The death of [45 Necrolyte] Fez La Resistance (Kobold)

in A Wide Path Through a Patch of Trees

from the perspective of [56 Pyrokinetic] Om AnGEr Of The Honoured (Grey Elf)

<worn as a badge>    the glowing pendant of Torg (glowing) [89%]             
<worn on head>       a frozen dragonscale crown from The City of Winterhaven
<worn on eyes>       an eyepatch made with a dragon's tooth and scale
<worn in ear>        the earring of a MaDMaN of regeneration (magic) [69%]             
<worn in ear>        the earring of a MaDMaN made by Om (magic)
<worn on face>       the grim visage of a MaDWoMaN (magic) (humming)
<worn around neck>   a cloak of dragons made by Om (magic) (glowing)
<worn around neck>   the necklace of the icecrag royalty of the soul [superior] made by Om (magic) [85%]             
<worn on body>       the cloak of woven time (magic) (glowing) [63%]             
<worn about body>    the terrifying shroud of undead power (magic)
<worn as quiver>     a snakeskin quiver of greater power (glowing) [74%]             
<worn about waist>   a vortex of air forming a sash [79%]             
<worn on belt buckle>lucky alchemist sack [82%]             
<attached to belt>   a gleaming skull of a Minotaur [poor] [78%]             
<worn on arms>       some stitched sleeves of the Knights of the Raven of burning [superior] made by Gimran (magic)
<held as shield>     a gold tablet entitled "The Holy Code of Honor" with a strange green stone
<worn around wrist>  the ancestral bracelet of Sevenoaks of burning [superior] made by Om (magic)
<worn around wrist>  the ancestral bracelet of Sevenoaks of cold protection [superior] made by Om (magic)
<worn on hands>      the cubes of protection of agility (humming) [83%]             
<worn on finger>     the ring of the Netherworld (magic) (glowing)
<worn on finger>     a ring of wisdom
<held>               the heart of a platinum dragon of gas defense [superior] made by Om (magic) [69%]             
<worn on legs>       a set of shimmering green leggings of wisdom (magic) (humming) [39%]             
<worn on feet>       some enchanted boots of endurance (magic) [75%]             

You quickly scan the area.
A private in the Guard's Walk Patrol who is close by to your north.
A private in the Guard's Walk Patrol who is close by to your north.
A sentinel private who is rather far off to your east.
A sentinel private who is rather far off to your east.
A servant who is in the distance to your east.
A lieutenant who is close by above you.
A lieutenant who is close by above you.

< 1032h/1032H 270v/271V Pos: standing >
You quickly scan the area.
A private in the Guard's Walk Patrol who is close by to your north.
A private in the Guard's Walk Patrol who is close by to your north.
A sentinel private who is rather far off to your east.
A sentinel private who is rather far off to your east.
A servant who is in the distance to your east.
A lieutenant who is close by above you.
A lieutenant who is close by above you.

< 1032h/1032H 270v/271V Pos: standing >
Your body vibrates as you fan out your molecules.
Western Guard's Walk, South Wall
Obvious exits: -E -W#

< 1032h/1032H 269v/271V Pos: standing >
You quickly scan the area.
A sentinel private who is a brief walk away to your east.
A sentinel private who is a brief walk away to your east.
A servant who is rather far off to your east.
A lieutenant who is close by to your west.
A lieutenant who is close by to your west.

< 1032h/1032H 270v/271V Pos: standing >
You quickly scan the area.
A sentinel private who is a brief walk away to your east.
A sentinel private who is a brief walk away to your east.
A servant who is rather far off to your east.
A lieutenant who is close by to your west.
A lieutenant who is close by to your west.

< 1032h/1032H 271v/271V Pos: standing >
Western Guard's Walk, South Wall
Obvious exits: -E -W

< 1032h/1032H 270v/271V Pos: standing >

< 1032h/1032H 270v/271V Pos: standing >

< 1032h/1032H 270v/271V Pos: standing >

< 1032h/1032H 270v/271V Pos: standing >
Western Guard's Walk, South Wall
Obvious exits: -E -W

< 1032h/1032H 270v/271V Pos: standing >

		Score information for Om

Level: 56   Race: Grey Elf   Class: Psionicist / Pyrokinetic Sex: Male
Hit points: 1032(1032)   Mana: 976(976)   Moves: 270(271)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 20598 platinum  69555 gold  99941 silver  22290 copper
Playing time: 22 days / 4 hours/ 28 minutes
Received data: 0.0236 MB this session.
Send data:     0.0012 MB this session.
Compression ratio: 84%
Title: Jiangjun - AnGEr Of The Honoured
Status:  Standing.
         Soulshielded Fireshielded
Epic points(total): 262(41622) Current task: find runestone of Castle Ravenloft
Epic Bonus: Health Regen Bonus (0.56%)
Frags:   +4.63   Deaths:   57
Detecting:       Invisible Evil Good Magic Life Heat
Protected from:  Evil Good Fire Cold Gas Acid Living
Protected by:    Greater Spirit Ward
Enchantments:    Inertial-Barrier Ultravision Farsee Fly Armor Aware Haste Invisibility Sneaking Tower of Iron Will
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 2
Combat Pulse:   17 Spell Pulse:  0.80 
Leaderboard Points: 2593 

Active Spells:
--------------
biofeedback (6 minutes)
roar of heroes (4 minutes)
accelerated healing (28 minutes)
intellect fortress (20 minutes)
flesh armor (21 minutes)
spirit armor (5 minutes)
adrenaline control (34 minutes)
molecular control (12 minutes)
inertial barrier (26 minutes)
energy containment (31 minutes)
aura sight (32 minutes)
cannibalize (33 minutes)
combat mind (55 minutes)
fly (108 minutes)
tower of iron will (24 minutes)
vitality (2 minutes)
bless (less than a minute remaining)
armor (10 minutes)
enhance strength (46 minutes)
enhance agility (46 minutes)
enhance dexterity (47 minutes)
enhance constitution (47 minutes)


< 1032h/1032H 270v/271V Pos: standing >
Western Guard's Walk, South Wall
Obvious exits: -E -W

< 1032h/1032H 270v/271V Pos: standing >
You quickly scan the area.
A sentinel private who is not far off to your east.
A sentinel private who is not far off to your east.
A servant who is a brief walk away to your east.
A member of the cleaning crew who is rather far off to your east.
A lieutenant who is not far off to your west.
A lieutenant who is not far off to your west.

< 1032h/1032H 270v/271V Pos: standing >
Western Guard's Walk, South Wall
Obvious exits: -E -W

< 1032h/1032H 270v/271V Pos: standing >

< 1032h/1032H 270v/271V Pos: standing >

< 1032h/1032H 270v/271V Pos: standing >
You quickly scan the area.
A sentinel private who is not far off to your east.
A sentinel private who is not far off to your east.
A servant who is a brief walk away to your east.
A member of the cleaning crew who is rather far off to your east.
A lieutenant who is not far off to your west.
A lieutenant who is not far off to your west.

< 1032h/1032H 270v/271V Pos: standing >
You get an aboleth potion from a portable hole.

< 1032h/1032H 270v/271V Pos: standing >
You get a glowing, amber potion from a portable hole.

< 1032h/1032H 271v/271V Pos: standing >
You quickly scan the area.
A sentinel private who is not far off to your east.
A sentinel private who is not far off to your east.
A member of the cleaning crew who is rather far off to your east.
A drunken merchant who is in the distance to your east.
A lieutenant who is not far off to your west.
A lieutenant who is not far off to your west.

< 1032h/1032H 271v/271V Pos: standing >
You see the guards walk continue.
You extend your sights eastward.
Western Guard's Walk, South Wall
Obvious exits: -E -W

< 1032h/1032H 271v/271V Pos: standing >
Western Guard's Walk, South Wall
Obvious exits: -E -W

< 1032h/1032H 270v/271V Pos: standing >
The iron is open.
You see the guards observatory.
You extend your sights eastward.
The Guards Observatory
Obvious exits: -N# -E# -W
A sentinel private in the Guard's Walk Patrol stands his post.(Red Aura)
A sentinel private in the Guard's Walk Patrol stands his post.(Red Aura)

< 1032h/1032H 270v/271V Pos: standing >
The iron is open.
You see the guards observatory.
You extend your sights eastward.
The Guards Observatory
Obvious exits: -N# -E# -W
A sentinel private in the Guard's Walk Patrol stands his post.(Red Aura)
A sentinel private in the Guard's Walk Patrol stands his post.(Red Aura)

< 1032h/1032H 270v/271V Pos: standing >
The Guards Observatory
Obvious exits: -N# -E# -W
A sentinel private in the Guard's Walk Patrol stands his post.(Red Aura)
A sentinel private in the Guard's Walk Patrol stands his post.(Red Aura)

< 1032h/1032H 269v/271V Pos: standing >

< 1032h/1032H 269v/271V Pos: standing >
The barred is closed.
You see the grand foyer.
The closed barred blocks your farsight.

< 1032h/1032H 270v/271V Pos: standing >
You quickly scan the area.
The snooty wife who is not far off to your north.
An off-duty patrol guard who is rather far off to your north.
An off-duty patrol guard who is rather far off to your north.
A sentinel private who is rather far off to your north.
A sentinel private who is rather far off to your north.
An off-duty patrol guard who is in the distance to your north.
A drunken merchant who is not far off to your east.
A sentinel private who is rather far off to your east.
A sentinel private who is rather far off to your east.
A lieutenant who is rather far off to your west.
A lieutenant who is rather far off to your west.

< 1032h/1032H 271v/271V Pos: standing >
Your body vibrates as you fan out your molecules.
The Southwestern Corner of the Grand Foyer
Obvious exits: -N -E -W#

< 1032h/1032H 270v/271V Pos: standing >
You quickly scan the area.
The snooty wife who is close by to your north.
A drunken merchant who is close by to your east.
A sentinel private who is a brief walk away to your east.
A sentinel private who is a brief walk away to your east.
A sentinel private who is close by to your west.
A sentinel private who is close by to your west.
A lieutenant who is in the distance to your west.
A lieutenant who is in the distance to your west.

< 1032h/1032H 270v/271V Pos: standing >
You quickly scan the area.
The snooty wife who is close by to your north.
A drunken merchant who is close by to your east.
A sentinel private who is a brief walk away to your east.
A sentinel private who is a brief walk away to your east.
A sentinel private who is close by to your west.
A sentinel private who is close by to your west.
A lieutenant who is in the distance to your west.
A lieutenant who is in the distance to your west.

< 1032h/1032H 270v/271V Pos: standing >
The Southern End of the Grand Foyer
Obvious exits: -N -E -S -W
A tubby merchant struggles to stay on his feet while downing another drink.(Red Aura)

< 1032h/1032H 269v/271V Pos: standing >
You quickly scan the area.
The snooty wife who is close by to your north.
A servant who is close by to your north.
A guest of the banquet who is close by to your north.
A member of the cleaning crew who is close by to your north.
A raucous guest who is not far off to your north.
A sentinel private who is not far off to your east.
A sentinel private who is not far off to your east.
A sentry who is not far off to your south.
The vampire of a guest of the castle who is in the distance to your south.
The snowfox who is in the distance to your south.
A sentinel private who is not far off to your west.
A sentinel private who is not far off to your west.

< 1032h/1032H 269v/271V Pos: standing >
You quickly scan the area.
The snooty wife who is close by to your north.
A servant who is close by to your north.
A guest of the banquet who is close by to your north.
A member of the cleaning crew who is close by to your north.
A raucous guest who is not far off to your north.
A sentinel private who is not far off to your east.
A sentinel private who is not far off to your east.
A sentry who is not far off to your south.
The vampire of a guest of the castle who is in the distance to your south.
The snowfox who is in the distance to your south.
A sentinel private who is not far off to your west.
A sentinel private who is not far off to your west.

< 1032h/1032H 270v/271V Pos: standing >
You quickly scan the area.
The snooty wife who is close by to your north.
A servant who is close by to your north.
A guest of the banquet who is close by to your north.
A member of the cleaning crew who is close by to your north.
A raucous guest who is not far off to your north.
A sentinel private who is not far off to your east.
A sentinel private who is not far off to your east.
A sentry who is not far off to your south.
The vampire of a guest of the castle who is in the distance to your south.
The snowfox who is in the distance to your south.
A sentinel private who is not far off to your west.
A sentinel private who is not far off to your west.

< 1032h/1032H 271v/271V Pos: standing >
The Southwestern Corner of the Grand Foyer
Obvious exits: -N -E -W#

< 1032h/1032H 270v/271V Pos: standing >
You feel less righteous.
You feel less righteous.

< 1032h/1032H 270v/271V Pos: standing >
The Southern End of the Grand Foyer
Obvious exits: -N -E -S -W
(Q)A member of the cleaning crew is here sweeping and polishing.(Red Aura)
A tubby merchant struggles to stay on his feet while downing another drink.(Red Aura)

< 1032h/1032H 270v/271V Pos: standing >
You quickly scan the area.
The snooty wife who is close by to your north.
A servant who is close by to your north.
A guest of the banquet who is close by to your north.
A raucous guest who is not far off to your north.
A sentinel private who is not far off to your east.
A sentinel private who is not far off to your east.
A sentry who is not far off to your south.
The vampire of a guest of the castle who is in the distance to your south.
The snowfox who is in the distance to your south.
A sentinel private who is not far off to your west.
A sentinel private who is not far off to your west.

< 1032h/1032H 270v/271V Pos: standing >
A guest of the banquet enters from the north.
You quickly scan the area.
The snooty wife who is close by to your north.
A servant who is close by to your north.
A raucous guest who is not far off to your north.
A sentinel private who is not far off to your east.
A sentinel private who is not far off to your east.
A sentry who is not far off to your south.
The vampire of a guest of the castle who is in the distance to your south.
The snowfox who is in the distance to your south.
A sentinel private who is not far off to your west.
A sentinel private who is not far off to your west.

< 1032h/1032H 270v/271V Pos: standing >
You quickly scan the area.
The snooty wife who is close by to your north.
A servant who is close by to your north.
A raucous guest who is not far off to your north.
A sentinel private who is not far off to your east.
A sentinel private who is not far off to your east.
A sentry who is not far off to your south.
The vampire of a guest of the castle who is in the distance to your south.
The snowfox who is in the distance to your south.
A sentinel private who is not far off to your west.
A sentinel private who is not far off to your west.

< 1032h/1032H 270v/271V Pos: standing >
The Southeastern Corner of the Grand Foyer
Obvious exits: -N -E# -W

< 1032h/1032H 269v/271V Pos: standing >

< 1032h/1032H 269v/271V Pos: standing >
The Southern End of the Grand Foyer
Obvious exits: -N -E -S -W
An impatient guest of the Banquet paces, awaiting the start of the festivities.(Red Aura)
(Q)A member of the cleaning crew is here sweeping and polishing.(Red Aura)
A tubby merchant struggles to stay on his feet while downing another drink.(Red Aura)

< 1032h/1032H 270v/271V Pos: standing >
Before the Doors of Ice Crag Castle
Obvious exits: -N -S
An engraved plaque is embedded in the doors.

< 1032h/1032H 269v/271V Pos: standing >
An Arch of Solid Ice Crossing a Strange Moat
Obvious exits: -N -S
An exhausted sentry reluctantly follows the Sergeant.(Red Aura)

< 1032h/1032H 268v/271V Pos: standing >
Approaching the Castle
Obvious exits: -N -S

< 1032h/1032H 267v/271V Pos: standing >
An Immaculate Road Carved Through the Ice
Obvious exits: -N -S

< 1032h/1032H 268v/271V Pos: standing >
You quickly scan the area.
A sentry who is not far off to your north.
A guest of the banquet who is rather far off to your north.
A member of the cleaning crew who is rather far off to your north.
A drunken merchant who is rather far off to your north.
The snooty wife who is in the distance to your north.
A servant who is in the distance to your north.
The vampire of a guest of the castle who is close by to your south.
The snowfox who is close by to your south.
A sentry who is not far off to your south.
A sentry who is not far off to your south.
A sentry who is not far off to your south.
A sergeant who is not far off to your south.

< 1032h/1032H 269v/271V Pos: standing >
An Immaculate Road Carved Through the Ice
Obvious exits: -N -S
The vampire of A guest of the castle stands here. (minion) (Red Aura)
The snowfox is lying here, mortally wounded.

< 1032h/1032H 270v/271V Pos: standing >
The Edge of Ice Crag Cliffs
Obvious exits: -N -D
A warmly dressed sentry obediantly follows the Sergeant.(Red Aura)
A warmly dressed sentry obediantly follows the Sergeant.(Red Aura)
An exhausted sentry reluctantly follows the Sergeant.(Red Aura)
(Q)The sergeant effectively leads his patrol in search of intruders.(Red Aura)

< 1032h/1032H 269v/271V Pos: standing >
Alas, you cannot go that way. . . .

< 1032h/1032H 269v/271V Pos: standing >
You quickly scan the area.
The vampire of a guest of the castle who is close by to your north.
The snowfox who is close by to your north.
A sentry who is rather far off to your north.

< 1032h/1032H 270v/271V Pos: standing >

< 1032h/1032H 271v/271V Pos: standing >
Just Beneath the Edge
Obvious exits: -U -D

< 1032h/1032H 270v/271V Pos: standing >
You quickly scan the area.
A sentry who is close by above you.
A sentry who is close by above you.
A sergeant who is close by above you.

< 1032h/1032H 270v/271V Pos: standing >
The Final Rise To the Top
Obvious exits: -W -U

< 1032h/1032H 268v/271V Pos: standing >
Alas, you cannot go that way. . . .

< 1032h/1032H 268v/271V Pos: standing >
You quickly scan the area.
A sentry who is not far off above you.
A sentry who is not far off above you.
A sentry who is not far off above you.
A sergeant who is not far off above you.

< 1032h/1032H 269v/271V Pos: standing >
A Landing Near the Top of the Cliffs
Obvious exits: -E -D

< 1032h/1032H 269v/271V Pos: standing >
Alas, you cannot go that way. . . .

< 1032h/1032H 269v/271V Pos: standing >
Alas, you cannot go that way. . . .

< 1032h/1032H 269v/271V Pos: standing >
You quickly scan the area.
You see nothing.

< 1032h/1032H 269v/271V Pos: standing >
A Steep Rise In the Road Along the Cliff Face
Obvious exits: -U -D

< 1032h/1032H 267v/271V Pos: standing >
You quickly scan the area.
You see nothing.

< 1032h/1032H 267v/271V Pos: standing >
You quickly scan the area.
You see nothing.

< 1032h/1032H 268v/271V Pos: standing >
A Steep Rise In the Road Along the Cliff Face
Obvious exits: -U -D

< 1032h/1032H 269v/271V Pos: standing >
The Road Alongside the Cliff Face
Obvious exits: -W -U

< 1032h/1032H 267v/271V Pos: standing >
You quickly scan the area.
You see nothing.

< 1032h/1032H 267v/271V Pos: standing >
You quickly scan the area.
You see nothing.

< 1032h/1032H 268v/271V Pos: standing >
Bend In the Path Around the Ice Flow
Obvious exits: -E -S
The bloody and mangled corpse of a pack horse lies still.

< 1032h/1032H 269v/271V Pos: standing >
Alas, you cannot go that way. . . .

< 1032h/1032H 269v/271V Pos: standing >
Alas, you cannot go that way. . . .

< 1032h/1032H 269v/271V Pos: standing >
You quickly scan the area.
The coyote who is close by to your south.

< 1032h/1032H 269v/271V Pos: standing >
Nearing the Edge Of the Ice Flow
Obvious exits: -N -D
A rogue coyote searches for scraps.

< 1032h/1032H 267v/271V Pos: standing >
The Path Around the Ice Flow
Obvious exits: -U -D

< 1032h/1032H 266v/271V Pos: standing >
Alas, you cannot go that way. . . .

< 1032h/1032H 268v/271V Pos: standing >
You quickly scan the area.
You see nothing.

< 1032h/1032H 269v/271V Pos: standing >
The Path Around the Ice Flow
Obvious exits: -E -U
There are residual brain waves in the area.

< 1032h/1032H 269v/271V Pos: standing >
Alas, you cannot go that way. . . .

< 1032h/1032H 269v/271V Pos: standing >
You quickly scan the area.
You see nothing.

< 1032h/1032H 269v/271V Pos: standing >
You quickly scan the area.
You see nothing.

< 1032h/1032H 269v/271V Pos: standing >
A Bend Around a Huge Ice Flow
Obvious exits: -W -D
A snowfox waits patiently for hapless prey to wander by.

< 1032h/1032H 266v/271V Pos: standing >
Alas, you cannot go that way. . . .

< 1032h/1032H 266v/271V Pos: standing >
You quickly scan the area.
You see nothing.

< 1032h/1032H 267v/271V Pos: standing >
You quickly scan the area.
You see nothing.

< 1032h/1032H 269v/271V Pos: standing >
An Uphill Grade On the Path Up the Cliff
Obvious exits: -S -U

< 1032h/1032H 269v/271V Pos: standing >
Alas, you cannot go that way. . . .

< 1032h/1032H 269v/271V Pos: standing >
You quickly scan the area.
The snowfox who is close by above you.

< 1032h/1032H 269v/271V Pos: standing >
An Uphill Grade On the Path Up the Cliff
Obvious exits: -N -D
There are residual brain waves in the area.

< 1032h/1032H 267v/271V Pos: standing >
The Base of Ice Crag Cliffs
Obvious exits: -W -U

< 1032h/1032H 265v/271V Pos: standing >
You quickly scan the area.
The coyote who is a brief walk away to your west.
The snowfox who is rather far off to your west.
The Calimshan bounty hunter who is in the distance to your west.
The wraith of a guest of the castle who is in the distance to your west.
The wraith of a snow buffalo who is in the distance to your west.
A Kobold who is in the distance to your west.

< 1032h/1032H 266v/271V Pos: standing >
You quickly scan the area.
The snowfox who is rather far off to your west.
The Calimshan bounty hunter who is in the distance to your west.
The wraith of a guest of the castle who is in the distance to your west.
The wraith of a snow buffalo who is in the distance to your west.
A Kobold who is in the distance to your west.

< 1032h/1032H 268v/271V Pos: standing >
An Uphill Grade On the Path Up the Cliff
Obvious exits: -N -D

< 1032h/1032H 269v/271V Pos: standing >
The Base of Ice Crag Cliffs
Obvious exits: -W -U
There are residual brain waves in the area.

< 1032h/1032H 267v/271V Pos: standing >
Nearing the Cliff Base
Obvious exits: -E -W

< 1032h/1032H 266v/271V Pos: standing >
You failed.

< 1032h/1032H 271v/271V Pos: standing >
A Road Through the Flatlands
Obvious exits: -E -W

< 1032h/1032H 269v/271V Pos: standing >
A Road Through the Flatlands
Obvious exits: -E -W
A rogue coyote searches for scraps.

< 1032h/1032H 267v/271V Pos: standing >
You failed.

< 1032h/1032H 270v/271V Pos: standing >
The Edge of the Flatlands
Obvious exits: -E -W
A snowfox waits patiently for hapless prey to wander by.

< 1032h/1032H 269v/271V Pos: standing >
You failed.

< 1032h/1032H 269v/271V Pos: standing >
A Wide Path Through a Patch of Trees
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
The corpse of the coyote is lying here.
The Calimshan bounty hunter stands here, fighting a Kobold.
The wraith of A guest of the castle stands here. (minion) (Red Aura)
The wraith of A guest of the castle stands here. (minion) (Red Aura)
The wraith of a snow buffalo stands here. (minion) (Red Aura)
A Kobold (small) La Resistance stands in mid-air here, fighting the Calimshan bounty hunter.(Red Aura)

< 1032h/1032H 267v/271V Pos: standing >
A Kobold attacks the Calimshan bounty hunter. [0 hits]
You begin to focus your will...
Focusing your mind, you bend reality a bit more easily...
You snap into visibility.

< 1032h/1032H 268v/271V Pos: standing >
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
A Kobold suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 77 ] A Kobold's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.

< 1032h/1032H 271v/271V Pos: standing >
The wraith of a guest of the castle fades from your mortal viewing...
The wraith of a guest of the castle says 'For glory!'
The wraith of a guest of the castle suddenly attacks the Calimshan bounty hunter!
The wraith of a guest of the castle snaps into visibility.
The wraith of a guest of the castle suddenly appears a bit confused!
The Calimshan bounty hunter attacks a Kobold. [5 hits]

< 1032h/1032H 271v/271V Pos: standing >
You begin to focus your will...
You snap into visibility.

< 1032h/1032H 271v/271V Pos: standing >
The wraith of a guest of the castle fades from your mortal viewing...
The wraith of a guest of the castle says 'For glory!'
The wraith of a guest of the castle suddenly attacks the Calimshan bounty hunter!
The wraith of a guest of the castle snaps into visibility.
The wraith of a guest of the castle suddenly appears a bit confused!

< 1032h/1032H 271v/271V Pos: standing >
The wraith of a snow buffalo fades from your mortal viewing...
The wraith of a snow buffalo says 'For glory!'
The wraith of a snow buffalo suddenly attacks the Calimshan bounty hunter!
The wraith of a snow buffalo snaps into visibility.
The wraith of a snow buffalo suddenly appears a bit confused!

< 1032h/1032H 271v/271V Pos: standing >
You snap into visibility.
Casting: psychic crush 

< 1032h/1032H 271v/271V Pos: standing >
Focusing your mind, you bend reality a bit more easily...
You snap into visibility.
Your mental manipulations become a reality...
[Damage: 163 ] A Kobold crumples to the ground, blood seeping from his ears as your psychic crush tears his mind to pieces.
A Kobold's pair of taut dwarfhide gloves [superior] shattered in bits as the tortured body spasms and quivers!
A Kobold's pentagram necklace of health shattered in bits as the tortured body spasms and quivers!
A Kobold's ring of contemplation [poor] shattered in bits as the tortured body spasms and quivers!
A Kobold's mask of illumination shattered in bits as the tortured body spasms and quivers!
A Kobold is dead! R.I.P.
You receive your share of experience.