<worn on head> a sinister softwood hood
<worn on eyes> a human-made limestone eyepatch
<worn around neck> a masterly-crafted copper collar from Rift Valley Jungle
<worn around neck> a ghastly steel choker
<worn on body> a dark black robe
<worn about body> an unearthly emerald mantle
<worn about waist> a belt of thick cured leather
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<attached to belt> a quill
<worn on hands> some tarnished clay mitts
<wielding twohanded> the two hands of justice (glowing) (illuminating)
<worn on feet> a pair of dark black boots
*****
**@**
*****
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
< 29h/69H 44v/100V Pos: standing >
*****
**@**
*****
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
< 29h/69H 42v/100V Pos: standing >
*****
**@**
*****
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
< 29h/69H 41v/100V Pos: standing >
.****
**@**
*****
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
< 29h/69H 39v/100V Pos: standing >
..***
**@**
*****
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
< 29h/69H 37v/100V Pos: standing >
*****
**@**
*****
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
< 29h/69H 36v/100V Pos: standing >
*****
**@**
*****
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
< 29h/69H 34v/100V Pos: standing >
*****
**@**
*****
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
< 29h/69H 32v/100V Pos: standing >
*****
**@**
*****
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
< 30h/69H 31v/100V Pos: standing >
M****
**@**
*****
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
< 30h/69H 29v/100V Pos: standing >
.M***
**@**
*****
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
< 30h/69H 27v/100V Pos: standing >
^.M**
.*@**
.****
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
< 30h/69H 25v/100V Pos: standing >
^^.M*
^.@**
^.***
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
< 30h/69H 24v/100V Pos: standing >
+M^.....*
^+M^.^.****
.MM^^^.****
^+MM^@*****
^+^M^.*****
^M^M^.*****
+^M^..***
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 30h/69H 22v/100V Pos: standing >
^+M^.....
.^+M^.^.***
^.MM^^^.***
^^+MM@.****
^^+^M^.****
^^M^M^.****
^+^M^..**
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 30h/69H 21v/100V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 30h/69H 21v/100V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 30h/69H 21v/100V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 30h/69H 21v/100V Pos: standing >
^MM^.^.**
^.MM^^^.***
^^+MM^.****
^^M^M@.****
^^+^M^.****
M^+^M^..***
^+^^M^..*
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 30h/69H 19v/100V Pos: standing >
.MM^^^.**
^^+MM^.****
^^M^M^.****
^^+^M@.****
M^+^M^..***
^^+^^M^..**
++..^^^..
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 30h/69H 16v/100V Pos: standing >
^+MM^.***
^^M^M^.****
^^+^M^.****
M^+^M@..***
^^+^^M^..**
+++..^^^..*
^^^.^.^..
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 30h/69H 13v/100V Pos: standing >
MMM^.****
^M^M^.*****
^+^M^.*****
^+^M^@.****
^+^^M^..***
++..^^^..**
^^.^.^...
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 30h/69H 12v/100V Pos: standing >
M^M^.****
^+^M^.*****
^+^M^..****
^+^^M@..***
++..^^^..**
^^^.^.^....
^.M^^^^..
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 31h/69H 11v/100V Pos: standing >
+^M^.****
^+^M^..****
^+^^M^..***
++..^@^..**
^^^.^.^....
.^.M^^^^..M
^..^.^^..
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 31h/69H 8v/100V Pos: standing >
^+^M^.***
M^+^M^..***
^^+^^M^..**
+++..@^^..*
.^^^.^.^...
^.^.M^^^^..
.^..^.^^.
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 31h/69H 6v/100V Pos: standing >
^^+^M^.**
.M^+^M^..**
^^^+^^M^..*
M+++.@^^^..
..^^^.^.^..
^^.^.M^^^^.
..^..^.^^
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 31h/69H 4v/100V Pos: standing >
M^^+^M^.*
..M^+^M^..*
.^^^+^^M^..
+M+++@.^^^.
...^^^.^.^.
.^^.^.M^^^^
^..^..^.^
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 31h/69H 2v/100V Pos: standing >
^M^^+^M^.
^..M^+^M^..
..^^^+^^M^.
M+M++@..^^^
....^^^.^.^
M.^^.^.M^^^
.^..^..^.
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 31h/69H 1v/100V Pos: standing >
.^M^^+^M^
.^..M^+^M^.
...^^^+^^M^
MM+M+@+..^^
.....^^^.^.
.M.^^.^.M^^
..^..^..^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 31h/69H 1v/100V Pos: standing >
..^M^^+^M
..^..M^+^M^
^...^^^+^^M
MMM+M@++..^
+.....^^^.^
..M.^^.^.M^
...^..^..
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 31h/69H 0v/100V Pos: standing >
You're too exhausted.
< 31h/69H 0v/100V Pos: standing >
You're too exhausted.
< 31h/69H 0v/100V Pos: standing >
*..^M^^+^
*..^..M^+^M
.^...^^^+^^
.+MM+@+++..
++.....^^^.
...M.^^.^.M
....^..^.
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
A small rabbit is here, hopping through the grass.
< 31h/69H 0v/100V Pos: standing >
You're too exhausted.
< 31h/69H 0v/100V Pos: standing >
< 31h/69H 0v/100V Pos: standing >
**..^M^^M
**..^..M^+^
*.^M..^^^+^
..++M@M+++.
+++.M...^^^
+...M.^^.^.
.....^..^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 31h/69H 0v/100V Pos: standing >
You're too exhausted.
< 31h/69H 0v/100V Pos: standing >
***..^M^^
***..^..M^+
**.^M..^^^+
*..++@+M+++
.+++.M...^^
.+...M.^^.^
+.....^..
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
An elite highwayman stands here, protecting the roads of Tharnadia.
< 31h/69H 0v/100V Pos: standing >
An elite highwayman leaves east.
You're too exhausted.
< 31h/69H 0v/100V Pos: standing >
You're too exhausted.
< 32h/69H 0v/100V Pos: standing >
You're too exhausted.
< 32h/69H 0v/100V Pos: standing >
****..^M^
****..^..M^
***.^M..^^^
**..+@++M++
*.+++.M...^
..+...M.^^.
.+.....^.
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 32h/69H 1v/100V Pos: standing >
*****..^M
*****..^..M
****.^M..^^
***..@+++MM
**.+++.M...
*..+...M.^^
..+.....^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 32h/69H 0v/100V Pos: standing >
******..^
******..^..
*****.^M..^
****.@++++M
***.+++.M..
**..+...M.^
...+.....
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 32h/69H 0v/100V Pos: standing >
*****..^M
*****..^..M
****.^M..^^
***..@+++M+
**.+++.M...
*..+...M.^^
..+.....^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 33h/69H 1v/100V Pos: standing >
A Well Traveled Path
Obvious exits: -N -S
< 33h/69H 1v/100V Pos: standing >
You're too exhausted.
< 33h/69H 1v/100V Pos: standing >
A Well Traveled Path
Obvious exits: -S
An elegant gate hangs here blocking the right side entrance.
A rusting gate hangs here blocking the left side of the entrance.
< 33h/69H 1v/100V Pos: standing >
Along Newhaven Way Before a Great City
Obvious exits: -N -S
The corpse of the citizen is lying here.
[2] A small bandage rests upon the ground here.
A spellbook lies here, discarded.
[2] A large wooden torch has been discarded here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger has been tossed aside here.
A stout cudgel carved from oak wood lies here.
A young boy is working here.
A Warder of Newhaven strolls along here.
< 35h/69H 4v/100V Pos: standing >
Bliss Boulevard and Newhaven Way
Obvious exits: -E -S -W
[5] A small bandage rests upon the ground here.
A spellbook lies here, discarded.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel dagger has been tossed aside here.
< 35h/69H 4v/100V Pos: standing >
Alas, you cannot go that way. . . .
< 35h/69H 5v/100V Pos: standing >
On Bliss Boulevard
Obvious exits: -N# -E -W
The Innkeeper stands here welcoming everyone.
< 35h/69H 5v/100V Pos: standing >
On Bliss Boulevard
Obvious exits: -N# -E -W
The corpse of a Gnome is lying here.
The corpse of a warder is lying here.
The corpse of a girl is lying here.
The corpse of the citizen is lying here.
The corpse of the page is lying here.
A grand knight of Newhaven strolls along here.
A small girl is playing here.
A citizen of Newhaven stands here.
A small girl is playing here.
< 36h/69H 5v/100V Pos: standing >
You get a quill from the corpse of Ror.
You get a rugged adventurers satchel from the corpse of Ror.
You get a belt of thick cured leather from the corpse of Ror.
You get a pair of dark black boots from the corpse of Ror.
You get a dark black robe from the corpse of Ror.
You get a human-made limestone eyepatch from the corpse of Ror.
You get an unearthly emerald mantle from the corpse of Ror.
You get some tarnished clay mitts from the corpse of Ror.
You get a sinister softwood hood from the corpse of Ror.
You get a ghastly steel choker from the corpse of Ror.
You get a masterly-crafted copper collar from Rift Valley Jungle from the corpse of Ror.
You can't carry any more.
< 36h/69H 10v/100V Pos: standing >
You shrug into a dark black robe.
You clasp a belt of thick cured leather around your waist.
You pull some tarnished clay mitts onto your hands.
You place a pair of dark black boots on your feet.
You don a sinister softwood hood on your head.
You duck your head and place a masterly-crafted copper collar from Rift Valley Jungle around your neck.
You duck your head and place a ghastly steel choker around your neck.
You slide a human-made limestone eyepatch over your eyes.
You wear an unearthly emerald mantle about your body.
You attach a rugged adventurers satchel to your belt.
It glows brightly.
You attach a quill to your belt.
< 37h/69H 15v/100V Pos: standing >
You get a spellbook from the corpse of Ror.
You get the two hands of justice from the corpse of Ror.
You get a spellbook from the corpse of Ror.
< 59h/90H 16v/100V Pos: standing >
Hint: Experiment with different social commands. Some are useful in actual game play. Example: "beckon" asks someone to follow and consent to you, or "moving" announces that you are moving ahead.
< 59h/90H 19v/100V Pos: standing >
It is too heavy for you to use.
It is too heavy for you to use.
It is too heavy for you to use.
It is too heavy for you to use.
You hold the two hands of justice.
It glows brightly.
< 60h/90H 22v/100V Pos: standing >
< 60h/90H 22v/100V Pos: standing >
< 60h/90H 22v/100V Pos: standing >
You are carrying: (2/11)
[2] a spellbook
< 60h/90H 24v/100V Pos: standing >
On Bliss Boulevard
Obvious exits: -N# -E -W
The corpse of a Gnome is lying here.
The corpse of a warder is lying here.
The corpse of a girl is lying here.
The corpse of the citizen is lying here.
The corpse of the page is lying here.
A grand knight of Newhaven strolls along here.
A small girl is playing here.
A citizen of Newhaven stands here.
A small girl is playing here.
< 61h/90H 26v/100V Pos: standing >
The snow is coming down faster now.
< 61h/90H 28v/100V Pos: standing >
the corpse of Ror appears to be empty.
< 61h/90H 30v/100V Pos: standing >
You sit down and relax.
< 62h/90H 32v/100V Pos: sitting >
You are currently memorizing the following spells:
9 seconds: ( 2nd) chill touch
19 seconds: ( 2nd) chill touch
29 seconds: ( 2nd) chill touch
39 seconds: ( 2nd) chill touch
48 seconds: ( 2nd) chill touch
58 seconds: ( 2nd) chill touch
70 seconds: ( 3rd) animate dead
82 seconds: ( 3rd) embalm
94 seconds: ( 3rd) embalm
106 seconds: ( 3rd) animate dead
116 seconds: ( 2nd) vampiric touch
123 seconds: ( 1st) protection from undead
129 seconds: ( 1st) slashing darkness
136 seconds: ( 1st) detect magic
143 seconds: ( 1st) slashing darkness
155 seconds: ( 3rd) dispel magic
162 seconds: ( 1st) slashing darkness
168 seconds: ( 1st) slashing darkness
175 seconds: ( 1st) slashing darkness
182 seconds: ( 1st) slashing darkness
You can memorize 1 4th circle spell(s).
You continue your study.
< 62h/90H 34v/100V Pos: sitting >
You have gained some progress, and are nearing the half-way point in the trek to your next level.
< 62h/90H 37v/100V Pos: sitting >
You start meditating...
< 63h/90H 42v/100V Pos: sitting >
You have finished memorizing chill touch.
< 65h/90H 64v/100V Pos: sitting >
A grand knight leaves east.
< 66h/90H 76v/100V Pos: sitting >
You have finished memorizing chill touch.
< 67h/90H 93v/100V Pos: sitting >
A faint hum can be heard from Tiamat's poison tail stinger carried by someone.
< 68h/90H 98v/100V Pos: sitting >
A grand knight enters from the east.
< 68h/90H 100v/100V Pos: sitting >
You have finished memorizing chill touch.
< 68h/90H 100v/100V Pos: sitting >
Pardon?
< 69h/90H 100v/100V Pos: sitting >
< 69h/90H 100v/100V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your studies.
< 69h/90H 100v/100V Pos: standing >
On Bliss Boulevard
Obvious exits: -N# -E -W
The Innkeeper stands here welcoming everyone.
< 69h/90H 99v/100V Pos: standing >
Bliss Boulevard and Newhaven Way
Obvious exits: -E -S -W
[5] A small bandage rests upon the ground here.
A spellbook lies here, discarded.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel dagger has been tossed aside here.
A Warder of Newhaven strolls along here.
< 69h/90H 98v/100V Pos: standing >
A warder leaves east.
< 69h/90H 98v/100V Pos: standing >
Along Newhaven Way Before a Great City
Obvious exits: -N -S
The corpse of the citizen is lying here.
[2] A small bandage rests upon the ground here.
A spellbook lies here, discarded.
[2] A large wooden torch has been discarded here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger has been tossed aside here.
A stout cudgel carved from oak wood lies here.
An artisan is busily at work here.
A young boy is working here.
< 70h/90H 98v/100V Pos: standing >
Between a Row of Trees along Newhaven Way
Obvious exits: -N -S
A Warder of Newhaven roams the streets here.
< 70h/90H 97v/100V Pos: standing >
Alas, you cannot go that way. . . .
< 70h/90H 98v/100V Pos: standing >
< 70h/90H 99v/100V Pos: standing >
Alas, you cannot go that way. . . .
< 70h/90H 99v/100V Pos: standing >
A Troll snaps into visibility.
A Troll suddenly looks a bit dumb, and madly slams _YOU_!
The world starts spinning, and your ears are ringing!
< 67h/90H 100v/100V Pos: on your ass >
A Troll's powerful slash enshrouds you in a mist of blood.
OUCH! That really did HURT!
A Troll's pierce causes you to grimace in pain.
YIKES! Another hit like that, and you've had it!!
A Troll's stab causes massive blood-loss and you fall to the ground, lifeless.