The death of [41 Shadowmage] Darg (Gnome)

in The Room of Sorcerers

from the perspective of [41 Shadowmage] Darg (Gnome)

<worn on head>       a dark dragonscale hat
<worn in ear>        a superior clay earring
<worn in ear>        a shiny golden earring of the ancients [poor]
<worn around neck>   a fine obsidian necklace
<worn around neck>   a bloody dragonscale gorget
<worn on body>       a jeweled dragonscale tunic
<worn about waist>   a dented limestone girth
<worn on arms>       some twined gem vambraces
<worn around wrist>  a cracked crystal bracelet
<worn around wrist>  a bloody electrum bracelet
<worn on hands>      some bloody crystal claws
<worn on finger>     a silver ring encrusted with a black sapphire (humming)
<worn on finger>     a dark blue ring
<held>               a quill
<held>               a dark magical tome (glowing) (illuminating)
<worn on legs>       some knight's emerald pants
<worn on feet>       some glowing ruby boots

An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 324h/324H 123v/123V Pos: standing >
 
   ****+****    
   ..**+*****   
    D**M*.*..^  
     **+*....^  
    ^**@.^.^.^  
    +++DM...^^  
    **....^^^M  
     ..^D^^MM   
      ..^^^M    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 324h/324H 123v/123V Pos: standing >
 
   ..**+****    
    D**M*.*..   
     **+*....^  
    ^**+.^.^.^  
    +++@M...^^  
    **....^^^M  
     ..^D^^MMM  
      ..^^^MM   
     ^^.^MMM    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
A blue dracolich is here, with flesh hanging off its rotting bones.
A black dracolich is here, with flesh hanging off its rotting bones.
A green dracolich is here, with flesh hanging off its rotting bones.
A decrepit old human man moves through the area, undead minions in tow.

< 324h/324H 123v/123V Pos: standing >
 
    ..**+***    
     D**M*.*.   
 ^    **+*....  
 ^   ^**+.^.^.  
     ++@DM...^  
     **....^^^  
      ..^D^^MM  
       ..^^^M   
      ^^.^MM    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 324h/324H 123v/123V Pos: standing >
 
   . ..**M**    
  .   D**+*.*   
 .^    **+*...  
 ^^   ^**+.^.^  
 ^    +@+DM...  
      **....^^  
       ..^D^^M  
        ..^^^   
       ^^.^M    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 324h/324H 123v/123V Pos: standing >
 
   .. ..**M*    
  ..   D**+*.   
 ..^    **+*..  
 .^^   ^**+.^.  
 ^^    @++DM..  
       **....^  
        ..^D^^  
         ..^^   
        ^^.^    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 324h/324H 123v/123V Pos: standing >
A Smooth Pathway
   The noise and bustle of the city can already be heard from here, the
great, massive gates lie just north, entering onto the great market. Tall
buildings and towers have been erected, visible even when the city gates
are closed - a rare occasion, as all are welcome in this merchant city.
Far ahead, the great towers of the palace can be seen, its tall towers
extending towards the sky.  The gates are north, while the path away from
the city continue south.
Obvious exits: -North -South

< 324h/324H 123v/123V Pos: standing >
The Massive Gates Before The City of Torrhan
   The noise and bustle of the city can already be heard from here, even
when the massive, iron gates are closed.  Tall buildings and towers are
visible over the stone walls and the smell of freshly baked bread and
fresh fruits wafts through here.  Far ahead the great palace of the King
are visible, its tall towers extending towards the sky.  Despite the
greatness of this city, an unsual, uneasy feeling can be felt here, as if
something has been lost here.  The massive gates lead into the main market
of Torrhan, while a smooth stone path leads away from the city.
Obvious exits: -North -South
An old sailor looks uneasy on land here.
An elven woman shops around town here.

< 324h/324H 123v/123V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies north, while the gates to
the city are south.
Obvious exits: -North -East -South -West
An old sailor looks uneasy on land here.

< 324h/324H 123v/123V Pos: standing >
The Market Square
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  An assortment of people can be found here -
dwarves, elves, humans, halflings, gnomes.  Sailors and merchants push
their way through busily, attempting to reach their destination. Despite
the bustle of the city, though, a sense of uneasiness settles upon you.
On closer inspection, many of the stands appear to be empty and falling
apart, many of the buildings have begun to look unkept, dirty, or simply
abandoned.  This same market only a year ago would have seen triple the
number of people that fill it now.  The air is mixed with the salty scent
of the sea.  The great towers of the palace are visible to the north,
the docks and other shops line the street west, and a great school can
be seen towards the forest that lies east.
Obvious exits: -North -East -South -West
A huge finely crafted fountain stands here.

< 324h/324H 123v/123V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies south.
Obvious exits: -North -East -South -West
A young girl runs around here carelessly.

< 324h/324H 123v/123V Pos: standing >
Talerenn Way
   Talerenn Way branches off from the market here, leading north.
Quaint little houses line the busy street, full of those making
their way towards the market or on some chore.  A few can still be
found here and there.  The noise of the market is audible to the
south, while the inn lies just to the east.  The great towers of the
palace are visible to the north.
Obvious exits: -North -East -South

< 324h/324H 123v/123V Pos: standing >
Talerenn Way
   Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about.  While small shops can still be seen along this
street, it's mainly taken up by houses.  The inn can be seen just
towards the south of here, while the market extends even further to
the south.  An intersection is visible just towards the north, the
tall towers of the palace visible in that direction.
Obvious exits: -North -South
A small rabbit is here, hopping through the grass.

< 324h/324H 123v/123V Pos: standing >
Talerenn and Chipane Intersection
   Talerenn Way and Chipane Street intersect here.  The bustle at this
intersection is at an all time high compared to the rest of the city,
filled with people making their way from the palace, market, or from the
ajoining streets.  Chipane lies both east and west from here, a more
residential area, while Talerenn joins the palace gates with the entrance
to the city.
Obvious exits: -North -East -South -West

< 324h/324H 123v/123V Pos: standing >
Talerenn Way
   Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about.  While small shops can still be seen along this
street, it's mainly taken up by houses.  Talerenn intersects just to
the south of here, while the tall towers of the palace are visible
to the north.
Obvious exits: -North -South
A young member of the city guard strolls by here.
A man with an insane spark in his eye darts about.

< 324h/324H 123v/123V Pos: standing >
Talerenn Way
   Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about.  While small shops can still be seen along this
street, it's mainly taken up by houses.  Talerenn intersects just to
the south of here, while the tall towers of the palace are visible
to the north.  A small shop lies to the east.
Obvious exits: -North -East# -South

< 324h/324H 123v/123V Pos: standing >
Talerenn Way
   Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about.  While small shops can still be seen along this
street, it's mainly taken up by houses.  Talerenn continues southward
from here, towards more shops and houses, while the tall towers of
the palace are visible to the north.
Obvious exits: -North -South
An old sailor looks uneasy on land here.

< 324h/324H 123v/123V Pos: standing >
Talerenn Way
   The palace stands tall just to the north, the two gleaming towers
extending high into the sky.  Two huge gates of iron enclose the palace,
keeping the unwanted out, while the stone walls stretch far to the east
and west.  Many visitors to the city stop here, wanting a closer look
at the palace itself, crowded by the guards and merchants and others
awaiting entry into the gates.  Talerenn Way continues southward towards
a large intersection, while two smaller watchtowers stand opposite each
other along this stretch of the street.
Obvious exits: -North -East# -South -West#

< 324h/324H 123v/123V Pos: standing >
The door seems to be closed.

< 324h/324H 123v/123V Pos: standing >
Talerenn Way
   Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about.  While small shops can still be seen along this
street, it's mainly taken up by houses.  Talerenn continues southward
from here, towards more shops and houses, while the tall towers of
the palace are visible to the north.
Obvious exits: -North -South
An old sailor looks uneasy on land here.

< 324h/324H 123v/123V Pos: standing >
Talerenn Way
   Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about.  While small shops can still be seen along this
street, it's mainly taken up by houses.  Talerenn intersects just to
the south of here, while the tall towers of the palace are visible
to the north.  A small shop lies to the east.
Obvious exits: -North -East# -South

< 324h/324H 123v/123V Pos: standing >
The door seems to be closed.

< 324h/324H 123v/123V Pos: standing >
Talerenn Way
   Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about.  While small shops can still be seen along this
street, it's mainly taken up by houses.  Talerenn intersects just to
the south of here, while the tall towers of the palace are visible
to the north.
Obvious exits: -North -South
A young member of the city guard strolls by here.
A man with an insane spark in his eye darts about.

< 324h/324H 123v/123V Pos: standing >
Alas, you cannot go that way. . . .

< 324h/324H 123v/123V Pos: standing >
Talerenn and Chipane Intersection
   Talerenn Way and Chipane Street intersect here.  The bustle at this
intersection is at an all time high compared to the rest of the city,
filled with people making their way from the palace, market, or from the
ajoining streets.  Chipane lies both east and west from here, a more
residential area, while Talerenn joins the palace gates with the entrance
to the city.
Obvious exits: -North -East -South -West

< 324h/324H 123v/123V Pos: standing >
Chipane Street
   This street begins to look like a more residential area.  Small
middle-class houses line the street here although every few have been
turned into family-run small businesses.  Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it.  An intersection is seen to the west
and the street continues eastward.
Obvious exits: -East -West

< 324h/324H 123v/123V Pos: standing >
Chipane Street
   This street begins to look like a more residential area.  Small
middle-class houses line the street here although every few have been
turned into family-run small businesses.  Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it.  An intersection is seen to the west
and the street continues eastward.
Obvious exits: -North# -East -South# -West
A young member of the city guard strolls by here.

< 324h/324H 123v/123V Pos: standing >
Ok.

< 324h/324H 123v/123V Pos: standing >
A House of Stone
   The walls of this house are made of thick gray stone, cracks
evident here and there.  A stone fireplace covers the east
wall, warming the house during the night.  Wooden chairs, tables
and other furniture rests in its places.  A wooden door leads
out onto the street south.
Obvious exits: -South
A tiny gnome is stretched out, sound asleep.

< 324h/324H 123v/123V Pos: standing >
Ok.

< 324h/324H 123v/123V Pos: standing >
A House of Stone
Obvious exits: -South#
A tiny gnome is stretched out, sound asleep.

< 324h/324H 123v/123V Pos: standing >
You're too busy concentrating on staying on your mount to cast!

< 324h/324H 123v/123V Pos: standing >
You dismount the mount.

< 324h/324H 123v/123V Pos: standing >
You start chanting...

< 324h/324H 123v/123V Pos: standing >
Casting: bigbys clenched fist *

< 324h/324H 123v/123V Pos: standing >
Casting: bigbys clenched fist 

< 324h/324H 123v/123V Pos: standing >
You complete your spell...
Your spell disturbs a tiny gnome's beauty sleep!
[Damage: 202 ] Your giant fist of force causes a tiny gnome to stagger in agony!
-=[A tiny gnome's fine punch strikes you.]=-
[Damage:  3 ] A tiny gnome shivers from the unnatural cold as he hits you!
A tiny gnome clambers to his feet.

< 310h/324H 123v/123V Pos: standing >
< T: Darg TP: sta TC:few scratches E: gnome sta EP:  few wounds >
 You start chanting...

< 310h/324H 123v/123V Pos: standing >
< T: Darg TP: sta TC:few scratches E: gnome sta EP:  few wounds >
 Casting: bigbys clenched fist 

< 310h/324H 123v/123V Pos: standing >
< T: Darg TP: sta TC:few scratches E: gnome sta EP:  few wounds >
 You complete your spell...
[Damage: 203 ] Your giant fist of force causes a tiny gnome to stagger in agony!

< 310h/324H 123v/123V Pos: standing >
< T: Darg TP: sta TC:few scratches E: gnome sta EP:  nasty wounds >
 -=[A tiny gnome's punch strikes you.]=-
[Damage:  3 ] A tiny gnome shivers from the unnatural cold as he hits you!
-=[A tiny gnome's fine punch strikes you.]=-
[Damage:  3 ] A tiny gnome shivers from the unnatural cold as he hits you!
You suddenly see a tiny gnome's foot in your chest.
[Damage:  1 ] A tiny gnome shivers from the unnatural cold as he hits you!

< 272h/324H 123v/123V Pos: standing >
< T: Darg TP: sta TC: small wounds E: gnome sta EP:  nasty wounds >
 A tiny gnome dodges your futile attack.
You start chanting...

< 272h/324H 123v/123V Pos: standing >
< T: Darg TP: sta TC: small wounds E: gnome sta EP:  nasty wounds >
 Casting: bigbys clenched fist 

< 272h/324H 123v/123V Pos: standing >
< T: Darg TP: sta TC: small wounds E: gnome sta EP:  nasty wounds >
 You complete your spell...
[Damage: 199 ] Your giant fist of force causes a tiny gnome to stagger in agony!
-=[A tiny gnome's fine punch strikes you.]=-
[Damage:  3 ] A tiny gnome shivers from the unnatural cold as he hits you!
-=[A tiny gnome's weak punch wounds you.]=-
[Damage:  1 ] A tiny gnome shivers from the unnatural cold as he hits you!

< 251h/324H 123v/123V Pos: standing >
< T: Darg TP: sta TC: small wounds E: gnome sta EP:  awful >
 You miss a tiny gnome.
You start chanting...

< 251h/324H 123v/123V Pos: standing >
< T: Darg TP: sta TC: small wounds E: gnome sta EP:  awful >
 Casting: bigbys clenched fist *

< 251h/324H 123v/123V Pos: standing >
< T: Darg TP: sta TC: small wounds E: gnome sta EP:  awful >
 Casting: bigbys clenched fist 
-=[A tiny gnome's decent punch strikes you.]=-
[Damage:  2 ] A tiny gnome shivers from the unnatural cold as he hits you!
-=[A tiny gnome's crude punch strikes you.]=-
[Damage:  1 ] A tiny gnome shivers from the unnatural cold as he hits you!

< 233h/324H 123v/123V Pos: standing >
< T: Darg TP: sta TC: few wounds E: gnome sta EP:  awful >
 You complete your spell...
[Damage: 206 ] Your mighty fist smashes into a tiny gnome's body, killing him instantly!
A tiny gnome is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a tiny gnome.

< 233h/324H 123v/123V Pos: standing >
You are carrying: (2/11)
a large leather backpack
a quill

< 233h/324H 123v/123V Pos: standing >
It appears to be the corpse of a tiny gnome.
a few coins

< 233h/324H 123v/123V Pos: standing >
Hint: Some mobs are friendlier than others. Try 'ask <mob> hi' to get a quest started or look for clues in their description on what to ask them about.
You get a few coins from the corpse of a tiny gnome.
There were: 4 platinum coins, 18 gold coins. 

< 233h/324H 123v/123V Pos: standing >
Into what?

< 233h/324H 123v/123V Pos: standing >
Ok.
You put 4 platinum, 18 gold, 0 silver, and 0 copper coins into a large leather backpack.

< 233h/324H 123v/123V Pos: standing >
Experience till level: 12054122

< 233h/324H 123v/123V Pos: standing >
Pardon?

< 233h/324H 123v/123V Pos: standing >
Darg appears to be Gnome and has quite a few wounds.
He's small in size.
He is encased in killing ice!
He has little gills in his neck!


< 234h/324H 123v/123V Pos: standing >
Autosaving...

< 234h/324H 123v/123V Pos: standing >
You start chanting...

< 234h/324H 123v/123V Pos: standing >
You complete your spell...
You feel a strange shadowy mist cover your body.

< 234h/324H 123v/123V Pos: standing >
You start chanting...

< 235h/324H 123v/123V Pos: standing >
Casting: minor creation 

< 235h/324H 123v/123V Pos: standing >
You complete your spell...
Some iron rations suddenly appears.

< 235h/324H 123v/123V Pos: standing >
You get some iron rations.

< 235h/324H 123v/123V Pos: standing >
You eat the iron rations.

< 236h/324H 123v/123V Pos: standing >
You sit down and relax.

< 236h/324H 123v/123V Pos: sitting >
You have memorized the following spells:
( 8th circle)  1 - fly
               2 - immolate
( 7th circle)  1 - bigbys clenched fist
( 6th circle)  6 - fireball
( 5th circle)  4 - cone of cold
               2 - dimension door
               1 - coldshield
( 4th circle)  5 - lightning bolt
               1 - levitate
               2 - dispel magic
( 3rd circle)  4 - concealment
               5 - shocking grasp
( 2nd circle) 10 - chill touch
( 1st circle)  9 - magic missile

And you are currently memorizing the following spells:
    7 seconds:  ( 7th) bigbys clenched fist
   15 seconds:  ( 7th) bigbys clenched fist
   23 seconds:  ( 7th) bigbys clenched fist
   31 seconds:  ( 7th) bigbys clenched fist
   39 seconds:  ( 8th) shadow shield
   42 seconds:  ( 1st) minor creation

You can memorize 1 9th circle spell(s).
You continue your study.

< 236h/324H 123v/123V Pos: sitting >
You start meditating...

< 236h/324H 123v/123V Pos: sitting >
You are using:
<worn on head>       a dark dragonscale hat
<worn on eyes>       a shimmering emerald eyepatch from Abandoned Elven Homestead.
<worn in ear>        a superior clay earring
<worn in ear>        a shiny golden earring of the ancients [poor]
<worn on face>       a fanged ivory veil
<worn around neck>   a fine obsidian necklace
<worn around neck>   a bloody dragonscale gorget
<worn on body>       a jeweled dragonscale tunic
<worn about body>    some apprentice monk robes (illuminating)
<worn about waist>   a dented limestone girth
<worn on belt buckle>a dark magical tome (glowing) (illuminating)
<worn on arms>       some twined gem vambraces
<worn around wrist>  a cracked crystal bracelet
<worn around wrist>  a bloody electrum bracelet
<worn on hands>      some bloody crystal claws
<worn on finger>     a silver ring encrusted with a black sapphire (humming)
<worn on finger>     a dark blue ring
<held>               a rugged adventurers satchel (illuminating)
<held>               a glowing black tome with a bone splint spine (glowing)
<worn on legs>       some knight's emerald pants
<worn on feet>       some glowing ruby boots

< 239h/324H 123v/123V Pos: sitting >
You have finished memorizing bigbys clenched fist.

< 239h/324H 123v/123V Pos: sitting >
You have finished memorizing bigbys clenched fist.

< 241h/324H 123v/123V Pos: sitting >
You stop meditating.
You stop using a rugged adventurers satchel.

< 242h/323H 123v/123V Pos: sitting >
You stop using a glowing black tome with a bone splint spine.

< 243h/323H 123v/123V Pos: sitting >
You have finished memorizing bigbys clenched fist.

< 244h/323H 123v/123V Pos: sitting >
It contains the spells teleport, burning hands, chill touch, cone of cold, detect invisibility, minor creation, fireball, concealment, lightning bolt, magic missile, shocking grasp, sleep, strength, haste, farsee, minor globe of invulnerability, dimension door, wizard eye, ray of enfeeblement, bigbys clenched fist, levitate, detect magic, dispel magic, minor paralysis, slowness, infravision, fireshield, color spray, ice storm, acid blast, power word blind, power word stun, feeblemind, coldshield, improved invisibility, reveal true name, blink, agility and has 29 free pages.
You feel your skill in sorcerous spell knowledge improving.

< 244h/323H 123v/123V Pos: sitting >
You stop using a dark magical tome.

< 237h/313H 123v/123V Pos: sitting >
You hold a dark magical tome.
It glows brightly.

< 237h/313H 123v/123V Pos: sitting >
You have finished memorizing bigbys clenched fist.

< 247h/323H 123v/123V Pos: sitting >

< 249h/323H 123v/123V Pos: sitting >
a large leather backpack does not contain the quill.

< 249h/323H 123v/123V Pos: sitting >
You hold a quill.

< 250h/323H 123v/123V Pos: sitting >

< 250h/323H 123v/123V Pos: sitting >
A House of Stone
Obvious exits: -South#
Fresh blood splatters cover the area.
The corpse of a tiny gnome is lying here.
A sturdy looking mount is here, all saddled up and ready to ride.

< 250h/323H 123v/123V Pos: sitting >
You have finished memorizing shadow shield.

< 251h/323H 123v/123V Pos: sitting >

< 251h/323H 123v/123V Pos: sitting >
You have memorized the following spells:
( 8th circle)  1 - fly
               2 - immolate
               1 - shadow shield
( 7th circle)  5 - bigbys clenched fist
( 6th circle)  6 - fireball
( 5th circle)  4 - cone of cold
               2 - dimension door
               1 - coldshield
( 4th circle)  5 - lightning bolt
               1 - levitate
               2 - dispel magic
( 3rd circle)  4 - concealment
               5 - shocking grasp
( 2nd circle) 10 - chill touch
( 1st circle)  9 - magic missile

And you are currently memorizing the following spells:
    1 seconds:  ( 1st) minor creation

You can memorize 1 9th circle spell(s).

< 251h/323H 123v/123V Pos: sitting >

< 252h/323H 123v/123V Pos: sitting >

< 252h/323H 123v/123V Pos: sitting >
You have finished memorizing minor creation.
Your studies are complete.

< 252h/323H 123v/123V Pos: sitting >
Ok.

< 252h/323H 123v/123V Pos: sitting >
You clamber to your feet.

< 253h/323H 123v/123V Pos: standing >
It's already open!

< 254h/323H 123v/123V Pos: standing >
Chipane Street
   This street begins to look like a more residential area.  Small
middle-class houses line the street here although every few have been
turned into family-run small businesses.  Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it.  An intersection is seen to the west
and the street continues eastward.
Obvious exits: -North -East -South# -West
A young member of the city guard strolls by here.

< 254h/323H 122v/123V Pos: standing >
Chipane Street
   This street begins to look like a more residential area.  Small
middle-class houses line the street here although every few have been
turned into family-run small businesses.  Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it.  An intersection is seen to the west
and the street continues eastward.
Obvious exits: -East -West

< 254h/323H 121v/123V Pos: standing >
Talerenn and Chipane Intersection
   Talerenn Way and Chipane Street intersect here.  The bustle at this
intersection is at an all time high compared to the rest of the city,
filled with people making their way from the palace, market, or from the
ajoining streets.  Chipane lies both east and west from here, a more
residential area, while Talerenn joins the palace gates with the entrance
to the city.
Obvious exits: -North -East -South -West
A young member of the city guard strolls by here.

< 254h/323H 120v/123V Pos: standing >
Talerenn Way
   Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about.  While small shops can still be seen along this
street, it's mainly taken up by houses.  The inn can be seen just
towards the south of here, while the market extends even further to
the south.  An intersection is visible just towards the north, the
tall towers of the palace visible in that direction.
Obvious exits: -North -South
A man with an insane spark in his eye darts about.

< 255h/323H 120v/123V Pos: standing >
Talerenn Way
   Talerenn Way branches off from the market here, leading north.
Quaint little houses line the busy street, full of those making
their way towards the market or on some chore.  A few can still be
found here and there.  The noise of the market is audible to the
south, while the inn lies just to the east.  The great towers of the
palace are visible to the north.
Obvious exits: -North -East -South
A small rabbit is here, hopping through the grass.
A young girl runs around here carelessly.

< 255h/323H 120v/123V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies south.
Obvious exits: -North -East -South -West
A young member of the city guard strolls by here.

< 256h/323H 121v/123V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies southwest.
Obvious exits: -South -West
An elite member of the city guard patrols the streets.
A halfling stands here, smiling and showing you his fine fruit.

< 256h/323H 120v/123V Pos: standing >
Alas, you cannot go that way. . . .

< 256h/323H 120v/123V Pos: standing >
Alas, you cannot go that way. . . .

< 256h/323H 121v/123V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies west.
Obvious exits: -North -East -South -West

< 256h/323H 120v/123V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area, while a
small forest is east.
Obvious exits: -East -West
A young member of the city guard strolls by here.

< 256h/323H 120v/123V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -North# -East -South -West

< 256h/323H 120v/123V Pos: standing >
Ok.

< 256h/323H 122v/123V Pos: standing >
The Torrhan School of Knowledge
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up.  A large plaque
stands in the center of the room, demanding your attention.
Obvious exits: -North -East -South -West -Up

< 257h/323H 121v/123V Pos: standing >
Ok.

< 257h/323H 122v/123V Pos: standing >
A Short Hallway
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up and down.
Obvious exits: -North -East -West -Up -Down

< 257h/323H 121v/123V Pos: standing >
A Short Hallway
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up and down.
Obvious exits: -North -East -West -Up -Down

< 257h/323H 120v/123V Pos: standing >

< 257h/323H 121v/123V Pos: standing >
The Room of Sorcerers
   This room is large enough for only a few students to fit in at a time.
Some large windows look out onto the busy streets, the faint sounds of
the bustle outside filters in.  An assortment of equipment can be found
here to assist the masters in their teachings.  A large wooden door leads
back into the main halls of the tower.
Obvious exits: -West
The powerful sorcerer, Nirrel, practices his arcane magic.

< 257h/323H 120v/123V Pos: standing >
You sit down and relax.

< 258h/323H 122v/123V Pos: sitting >
Attempting to scribe 'electrical execution'...

< 259h/323H 123v/123V Pos: sitting >
You complete another page of the spell into your spellbook..

< 259h/323H 123v/123V Pos: sitting >
You complete another page of the spell into your spellbook..

< 259h/323H 123v/123V Pos: sitting >
You complete another page of the spell into your spellbook..

< 260h/323H 123v/123V Pos: sitting >
You complete another page of the spell into your spellbook..
Hint: Fireshield makes you less vulnerable to fire attacks but you will suffer more from cold. Coldshield works in an opposite way.

< 260h/323H 123v/123V Pos: sitting >
You complete another page of the spell into your spellbook..

< 260h/323H 123v/123V Pos: sitting >
You complete another page of the spell into your spellbook..

< 261h/323H 123v/123V Pos: sitting >
You complete another page of the spell into your spellbook..

< 261h/323H 123v/123V Pos: sitting >
You complete another page of the spell into your spellbook..

< 262h/323H 123v/123V Pos: sitting >
You finish scribing the spell 'electrical execution' into a dark magical tome.
The spell uses 9 pages in a dark magical tome, leaving 71 more pages free.
Attempting to scribe 'incendiary cloud'...

< 262h/323H 123v/123V Pos: sitting >
You complete another page of the spell into your spellbook..

< 262h/323H 123v/123V Pos: sitting >

< 262h/323H 123v/123V Pos: sitting >
You complete another page of the spell into your spellbook..

< 263h/323H 123v/123V Pos: sitting >
You complete another page of the spell into your spellbook..

< 263h/323H 123v/123V Pos: sitting >
You complete another page of the spell into your spellbook..

< 263h/323H 123v/123V Pos: sitting >
You complete another page of the spell into your spellbook..

< 264h/323H 123v/123V Pos: sitting >
You complete another page of the spell into your spellbook..

< 264h/323H 123v/123V Pos: sitting >
You complete another page of the spell into your spellbook..

< 264h/323H 123v/123V Pos: sitting >
You complete another page of the spell into your spellbook..

< 265h/323H 123v/123V Pos: sitting >
You finish scribing the spell 'incendiary cloud' into a dark magical tome.
The spell uses 9 pages in a dark magical tome, leaving 62 more pages free.
You feel your skill in scribe improving.
Attempting to scribe 'mass invisibility'...

< 265h/323H 123v/123V Pos: sitting >
You complete another page of the spell into your spellbook..

< 265h/323H 123v/123V Pos: sitting >
You complete another page of the spell into your spellbook..

< 266h/323H 123v/123V Pos: sitting >

< 266h/323H 123v/123V Pos: sitting >
You complete another page of the spell into your spellbook..

< 266h/323H 123v/123V Pos: sitting >
You complete another page of the spell into your spellbook..

< 266h/323H 123v/123V Pos: sitting >
You complete another page of the spell into your spellbook..

< 267h/323H 123v/123V Pos: sitting >
You complete another page of the spell into your spellbook..

< 267h/323H 123v/123V Pos: sitting >
You complete another page of the spell into your spellbook..

< 267h/323H 123v/123V Pos: sitting >
You complete another page of the spell into your spellbook..

< 268h/323H 123v/123V Pos: sitting >
You finish scribing the spell 'mass invisibility' into a dark magical tome.
The spell uses 9 pages in a dark magical tome, leaving 53 more pages free.
Attempting to scribe 'prismatic ray'...

< 268h/323H 123v/123V Pos: sitting >
You complete another page of the spell into your spellbook..

< 268h/323H 123v/123V Pos: sitting >
You complete another page of the spell into your spellbook..

< 269h/323H 123v/123V Pos: sitting >

< 269h/323H 123v/123V Pos: sitting >
You complete another page of the spell into your spellbook..

< 269h/323H 123v/123V Pos: sitting >
You complete another page of the spell into your spellbook..

< 270h/323H 123v/123V Pos: sitting >
You complete another page of the spell into your spellbook..

< 270h/323H 123v/123V Pos: sitting >
A Troll sneaks in from the west.

< 270h/323H 123v/123V Pos: sitting >
You complete another page of the spell into your spellbook..
A Troll snaps into visibility.
A Troll trips over you, in a futile attempt to slam you down even further.

< 270h/323H 123v/123V Pos: sitting >
Nirrel says, 'You aren't travelling to the land of Frost Giants are you?'
Nirrel continues, 'I need to get there to meet the famous Mimir'

< 270h/323H 123v/123V Pos: sitting >
You complete another page of the spell into your spellbook..

< 271h/323H 123v/123V Pos: sitting >
Sparkling magic surrounds a rat zombie as he begins his chant.
A rat zombie starts casting an offensive spell.

< 271h/323H 123v/123V Pos: sitting >
You complete another page of the spell into your spellbook..
A rat zombie completes his spell...
A rat zombie creates a hammer out of thin air that smashes into you!
OUCH!  That really did HURT!

< 150h/323H 123v/123V Pos: sitting >
You finish scribing the spell 'prismatic ray' into a dark magical tome.
The spell uses 9 pages in a dark magical tome, leaving 44 more pages free.
Attempting to scribe 'relocate'...

< 150h/323H 123v/123V Pos: sitting >
A rat zombie starts casting an offensive spell.

< 150h/323H 123v/123V Pos: sitting >
You complete another page of the spell into your spellbook..

< 151h/323H 123v/123V Pos: sitting >
A rat zombie completes his spell...
A rat zombie creates a hammer out of thin air that smashes into you!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You complete another page of the spell into your spellbook..

< 28h/323H 123v/123V Pos: sitting >

< 28h/323H 123v/123V Pos: sitting >
You complete another page of the spell into your spellbook..

< 28h/323H 123v/123V Pos: sitting >
A rat zombie starts casting an offensive spell.

< 28h/323H 123v/123V Pos: sitting >
You complete another page of the spell into your spellbook..

< 29h/323H 123v/123V Pos: sitting >
A rat zombie completes his spell...
A rat zombie's massive hammer is the last thing you ever see.
Your apprentice monk robes was completely destroyed by the massive blow!
Your shimmering emerald eyepatch from Abandoned Elven Homestead. was completely destroyed by the massive blow!
Your fanged ivory veil was completely destroyed by the massive blow!