V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East -South -West
The wraith of a half-orc rogue enters from the south.
The spectre of a bugbear butcher enters from the south.
The spectre of a bugbear elite guard enters from the south.

< 134h/134H 114v/117V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East -South -West
The wraith of a half-orc rogue enters from the south.
The spectre of a bugbear butcher enters from the south.
The spectre of a bugbear elite guard enters from the south.

< 134h/134H 113v/117V Pos: standing >
You quickly scan the area.
A retired soldier who is not far off to your south.
A commoner who is a brief walk away to your south.
A commoner who is a brief walk away to your south.
An elite bodyguard who is rather far off to your south.
An elite bodyguard who is rather far off to your south.
An elite bodyguard who is rather far off to your south.
Aria who is rather far off to your south.
A commoner who is in the distance to your south.
A tall psychomia treant who is not far off to your west.

< 134h/134H 114v/117V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East -South -West
The wraith of a half-orc rogue enters from the south.
The spectre of a bugbear butcher enters from the south.
The spectre of a bugbear elite guard enters from the south.

< 134h/134H 116v/117V Pos: standing >
You quickly scan the area.
A retired soldier who is a brief walk away to your south.
A commoner who is rather far off to your south.
A commoner who is rather far off to your south.
An elite bodyguard who is in the distance to your south.
An elite bodyguard who is in the distance to your south.
An elite bodyguard who is in the distance to your south.
An elite bodyguard who is in the distance to your south.
Aria who is in the distance to your south.

< 134h/134H 116v/117V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
   The road along the outer wall is sparsely traveled, as most of the city's
activites take place further inwards of town.  No refuse litters the streets,
implying that the roads are policed regularly.  Rather than amplify sound,
the stone in the walls muffles it, creating an almost still atmosphere for
those who walk along the road.
Obvious exits: -East -South -West
The wraith of a half-orc rogue enters from the south.
The spectre of a bugbear butcher enters from the south.
The spectre of a bugbear elite guard enters from the south.

< 134h/134H 115v/117V Pos: standing >
You quickly scan the area.
A retired soldier who is a brief walk away to your south.
A commoner who is in the distance to your south.
A commoner who is in the distance to your south.

< 134h/134H 115v/117V Pos: standing >
Alas, you cannot go that way. . . .

< 134h/134H 117v/117V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
   The road along the outer wall is sparsely traveled, as most of the city's
activites take place further inwards of town.  No refuse litters the streets,
implying that the roads are policed regularly.  Rather than amplify sound,
the stone in the walls muffles it, creating an almost still atmosphere for
those who walk along the road.
Obvious exits: -East -West
The wraith of a half-orc rogue enters from the east.
The spectre of a bugbear butcher enters from the east.
The spectre of a bugbear elite guard enters from the east.

< 134h/134H 116v/117V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
   The road along the outer wall is sparsely traveled, as most of the city's
activites take place further inwards of town.  No refuse litters the streets,
implying that the roads are policed regularly.  Rather than amplify sound,
the stone in the walls muffles it, creating an almost still atmosphere for
those who walk along the road.
Obvious exits: -East -South -West
The wraith of a half-orc rogue enters from the west.
The spectre of a bugbear butcher enters from the west.
The spectre of a bugbear elite guard enters from the west.

< 134h/134H 115v/117V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
   The road along the outer wall is sparsely traveled, as most of the city's
activites take place further inwards of town.  No refuse litters the streets,
implying that the roads are policed regularly.  Rather than amplify sound,
the stone in the walls muffles it, creating an almost still atmosphere for
those who walk along the road.
Obvious exits: -North -West
The wraith of a half-orc rogue enters from the west.
The spectre of a bugbear butcher enters from the west.
The spectre of a bugbear elite guard enters from the west.

< 134h/134H 114v/117V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
   The road along the outer wall is sparsely traveled, as most of the city's
activites take place further inwards of town.  No refuse litters the streets,
implying that the roads are policed regularly.  Rather than amplify sound,
the stone in the walls muffles it, creating an almost still atmosphere for
those who walk along the road.
Obvious exits: -East -South -West
The wraith of a half-orc rogue enters from the east.
The spectre of a bugbear butcher enters from the east.
The spectre of a bugbear elite guard enters from the east.

< 134h/134H 114v/117V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East -South -West
The wraith of a half-orc rogue enters from the north.
The spectre of a bugbear butcher enters from the north.
The spectre of a bugbear elite guard enters from the north.

< 134h/134H 114v/117V Pos: standing >
A Commoners Dwelling
   This is a simple commoners dwelling.  All the modern half-orc conveniences
are available in this modest dwelling, including a small slab and bucket
affair for relieving oneself.  Small, thick glassed windows allow sunlight
to come in without making the home too lit.
Obvious exits: -West
The wraith of a half-orc rogue enters from the west.
The spectre of a bugbear butcher enters from the west.
The spectre of a bugbear elite guard enters from the west.

< 134h/134H 115v/117V Pos: standing >
Autosaving...

< 134h/134H 116v/117V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East -South -West
The wraith of a half-orc rogue enters from the east.
The spectre of a bugbear butcher enters from the east.
The spectre of a bugbear elite guard enters from the east.

< 134h/134H 115v/117V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East -South -West
The wraith of a half-orc rogue enters from the north.
The spectre of a bugbear butcher enters from the north.
The spectre of a bugbear elite guard enters from the north.

< 134h/134H 115v/117V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East -West
The wraith of a half-orc rogue enters from the west.
The spectre of a bugbear butcher enters from the west.
The spectre of a bugbear elite guard enters from the west.

< 134h/134H 115v/117V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East -West
The wraith of a half-orc rogue enters from the west.
The spectre of a bugbear butcher enters from the west.
The spectre of a bugbear elite guard enters from the west.

< 134h/134H 115v/117V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -West
The wraith of a half-orc rogue enters from the west.
The spectre of a bugbear butcher enters from the west.
The spectre of a bugbear elite guard enters from the west.

< 134h/134H 115v/117V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East -South
The wraith of a half-orc rogue enters from the south.
The spectre of a bugbear butcher enters from the south.
The spectre of a bugbear elite guard enters from the south.

< 134h/134H 116v/117V Pos: standing >
You quickly scan the area.
You see nothing.

< 134h/134H 116v/117V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East -West
The wraith of a half-orc rogue enters from the west.
The spectre of a bugbear butcher enters from the west.
The spectre of a bugbear elite guard enters from the west.

< 134h/134H 115v/117V Pos: standing >
You quickly scan the area.
A Gnome who is close by to your east.

< 134h/134H 117v/117V Pos: standing >
A faint hum can be heard from the crown of Aramus carried by a Gnome.

< 134h/134H 117v/117V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East -South
The wraith of a half-orc rogue enters from the east.
The spectre of a bugbear butcher enters from the east.
The spectre of a bugbear elite guard enters from the east.

< 134h/134H 116v/117V Pos: standing >
Alas, you cannot go that way. . . .

< 134h/134H 116v/117V Pos: standing >
A Gnome starts casting an offensive spell.
A Gnome snaps into visibility.
Hudak's Meats
   This long, low ceilinged building houses the town butcher.  The coppery
tang of blood hangs in the air, as Hudak chops animals into edible meats.
Blood covers the floor, and several metal tubs are spaced along the butchers
block to hold refuse.
Obvious exits: -South
The wraith of a half-orc rogue enters from the south.
The spectre of a bugbear butcher enters from the south.
The spectre of a bugbear elite guard enters from the south.

< 134h/134H 115v/117V Pos: standing >
Alas, you cannot go that way. . . .

< 134h/134H 115v/117V Pos: standing >
Sparkling magic surrounds a Gnome as he begins his chant.
A Gnome starts casting an offensive spell.

< 134h/134H 117v/117V Pos: standing >
A Gnome completes his spell...
A Gnome utters the words 'qpaahuq fussrz'
You snap into visibility.
Ripples of ChAoTiC energy slam into you as reality comes crashing down.
Your blood rushes out of your veins, as you slowly run out of life.
Blood pours from your many serious wounds and your strength fails.
You realize this may have been your last battle, and prepare for oblivion.