The death of [50 Enslaver] Gonskr The Empire (Githzerai)

in A Light and Breezy Forest

from the perspective of [50 Psycheporter] Zun The Empire (Githzerai)

<worn as a badge>    a spider badge
<worn on head>       the horned head of Kereghaktis [superior] (magic)
<worn on eyes>       a delicate spider-shaped eyepatch (magic)
<worn in ear>        a long dangling earring [poor]
<worn in ear>        a wispy astral-twined mindstone ring[232h 40m 38s]
<worn on face>       a mask of shadows [superior] (magic)
<worn around neck>   a fine stone collar from Ako Village
<worn around neck>   a tekan amulet of dragon's blood [superior] (magic) [83%]             
<worn on body>       the robe of lazarium (magic) [85%]             
<worn about body>    a cloak of protection [superior] (magic)
<worn as quiver>     an embroidered illithid-hide backsheath of fire protection [poor] made by Om (magic) [88%]             
<worn about waist>   a pitch-black belt with a mindstone buckle [superior] (magic) (glowing)
<worn on belt buckle>an orb of mental toughness [superior] (magic) (humming) [76%]             
<held as shield>     an angel wyrm scale [superior] (magic)
<worn around wrist>  the fealty emblem of Orcus [83%]             
<worn around wrist>  a crude cured leather wristguard from The Stone Tomb of Kelek [79%]             
<worn on hands>      the hands of justice (magic) (glowing)
<worn on finger>     a titanium ring [superior] (magic) (glowing) [87%]             
<worn on finger>     the glorious ring of the Underdark (magic) (glowing)
<primary weapon>     a soul sceptre [superior] (magic) (glowing)
<worn on legs>       a pair of blood-stained wyrm scale leggings [poor] (magic)
<worn on feet>       a pair of ruby-lined slippers [poor] (magic) (illuminating)


   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
*Gimran Junfu -AnGEr Of The Honoured (Halfling)(small) stands in mid-air here.
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)

< 758h/758H 111v/124V Pos: standing >
You follow Gimran.

The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
*Gimran Junfu -AnGEr Of The Honoured (Halfling)(small) stands in mid-air here.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)

< 758h/758H 113v/124V Pos: standing >
Gimran sneaks east.
You follow Gimran.

The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
*Gimran Junfu -AnGEr Of The Honoured (Halfling)(small) stands in mid-air here.
A human merchant from another town stands here, perusing Tharnadia.

< 758h/758H 113v/124V Pos: standing >
You follow Gimran.

The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
*Gimran Junfu -AnGEr Of The Honoured (Halfling)(small) stands in mid-air here.

< 758h/758H 112v/124V Pos: standing >
Gimran sneaks east.
You follow Gimran.

Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
*Gimran Junfu -AnGEr Of The Honoured (Halfling)(small) stands in mid-air here.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 758h/758H 113v/124V Pos: standing >
Gimran sneaks north.
You follow Gimran.

Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
*Gimran Junfu -AnGEr Of The Honoured (Halfling)(small) stands in mid-air here.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
There are residual brain waves in the area.

< 758h/758H 112v/124V Pos: standing >
Gimran sneaks north.
You follow Gimran.

A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North -South -West
*Gimran Junfu -AnGEr Of The Honoured (Halfling)(small) stands in mid-air here.
There are residual brain waves in the area.

< 758h/758H 111v/124V Pos: standing >
Gimran sneaks north.
You follow Gimran.

Tharnadian Bank
   This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside.  There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house.  Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
A large steel mining pick lies here on the ground. [28%]             
The corpse of Sarn, the banker is lying here.
A large wooden counter is here, with a sign posted on it.
*Gimran Junfu -AnGEr Of The Honoured (Halfling)(small) stands in mid-air here.

< 758h/758H 111v/124V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti carried by Gimran.

< 758h/758H 112v/124V Pos: standing >
Gimran sneaks south.
You follow Gimran.

A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North -South -West
*Gimran Junfu -AnGEr Of The Honoured (Halfling)(small) stands in mid-air here.

< 758h/758H 111v/124V Pos: standing >
You follow Gimran.

The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  To the west a small
dwelling sags between its neighbors.  The road continues west, while to the
east it bends south.
Obvious exits: -East -West
*Gimran Junfu -AnGEr Of The Honoured (Halfling)(small) stands in mid-air here.
A young man in leather armor seems to be patrolling the area.

< 758h/758H 111v/124V Pos: standing >
Gimran sneaks west.
You follow Gimran.

A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the east and to the north.  There is a
burned-out home to the south.
Obvious exits: -North -East -South
*Gimran Junfu -AnGEr Of The Honoured (Halfling)(small) stands in mid-air here.
A young man in leather armor seems to be patrolling the walls.

< 758h/758H 110v/124V Pos: standing >
Gimran sneaks north.
You follow Gimran.

A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  To the west a small
dwelling sags between its neighbors.  The road continues west, while to the
east it bends south.
Obvious exits: -South -West
*Gimran Junfu -AnGEr Of The Honoured (Halfling)(small) stands in mid-air here.

< 758h/758H 111v/124V Pos: standing >
Gimran sneaks west.
You follow Gimran.

The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  A large arch
to the north leads to the path of the Holy Warrior.  The road continues to the
west and to the east.
Obvious exits: -North -East -West
*Gimran Junfu -AnGEr Of The Honoured (Halfling)(small) stands in mid-air here.
A human merchant from another town stands here, perusing Tharnadia.
A large wandering dog is here, growling at you.

< 758h/758H 110v/124V Pos: standing >
You follow Gimran.

The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
where, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
east, while to the west it intersects with Keats street.  To the south the
Tharnadian stables open to the road.
Obvious exits: -East -South -West
*Gimran Junfu -AnGEr Of The Honoured (Halfling)(small) stands in mid-air here.
A young man in leather armor seems to be patrolling the area.
A large wandering dog is here, growling at you.

< 758h/758H 109v/124V Pos: standing >
You follow Gimran.

The Northern Keats Intersection
   This enclosed intersection is where the northern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
*Gimran Junfu -AnGEr Of The Honoured (Halfling)(small) stands in mid-air here.
A young man in leather armor seems to be patrolling the walls.

< 758h/758H 109v/124V Pos: standing >
You follow Gimran.

The Northern Wall Road
  The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East -West
*Gimran Junfu -AnGEr Of The Honoured (Halfling)(small) stands in mid-air here.

< 758h/758H 108v/124V Pos: standing >
You follow Gimran.

Road Beneath the Northern Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates.  The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East -West -Up
*Gimran Junfu -AnGEr Of The Honoured (Halfling)(small) stands in mid-air here.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)

< 758h/758H 107v/124V Pos: standing >
Gimran sneaks north.
You follow Gimran.

Inside the Northern Gates
   Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the west and to the east.
This area seems to be devoid of magic!
Obvious exits: -North# -South
*Gimran Junfu -AnGEr Of The Honoured (Halfling)(small) stands in mid-air here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 758h/758H 108v/124V Pos: standing >
You stop following Gimran.

< 758h/758H 108v/124V Pos: standing >
Gimran opens the gate.

< 758h/758H 111v/124V Pos: standing >

< 758h/758H 113v/124V Pos: standing >

< 758h/758H 116v/124V Pos: standing >
A street sweeper enters from the south.

< 758h/758H 123v/124V Pos: standing >

< 758h/758H 124v/124V Pos: standing >

< 758h/758H 124v/124V Pos: standing >
Inside the Northern Gates
Obvious exits: -North -South
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 758h/758H 124v/124V Pos: standing >
Outside the Northern Gates
   Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A stone road
leads away to the south towards the city center.
Obvious exits: -North -South
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 758h/758H 123v/124V Pos: standing >
You quickly scan the area.
A Town Guardian who is in the distance to your north.
A Town Guardian who is in the distance to your north.
A street sweeper who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.

< 758h/758H 123v/124V Pos: standing >
You feel your skin once again take on a more barklike quality.

< 758h/758H 123v/124V Pos: standing >

< 758h/758H 124v/124V Pos: standing >
Zun appears to be Githzerai and is in excellent condition.
He's medium in size.
He is in the front rank.
His skin has a barklike texture..
He's encased in a shimmering globe!
He's surrounded by a diffuse globe of light!
He has little gills in his neck!

<worn as a badge>    a spider badge
<worn on head>       the horned head of Kereghaktis [superior] (magic)
<worn on eyes>       a delicate spider-shaped eyepatch (magic)
<worn in ear>        a long dangling earring [poor]
<worn in ear>        a wispy astral-twined mindstone ring
<worn on face>       a mask of shadows [superior] (magic)
<worn around neck>   a fine stone collar from Ako Village
<worn around neck>   a tekan amulet of dragon's blood [superior] (magic) [83%]             
<worn on body>       the robe of lazarium (magic) [85%]             
<worn about body>    a cloak of protection [superior] (magic)
<worn as quiver>     an embroidered illithid-hide backsheath of fire protection [poor] made by Om (magic) [88%]             
<worn about waist>   a pitch-black belt with a mindstone buckle [superior] (magic) (glowing)
<worn on belt buckle>an orb of mental toughness [superior] (magic) (humming) [76%]             
<held as shield>     an angel wyrm scale [superior] (magic)
<worn around wrist>  the fealty emblem of Orcus [83%]             
<worn around wrist>  a crude cured leather wristguard from The Stone Tomb of Kelek [79%]             
<worn on hands>      the hands of justice (magic) (glowing)
<worn on finger>     a titanium ring [superior] (magic) (glowing) [87%]             
<worn on finger>     the glorious ring of the Underdark (magic) (glowing)
<primary weapon>     a soul sceptre [superior] (magic) (glowing)
<worn on legs>       a pair of blood-stained wyrm scale leggings [poor] (magic)
<worn on feet>       a pair of ruby-lined slippers [poor] (magic) (illuminating)

< 758h/758H 124v/124V Pos: standing >

< 758h/758H 124v/124V Pos: standing >

< 758h/758H 124v/124V Pos: standing >

< 758h/758H 124v/124V Pos: standing >

< 758h/758H 124v/124V Pos: standing >

< 758h/758H 124v/124V Pos: standing >

< 758h/758H 124v/124V Pos: standing >

< 758h/758H 124v/124V Pos: standing >

< 758h/758H 124v/124V Pos: standing >

< 758h/758H 124v/124V Pos: standing >
The Road Leadings Away From Tharnadia
   This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South

< 758h/758H 123v/124V Pos: standing >
The Road Leading Away From Tharnadia
   This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South

< 758h/758H 121v/124V Pos: standing >

< 758h/758H 123v/124V Pos: standing >
The sun starts to set in the south.

< 758h/758H 124v/124V Pos: standing >

< 758h/758H 124v/124V Pos: standing >
You stop regenerating.

< 758h/758H 124v/124V Pos: standing >
Obvious exits:
North- The Road Leading Away From Tharnadia
South- The Road Leadings Away From Tharnadia

< 758h/758H 124v/124V Pos: standing >
The Road Leadings Away From Tharnadia
   This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South

< 758h/758H 122v/124V Pos: standing >
Outside the Northern Gates
   Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A stone road
leads away to the south towards the city center.
Obvious exits: -North -South#
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 758h/758H 120v/124V Pos: standing >
A tharnadian thief-hunter starts casting a spell.

< 758h/758H 120v/124V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the word 'abrazak'

< 758h/758H 122v/124V Pos: standing >

< 758h/758H 124v/124V Pos: standing >

< 758h/758H 124v/124V Pos: standing >

< 758h/758H 124v/124V Pos: standing >

< 758h/758H 124v/124V Pos: standing >

< 758h/758H 124v/124V Pos: standing >

< 758h/758H 124v/124V Pos: standing >

< 758h/758H 124v/124V Pos: standing >

< 758h/758H 124v/124V Pos: standing >

< 758h/758H 124v/124V Pos: standing >
The Road Leadings Away From Tharnadia
   This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South

< 758h/758H 123v/124V Pos: standing >
The Road Leading Away From Tharnadia
   This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South

< 758h/758H 121v/124V Pos: standing >
The Road Leading Away From Tharnadia
   This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South

< 758h/758H 119v/124V Pos: standing >
The Road Leading Away From Tharnadia
   This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South

< 758h/758H 118v/124V Pos: standing >
 
   MMMM^**^.^M    
   MMMM^***..^M   
     M^**^*.^^.M  
      *******...  
       *@+**^**.  
        ^M++M+++  
       *M+*^*.**  
      M^******.   
    MMMMM***^.    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 758h/758H 117v/124V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.

< 758h/758H 118v/124V Pos: standing >
A tharnadian highway patrolman enters from the east.
 
  ****  
   @M+  
    ^M  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 758h/758H 118v/124V Pos: standing >
 
 M^**^  
  *@**  
   *M+  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 758h/758H 116v/124V Pos: standing >
 
  M^**  
   @**  
    *M  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
A small halfling woman wanders around the area.

< 758h/758H 115v/124V Pos: standing >

< 758h/758H 118v/124V Pos: standing >

< 758h/758H 122v/124V Pos: standing >
 
  M^**  
   @**  
    *M  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
A small halfling woman wanders around the area.

< 758h/758H 124v/124V Pos: standing >
You quickly scan the area.
You see nothing.

< 758h/758H 124v/124V Pos: standing >
Obvious exits:
North- Rugged Hills of the Hearth Valley
East- A Dark Forest with Tall Evergreens
South- The Waters of the Abyss
West- The Waters of the Abyss

< 758h/758H 124v/124V Pos: standing >
Autosaving...

< 758h/758H 124v/124V Pos: standing >
Obvious exits:
North- Rugged Hills of the Hearth Valley
East- A Dark Forest with Tall Evergreens
South- The Waters of the Abyss
West- The Waters of the Abyss

< 758h/758H 124v/124V Pos: standing >
You quickly scan the area.
You see nothing.

< 758h/758H 124v/124V Pos: standing >
You quickly scan the area.
You see nothing.

< 758h/758H 124v/124V Pos: standing >
You quickly scan the area.
You see nothing.

< 758h/758H 124v/124V Pos: standing >
 
  M^**  
   @**  
    *M  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
A small halfling woman wanders around the area.

< 758h/758H 124v/124V Pos: standing >

< 758h/758H 124v/124V Pos: standing >
A halfling traveler leaves north.

< 758h/758H 124v/124V Pos: standing >
 
 M^**^  
  *@**  
   *M+  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 758h/758H 122v/124V Pos: standing >
 
  M^**  
   @**  
    *M  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 758h/758H 120v/124V Pos: standing >

< 758h/758H 124v/124V Pos: standing >

< 758h/758H 124v/124V Pos: standing >

< 758h/758H 124v/124V Pos: standing >

< 758h/758H 124v/124V Pos: standing >

< 758h/758H 124v/124V Pos: standing >

< 758h/758H 124v/124V Pos: standing >

< 758h/758H 124v/124V Pos: standing >

< 758h/758H 124v/124V Pos: standing >

< 758h/758H 124v/124V Pos: standing >

< 758h/758H 124v/124V Pos: standing >

< 758h/758H 124v/124V Pos: standing >
 
  M^**  
   @**  
    *M  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 758h/758H 124v/124V Pos: standing >

< 758h/758H 124v/124V Pos: standing >

< 758h/758H 124v/124V Pos: standing >

< 758h/758H 124v/124V Pos: standing >

< 758h/758H 124v/124V Pos: standing >

< 758h/758H 124v/124V Pos: standing >

< 758h/758H 124v/124V Pos: standing >
The sun vanishes behind the southern horizon.

< 758h/758H 124v/124V Pos: standing >

< 758h/758H 124v/124V Pos: standing >

< 758h/758H 124v/124V Pos: standing >

< 758h/758H 124v/124V Pos: standing >

< 758h/758H 124v/124V Pos: standing >
A halfling traveler enters from the north.

< 758h/758H 124v/124V Pos: standing >
An elite highwayman shouts in common 'Guards!  Come destroy this trash which threatens our road!'

< 758h/758H 124v/124V Pos: standing >

< 758h/758H 124v/124V Pos: standing >

< 758h/758H 124v/124V Pos: standing >

< 758h/758H 124v/124V Pos: standing >

< 758h/758H 124v/124V Pos: standing >

< 758h/758H 124v/124V Pos: standing >

< 758h/758H 124v/124V Pos: standing >

< 758h/758H 124v/124V Pos: standing >

< 758h/758H 124v/124V Pos: standing >
You begin to focus your will...

< 758h/758H 124v/124V Pos: standing >
Casting: ether warp **

< 758h/758H 124v/124V Pos: standing >
Casting: ether warp *

< 758h/758H 124v/124V Pos: standing >
Your mental manipulations become a reality...
Your body explodes into light.
 
 M^***  
 **@**  
 **P**  
A Light and Breezy Forest
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
A Troll (large) La Resistance stands in mid-air here, fighting Gonskr.(Red Aura)
An impenetrable globe of darkness floats near a Troll's head.
*An Orc (medium) La Resistance stands in mid-air here, fighting Gonskr.(Red Aura)
Gonskr Blackout WhirlWind The Empire (Githzerai)(medium) sits in mid-air here, fighting an Orc.(Gold Aura)
An impenetrable globe of darkness floats near Gonskr's head.
Naarz Legionary of The Empire (Grey Elf)(medium) stands in mid-air here, fighting an Orc.(Gold Aura)
Doddz Legionary of The Empire (Minotaur)(huge) stands in mid-air here, fighting a Troll.(Gold Aura)
*Vil Protectores Augusti of The Empire (Grey Elf)(medium) stands in mid-air here, fighting an Orc.(Gold Aura)
Your body reforms from the light.
Being a master of molecular travel, your body quickly recovers from your journey.

< 758h/758H 124v/124V Pos: standing >
A Troll snaps into visibility.
Doddz's slash grazes a Troll.
A Troll dodges Doddz's attack.
A Troll parries Doddz's lunge at him.
Doddz's feeble slash grazes a Troll.

< 758h/758H 124v/124V Pos: standing >
An Orc snaps into visibility.
An Orc's fine slash wounds Gonskr.
An Orc's fine slash wounds Gonskr.
An Orc's impressive slash strikes Gonskr.
An Orc parries Gonskr's lunge at him.
An Orc snaps into visibility.

< 758h/758H 124v/124V Pos: standing >
You begin to focus your will...

< 758h/758H 124v/124V Pos: standing >
An Orc dodges Naarz's attack.
Naarz misses an Orc.
Naarz suddenly appears a bit confused!
An Orc snaps into visibility.
Naarz's feeble punch grazes an Orc.
An Orc dodges Naarz's attack.

< 758h/758H 124v/124V Pos: standing >
An Orc anticipates Vil's attack and masterfully parries the incoming blow.
Vil snaps into visibility.
An Orc snaps into visibility.

< 758h/758H 124v/124V Pos: standing >
Casting: psychic crush *

< 758h/758H 124v/124V Pos: standing >
Vil starts casting a spell.

< 758h/758H 124v/124V Pos: standing >
Doddz futilely tries to rescue Gonskr!

< 758h/758H 124v/124V Pos: standing >
Your mental manipulations become a reality...
An Orc suddenly clutches their head, as if trying to shrug off some unknown malady.
An Orc snaps into visibility.
[Damage: 66 ] An Orc's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.

< 758h/758H 124v/124V Pos: standing >
Vil completes his spell...
Vil utters the words 'yjrr pzar'
A torrent of divine energy flows from Vil into Gonskr's body, and his wounds begin to heal!

< 758h/758H 124v/124V Pos: standing >

< 758h/758H 124v/124V Pos: standing >
A Troll snaps into visibility.
Doddz's feeble slash grazes a Troll.
Doddz's slash grazes a Troll.
A Troll dodges Doddz's attack.
Doddz's slash grazes a Troll.
A Troll snaps into visibility.
A Troll's slash wounds Gonskr.
A Troll's pierce wounds Gonskr.
A Troll misses Gonskr.

< 758h/758H 124v/124V Pos: standing >
You are surrounded by a blue glow.
An Orc snaps into visibility.
An Orc's impressive slash strikes Gonskr.
An Orc's holy flamberge of the efreeti summons the power of fire and flames at Gonskr.
Billowing clouds of incendiary gases pour from an Orc's fingertips!
You are enveloped in a cloud of incendiary gases sent by an Orc - OUCH!!
An Orc cackles as his incendiary cloud torches Gonskr.
Gonskr cries out as an Orc burns him.
An Orc smirks as his fireball explodes into the face of Gonskr.
An Orc's slash causes Gonskr to grimace in pain.
Gonskr is slashed into two by a master stroke performed by an Orc.
Gonskr's nearly imperceptible death shroud was completely destroyed by the massive blow!
Gonskr's visor of divine vision [superior] was completely destroyed by the massive blow!
Gonskr's enchanted earring of constitution was completely destroyed by the massive blow!
Gonskr's darkmail belt made by Daweava was completely destroyed by the massive blow!
Gonskr is dead! R.I.P.