The death of [42 Demonic Rider] Szin (Drow Elf)

in A Sergeant's Quarters

from the perspective of [42 Demonic Rider] Szin (Drow Elf)

<worn on eyes>       a black, leather eyepatch [superior]
<worn in ear>        a pale magenta earring (glowing) [83%]             
<worn in ear>        a dangling dematite earring
<worn on face>       Bahamut's mask of vigor (glowing)[74h 37m 8s]
<worn around neck>   a neck-chain of fortune
<worn on body>       some ringmail stained with blood
<worn on back>       a large leather backpack
<worn about waist>   a well crafted spiked sword belt
<worn on belt buckle>a necklace of dead frogs [superior] [85%]             
<worn on arms>       some exquisite flesh arm plates [83%]             
<worn around wrist>  a glowing fiery bracer (glowing)
<worn around wrist>  a black leather bracelet set with amethyst
<worn on hands>      a pair of swordmaster gloves
<worn on finger>     a patched ivory band from Bloodstone Keep
<worn on finger>     a blood-red ring [superior]
<wielding twohanded> a frozen dragonscale bastard sword
<worn on legs>       the leggings of ripping

Kollut straps a large leather backpack to his back.

< 589h/527H 145v/145V Pos: standing >
You follow Kollut.

A Quiet Barracks
    This huge barracks extends westward and cuts into a couple city
blocks.  Almost the entire southern half of the city is barracks, except
for the back alleys.  The barracks continues to the west while the street
is off to the east.  Different warrior types of all type sleep in the
barracks, waiting for another hard day of training at the training
camps just off to the south.
Obvious exits: -East -West
Kollut (Kobold)(small) stands here.(Red Aura)
A flind warrior is stretched out, sound asleep.(Red Aura)
A flind warrior is stretched out, sound asleep.(Red Aura)
A flind warrior is stretched out, sound asleep.(Red Aura)
A flind warrior is stretched out, sound asleep.(Red Aura)
An orog shadowpriest enters from the west.
An orog shadowpriest enters from the west.

< 589h/527H 145v/145V Pos: standing >
You follow Kollut.

A Quiet Barracks
    This huge barracks extends westward and cuts into a couple city
blocks.  Almost the entire southern half of the city is barracks, except
for the back alleys.  The barracks continues to the west while the street
is off to the east.  Different warrior types of all type sleep in the
barracks, waiting for another hard day of training at the training
camps just off to the south.
Obvious exits: -East -West
Kollut (Kobold)(small) stands here.(Red Aura)
A flind warrior is stretched out, sound asleep.(Red Aura)
A flind warrior is stretched out, sound asleep.(Red Aura)
A flind warrior is stretched out, sound asleep.(Red Aura)
A flind warrior is stretched out, sound asleep.(Red Aura)
An orog shadowpriest enters from the west.
An orog shadowpriest enters from the west.

< 589h/527H 145v/145V Pos: standing >
You follow Kollut.

Tvlar Street
   Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city.  Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths. A large bone
gate lies to the south. The doors to barracks' lie to the east
and to the west.
Obvious exits: -North -East -South# -West
Kollut (Kobold)(small) stands here.(Red Aura)
A steeder walks around here making clicking-sounds.(Red Aura)
An orog shadowpriest enters from the west.
An orog shadowpriest enters from the west.

< 589h/527H 145v/145V Pos: standing >
Kollut opens the bone.

< 589h/527H 145v/145V Pos: standing >
Kollut gives an order to his followers.
An orog shadowpriest leaves south.
An orog shadowpriest leaves south.

< 588h/527H 145v/145V Pos: standing >
You follow Kollut.

Entrance to the Army Training Grounds
    The army training grounds are filled with all of the races of
Duris, training to become part of the BogenTok army.  The entrance
is composed of a bone arch leading intro a series of training fields,
houses, and gyms.  The training doesn't seem to be discriminatory
against any of the evil races, from goblin warriors to ogre warriors,
they all flock here to train to be in the army.
Obvious exits: -North -South#
Kollut (Kobold)(small) stands here.(Red Aura)
An orog shadowpriest prays for glory on the battlefield. (minion)  (casting) 
An orog shadowpriest prays for glory on the battlefield. (minion) 
A drow guard watches the area for signs of trouble.(Red Aura)
A drow guard watches the area for signs of trouble.(Red Aura)

< 588h/527H 145v/145V Pos: standing >
An orog shadowpriest completes her spell...
An orog shadowpriest utters the word 'zuharuhl'
An orog shadowpriest looks vitalized.

< 588h/527H 145v/145V Pos: standing >
Kollut sizes up a drow guard with a quick glance.

< 588h/527H 145v/145V Pos: standing >
You follow Kollut.

Tvlar Street
   Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city.  Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths. A large bone
gate lies to the south. The doors to barracks' lie to the east
and to the west.
Obvious exits: -North -East -South -West
Kollut (Kobold)(small) stands here.(Red Aura)
An orog shadowpriest enters from the south.
An orog shadowpriest enters from the south.

< 587h/527H 145v/145V Pos: standing >
You follow Kollut.

Tvlar Street
   Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city.  Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths. The doors to
barracks' lie to the east and west.
Obvious exits: -North -East -South -West#
The corpse of a gnoll commoner is lying here.
Kollut (Kobold)(small) stands here.(Red Aura)
A steeder walks around here making clicking-sounds.(Red Aura)
An orog shadowpriest enters from the south.
An orog shadowpriest enters from the south.

< 587h/527H 145v/145V Pos: standing >
You follow Kollut.

Tvlar Street
   Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city.  Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths. Solid metal
doors lie to the east and west, enterring into the barracks'.
Obvious exits: -North -East -South -West
The corpse of a insane duergar is lying here.
The corpse of a gnoll commoner is lying here.
Kollut (Kobold)(small) stands here.(Red Aura)
An orog shadowpriest enters from the south.
An orog shadowpriest enters from the south.

< 587h/527H 145v/145V Pos: standing >
You follow Kollut.

Tvlar Street
   Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city.  Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths.
Obvious exits: -North -East# -South -West
Kollut (Kobold)(small) stands here.(Red Aura)
An orog shadowpriest enters from the south.
An orog shadowpriest enters from the south.

< 587h/527H 145v/145V Pos: standing >
You follow Kollut.

Tvlar Street
   Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city.  Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths.
Obvious exits: -North -East -South -West
A massive stone wall embedded with eyes is here to the north. (magic)
The corpse of a drow guard is lying here.
The corpse of a insane duergar is lying here.
The corpse of a gnoll commoner is lying here.
Kollut (Kobold)(small) stands here.(Red Aura)
An orog shadowpriest enters from the south.
An orog shadowpriest enters from the south.

< 587h/527H 145v/145V Pos: standing >
You say in drow 'up to you... i just do nobles, segeants, these guys'

< 587h/527H 145v/145V Pos: standing >
Oof! Kollut bumps into a greyish stone wall covered with hundreds of eyes...

< 587h/527H 145v/145V Pos: standing >
Oof! Kollut bumps into a greyish stone wall covered with hundreds of eyes...

< 587h/527H 145v/145V Pos: standing >
Oof! Kollut bumps into a greyish stone wall covered with hundreds of eyes...

< 586h/527H 145v/145V Pos: standing >
A Githzerai enters from the west.
A Githzerai enters from the west.
A Githzerai enters from the west.
A Githzerai enters from the west.

< 586h/527H 145v/145V Pos: standing >
Someone gives an order to his followers.
A Githzerai suddenly attacks Kollut!
A Githzerai suddenly attacks Kollut!
A Githzerai suddenly attacks Kollut!
A Githzerai suddenly attacks Kollut!

< 586h/527H 145v/145V Pos: standing >
Tvlar Street
   Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city.  Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths.
Obvious exits: -North -East# -South -West

< 586h/527H 145v/145V Pos: standing >
Tvlar Street
   Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city.  Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths.
Obvious exits: -North -East -South -West
A massive stone wall embedded with eyes is here to the north. (magic)
The corpse of a drow guard is lying here.
The corpse of a insane duergar is lying here.
The corpse of a gnoll commoner is lying here.
A Githzerai (medium) Legionary of The Empire stands here, fighting Kollut.(Gold Aura)
A Githzerai (medium) Legionary of The Empire stands here, fighting Kollut.(Gold Aura)
A Githzerai (medium) Legionary of The Empire stands here, fighting Kollut.(Gold Aura)
A Githzerai (medium) Legionary of The Empire stands here, fighting Kollut.(Gold Aura)
An orog shadowpriest prays for glory on the battlefield. (minion) 
An orog shadowpriest prays for glory on the battlefield. (minion) 
Kollut (Kobold)(small) stands here, fighting a Githzerai. (casting) (Red Aura)

< 586h/527H 145v/145V Pos: standing >
A Githzerai attacks Kollut. [0 hits]
A Githzerai attacks Kollut. [0 hits]
A Githzerai attacks Kollut. [0 hits]
A Githzerai attacks Kollut. [0 hits]

< 586h/527H 145v/145V Pos: standing >
Kollut completes his spell...
Kollut utters the word 'hzrzsafh'
Kollut slowly fades out of existence.

< 586h/527H 145v/145V Pos: standing >
An orog shadowpriest starts casting a spell.
Tvlar Street
   Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city.  Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths.
Obvious exits: -North -East# -South -West

< 586h/527H 145v/145V Pos: standing >
A Quiet Barracks
    This huge barracks extends westward and cuts into a couple city
blocks.  Almost the entire southern half of the city is barracks, except
for the back alleys.  The barracks continues to the west while the street
is off to the east.  Different warrior types of all type sleep in the
barracks, waiting for another hard day of training at the training
camps just off to the south.
Obvious exits: -East -West
A rakshasa warrior is stretched out, sound asleep.(Red Aura)
A rakshasa warrior is stretched out, sound asleep.(Red Aura)
A rakshasa warrior is stretched out, sound asleep.(Red Aura)
A rakshasa warrior is stretched out, sound asleep.(Red Aura)

< 586h/527H 145v/145V Pos: standing >
A Quiet Barracks
    This huge barracks extends westward and cuts into a couple city
blocks.  Almost the entire southern half of the city is barracks, except
for the back alleys.  The barracks continues to the west while the street
is off to the east.  Different warrior types of all type sleep in the
barracks, waiting for another hard day of training at the training
camps just off to the south.
Obvious exits: -East -West
A rakshasa warrior is stretched out, sound asleep.(Red Aura)
A rakshasa warrior is stretched out, sound asleep.(Red Aura)
A rakshasa warrior is stretched out, sound asleep.(Red Aura)
A rakshasa warrior is stretched out, sound asleep.(Red Aura)

< 586h/527H 145v/145V Pos: standing >
A Sergeant's Quarters
    The sergeant of each barracks is given a relative set of quarters
at the end of each barracks.  Each barracks, containing just each
race ends with the highest skilled member of that race.  The quarters
are quite nice, being the end of the barracks, there is a small door
before the sergeant's quarters.  Once inside the quarters, the trophies
and full sets of weapons and armor are fully visible.
Obvious exits: -East
The corpse of a rakshasa sergeant is lying here.

< 586h/527H 145v/145V Pos: standing >
Alas, you cannot go that way. . . .

< 586h/527H 145v/145V Pos: standing >
Alas, you cannot go that way. . . .

< 586h/527H 145v/145V Pos: standing >
A Quiet Barracks
    This huge barracks extends westward and cuts into a couple city
blocks.  Almost the entire southern half of the city is barracks, except
for the back alleys.  The barracks continues to the west while the street
is off to the east.  Different warrior types of all type sleep in the
barracks, waiting for another hard day of training at the training
camps just off to the south.
Obvious exits: -East -West
A rakshasa warrior is stretched out, sound asleep.(Red Aura)
A rakshasa warrior is stretched out, sound asleep.(Red Aura)
A rakshasa warrior is stretched out, sound asleep.(Red Aura)
A rakshasa warrior is stretched out, sound asleep.(Red Aura)

< 586h/527H 145v/145V Pos: standing >
A Quiet Barracks
    This huge barracks extends westward and cuts into a couple city
blocks.  Almost the entire southern half of the city is barracks, except
for the back alleys.  The barracks continues to the west while the street
is off to the east.  Different warrior types of all type sleep in the
barracks, waiting for another hard day of training at the training
camps just off to the south.
Obvious exits: -East -West
A rakshasa warrior is stretched out, sound asleep.(Red Aura)
A rakshasa warrior is stretched out, sound asleep.(Red Aura)
A rakshasa warrior is stretched out, sound asleep.(Red Aura)
A rakshasa warrior is stretched out, sound asleep.(Red Aura)

< 585h/527H 145v/145V Pos: standing >
Tvlar Street
   Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city.  Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths.
Obvious exits: -North -East# -South -West

< 585h/527H 145v/145V Pos: standing >
Tvlar Street
   Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city.  Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths. Solid metal
doors lie to the east and west, enterring into the barracks'.
Obvious exits: -North -East -South -West
The corpse of a insane duergar is lying here.
The corpse of a gnoll commoner is lying here.
A Githzerai (medium) Legionary of The Empire stands here.(Gold Aura)
A Githzerai (medium) Legionary of The Empire stands here.(Gold Aura)
A Githzerai (medium) Legionary of The Empire stands here.(Gold Aura)
A Githzerai (medium) Legionary of The Empire stands here.(Gold Aura)
A Githzerai leaves south.
A Githzerai leaves south.
A Githzerai leaves south.
A Githzerai leaves south.

< 585h/527H 145v/145V Pos: standing >
Tvlar Street
   Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city.  Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths. The doors to
barracks' lie to the east and west.
Obvious exits: -North -East -South -West#
The corpse of a gnoll commoner is lying here.
A Githzerai (medium) Legionary of The Empire stands here.(Gold Aura)
A Githzerai (medium) Legionary of The Empire stands here.(Gold Aura)
A Githzerai (medium) Legionary of The Empire stands here.(Gold Aura)
A Githzerai (medium) Legionary of The Empire stands here.(Gold Aura)
A steeder walks around here making clicking-sounds.(Red Aura)

< 585h/527H 145v/145V Pos: standing >
Tvlar Street
   Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city.  Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths. A large bone
gate lies to the south. The doors to barracks' lie to the east
and to the west.
Obvious exits: -North -East -South -West

< 585h/527H 145v/145V Pos: standing >
Entrance to the Army Training Grounds
    The army training grounds are filled with all of the races of
Duris, training to become part of the BogenTok army.  The entrance
is composed of a bone arch leading intro a series of training fields,
houses, and gyms.  The training doesn't seem to be discriminatory
against any of the evil races, from goblin warriors to ogre warriors,
they all flock here to train to be in the army.
Obvious exits: -North -South#
A drow guard watches the area for signs of trouble.(Red Aura)
A drow guard watches the area for signs of trouble.(Red Aura)

< 585h/527H 145v/145V Pos: standing >
Ok.

< 585h/527H 145v/145V Pos: standing >
The Training Grounds
    These are the training grounds of the great army of BogenTok. All
of the evil races of Duris flock to this training camp to endure
the hardships to become some of the best warriors in the trade.  All
over, different warriors are sparring, and training in all sorts of
combat, from guarding one's mage to switching targets, to berserking.
There are several generals out on the field giving instruction.
Obvious exits: -North -East -South -West

< 585h/527H 145v/145V Pos: standing >
Ok.

< 585h/527H 145v/145V Pos: standing >
The Training Grounds
    These are the training grounds of the great army of BogenTok. All
of the evil races of Duris flock to this training camp to endure
the hardships to become some of the best warriors in the trade.  All
over, different warriors are sparring, and training in all sorts of
combat, from guarding one's mage to switching targets, to berserking.
There are several generals out on the field giving instruction.
Obvious exits: -North -East -South -West
A warrior in the army walks about from instructor to instructor.(Red Aura)
A warrior in the army walks about from instructor to instructor.(Red Aura)
A warrior in the army walks about from instructor to instructor.(Red Aura)

< 585h/527H 145v/145V Pos: standing >
The Training Grounds
    These are the training grounds of the great army of BogenTok. All
of the evil races of Duris flock to this training camp to endure
the hardships to become some of the best warriors in the trade.  All
over, different warriors are sparring, and training in all sorts of
combat, from guarding one's mage to switching targets, to berserking.
There are several generals out on the field giving instruction.
Obvious exits: -North -East
A warrior in the army walks about from instructor to instructor.(Red Aura)
A warrior in the army walks about from instructor to instructor.(Red Aura)
The troll warrior instructors the students on battle tactics.(Red Aura)

< 585h/527H 145v/145V Pos: standing >

< 585h/527H 145v/145V Pos: standing >

< 585h/527H 145v/145V Pos: standing >
You quickly scan the area.
A warrior who is close by to your north.
A warrior who is close by to your north.
A warrior who is close by to your north.
The ogre berserker who is close by to your north.
A warrior who is close by to your east.
A warrior who is close by to your east.
A warrior who is not far off to your east.
A warrior who is not far off to your east.
The duergar warrior who is not far off to your east.

< 585h/527H 145v/145V Pos: standing >
A warrior enters from the north.

< 584h/527H 145v/145V Pos: standing >

< 584h/527H 145v/145V Pos: standing >

< 584h/527H 145v/145V Pos: standing >

< 584h/527H 145v/145V Pos: standing >
Alas, you cannot go that way. . . .

< 584h/527H 145v/145V Pos: standing >
The Training Grounds
Obvious exits: -North -East
A warrior in the army walks about from instructor to instructor.(Red Aura)
A warrior in the army walks about from instructor to instructor.(Red Aura)
A warrior in the army walks about from instructor to instructor.(Red Aura)
The troll warrior instructors the students on battle tactics.(Red Aura)

< 583h/527H 145v/145V Pos: standing >

< 583h/527H 145v/145V Pos: standing >
You quickly scan the area.
A warrior who is close by to your north.
A warrior who is close by to your north.
The ogre berserker who is close by to your north.
A warrior who is close by to your east.
A warrior who is close by to your east.
A warrior who is not far off to your east.
The duergar warrior who is not far off to your east.

< 583h/527H 145v/145V Pos: standing >
A warrior leaves east.

< 583h/527H 145v/145V Pos: standing >
You quickly scan the area.
A warrior who is close by to your north.
A warrior who is close by to your north.
The ogre berserker who is close by to your north.
A warrior who is close by to your east.
A Githzerai who is close by to your east.
A Githzerai who is close by to your east.
A Githzerai who is close by to your east.
A warrior who is close by to your east.
A warrior who is close by to your east.
A warrior who is not far off to your east.
The duergar warrior who is not far off to your east.

< 583h/527H 145v/145V Pos: standing >
The Training Grounds
    These are the training grounds of the great army of BogenTok. All
of the evil races of Duris flock to this training camp to endure
the hardships to become some of the best warriors in the trade.  All
over, different warriors are sparring, and training in all sorts of
combat, from guarding one's mage to switching targets, to berserking.
There are several generals out on the field giving instruction.
Obvious exits: -East -South
A warrior in the army walks about from instructor to instructor.(Red Aura)
A warrior in the army walks about from instructor to instructor.(Red Aura)
The ogre berserkers works with the trainees.(Red Aura)

< 583h/527H 145v/145V Pos: standing >
The Training Grounds
    These are the training grounds of the great army of BogenTok. All
of the evil races of Duris flock to this training camp to endure
the hardships to become some of the best warriors in the trade.  All
over, different warriors are sparring, and training in all sorts of
combat, from guarding one's mage to switching targets, to berserking.
There are several generals out on the field giving instruction.
Obvious exits: -North -East -South -West

< 583h/527H 145v/145V Pos: standing >

< 583h/527H 145v/145V Pos: standing >
Entrance to the Army Training Grounds
    The army training grounds are filled with all of the races of
Duris, training to become part of the BogenTok army.  The entrance
is composed of a bone arch leading intro a series of training fields,
houses, and gyms.  The training doesn't seem to be discriminatory
against any of the evil races, from goblin warriors to ogre warriors,
they all flock here to train to be in the army.
Obvious exits: -North -South
A drow guard watches the area for signs of trouble.(Red Aura)
A drow guard watches the area for signs of trouble.(Red Aura)

< 583h/527H 145v/145V Pos: standing >
Tvlar Street
   Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city.  Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths. A large bone
gate lies to the south. The doors to barracks' lie to the east
and to the west.
Obvious exits: -North -East -South -West
A steeder walks around here making clicking-sounds.(Red Aura)

< 583h/527H 145v/145V Pos: standing >
Tvlar Street
   Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city.  Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths. The doors to
barracks' lie to the east and west.
Obvious exits: -North -East -South -West#
A massive stone wall embedded with eyes is here to the north. (magic)
The corpse of a gnoll commoner is lying here.

< 583h/527H 145v/145V Pos: standing >
Oof! You bump into a greyish stone wall covered with hundreds of eyes...

< 583h/527H 145v/145V Pos: standing >
Oof! You bump into a greyish stone wall covered with hundreds of eyes...

< 583h/527H 145v/145V Pos: standing >

< 583h/527H 145v/145V Pos: standing >
Slay whom?

< 582h/527H 145v/145V Pos: standing >

< 582h/527H 145v/145V Pos: standing >
You survey the climb ahead...

< 582h/527H 145v/145V Pos: standing >

< 582h/527H 145v/145V Pos: standing >

< 582h/527H 145v/145V Pos: standing >
Tvlar Street
   Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city.  Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths. A large bone
gate lies to the south. The doors to barracks' lie to the east
and to the west.
Obvious exits: -North -East -South -West
A steeder walks around here making clicking-sounds.(Red Aura)

< 582h/527H 145v/145V Pos: standing >
A Quiet Barracks
    This huge barracks extends westward and cuts into a couple city
blocks.  Almost the entire southern half of the city is barracks, except
for the back alleys.  The barracks continues to the west while the street
is off to the east.  Different warrior types of all type sleep in the
barracks, waiting for another hard day of training at the training
camps just off to the south.
Obvious exits: -East -West
A flind warrior is stretched out, sound asleep.(Red Aura)
A flind warrior is stretched out, sound asleep.(Red Aura)
A flind warrior is stretched out, sound asleep.(Red Aura)
A flind warrior is stretched out, sound asleep.(Red Aura)

< 582h/527H 145v/145V Pos: standing >
A Quiet Barracks
    This huge barracks extends westward and cuts into a couple city
blocks.  Almost the entire southern half of the city is barracks, except
for the back alleys.  The barracks continues to the west while the street
is off to the east.  Different warrior types of all type sleep in the
barracks, waiting for another hard day of training at the training
camps just off to the south.
Obvious exits: -East -West
A flind warrior is stretched out, sound asleep.(Red Aura)
A flind warrior is stretched out, sound asleep.(Red Aura)
A flind warrior is stretched out, sound asleep.(Red Aura)
A flind warrior is stretched out, sound asleep.(Red Aura)

< 582h/527H 145v/145V Pos: standing >
A Sergeant's Quarters
    The sergeant of each barracks is given a relative set of quarters
at the end of each barracks.  Each barracks, containing just each
race ends with the highest skilled member of that race.  The quarters
are quite nice, being the end of the barracks, there is a small door
before the sergeant's quarters.  Once inside the quarters, the trophies
and full sets of weapons and armor are fully visible.
Obvious exits: -East
The corpse of a flind sergeant is lying here.

< 582h/527H 145v/145V Pos: standing >
You quickly scan the area.
A flind warrior who is close by to your east.
A flind warrior who is close by to your east.
A flind warrior who is close by to your east.
A flind warrior who is not far off to your east.
A flind warrior who is not far off to your east.
A flind warrior who is not far off to your east.
A flind warrior who is not far off to your east.
A Githzerai who is a brief walk away to your east.
A Githzerai who is a brief walk away to your east.
A Githzerai who is a brief walk away to your east.
A Githzerai who is a brief walk away to your east.
A steeder who is a brief walk away to your east.
A drow warrior who is rather far off to your east.
A drow warrior who is rather far off to your east.
A drow warrior who is rather far off to your east.
A drow warrior who is rather far off to your east.
A drow warrior who is in the distance to your east.
A drow warrior who is in the distance to your east.
A drow warrior who is in the distance to your east.

< 582h/527H 145v/145V Pos: standing >
You quickly scan the area.
A flind warrior who is close by to your east.
A flind warrior who is close by to your east.
A flind warrior who is close by to your east.
A flind warrior who is close by to your east.
A Githzerai who is not far off to your east.
A Githzerai who is not far off to your east.
A Githzerai who is not far off to your east.
A Githzerai who is not far off to your east.
A flind warrior who is not far off to your east.
A flind warrior who is not far off to your east.
A flind warrior who is not far off to your east.
A flind warrior who is not far off to your east.

< 582h/527H 145v/145V Pos: standing >
You quickly scan the area.
A Githzerai who is close by to your east.
A Githzerai who is close by to your east.
A Githzerai who is close by to your east.
A Githzerai who is close by to your east.
A flind warrior who is close by to your east.
A flind warrior who is close by to your east.
A flind warrior who is close by to your east.
A flind warrior who is not far off to your east.
A flind warrior who is not far off to your east.
A flind warrior who is not far off to your east.

< 581h/527H 145v/145V Pos: standing >
A Githzerai enters from the east.
A Githzerai enters from the east.
A Githzerai enters from the east.
A Githzerai enters from the east.

< 581h/527H 145v/145V Pos: standing >
Someone closes the door.

< 581h/527H 145v/145V Pos: standing >
The door seems to be closed.

< 581h/527H 145v/145V Pos: standing >
The door seems to be closed.

< 581h/527H 145v/145V Pos: standing >
The door seems to be closed.

< 581h/527H 145v/145V Pos: standing >

< 581h/527H 145v/145V Pos: standing >
Ok.
Someone closes the door.

< 581h/527H 145v/145V Pos: standing >
The door seems to be closed.

< 581h/527H 145v/145V Pos: standing >
A Githzerai snaps into visibility.

< 581h/527H 145v/145V Pos: standing >
That last attack was particularly invasive, and you feel your collective intelligence decrease.
As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
OUCH!  That really did HURT!
You feel unholy power coursing through your limbs!
You turn green and puke...chunks everywhere!!! 

< 498h/527H 145v/145V Pos: standing >
<That's tough to do in battle, but still you try...

< 498h/527H 145v/145V Pos: standing >
<Sorry, you aren't allowed to do that in combat.

< 498h/527H 145v/145V Pos: standing >
<You feel your mind recover from the assault.

< 498h/527H 145v/145V Pos: standing >
<That last attack was particularly invasive, and you feel your collective power decrease.
You resist the effects of a Githzerai's spell!

< 498h/527H 145v/145V Pos: standing >
<[Damage:  4 ] [Damage:  4 ] You attack a Githzerai. [2 hits]

< 502h/527H 145v/145V Pos: standing >
< T: Szin TP: sta TC:few scratches E: A Githzerai sta EP: few scratches >
 A Githzerai attacks you. [0 hits]

< 502h/527H 145v/145V Pos: standing >
< T: Szin TP: sta TC:few scratches E: A Githzerai sta EP: few scratches >
 Autosaving...
A winged hellhound suddenly attacks a Githzerai!
C'mon, you are doing it all the time!

< 502h/527H 145v/145V Pos: standing >
< T: Szin TP: sta TC:few scratches E: A Githzerai sta EP: few scratches >
 You nudge your mount into BATTLE!!!
You order your mount to trample a Githzerai.
A winged hellhound's hooves crash into a Githzerai's chest with a stunning force.

< 502h/527H 145v/145V Pos: standing >
< T: Szin TP: sta TC:few scratches E: A Githzerai sta EP:  small wounds >
 As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
OUCH!  That really did HURT!

< 416h/527H 145v/145V Pos: standing >
< T: Szin TP: sta TC: small wounds E: A Githzerai sta EP:  small wounds >
 [Damage:  7 ] [Damage: 15 ] You attack a Githzerai. [2 hits]

< 429h/527H 145v/145V Pos: standing >
< T: Szin TP: sta TC: small wounds E: A Githzerai sta EP:  few wounds >
 A winged hellhound attacks a Githzerai. [1 hits]

< 429h/527H 145v/145V Pos: standing >
< T: Szin TP: sta TC: small wounds E: A Githzerai sta EP:  few wounds >
 You resist the effects of a Githzerai's spell!
You turn green and puke...chunks everywhere!!! 

< 429h/527H 145v/145V Pos: standing >
< T: Szin TP: sta TC: small wounds E: A Githzerai sta EP:  few wounds >
 [Damage:  6 ] [Damage:  8 ] You attack a Githzerai. [2 hits]

< 436h/527H 145v/145V Pos: standing >
< T: Szin TP: sta TC: small wounds E: A Githzerai sta EP:  few wounds >
 As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
OUCH!  That really did HURT!
A Githzerai attacks you. [0 hits]

< 278h/527H 145v/145V Pos: standing >
< T: Szin TP: sta TC: few wounds E: A Githzerai sta EP:  few wounds >
 You score a CRITICAL HIT!!!!!
[Damage: 29 ] [Damage:  7 ] You attack a Githzerai. [2 hits]

< 299h/527H 145v/145V Pos: standing >
< T: Szin TP: sta TC: few wounds E: A Githzerai sta EP:  nasty wounds >
 A winged hellhound attacks a Githzerai. [1 hits]

< 299h/527H 145v/145V Pos: standing >
< T: Szin TP: sta TC: few wounds E: A Githzerai sta EP:  nasty wounds >
 
< 299h/527H 145v/145V Pos: standing >
< T: Szin TP: sta TC: few wounds E: A Githzerai sta EP:  nasty wounds >
 You send a dark beam of draining energy towards a Githzerai and begin harvesting his lifeforce.

< 299h/527H 145v/145V Pos: standing >
< T: Szin TP: sta TC: few wounds E: A Githzerai sta EP:  nasty wounds >
 As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
YIKES!  Another hit like that, and you've had it!!
You turn green and puke...chunks everywhere!!! 

< 136h/527H 145v/145V Pos: standing >
< T: Szin TP: sta TC:pretty hurt E: A Githzerai sta EP:  nasty wounds >
 
< 141h/527H 145v/145V Pos: standing >
< T: Szin TP: sta TC:pretty hurt E: A Githzerai sta EP:  nasty wounds >
 
< 146h/527H 145v/145V Pos: standing >
< T: Szin TP: sta TC:pretty hurt E: A Githzerai sta EP:  nasty wounds >
 You attempt to flee...
PANIC!  You couldn't escape!

< 146h/527H 145v/145V Pos: standing >
< T: Szin TP: sta TC:pretty hurt E: A Githzerai sta EP:  nasty wounds >
 [Damage:  6 ] You attack a Githzerai. [1 hits]

< 154h/527H 145v/145V Pos: standing >
< T: Szin TP: sta TC:pretty hurt E: A Githzerai sta EP:  nasty wounds >
 You attempt to flee...
PANIC!  You couldn't escape!

< 154h/527H 145v/145V Pos: standing >
< T: Szin TP: sta TC:pretty hurt E: A Githzerai sta EP:  nasty wounds >
 As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You turn green and puke...chunks everywhere!!! 

< 67h/527H 145v/145V Pos: standing >
< T: Szin TP: sta TC: awful E: A Githzerai sta EP:  nasty wounds >
 That's tough to do in battle, but still you try...

< 67h/527H 145v/145V Pos: standing >
< T: Szin TP: sta TC: awful E: A Githzerai sta EP:  nasty wounds >
 A winged hellhound attacks a Githzerai. [1 hits]

< 72h/527H 145v/145V Pos: standing >
< T: Szin TP: sta TC: awful E: A Githzerai sta EP:  nasty wounds >
 That's tough to do in battle, but still you try...

< 72h/527H 145v/145V Pos: standing >
< T: Szin TP: sta TC: awful E: A Githzerai sta EP:  nasty wounds >
 That's tough to do in battle, but still you try...

< 77h/527H 145v/145V Pos: standing >
< T: Szin TP: sta TC: awful E: A Githzerai sta EP:  nasty wounds >
 That's tough to do in battle, but still you try...

< 77h/527H 145v/145V Pos: standing >
< T: Szin TP: sta TC: awful E: A Githzerai sta EP:  nasty wounds >
 That's tough to do in battle, but still you try...

< 77h/527H 145v/145V Pos: standing >
< T: Szin TP: sta TC: awful E: A Githzerai sta EP:  nasty wounds >
 Ok.
Someone closes the door.

< 77h/527H 145v/145V Pos: standing >
< T: Szin TP: sta TC: awful E: A Githzerai sta EP:  nasty wounds >
 Small tendrils of smoke flick out of your mouth.
[Damage: 17 ] [Damage: 10 ] You attack a Githzerai. [2 hits]
That's tough to do in battle, but still you try...

< 98h/527H 145v/145V Pos: standing >
< T: Szin TP: sta TC:pretty hurt E: A Githzerai sta EP: pretty hurt >
 That's tough to do in battle, but still you try...

< 98h/527H 145v/145V Pos: standing >
< T: Szin TP: sta TC:pretty hurt E: A Githzerai sta EP: pretty hurt >
 You crumple to the ground, blood seeping from your ears as your mind is torn to pieces.
Your long flowing robe of the damned shattered in bits as the tortured body spasms and quivers!
Your exquisite dragonscale skullcap from BogenTok shattered in bits as the tortured body spasms and quivers!
Your dangling necklace of flesh shattered in bits as the tortured body spasms and quivers!
Your shoes of sprinting shattered in bits as the tortured body spasms and quivers!
Your war banner of Khoralator shattered in bits as the tortured body spasms and quivers!
The world starts spinning, and your ears are ringing!
You stop riding a winged hellhound.