<worn as a badge> the bronze Zarbonesti seal of Kryz'Kyssik (magic) [87%]
<worn on head> the dirty cloth turban [76%]
<worn on eyes> the blindfold of sight (magic) [88%]
<worn in ear> a delicate nipple ring [superior] (magic) (glowing)
<worn in ear> the earring of a MaDMaN (magic)
<worn on face> a white hot mask of living flame (glowing) [80%]
<worn around neck> a gory string of cyclops eyes [poor] (magic)
<worn around neck> a psionicist locket of power [superior] (magic) (glowing)
<worn on body> the robe of Lost Souls (magic)[233h 55m 9s]
<worn about body> the robes of the maelstrom of gas defense [poor] made by Om [88%]
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* of good protection [poor] made by Daweava (magic) (glowing) [82%]
<worn about waist> an exquisite silk sash [superior] (magic) [54%]
<worn on belt buckle>a platinum telescope studded with crystal shrimp [superior] (magic) (glowing) [64%]
<attached to belt> a glowing azure potion (magic) (glowing)
<attached to belt> a series of small skulls laced into a tome (humming)
<worn on arms> sleeves of gold dragonskin [poor] (magic) [42%]
<worn around wrist> the bracelet of emeralds
<worn around wrist> a gilded Songbird charm (magic) (glowing)[233h 55m 9s]
<worn on hands> the cubes of protection (humming) [82%]
<worn on finger> a ring of the Neogi Lords (glowing)
<worn on finger> the ring of the void [superior] (magic)
<primary weapon> the mace of mentality
<held> a swirling staff of air conjuration (magic) (glowing)[233h 55m 9s]
<worn on legs> some ruby studded greaves (magic) (glowing) [76%]
<worn on feet> a pair of stone boots (glowing) [85%]
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[3] A small bandage rests upon the ground here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
Militia forces muster to bolster the town's defenses against the invaders!!!
The singer enters from the north.
A camp overseer enters from the north.
< 884h/884H 266v/267V Pos: standing >
A spiral oak staircase leads to the inn.
You extend your sights upward.
The Ogre's Foot Inn
Obvious exits: -W -D
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(holy)(Gold Aura)
< 884h/884H 266v/267V Pos: standing >
The singer sings a song to make your heart swell with pride.
Your spell casting seems faster...
< 884h/884H 266v/267V Pos: standing >
< 884h/884H 267v/267V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
The singer enters from the south.
A camp overseer enters from the south.
< 884h/884H 266v/267V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A street sweeper who is not far off to your west.
A militia guard who is not far off to your west.
A militia guard who is not far off to your west.
A stray cat who is a brief walk away to your west.
The doctor who is rather far off to your west.
< 884h/884H 266v/267V Pos: standing >
The Tharnadian Quartermaster suddenly attacks YOU!
You snap into visibility.
-=[The Tharnadian Quartermaster's feeble punch grazes you.]=-
< 883h/884H 266v/267V Pos: standing >
< T: Xzyo TP: sta TC:few scratches E: tharnadian sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 883h/884H 266v/267V Pos: standing >
< T: Xzyo TP: sta TC:few scratches E: tharnadian sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 883h/884H 266v/267V Pos: standing >
< T: Xzyo TP: sta TC:few scratches E: tharnadian sta EP: excellent >
Ok.
You are rescued by a camp overseer, you are confused, but grateful!
< 883h/884H 266v/267V Pos: standing >
The singer sings a song to make your heart swell with pride.
< 884h/884H 266v/267V Pos: standing >
< 884h/884H 266v/267V Pos: standing >
A camp overseer blocks the Tharnadian Quartermaster's lunge at him.
The Tharnadian Quartermaster's punch grazes a camp overseer.
The Tharnadian Quartermaster's feeble punch grazes a camp overseer.
< 884h/884H 266v/267V Pos: standing >
The town crier says 'The paladins are sensing evil grow stronger day by day.'
The town crier says 'Be wary for raids, denizens of the underdark and the walking dead have been sighted out in the wilderness.'
< 884h/884H 266v/267V Pos: standing >
The town crier suddenly attacks YOU!
-=[The town crier's feeble punch grazes you.]=-
A camp overseer's fine punch strikes the Tharnadian Quartermaster.
A camp overseer's powerful punch strikes the Tharnadian Quartermaster very hard.
A camp overseer's punch strikes the Tharnadian Quartermaster hard.
A camp overseer's impressive punch strikes the Tharnadian Quartermaster.
A camp overseer's impressive punch strikes the Tharnadian Quartermaster very hard.
A camp overseer's fine punch strikes the Tharnadian Quartermaster hard.
A camp overseer's impressive punch seriously wounds the Tharnadian Quartermaster.
A camp overseer's impressive punch seriously wounds the Tharnadian Quartermaster.
< 883h/884H 266v/267V Pos: standing >
< T: Xzyo TP: sta TC:few scratches E: crier sta EP: excellent >
Xzyo appears to be Orc and has a few scratches.
He's medium in size.
He is in the front rank.
His skin has a barklike texture..
He seems to be moving much faster than normal..
His body seems to be made of stone!
He's surrounded by a diffuse globe of light!
He has little gills in his neck!
He does not wholly occupy this plane of existence.
<worn as a badge> the bronze Zarbonesti seal of Kryz'Kyssik (magic) [87%]
<worn on head> the dirty cloth turban [76%]
<worn on eyes> the blindfold of sight (magic) [88%]
<worn in ear> a delicate nipple ring [superior] (magic) (glowing)
<worn in ear> the earring of a MaDMaN (magic)
<worn on face> a white hot mask of living flame (glowing) [80%]
<worn around neck> a gory string of cyclops eyes [poor] (magic)
<worn around neck> a psionicist locket of power [superior] (magic) (glowing)
<worn on body> the robe of Lost Souls (magic)
<worn about body> the robes of the maelstrom of gas defense [poor] made by Om [88%]
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* of good protection [poor] made by Daweava (magic) (glowing) [82%]
<worn about waist> an exquisite silk sash [superior] (magic) [54%]
<worn on belt buckle>a platinum telescope studded with crystal shrimp [superior] (magic) (glowing) [64%]
<attached to belt> a glowing azure potion (magic) (glowing)
<attached to belt> a series of small skulls laced into a tome (humming)
<worn on arms> sleeves of gold dragonskin [poor] (magic) [42%]
<worn around wrist> the bracelet of emeralds
<worn around wrist> a gilded Songbird charm (magic) (glowing)
<worn on hands> the cubes of protection (humming) [82%]
<worn on finger> a ring of the Neogi Lords (glowing)
<worn on finger> the ring of the void [superior] (magic)
<primary weapon> the mace of mentality
<held> a swirling staff of air conjuration (magic) (glowing)
<worn on legs> some ruby studded greaves (magic) (glowing) [76%]
<worn on feet> a pair of stone boots (glowing) [85%]
< 883h/884H 266v/267V Pos: standing >
< T: Xzyo TP: sta TC:few scratches E: crier sta EP: excellent >
Ok.
You are rescued by a camp overseer, you are confused, but grateful!
< 883h/884H 266v/267V Pos: standing >
The Tharnadian Quartermaster misses a camp overseer.
The Tharnadian Quartermaster misses a camp overseer.
The Tharnadian Quartermaster misses a camp overseer.
A camp overseer's eyes roll as the Tharnadian Quartermaster plants a foot in his face.
< 883h/884H 266v/267V Pos: standing >
The singer sings a song to make your heart swell with pride.
< 884h/884H 266v/267V Pos: standing >
The town crier's feeble punch grazes a camp overseer.
A camp overseer blocks the town crier's lunge at him.
The town crier's feeble punch grazes a camp overseer.
The town crier almost sweeps a camp overseer off of his feet with a well placed leg sweep.
< 884h/884H 266v/267V Pos: standing >
A camp overseer's powerful punch causes the Tharnadian Quartermaster to grimace in pain.
A camp overseer's decent punch strikes the Tharnadian Quartermaster very hard.
A camp overseer's impressive punch grievously wounds the Tharnadian Quartermaster.
A camp overseer punches the Tharnadian Quartermaster in the throat, he chokes, gasps and dies.
The Tharnadian Quartermaster is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of the Tharnadian Quartermaster.
< 884h/884H 266v/267V Pos: standing >
< 884h/884H 266v/267V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
The corpse of the Tharnadian Quartermaster is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
Walking proudly among the Vistani, this overseer directs his men. (minion) (Red Aura)
The singer harmonizes his song to other tunes. (minion) (Red Aura)
The town crier stands here, fighting a camp overseer.(Gold Aura)
< 884h/884H 266v/267V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A street sweeper who is not far off to your west.
A militia guard who is not far off to your west.
A militia guard who is a brief walk away to your west.
A stray cat who is a brief walk away to your west.
The doctor who is rather far off to your west.
< 884h/884H 266v/267V Pos: standing >
Ok.
< 884h/884H 266v/267V Pos: standing >
You quickly scan the area.
A street sweeper who is not far off to your west.
A militia guard who is not far off to your west.
A militia guard who is a brief walk away to your west.
A stray cat who is a brief walk away to your west.
The doctor who is rather far off to your west.
< 884h/884H 266v/267V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A street sweeper who is not far off to your west.
A militia guard who is not far off to your west.
A militia guard who is a brief walk away to your west.
A stray cat who is a brief walk away to your west.
< 884h/884H 266v/267V Pos: standing >
A camp overseer gracefully whirls around the town crier's attack.
The town crier's feeble punch grazes a camp overseer.
The town crier's feeble punch grazes a camp overseer.
< 884h/884H 266v/267V Pos: standing >
The singer sings a song to make your heart swell with pride.
< 884h/884H 266v/267V Pos: standing >
Ok.
< 884h/884H 266v/267V Pos: standing >
Ok.
You no longer feel like a hero.
You no longer feel like a hero.
The singer starts singing aloud with a beautiful voice.
< 884h/884H 266v/267V Pos: standing >
A camp overseer's crude punch grazes the town crier.
A camp overseer's punch wounds the town crier.
A camp overseer's fine punch wounds the town crier.
A camp overseer's punch grazes the town crier.
A camp overseer's decent punch grazes the town crier.
A camp overseer's impressive punch wounds the town crier.
A camp overseer's punch wounds the town crier.
A camp overseer's impressive punch wounds the town crier.
A camp overseer gracefully whirls around the town crier's attack.
A camp overseer arches around the town crier's blow, and deals a brutal counterattack!
A camp overseer's powerful punch strikes the town crier.
The town crier's punch grazes a camp overseer.
The town crier's punch grazes a camp overseer.
Xzyo appears to be Orc and is in excellent condition.
He's medium in size.
He is in the front rank.
His skin has a barklike texture..
He seems to be moving much faster than normal..
His body seems to be made of stone!
He's surrounded by a diffuse globe of light!
He has little gills in his neck!
He does not wholly occupy this plane of existence.
<worn as a badge> the bronze Zarbonesti seal of Kryz'Kyssik (magic) [87%]
<worn on head> the dirty cloth turban [76%]
<worn on eyes> the blindfold of sight (magic) [88%]
<worn in ear> a delicate nipple ring [superior] (magic) (glowing)
<worn in ear> the earring of a MaDMaN (magic)
<worn on face> a white hot mask of living flame (glowing) [80%]
<worn around neck> a gory string of cyclops eyes [poor] (magic)
<worn around neck> a psionicist locket of power [superior] (magic) (glowing)
<worn on body> the robe of Lost Souls (magic)
<worn about body> the robes of the maelstrom of gas defense [poor] made by Om [88%]
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* of good protection [poor] made by Daweava (magic) (glowing) [82%]
<worn about waist> an exquisite silk sash [superior] (magic) [54%]
<worn on belt buckle>a platinum telescope studded with crystal shrimp [superior] (magic) (glowing) [64%]
<attached to belt> a glowing azure potion (magic) (glowing)
<attached to belt> a series of small skulls laced into a tome (humming)
<worn on arms> sleeves of gold dragonskin [poor] (magic) [42%]
<worn around wrist> the bracelet of emeralds
<worn around wrist> a gilded Songbird charm (magic) (glowing)
<worn on hands> the cubes of protection (humming) [82%]
<worn on finger> a ring of the Neogi Lords (glowing)
<worn on finger> the ring of the void [superior] (magic)
<primary weapon> the mace of mentality
<held> a swirling staff of air conjuration (magic) (glowing)
<worn on legs> some ruby studded greaves (magic) (glowing) [76%]
<worn on feet> a pair of stone boots (glowing) [85%]
< 884h/884H 267v/267V Pos: standing >
You sit down and relax.
< 884h/884H 267v/267V Pos: sitting >
You have memorized the following spells:
(11th circle) 3 - prismatic cube
1 - group globe of invulnerability
(10th circle) 1 - farsee
4 - group stone skin
( 9th circle) 1 - relocate
1 - fly
2 - gate
( 8th circle) 1 - detect invisibility
4 - prismatic spray
1 - improved invisibility
( 7th circle) 1 - dimension door
2 - wall of ice
( 6th circle) 4 - teleport
( 5th circle) 2 - identify
5 - contain being
( 4th circle) 5 - ray of enfeeblement
4 - wall of force
( 3rd circle) 1 - strength
3 - dispel magic
5 - acidimmolate
1 - agility
( 2nd circle) 1 - burning hands
4 - sleep
6 - mirror image
( 1st circle) 4 - minor creation
7 - magic missile
1 - detect magic
And you are currently memorizing the following spells:
1 seconds: ( 5th) contain being
3 seconds: ( 9th) prismatic ray
4 seconds: ( 6th) stone skin
5 seconds: ( 7th) dimension door
7 seconds: ( 7th) dimension door
8 seconds: ( 7th) wall of ice
10 seconds: ( 6th) stone skin
11 seconds: ( 6th) stone skin
You can memorize 1 12th circle spell(s).
You continue your study.
< 884h/884H 267v/267V Pos: sitting >
You start meditating...
< 884h/884H 267v/267V Pos: sitting >
You have finished memorizing contain being.
< 884h/884H 267v/267V Pos: sitting >
You have finished memorizing prismatic ray.
< 884h/884H 267v/267V Pos: sitting >
You have finished memorizing stone skin.
< 884h/884H 267v/267V Pos: sitting >
You have finished memorizing dimension door.
< 884h/884H 267v/267V Pos: sitting >
The town crier's punch grazes a camp overseer.
The town crier's crude punch grazes a camp overseer.
The town crier's punch grazes a camp overseer.
< 884h/884H 267v/267V Pos: sitting >
The singer sings a song to protect her from the world.
a camp overseer's skin seems to turn to stone.
The singer begins to shimmer.
You begin to shimmer.
Bands of AMAZINGLY strong armor wrap around you.
You have finished memorizing dimension door.
The town crier begins to sllooowwww down.
A camp overseer's punch strikes the town crier.
A camp overseer's fine punch wounds the town crier.
A camp overseer's impressive punch wounds the town crier.
A camp overseer's fine punch wounds the town crier.
The town crier dodges a camp overseer's attack.
A camp overseer's fine punch wounds the town crier.
A camp overseer's punch wounds the town crier.
A camp overseer's fine punch wounds the town crier.
< 884h/884H 267v/267V Pos: sitting >
You have finished memorizing wall of ice.
< 884h/884H 267v/267V Pos: sitting >
You have finished memorizing stone skin.
< 884h/884H 267v/267V Pos: sitting >
You have finished memorizing stone skin.
Your studies are complete.
< 884h/884H 267v/267V Pos: sitting >
You clamber to your feet.
< 884h/884H 267v/267V Pos: standing >
You do not see that here.
< 884h/884H 267v/267V Pos: standing >
The town crier's feeble punch grazes a camp overseer.
A camp overseer blocks the town crier's lunge at him.
The town crier's feeble punch grazes a camp overseer.
The town crier hits a camp overseer with a mighty kick to his chest.
< 884h/884H 267v/267V Pos: standing >
An average looking human by most standards, his voice is quite loud and
easily understandable. He stands here at attention, eagerly awaiting the turn
of the hour, so he may perform his duties.
The town crier appears to be Human and has quite a few wounds.
He's medium in size.
< 884h/884H 267v/267V Pos: standing >
The first hint of daylight can be seen on the northern horizon.
A camp overseer's impressive punch strikes the town crier.
A camp overseer's impressive punch wounds the town crier.
The town crier seems to be blinded!
A camp overseer's punch strikes the town crier.
A camp overseer's fine punch wounds the town crier.
A camp overseer's impressive punch strikes the town crier.
A camp overseer's impressive punch strikes the town crier.
The town crier dodges a camp overseer's attack.
A camp overseer's impressive punch strikes the town crier.
< 884h/884H 267v/267V Pos: standing >
The perfect match!
< 884h/884H 267v/267V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S# -W
Puddles of fresh blood cover the ground.
The corpse of the Tharnadian Quartermaster is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A camp overseer stands in mid-air here, fighting the town crier. (minion) (Red Aura)
The singer harmonizes his song to other tunes. (minion) (Red Aura)
The town crier stands here, fighting a camp overseer.(Gold Aura)
< 884h/884H 267v/267V Pos: standing >
The singer sings a song to protect her from the world.
< 884h/884H 267v/267V Pos: standing >
You start chanting...
You snap into visibility.
< 884h/884H 267v/267V Pos: standing >
The town crier's feeble punch grazes a camp overseer.
The town crier's punch grazes a camp overseer.
< 884h/884H 267v/267V Pos: standing >
You complete your spell...
The town crier pales, and seems to sag.
< 884h/884H 267v/267V Pos: standing >
A camp overseer's fine punch wounds the town crier.
A camp overseer's powerful punch strikes the town crier hard.
A camp overseer's impressive punch strikes the town crier.
A camp overseer's impressive punch strikes the town crier.
A camp overseer's fine punch strikes the town crier.
A camp overseer's decent punch wounds the town crier.
A camp overseer's punch strikes the town crier.
A camp overseer misses the town crier.
< 884h/884H 267v/267V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S# -W
Puddles of fresh blood cover the ground.
The corpse of the Tharnadian Quartermaster is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A camp overseer stands in mid-air here, fighting the town crier. (minion) (Red Aura)
The singer harmonizes his song to other tunes. (minion) (Red Aura)
The town crier stands here, fighting a camp overseer.(Gold Aura)
< 884h/884H 267v/267V Pos: standing >
You start chanting...
< 884h/884H 267v/267V Pos: standing >
The singer sings a song to protect her from the world.
< 884h/884H 267v/267V Pos: standing >
Casting: contain being *
< 884h/884H 267v/267V Pos: standing >
The town crier's feeble punch grazes a camp overseer.
The town crier's feeble punch grazes a camp overseer.
The town crier's feeble punch grazes a camp overseer.
< 884h/884H 267v/267V Pos: standing >
Casting: contain being
< 884h/884H 267v/267V Pos: standing >
A camp overseer's decent punch wounds the town crier.
The town crier dodges a camp overseer's attack.
A camp overseer's fine punch strikes the town crier.
A camp overseer's impressive punch strikes the town crier.
A camp overseer's fine punch strikes the town crier.
A camp overseer's impressive punch strikes the town crier.
A camp overseer's decent punch wounds the town crier.
A camp overseer's impressive punch strikes the town crier.
< 884h/884H 267v/267V Pos: standing >
You complete your spell...
You point at the town crier whose form begins to phase in and out from this plane of existence...
< 884h/884H 267v/267V Pos: standing >
You start chanting...
< 884h/884H 267v/267V Pos: standing >
A camp overseer gracefully whirls around the town crier's attack.
The town crier's feeble punch grazes a camp overseer.
The town crier's feeble punch grazes a camp overseer.
The town crier whacks a camp overseer in the side with a sound kick.
< 884h/884H 267v/267V Pos: standing >
Casting: prismatic ray
< 884h/884H 267v/267V Pos: standing >
The singer sings a song to protect her from the world.
< 884h/884H 267v/267V Pos: standing >
A camp overseer's impressive punch strikes the town crier hard.
A camp overseer's impressive punch strikes the town crier hard.
A camp overseer's decent punch wounds the town crier.
A camp overseer's punch strikes the town crier.
The town crier dodges a camp overseer's attack.
A camp overseer's fine punch strikes the town crier.
A camp overseer's impressive punch strikes the town crier hard.
A camp overseer's impressive punch strikes the town crier hard.
< 884h/884H 267v/267V Pos: standing >
You complete your spell...
[Damage: 72 ] You send a shimmering shaft of light streaking towards the town crier!
You send a violet shaft of light streaking towards the town crier!
You try to dispel the town crier's magic.
and you fail miserably...
You send a green shaft of light streaking towards the town crier!
< 884h/884H 267v/267V Pos: standing >
You don't have that spell memorized.
< 884h/884H 267v/267V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S# -W
Puddles of fresh blood cover the ground.
The corpse of the Tharnadian Quartermaster is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A camp overseer stands in mid-air here, fighting the town crier. (minion) (Red Aura)
The singer harmonizes his song to other tunes. (minion) (Red Aura)
The town crier stands here, fighting a camp overseer.(Gold Aura)
< 884h/884H 267v/267V Pos: standing >
The town crier's punch grazes a camp overseer.
The town crier's weak punch grazes a camp overseer.
A camp overseer blocks the town crier's lunge at him.
< 884h/884H 267v/267V Pos: standing >
You start chanting...
< 884h/884H 267v/267V Pos: standing >
A camp overseer's decent punch strikes the town crier hard.
A camp overseer's impressive punch seriously wounds the town crier.
A camp overseer's powerful punch grievously wounds the town crier.
A camp overseer's punch hits the town crier.
The town crier is mortally wounded, and will die soon, if not aided.
< 884h/884H 267v/267V Pos: standing >
You complete your spell...
[Damage: 16 ] The magic missile tears away the remaining life of the town crier.
The town crier is dead! R.I.P.
You receive your share of experience.
You suddenly reach out and make a magical gesture about the town crier...
shards of crystallized magic begin to form a square dome around the town crier.
With a final gesture, you point at the town crier who is consumed by the magical dome, and disappears from sight.
You have learned a new minion to conjure!
The unmistakable scent of fresh blood can be smelled as the town crier dies in agony.
< 884h/884H 267v/267V Pos: standing >
The singer sings a song to protect her from the world.
a camp overseer's skin seems to turn to stone.
The Great Fountain of Tharnadia
Obvious exits: -N -E -S# -W
Fresh blood covers everything in the area.
The corpse of the town crier is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
Walking proudly among the Vistani, this overseer directs his men. (minion) (Red Aura)
The singer harmonizes his song to other tunes. (minion) (Red Aura)
< 884h/884H 267v/267V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A militia guard who is not far off to your west.
A street sweeper who is not far off to your west.
A militia guard who is not far off to your west.
The doctor who is rather far off to your west.
< 884h/884H 267v/267V Pos: standing >
You start chanting...
< 884h/884H 267v/267V Pos: standing >
A Human rides in on a squirrel from the west.
< 884h/884H 267v/267V Pos: standing >
You complete your spell...
a camp overseer slowly fades out of existence.
A Human leaves east riding on a squirrel.
< 884h/884H 267v/267V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
Alarm bells sound, signalling an invasion!
The singer enters from the west.
A camp overseer enters from the west.
< 884h/884H 266v/267V Pos: standing >
Keats Street
Obvious exits: -N -E -S
A Human (medium) sits atop a squirrel.
The singer enters from the north.
A camp overseer enters from the north.
< 884h/884H 265v/267V Pos: standing >
A Human leaves east riding on a squirrel.
The Great Bazaar
Obvious exits: -N -E -S -W
A Human (medium) sits atop a squirrel.
Militia forces muster to bolster the town's defenses against the invaders!!!
The singer enters from the west.
A camp overseer enters from the west.
< 884h/884H 264v/267V Pos: standing >
The singer sings a song to protect her from the world.
A Human leaves east riding on a squirrel.
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
A Human (medium) sits atop a squirrel.
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)
The singer enters from the west.
A camp overseer enters from the west.
< 884h/884H 264v/267V Pos: standing >
Ok.
A camp overseer snaps into visibility.
A Human quickly slides off a squirrel's back.
A Human is knocked to the ground by a camp overseer's mighty bash!
< 884h/884H 265v/267V Pos: standing >
A camp overseer blocks a Human's lunge at him.
< 884h/884H 266v/267V Pos: standing >
A militia guard assists a Human heroically.
A militia guard suddenly attacks a camp overseer!
A militia guard misses a camp overseer.
A militia guard misses a camp overseer.
< 884h/884H 267v/267V Pos: standing >
A camp overseer punches a Human in the throat, he chokes, gasps and dies.
A Human's hard leather cloak was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.