<worn as a badge> an emblem of healing
<worn on head> the headdress of the Hammer
<worn around neck> some holy beads
<worn around neck> a silk scarf
<worn on body> an incomplete suit of chainmail of the elements (glowing)
<worn about body> some apprentice monk robes (illuminating)
<worn about waist> a deerskin belt
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on finger> an armageddon signet ring
<primary weapon> a stout oaken cudgel
<worn on legs> some well-crafted hardwood leg plates
A centaur guardsman stands here protecting the forest from invaders.
< 240h/240H 92v/101V Pos: standing >
.**.***^
..*.**^^M
.MM .*.**^MMM
.. *.*^^MMM
... *@^MMMMM
... *M^MMMMM
M^. *.MMMMMM
^^ .^MMMMM
M MMMMM
A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W
< 240h/240H 92v/101V Pos: standing >
.*.*
*.*^
. @.^M
. *M^M
*.M
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
< 240h/240H 92v/101V Pos: standing >
. .**.**
*. ..*.**^
**.MM .*.**^M
.... *.*^^M
^.... @*.^MMM
^.... *M^MMM
M^M^. *.MMMM
M^^^ .^MMM
M^M MMM
On the River Moria
Obvious exits: -N -E -S -W
< 240h/240H 93v/101V Pos: standing >
.. .**.*
**. ..*.**
***.MM .*.**^
..... *.*^^
^^....@ *.^MM
^^.... *M^MM
MM^M^. *.MMM
MM^^^ .^MM
MM^M MM
On the River Moria
Obvious exits: -N -E -S -W
< 240h/240H 93v/101V Pos: standing >
*.. .**.
***. ..*.*
.***.MM .*.**
...... *.*^
^^^...@ *.^M
M^^.... *M^M
MMM^M^. *.MM
MMM^^^ .^M
MMM^M M
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -N -E -S -W
< 240h/240H 93v/101V Pos: standing >
**.. .**
.***. ..*.
^.***.MM .*.*
^...... *.*
^^^^..@. *.^
MM^^.... *M^
MMMM^M^. *.M
MMMM^^^ .^
MMMM^M
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -N -E -S -W
< 240h/240H 93v/101V Pos: standing >
***.. .*
..***. ..*
^^.***.MM .*.
^^...... *.
M^^^^.@.. *.
MMM^^.... *M
MMMMM^M^. *.
MMMMM^^^ .
MMMMM^M
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -N -E -S -W
< 240h/240H 94v/101V Pos: standing >
****.. .
...***. ..
^^^.***.MM .*
M^^...... *
MM^^^^@... *
MMMM^^.... *
MMMMMM^M^. *
MMMMMM^^^
MMMMMM^M
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -N -E -S -W
< 240h/240H 94v/101V Pos: standing >
.****..
^...***. .
M^^^.***.MM .
MM^^......
MMM^^^@....
MMMMM^^....
MMMMMMM^M^.
MMMMMMM^^^
MMMMMMM^M
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W
< 240h/240H 94v/101V Pos: standing >
..****..
M^...***.
MM^^^.***.MM
MMM^^......
MMMM^^@^....
MMMMMM^^....
MMMMMMMM^M^.
MMMMMMMM^^^
MMMMMMMM^
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W
< 240h/240H 95v/101V Pos: standing >
...****..
MM^...***.
MMM^^^.***.MM
MMMM^^......
MMMMM^@^^....
MMMMMMM^^....
MMMMMMMMM^M^.
MMMMMMMMM^^
MMMMMMMMM
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W
< 240h/240H 95v/101V Pos: standing >
^...****.
MMM^...***.
MMMM^^^.***.M
MMMMM^^......
MMMMMM@^^^...
MMMMMMMM^^...
MMMMMMMMMM^M^
MMMMMMMMMM^
MMMMMMMMM
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W
< 240h/240H 95v/101V Pos: standing >
..******.
M^...****..
MMMM^...***.
MMMM^^^.***.M
MMMMM^@......
MMMMMM^^^^...
MMMMMMMM^^...
MMMMMMMMM^M
MMMMMMMMM
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W
< 240h/240H 95v/101V Pos: standing >
.******.M
^..******.
MM^...****..
MMMM^...***.
MMMM^^@.***.M
MMMMM^^......
MMMMMM^^^^...
MMMMMMM^^..
MMMMMMMM^
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W
< 240h/240H 96v/101V Pos: standing >
.*****^..
^.******.M
M^..******.
MM^...****..
MMMM^.@.***.
MMMM^^^.***.M
MMMMM^^......
MMMMM^^^^..
MMMMMM^^.
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -N -E -S -W
< 240h/240H 96v/101V Pos: standing >
*****
.MM****
...@***
M^...**
^^^.*
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W
< 240h/240H 96v/101V Pos: standing >
*******..
...*****^..
^^^.******.M
^M^..******.
MMM^..@****..
MMMMM^...***.
MMMMM^^^.***.
MMMMM^^....
MMMMM^^^^
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -N -E -S -W
< 240h/240H 96v/101V Pos: standing >
.*******.
....*****^.
^^^^.******.M
M^M^..******.
MMMM^.@.****.
MMMMMM^...***
MMMMMM^^^.***
MMMMMM^^...
MMMMMM^^^
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -N -E -S -W
< 240h/240H 97v/101V Pos: standing >
..*******
.....*****^
M^^^^.******.
^M^M^..******
^MMMM^@..****
^MMMMMM^...**
^MMMMMM^^^.**
MMMMMMM^^..
MMMMMMM^^
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -N -E -S -W
< 240h/240H 97v/101V Pos: standing >
...******
^.....*****
^M^^^^.******
M^M^M^..*****
M^MMMM@...***
^^MMMMMM^...*
M^MMMMMM^^^.*
^MMMMMMM^^.
^MMMMMMM^
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W
< 240h/240H 97v/101V Pos: standing >
*********
....*******
^^.....*****^
^M^^^^.******
M^M^M^@.*****
M^MMMM^...***
^^MMMMMM^...*
^MMMMMM^^^.
MMMMMMM^^
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -N -E -S -W
< 240h/240H 98v/101V Pos: standing >
*********
***********
.....*******.
^^.....*****^
^M^^^^@******
M^M^M^..*****
M^MMMM^...***
^MMMMMM^...
MMMMMM^^^
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -N -E -S -W
< 240h/240H 98v/101V Pos: standing >
*********
***********
......*******
^^^.....*****
^^M^^^@.*****
MM^M^M^..****
MM^MMMM^...**
^^MMMMMM^..
^MMMMMM^^
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W
< 240h/240H 98v/101V Pos: standing >
*********
.**********
.......******
^^^^.....****
M^^M^^@^.****
MMM^M^M^..***
MMM^MMMM^...*
D^^MMMMMM^.
M^MMMMMM^
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W
< 240h/240H 99v/101V Pos: standing >
*********
..*********
^.......*****
^^^^^.....***
^M^^M^@^^.***
MMMM^M^M^..**
MMMM^MMMM^...
^D^^MMMMMM^
MM^MMMMMM
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W
< 240h/240H 99v/101V Pos: standing >
*********
...********
^^.......****
M^^^^^.....**
M^M^^M@^^^.**
MMMMM^M^M^..*
MMMMM^MMMM^..
^^D^^MMMMMM
MMM^MMMMM
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W
< 240h/240H 99v/101V Pos: standing >
*********
....*******
^^^.......***
MM^^^^^.....*
MM^M^^@^^^^.*
MMMMMM^M^M^..
MMMMMM^MMMM^.
M^^D^^MMMMM
MMMM^MMMM
Lush Grasslands of a Temperate Valley
Obvious exits: -N -E -S -W
An elite elven guard keeps the inhabitants of this area safe.
< 240h/240H 99v/101V Pos: standing >
...******
^^.......**
MM^^^^^.....*
MM^M^^M^^^^.*
MMMMMM@M^M^..
MMMMMM^MMMM^.
MM^^D^^MMMMMM
MMMMM^MMMMM
^DMM^MMMM
A Dwarven-made Pass Through the Mountains of the Great Divide
Obvious exits: -N -E -S -W
< 240h/240H 100v/101V Pos: standing >
^.......*
M^^^^^.....
MM^M^^M^^^^.*
MMMMMM^M^M^..
MMMMMM@MMMM^.
MM^^D^^MMMMMM
MMMMMM^MMMMMM
M^DMM^MMMMM
MMMM^^MMM
A Dwarven-made Pass through the Mountains of the Great Divide
Obvious exits: -N -E -S -W
< 240h/240H 100v/101V Pos: standing >
^^^^^....
M^M^^M^^^^.
MMMMMM^M^M^..
MMMMMM^MMMM^.
MM^^D^@MMMMMM
MMMMMM^MMMMMM
MM^DMM^MMMMMM
MMMMM^^MMMM
^MM^^^MMM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 240h/240H 100v/101V Pos: standing >
M^^^^^...
MM^M^^M^^^^
MMMMMMM^M^M^.
MMMMMMM^MMMM^
MMM^^D@^MMMMM
MMMMMMM^MMMMM
MMM^DMM^MMMMM
^MMMMM^^MMM
.^MM^^^MM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 240h/240H 101v/101V Pos: standing >
MM^^^^^..
MMM^M^^M^^^
MMMMMMMM^M^M^
MMMMMMMM^MMMM
MMMM^^@^^MMMM
^MMMMMMM^MMMM
^MMM^DMM^MMMM
^^MMMMM^^MM
^.^MM^^^M
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A huge block of solid ice is here to the west.
An Orc (medium) La Resistance stands here.
An Orc (medium) La Resistance stands here.
An Orc (medium) La Resistance stands here.
A water elemental is here, flowing like a living current. (minion)
An Orc (medium) La Resistance stands here.
A tiny brown squirrel with a bushy tail is darting around the trees.
< 240h/240H 101v/101V Pos: standing >
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!
< 220h/240H 101v/101V Pos: standing >
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!
< 200h/240H 101v/101V Pos: standing >
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!
< 180h/240H 101v/101V Pos: standing >
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!
< 160h/240H 101v/101V Pos: standing >
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!
< 140h/240H 101v/101V Pos: standing >
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!
Someone gives an order to his followers.
A water elemental snaps into visibility.
You dodge a bash from a water elemental, who loses its balance and falls.
I'm afraid you aren't quite up to mounted combat.
You stop riding a cottontail rabbit.
You are knocked to the ground by a water elemental's mighty bash!
< 119h/240H 101v/101V Pos: sitting >
< T: Korka TP: sit TC: nasty wounds E: water kne EP: excellent >
You block a water elemental's lunge at you.
< 119h/240H 101v/101V Pos: sitting >
< T: Korka TP: sit TC: nasty wounds E: water kne EP: excellent >
You miss a water elemental.
< 119h/240H 101v/101V Pos: sitting >
< T: Korka TP: sit TC: nasty wounds E: water kne EP: excellent >
A water elemental just barely gets its shield up to block your attack.
< 119h/240H 101v/101V Pos: sitting >
< T: Korka TP: sit TC: nasty wounds E: water kne EP: excellent >
A water elemental's crush strikes you.
< 112h/240H 101v/101V Pos: sitting >
< T: Korka TP: sit TC: nasty wounds E: water kne EP: excellent >
You miss a water elemental.
< 112h/240H 101v/101V Pos: sitting >
< T: Korka TP: sit TC: nasty wounds E: water kne EP: excellent >
A water elemental's crude crush strikes you.
A water elemental misses you.
< 105h/240H 101v/101V Pos: sitting >
< T: Korka TP: sit TC: nasty wounds E: water kne EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 105h/240H 101v/101V Pos: sitting >
< T: Korka TP: sit TC: nasty wounds E: water kne EP: excellent >
You clamber to your feet.
< 105h/240H 101v/101V Pos: standing >
< T: Korka TP: sta TC: nasty wounds E: water kne EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 105h/240H 101v/101V Pos: standing >
< T: Korka TP: sta TC: nasty wounds E: water kne EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 105h/240H 101v/101V Pos: standing >
< T: Korka TP: sta TC: nasty wounds E: water kne EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 105h/240H 101v/101V Pos: standing >
< T: Korka TP: sta TC: nasty wounds E: water kne EP: excellent >
You attempt to flee...
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!
PANIC! You couldn't escape!
< 85h/240H 101v/101V Pos: standing >
< T: Korka TP: sta TC: nasty wounds E: water kne EP: excellent >
Your improved dexterity grants you an additional attack!
A water elemental just barely gets its shield up to block your attack.
You miss a water elemental.
You are already standing.
< 85h/240H 101v/101V Pos: standing >
< T: Korka TP: sta TC: nasty wounds E: water kne EP: excellent >
You attempt to flee...
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!
PANIC! You couldn't escape!
< 65h/240H 101v/101V Pos: standing >
< T: Korka TP: sta TC:pretty hurt E: water kne EP: excellent >
You attempt to flee...
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!
PANIC! You couldn't escape!
< 45h/240H 101v/101V Pos: standing >
< T: Korka TP: sta TC:pretty hurt E: water kne EP: excellent >
You attempt to flee...
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!
PANIC! You couldn't escape!
< 25h/240H 101v/101V Pos: standing >
< T: Korka TP: sta TC: awful E: water kne EP: excellent >
You attempt to flee...
M^^^^^...
MM^M^M.^^^^
MMMMMMM^M^M^.
MMMMMMM^MMMM^
MMM^^D@^MMMMM
MMMMMMM^MMMMM
MMM^DMM^MMMMM
^MMMMM^^MMM
.^MM^^^MM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
You flee eastward!
< 25h/240H 69v/101V Pos: standing >
You attempt to flee...
MM^^^^^..
MMM^M^M.^^^
MMMMMMMM^M^M^
MMMMMMMM^MMMM
MMMM^^@^^MMMM
^MMMMMMM^MMMM
^MMM^DMM^MMMM
^^MMMMM^^MM
^.^MM^^^M
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
A huge block of solid ice is here to the west.
A cotton tail rabbit hops around the forest.
An Orc (medium) La Resistance stands here.
A water elemental crouches in mid-air here. (minion)
An Orc (medium) La Resistance stands here.
An Orc (medium) La Resistance stands here.
A water elemental is here, flowing like a living current. (minion)
An Orc (medium) La Resistance stands here.
A tiny brown squirrel with a bushy tail is darting around the trees.
You flee westward!
< 25h/240H 38v/101V Pos: standing >
A water elemental rises to its feet.
A water elemental recognizes you, and charges to attack!
You wish that your wounds would stop BLEEDING so much!
You are knocked to the ground by a water elemental's mighty bash!
< 24h/240H 38v/101V Pos: sitting >
< T: Korka TP: sit TC: awful E: water sta EP: excellent >
A water elemental's decent slash strikes you hard.
You wish that your wounds would stop BLEEDING so much!
A water elemental's weak slash strikes you.
You wish that your wounds would stop BLEEDING so much!
< 20h/240H 38v/101V Pos: sitting >
< T: Korka TP: sit TC: awful E: water sta EP: excellent >
Your improved dexterity grants you an additional attack!
A water elemental parries your futile lunge at it.
< 20h/240H 38v/101V Pos: sitting >
< T: Korka TP: sit TC: awful E: water sta EP: excellent >
Someone gives an order to his followers.
You dodge a bash from a water elemental, who loses its balance and falls.
< 20h/240H 38v/101V Pos: sitting >
< T: Korka TP: sit TC: awful E: water sta EP: excellent >
A water elemental's decent slash strikes you hard.
You wish that your wounds would stop BLEEDING so much!
A water elemental misses you.
< 17h/240H 38v/101V Pos: sitting >
< T: Korka TP: sit TC: awful E: water sta EP: excellent >
Your improved dexterity grants you an additional attack!
A water elemental parries your futile lunge at it.
< 17h/240H 38v/101V Pos: sitting >
< T: Korka TP: sit TC: awful E: water sta EP: excellent >
An Orc snaps into visibility.
< 17h/240H 38v/101V Pos: sitting >
< T: Korka TP: sit TC: awful E: water sta EP: excellent >
A water elemental's slash strikes you.
You wish that your wounds would stop BLEEDING so much!
A water elemental's fine slash seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
< 11h/240H 38v/101V Pos: sitting >
< T: Korka TP: sit TC: awful E: water sta EP: excellent >
An Orc completes his spell...
An Orc utters the word 'aqueuwwarahz'
A bubbling spray of goo spews from an Orc striking you full on!
Your spiked gold heater shield from the Twin Towers melted corroded by the acid.
Your pair of wormskin boots melted corroded by the acid.