<floating about head>a dark yellow ioun stone[214h 20m 46s]
<worn as a badge> a frost dragon's eye (glowing)
<worn on head> the winged crown of the demon thieves bearing the soul of Nib (magic)
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> an emerald nose ring [superior] (magic)
<worn in ear> a dangling chain crucifix of health (glowing)
<worn on face> the mask of death of endurance
<worn around neck> a necklace of dangling bones and relics of damage (magic) (humming) [86%]
<worn around neck> a gory string of cyclops eyes of endurance (magic)
<worn on body> the platemail of the DragonLord (magic)[214h 20m 46s]
<worn about body> a long, flowing cape of hellfire (magic) (glowing)
<worn on back> a double-buckled Alatorin backpack
<worn as quiver> a marksman's quiver of damage (magic)
<worn about waist> a belt of dangling rat and bat skulls of endurance (magic) [82%]
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' [superior] (magic)
<attached to belt> a glowing azure potion (magic) (glowing)
<attached to belt> an intricate hourglass running in reverse [superior] (invis) (magic)
<worn on arms> a shoulder drape of emerald dragonscale [poor] (magic)
<worn around wrist> the bracer of Uz's alliance of endurance
<worn around wrist> the bracer of Uz's alliance of negativity [superior] made by Rukkus
<worn on hands> a pair of hazy green gloves of dexterity (magic) (glowing)
<worn on finger> Zorobabi's circular stone ring of health
<worn on finger> Zorobabi's circular stone ring of agility
<wielding twohanded> the holy flamberge of the efreeti (magic) (glowing)[214h 20m 46s]
<worn on legs> greaves of cracked bluestone of wisdom (glowing)
<worn on feet> the boots of inertia (magic) (glowing)[214h 20m 46s]
^^.....******
^^^.....*****
^.^^....***
.......**
< 1288h/1288H 182v/182V Pos: standing >
You follow a huge boar.
.^.^.....
++M++++M++M
^..........^^
.^.^..***....
..^..*@****..
^.....*******
^^.....******
.^^....****
......***
A Dark and Dense Forest of Pine
Obvious exits: -North -East -South -West
A huge boar charges through here, squeeling viciously.(Illusion)(Red Aura)
< 1288h/1288H 180v/182V Pos: standing >
.^.^.....
++M++++M++M
^..........^^
.^.^..***....
..^..*@****..
^.....*******
^^.....******
.^^....****
......***
You follow a huge boar.
^.^......
+M++++M++M+
..........^^^
^.^..***.....
.^..**@***...
.....********
^.....*******
^^....*****
.....****
A Dark and Dense Forest of Pine
Obvious exits: -North -East -South -West
A huge boar charges through here, squeeling viciously.(Illusion)(Red Aura)
< 1288h/1288H 178v/182V Pos: standing >
^.^......
+M++++M++M+
..........^^^
^.^..***.....
.^..**@***...
.....********
^.....*******
^^....*****
.....****
You follow a huge boar.
.^.......
M++++M++M++
.........^^^.
.^..***......
^..***@**....
....********.
.....********
^....*****M
....*****
A Dark and Dense Forest of Pine
Obvious exits: -North -East -South -West
A huge boar charges through here, squeeling viciously.(Illusion)(Red Aura)
< 1288h/1288H 176v/182V Pos: standing >
.^.......
M++++M++M++
.........^^^.
.^..***......
^..***@**....
....********.
.....********
^....*****M
....*****
< 1288h/1288H 178v/182V Pos: standing >
.^.......
M++++M+++M+
.........^^^.
.^..***......
^..***@**....
....********.
.....********
^....*****M
....*****
< 1288h/1288H 182v/182V Pos: standing >
A faint hum can be heard from the holy flamberge of the efreeti you are carrying.
.^.......
+M+++M+++M+
.........^^^.
.^..***......
^..***@**....
....********.
.....********
^....*****M
....*****
< 1288h/1288H 182v/182V Pos: standing >
< 1288h/1288H 182v/182V Pos: standing >
.^.......
+M+++M++++M
.........^^^.
.^..***......
^..***@**....
....********.
.....********
^....*****M
....*****
< 1288h/1288H 182v/182V Pos: standing >
.^.......
++M++M++++M
.........^^^.
.^..***......
^..***@**....
....********.
.....********
^....*****M
....*****
< 1288h/1288H 182v/182V Pos: standing >
< 1288h/1288H 182v/182V Pos: standing >
.^.......
++M++M+++++
.........^^^.
.^..***......
^..***@**....
....********.
.....********
^....*****M
....*****
< 1288h/1288H 182v/182V Pos: standing >
.^.......
+++M+M+++++
.........^^^.
.^..***......
^..***@**....
....********.
.....********
^....*****M
....*****
< 1288h/1288H 182v/182V Pos: standing >
< 1288h/1288H 182v/182V Pos: standing >
.^.......
++++MM+++++
.........^^^.
.^..***......
^..***@**....
....********.
.....********
^....*****M
....*****
< 1288h/1288H 182v/182V Pos: standing >
.^.......
++++MM++++M
.........^^^.
.^..***......
^..***@**....
....********.
.....********
^....*****M
....*****
A huge boar sneaks west.
You follow a huge boar.
^.^......
+++++MM++++
..........^^^
^.^..***.....
.^..**@***...
.....********
^.....*******
^^....*****
.....****
A Dark and Dense Forest of Pine
Obvious exits: -North -East -South -West
A huge boar charges through here, squeeling viciously.(Illusion)(Red Aura)
< 1288h/1288H 180v/182V Pos: standing >
^.^......
+++++MM++++
..........^^^
^.^..***.....
.^..**@***...
.....********
^.....*******
^^....*****
.....****
A huge boar sneaks west.
You follow a huge boar.
.^.^.....
++++++MM+++
^..........^^
.^.^..***....
..^..*@****..
^.....*******
^^.....******
.^^....****
......***
A Dark and Dense Forest of Pine
Obvious exits: -North -East -South -West
A huge boar charges through here, squeeling viciously.(Illusion)(Red Aura)
< 1288h/1288H 178v/182V Pos: standing >
.^.^.....
++++++MM+++
^..........^^
.^.^..***....
..^..*@****..
^.....*******
^^.....******
.^^....****
......***
A huge boar sneaks west.
You follow a huge boar.
^.^.^....
M++++++MM++
^^..........^
^.^.^..***...
^..^..@*****.
^^.....******
^^^.....*****
^.^^....***
.......**
A Dark and Dense Forest of Pine
Obvious exits: -North -East -South -West
A huge boar charges through here, squeeling viciously.(Illusion)(Red Aura)
< 1288h/1288H 176v/182V Pos: standing >
^.^.^....
M++++++MM++
^^..........^
^.^.^..***...
^..^..@*****.
^^.....******
^^^.....*****
^.^^....***
.......**
A huge boar sneaks west.
You follow a huge boar.
^^.^.^...
MM++++++MM+
^^^..........
^^.^.^..***..
^^..^.@******
^^^.....*****
M^^^.....****
^^.^^....**
^.......*
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
A huge boar charges through here, squeeling viciously.(Illusion)(Red Aura)
< 1288h/1288H 176v/182V Pos: standing >
^^.^.^...
MM++++++MM+
^^^..........
^^.^.^..***..
^^..^.@******
^^^.....*****
M^^^.....****
^^.^^....**
^.......*
A huge boar sneaks west.
You follow a huge boar.
.^^.^.^..
^MM++++++MM
M^^^.........
M^^.^.^..***.
M^^..^@.*****
M^^^.....****
MM^^^.....***
M^^.^^....*
M^.......
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
A huge boar charges through here, squeeling viciously.(Illusion)(Red Aura)
< 1288h/1288H 176v/182V Pos: standing >
.^^.^.^..
^MM++++++MM
M^^^.........
M^^.^.^..***.
M^^..^@.*****
M^^^.....****
MM^^^.....***
M^^.^^....*
M^.......
A huge boar sneaks west.
You follow a huge boar.
^.^^.^.^.
M^MM++++++M
MM^^^........
MM^^.^.^..***
MM^^..@..****
MM^^^.....***
MMM^^^.....**
MM^^.^^....
MM^......
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
A huge boar charges through here, squeeling viciously.(Illusion)(Red Aura)
< 1288h/1288H 176v/182V Pos: standing >
^.^^.^.^.
M^MM+++++++
MM^^^........
MM^^.^.^..***
MM^^..@..****
MM^^^.....***
MMM^^^.....**
MM^^.^^....
MM^......
< 1288h/1288H 179v/182V Pos: standing >
< 1288h/1288H 181v/182V Pos: standing >
A huge boar sneaks west.
You follow a huge boar.
M^.^^.^.^
MM^MM++++++
MMM^^^.......
MMM^^.^.^..**
MMM^^.@^..***
MM^^^.....**
MMM^^^.....*
MM^^.^^...
MMM^.....
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
A huge boar charges through here, squeeling viciously.(Illusion)(Red Aura)
< 1288h/1288H 180v/182V Pos: standing >
M^.^^.^.^
MM^MM++++++
MMM^^^.......
MMM^^.^.^..**
MMM^^.@^..***
MM^^^.....**
MMM^^^.....*
MM^^.^^...
MMM^.....
You quickly scan the area.
You see nothing.
You follow a huge boar.
M^.^^MMMM
MM^.^^.^.^.
MMM^MM+++++++
MMM^^^.......
MMM^^.@.^..**
MMM^^..^..***
MM^^^.....**
MMM^^^.....
MM^^.^^..
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
A huge boar charges through here, squeeling viciously.(Illusion)(Red Aura)
< 1288h/1288H 178v/182V Pos: standing >
M^.^^MMMM
MM^.^^.^.^.
MMM^MM+++++++
MMM^^^.......
MMM^^.@.^..**
MMM^^..^..***
MM^^^.....**
MMM^^^.....
MM^^.^^..
You quickly scan the area.
You see nothing.
< 1288h/1288H 178v/182V Pos: standing >
You quickly scan the area.
A reddish colored squirrel who is close by to your west.
< 1288h/1288H 182v/182V Pos: standing >
You quickly scan the area.
A reddish colored squirrel who is close by to your west.
< 1288h/1288H 182v/182V Pos: standing >
You quickly scan the area.
You see nothing.
< 1288h/1288H 182v/182V Pos: standing >
A huge boar sneaks north.
You follow a huge boar.
M^^^^.MMM
MM^.^^MMMMM
MMM^.^^.^.^..
MMM^MM+++++++
MMM^^^@......
MMM^^.^.^..**
MMM^^..^..***
MM^^^.....*
MM^^^....
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
A huge boar charges through here, squeeling viciously.(Illusion)(Red Aura)
< 1288h/1288H 180v/182V Pos: standing >
M^^^^.MMM
MM^.^^MMMMM
MMM^.^^.^.^..
MMM^MM+++++++
MMM^^^@......
MMM^^.^.^..**
MMM^^..^..***
MM^^^.....*
MM^^^....
You follow a huge boar.
MM^..^^^^
MM^^^^.MMMM
MMM^.^^MMMMM.
MMM^.^^.^.^..
MMM^MM@++++++
MMM^^^.......
MMM^^.^.^..**
MM^^..^..**
M^^^.....
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
A huge boar charges through here, squeeling viciously.(Illusion)(Red Aura)
< 1288h/1288H 178v/182V Pos: standing >
MM^..^^^^
MM^^^^.MMMM
MMM^.^^MMMMM.
MMM^.^^.^.^..
MMM^MM@++++++
MMM^^^.......
MMM^^.^.^..**
MM^^..^..**
M^^^.....
You quickly scan the area.
You see nothing.
A huge boar sneaks north.
You follow a huge boar.
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: In Front of the Massive Iron Gate of the Bailey
</map>
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: In Front of the Massive Iron Gate of the Bailey
</map>
In Front of the Massive Iron Gate of the Bailey
A gigantic gate stands here, allowing entrance into the bailey for those
who desire entrance. While open now, in times of war it is shut and doubly
barred, and an iron portcullis dropped behind to reinforce it from battering
rams. Archers are visible on platforms at the top of the palisade and
doubtless other surprises would await the unfortunate soul chosen to assualt
this castle.
Obvious exits: -North# -South
A huge boar charges through here, squeeling viciously.(Illusion)(Red Aura)
< 1288h/1288H 177v/182V Pos: standing >
You quickly scan the area.
You see nothing.
< 1288h/1288H 179v/182V Pos: standing >
You quickly scan the area.
You see nothing.
< 1288h/1288H 181v/182V Pos: standing >
A huge boar opens the gate.
< 1288h/1288H 182v/182V Pos: standing >
You quickly scan the area.
A Halfling who is a brief walk away to your north.
A tall longbowman who is a brief walk away to your north.
A burly quarrier who is in the distance to your north.
< 1288h/1288H 182v/182V Pos: standing >
You quickly scan the area.
A Halfling who is a brief walk away to your north.
A tall longbowman who is a brief walk away to your north.
A burly quarrier who is in the distance to your north.
< 1288h/1288H 182v/182V Pos: standing >
Bash who?
< 1288h/1288H 182v/182V Pos: standing >
You quickly scan the area.
A Halfling who is a brief walk away to your north.
A tall longbowman who is a brief walk away to your north.
A burly quarrier who is in the distance to your north.
< 1288h/1288H 182v/182V Pos: standing >
You quickly scan the area.
A Halfling who is a brief walk away to your north.
A tall longbowman who is a brief walk away to your north.
A burly quarrier who is in the distance to your north.
A huge boar sneaks north.
You follow a huge boar.
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Customs and Tariff Station at the Front Gate of the Bailey
</map>
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Customs and Tariff Station at the Front Gate of the Bailey
</map>
A Customs and Tariff Station at the Front Gate of the Bailey
All merchants incoming or outgoing from the bailey are required by law to
stop here and submit to search. While smuggling of goods is generally not
a problem, the prevention of spies infiltrating the bailey, or even the keep
itself is not taken lightly. The station also makes a fair profit from the
tariffs and duties imposed on the passing merchants.
Obvious exits: -North -East -South -West
A huge boar charges through here, squeeling viciously.(Illusion)(Red Aura)
< 1288h/1288H 180v/182V Pos: standing >
You follow a huge boar.
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Southern Half of the Main Avenue Through the Bailey
</map>
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Southern Half of the Main Avenue Through the Bailey
</map>
Along the Southern Half of the Main Avenue Through the Bailey
The main avenue starts its long stretch through the bailey at the
southern end, passing the marshalling grounds on the left and the gallows
courtyard on the right. The road itself is constructed of thick cobblestone
much more durable and long lasting than the common gravel or dirt roads in
use for the roads around the inside perimeter of the palisade.
Obvious exits: -North -East -South -West
A huge boar charges through here, squeeling viciously.(Illusion)(Red Aura)
< 1288h/1288H 179v/182V Pos: standing >
Bash who?
< 1288h/1288H 181v/182V Pos: standing >
Bash who?
< 1288h/1288H 182v/182V Pos: standing >
Bash who?
< 1288h/1288H 182v/182V Pos: standing >
Bash who?
A huge boar sneaks north.
You follow a huge boar.
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Southern Half of the Main Avenue Through the Bailey
</map>
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Southern Half of the Main Avenue Through the Bailey
</map>
Along the Southern Half of the Main Avenue Through the Bailey
The atmosphere about the main avenue at this point seems murkier and
hazier than the rest of the street, and this is due to the apothecary
nearby. Strange aromas and interesting flashes of light come from the
direction of the store, and the air itself tingles with energy. Strangely
enough, no rails are available for one to tie a horse to.
Obvious exits: -North -East -South
A few drops of fresh blood are scattered around the area.
The corpse of an imposing man-at-arms is lying here.
A huge boar charges through here, squeeling viciously.(Illusion)(Red Aura)
A Halfling (small) Legionary of The Empire stands in mid-air here, fighting a tall longbowman. (casting) (Gold Aura)
A tall longbowman stands here, fighting a Halfling.
< 1288h/1288H 181v/182V Pos: standing >
You snap into visibility.
You feel unholy power coursing through your limbs!
[Damage: 1 ] Your bash knocks a Halfling to the ground!
A huge boar starts casting an offensive spell.
< 1288h/1288H 181v/182V Pos: standing >
< T: longbowman TP: sta TC: few wounds E: A Halfling sit EP: few scratches >
A Halfling stops invoking abruptly!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
A Halfling blocks your futile lunge at him.
A Halfling blocks your futile lunge at him.
You snap into visibility.
[Damage: 19 ] -=[Your impressive slash strikes a Halfling.]=-
[Damage: 10 ] -=[Your fine slash wounds a Halfling.]=-
[Damage: 20 ] -=[Your impressive slash strikes a Halfling.]=-
[Damage: 23 ] -=[Your impressive slash strikes a Halfling.]=-
< 1389h/1288H 181v/182V Pos: standing >
< T: longbowman TP: sta TC: few wounds E: A Halfling sit EP: small wounds >
A tall longbowman's punch strikes a Halfling.
A Halfling blocks a tall longbowman's lunge at him.
A tall longbowman misses a kick at a Halfling due to his small size.
< 1389h/1288H 181v/182V Pos: standing >
< T: longbowman TP: sta TC: few wounds E: A Halfling sit EP: small wounds >
A huge boar completes his spell...
A huge boar utters the word 'pawwzf'
A huge boar creates a hammer out of thin air that smashes into a Halfling, bits of flesh and bone fly everywhere!
< 1389h/1288H 181v/182V Pos: standing >
< T: longbowman TP: sta TC: few wounds E: A Halfling sit EP: few wounds >
A Halfling misses a tall longbowman.
A huge boar starts casting an offensive spell.
< 1389h/1288H 181v/182V Pos: standing >
< T: longbowman TP: sta TC: few wounds E: A Halfling sit EP: few wounds >
A huge boar completes his spell...
A huge boar utters the word 'pawwzf'
A huge boar creates a hammer out of thin air that smashes into a Halfling, bits of flesh and bone fly everywhere!
< 1389h/1288H 181v/182V Pos: standing >
< T: longbowman TP: sta TC: few wounds E: A Halfling sit EP: pretty hurt >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You score a DEVASTATING HIT!!!!!
You snap into visibility.
[Damage: 72 ] -=[Your slash causes a Halfling to grimace in pain.]=-
[Damage: 23 ] -=[Your impressive slash enshrouds a Halfling in a mist of blood.]=-
[Damage: 12 ] -=[Your fine slash enshrouds a Halfling in a mist of blood.]=-
You score a DEVASTATING HIT!!!!!
[Damage: 70 ] You beautifully slash a Halfling into two parts - both dead.
A Halfling's jeweled crystal gloves was completely destroyed by the massive blow!
A Halfling's diabolical ruby cap was completely destroyed by the massive blow!
A Halfling's shimmering cured leather signet was completely destroyed by the massive blow!
A Halfling is dead! R.I.P.
You receive your share of experience.