The death of [25 Conjurer] Bhk (Drow Elf)

in Before a Shoppe

from the perspective of [54 Thief] Tilran The Empire (Halfling)

<worn as a badge>    a silvery pin with an emblem of a moon and a harp
<worn on head>       a crown of burning flames (invis) [82%]             
<worn on eyes>       a worn pair of sandstorm goggles of power [57%]             
<worn in ear>        a dangling bloodstone earring [superior] (magic) (glowing)
<worn in ear>        a dangling bloodstone earring [superior] (magic) (glowing)
<worn on face>       a smuggler's black mask
<worn around neck>   a flaming dragonscale pendant
<worn around neck>   a ravasaur tooth necklace (magic) (humming) [85%]             
<worn on body>       the platemail of the Nessus royal guard (invis) (magic) (glowing) (humming)
<worn about body>    the ancient mantle of Oberon, the elven king of agility (humming) [77%]             
<worn on back>       a flayed illithid-hide backpack
<worn as quiver>     a pantherhide quiver [superior] (magic) (glowing)
<worn about waist>   a belt of iron bands of health (magic) [87%]             
<worn on belt buckle>the fused spine of a swamp mite [superior] (illuminating) [70%]             
<worn on arms>       some light electrum sleeves
<worn around wrist>  a delicate chrome bracelet of darkness [superior] made by Daweava (magic)
<worn around wrist>  a steel wire of agility (magic) (glowing) [84%]             
<worn on hands>      a pair of pale, misty gloves[217h 25m 51s]
<worn on finger>     a shiny crimson ring made by Rethax (invis) (magic)
<worn on finger>     a diabolical silver band from City of Torrhan [89%]             
<primary weapon>     a gladius called 'Backstabber' (magic) (glowing)[217h 25m 51s]
<secondary weapon>   a blazing dagger called 'The Fury of Demons' (glowing)
<worn on legs>       a set of spiked dragonscale leggings [52%]             


< 511h/511H 128v/128V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' you are carrying.

< 511h/511H 128v/128V Pos: standing >
You stop using a pair of pale, misty gloves.
You snap into visibility.

< 500h/500H 128v/128V Pos: standing >
Crossing a Bridge
Obvious exits: -E -W -D
A black rift of swirling mass is here, tearing itself apart. (magic)
A small sign points westward.
You sense a lifeform nearby.

< 500h/500H 128v/128V Pos: standing >
You quickly scan the area.
The ticket master who is close by to your east.
A troll who is close by below you.

< 500h/500H 128v/128V Pos: standing >

< 500h/500H 128v/128V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves you are carrying.

< 500h/500H 128v/128V Pos: standing >
You pull a pair of pale, misty gloves onto your hands.

< 500h/500H 128v/128V Pos: standing >
A half-elf merchant has just given you her consent.

< 511h/511H 128v/128V Pos: standing >
No one here by that name.

< 511h/511H 128v/128V Pos: standing >
You quickly scan the area.
The ticket master who is close by to your east.
A troll who is close by below you.

< 511h/511H 128v/128V Pos: standing >
Crossing a Bridge
Obvious exits: -E -W -D
A small sign points westward.
*a half-elf merchant is standing here, busy with his own matters.

< 511h/511H 128v/128V Pos: standing >
You quickly scan the area.
The ticket master who is close by to your east.
A troll who is close by below you.

< 511h/511H 128v/128V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves you are carrying.

< 511h/511H 128v/128V Pos: standing >
A half-elf merchant is now a member of your group.

< 511h/511H 128v/128V Pos: standing >
Crossing a Bridge
Obvious exits: -E -W -D
A small sign points westward.
*a half-elf merchant is standing here, busy with his own matters.

< 511h/511H 128v/128V Pos: standing >
Saving Tilran.

< 511h/511H 128v/128V Pos: standing >
You are not using it.

< 511h/511H 128v/128V Pos: standing >
Ok.
You put 486 platinum, 315 gold, 78 silver, and 80 copper coins into a bottomless bag of the illithids.

< 511h/511H 128v/128V Pos: standing >
You can't use a bottomless bag of the illithids.

< 511h/511H 128v/128V Pos: standing >
You quickly scan the area.
The ticket master who is close by to your east.
A troll who is close by below you.

< 511h/511H 128v/128V Pos: standing >
A Turning in a Dusty Road
Obvious exits: -E -S
There are some tracks heading south.
There are some tracks heading east.

< 511h/511H 126v/128V Pos: standing >
A Long Winding Dusty Road
Obvious exits: -N -S
A commoner eats his steak.
There are some tracks heading south.
A half-elf merchant sneaks in from the north.

< 511h/511H 124v/128V Pos: standing >
A half-elf merchant eats a slab of beef.

< 511h/511H 124v/128V Pos: standing >
A Long Winding Dusty Road
Obvious exits: -N -S
*a half-elf merchant is standing here, busy with his own matters.
A commoner eats his steak.
There are Halfling tracks going south.

< 511h/511H 126v/128V Pos: standing >
Intersection of Roads
Obvious exits: -N -E -W
There are some tracks heading north.
There are some tracks heading west.
There are some tracks heading east.

< 511h/511H 126v/128V Pos: standing >
Before a Shoppe
Obvious exits: -E -S -W

< 511h/511H 124v/128V Pos: standing >
You quickly scan the area.
A dusty onlooker who is not far off to your east.
An organ grinder who is a brief walk away to your east.
Faggle who is close by to your south.
A barbarian who is not far off to your west.
A young doe who is not far off to your west.
A large stag who is not far off to your west.
A small dog who is in the distance to your west.

< 511h/511H 124v/128V Pos: standing >
You quickly scan the area.
A dusty onlooker who is not far off to your east.
An organ grinder who is a brief walk away to your east.
Faggle who is close by to your south.
A barbarian who is not far off to your west.
A young doe who is not far off to your west.
A large stag who is not far off to your west.
A small dog who is in the distance to your west.

< 511h/511H 125v/128V Pos: standing >
Carnival Road
Obvious exits: -E -W
There are Drow Elf tracks going east.
There are Drow Elf tracks going east.

< 511h/511H 126v/128V Pos: standing >
Carnival Road
Obvious exits: -E -S -W
A barbarian grumbles silently.
A young doe grazes here.
A large stag grazes in the field.

< 511h/511H 124v/128V Pos: standing >
You quickly scan the area.
A dusty onlooker who is rather far off to your east.
An organ grinder who is in the distance to your east.
A large stag who is not far off to your south.
A young doe who is a brief walk away to your west.
A small dog who is a brief walk away to your west.

< 511h/511H 127v/128V Pos: standing >
Carnival Road
Obvious exits: -E -W
There are some tracks heading west.
There are some tracks heading east.
There are some tracks heading east.

< 511h/511H 125v/128V Pos: standing >
Before a Shoppe
Obvious exits: -E -S -W
There are Halfling tracks going west.
There are some tracks heading west.
A half-elf merchant sneaks in from the west.

< 511h/511H 125v/128V Pos: standing >
Intersection of Roads
Obvious exits: -N -E -W
There are some tracks heading west.
There are some tracks heading north.
There are Drow Elf tracks going west.
There are Drow Elf tracks going east.
A half-elf merchant sneaks in from the west.

< 511h/511H 124v/128V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves you are carrying.

< 511h/511H 125v/128V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your north.
A dusty onlooker who is close by to your east.
An organ grinder who is not far off to your east.
A barbarian who is a brief walk away to your west.
A young doe who is a brief walk away to your west.
A large stag who is rather far off to your west.

< 511h/511H 128v/128V Pos: standing >
Tilran hrmm goes both ways

< 511h/511H 128v/128V Pos: standing >
You get a disguise kit from a bottomless bag of the illithids.

< 511h/511H 128v/128V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your north.
A dusty onlooker who is not far off to your east.
An organ grinder who is not far off to your east.
A young doe who is not far off to your west.
A barbarian who is rather far off to your west.
A large stag who is rather far off to your west.

< 511h/511H 128v/128V Pos: standing >
You disguise yourself into a half-elf.

< 511h/511H 128v/128V Pos: standing >
The snow is coming down faster now.

< 511h/511H 128v/128V Pos: standing >

< 511h/511H 128v/128V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves you are carrying.

< 511h/511H 128v/128V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' you are carrying.

< 511h/511H 128v/128V Pos: standing >
You let everyone know you're ready to go!

< 511h/511H 128v/128V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
A dusty onlooker who is not far off to your east.
An organ grinder who is not far off to your east.
A young doe who is not far off to your west.
A barbarian who is a brief walk away to your west.
A large stag who is rather far off to your west.
A young doe who is in the distance to your west.

< 511h/511H 128v/128V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
A dusty onlooker who is not far off to your east.
An organ grinder who is not far off to your east.
A young doe who is not far off to your west.
A barbarian who is a brief walk away to your west.
A large stag who is rather far off to your west.
A young doe who is in the distance to your west.

< 511h/511H 128v/128V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
A dusty onlooker who is not far off to your east.
An organ grinder who is not far off to your east.
A young doe who is not far off to your west.
A barbarian who is a brief walk away to your west.
A large stag who is rather far off to your west.
A young doe who is in the distance to your west.

< 511h/511H 128v/128V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
A dusty onlooker who is not far off to your east.
An organ grinder who is not far off to your east.
A young doe who is not far off to your west.
A barbarian who is a brief walk away to your west.
A large stag who is rather far off to your west.
A young doe who is in the distance to your west.

< 511h/511H 128v/128V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
A dusty onlooker who is not far off to your east.
An organ grinder who is not far off to your east.
A young doe who is not far off to your west.
A barbarian who is a brief walk away to your west.
A large stag who is rather far off to your west.
A young doe who is in the distance to your west.

< 511h/511H 128v/128V Pos: standing >

< 511h/511H 128v/128V Pos: standing >

< 511h/511H 128v/128V Pos: standing >
Intersection of Roads
Obvious exits: -N -E -W
*a half-elf merchant is standing here, busy with his own matters.
There are Dwarf tracks going east.

< 511h/511H 128v/128V Pos: standing >
Saving Tilran.

< 511h/511H 128v/128V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
A dusty onlooker who is not far off to your east.
An organ grinder who is not far off to your east.
A young doe who is not far off to your west.
A barbarian who is a brief walk away to your west.
A large stag who is rather far off to your west.
A young doe who is in the distance to your west.

< 511h/511H 128v/128V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 511h/511H 128v/128V Pos: standing >
Before a Shoppe
Obvious exits: -E -S -W
There are Halfling tracks going east.
There are Halfling tracks going west.
There are some tracks heading west.
A half-elf merchant sneaks in from the east.

< 511h/511H 126v/128V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 511h/511H 126v/128V Pos: standing >
Carnival Road
Obvious exits: -E -W
A young doe grazes here.
There are Halfling tracks going east.
There are Dwarf tracks going west.

< 511h/511H 124v/128V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 511h/511H 124v/128V Pos: standing >
Carnival Road
Obvious exits: -E -S -W
A barbarian grumbles silently.
There are some tracks heading east.
A half-elf merchant sneaks in from the east.

< 511h/511H 123v/128V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 511h/511H 124v/128V Pos: standing >
You quickly scan the area.
A young doe who is close by to your east.
A dusty onlooker who is rather far off to your east.
An organ grinder who is in the distance to your east.
A large stag who is close by to your south.
A large stag who is close by to your west.
A young doe who is not far off to your west.
A small dog who is a brief walk away to your west.

< 511h/511H 127v/128V Pos: standing >
Carnival Road
Obvious exits: -E -W
A young doe grazes here.
There are some tracks heading east.

< 511h/511H 125v/128V Pos: standing >
Before a Shoppe
Obvious exits: -E -S -W

< 511h/511H 124v/128V Pos: standing >
Intersection of Roads
Obvious exits: -N -E -W
There are some tracks heading west.

< 511h/511H 123v/128V Pos: standing >
Carnival Road
Obvious exits: -E -W
A dusty onlooker enjoys the spectacles.
There are some tracks heading east.
There are some tracks heading east.

< 511h/511H 121v/128V Pos: standing >
Turning Before a Shop
Obvious exits: -N -S -W
An organ grinder plays with his monkey.
A half-elf merchant sneaks in from the west.

< 511h/511H 120v/128V Pos: standing >
Alas, you cannot go that way. . . .

< 511h/511H 123v/128V Pos: standing >
Adjacent Paths
Obvious exits: -N -E -S
Puddles of fresh blood cover the ground.
The corpse of a dazzled traveller is lying here.
There are some tracks heading east.
There are some tracks heading south.

< 511h/511H 125v/128V Pos: standing >

< 511h/511H 127v/128V Pos: standing >
You quickly scan the area.
An organ grinder who is close by to your north.
Uggiewilly who is not far off to your north.
A large stag who is close by to your east.
A Drow Elf who is close by to your south.
A thri-kreen juggler who is close by to your south.

< 511h/511H 127v/128V Pos: standing >
Wide Dusty Path leading to a Tent
Obvious exits: -E# -W
A large stag grazes in the field.
There are some tracks heading east.
There are Drow Elf tracks going west.
There are some tracks heading east.

< 511h/511H 126v/128V Pos: standing >

< 511h/511H 126v/128V Pos: standing >
You quickly scan the area.
You see nothing.

< 511h/511H 126v/128V Pos: standing >
Alas, you cannot go that way. . . .

< 511h/511H 126v/128V Pos: standing >
Backstab who?

< 511h/511H 126v/128V Pos: standing >
Adjacent Paths
Obvious exits: -N -E -S
Puddles of fresh blood cover the ground.
The corpse of a dazzled traveller is lying here.

< 511h/511H 124v/128V Pos: standing >
Backstab who?

< 511h/511H 124v/128V Pos: standing >
Carnival Road
Obvious exits: -N -S
Fresh blood splatters cover the area.
The corpse of a dazzled traveller is lying here.
A Drow Elf (medium) (HardCore) sits resting.
A thri-kreen juggler amazes onlookers.
There are Halfling tracks going south.
There are Drow Elf tracks going north.
There are Drow Elf tracks going south.
A half-elf merchant attempts to stab a Drow Elf in the back, but a Drow Elf's stone skin quickly absorbs the impact before fading away!
A half-elf merchant snaps into visibility.
A Drow Elf is disrupted from meditation.
A Drow Elf, looking very frustrated, packs up his book.
A half-elf merchant places the dagger of Wind in the back of a Drow Elf, resulting in some strange noises and some blood.
A half-elf merchant places an otherworldly stiletto of soul-taking in the back of a Drow Elf, resulting in some strange noises and some blood.

< 511h/511H 123v/128V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
[Damage: 23 ] A Drow Elf makes a strange sound as you place a gladius called 'Backstabber' in his back.

< 511h/511H 123v/128V Pos: standing >
< T: a half-elf merchant TP: sta TC:excellent E: A Drow Elf sit EP:  few wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 23 ] Your pierce strikes a Drow Elf very hard.
[Damage:  9 ] Your fine pierce strikes a Drow Elf.
[Damage:  6 ] Your fine pierce strikes a Drow Elf.
[Damage: 10 ] Your pierce strikes a Drow Elf hard.
[Damage:  6 ] Your fine pierce strikes a Drow Elf.
[Damage:  3 ] Your crude pierce wounds a Drow Elf.
[Damage:  7 ] Your fine pierce strikes a Drow Elf.
None here are loyal subjects of yours!

< 511h/511H 124v/128V Pos: standing >
< T: a half-elf merchant TP: sta TC:excellent E: A Drow Elf sit EP:  nasty wounds >
 PooF! You perform an evasive maneouver, quickling darting into the shadows!

< 511h/511H 124v/128V Pos: standing >
You quickly scan the area.
An organ grinder who is not far off to your north.
Uggiewilly who is a brief walk away to your north.

< 511h/511H 124v/128V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
[Damage: 22 ] A Drow Elf makes a strange sound as you place a gladius called 'Backstabber' in his back.
A Drow Elf clambers to his feet.

< 511h/511H 124v/128V Pos: standing >
< T: a half-elf merchant TP: sta TC:excellent E: A Drow Elf sta EP: pretty hurt >
 A half-elf merchant parries a Drow Elf's lunge at her.
A half-elf merchant snaps into visibility.

< 511h/511H 125v/128V Pos: standing >
< T: a half-elf merchant TP: sta TC:excellent E: A Drow Elf sta EP: pretty hurt >
 A Drow Elf attempts to flee.
A Drow Elf leaves north.

< 511h/511H 125v/128V Pos: standing >
Trip who?

< 511h/511H 125v/128V Pos: standing >

< 511h/511H 125v/128V Pos: standing >
The sun hangs low on the southern sky.
Adjacent Paths
Obvious exits: -N -E -S
A few drops of fresh blood are scattered around the area.
The corpse of a dazzled traveller is lying here.

< 511h/511H 123v/128V Pos: standing >
Backstab who?

< 511h/511H 123v/128V Pos: standing >
Wide Dusty Path leading to a Tent
Obvious exits: -E# -W
A large stag grazes in the field.
There are some tracks heading east.
There are some tracks heading west.
There are Halfling tracks going east.
There are Drow Elf tracks going west.

< 511h/511H 124v/128V Pos: standing >
You quickly scan the area.
You see nothing.

< 511h/511H 124v/128V Pos: standing >
Backstab who?

< 511h/511H 125v/128V Pos: standing >
Adjacent Paths
Obvious exits: -N -E -S
A few drops of fresh blood are scattered around the area.
The corpse of a dazzled traveller is lying here.
There are some tracks heading north.

< 511h/511H 126v/128V Pos: standing >
Backstab who?

< 511h/511H 126v/128V Pos: standing >
Alas, you cannot go that way. . . .

< 511h/511H 126v/128V Pos: standing >
Turning Before a Shop
Obvious exits: -N -S -W
Puddles of fresh blood cover the ground.
An organ grinder plays with his monkey.
There are some tracks heading north.
There are some tracks heading north.
There are some tracks heading south.
A half-elf merchant sneaks in from the south.

< 511h/511H 124v/128V Pos: standing >
Backstab who?

< 511h/511H 124v/128V Pos: standing >
Backstab who?

< 511h/511H 124v/128V Pos: standing >
Uggiewilly's Spices and Hair Herbs
Obvious exits: -S
Uggiewilly stand here ready to sell you his goods.

< 511h/511H 123v/128V Pos: standing >
Backstab who?

< 511h/511H 124v/128V Pos: standing >
Turning Before a Shop
Obvious exits: -N -S -W
Puddles of fresh blood cover the ground.
An organ grinder plays with his monkey.
There are Halfling tracks going south.
There are Halfling tracks going north.
There are some tracks heading north.
There are Halfling tracks going south.

< 511h/511H 125v/128V Pos: standing >
You quickly scan the area.
Uggiewilly who is close by to your north.
A thri-kreen juggler who is not far off to your south.
A dusty onlooker who is close by to your west.
A young doe who is in the distance to your west.
A barbarian who is in the distance to your west.

< 511h/511H 126v/128V Pos: standing >
Backstab who?

< 511h/511H 126v/128V Pos: standing >
Carnival Road
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
A dusty onlooker enjoys the spectacles.
There are Halfling tracks going west.
There are some tracks heading west.
There are Drow Elf tracks going west.
There are Halfling tracks going east.

< 511h/511H 125v/128V Pos: standing >
Backstab who?

< 511h/511H 126v/128V Pos: standing >
Intersection of Roads
Obvious exits: -N -E -W
A few drops of fresh blood are scattered around the area.
There are some tracks heading west.
There are Dwarf tracks going east.
There are some tracks heading west.

< 511h/511H 124v/128V Pos: standing >
Backstab who?

< 511h/511H 125v/128V Pos: standing >
A Drow Elf enters from the west.

< 511h/511H 126v/128V Pos: standing >
A half-elf merchant snaps into visibility.
A half-elf merchant's weak pierce wounds a Drow Elf.
A half-elf merchant attempts to stab a Drow Elf in the back, but a Drow Elf's stone skin quickly absorbs the impact before fading away!
A half-elf merchant places an otherworldly stiletto of soul-taking in the back of a Drow Elf, resulting in some strange noises and some blood.

< 511h/511H 127v/128V Pos: standing >
A Long Winding Dusty Road
Obvious exits: -N -S
A commoner eats his steak.
There are Halfling tracks going south.
There are Halfling tracks going south.

< 511h/511H 125v/128V Pos: standing >
Backstab who?

< 511h/511H 126v/128V Pos: standing >
Intersection of Roads
Obvious exits: -N -E -W
Puddles of fresh blood cover the ground.
A Drow Elf (medium) (HardCore) stands, floating here, fighting a half-elf merchant.
*a half-elf merchant is standing here, busy with his own matters.
There are some tracks heading east.
There are some tracks heading west.
There are some tracks heading east.
There are some tracks heading west.

< 511h/511H 126v/128V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
[Damage: 22 ] A Drow Elf makes a strange sound as you place a gladius called 'Backstabber' in his back.

< 511h/511H 126v/128V Pos: standing >
< T: a half-elf merchant TP: sta TC:excellent E: A Drow Elf sta EP: pretty hurt >
 
< 511h/511H 126v/128V Pos: standing >
< T: a half-elf merchant TP: sta TC:excellent E: A Drow Elf sta EP: pretty hurt >
 You grin as the shadows slowly coalesce around you.

< 511h/511H 126v/128V Pos: standing >
< T: a half-elf merchant TP: sta TC:excellent E: A Drow Elf sta EP: pretty hurt >
 A Drow Elf attempts to flee.
A Drow Elf leaves west.

< 511h/511H 126v/128V Pos: standing >
Backstab who?

< 511h/511H 126v/128V Pos: standing >
Trip who?

< 511h/511H 126v/128V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
A dusty onlooker who is close by to your east.
An organ grinder who is not far off to your east.
A Drow Elf who is close by to your west.
A young doe who is a brief walk away to your west.
A barbarian who is a brief walk away to your west.
A large stag who is rather far off to your west.
A small dog who is in the distance to your west.
A young doe who is in the distance to your west.

< 511h/511H 126v/128V Pos: standing >
Before a Shoppe
Obvious exits: -E -S -W
Fresh blood splatters cover the area.
A Drow Elf (medium) (HardCore) stands, floating here.
There are some tracks heading west.
There are Dwarf tracks going east.
A half-elf merchant sneaks in from the east.

< 511h/511H 124v/128V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
[Damage: 22 ] A Drow Elf makes a strange sound as you place a gladius called 'Backstabber' in his back.

< 511h/511H 124v/128V Pos: standing >
< T: Tilran TP: sta TC:excellent E: A Drow Elf sta EP:  awful >
 A half-elf merchant snaps into visibility.
A half-elf merchant places the dagger of Wind in the back of a Drow Elf, resulting in some strange noises, a lot of blood and a corpse.
A Drow Elf's boreal copper boots from Village of Split Shield was completely destroyed by the massive blow!
A Drow Elf is dead! R.I.P.
You receive your share of experience.