<worn on head> a light marble helm from Shairak and Smokeveil Forest
<worn on eyes> a burnt emerald visor
<worn around neck> a sinister brass amulet
<worn around neck> a blood-stained adamantium necklace from Shairak and Smokeveil Forest
<worn on body> a suit of dwarven scale mail armor
<worn about waist> an elfskin belt
<held as shield> a buckler
<worn on legs> some well-crafted bone leggings
( 7th circle) 1 - haste
3 - bigbys clenched fist
( 6th circle) 5 - fireball
( 5th circle) 4 - cone of cold
1 - minor globe of invulnerability
1 - dimension door
( 4th circle) 4 - lightning bolt
3 - dispel magic
( 3rd circle) 1 - concealment
6 - acid blast
1 - agility
( 2nd circle) 8 - chill touch
1 - strength
( 1st circle) 1 - minor creation
9 - magic missile
And you are currently memorizing the following spells:
7 seconds: ( 6th) fireball
You can memorize no more spells.
< 146h/146H 130v/130V Pos: sitting >
You are already meditating.
< 146h/146H 130v/130V Pos: sitting >
A muscular villager leaves south.
< 146h/146H 130v/130V Pos: sitting >
You have finished memorizing fireball.
Your studies are complete.
< 146h/146H 130v/130V Pos: sitting >
You clamber to your feet.
< 146h/146H 130v/130V Pos: standing >
Alas, you cannot go that way. . . .
< 146h/146H 130v/130V Pos: standing >
Alas, you cannot go that way. . . .
< 146h/146H 130v/130V Pos: standing >
You quickly scan the area.
A muscular villager who is close by to your south.
A tiny infant who is close by above you.
A tiny infant who is close by above you.
< 146h/146H 130v/130V Pos: standing >
a Well Traveled Path
Obvious exits: -South -Up
A few drops of fresh blood are scattered around the area.
A small round shield has been dropped here.
The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a traveling adventurer is lying here.
The corpse of a wandering merchant is lying here.
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)
A pudgy commoner wanders here looking for something to eat.(Gold Aura)
< 146h/146H 130v/130V Pos: standing >
a Well Traveled Path
The smell of life is great and grand here. The hauntingly beautiful songs
of birds are carried by the majestic wind. The sound of villagers moving about
also invades the purity of the air. The ground here is a very hard packed
dirt. The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East
The corpse of a muscular villager is lying here.
The corpse of a young villager is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
A muscular villager wanders here looking to start a fight.(Gold Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)
< 146h/146H 128v/130V Pos: standing >
A muscular villager leaves north.
< 146h/146H 128v/130V Pos: standing >
a Well Traveled Path
The ground here is a hard packed dirt. Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here. All of which are signs that this path is very well traveled. The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace. A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East -West
The corpse of a wandering adventurer is lying here.
[2] The corpse of a traveling adventurer is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
[2] The corpse of a wandering adventurer is lying here.
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)
< 146h/146H 126v/130V Pos: standing >
You feel less agile.
< 146h/146H 126v/130V Pos: standing >
Addicted to Blood - EXP and Plat Bonus
Kill 30 mobs within 30 minutes
You are 36% complete.
You have 23:59 left.
Bloodlust - Damage Bonus(vs mob only)
Current lust: 100%
You have 4:59 left.
< 146h/146H 126v/130V Pos: standing >
Cast which what where?
< 146h/146H 127v/130V Pos: standing >
a Well Traveled Path
The smell of life is great and grand here. The hauntingly beautiful songs
of birds are carried by the majestic wind. The sound of villagers moving about
also invades the purity of the air. The ground here is a very hard packed
dirt. The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East
The corpse of a muscular villager is lying here.
The corpse of a young villager is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
A muscular villager wanders here looking to start a fight.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)
< 146h/146H 125v/130V Pos: standing >
Alas, you cannot go that way. . . .
< 146h/146H 125v/130V Pos: standing >
a Well Traveled Path
The ground here is hard and unforgiving. Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here. Signs that
show that this path has been traveled quite often. Songs of birds fill this
place with unbridled peace and joy. A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up
A few drops of fresh blood are scattered around the area.
A small round shield has been dropped here.
The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a traveling adventurer is lying here.
The corpse of a wandering merchant is lying here.
A muscular villager wanders here looking to start a fight.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)
A pudgy commoner wanders here looking for something to eat.(Gold Aura)
< 146h/146H 124v/130V Pos: standing >
You start chanting...
< 146h/146H 127v/130V Pos: standing >
Casting: bigbys clenched fist
< 146h/146H 129v/130V Pos: standing >
You complete your spell...
[Damage: 146 ] Your giant fist of force causes a traveling adventurer to stagger in agony!
You dodge a traveling adventurer's vicious attack.
A traveling adventurer's fine punch strikes you hard.
OUCH! That really did HURT!
< 131h/146H 129v/130V Pos: standing >
< T: Revithax TP: sta TC: small wounds E: dorf sta EP: few wounds >
You miss a traveling adventurer.
< 131h/146H 130v/130V Pos: standing >
< T: Revithax TP: sta TC: small wounds E: dorf sta EP: few wounds >
You start chanting...
< 131h/146H 130v/130V Pos: standing >
< T: Revithax TP: sta TC: small wounds E: dorf sta EP: few wounds >
Casting: bigbys clenched fist
< 131h/146H 130v/130V Pos: standing >
< T: Revithax TP: sta TC: small wounds E: dorf sta EP: few wounds >
You complete your spell...
[Damage: 282 ] Your giant fist of force causes a traveling adventurer to stagger in agony!
< 131h/146H 130v/130V Pos: standing >
< T: Revithax TP: sta TC: small wounds E: dorf sta EP: awful >
You dodge a traveling adventurer's vicious attack.
A traveling adventurer misses you.
You block a traveling adventurer's feeble kick with your arm.
< 131h/146H 130v/130V Pos: standing >
< T: Revithax TP: sta TC: small wounds E: dorf sta EP: awful >
[Damage: 2 ] Your fine punch strikes a traveling adventurer hard.
< 131h/146H 130v/130V Pos: standing >
< T: Revithax TP: sta TC: small wounds E: dorf sta EP: awful >
You start chanting...
< 131h/146H 130v/130V Pos: standing >
< T: Revithax TP: sta TC: small wounds E: dorf sta EP: awful >
Casting: fireball **
< 131h/146H 130v/130V Pos: standing >
< T: Revithax TP: sta TC: small wounds E: dorf sta EP: awful >
Casting: fireball *
< 131h/146H 130v/130V Pos: standing >
< T: Revithax TP: sta TC: small wounds E: dorf sta EP: awful >
You complete your spell...
[Damage: 103 ] Your fireball hits a traveling adventurer with full force, causing an immediate death.
A traveling adventurer is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a traveling adventurer dies in agony.
< 131h/146H 130v/130V Pos: standing >
You get a few coins from the corpse of a traveling adventurer.
There were: 1 platinum coin, 11 gold coins.
< 131h/146H 130v/130V Pos: standing >
A pudgy commoner leaves south.
a Well Traveled Path
The smell of life is great and grand here. The hauntingly beautiful songs
of birds are carried by the majestic wind. The sound of villagers moving about
also invades the purity of the air. The ground here is a very hard packed
dirt. The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East
The corpse of a muscular villager is lying here.
The corpse of a young villager is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
A pudgy commoner wanders here looking for something to eat.(Gold Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)
< 131h/146H 128v/130V Pos: standing >
A muscular villager enters from the north.
< 131h/146H 128v/130V Pos: standing >
You start chanting...
< 131h/146H 128v/130V Pos: standing >
Casting: bigbys clenched fist
< 132h/146H 128v/130V Pos: standing >
You complete your spell...
[Damage: 285 ] Your giant fist of force causes a traveling adventurer to stagger in agony!
A traveling adventurer misses you.
A traveling adventurer's decent punch strikes you.
You dodge a traveling adventurer's feeble leg sweep.
< 121h/146H 128v/130V Pos: standing >
< T: Revithax TP: sta TC: small wounds E: dorf sta EP: nasty wounds >
You miss a traveling adventurer.
< 121h/146H 128v/130V Pos: standing >
< T: Revithax TP: sta TC: small wounds E: dorf sta EP: nasty wounds >
You start chanting...
< 121h/146H 128v/130V Pos: standing >
< T: Revithax TP: sta TC: small wounds E: dorf sta EP: nasty wounds >
You complete your spell...
[Damage: 145 ] You throw a fireball at a traveling adventurer and have the satisfaction of seeing him enveloped in flames.
< 121h/146H 128v/130V Pos: standing >
< T: Revithax TP: sta TC: small wounds E: dorf sta EP: awful >
You dodge a traveling adventurer's vicious attack.
A traveling adventurer's impressive punch seriously wounds you.
OUCH! That really did HURT!
< 99h/146H 128v/130V Pos: standing >
< T: Revithax TP: sta TC: few wounds E: dorf sta EP: awful >
You start chanting...
< 99h/146H 128v/130V Pos: standing >
< T: Revithax TP: sta TC: few wounds E: dorf sta EP: awful >
Casting: fireball **
< 99h/146H 128v/130V Pos: standing >
< T: Revithax TP: sta TC: few wounds E: dorf sta EP: awful >
Casting: fireball *
< 99h/146H 128v/130V Pos: standing >
< T: Revithax TP: sta TC: few wounds E: dorf sta EP: awful >
You complete your spell...
[Damage: 224 ] Your fireball hits a traveling adventurer with full force, causing an immediate death.
A traveling adventurer is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a traveling adventurer's last actions in this world.
< 99h/146H 128v/130V Pos: standing >
You failed.
< 99h/146H 128v/130V Pos: standing >
You get a few coins from the corpse of a traveling adventurer.
There were: 1 platinum coin, 12 gold coins.
< 99h/146H 128v/130V Pos: standing >
Alas, you cannot go that way. . . .
< 99h/146H 128v/130V Pos: standing >
a Well Traveled Path
The ground here is a hard packed dirt. Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here. All of which are signs that this path is very well traveled. The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace. A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East -West
The corpse of a wandering adventurer is lying here.
[2] The corpse of a traveling adventurer is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
[2] The corpse of a wandering adventurer is lying here.
A pudgy commoner wanders here looking for something to eat.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)
< 99h/146H 127v/130V Pos: standing >
Autosaving...
< 99h/146H 130v/130V Pos: standing >
You don't have that spell memorized.
< 99h/146H 130v/130V Pos: standing >
You start chanting...
< 100h/146H 130v/130V Pos: standing >
Casting: fireball
< 100h/146H 130v/130V Pos: standing >
You complete your spell...
[Damage: 127 ] You throw a fireball at a traveling merchant and have the satisfaction of seeing her enveloped in flames.
You dodge a traveling merchant's vicious attack.
A traveling merchant's punch strikes you hard.
A traveling merchant's kick crashes into your chest.
< 79h/146H 130v/130V Pos: standing >
< T: Revithax TP: sta TC: few wounds E: merchant sta EP: few wounds >
A wandering adventurer enters from the east.
< 79h/146H 130v/130V Pos: standing >
< T: Revithax TP: sta TC: few wounds E: merchant sta EP: few wounds >
A pudgy commoner leaves east.
< 79h/146H 130v/130V Pos: standing >
< T: Revithax TP: sta TC: few wounds E: merchant sta EP: few wounds >
You start chanting...
< 79h/146H 130v/130V Pos: standing >
< T: Revithax TP: sta TC: few wounds E: merchant sta EP: few wounds >
A traveling merchant misses you.
You dodge a traveling merchant's vicious attack.
< 79h/146H 130v/130V Pos: standing >
< T: Revithax TP: sta TC: few wounds E: merchant sta EP: few wounds >
You complete your spell...
[Damage: 105 ] You throw a fireball at a traveling merchant and have the satisfaction of seeing her enveloped in flames.
< 79h/146H 130v/130V Pos: standing >
< T: Revithax TP: sta TC: few wounds E: merchant sta EP: pretty hurt >
A traveling adventurer enters from the east.
< 79h/146H 130v/130V Pos: standing >
< T: Revithax TP: sta TC: few wounds E: merchant sta EP: pretty hurt >
You start chanting...
< 79h/146H 130v/130V Pos: standing >
< T: Revithax TP: sta TC: few wounds E: merchant sta EP: pretty hurt >
Casting: fireball **
< 79h/146H 130v/130V Pos: standing >
< T: Revithax TP: sta TC: few wounds E: merchant sta EP: pretty hurt >
A village commoner enters from the east.
< 79h/146H 130v/130V Pos: standing >
< T: Revithax TP: sta TC: few wounds E: merchant sta EP: pretty hurt >
Shadows stretch across the land as the sun limps towards the horizon.
< 79h/146H 130v/130V Pos: standing >
< T: Revithax TP: sta TC: few wounds E: merchant sta EP: pretty hurt >
You complete your spell...
[Damage: 220 ] Your fireball hits a traveling merchant with full force, causing an immediate death.
A traveling merchant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a traveling merchant's last actions in this world.
< 79h/146H 130v/130V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 79h/146H 130v/130V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 79h/146H 130v/130V Pos: standing >
You get a handful of coins from the corpse of a traveling merchant.
There were: 1 platinum coin, 8 gold coins.
< 79h/146H 130v/130V Pos: standing >
the corpse of a wandering adventurer appears to be empty.
< 79h/146H 130v/130V Pos: standing >
You sit down and relax.
< 79h/146H 130v/130V Pos: sitting >
You clamber to your feet.
< 79h/146H 130v/130V Pos: standing >
Alas, you cannot go that way. . . .
< 79h/146H 130v/130V Pos: standing >
A muscular villager enters from the west.
Alas, you cannot go that way. . . .
< 79h/146H 130v/130V Pos: standing >
Alas, you cannot go that way. . . .
< 79h/146H 130v/130V Pos: standing >
a Well Traveled Path
The smell of life is great and grand here. The hauntingly beautiful songs
of birds are carried by the majestic wind. The sound of villagers moving about
also invades the purity of the air. The ground here is a very hard packed
dirt. The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East
Fresh blood splatters cover the area.
The corpse of a traveling adventurer is lying here.
The corpse of a muscular villager is lying here.
The corpse of a young villager is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
A pudgy commoner wanders here looking for something to eat.(Gold Aura)
< 79h/146H 128v/130V Pos: standing >
Alas, you cannot go that way. . . .
< 79h/146H 128v/130V Pos: standing >
a Well Traveled Path
The ground here is hard and unforgiving. Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here. Signs that
show that this path has been traveled quite often. Songs of birds fill this
place with unbridled peace and joy. A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up
Puddles of fresh blood cover the ground.
A small round shield has been dropped here.
The corpse of a traveling adventurer is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a traveling adventurer is lying here.
The corpse of a wandering merchant is lying here.
A muscular villager wanders here looking to start a fight.(Gold Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)
< 79h/146H 126v/130V Pos: standing >
A peasant commoner leaves south.
< 80h/146H 126v/130V Pos: standing >
Rushdie Inn
Well polished wood panels line the walls here, and a large fire burns in the
fireplace. Several tables and chairs dot the room. The eerie effect of the
shadows on the wall plays tricks on your eyes. A scent of ale and fried bunny
permeates the air here. The room narrows to the south, where a door can be
seen.
Obvious exits: -South -Down
A tiny infant has been abandoned here, left to die.(Gold Aura)
A tiny infant has been abandoned here, left to die.(Gold Aura)
< 80h/146H 125v/130V Pos: standing >
A Room of Peace
This chamber is lit with a pulsating, eerie light that seems to be emanating
from seemingly nowhere. The walls seem to be made of a strange magical stone
the like of which you have never seen before. The floor here is smooth and
very soothing to the touch. This seems to be some sort of place to meditate or
to commune with the dead. A rather strange looking statue is in the center of
this room, depicting what seems to be a black dragon fighting against a copper
dragon. This room emits a strong feeling of joy and boundless peace.
A soothing aura fills the area.
Obvious exits: -North
A buckler is on the ground here gathering dust and dirt.
< 80h/146H 124v/130V Pos: standing >
You sit down and relax.
< 80h/146H 125v/130V Pos: sitting >
You have memorized the following spells:
( 7th circle) 1 - haste
( 5th circle) 4 - cone of cold
1 - minor globe of invulnerability
1 - dimension door
( 4th circle) 4 - lightning bolt
3 - dispel magic
( 3rd circle) 1 - concealment
6 - acid blast
1 - agility
( 2nd circle) 8 - chill touch
1 - strength
( 1st circle) 1 - minor creation
9 - magic missile
And you are currently memorizing the following spells:
12 seconds: ( 7th) bigbys clenched fist
24 seconds: ( 7th) bigbys clenched fist
35 seconds: ( 6th) fireball
48 seconds: ( 7th) bigbys clenched fist
59 seconds: ( 6th) fireball
70 seconds: ( 6th) fireball
81 seconds: ( 6th) fireball
93 seconds: ( 6th) fireball
104 seconds: ( 6th) fireball
You can memorize no more spells.
You continue your study.
< 81h/146H 126v/130V Pos: sitting >
You start meditating...
< 81h/146H 127v/130V Pos: sitting >
You stop meditating.
Ok.
You put 9 platinum, 86 gold, 0 silver, and 0 copper coins into a large leather backpack.
< 88h/146H 130v/130V Pos: sitting >
You start meditating...
< 88h/146H 130v/130V Pos: sitting >
You have finished memorizing bigbys clenched fist.
< 96h/146H 130v/130V Pos: sitting >
You have finished memorizing bigbys clenched fist.
< 110h/146H 130v/130V Pos: sitting >
You have finished memorizing fireball.
< 117h/146H 130v/130V Pos: sitting >
You have memorized the following spells:
( 7th circle) 1 - haste
2 - bigbys clenched fist
( 6th circle) 1 - fireball
( 5th circle) 4 - cone of cold
1 - minor globe of invulnerability
1 - dimension door
( 4th circle) 4 - lightning bolt
3 - dispel magic
( 3rd circle) 1 - concealment
6 - acid blast
1 - agility
( 2nd circle) 8 - chill touch
1 - strength
( 1st circle) 1 - minor creation
9 - magic missile
And you are currently memorizing the following spells:
8 seconds: ( 7th) bigbys clenched fist
19 seconds: ( 6th) fireball
30 seconds: ( 6th) fireball
41 seconds: ( 6th) fireball
53 seconds: ( 6th) fireball
64 seconds: ( 6th) fireball
You can memorize no more spells.
< 121h/146H 130v/130V Pos: sitting >
You are already meditating.
< 122h/146H 130v/130V Pos: sitting >
You should level anytime now!
< 123h/146H 130v/130V Pos: sitting >
Addicted to Blood - EXP and Plat Bonus
Kill 30 mobs within 30 minutes
You are 46% complete.
You have 22:43 left.
Bloodlust - Damage Bonus(vs mob only)
Current lust: 100%
You have 4:43 left.
< 124h/146H 130v/130V Pos: sitting >
You are already meditating.
< 125h/146H 130v/130V Pos: sitting >
You have finished memorizing bigbys clenched fist.
< 131h/146H 130v/130V Pos: sitting >
You have finished memorizing fireball.
< 138h/146H 130v/130V Pos: sitting >
You have finished memorizing fireball.
< 144h/146H 130v/130V Pos: sitting >
You have finished memorizing fireball.
< 146h/146H 130v/130V Pos: sitting >
You have memorized the following spells:
( 7th circle) 1 - haste
3 - bigbys clenched fist
( 6th circle) 4 - fireball
( 5th circle) 4 - cone of cold
1 - minor globe of invulnerability
1 - dimension door
( 4th circle) 4 - lightning bolt
3 - dispel magic
( 3rd circle) 1 - concealment
6 - acid blast
1 - agility
( 2nd circle) 8 - chill touch
1 - strength
( 1st circle) 1 - minor creation
9 - magic missile
And you are currently memorizing the following spells:
0 seconds: ( 6th) fireball
11 seconds: ( 6th) fireball
You can memorize no more spells.
< 146h/146H 130v/130V Pos: sitting >
You have finished memorizing fireball.
< 146h/146H 130v/130V Pos: sitting >
You should level anytime now!
< 146h/146H 130v/130V Pos: sitting >
Addicted to Blood - EXP and Plat Bonus
Kill 30 mobs within 30 minutes
You are 46% complete.
You have 22:09 left.
Bloodlust - Damage Bonus(vs mob only)
Current lust: 100%
You have 4:09 left.
< 146h/146H 130v/130V Pos: sitting >
You have finished memorizing fireball.
Your studies are complete.
< 146h/146H 130v/130V Pos: sitting >
You should level anytime now!
< 146h/146H 130v/130V Pos: sitting >
You clamber to your feet.
< 146h/146H 130v/130V Pos: standing >
Rushdie Inn
Well polished wood panels line the walls here, and a large fire burns in the
fireplace. Several tables and chairs dot the room. The eerie effect of the
shadows on the wall plays tricks on your eyes. A scent of ale and fried bunny
permeates the air here. The room narrows to the south, where a door can be
seen.
Obvious exits: -South -Down
A tiny infant has been abandoned here, left to die.(Gold Aura)
A tiny infant has been abandoned here, left to die.(Gold Aura)
< 146h/146H 129v/130V Pos: standing >
a Well Traveled Path
The ground here is hard and unforgiving. Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here. Signs that
show that this path has been traveled quite often. Songs of birds fill this
place with unbridled peace and joy. A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up
A small round shield has been dropped here.
The corpse of a traveling adventurer is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a traveling adventurer is lying here.
The corpse of a wandering merchant is lying here.
A peasant commoner wanders here with his head held low.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)
< 146h/146H 128v/130V Pos: standing >
a Well Traveled Path
The smell of life is great and grand here. The hauntingly beautiful songs
of birds are carried by the majestic wind. The sound of villagers moving about
also invades the purity of the air. The ground here is a very hard packed
dirt. The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East
The corpse of a traveling adventurer is lying here.
The corpse of a muscular villager is lying here.
The corpse of a young villager is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
A wandering adventurer roams here looking for some excitement.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)
< 146h/146H 126v/130V Pos: standing >
A wandering adventurer leaves north.
< 146h/146H 128v/130V Pos: standing >
You failed.
< 146h/146H 130v/130V Pos: standing >
a Well Traveled Path
The ground here is hard and unforgiving. Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here. Signs that
show that this path has been traveled quite often. Songs of birds fill this
place with unbridled peace and joy. A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up
A small round shield has been dropped here.
The corpse of a traveling adventurer is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a traveling adventurer is lying here.
The corpse of a wandering merchant is lying here.
A wandering adventurer roams here looking for some excitement.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)
< 146h/146H 128v/130V Pos: standing >
You start chanting...
A wandering adventurer suddenly attacks YOU!
A wandering adventurer's punch strikes you.
You feel your skill in quick chant improving.
< 134h/146H 128v/130V Pos: standing >
< T: Revithax TP: sta TC:few scratches E: dorf sta EP: excellent >
Casting: bigbys clenched fist
< 134h/146H 128v/130V Pos: standing >
< T: Revithax TP: sta TC:few scratches E: dorf sta EP: excellent >
A village commoner enters from the south.
You complete your spell...
[Damage: 287 ] Your giant fist of force causes a wandering adventurer to stagger in agony!
< 134h/146H 128v/130V Pos: standing >
< T: Revithax TP: sta TC:few scratches E: dorf sta EP: nasty wounds >
You start chanting...
< 134h/146H 128v/130V Pos: standing >
< T: Revithax TP: sta TC:few scratches E: dorf sta EP: nasty wounds >
Casting: bigbys clenched fist
A wandering adventurer misses you.
You dodge a wandering adventurer's vicious attack.
< 134h/146H 128v/130V Pos: standing >
< T: Revithax TP: sta TC:few scratches E: dorf sta EP: nasty wounds >
You complete your spell...
[Damage: 287 ] Your mighty fist smashes into a wandering adventurer's body, killing him instantly!
A wandering adventurer is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a wandering adventurer.
< 134h/146H 128v/130V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 134h/146H 128v/130V Pos: standing >
You get a few coins from the corpse of a wandering adventurer.
There were: 1 platinum coin, 14 gold coins.
< 134h/146H 128v/130V Pos: standing >
You sit down and relax.
< 134h/146H 128v/130V Pos: sitting >
You have memorized the following spells:
( 7th circle) 1 - haste
1 - bigbys clenched fist
( 6th circle) 6 - fireball
( 5th circle) 4 - cone of cold
1 - minor globe of invulnerability
1 - dimension door
( 4th circle) 4 - lightning bolt
3 - dispel magic
( 3rd circle) 1 - concealment
6 - acid blast
1 - agility
( 2nd circle) 8 - chill touch
1 - strength
( 1st circle) 1 - minor creation
9 - magic missile
And you are currently memorizing the following spells:
12 seconds: ( 7th) bigbys clenched fist
24 seconds: ( 7th) bigbys clenched fist
You can memorize no more spells.
You continue your study.
< 134h/146H 129v/130V Pos: sitting >
You start meditating...
< 134h/146H 130v/130V Pos: sitting >
You have finished memorizing bigbys clenched fist.
< 135h/146H 130v/130V Pos: sitting >
The snow is coming down faster now.
< 136h/146H 130v/130V Pos: sitting >
You have finished memorizing bigbys clenched fist.
Your studies are complete.
< 137h/146H 130v/130V Pos: sitting >
You clamber to your feet.
< 138h/146H 130v/130V Pos: standing >
Alas, you cannot go that way. . . .
< 138h/146H 130v/130V Pos: standing >
Alas, you cannot go that way. . . .
< 138h/146H 130v/130V Pos: standing >
a Well Traveled Path
The smell of life is great and grand here. The hauntingly beautiful songs
of birds are carried by the majestic wind. The sound of villagers moving about
also invades the purity of the air. The ground here is a very hard packed
dirt. The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East
The corpse of a traveling adventurer is lying here.
The corpse of a muscular villager is lying here.
A pudgy commoner wanders here looking for something to eat.(Gold Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)
< 138h/146H 128v/130V Pos: standing >
Alas, you cannot go that way. . . .
< 138h/146H 128v/130V Pos: standing >
a Well Traveled Path
The ground here is a hard packed dirt. Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here. All of which are signs that this path is very well traveled. The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace. A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East -West
The corpse of a traveling merchant is lying here.
The corpse of a wandering adventurer is lying here.
[2] The corpse of a traveling adventurer is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
A pudgy commoner wanders here looking for something to eat.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)
A pudgy commoner wanders here looking for something to eat.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)
< 138h/146H 126v/130V Pos: standing >
Cast which what where?
< 139h/146H 127v/130V Pos: standing >
a Well Traveled Path
The path here seems to be rather well traveled. The ground here has been
packed down very tightly. Small pebbles and faded footprints adorn the ground
here. The songs of birds can be heard, carried by the winds of Odin. The air
here is crisp, pure and fresh. The path continues on to the North and to the
West.
Obvious exits: -North -West
The corpse of a traveling merchant is lying here.
A wandering adventurer roams here looking for some excitement.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)
< 139h/146H 125v/130V Pos: standing >
Alas, you cannot go that way. . . .
< 139h/146H 127v/130V Pos: standing >
A village commoner enters from the west.
< 139h/146H 127v/130V Pos: standing >
a Well Traveled Path
This hard dirt path seems to be rather well traveled. Many footprints are
on the ground, leading off into different directions. The air here is pure and
fresh, the songs of birds ring out loudly here. Sounds of villagers can be
heard seemingly from all around you. A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
The corpse of a wandering adventurer is lying here.
[2] The corpse of a wandering merchant is lying here.
A peasant commoner wanders here with his head held low.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)
A pudgy commoner wanders here looking for something to eat.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
< 139h/146H 125v/130V Pos: standing >
You start chanting...
< 140h/146H 129v/130V Pos: standing >
A young villager enters from the north.
< 140h/146H 129v/130V Pos: standing >
Casting: bigbys clenched fist **
< 140h/146H 130v/130V Pos: standing >
Casting: bigbys clenched fist
< 140h/146H 130v/130V Pos: standing >
You complete your spell...
[Damage: 186 ] Your giant fist of force causes a wandering merchant to stagger in agony!
A wandering merchant misses you.
A wandering merchant's kick hits you directly in the face.
< 133h/146H 130v/130V Pos: standing >
< T: Revithax TP: sta TC:few scratches E: merchant sta EP: nasty wounds >
You start chanting...
< 133h/146H 130v/130V Pos: standing >
< T: Revithax TP: sta TC:few scratches E: merchant sta EP: nasty wounds >
A Halfling snaps into visibility.
< 133h/146H 130v/130V Pos: standing >
< T: Revithax TP: sta TC:few scratches E: merchant sta EP: nasty wounds >
A Halfling sings a song so well you feel your pain and suffering ebbing away.
< 133h/146H 130v/130V Pos: standing >
< T: Revithax TP: sta TC:few scratches E: merchant sta EP: nasty wounds >
Casting: bigbys clenched fist
< 133h/146H 130v/130V Pos: standing >
< T: Revithax TP: sta TC:few scratches E: merchant sta EP: nasty wounds >
A Halfling snaps into visibility.
A Halfling completes his spell...
A Halfling utters the words 'buoblg qrunsoqpze yugh'
A Halfling's giant fist of force is the last thing you ever see.
Your soft skin cloak was completely destroyed by the massive blow!
Your pair of silver-lined boots was completely destroyed by the massive blow!