The death of [21 Mercenary] Maeryk (Dwarf)

in Endless Plains of Grassy Pastures

from the perspective of [21 Mercenary] Maeryk (Dwarf)

<worn as a badge>    a beacon of courage (glowing) (illuminating)
<worn on head>       a flaming ivory crown
<worn in ear>        a tiger's tooth earring [poor]
<worn around neck>   a magical flesh charm from The Kingdom of Torg
<worn around neck>   a magical leather pendant from Rift Valley Jungle
<worn on body>       some gorilla-skin armor [poor]
<worn about body>    some apprentice monk robes (illuminating)
<worn about waist>   a tigerskin belt
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<worn on arms>       a pair of studded leather sleeves
<worn around wrist>  a pitted hide bracer
<worn around wrist>  a sparkling diamond bracer of precision (magic) [60%]             
<worn on finger>     a tarnished bone ring
<primary weapon>     a humming brass warhammer from The Kingdom of Torg
<secondary weapon>   a thin steel dagger
<worn on legs>       some bloody limestone greaves from Vella's Bordello
<worn on feet>       some muddy cloth boots [superior]


< 113h/234H 61v/106V Pos: standing >
A baboon enters from the north.

< 132h/252H 62v/106V Pos: standing >
You get some muddy cloth boots [superior] from the corpse of Maeryk.
You get some gorilla-skin armor [poor] from the corpse of Maeryk.
You get a small pile of coins from the corpse of Maeryk.
There were: 7 platinum coins, 40 gold coins. 
You get a suit of spiked leather armor from the corpse of Maeryk.
You get a tiger thigh bone from the corpse of Maeryk.
You get an ink-covered steel bracer from the corpse of Maeryk.
You get a duergar skin belt from the corpse of Maeryk.
You get a small piece of electrum from the corpse of Maeryk.
You get a pitted hide bracer from the corpse of Maeryk.
You get a flaming ivory crown from the corpse of Maeryk.
You get a tarnished bone ring from the corpse of Maeryk.
You get a magical leather pendant from Rift Valley Jungle from the corpse of Maeryk.
You can't carry any more.

< 132h/252H 64v/106V Pos: standing >
A baboon leaves south.

< 132h/252H 64v/106V Pos: standing >
A baboon enters from the south.

< 132h/252H 67v/106V Pos: standing >
A baboon leaves east.

< 133h/252H 68v/106V Pos: standing >
You place some muddy cloth boots [superior] on your feet.
You don a flaming ivory crown on your head.
You place a tarnished bone ring on your left ring finger.
You place a pitted hide bracer around your right wrist.
You duck your head and place a magical leather pendant from Rift Valley Jungle around your neck.
You need at least one free hand to wield anything.
You need at least one free hand to wield anything.
You already wear something around all your wrists.
You already wear something around all your wrists.
Your hands are full.

< 133h/252H 69v/106V Pos: standing >
You get some bloody limestone greaves from Vella's Bordello from the corpse of Maeryk.
You get a large burlap sack from the corpse of Maeryk.

< 141h/260H 72v/106V Pos: standing >
A baboon leaves east.
A baboon enters from the east.

< 142h/260H 77v/106V Pos: standing >
You slide your legs into some bloody limestone greaves from Vella's Bordello.
You need at least one free hand to wield anything.
You need at least one free hand to wield anything.
You already wear something around all your wrists.
You already wear something around all your wrists.
Your hands are full.

< 142h/260H 77v/106V Pos: standing >
A baboon enters from the north.

< 142h/260H 78v/106V Pos: standing >
A baboon leaves north.

< 143h/260H 78v/106V Pos: standing >
A baboon enters from the south.

< 143h/260H 79v/106V Pos: standing >
A baboon enters from the west.

< 143h/260H 79v/106V Pos: standing >
You are carrying: (7/11)
a large burlap sack
a small piece of electrum
a duergar skin belt
an ink-covered steel bracer
a tiger thigh bone
a suit of spiked leather armor
some gorilla-skin armor [poor]

< 143h/260H 79v/106V Pos: standing >
You are using:
<worn as a badge>    a beacon of courage (glowing) (illuminating)
<worn on head>       a flaming ivory crown
<worn in ear>        a tiger's tooth earring [poor]
<worn around neck>   a magical flesh charm from The Kingdom of Torg
<worn around neck>   a magical leather pendant from Rift Valley Jungle
<worn on body>       a suit of spiked leather armor
<worn about body>    some apprentice monk robes (illuminating)
<worn about waist>   a tigerskin belt
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<worn on arms>       a pair of studded leather sleeves
<worn around wrist>  a pitted hide bracer
<worn around wrist>  a sparkling diamond bracer of precision (magic) [60%]             
<worn on finger>     a tarnished bone ring
<primary weapon>     a humming brass warhammer from The Kingdom of Torg
<secondary weapon>   a thin steel dagger
<worn on legs>       some bloody limestone greaves from Vella's Bordello
<worn on feet>       some muddy cloth boots [superior]

< 143h/260H 82v/106V Pos: standing >
A baboon enters from the south.

< 144h/260H 85v/106V Pos: standing >
A baboon enters from the west.
Hint: Most commands have help files.  Type 'help (command)' to learn how to use game commands.

< 144h/260H 85v/106V Pos: standing >
A baboon leaves west.

< 144h/260H 87v/106V Pos: standing >
Up in a Baobab Tree
Obvious exits: -North -East -South -West -Down
The corpse of a Mountain Dwarf is lying here.
[4] The corpse of a baboon is lying here.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.

< 145h/260H 89v/106V Pos: standing >
A baboon enters from the east.
You have no bandage.

< 145h/260H 92v/106V Pos: standing >
A baboon leaves east.

< 145h/260H 93v/106V Pos: standing >
A Large Baobab Tree
   The weird upside-down branches of a baobab tree extend perhaps twenty feet
into the air here. The rootlike limbs are unfettered by branches or needles,
and the surface of the tree is pocked by the burrowing of small insects, so
climbing into the splayed branches of the upper tree should be quite easy.
Near ground level there are several hollows, which larger animals might use
as their homes.
Obvious exits: -North -East -South -West -Up
A gnoby piece of wood, perhaps a small mace, lies here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A long steel sword is here in the dirt.
[4] A small bandage rests upon the ground here.
A steel long sword has been left here.

< 145h/260H 92v/106V Pos: standing >
You get a small bandage.

< 146h/260H 93v/106V Pos: standing >
You get a small bandage.

< 146h/260H 94v/106V Pos: standing >
You get a small bandage.

< 146h/260H 94v/106V Pos: standing >
You get a small bandage.

< 146h/260H 94v/106V Pos: standing >
You do not see a bandage here.

< 146h/260H 94v/106V Pos: standing >
Up in a Baobab Tree
   From here the vast desolation of the Savannah of Broken Trusts can be seen
in even greater scope. The two M'Bele villages can be seen in the distance,
the Tukluks to the north and the Butsus to the south-east. In all directions,
the savannah eventually gives way to either plains or jungle. The branches of
the baobab extend in all directions.
Obvious exits: -North -East -South -West -Down
The corpse of a Mountain Dwarf is lying here.
[4] The corpse of a baboon is lying here.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.

< 146h/260H 92v/106V Pos: standing >
You attempt to bandage yourself.

< 146h/260H 93v/106V Pos: standing >
A baboon enters from the south.

< 147h/260H 95v/106V Pos: standing >
A baboon leaves south.

< 147h/260H 97v/106V Pos: standing >
A baboon leaves south.

< 147h/260H 98v/106V Pos: standing >
A baboon leaves south.

< 147h/260H 98v/106V Pos: standing >
You continue bandaging yourself.

< 153h/260H 96v/106V Pos: standing >
A baboon enters from the north.

< 154h/260H 98v/106V Pos: standing >
You continue bandaging yourself.

< 160h/260H 98v/106V Pos: standing >
You continue bandaging yourself.

< 167h/260H 102v/106V Pos: standing >
A baboon leaves north.
A baboon enters from the east.

< 168h/260H 105v/106V Pos: standing >
A baboon enters from the south.

< 168h/260H 105v/106V Pos: standing >
A baboon enters from the south.

< 168h/260H 106v/106V Pos: standing >
You continue bandaging yourself.

< 174h/260H 103v/106V Pos: standing >
You continue bandaging yourself.

< 181h/260H 100v/106V Pos: standing >
A baboon leaves east.

< 182h/260H 100v/106V Pos: standing >
A baboon enters from the south.

< 182h/260H 100v/106V Pos: standing >
A baboon leaves east.

< 182h/260H 100v/106V Pos: standing >
You continue bandaging yourself.

< 188h/260H 97v/106V Pos: standing >
You continue bandaging yourself.

< 193h/260H 94v/106V Pos: standing >
A baboon leaves east.

< 194h/260H 94v/106V Pos: standing >
You can't bandage any more with this bandage.

< 194h/260H 94v/106V Pos: standing >
A baboon enters from the south.

< 194h/260H 94v/106V Pos: standing >
A baboon leaves south.

< 195h/260H 94v/106V Pos: standing >
A baboon leaves south.

< 195h/260H 94v/106V Pos: standing >

		Score information for Maeryk

Level: 21   Race: Dwarf   Class: Mercenary Sex: Male
Hit points: 196(260)  Moves: 94(106)
Coins carried:    7 platinum    40 gold     0 silver     0 copper
Coins in bank:    5 platinum    14 gold    41 silver    49 copper
Playing time: 0 days / 1 hours/ 24 minutes
Received data: 0.3448 MB this session.
Send data:     0.0105 MB this session.
Compression ratio: 83%
83%
Status:  Standing.
Epic points(total): 0(0)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   1
Detecting:       Evil Magic Heat
Protected from:  Acid
Bartender Quests Remaining: 4
Combat Pulse:   18 Spell Pulse:  0.85 
Leaderboard Points:  210 

Active Spells:
--------------
Auctions Disabled (less than a minute remaining)


< 196h/260H 94v/106V Pos: standing >

< 196h/260H 94v/106V Pos: standing >

		Character attributes for Maeryk

Level: 21   Race: Dwarf   Class: Mercenary 
Age: 55 yrs / 0 mths  Height: 46 inches Weight: 155 lbs  Size: medium

  Actual (Base)     Actual (Base)
Str: 132 ( 97)    Pow:  80 ( 88)
Dex:  87 ( 91)    Int:  70 ( 82)   
Agi:  75 ( 88)    Wis: 100 ( 80)
Con: 112 ( 93)    Cha:  64 ( 80)   Luc:  80 ( 80)
Equipped Items:  17     Carried weight:   74

Armor Points: -40  Reduces melee damage taken by 4.0% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 7% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 110% 
Bloodlust Damage Bonus(vs mob only): 0% 
Hitroll: better than average	Damroll: average
Alignment: extremely good

Saving Throws: PAR[average]  FEA[slightly below average]
               BRE[slightly below average]  SPE[slightly below average]

Load carried: Paltry

< 196h/260H 94v/106V Pos: standing >
A baboon leaves west.

< 196h/260H 94v/106V Pos: standing >

< 196h/260H 94v/106V Pos: standing >
Up in a Baobab Tree
Obvious exits: -North -East -South -West -Down
The corpse of a Mountain Dwarf is lying here.
[4] The corpse of a baboon is lying here.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.

< 196h/260H 94v/106V Pos: standing >
Backstab who?

< 197h/260H 94v/106V Pos: standing >
A baboon enters from the east.
You are carrying: (10/11)
[3] a small bandage
a large burlap sack
a small piece of electrum
a duergar skin belt
an ink-covered steel bracer
a tiger thigh bone
a suit of spiked leather armor
some gorilla-skin armor [poor]

< 197h/260H 94v/106V Pos: standing >
Backstab who?

< 197h/260H 94v/106V Pos: standing >
You need at least one free hand to wield anything.
You need at least one free hand to wield anything.
You already wear something around all your wrists.
You already wear something around all your wrists.
Your hands are full.

< 198h/260H 94v/106V Pos: standing >
You are using:
<worn as a badge>    a beacon of courage (glowing) (illuminating)
<worn on head>       a flaming ivory crown
<worn in ear>        a tiger's tooth earring [poor]
<worn around neck>   a magical flesh charm from The Kingdom of Torg
<worn around neck>   a magical leather pendant from Rift Valley Jungle
<worn on body>       a suit of spiked leather armor
<worn about body>    some apprentice monk robes (illuminating)
<worn about waist>   a tigerskin belt
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<worn on arms>       a pair of studded leather sleeves
<worn around wrist>  a pitted hide bracer
<worn around wrist>  a sparkling diamond bracer of precision (magic) [60%]             
<worn on finger>     a tarnished bone ring
<primary weapon>     a humming brass warhammer from The Kingdom of Torg
<secondary weapon>   a thin steel dagger
<worn on legs>       some bloody limestone greaves from Vella's Bordello
<worn on feet>       some muddy cloth boots [superior]

< 198h/260H 94v/106V Pos: standing >
A baboon enters from the north.

< 198h/260H 94v/106V Pos: standing >
A baboon enters from the south.

< 198h/260H 94v/106V Pos: standing >
A baboon enters from the south.

< 198h/260H 94v/106V Pos: standing >
You stop using a suit of spiked leather armor.
You shrug into a suit of spiked leather armor.

< 199h/260H 94v/106V Pos: standing >
Hint: Try 'toggle battle' before your next fight.  It displays attacks a little more vividly.

< 199h/260H 95v/106V Pos: standing >
You do not seem to have the 'gorilla'.

< 199h/260H 97v/106V Pos: standing >
You do not seem to have the 'ape'.

< 200h/260H 99v/106V Pos: standing >
A baboon leaves south.

< 200h/260H 100v/106V Pos: standing >

		Character attributes for Maeryk

Level: 21   Race: Dwarf   Class: Mercenary 
Age: 55 yrs / 0 mths  Height: 46 inches Weight: 155 lbs  Size: medium

  Actual (Base)     Actual (Base)
Str: 132 ( 97)    Pow:  80 ( 88)
Dex:  87 ( 91)    Int:  70 ( 82)   
Agi:  75 ( 88)    Wis: 100 ( 80)
Con: 112 ( 93)    Cha:  64 ( 80)   Luc:  80 ( 80)
Equipped Items:  17     Carried weight:   74

Armor Points: -40  Reduces melee damage taken by 4.0% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 7% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 110% 
Bloodlust Damage Bonus(vs mob only): 0% 
Hitroll: better than average	Damroll: average
Alignment: extremely good

Saving Throws: PAR[average]  FEA[slightly below average]
               BRE[slightly below average]  SPE[slightly below average]

Load carried: Paltry

< 200h/260H 101v/106V Pos: standing >
You are carrying: (10/11)
[3] a small bandage
a large burlap sack
a small piece of electrum
a duergar skin belt
an ink-covered steel bracer
a tiger thigh bone
a suit of spiked leather armor
some gorilla-skin armor [poor]

< 200h/260H 102v/106V Pos: standing >
A baboon leaves north.

< 200h/260H 103v/106V Pos: standing >
You stop using a suit of spiked leather armor.
You shrug into some gorilla-skin armor [poor].

< 200h/260H 103v/106V Pos: standing >

		Character attributes for Maeryk

Level: 21   Race: Dwarf   Class: Mercenary 
Age: 55 yrs / 0 mths  Height: 46 inches Weight: 155 lbs  Size: medium

  Actual (Base)     Actual (Base)
Str: 132 ( 97)    Pow:  80 ( 88)
Dex:  87 ( 91)    Int:  70 ( 82)   
Agi:  75 ( 88)    Wis: 100 ( 80)
Con: 115 ( 95)    Cha:  64 ( 80)   Luc:  80 ( 80)
Equipped Items:  17     Carried weight:   71

Armor Points: -47  Reduces melee damage taken by 4.7% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 7% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 110% 
Bloodlust Damage Bonus(vs mob only): 0% 
Hitroll: better than average	Damroll: average
Alignment: extremely good

Saving Throws: PAR[average]  FEA[slightly below average]
               BRE[slightly below average]  SPE[slightly below average]

Load carried: Paltry

< 204h/263H 105v/106V Pos: standing >
A baboon enters from the west.

< 204h/263H 105v/106V Pos: standing >
A baboon leaves west.

< 204h/263H 106v/106V Pos: standing >
Up in a Baobab Tree
Obvious exits: -North -East -South -West -Down
The corpse of a Mountain Dwarf is lying here.
[4] The corpse of a baboon is lying here.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.

< 204h/263H 106v/106V Pos: standing >
[Damage:  3 ] A baboon makes a strange sound as you place a thin steel dagger in its back.

< 204h/263H 106v/106V Pos: standing >
< T: Maeryk TP: sta TC: small wounds E: baboon sta EP: few scratches >
 You parry a baboon's lunge at you.
A baboon misses you.

< 205h/263H 106v/106V Pos: standing >
< T: Maeryk TP: sta TC: small wounds E: baboon sta EP: few scratches >
 [Damage: 60 ] You leave a huge, red swollen lump on a baboon's temple.
A baboon is stunned!

< 205h/263H 106v/106V Pos: standing >
A baboon enters from the south.

< 205h/263H 106v/106V Pos: standing >
A baboon recognizes you, and charges to attack!

< 206h/263H 106v/106V Pos: standing >
A baboon enters from the west.
A baboon enters from the south.

< 206h/263H 106v/106V Pos: standing >
Up in a Baobab Tree
Obvious exits: -North -East -South -West -Down
The corpse of a Mountain Dwarf is lying here.
[4] The corpse of a baboon is lying here.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.

< 206h/263H 106v/106V Pos: standing >
A baboon enters from the west.

< 206h/263H 106v/106V Pos: standing >
A baboon leaves north.

< 206h/263H 106v/106V Pos: standing >
A baboon enters from the west.

< 207h/263H 106v/106V Pos: standing >
A baboon leaves north.

< 207h/263H 106v/106V Pos: standing >
A baboon leaves east.
A baboon recognizes you, and charges to attack!
You are knocked to the ground by a baboon's mighty bash!

< 206h/263H 106v/106V Pos: sitting >
< T: Maeryk TP: sit TC: small wounds E: baboon sta EP:  small wounds >
 A baboon leaves west.

< 206h/263H 106v/106V Pos: sitting >
< T: Maeryk TP: sit TC: small wounds E: baboon sta EP:  small wounds >
 [Damage:  2 ] -=[Your crude crush grazes a baboon.]=-

< 206h/263H 106v/106V Pos: sitting >
< T: Maeryk TP: sit TC: small wounds E: baboon sta EP:  small wounds >
 A baboon leaves south.
-=[A baboon's fine maul strikes you hard.]=-
-=[A baboon's decent maul strikes you.]=-

< 176h/263H 106v/106V Pos: sitting >
< T: Maeryk TP: sit TC: few wounds E: baboon sta EP:  small wounds >
 A baboon leaves north.

< 176h/263H 106v/106V Pos: sitting >
< T: Maeryk TP: sit TC: few wounds E: baboon sta EP:  small wounds >
 A baboon enters from the west.

< 176h/263H 106v/106V Pos: sitting >
< T: Maeryk TP: sit TC: few wounds E: baboon sta EP:  small wounds >
 You miss a baboon.
-=[A baboon's fine maul strikes you hard.]=-
-=[A baboon's fine maul strikes you.]=-

< 144h/263H 106v/106V Pos: sitting >
< T: Maeryk TP: sit TC: few wounds E: baboon sta EP:  small wounds >
 A baboon enters from the south.

< 144h/263H 106v/106V Pos: sitting >
< T: Maeryk TP: sit TC: few wounds E: baboon sta EP:  small wounds >
 Up in a Baobab Tree
Obvious exits: -North -East -South -West -Down
The corpse of a Mountain Dwarf is lying here.
[4] The corpse of a baboon is lying here.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon stands here, fighting YOU!
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.

< 144h/263H 106v/106V Pos: sitting >
< T: Maeryk TP: sit TC: few wounds E: baboon sta EP:  small wounds >
 You clamber to your feet.

< 144h/263H 106v/106V Pos: standing >
< T: Maeryk TP: sta TC: few wounds E: baboon sta EP:  small wounds >
 You parry a baboon's lunge at you.
You dodge a baboon's vicious attack.
You suddenly see a baboon's foot in your chest.

< 133h/263H 106v/106V Pos: standing >
< T: Maeryk TP: sta TC: few wounds E: baboon sta EP:  small wounds >
 [Damage:  3 ] -=[Your crush grazes a baboon.]=-
A baboon dodges your futile attack.

< 133h/263H 106v/106V Pos: standing >
< T: Maeryk TP: sta TC: few wounds E: baboon sta EP:  small wounds >
 Ouch, that seriously hurt!

< 132h/263H 106v/106V Pos: standing >
< T: Maeryk TP: sta TC: few wounds E: baboon sta EP:  small wounds >
 -=[A baboon's crude maul strikes you.]=-
A baboon misses you.

< 125h/263H 106v/106V Pos: standing >
< T: Maeryk TP: sta TC: nasty wounds E: baboon sta EP:  small wounds >
 [Damage:  3 ] -=[Your decent crush wounds a baboon.]=-
[Damage:  3 ] -=[Your crush wounds a baboon.]=-

< 125h/263H 106v/106V Pos: standing >
< T: Maeryk TP: sta TC: nasty wounds E: baboon sta EP:  small wounds >
 A baboon leaves west.

< 125h/263H 106v/106V Pos: standing >
< T: Maeryk TP: sta TC: nasty wounds E: baboon sta EP:  small wounds >
 You feel your skill in parry improving.
-=[A baboon's fine maul strikes you very hard.]=-
-=[A baboon's fine maul strikes you very hard.]=-

< 95h/263H 106v/106V Pos: standing >
< T: Maeryk TP: sta TC: nasty wounds E: baboon sta EP:  small wounds >
 A baboon dodges your futile attack.
A baboon dodges your futile attack.

< 95h/263H 106v/106V Pos: standing >
< T: Maeryk TP: sta TC: nasty wounds E: baboon sta EP:  small wounds >
 You attempt to flee...
On a Wide Baobab Limb
   The branch is long, wide, and sturdy, but the view of the sharp savannah
grasses from directly above is still a bit uncomfortable. In their constant
search for a home, the termites of the region have failed to venture out this
far along the branch- thankfully the wood is still whole and strong.
Obvious exits: -West
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
You flee eastward!

< 95h/263H 81v/106V Pos: standing >
A baboon enters from the west.
Up in a Baobab Tree
   From here the vast desolation of the Savannah of Broken Trusts can be seen
in even greater scope. The two M'Bele villages can be seen in the distance,
the Tukluks to the north and the Butsus to the south-east. In all directions,
the savannah eventually gives way to either plains or jungle. The branches of
the baobab extend in all directions.
Obvious exits: -North -East -South -West -Down
The corpse of a Mountain Dwarf is lying here.
[4] The corpse of a baboon is lying here.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.

< 95h/263H 81v/106V Pos: standing >
A Large Baobab Tree
   The weird upside-down branches of a baobab tree extend perhaps twenty feet
into the air here. The rootlike limbs are unfettered by branches or needles,
and the surface of the tree is pocked by the burrowing of small insects, so
climbing into the splayed branches of the upper tree should be quite easy.
Near ground level there are several hollows, which larger animals might use
as their homes.
Obvious exits: -North -East -South -West -Up
A gnoby piece of wood, perhaps a small mace, lies here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A long steel sword is here in the dirt.
A steel long sword has been left here.

< 95h/263H 80v/106V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
A tiny bird skims just above the grasses here.

< 96h/263H 81v/106V Pos: standing >
Edge of The Savannah of Broken Trusts
   The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins.
Obvious exits: -North -East -South
A giraffe looks about for a nearby tree.

< 96h/263H 79v/106V Pos: standing >
Edge of The Savannah of Broken Trusts
   The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins. A skeletonized
zebra is sprawled out along the 'wall,' the result of a recent lions' feast.
Obvious exits: -North -East -South

< 96h/263H 78v/106V Pos: standing >
Entrance to The Savannah of Broken Trusts
   The sparse plains grasses give way to a luxuriant veldt, with tall stalks
that are as white as they are yellow. The ground underfoot is very dry. The
savannah extends out of sight to the east and south, while the line of the
jungle can be seen heading north and southwest. Considering the dry climate,
a surprisingly large number of wild animals can be seen roaming the area.
Obvious exits: -North -East -South -West

< 96h/263H 76v/106V Pos: standing >
A Wide Swath of Plain
   The plains extend lazily east-to-west here, bounded to the north and south
by extremely dense jungle. The corridor is quite wide, perhaps five hundred
paces. To the east, the grasses take on an unusual blond tint, and the shapes
of distant animals can be seen roaming the veldt.
   There seems to be a strange pattern in the grass here, a change in
coloration that is too regular to be the product of chance.
Obvious exits: -East -West
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.
(Q)Dromis, the ancient elven sage, looks for inspiration here.

< 96h/263H 75v/106V Pos: standing >
You sit down and relax.

< 96h/263H 77v/106V Pos: sitting >

< 96h/263H 79v/106V Pos: sitting >
Ranger
=========================================
Rangers are spell casting warriors. They are attuned with nature and are the best
in the world at two-weapon combat. They are so gifted at two weapon combat, that they
receive an innate bonus to their damage and hitroll just for wielding two weapons.
Rangers are almost as skilled in battle as Warriors. Their spells are granted to them 
once they progress upward in level and become powerful enough to use the magic as a reward 
for their services to the forces of good.

Centaur rangers are not permitted to springleap.

Warning: Rangers are allies of the forces of good. At anytime a ranger loses grace,
they become a regular warrior. The loss of spell casting is permanent.

Rangers are eligible to receive the following epic skills:
   anatomy, shield combat, two weapon fighting, toughness, improved endurance, fix, smelt, expert parry, epic strength, epic power, epic agility, epic intelligence, epic dexterity, epic wisdom, epic constitution, epic charisma, epic luck, and ship damage control

==Equipment usage==
Rangers have their own classification of item restriction. They can use almost
all weapons and most types of armor. They are somewhat limited in their use of
miscellaneous magical items.     

==See also==
* Ranger Skills


==Allowed races==
* Human, Grey Elf, Halfling, Centaur, Githzerai

==Innate abilities==
*outdoor sneak
*dual wielding master (obtained at level 41)
'*' Designates passive ability.

==Specializations==
* Blademaster
* Huntsman
* Marshall


The following help topics also matched your search:
 Ranger Skills


< 98h/263H 100v/106V Pos: sitting >
A baboon enters from the east.

< 98h/263H 102v/106V Pos: sitting >
A baboon suddenly attacks YOU!
-=[A baboon's fine maul seriously wounds you.]=-

< 79h/263H 102v/106V Pos: sitting >
< T: Maeryk TP: sit TC: nasty wounds E: baboon sta EP:  small wounds >
 You clamber to your feet.

< 79h/263H 102v/106V Pos: standing >
< T: Maeryk TP: sta TC: nasty wounds E: baboon sta EP:  small wounds >
 You attempt to flee...
 
    ***....   
    ***.....  
     **.....  
     *@.....  
     **.....  
     **...^.  
      **...   
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
You flee westward!

< 79h/263H 72v/106V Pos: standing >
You sit down and relax.

< 79h/263H 74v/106V Pos: sitting >

< 79h/263H 75v/106V Pos: sitting >
Hint: Rogues can check an enemy's health without breaking hide by using the 'glance' command.

< 79h/263H 82v/106V Pos: sitting >
 
    ***....   
    ***.....  
     **.....  
     *@.....  
     **.....  
     **...^.  
      **...   
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West

< 79h/263H 84v/106V Pos: sitting >
At the sight of your nemesis the hatred of old generations BURN in your blood!

< 84h/263H 106v/106V Pos: sitting >
A half-elf bard snaps into visibility.
A half-elf bard does some sort of dance, and winds up flat on his ass.
A Duergar shakes his head negatively.

< 84h/263H 106v/106V Pos: sitting >
< T: Maeryk TP: sit TC: nasty wounds E: someone sit EP: excellent >
 You have been blinded!
You feel the hatred in your heart subside.

< 84h/263H 106v/106V Pos: sitting >
< T: someone TP: sit TC: nasty wounds E: someone sit EP: excellent >
 You miss someone.

< 84h/263H 106v/106V Pos: sitting >
< T: someone TP: sit TC: nasty wounds E: someone sit EP: excellent >
 -=[Someone's pierce seriously wounds you.]=-
-=[Someone's fine pierce strikes you very hard.]=-
-=[Someone's powerful pierce enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!

< 31h/263H 106v/106V Pos: sitting >
< T: someone TP: sit TC: awful E: someone sit EP: excellent >
 -=[Someone's impressive pierce enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!
Someone's stab causes massive blood-loss and you fall to the ground, lifeless.