The death of [50 Enslaver] Gonskr The Empire (Githzerai)

in A Rocky Trail Before a Clearing

from the perspective of [56 Controller] Xzyo La Resistance (Orc)

<floating about head>a BRIGHT blue ioun stone[233h 36m 12s]
<worn as a badge>    a spherical chunk of the swamp fane runestone (magic)
<worn on head>       the dirty cloth turban [76%]             
<worn on eyes>       the blindfold of sight (magic) [71%]             
<worn in ear>        a delicate nipple ring of intelligence (magic) (glowing)
<worn in ear>        the earring of a MaDMaN of agility (magic) [70%]             
<worn on face>       a white hot mask of living flame (glowing) [73%]             
<worn around neck>   a gory string of cyclops eyes [poor] (magic) [78%]             
<worn around neck>   a psionicist locket of power [superior] (magic) (glowing) [85%]             
<worn on body>       a mysterious hooded white robe emitting black smoke of magic detection [superior] made by Dahamma (magic) [68%]             
<worn about body>    the robe of Lost Souls (magic)[233h 36m 12s]
<worn on back>       a large leather backpack
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of good protection [poor] made by Daweava (magic) (glowing) [78%]             
<worn about waist>   an exquisite silk sash [superior] (magic) [54%]             
<worn on belt buckle>a platinum telescope studded with crystal shrimp [superior] (magic) (glowing) [55%]             
<attached to belt>   a glowing azure potion (magic) (glowing)
<attached to belt>   a cosmic tome
<worn on arms>       sleeves of gold dragonskin of health (magic)
<worn around wrist>  a bracelet of influence [superior] (magic)
<worn around wrist>  a gilded Songbird charm (magic) (glowing)[233h 36m 12s]
<worn on hands>      the cubes of protection (humming) [82%]             
<worn on finger>     the ring of the void [superior] (magic)
<worn on finger>     a ring of the Neogi Lords of greater intelligence (glowing)
<primary weapon>     the mace of mentality
<held>               a swirling staff of air conjuration (magic) (glowing)[233h 36m 12s]
<worn on legs>       some ruby studded greaves (magic) (glowing) [67%]             
<worn on feet>       a pair of stone boots of greater constitution (glowing) [85%]             

  ..*.**...       
 ^M.....**...     
 ^..^^^.****....  
 MM^^^..@.****..  
 MMM^^^^^..*****  
 MMMMM..^^......  
  MMMMMM^^^^^^^   
   MMMMMMMM^MM    
Lush Grasslands of a Temperate Valley
Obvious exits: -N -E -S -W
A camp overseer enters from the north.

< 896h/896H 253v/256V Pos: standing >
 
   .*.**...       
  M.....**...     
 ^..^^^.****....  
 MM^^^..M.****..  
 MMM^^^^@..*****  
 MMMMM..^^......  
 MMMMMMM^^^^^^^.  
  MMMMMMMMM^MMM   
   MMMMMMMMMMM    
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W
The singer sneaks in from the north.
A camp overseer enters from the north.

< 896h/896H 254v/256V Pos: standing >
 
   .....**...     
  ..^^^.****...   
 MM^^^....****..  
 MMM^^^^M..*****  
 MMMMM..@^......  
 MMMMMMM^^^^^^^.  
 MMMMMMMMMM^MMM^  
  MMMMMMMMMMMM^   
   MMMMMMMMMMM    
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W
A camp overseer enters from the north.

< 896h/896H 252v/256V Pos: standing >
 
   ....**...      
  .^^^.****....   
 M^^^....****..*  
 MM^^^^^..******  
 MMMM..M@.......  
 MMMMMM^^^^^^^..  
 MMMMMMMMM^MMM^^  
  MMMMMMMMMMM^M   
   MMMMMMMMMMM    
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W
The singer sneaks in from the west.
A camp overseer enters from the west.

< 896h/896H 250v/256V Pos: standing >
 
   ...**...       
  ^^^.****.....   
 ^^^....****..**  
 M^^^^^..*******  
 MMM..^M@......*  
 MMMMM^^^^^^^...  
 MMMMMMMM^MMM^^^  
  MMMMMMMMMM^M^   
   MMMMMMMMMMM    
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -N -E -S -W
The singer sneaks in from the west.
A camp overseer enters from the west.

< 896h/896H 251v/256V Pos: standing >
 
   ..**...        
  ^^.****......   
 ^^....****..***  
 ^^^^^..********  
 MM..^^M@.....**  
 MMMM^^^^^^^....  
 MMMMMMM^MMM^^^^  
  MMMMMMMMM^M^^   
   MMMMMMMMMMM    
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -N -E -S -W
A camp overseer enters from the west.

< 896h/896H 252v/256V Pos: standing >
 
   .**...    .    
  ^.****.......   
 ^....****..****  
 ^^^^..*********  
 M..^^.M@....***  
 MMM^^^^^^^.....  
 MMMMMM^MMM^^^^.  
  MMMMMMMM^M^^.   
   MMMMMMMMMMM    
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -N -E -S -W
The singer sneaks in from the west.
A camp overseer enters from the west.

< 896h/896H 253v/256V Pos: standing >
 
   **...    ..    
  .****.......*   
 ....****..*****  
 ^^^..**********  
 ..^^..M@...****  
 MM^^^^^^^......  
 MMMMM^MMM^^^^..  
  MMMMMMM^M^^.^   
   MMMMMMMMMM^    
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -N -E -S -W
The singer sneaks in from the west.
A camp overseer enters from the west.

< 896h/896H 254v/256V Pos: standing >
 
   *...    ...    
  ****.......**   
 ...****..******  
 ^^..***********  
 .^^...M@..*****  
 M^^^^^^^......M  
 MMMM^MMM^^^^...  
  MMMMMM^M^^.^^   
   MMMMMMMMM^M    
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -N -E -S -W
A camp overseer enters from the west.

< 896h/896H 252v/256V Pos: standing >
 
   ...    ...*    
  ***.......***   
 ..****..*******  
 ^..************  
 ^^....M@.******  
 ^^^^^^^......M*  
 MMM^MMM^^^^....  
  MMMMM^M^^.^^^   
   MMMMMMMM^M^    
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -N -E -S -W
A camp overseer enters from the west.

< 896h/896H 250v/256V Pos: standing >
Xzyo appears to be Orc and is in excellent condition.
He's medium in size.
He is in the front rank.
His skin has a barklike texture..
He seems to be moving much faster than normal..
His body seems to be made of stone!
He is surrounded by orbiting spheres!
He's encased in a shimmering globe!
He's surrounded by a diffuse globe of light!
He has little gills in his neck!

<floating about head>a BRIGHT blue ioun stone
<worn as a badge>    a spherical chunk of the swamp fane runestone (magic)
<worn on head>       the dirty cloth turban [76%]             
<worn on eyes>       the blindfold of sight (magic) [71%]             
<worn in ear>        a delicate nipple ring of intelligence (magic) (glowing)
<worn in ear>        the earring of a MaDMaN of agility (magic) [70%]             
<worn on face>       a white hot mask of living flame (glowing) [73%]             
<worn around neck>   a gory string of cyclops eyes [poor] (magic) [78%]             
<worn around neck>   a psionicist locket of power [superior] (magic) (glowing) [85%]             
<worn on body>       a mysterious hooded white robe emitting black smoke of magic detection [superior] made by Dahamma (magic) [68%]             
<worn about body>    the robe of Lost Souls (magic)
<worn on back>       a large leather backpack
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of good protection [poor] made by Daweava (magic) (glowing) [78%]             
<worn about waist>   an exquisite silk sash [superior] (magic) [54%]             
<worn on belt buckle>a platinum telescope studded with crystal shrimp [superior] (magic) (glowing) [55%]             
<attached to belt>   a glowing azure potion (magic) (glowing)
<attached to belt>   a cosmic tome
<worn on arms>       sleeves of gold dragonskin of health (magic)
<worn around wrist>  a bracelet of influence [superior] (magic)
<worn around wrist>  a gilded Songbird charm (magic) (glowing)
<worn on hands>      the cubes of protection (humming) [82%]             
<worn on finger>     the ring of the void [superior] (magic)
<worn on finger>     a ring of the Neogi Lords of greater intelligence (glowing)
<primary weapon>     the mace of mentality
<held>               a swirling staff of air conjuration (magic) (glowing)
<worn on legs>       some ruby studded greaves (magic) (glowing) [67%]             
<worn on feet>       a pair of stone boots of greater constitution (glowing) [85%]             

< 896h/896H 253v/256V Pos: standing >
 
   ..    ...**    
  **.......****   
 .****..********  
 ..*************  
 ^.....M@*******  
 ^^^^^^......M**  
 MM^MMM^^^^.....  
  MMMM^M^^.^^^M   
   MMMMMMM^M^M    
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -N -E -S -W
A camp overseer enters from the west.

< 896h/896H 254v/256V Pos: standing >
 
 *****  
 .M@**  
 .....  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W
The singer sneaks in from the west.
A camp overseer enters from the west.

< 896h/896H 252v/256V Pos: standing >
 
 *****  
 .M@**  
 .....  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W
A camp overseer enters from the west.

< 896h/896H 250v/256V Pos: standing >
 
   ......*****    
  **..*********   
 ***************  
 ......*********  
 ^^^^...@..M****  
 ^MMM^^^^.....**  
 MMM^M^^.^^^M.**  
  MMMMMM^M^M^.M   
   MMMMMMMMMM^    
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -N -E -S -W
The singer sneaks in from the north.
A camp overseer enters from the north.

< 896h/896H 251v/256V Pos: standing >
 
   *..********    
  *************   
 ......*********  
 ^^^^...M..M****  
 ^MMM^^^@.....**  
 MMM^M^^.^^^M.**  
 MMMMMMM^M^M^.M*  
  MMMMMMMMMMM^.   
   M^^^^^MMMMM    
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W
A camp overseer enters from the north.

< 896h/896H 252v/256V Pos: standing >
The singer plays a song to lift her spirit off the ground.
 
   ***********    
  .....********   
 ^^^^......M****  
 ^MMM^^^M.....**  
 MMM^M^^@^^^M.**  
 MMMMMMM^M^M^.M*  
 MMMMMMMMMMMM^..  
  MM^^^^^MMMMMM   
   MMMMMMMMMMM    
Lush Grasslands of a Temperate Valley
Obvious exits: -N -E -S -W
The singer sneaks in from the north.
A camp overseer enters from the north.

< 896h/896H 253v/256V Pos: standing >
 
   ....*******    
  ^^^......M***   
 ^MMM^^^^.....**  
 MMM^M^^M^^^M.**  
 MMMMMMM@M^M^.M*  
 MMMMMMMMMMMM^..  
 MMM^^^^^MMMMMM^  
  MMMMMMMMMMMMM   
   MPDMM^MMMMM    
A Dwarven-made Pass Through the Mountains of the Great Divide
Obvious exits: -N -E -S -W
A camp overseer enters from the north.

< 896h/896H 254v/256V Pos: standing >
 
   ^^......M**    
  MMM^^^^.....*   
 MMM^M^^.^^^M.**  
 MMMMMMMMM^M^.M*  
 MMMMMMM@MMMM^..  
 MMM^^^^^MMMMMM^  
 MMMMMMMMMMMMMM^  
  MMPDMM^MMMMMM   
   MMMMM^^MMMM    
A Dwarven-made Pass through the Mountains of the Great Divide
Obvious exits: -N -E -S -W
A dwarven trapper has travelled out here, on the hunt for some critters.
A camp overseer enters from the north.

< 896h/896H 252v/256V Pos: standing >
 
   M^^^^^.....    
  MMMM^^.^^^M.*   
 MMMMMMM^M^M^.M*  
 MMMMMMMMMMMM^..  
 MMM^^^^@MMMMMM^  
 MMMMMMMMMMMMMM^  
 MMMPDMM^MMMMMMM  
  ^MMMMM^^MMMMM   
   .^MM^^^MMMM    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A camp overseer enters from the north.

< 896h/896H 250v/256V Pos: standing >
 
   MM^^^^^....    
  MMMMM^^.^^^M.   
 MMMMMMMM^M^M^.M  
 MMMMMMMMMMMMM^.  
 MMMM^^^@MMMMMMM  
 ^MMMMMMMMMMMMMM  
 ^MMMPDMM^MMMMMM  
  ^^MMMMM^^MMMM   
   ^.^MM^^^MMM    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A camp overseer enters from the east.

< 896h/896H 251v/256V Pos: standing >
 
   ^MM^^^^^...    
  MMMMMM^^.^^^M   
 MMMMMMMMM^M^M^.  
 MMMMMMMMMMMMMM^  
 MMMMM^^@M^MMMMM  
 +^MMMMMMMMMMMMM  
 ^^MMMPDMM^MMMMM  
  .^^MMMMM^^MMM   
   ^^.^MM^^^MM    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A camp overseer enters from the east.

< 896h/896H 252v/256V Pos: standing >
You quickly scan the area.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.

< 896h/896H 255v/256V Pos: standing >
 
   M^MM^^^^^..    
  MMMMMMM^^.^^^   
 MMMMMMMMMM^M^M^  
 MMMMMMMMMMMMMMM  
 MMMMMM^@M^^MMMM  
 ++^MMMMMMMMMMMM  
 ^^^MMMPDMM^MMMM  
  ^.^^MMMMM^^MM   
   .^^.^MM^^^M    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A camp overseer enters from the east.

< 896h/896H 254v/256V Pos: standing >
A Mountain Trail
Obvious exits: -E -W
Alarm bells sound, signalling an invasion!
The singer sneaks in from the east.
A camp overseer enters from the east.

< 896h/896H 252v/256V Pos: standing >
The East Gates of Kimordril
Obvious exits: -E -W
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard specialist of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
Alarm bells sound, signalling an invasion!
A camp overseer enters from the east.

< 896h/896H 251v/256V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
A camp overseer enters from the east.

< 896h/896H 253v/256V Pos: standing >
That's impossible, I'm afraid.

< 896h/896H 256v/256V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
The singer sneaks in from the east.
A camp overseer enters from the east.

< 896h/896H 255v/256V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
Alarm bells sound, signalling an invasion!
A camp overseer enters from the east.

< 896h/896H 254v/256V Pos: standing >
Alas, you cannot go that way. . . .

< 896h/896H 254v/256V Pos: standing >
Alas, you cannot go that way. . . .

< 896h/896H 256v/256V Pos: standing >
An Inclined Pathway
Obvious exits: -E -S -U
Alarm bells sound, signalling an invasion!
A camp overseer enters from the east.

< 896h/896H 255v/256V Pos: standing >
A Short, Narrow Trail
Obvious exits: -N -S
Alarm bells sound, signalling an invasion!
The singer sneaks in from the north.
A camp overseer enters from the north.

< 896h/896H 254v/256V Pos: standing >
A Short, Narrow Trail
Obvious exits: -N -S
An elite dwarven guard of Kimordril is here.(Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!
A camp overseer enters from the north.

< 896h/896H 252v/256V Pos: standing >
 
   MMMMMMMMM^M    
  MMMMMMMMMMMMM   
 ^MMMMMM^^^^^MMM  
 +++^MMMMMMMMMMM  
 +^^^MMM@DMM^MMM  
 +^^.^^MMMMM^^MM  
 M.^.^^.^MM^^^MM  
  ^M...^^M^^^^M   
   .^^M.^.^^.^    
A Rocky Trail Before a Clearing
Obvious exits: -N -E -S -W
A pool formed of silver-colored liquid is here, slowly dissipating. (magic)
A Githzerai (medium) Puma Muderer The Empire stands in mid-air here.(Gold Aura)
The singer sneaks in from the north.
A camp overseer enters from the north.

< 896h/896H 253v/256V Pos: standing >
A moonwell dissolves in a swirl of colors and is gone.

< 896h/896H 256v/256V Pos: standing >
The singer plays a song to lift her spirit off the ground.

< 896h/896H 256v/256V Pos: standing >
Ok.
A Githzerai is knocked to the ground by a camp overseer's mighty bash!

< 896h/896H 256v/256V Pos: standing >
A camp overseer blocks a Githzerai's lunge at him.

< 896h/896H 256v/256V Pos: standing >
A camp overseer's feeble punch grazes a Githzerai.
A camp overseer's weak punch grazes a Githzerai.
A camp overseer's weak punch grazes a Githzerai.
A camp overseer's feeble punch grazes a Githzerai.

< 896h/896H 256v/256V Pos: standing >
You do not see that item here.

< 896h/896H 256v/256V Pos: standing >
The singer plays a song to lift her spirit off the ground.
You start chanting...

< 896h/896H 256v/256V Pos: standing >
Casting: prismatic cube **

< 896h/896H 256v/256V Pos: standing >
A Githzerai misses a camp overseer.

< 896h/896H 256v/256V Pos: standing >

< 896h/896H 256v/256V Pos: standing >
Casting: prismatic cube *

< 896h/896H 256v/256V Pos: standing >
Casting: prismatic cube 

< 896h/896H 256v/256V Pos: standing >
You complete your spell...

< 896h/896H 256v/256V Pos: standing >
A camp overseer's punch wounds a Githzerai.
A camp overseer's decent punch wounds a Githzerai.
A camp overseer's fine punch wounds a Githzerai.
A camp overseer's powerful punch strikes a Githzerai.

< 896h/896H 256v/256V Pos: standing >
The singer plays a song to lift her spirit off the ground.

< 896h/896H 256v/256V Pos: standing >
A camp overseer blocks a Githzerai's lunge at him.

< 896h/896H 256v/256V Pos: standing >
Ok.
A camp overseer starts to chant in a deep voice.
a camp overseer lunges at a Githzerai striking his chest, leaving him slightly dazed!

< 896h/896H 256v/256V Pos: standing >
A prismatic wall crumbles to dust and blows away.
A camp overseer's impressive punch strikes a Githzerai.
A Githzerai begins to sllooowwww down.
A camp overseer's impressive punch strikes a Githzerai.
A camp overseer's punch strikes a Githzerai.
A camp overseer's impressive punch strikes a Githzerai.

< 896h/896H 256v/256V Pos: standing >
You start chanting...
You snap into visibility.

< 896h/896H 256v/256V Pos: standing >
The singer plays a song to lift her spirit off the ground.

< 896h/896H 256v/256V Pos: standing >

< 896h/896H 256v/256V Pos: standing >
Casting: prismatic ray 
A camp overseer's fine punch strikes a Githzerai.
A camp overseer's punch strikes a Githzerai.
A camp overseer's fine punch strikes a Githzerai.
A camp overseer's crude punch wounds a Githzerai.

< 896h/896H 256v/256V Pos: standing >
You complete your spell...
The sphere circling a Githzerai's body darts in front of your assault!
You send a yellow shaft of light streaking towards a Githzerai!
A Githzerai turns pale as some magical force occupies his body, causing all motion to halt.
You send a violet shaft of light streaking towards a Githzerai!
You try to dispel a Githzerai's magic.
and you have some success!

< 896h/896H 256v/256V Pos: standing >
You don't have that spell memorized.

< 896h/896H 256v/256V Pos: standing >
You start chanting...
You snap into visibility.

< 896h/896H 256v/256V Pos: standing >
The singer plays a song to lift her spirit off the ground.

< 896h/896H 256v/256V Pos: standing >
Casting: acidimmolate 

< 896h/896H 256v/256V Pos: standing >
You complete your spell...
Your bubbling spray of goo strikes a Githzerai full on!
[Damage: 40 ] 
< 896h/896H 256v/256V Pos: standing >
< T: Xzyo TP: sta TC:excellent E: A Githzerai sit EP: pretty hurt >
 You start chanting...
You snap into visibility.

< 896h/896H 256v/256V Pos: standing >
< T: Xzyo TP: sta TC:excellent E: A Githzerai sit EP: pretty hurt >
 A camp overseer recognizes a Githzerai, and charges to attack!
A camp overseer suddenly attacks a Githzerai!
A camp overseer's fine punch seriously wounds a Githzerai.
A Githzerai misses you.
You snap into visibility.

< 896h/896H 256v/256V Pos: standing >
< T: Xzyo TP: sta TC:excellent E: A Githzerai sit EP:  awful >
 You snap into visibility.
Casting: acidimmolate 

< 896h/896H 256v/256V Pos: standing >
< T: Xzyo TP: sta TC:excellent E: A Githzerai sit EP:  awful >
 You complete your spell...
Your bubbling spray of goo strikes a Githzerai full on!
[Damage: 44 ] 
< 896h/896H 256v/256V Pos: standing >
< T: Xzyo TP: sta TC:excellent E: A Githzerai sit EP:  awful >
 You miss a Githzerai.
You snap into visibility.

< 896h/896H 256v/256V Pos: standing >
< T: Xzyo TP: sta TC:excellent E: A Githzerai sit EP:  awful >
 The singer plays a song to lift her spirit off the ground.
Your spell flows around a Githzerai, leaving him unharmed!

< 896h/896H 256v/256V Pos: standing >
< T: Xzyo TP: sta TC:excellent E: A Githzerai sit EP:  awful >
 Ok.
A camp overseer seems a bit busy at the moment, try later.

< 896h/896H 256v/256V Pos: standing >
< T: Xzyo TP: sta TC:excellent E: A Githzerai sit EP:  awful >
 The singer suddenly attacks a Githzerai!
The singer's weak punch seriously wounds a Githzerai.

< 896h/896H 256v/256V Pos: standing >
< T: Xzyo TP: sta TC:excellent E: A Githzerai sit EP:  awful >
 A camp overseer punches a Githzerai in the throat, he chokes, gasps and dies.
A Githzerai's hazy, blue amulet was completely destroyed by the massive blow!
A Githzerai's a tiny amethyst ring was completely destroyed by the massive blow!
A Githzerai is dead! R.I.P.
You receive your share of experience.