<worn as a badge> the atlantan badge of strength of cold protection [poor] made by Daweava [79%]
<worn on head> a crown of burning flames made by Rolsek (invis) [88%]
<worn on eyes> a black duergar eyepatch [superior]
<worn in ear> a lightning earring [poor]
<worn in ear> a steel hoop earring [superior]
<worn on face> the mask of deceptions (humming) [83%]
<worn around neck> the fangs of the balor of agility
<worn around neck> a necklace of halfling ears
<worn on body> a suit of celestial dragonscale (glowing)
<worn about body> a shimmering green cloak
<worn as quiver> a quiver smeared with blood
<worn about waist> a white belt lined with silver
<worn on arms> a set of jagged blood crystal arm plates
<worn around wrist> a bracelet of purple mist
<worn around wrist> a bracer made of ogre parts
<worn on hands> a pair of darkmail gauntlets
<worn on finger> an obsidian ring (glowing)
<worn on finger> a jagged ring of Shanatar rock [superior]
<primary weapon> Shokurung'otaghe'rakag'onk'rakag, the axe of ill repute [83%]
<secondary weapon> a blood dagger of Tezcatlipoca [poor]
<worn on legs> a pair of vapor leggings
<worn on feet> some spurred blood crystal boots
< 517h/517H 150v/170V Pos: standing >
**+M*
++++***
**P@***
******.
***..
A Light and Breezy Forest
Obvious exits: -N -E -S -W
Naarz sneaks in from the west.
< 517h/517H 149v/170V Pos: standing >
You quickly scan the area.
You see nothing.
< 517h/517H 149v/170V Pos: standing >
*+M**
+++****
**P@**.
*****..
**...
A Light and Breezy Forest
Obvious exits: -N -E -S -W
< 517h/517H 148v/170V Pos: standing >
You quickly scan the area.
An elven traveler who is not far off to your north.
An Orc who is almost out of sight to your south.
< 517h/517H 148v/170V Pos: standing >
+M***
++*****
**P@*..
****...
*....
A Light and Breezy Forest
Obvious exits: -N -E -S -W
< 517h/517H 147v/170V Pos: standing >
You quickly scan the area.
You see nothing.
< 517h/517H 148v/170V Pos: standing >
*+M**
+++****
***@P*.
*****..
**...
A Light and Breezy Forest
Obvious exits: -N -E -S -W
Naarz sneaks in from the east.
< 517h/517H 147v/170V Pos: standing >
++***
***P**.
***@*..
***....
.....
A Light and Breezy Forest
Obvious exits: -N -E -S -W
< 517h/517H 147v/170V Pos: standing >
****+******
++++++*****..
.*********.....
*********......
*******@.......
****...........
***...M......^.
****.........
***........
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 517h/517H 145v/170V Pos: standing >
+++++*****.
*********....
*********......
*******P.......
****...@.......
***...M......^.
*****..........
****........^
*..M.......
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 517h/517H 144v/170V Pos: standing >
********...
********.....
*******........
****...P.......
***...M@.....^.
*****..........
*****........^^
**..M........
.....M...P.
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
< 517h/517H 142v/170V Pos: standing >
*******....
******.......
****...........
***...MP.....^.
*****..@.......
*****........^^
***..M.........
......M..P^.^
....^^.^.^^
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 517h/517H 141v/170V Pos: standing >
You quickly scan the area.
An Orc who is a brief walk away to your south.
< 517h/517H 141v/170V Pos: standing >
*****......
***..........
***...M......^.
*****..P.......
*****..@.....^^
***..M.........
*......MP..^.^.
.....^^.^.^^.
....^...
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Naarz sneaks in from the north.
< 517h/517H 140v/170V Pos: standing >
**.........
**...M......^
*****..........
*****..P.....^^
***..M.@.......
*......MP..^.^.
......^^.^.^^.^
. ....^....
M .....^..
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 517h/517H 138v/170V Pos: standing >
*...M......
****.........
*****........^^
***..M.P.......
*......@...^.^.
......^^.^.^^.^
.. ....^.....
. M .....^...
....^^..
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
*Walking proudly among the Vistani, this overseer directs his men. (minion)
*An Orc (medium) La Resistance stands in mid-air here.
An Orc (medium) La Resistance stands here.(Illusion)
< 517h/517H 137v/170V Pos: standing >
An Orc sneaks west.
You quickly scan the area.
A camp overseer who is close by to your west.
< 517h/517H 137v/170V Pos: standing >
Naarz suddenly attacks an Orc!
Naarz's decent punch critically injures an Orc.
Upon being struck, an Orc disappears into thin air.
An Orc stops following an Orc.
***........
****........^
***..M.........
*....P.P...^.^.
......^@.^.^^.^
.. ....^.....
.. M .....^....
. ....^^...
.....^.D...
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 517h/517H 136v/170V Pos: standing >
****.......
*****........
****..M........
.*....P.P...^.^
.......@^.^.^^.
... ....^....
... M .....^...
.. ....^^..
......^.D..
A Scorched Section of Field
Obvious exits: -N -E -S -W
< 517h/517H 136v/170V Pos: standing >
*****......
******.......
+****..M.......
+.*......P...^.
+......@^^.^.^^
+... ....^...
M... M .....^..
... ....^^.
.......^.D.
A Scorched Section of Field
Obvious exits: -N -E -S -W
*Walking proudly among the Vistani, this overseer directs his men. (minion)
An Orc (medium) La Resistance stands in mid-air here.
< 517h/517H 134v/170V Pos: standing >
An Orc sneaks south.
******.....
+******......
*+****..M......
*+.*......P...^
*+.....@.^^.^.^
.+... P...^..
.M... M .....^.
+... ....^^
........^.D
A Scorched Section of Field
Obvious exits: -N -E -S -W
< 517h/517H 132v/170V Pos: standing >
You quickly scan the area.
You see nothing.
< 517h/517H 133v/170V Pos: standing >
+******....
*+******.....
**+****..M.....
.*+.*......P...
.*+....@..^^.^.
..+... ..P.^.
..M... M .....^
.+... ....^
+........^.
A Scorched Section of Field
Obvious exits: -N -E -S -W
< 517h/517H 132v/170V Pos: standing >
+******....
*+****..M....
.*+.*......P...
.*+.......^^.^.
..+... @ ..P.^.
..M... M .....^
..+... ....^^
.+........^.D
M..^...^^.^
The Charred Rim of a Crater
Obvious exits: -N -E -S -W
< 517h/517H 130v/170V Pos: standing >
You quickly scan the area.
A camp overseer who is rather far off to your east.
An Orc who is rather far off to your east.
A sickly, emaciated ex-general who is close by to your south.
< 517h/517H 131v/170V Pos: standing >
*+******...
**+****..M...
..*+.*......P..
..*+.......^^.^
...+...@ ..P.^
...M... M .....
...+... ....^
..+........^.
.M..^...^^.
The Charred Rim of a Crater
Obvious exits: -N -E -S -W
< 517h/517H 129v/170V Pos: standing >
+******....
*+****..M....
.*+.*......P...
.*+.......^^.^.
..+... @ ..P.^.
..M... M .....^
..+... ....^^
.+........^..
+..^...^^.^
The Charred Rim of a Crater
Obvious exits: -N -E -S -W
< 517h/517H 129v/170V Pos: standing >
+******....
*+******.....
**+****..M.....
.*+.*......P...
.*+....@..^^.^.
..+... ..P.^.
..M... M .....^
.+... ....^
+........^.
A Scorched Section of Field
Obvious exits: -N -E -S -W
< 517h/517H 127v/170V Pos: standing >
******.....
+******......
*+****..M......
*+.*......P...^
*+.....@.^^.^.^
.+... ..P.^..
.M... M .....^.
+... ....^^
........^..
A Scorched Section of Field
Obvious exits: -N -E -S -W
< 517h/517H 126v/170V Pos: standing >
*****......
******.......
+****..M.......
+.*......P...^.
+......@^^.^.^^
+... ..P.^...
M... M .....^..
... ....^^.
.......^..D
A Scorched Section of Field
Obvious exits: -N -E -S -W
< 517h/517H 124v/170V Pos: standing >
*****......
****..M......
+.*......P...^.
+.......^^.^.^^
+... @.P.^...
M... M .....^..
+... ....^^..
........^..D.
.^...^^.^..
A Scorched Section of Field
Obvious exits: -N -E -S -W
< 517h/517H 124v/170V Pos: standing >
You quickly scan the area.
A huge boar who is a brief walk away to your north.
A camp overseer who is not far off to your east.
An Orc who is not far off to your east.
A rabbit who is in the distance to your south.
< 517h/517H 124v/170V Pos: standing >
****.......
***..M.......
.*......P...^.^
.......^^.^.^^.
... .@P.^....
... M .....^...
... ....^^...
.......^..D..
^...^^.^...
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 517h/517H 122v/170V Pos: standing >
****.......
*****........
****..M........
.*......P...^.^
.......@^.^.^^.
... ..P.^....
... M .....^...
.. ....^^..
......^..D.
A Scorched Section of Field
Obvious exits: -N -E -S -W
< 517h/517H 121v/170V Pos: standing >
**.........
*****........
******........^
****..M........
.*.....@^...^.^
.......^^.^.^^.
... ..P.^....
.. M .....^..
. ....^^.
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 517h/517H 120v/170V Pos: standing >
*..........
****.........
*****........^^
***..M.........
*......@...^.^.
......^^.^.^^.^
.. ..P.^.....
. M .....^...
....^^..
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
< 517h/517H 118v/170V Pos: standing >
***........
****........^
***..M.........
*......^...^.^.
......^@.^.^^.^
.. ..P.^.....
.. M .....^....
. ....^^...
.....^..D..
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 517h/517H 117v/170V Pos: standing >
***........
**..M........
*......^...^.^.
......^^.^.^^.^
.. ..@.^.....
.. M .....^....
.. ....^^....
......^..D..^
...^^.^....
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Naarz Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Walking proudly among the Vistani, this overseer directs his men. (minion)
An Orc (medium) La Resistance sits in mid-air here.
< 517h/517H 116v/170V Pos: standing >
Naarz suddenly attacks an Orc!
Naarz misses an Orc.
An Orc gives an order to his followers.
A camp overseer starts to chant in a deep voice.
A camp overseer snaps into visibility.
a camp overseer lunges at you, and before you can react, you feel somewhat dazed!
< 517h/517H 117v/170V Pos: standing >
-=[A camp overseer's decent punch wounds you.]=-
-=[A camp overseer's powerful punch strikes you hard.]=-
-=[A camp overseer's impressive punch strikes you.]=-
-=[A camp overseer's decent punch wounds you.]=-
-=[A camp overseer's impressive punch strikes you.]=-
You dodge a camp overseer's vicious attack.
You feel yourself slowing down.
-=[A camp overseer's powerful punch strikes you hard.]=-
-=[A camp overseer's impressive punch strikes you.]=-
< 340h/517H 117v/170V Pos: standing >
< T: Hod TP: sta TC: few wounds E: camp sta EP: excellent >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 2 ] -=[Your weak slash grazes a camp overseer.]=-
Shokurung'otaghe'rakag'onk'rakag, axe of ill repute emits a soft glow...
Suddenly, a camp overseer's eyes become fixated on Shokurung'otaghe'rakag'onk'rakag, axe of ill repute.
You miss a camp overseer.
A camp overseer gracefully whirls around your attack.
[Damage: 2 ] -=[Your weak slash grazes a camp overseer.]=-
[Damage: 2 ] -=[Your weak slash grazes a camp overseer.]=-
< 340h/517H 118v/170V Pos: standing >
< T: Hod TP: sta TC: few wounds E: camp sta EP: few scratches >
Naarz's feeble punch grazes an Orc.
Naarz's feeble punch grazes an Orc.
Naarz misses an Orc.
Naarz misses an Orc.
Naarz's feeble punch grazes an Orc.
< 340h/517H 118v/170V Pos: standing >
< T: Hod TP: sta TC: few wounds E: camp sta EP: few scratches >
You feel your induced slowness dissipate.
< 340h/517H 118v/170V Pos: standing >
< T: Hod TP: sta TC: few wounds E: camp sta EP: few scratches >
-=[A camp overseer's fine punch strikes you.]=-
-=[A camp overseer's impressive punch strikes you hard.]=-
You dodge a camp overseer's vicious attack.
-=[A camp overseer's impressive punch strikes you very hard.]=-
-=[A camp overseer's fine punch strikes you.]=-
-=[A camp overseer's punch strikes you.]=-
-=[A camp overseer's fine punch strikes you.]=-
-=[A camp overseer's fine punch strikes you.]=-
An Orc misses Naarz.
An Orc snaps into visibility.
< 197h/517H 118v/170V Pos: standing >
< T: Hod TP: sta TC: nasty wounds E: camp sta EP: few scratches >
An Orc gives an order to his followers.
< 197h/517H 118v/170V Pos: standing >
< T: Hod TP: sta TC: nasty wounds E: camp sta EP: few scratches >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 4 ] -=[Your slash grazes a camp overseer.]=-
[Damage: 3 ] -=[Your crude pierce grazes a camp overseer.]=-
[Damage: 3 ] -=[Your crude slash grazes a camp overseer.]=-
[Damage: 2 ] -=[Your weak slash grazes a camp overseer.]=-
[Damage: 4 ] -=[Your slash grazes a camp overseer.]=-
A camp overseer gracefully whirls around your attack.
< 197h/517H 118v/170V Pos: standing >
< T: Hod TP: sta TC: nasty wounds E: camp sta EP: few scratches >
An Orc gives an order to his followers.
< 197h/517H 118v/170V Pos: standing >
< T: Hod TP: sta TC: nasty wounds E: camp sta EP: few scratches >
An Orc snaps into visibility.
Naarz's feeble punch grazes an Orc.
Naarz's feeble punch grazes an Orc.
Naarz's feeble punch grazes an Orc.
Naarz's feeble punch grazes an Orc.
Naarz's feeble punch grazes an Orc.
< 197h/517H 118v/170V Pos: standing >
< T: Hod TP: sta TC: nasty wounds E: camp sta EP: few scratches >
You make a futile attempt to tackle a camp overseer, but he is simply immovable.
You try to tackle a camp overseer and fly over his head landing face first in the dirt!
< 197h/517H 118v/170V Pos: kneeling >
< T: Hod TP: kne TC: nasty wounds E: camp sta EP: few scratches >
An Orc gives an order to his followers.
< 197h/517H 118v/170V Pos: kneeling >
< T: Hod TP: kne TC: nasty wounds E: camp sta EP: few scratches >
An Orc gives an order to his followers.
< 197h/517H 118v/170V Pos: kneeling >
< T: Hod TP: kne TC: nasty wounds E: camp sta EP: few scratches >
-=[A camp overseer's impressive punch strikes you very hard.]=-
You have been blinded!
-=[Someone's powerful punch enshrouds you in a mist of blood.]=-
OUCH! That really did HURT!
-=[Someone's fine punch strikes you very hard.]=-
-=[Someone's decent punch strikes you hard.]=-
-=[Someone's impressive punch seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
-=[Someone's punch seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
-=[Someone's impressive punch causes you to grimace in pain.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
-=[Someone's decent punch enshrouds you in a mist of blood.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Someone gives an order to his followers.
< 7h/517H 118v/170V Pos: kneeling >
< T: someone TP: kne TC: awful E: someone sta EP: few scratches >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You miss someone.
Someone nimbly swivels out of the path of someone's attack.
< 7h/517H 118v/170V Pos: kneeling >
< T: someone TP: kne TC: awful E: someone sta EP: few scratches >
Someone gives an order to his followers.
< 7h/517H 118v/170V Pos: kneeling >
< T: someone TP: kne TC: awful E: someone sta EP: few scratches >
Someone's punch grazes someone.
Someone's feeble punch grazes someone.
Someone's feeble punch grazes someone.
Someone's punch grazes someone.
Someone's weak punch grazes someone.
Someone gives an order to his followers.
< 7h/517H 118v/170V Pos: kneeling >
< T: someone TP: kne TC: awful E: someone sta EP: few scratches >
Someone gives an order to his followers.
< 7h/517H 118v/170V Pos: kneeling >
< T: someone TP: kne TC: awful E: someone sta EP: few scratches >
Someone gives an order to his followers.
< 7h/517H 118v/170V Pos: kneeling >
< T: someone TP: kne TC: awful E: someone sta EP: few scratches >
You miss someone.
< 7h/517H 118v/170V Pos: kneeling >
< T: someone TP: kne TC: awful E: someone sta EP: few scratches >
Someone smashes your throat. Gasping and choking, you descend into darkness.