< 24h/24H 112v/112V Pos: standing >
< 24h/24H 112v/112V Pos: standing >
< 24h/24H 112v/112V Pos: standing >
< 24h/24H 112v/112V Pos: standing >
A tharnadian illusionist starts casting a spell.
< 24h/24H 112v/112V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.
< 24h/24H 112v/112V Pos: standing >
The receptionist starts to chant in a deep voice.
< 24h/24H 112v/112V Pos: standing >
The town crier shouts in common 'If anyone wants me to shut up just tell me, don't kill me.'
< 24h/24H 112v/112V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'
< 24h/24H 112v/112V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'
< 24h/24H 112v/112V Pos: standing >
The receptionist starts to chant in a deep voice.
< 24h/24H 112v/112V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'
< 24h/24H 112v/112V Pos: standing >
The receptionist starts to chant in a deep voice.
< 24h/24H 112v/112V Pos: standing >
Alarm bells sound, signalling an invasion!
< 24h/24H 112v/112V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 24h/24H 112v/112V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 24h/24H 112v/112V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 24h/24H 112v/112V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 24h/24H 112v/112V Pos: standing >
Alarm bells sound, signalling an invasion!
< 24h/24H 112v/112V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 24h/24H 112v/112V Pos: standing >
Alarm bells sound, signalling an invasion!
< 24h/24H 112v/112V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 24h/24H 112v/112V Pos: standing >
Alarm bells sound, signalling an invasion!
< 24h/24H 112v/112V Pos: standing >
Alarm bells sound, signalling an invasion!
< 24h/24H 112v/112V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 24h/24H 112v/112V Pos: standing >
The town crier shouts in common 'If anyone wants me to shut up just tell me, don't kill me.'
< 24h/24H 112v/112V Pos: standing >
Alfons enters from below.
< 24h/24H 112v/112V Pos: standing >
Alfons leaves down.
< 24h/24H 112v/112V Pos: standing >
You do not see that here.
< 24h/24H 112v/112V Pos: standing >
Alarm bells sound, signalling an invasion!
< 24h/24H 112v/112V Pos: standing >
Alarm bells sound, signalling an invasion!
< 24h/24H 112v/112V Pos: standing >
Alarm bells sound, signalling an invasion!
< 24h/24H 112v/112V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West -Down
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A large two-handed sword has been left here.
[5] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)
< 24h/24H 112v/112V Pos: standing >
< 24h/24H 112v/112V Pos: standing >
Alarm bells sound, signalling an invasion!
< 24h/24H 112v/112V Pos: standing >
Alarm bells sound, signalling an invasion!
< 24h/24H 112v/112V Pos: standing >
Autosaving...
< 24h/24H 112v/112V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'
< 24h/24H 112v/112V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
A tharnadian illusionist looks vitalized.
< 24h/24H 112v/112V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw qare'
< 24h/24H 112v/112V Pos: standing >
A tharnadian illusionist starts casting a spell.
< 24h/24H 112v/112V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.
< 24h/24H 112v/112V Pos: standing >
The receptionist starts to chant in a deep voice.
< 24h/24H 112v/112V Pos: standing >
The receptionist starts to chant in a deep voice.
< 24h/24H 112v/112V Pos: standing >
A tharnadian illusionist starts casting a spell.
< 24h/24H 112v/112V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'spaihaw abrazak'
< 24h/24H 112v/112V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw zzur'
< 24h/24H 112v/112V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw diesilla'
< 24h/24H 112v/112V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. for a price.'
< 24h/24H 112v/112V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
The receptionist looks vitalized.
< 24h/24H 112v/112V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw aque'
< 24h/24H 112v/112V Pos: standing >
Autosaving...
< 24h/24H 112v/112V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw oag'
< 24h/24H 112v/112V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'
< 24h/24H 112v/112V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'
< 24h/24H 112v/112V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 24h/24H 112v/112V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 24h/24H 112v/112V Pos: standing >
< 24h/24H 112v/112V Pos: standing >
The receptionist starts to chant in a deep voice.
< 24h/24H 112v/112V Pos: standing >
Rago enters from below.
< 24h/24H 112v/112V Pos: standing >
Firr enters from below.
A magnificent heavy warhorse trots in from below.
< 24h/24H 112v/112V Pos: standing >
Firr leaves down.
A magnificent heavy warhorse leaves down.
< 24h/24H 112v/112V Pos: standing >
Rago leaves down.
< 24h/24H 112v/112V Pos: standing >
A tharnadian illusionist starts casting a spell.
< 24h/24H 112v/112V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.
< 24h/24H 112v/112V Pos: standing >
< 24h/24H 112v/112V Pos: standing >
Alarm bells sound, signalling an invasion!
< 24h/24H 112v/112V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
An elite guard looks vitalized.
< 24h/24H 112v/112V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 24h/24H 112v/112V Pos: standing >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
< 24h/24H 112v/112V Pos: standing >
Alarm bells sound, signalling an invasion!
< 24h/24H 112v/112V Pos: standing >
Alarm bells sound, signalling an invasion!
< 24h/24H 112v/112V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'
< 24h/24H 112v/112V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 24h/24H 112v/112V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 24h/24H 112v/112V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 24h/24H 112v/112V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 24h/24H 112v/112V Pos: standing >
Alarm bells sound, signalling an invasion!
< 24h/24H 112v/112V Pos: standing >
Alarm bells sound, signalling an invasion!
< 24h/24H 112v/112V Pos: standing >
Autosaving...
< 24h/24H 112v/112V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'
< 24h/24H 112v/112V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
An elite guard looks vitalized.
The Ogre's Foot Inn
Obvious exits: -West -Down
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A large two-handed sword has been left here.
[5] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)
< 24h/24H 112v/112V Pos: standing >
< 24h/24H 112v/112V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'
< 24h/24H 112v/112V Pos: standing >
< 24h/24H 112v/112V Pos: standing >
< 24h/24H 112v/112V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'
< 24h/24H 112v/112V Pos: standing >
A tharnadian illusionist starts casting a spell.
< 24h/24H 112v/112V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.
< 24h/24H 112v/112V Pos: standing >
< 24h/24H 112v/112V Pos: standing >
< 24h/24H 112v/112V Pos: standing >
< 24h/24H 112v/112V Pos: standing >
< 24h/24H 112v/112V Pos: standing >
The receptionist starts to chant in a deep voice.
< 24h/24H 112v/112V Pos: standing >
Autosaving...
< 24h/24H 112v/112V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'
< 24h/24H 112v/112V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. for a price.'
< 24h/24H 112v/112V Pos: standing >
< 24h/24H 112v/112V Pos: standing >
< 24h/24H 112v/112V Pos: standing >
< 24h/24H 112v/112V Pos: standing >
< 24h/24H 112v/112V Pos: standing >
< 24h/24H 112v/112V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West -Down
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A large two-handed sword has been left here.
[5] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)
< 24h/24H 112v/112V Pos: standing >
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 24h/24H 111v/112V Pos: standing >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A shady looking mercenary stands here, eyeing you with open contempt.(Red Aura)
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A young man in leather armor seems to be patrolling the area.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
< 24h/24H 110v/112V Pos: standing >
Pardon?
< 24h/24H 110v/112V Pos: standing >
A shady mercenary says in common 'If you got a job for me, I'll get it done.'
A shady mercenary cracks his knuckles.
< 24h/24H 112v/112V Pos: standing >
Rago enters from the west.
< 24h/24H 112v/112V Pos: standing >
Rago leaves east.
< 24h/24H 112v/112V Pos: standing >
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
A few drops of fresh blood are scattered around the area.
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the area.
< 24h/24H 111v/112V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
Fresh blood covers everything in the area.
< 24h/24H 110v/112V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city. The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
< 24h/24H 109v/112V Pos: standing >
The Center of the Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. This part of the market is
the only place where you can walk without bumping into people. The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)
< 24h/24H 108v/112V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city. The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
Fresh blood covers everything in the area.
A wooden stall stands here, goods displayed upon its counter.
< 24h/24H 107v/112V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east of here. There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city. Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
< 24h/24H 106v/112V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -NorthD -East# -SouthD -West
Fresh blood splatters cover the area.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 24h/24H 106v/112V Pos: standing >
The iron seems to be closed.
< 24h/24H 106v/112V Pos: standing >
The iron seems to be closed.
< 24h/24H 106v/112V Pos: standing >
Ok.
< 24h/24H 108v/112V Pos: standing >
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
The corpse of a Human is lying here.
The guildhall of The Empire is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
Rago (Human)(medium) stands here.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 24h/24H 107v/112V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
Puddles of fresh blood cover the ground.
< 24h/24H 106v/112V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
Rago who is close by to your west.
An elite guard who is close by to your west.
A controller who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
A militia guard who is in the distance to your west.
< 24h/24H 106v/112V Pos: standing >
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
The corpse of a Human is lying here.
The guildhall of The Empire is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
Rago (Human)(medium) stands here.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 24h/24H 106v/112V Pos: standing >
You see nothing special about him.
Rago appears to be Human and is in awful condition.
He's medium in size.
< 24h/24H 112v/112V Pos: standing >
You say in common 'stabber?'
< 24h/24H 112v/112V Pos: standing >
It appears to be the corpse of Rago.
Nothing.
< 24h/24H 112v/112V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
The corpse of a Human is lying here.
The guildhall of The Empire is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
Rago (Human)(medium) stands here.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 24h/24H 112v/112V Pos: standing >
< 24h/24H 112v/112V Pos: standing >
Rago nods.
< 24h/24H 112v/112V Pos: standing >
You say in common 'what was it disgusied as?'
< 24h/24H 112v/112V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
The corpse of a Human is lying here.
The guildhall of The Empire is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
Rago (Human)(medium) stands here.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 24h/24H 112v/112V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your east.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
< 24h/24H 112v/112V Pos: standing >
Rago says in common 'some swarm of insects'
< 24h/24H 112v/112V Pos: standing >
< 24h/24H 112v/112V Pos: standing >
You stagger as a magic missile from a barbarian hunter hits you.
OUCH! That really did HURT!
You stagger as a magic missile from a barbarian hunter hits you.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
You only have time to notice a barbarian hunter uttering strange sounds before everything is dark.