The death of [46 Forest Druid] Choron The Empire (Dwarf)

in Outside the Eastern City Gates

from the perspective of [46 Forest Druid] Choron The Empire (Dwarf)

<floating about head>a BRIGHT blue ioun stone[24h 7m 29s]
<worn as a badge>    a four leaf clover of the Angels [poor] made by Om
<worn on head>       a ghastly obsidian skullcap
<worn in ear>        a long beast-shaped earring
<worn in ear>        a long gemstone earring [superior] (glowing)
<worn on face>       mask of the bean si
<worn around neck>   an amulet of wisdom
<worn about body>    a shimmering brass mantle from Plane of Air
<worn as quiver>     a snakeskin quiver made by Om (glowing) [88%]             
<worn about waist>   a waistband of rock and stone made by Om [43%]             
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms>       a skull shoulder guard lined with feathers [superior]
<worn around wrist>  a bracer of pit worm scales
<worn around wrist>  the ancestral bracelet of Sevenoaks made by Om
<worn on hands>      a pair of fingerless silk gloves
<worn on finger>     a glowing black ring [superior]
<primary weapon>     the demonic warmace 'Pure-Dark' (glowing)
<held>               the dark heart of a githyanki (glowing)
<worn on legs>       some decent adamantium greaves from Plane of Air
<worn on feet>       a pair of dusty boots (glowing)

<attached to belt>   Ihsahn, the drow swashbuckler's legacy braid
<worn on arms>       some stitched sleeves of the Knights of the Raven of endurance [83%]             
<worn around wrist>  the bloody eyeballs on a sinew made by Daweava
<worn around wrist>  a bracelet of purple mist [superior] (illuminating)
<worn on hands>      the gloves of warding of negativity [superior] made by Dahamma
<worn on finger>     the spiked ring of bloody retribution [superior]
<worn on finger>     a shiny crimson ring of dexterity (invis)
<primary weapon>     a twisted longsword of the Vampire [poor] made by Gimran [87%]             
<secondary weapon>   a twisted longsword of darkness [poor] made by Gimran [83%]             
<worn on legs>       a pair of vapor leggings of dexterity [57%]             
<worn on feet>       boots of thundering might (humming)

< 629h/672H 257v/257V Pos: standing >
A rakshasa warrior completes his spell...
A rakshasa warrior utters the word 'eakkrz'

< 629h/672H 257v/257V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -East
Fresh blood covers everything in the area.
A sphere is here made of stunning beautiful crystal emanates a soft light. (illuminating)
A strange looking hat seems to have been left here.
A memory of the Swamp lies here.
A bulletin board stands here.
*a rakshasa warrior is standing here, busy with his own matters.(Gold Aura)
An impenetrable globe of darkness floats near a rakshasa warrior's head.
Zun Legionary of The Empire (Githzerai)(medium) stands here.(Gold Aura)
*Omm Jiangjun - AnGEr Of The Honoured (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)

< 630h/672H 257v/257V Pos: standing >
Experience till level: 15919870

< 630h/672H 257v/257V Pos: standing >
Saving Choron.

< 630h/672H 257v/257V Pos: standing >

< 630h/672H 257v/257V Pos: standing >

< 631h/672H 257v/257V Pos: standing >

< 632h/672H 257v/257V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -East
Fresh blood covers everything in the area.
A sphere is here made of stunning beautiful crystal emanates a soft light. (illuminating)
A strange looking hat seems to have been left here.
A memory of the Swamp lies here.
A bulletin board stands here.
*a rakshasa warrior is standing here, busy with his own matters.(Gold Aura)
An impenetrable globe of darkness floats near a rakshasa warrior's head.
Zun Legionary of The Empire (Githzerai)(medium) stands here.(Gold Aura)
*Omm Jiangjun - AnGEr Of The Honoured (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)

< 632h/672H 257v/257V Pos: standing >

< 633h/672H 257v/257V Pos: standing >

< 633h/672H 257v/257V Pos: standing >
You see nothing special...

< 633h/672H 257v/257V Pos: standing >
Looks like an exit.

< 633h/672H 257v/257V Pos: standing >
You see nothing special...

< 633h/672H 257v/257V Pos: standing >
You see nothing special...

< 633h/672H 257v/257V Pos: standing >
You see nothing special...

< 633h/672H 257v/257V Pos: standing >
You see nothing special...

< 633h/672H 257v/257V Pos: standing >
Saving Choron.

< 633h/672H 257v/257V Pos: standing >
Experience till level: 15919870

< 634h/672H 257v/257V Pos: standing >
Saving Choron.

< 634h/672H 257v/257V Pos: standing >
Duac enters from the east.

< 634h/672H 257v/257V Pos: standing >

< 634h/672H 257v/257V Pos: standing >
Autosaving...

< 635h/672H 257v/257V Pos: standing >
Duac has just given you his consent.

< 635h/672H 257v/257V Pos: standing >
Duac is now a member of your group.

< 635h/672H 257v/257V Pos: standing >
Hod enters from the east.

< 635h/672H 257v/257V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -East
Fresh blood covers everything in the area.
A sphere is here made of stunning beautiful crystal emanates a soft light. (illuminating)
A strange looking hat seems to have been left here.
A memory of the Swamp lies here.
A bulletin board stands here.
*Hod Jiangjun - AnGEr Of The Honoured (Halfling)(small) stands in mid-air here.
*Duac TongJun - AnGEr Of The Honoured (Dwarf)(large) stands in mid-air here.(Gold Aura)
*a rakshasa warrior is standing here, busy with his own matters.(Gold Aura)
An impenetrable globe of darkness floats near a rakshasa warrior's head.
Zun Legionary of The Empire (Githzerai)(medium) stands here.(Gold Aura)
*Omm Jiangjun - AnGEr Of The Honoured (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)

< 635h/672H 257v/257V Pos: standing >

< 636h/672H 257v/257V Pos: standing >
A rakshasa warrior leaves east.

< 636h/672H 257v/257V Pos: standing >

< 637h/672H 257v/257V Pos: standing >

< 637h/672H 257v/257V Pos: standing >

< 638h/672H 257v/257V Pos: standing >

< 638h/672H 257v/257V Pos: standing >
Experience till level: 15919870

< 638h/672H 257v/257V Pos: standing >

< 638h/672H 257v/257V Pos: standing >
Saving Choron.

< 638h/672H 257v/257V Pos: standing >

< 639h/672H 257v/257V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -East
Fresh blood covers everything in the area.
A sphere is here made of stunning beautiful crystal emanates a soft light. (illuminating)
A strange looking hat seems to have been left here.
A memory of the Swamp lies here.
A bulletin board stands here.
*Hod Jiangjun - AnGEr Of The Honoured (Halfling)(small) stands in mid-air here.
*Duac TongJun - AnGEr Of The Honoured (Dwarf)(large) stands in mid-air here.(Gold Aura)
Zun Legionary of The Empire (Githzerai)(medium) stands here.(Gold Aura)
*Omm Jiangjun - AnGEr Of The Honoured (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)

< 639h/672H 257v/257V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -East
Fresh blood covers everything in the area.
A sphere is here made of stunning beautiful crystal emanates a soft light. (illuminating)
A strange looking hat seems to have been left here.
A memory of the Swamp lies here.
A bulletin board stands here.
*Hod Jiangjun - AnGEr Of The Honoured (Halfling)(small) stands in mid-air here.
*Duac TongJun - AnGEr Of The Honoured (Dwarf)(large) stands in mid-air here.(Gold Aura)
Zun Legionary of The Empire (Githzerai)(medium) stands here.(Gold Aura)
*Omm Jiangjun - AnGEr Of The Honoured (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)

< 639h/672H 257v/257V Pos: standing >

< 639h/672H 257v/257V Pos: standing >

< 640h/672H 257v/257V Pos: standing >
Hint: Be sure to check your innate abilities. These can help you win the fight. Just type "innate" to see a list.

< 640h/672H 257v/257V Pos: standing >
Duac leaves east.

< 640h/672H 257v/257V Pos: standing >
You say in dwarven 'fol me all'

< 640h/672H 257v/257V Pos: standing >
Hod leaves east.

< 641h/672H 257v/257V Pos: standing >

< 641h/672H 257v/257V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -East
Fresh blood covers everything in the area.
A sphere is here made of stunning beautiful crystal emanates a soft light. (illuminating)
A strange looking hat seems to have been left here.
A memory of the Swamp lies here.
A bulletin board stands here.
Zun Legionary of The Empire (Githzerai)(medium) stands here.(Gold Aura)
*Omm Jiangjun - AnGEr Of The Honoured (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)

< 641h/672H 257v/257V Pos: standing >
You muster up your lungpower and scream "MOVING!!!".

< 641h/672H 257v/257V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -East -South -West
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 641h/672H 256v/257V Pos: standing >
Saving Choron.

< 642h/672H 256v/257V Pos: standing >
The High-Arched Foyer before The Hall of AnGEr Of The Honoured
Obvious exits: -North -South
*Hod Jiangjun - AnGEr Of The Honoured (Halfling)(small) stands in mid-air here.
An enormous statue of a djinn resides here.
A colossal onyx statue stands, spear at the ready!
An enormous statue of a djinn resides here.
A colossal onyx statue stands, spear at the ready!

< 642h/672H 256v/257V Pos: standing >
Outside the Northern Gates
   Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A stone road
leads away to the south towards the city center.
Obvious exits: -North -South
The corpse of A Town Guardian is lying here.
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 642h/672H 255v/257V Pos: standing >
Inside the Northern Gates
   Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the west and to the east.
Obvious exits: -North -South
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 642h/672H 254v/257V Pos: standing >
Road Beneath the Northern Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates.  The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East -West -Up
A young man in leather armor seems to be patrolling the walls.

< 642h/672H 253v/257V Pos: standing >
Alas, you cannot go that way. . . .

< 642h/672H 253v/257V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
A tharnadian thief-hunter who is not far off to your north.
An elite guard who is not far off to your north.
A controller who is not far off to your north.
A tharnadian illusionist who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
A stray dog who is close by to your east.
Duac who is not far off to your east.
A tharnadian thief-hunter who is a brief walk away to your east.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 642h/672H 253v/257V Pos: standing >
Alas, you cannot go that way. . . .

< 642h/672H 254v/257V Pos: standing >
The Northern Wall Road
  The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East -West
A large wandering dog is here, growling at you.

< 643h/672H 255v/257V Pos: standing >
The Northern Keats Intersection
   This enclosed intersection is where the northern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up

< 643h/672H 254v/257V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
where, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
east, while to the west it intersects with Keats street.  To the south the
Tharnadian stables open to the road.
Obvious exits: -East -South -West
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)

< 643h/672H 253v/257V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  A large arch
to the north leads to the path of the Holy Warrior.  The road continues to the
west and to the east.
Obvious exits: -North -East -West

< 643h/672H 252v/257V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  To the west a small
dwelling sags between its neighbors.  The road continues west, while to the
east it bends south.
Obvious exits: -South -West

< 643h/672H 252v/257V Pos: standing >
A militia guard enters from the south.

< 643h/672H 252v/257V Pos: standing >
Alas, you cannot go that way. . . .

< 643h/672H 252v/257V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the east and to the north.  There is a
burned-out home to the south.
Obvious exits: -North -East -South
A stray tomcat is darting after rodents, here.

< 643h/672H 252v/257V Pos: standing >
A Burned-out Home
   This house was destroyed by a large fire from the looks of it, and has yet
to be repaired or renovated.  There isn't anything left inside, just the
cracked and charred floors and walls, with the faint smell of burnt wood
permeating the air.  The northern wall road can be seen through the destroyed
doorway.
Obvious exits: -North

< 643h/672H 251v/257V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
A militia guard who is not far off to your north.

< 643h/672H 251v/257V Pos: standing >
Alas, you cannot go that way. . . .

< 643h/672H 252v/257V Pos: standing >
Alas, you cannot go that way. . . .

< 643h/672H 252v/257V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the east and to the north.  There is a
burned-out home to the south.
Obvious exits: -North -East -South
A stray tomcat is darting after rodents, here.

< 643h/672H 251v/257V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  To the west a small
dwelling sags between its neighbors.  The road continues west, while to the
east it bends south.
Obvious exits: -East -West

< 643h/672H 250v/257V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North -South -West
A young cleric is standing here, smiling at you warmly.(Gold Aura)
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)

< 643h/672H 250v/257V Pos: standing >
A tharnadian thief-hunter leaves west.
Alas, you cannot go that way. . . .

< 643h/672H 250v/257V Pos: standing >
The air chills and the odor of death and decay assault your senses.
Alas, you cannot go that way. . . .

< 644h/672H 250v/257V Pos: standing >
Alas, you cannot go that way. . . .

< 644h/672H 251v/257V Pos: standing >
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)

< 644h/672H 250v/257V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East# -South -West
*Duac TongJun - AnGEr Of The Honoured (Dwarf)(large) stands in mid-air here.(Gold Aura)
A young man in leather armor seems to be patrolling the area.
A stray tomcat is darting after rodents, here.
A large wandering dog is here, growling at you.
A young man in leather armor seems to be patrolling the walls.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 644h/672H 250v/257V Pos: standing >
Road beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the southern defense tower of the
Tharnadian eastern gates.  The road continues north to the city gates, while
to the south the road turns west.
Obvious exits: -North -South -Up

< 644h/672H 249v/257V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
north and west.
Obvious exits: -North -West
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A young man in leather armor seems to be patrolling the area.

< 644h/672H 248v/257V Pos: standing >
You quickly scan the area.
Duac who is not far off to your north.
A militia guard who is not far off to your north.
A stray cat who is not far off to your north.
A stray dog who is not far off to your north.
A militia guard who is not far off to your north.
A tharnadian thief-hunter who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
A street sweeper who is a brief walk away to your north.
A young cleric who is rather far off to your north.
Sarn, the banker who is in the distance to your north.
A stray dog who is close by to your west.
A stray dog who is close by to your west.
A tharnadian thief-hunter who is not far off to your west.

< 644h/672H 248v/257V Pos: standing >
Road beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the southern defense tower of the
Tharnadian eastern gates.  The road continues north to the city gates, while
to the south the road turns west.
Obvious exits: -North -South -Up

< 644h/672H 248v/257V Pos: standing >
You quickly scan the area.
Duac who is close by to your north.
A militia guard who is close by to your north.
A stray cat who is close by to your north.
A stray dog who is close by to your north.
A militia guard who is close by to your north.
A tharnadian thief-hunter who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
A street sweeper who is not far off to your north.
A young cleric who is a brief walk away to your north.
Sarn, the banker who is rather far off to your north.
A tharnadian thief-hunter who is close by to your south.
A militia guard who is close by to your south.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 644h/672H 248v/257V Pos: standing >
Alas, you cannot go that way. . . .

< 644h/672H 249v/257V Pos: standing >
You quickly scan the area.
Duac who is close by to your north.
A militia guard who is close by to your north.
A stray cat who is close by to your north.
A stray dog who is close by to your north.
A militia guard who is close by to your north.
A tharnadian thief-hunter who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
A street sweeper who is not far off to your north.
A young cleric who is a brief walk away to your north.
Sarn, the banker who is rather far off to your north.
A tharnadian thief-hunter who is close by to your south.
A militia guard who is close by to your south.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 644h/672H 249v/257V Pos: standing >

< 644h/672H 249v/257V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
*Duac TongJun - AnGEr Of The Honoured (Dwarf)(large) stands in mid-air here.(Gold Aura)
A young man in leather armor seems to be patrolling the area.
A stray tomcat is darting after rodents, here.
A large wandering dog is here, growling at you.
A young man in leather armor seems to be patrolling the walls.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 644h/672H 248v/257V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
Fresh blood splatters cover the area.
The corpse of A tharnadian illusionist is lying here.
The guildhall of The Empire is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
The lich of Nishagron stands here. (minion) (Red Aura)
An Orc (medium) La Resistance stands in mid-air here, fighting an elite guard.(Red Aura)
An elite member of the Bronze Phalanx guards passage through the arch. (minion) 
A brightly glowing torch floats near the Bronze Phalanx's head. (illuminating)
*An Orc (medium) La Resistance stands in mid-air here. (casting) (Red Aura)
An impenetrable globe of darkness floats near an Orc's head.
*A Minotaur (huge) La Resistance stands in mid-air here, fighting an elite guard.(Red Aura)
An impenetrable globe of darkness floats near a Minotaur's head.
A Drow Elf (medium) La Resistance stands in mid-air here, fighting an elite guard. (casting) (Red Aura)
*A Drow Elf (medium) La Resistance stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Drow Elf's head.
A Drider (large) La Resistance stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Drider's head.
A Kobold (small) La Resistance stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Kobold's head.
A silver dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
An elite guard stands in mid-air here, fighting a Drow Elf.
An elite guard stands in mid-air here, fighting an Orc.
An elite guard stands in mid-air here, fighting a Drow Elf.
An elite guard stands in mid-air here, fighting a silver dracolich.
A controller stands in mid-air here, fighting a silver dracolich.(Gold Aura)
An elite guard stands in mid-air here, fighting a silver dracolich.

< 644h/672H 248v/257V Pos: standing >
A Drow Elf sends out a wave of psionic death!
You snap into visibility.
OUCH!  That really did HURT!
A Drider gets something from the corpse of a tharnadian illusionist.

< 561h/672H 248v/257V Pos: standing >
A Kobold's summoned creatures look towards him for guidance, before attacking!
An incorporeal ghastly figure touches you!
OUCH!  That really did HURT!
Your snakeskin quiver made by Om is blasted by the negative energy!
An incorporeal ghastly figure brushes an elite guard with its shadowy fingers.
An incorporeal ghastly figure brushes an elite guard with its shadowy fingers.
An incorporeal ghastly figure brushes an elite guard with its shadowy fingers.
An incorporeal ghastly figure brushes an elite guard with its shadowy fingers.
An incorporeal ghastly figure brushes a controller with its shadowy fingers.
An incorporeal ghastly figure brushes an elite guard with its shadowy fingers.
At the sight of your nemesis the hatred of old generations BURN in your blood!
A Drider puts a pile of coins into a bottomless bag of the illithids.

< 460h/672H 248v/257V Pos: standing >
<An Orc completes his spell...
An Orc utters the words 'xarr ay uqz'
Sorry, you aren't allowed to do that in combat.

< 460h/672H 248v/257V Pos: standing >
<A Minotaur snaps into visibility.
A Minotaur's impressive slash strikes an elite guard.
An elite guard dodges a Minotaur's attack.
A Minotaur's mighty slash seriously wounds an elite guard.
As a Minotaur strikes an elite guard, the power of a Minotaur's ancestors fill them with RAGE!
A Minotaur's impressive slash strikes an elite guard hard.
A Minotaur's impressive slash strikes an elite guard.
A Minotaur's impressive slash strikes an elite guard.
A Minotaur's slash strikes an elite guard hard.
A Minotaur's fine slash strikes an elite guard.
A Minotaur's powerful slash seriously wounds an elite guard.
An Orc parries an elite guard's lunge at him.

< 460h/672H 248v/257V Pos: standing >
<A silver dracolich says 'Today is a good day to die!'
An elite guard dodges a Drow Elf's attack.
A Drow Elf misses an elite guard.
A Drow Elf misses an elite guard.
An elite guard dodges a Drow Elf's attack.
A Drow Elf parries an elite guard's lunge at him.
You attempt to flee...
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!
PANIC!  You couldn't escape!

< 440h/672H 248v/257V Pos: standing >
<A Drow Elf parries an elite guard's lunge at him.
A Drow Elf's eyes roll as an elite guard plants a foot in his face.

< 440h/672H 248v/257V Pos: standing >
<You miss a Kobold.
A Kobold dodges your futile attack.
A Kobold dodges your futile attack.
You snap into visibility.
You attempt to flee...
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!
PANIC!  You couldn't escape!

< 420h/672H 248v/257V Pos: standing >
< T: Choron TP: sta TC: few wounds E: A Kobold sta EP: excellent >
 An Orc's impressive slash strikes an elite guard hard.
An Orc's impressive slash strikes an elite guard.
An Orc's impressive slash strikes an elite guard very hard.
An Orc's fine slash strikes an elite guard.
An Orc's mighty slash causes an elite guard to grimace in pain.
An Orc's slash strikes an elite guard.
A Drider starts casting an offensive spell.
A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.

< 420h/672H 248v/257V Pos: standing >
< T: Choron TP: sta TC: few wounds E: A Kobold sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 420h/672H 248v/257V Pos: standing >
< T: Choron TP: sta TC: few wounds E: A Kobold sta EP: excellent >
 An elite guard's powerful slash grazes a silver dracolich.
An elite guard's slash grazes a silver dracolich.
An Orc snaps into visibility.
An Orc brings down the holy flamberge of the efreeti in a mighty slash, cleaving you from your target!
You snap into visibility.
An Orc heroically rescues a Kobold.
Sparkling magic surrounds a Kobold as he begins his chant.
A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.

< 379h/672H 248v/257V Pos: standing >
< T: elite TP: sta TC: awful E: An Orc sta EP: excellent >
 A controller misses a silver dracolich.
A controller's impressive pierce grazes a silver dracolich.
A controller suffers from contact with the aura about a silver dracolich.
A controller's impressive pierce grazes a silver dracolich.
A controller suffers from contact with the aura about a silver dracolich.
A controller misses a silver dracolich.
You attempt to flee...
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!
PANIC!  You couldn't escape!

< 359h/672H 248v/257V Pos: standing >
< T: elite TP: sta TC: awful E: An Orc sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the words 'gjwwai opaghg'

< 359h/672H 248v/257V Pos: standing >
< T: elite TP: sta TC: awful E: An Orc sta EP: excellent >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'abrauztg gpahhzfuio uqzbarr'
A Drow Elf points at you.
You snap into visibility.
You reel in pain as a Drow Elf's iceball shatters upon impacting you.
OUCH!  That really did HURT!
You attempt to flee...
PANIC!  You couldn't escape!

< 253h/672H 248v/257V Pos: standing >
< T: elite TP: sta TC: awful E: An Orc sta EP: excellent >
 A Drider completes his spell...
A Drider utters the words 'izoahuzz qaijudigguai bragh'
A Drider's concussion blast rips into you, shattering your soul!
OUCH!  That really did HURT!
A Minotaur turns to focus his attack on Choron!
A Minotaur snaps into visibility.

< 161h/672H 248v/257V Pos: standing >
< T: elite TP: sta TC: awful E: An Orc sta EP: excellent >
 You attempt to flee...
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!
PANIC!  You couldn't escape!

< 141h/672H 248v/257V Pos: standing >
< T: elite TP: sta TC: awful E: An Orc sta EP: excellent >
 An elite guard's decent punch grazes a silver dracolich.
An elite guard's fine punch grazes a silver dracolich.

< 141h/672H 248v/257V Pos: standing >
< T: elite TP: sta TC: awful E: An Orc sta EP: excellent >
 A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.
You attempt to flee...
PANIC!  You couldn't escape!

< 141h/672H 248v/257V Pos: standing >
< T: elite TP: sta TC: awful E: An Orc sta EP: excellent >
 A Drow Elf sends out a wave of psionic death!
You snap into visibility.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 58h/672H 248v/257V Pos: standing >
< T: elite TP: sta TC: awful E: An Orc sta EP: excellent >
 A Drider starts casting an offensive spell.
You attempt to flee...
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!
PANIC!  You couldn't escape!

< 38h/672H 248v/257V Pos: standing >
< T: elite TP: sta TC: awful E: An Orc sta EP: excellent >
 You snap into visibility.
A Minotaur's fine slash enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
A Minotaur's slash causes you to grimace in pain.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Your vision spins into darkness as your head falls towards the ground.
Your ashen dragonscale pendant from Plane of Air was completely destroyed by the massive blow!
Your charred ring of speed [poor] made by Om was completely destroyed by the massive blow!
Your soldier's bronze visor from Plane of Air was completely destroyed by the massive blow!