The death of [50 Controller] Taishanos AnGEr Of The Honoured (Gnome)

in Petalrich Lane

from the perspective of [50 Controller] Taishanos AnGEr Of The Honoured (Gnome)

<worn on head>       the devil crown of Bar'zuul (magic)
<worn on eyes>       an eyepatch of scale (magic)
<worn in ear>        a tiny seashell [poor] (invis) (magic)
<worn on face>       a mask of shadows (magic)
<worn around neck>   a necklace of drow bones (magic)
<worn around neck>   a sapphire and amethyst necklace [superior]
<worn on body>       a torso vestment smeared with blood
<worn about body>    the crimson cloak of nosferatu (magic)
<worn on back>       leather alchemist sack
<worn as quiver>     a jeweled clay quiver
<worn about waist>   a red sash [superior]
<worn on belt buckle>the tome of an ancient prophecy (magic)
<attached to belt>   a tome of mysticism (magic) (glowing)
<worn on arms>       some glowing sleeves made of devil skin [superior] (magic) (glowing) [74%]             
<held as shield>     a small round wooden shield
<worn around wrist>  a ceremonial brass bracelet [poor] (magic) [77%]             
<worn on finger>     a ring of the Tentabeast [superior] (magic) (glowing)
<worn on finger>     a bone band [superior] (magic) (humming)
<held>               a staff of swirling smoke and flame (illuminating)
<worn on legs>       some mantis leggings
<worn on feet>       the boots of speed [poor] (magic) [83%]             


< 360h/360H 176v/176V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - farsee
               2 - group stone skin
( 9th circle)  1 - relocate
               1 - fly
               2 - gate
               1 - prismatic ray
( 8th circle)  1 - detect invisibility
               1 - prismatic spray
               3 - improved invisibility
( 7th circle)  2 - dimension door
               4 - wall of ice
( 6th circle)  4 - teleport
               3 - stone skin
( 5th circle)  2 - identify
               4 - slowness
               2 - contain being
( 4th circle)  4 - lightning bolt
               4 - wall of force
               1 - reveal true name
( 3rd circle)  1 - strength
               4 - dispel magic
               1 - mage flame
               2 - acidimmolate
               1 - agility
( 2nd circle)  3 - chill touch
               7 - mirror image
( 1st circle)  6 - minor creation
               5 - magic missile

And you are currently memorizing the following spells:
    5 seconds:  (10th) group stone skin

You can memorize no more spells.
You continue your study.

< 360h/360H 176v/176V Pos: sitting >

< 360h/360H 176v/176V Pos: sitting >
A box turtle enters from the south.

< 360h/360H 176v/176V Pos: sitting >

< 360h/360H 176v/176V Pos: sitting >

< 360h/360H 176v/176V Pos: sitting >
You have finished memorizing group stone skin.
Your studies are complete.

< 360h/360H 176v/176V Pos: sitting >
You clamber to your feet.

< 360h/360H 176v/176V Pos: standing >
A box turtle leaves west.

< 360h/360H 176v/176V Pos: standing >
A halfling guard leaves east.

< 360h/360H 176v/176V Pos: standing >

< 360h/360H 176v/176V Pos: standing >

< 360h/360H 176v/176V Pos: standing >
A traveling mage enters from the east.

< 360h/360H 176v/176V Pos: standing >

< 360h/360H 176v/176V Pos: standing >
A traveling mage leaves east.

< 360h/360H 176v/176V Pos: standing >
A halfling guard enters from the west.

< 360h/360H 176v/176V Pos: standing >

< 360h/360H 176v/176V Pos: standing >

< 360h/360H 176v/176V Pos: standing >
The wealthy merchant enters from the west.

< 360h/360H 176v/176V Pos: standing >

< 360h/360H 176v/176V Pos: standing >
The snow is coming down faster now.

< 360h/360H 176v/176V Pos: standing >
The wealthy merchant leaves south.

< 360h/360H 176v/176V Pos: standing >
A halfling guard leaves west.

< 360h/360H 176v/176V Pos: standing >
Autosaving...

< 360h/360H 176v/176V Pos: standing >
A giant dragonfly enters from the west.

< 360h/360H 176v/176V Pos: standing >

< 360h/360H 176v/176V Pos: standing >

< 360h/360H 176v/176V Pos: standing >

< 360h/360H 176v/176V Pos: standing >
The halfling thief enters from the west.

< 360h/360H 176v/176V Pos: standing >

< 360h/360H 176v/176V Pos: standing >
Hey! the halfling thief just tried to steal your eyepatch of scale!
You discover that the halfling thief has his hands in your wallet.

< 360h/360H 176v/176V Pos: standing >

< 360h/360H 176v/176V Pos: standing >

< 360h/360H 176v/176V Pos: standing >
You discover that the halfling thief has his hands in your wallet.

< 360h/360H 176v/176V Pos: standing >
Hey! the halfling thief just tried to steal your small round wooden shield!
You discover that the halfling thief has his hands in your wallet.

< 360h/360H 176v/176V Pos: standing >
Hey! the halfling thief just tried to steal your crimson cloak of nosferatu!
You discover that the halfling thief has his hands in your wallet.

< 360h/360H 176v/176V Pos: standing >

< 360h/360H 176v/176V Pos: standing >

< 360h/360H 176v/176V Pos: standing >
You discover that the halfling thief has his hands in your wallet.

< 360h/360H 176v/176V Pos: standing >
The halfling thief leaves west.

< 360h/360H 176v/176V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
A giant dragonfly zips around here.
(Q)A pleasant monk stands here, very pleased to see you. (minion) 

< 360h/360H 176v/176V Pos: standing >

< 360h/360H 176v/176V Pos: standing >
A giant dragonfly leaves south.

< 360h/360H 176v/176V Pos: standing >
Ok.

< 360h/360H 176v/176V Pos: standing >
You quickly scan the area.
A giant bee who is not far off to your north.
A brown duck who is not far off to your north.
A fuzzy duckling who is not far off to your north.
A salamander who is not far off to your north.
A fuzzy duckling who is a brief walk away to your north.
A halfling child who is a brief walk away to your north.
A halfling guard who is not far off to your east.
The small woman who is not far off to your east.
A halfling guard who is not far off to your east.
A father duck who is a brief walk away to your east.
A lieutenant who is in the distance to your east.
A minotaur mercenary wizard who is in the distance to your east.
A minotaur mercenary guard who is in the distance to your east.
A minotaur mercenary guard who is in the distance to your east.
The burly guardian who is in the distance to your east.
A halfling guard who is in the distance to your east.
A giant dragonfly who is close by to your south.
Clora who is close by to your south.
A young duck who is close by to your west.
The halfling thief who is close by to your west.
The young adventurer who is not far off to your west.
A playful kitten who is rather far off to your west.
The Woodseer Quartermaster who is rather far off to your west.

< 360h/360H 176v/176V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S# -W
A young duck searches for food here.
A shady-looking halfling stands here, keeping to the shadows.
A master monk of Shinjin enters from the east.

< 360h/360H 175v/176V Pos: standing >
Ok.
A master monk of Shinjin roundhouse kicks the halfling thief in solar plexus, the halfling thief is rendered breathless!
The halfling thief has the wind knocked out of him by a master monk of Shinjin's mighty kick!

< 360h/360H 175v/176V Pos: standing >
The halfling thief misses a master monk of Shinjin.
A master monk of Shinjin punches the halfling thief in the throat, he chokes, gasps and dies.
The halfling thief is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as the halfling thief dies in agony.

< 360h/360H 175v/176V Pos: standing >
You get a few coins from the corpse of the halfling thief.
There were: 1 gold coin, 4 silver coins, 5 copper coins. 

< 360h/360H 175v/176V Pos: standing >

< 360h/360H 175v/176V Pos: standing >
The halfling thief enters from the north.

< 360h/360H 176v/176V Pos: standing >
A halfling guard enters from the north.

< 360h/360H 176v/176V Pos: standing >

< 360h/360H 176v/176V Pos: standing >

< 360h/360H 176v/176V Pos: standing >
A young duck leaves north.
Hey! the halfling thief just tried to steal your crimson cloak of nosferatu!
You discover that the halfling thief has his hands in your wallet.

< 360h/360H 176v/176V Pos: standing >

< 360h/360H 176v/176V Pos: standing >
The halfling thief leaves east.

< 360h/360H 176v/176V Pos: standing >
A young duck enters from the north.

< 360h/360H 176v/176V Pos: standing >

< 360h/360H 176v/176V Pos: standing >

< 360h/360H 176v/176V Pos: standing >
A young duck leaves north.

< 360h/360H 176v/176V Pos: standing >

< 360h/360H 176v/176V Pos: standing >
A halfling guard enters from the north.

< 360h/360H 176v/176V Pos: standing >
You feel your skin soften and return to normal.

< 360h/360H 176v/176V Pos: standing >

< 360h/360H 176v/176V Pos: standing >
A halfling guard leaves north.

< 360h/360H 176v/176V Pos: standing >

< 360h/360H 176v/176V Pos: standing >
You are carrying: (2/11)
a mysterious glowing potion (glowing)
a greater orb of Magic (magic) (glowing)

< 360h/360H 176v/176V Pos: standing >
Saving Taishanos.

< 360h/360H 176v/176V Pos: standing >
You quickly scan the area.
A halfling guard who is close by to your north.
A young duck who is close by to your north.
A box turtle who is close by to your north.
The halfling banker who is close by to your north.
The halfling thief who is close by to your east.
The wealthy merchant who is close by to your east.
A halfling guard who is a brief walk away to your east.
The small woman who is a brief walk away to your east.
A halfling guard who is a brief walk away to your east.
A small dog who is rather far off to your east.
The wandering merchant who is rather far off to your east.
A father duck who is rather far off to your east.
The halfling adventurer who is rather far off to your east.
A lieutenant who is in the distance to your east.
The young adventurer who is close by to your west.
A young duck who is a brief walk away to your west.
A father duck who is a brief walk away to your west.
A playful kitten who is a brief walk away to your west.
The Woodseer Quartermaster who is a brief walk away to your west.

< 360h/360H 176v/176V Pos: standing >

		Score information for Taishanos

Level: 50   Race: Gnome   Class: Summoner / Controller Sex: Male
Hit points: 360(360)  Moves: 176(176)
Coins carried:    0 platinum     1 gold    14 silver     7 copper
Coins in bank:  143 platinum  1090 gold     0 silver     0 copper
Playing time: 6 days / 17 hours/ 24 minutes
Received data: 0.0168 MB this session.
Send data:     0.0005 MB this session.
Compression ratio: 78%
Title: Duifu - AnGEr Of The Honoured
Followers:
   a master monk of Shinjin
Status:  Standing.
         Stornogs Lesser Spheres
Epic points(total): 4025(4025) Current task: find runestone of Clan Stoutdorf Settlement
Epic Bonus: No Epic Bonus (0.00%)
Frags:   -2.87   Deaths:   23
Detecting:       Invisible Magic Heat
Protected from:  Good Fire Cold Lightning Gas Acid
Protected by:    Greater Spirit Ward
Enchantments:    Ultravision Farsee Fly Aware Haste Waterbreathing
Bartender Quests Remaining: 4
Combat Pulse:   14 Spell Pulse:  0.60 
Leaderboard Points:  229 

Active Spells:
--------------
rested bonus (110 minutes)
fly (82 minutes)
accelerated healing (12 minutes)
detect invisibility (11 minutes)
aid (13 minutes)
agility (8 minutes)
strength (7 minutes)


< 360h/360H 176v/176V Pos: standing >

< 360h/360H 176v/176V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S# -W
Puddles of fresh blood cover the ground.
The corpse of the halfling thief is lying here.
A halfling guard patrols the streets keeping the peace.
(Q)A pleasant monk stands here, very pleased to see you. (minion) 

< 360h/360H 176v/176V Pos: standing >
You start chanting...

< 360h/360H 176v/176V Pos: standing >
Casting: group stone skin *

< 360h/360H 176v/176V Pos: standing >
Casting: group stone skin 

< 360h/360H 176v/176V Pos: standing >
You complete your spell...
You feel your skin harden to stone.
a master monk of Shinjin's skin seems to turn to stone.

< 360h/360H 176v/176V Pos: standing >
You utter a quick incantation, calling forth an elven bard who softly says 'Your wish is my command, master!'
An elven bard starts following you.

< 360h/360H 176v/176V Pos: standing >
A young duck enters from the north.

< 360h/360H 176v/176V Pos: standing >
An elven bard is now a member of your group.
A master monk of Shinjin already grouped by you.

< 360h/360H 176v/176V Pos: standing >
You start chanting...

< 360h/360H 176v/176V Pos: standing >
You complete your spell...

< 360h/360H 176v/176V Pos: standing >
You start chanting...

< 360h/360H 176v/176V Pos: standing >
You complete your spell...
An elven bard flies through the air, free as a bird!

< 360h/360H 176v/176V Pos: standing >
Ok.
an elven bard starts singing aloud with a beautiful voice.

< 360h/360H 176v/176V Pos: standing >
You sit down and relax.

< 360h/360H 176v/176V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - farsee
               2 - group stone skin
( 9th circle)  1 - relocate
               2 - gate
               1 - prismatic ray
( 8th circle)  1 - prismatic spray
               3 - improved invisibility
( 7th circle)  2 - dimension door
               4 - wall of ice
( 6th circle)  4 - teleport
               3 - stone skin
( 5th circle)  2 - identify
               4 - slowness
               2 - contain being
( 4th circle)  4 - lightning bolt
               4 - wall of force
               1 - reveal true name
( 3rd circle)  1 - strength
               4 - dispel magic
               1 - mage flame
               2 - acidimmolate
               1 - agility
( 2nd circle)  3 - chill touch
               7 - mirror image
( 1st circle)  6 - minor creation
               5 - magic missile

And you are currently memorizing the following spells:
    5 seconds:  (10th) group stone skin
   10 seconds:  ( 8th) detect invisibility
   15 seconds:  ( 9th) fly

You can memorize no more spells.
You continue your study.

< 360h/360H 176v/176V Pos: sitting >
You start meditating...

< 360h/360H 176v/176V Pos: sitting >
You have finished memorizing group stone skin.

< 360h/360H 176v/176V Pos: sitting >
You have finished memorizing detect invisibility.

< 360h/360H 176v/176V Pos: sitting >
A young duck leaves north.
An elven bard sings a song to protect her from the world.
an elven bard begins to shimmer.
an elven bard's skin seems to turn to stone.
a master monk of Shinjin begins to shimmer.
You begin to shimmer.
Bands of AMAZINGLY strong armor wrap around you.

< 360h/360H 176v/176V Pos: sitting >
You have finished memorizing fly.
Your studies are complete.

< 360h/360H 176v/176V Pos: sitting >
A halfling guard leaves west.

< 360h/360H 176v/176V Pos: sitting >
The wealthy merchant enters from the east.
An elven bard sings a song to protect her from the world.

< 360h/360H 176v/176V Pos: sitting >
An elven bard sings a song to protect her from the world.

< 360h/360H 176v/176V Pos: sitting >
An elven bard sings a song to protect her from the world.

< 360h/360H 176v/176V Pos: sitting >
Petalrich Lane
Obvious exits: -N -E -S# -W
The corpse of the halfling thief is lying here.
A wealthy human merchant walks through town.
An elven bard in bright green skirts tunes her instruments. (minion) 
(Q)A pleasant monk stands here, very pleased to see you. (minion) 

< 360h/360H 176v/176V Pos: sitting >
You clamber to your feet.

< 360h/360H 176v/176V Pos: standing >

< 360h/360H 176v/176V Pos: standing >
An elven bard sings a song to protect her from the world.

< 360h/360H 176v/176V Pos: standing >
A young duck enters from the north.
An elven bard sings a song to protect her from the world.

< 360h/360H 176v/176V Pos: standing >

< 360h/360H 176v/176V Pos: standing >

< 360h/360H 176v/176V Pos: standing >

< 360h/360H 176v/176V Pos: standing >
The wealthy merchant leaves east.

< 360h/360H 176v/176V Pos: standing >
An elven bard sings a song to protect her from the world.

< 360h/360H 176v/176V Pos: standing >

< 360h/360H 176v/176V Pos: standing >
A halfling guard enters from the west.

< 360h/360H 176v/176V Pos: standing >

< 360h/360H 176v/176V Pos: standing >
An elven bard sings a song to protect her from the world.

< 360h/360H 176v/176V Pos: standing >
A box turtle enters from the north.

< 360h/360H 176v/176V Pos: standing >
A young duck leaves east.

< 360h/360H 176v/176V Pos: standing >

< 360h/360H 176v/176V Pos: standing >
A halfling guard enters from the north.

< 360h/360H 176v/176V Pos: standing >
An elven bard sings a song to protect her from the world.

< 360h/360H 176v/176V Pos: standing >
A box turtle leaves east.

< 360h/360H 176v/176V Pos: standing >
A young duck enters from the east.

< 360h/360H 176v/176V Pos: standing >
An elven bard sings a song to protect her from the world.

< 360h/360H 176v/176V Pos: standing >
An elven bard sings a song to protect her from the world.

< 360h/360H 176v/176V Pos: standing >
An elven bard sings a song to protect her from the world.

< 360h/360H 176v/176V Pos: standing >

< 360h/360H 176v/176V Pos: standing >
An elven bard sings a song to protect her from the world.

< 360h/360H 176v/176V Pos: standing >
A box turtle enters from the east.

< 360h/360H 176v/176V Pos: standing >
A young duck leaves north.

< 360h/360H 176v/176V Pos: standing >
An elven bard sings a song to protect her from the world.

< 360h/360H 176v/176V Pos: standing >
The halfling thief enters from the east.

< 360h/360H 176v/176V Pos: standing >
An elven bard sings a song to protect her from the world.

< 360h/360H 176v/176V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S# -W
The corpse of the halfling thief is lying here.
A shady-looking halfling stands here, keeping to the shadows.
A small box turtle ambles by.
A halfling guard patrols the streets keeping the peace.
A halfling guard patrols the streets keeping the peace.
An elven bard in bright green skirts tunes her instruments. (minion) 
(Q)A pleasant monk stands here, very pleased to see you. (minion) 

< 360h/360H 176v/176V Pos: standing >
You quickly scan the area.
A young duck who is close by to your north.
The halfling banker who is close by to your north.
A young duck who is not far off to your east.
A halfling guard who is a brief walk away to your east.
The small woman who is a brief walk away to your east.
The halfling warrior who is a brief walk away to your east.
A father duck who is a brief walk away to your east.
A halfling guard who is a brief walk away to your east.
The wandering merchant who is rather far off to your east.
A traveling mage who is in the distance to your east.
A lieutenant who is in the distance to your east.
The young adventurer who is close by to your west.
A father duck who is a brief walk away to your west.
A fuzzy duckling who is a brief walk away to your west.
The Woodseer Quartermaster who is a brief walk away to your west.
A young duck who is rather far off to your west.
A halfling woman who is in the distance to your west.

< 360h/360H 176v/176V Pos: standing >
A box turtle leaves north.

< 360h/360H 176v/176V Pos: standing >
Ok.
An elven bard starts casting an offensive spell called 'bigbys clenched fist'.

< 360h/360H 176v/176V Pos: standing >
An elven bard sings a song to protect her from the world.

< 360h/360H 176v/176V Pos: standing >
An elven bard completes her spell...
An elven bard utters the words 'buoblg qrunsoqpze yugh'
An elven bard's magic fist punches the halfling thief into so much pulp!
The halfling thief is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of the halfling thief.

< 360h/360H 176v/176V Pos: standing >
The snow is coming down faster now.

< 360h/360H 176v/176V Pos: standing >

< 360h/360H 176v/176V Pos: standing >
You get a handful of coins from the corpse of the halfling thief.
There were: 1 gold coin, 3 silver coins, 4 copper coins. 

< 360h/360H 176v/176V Pos: standing >
You are carrying: (2/11)
a mysterious glowing potion (glowing)
a greater orb of Magic (magic) (glowing)

< 360h/360H 176v/176V Pos: standing >
An elven bard sings a song to protect her from the world.

< 360h/360H 176v/176V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
A wealthy human merchant walks through town.
An elven bard enters from the west.
A master monk of Shinjin enters from the west.

< 360h/360H 175v/176V Pos: standing >

Leather alchemist sack is made of iron and appears to be excellently made.
Leather alchemist sack has an item value of 81.
leather alchemist sack can hold around 103 pounds, and is as good as empty.
leather alchemist sack currently contains:
a small piece of iron
[128] a slab of beef
a small pile of coins

< 360h/360H 175v/176V Pos: standing >

< 360h/360H 175v/176V Pos: standing >

< 360h/360H 176v/176V Pos: standing >
An elven bard sings a song to protect her from the world.
Bands of AMAZINGLY strong armor wrap around you.

< 360h/360H 176v/176V Pos: standing >
A halfling guard enters from the west.

< 360h/360H 176v/176V Pos: standing >
A playful kitten enters from the south.

< 360h/360H 176v/176V Pos: standing >
A giant dragonfly enters from the south.

< 360h/360H 176v/176V Pos: standing >
An elven bard sings a song to protect her from the world.

< 360h/360H 176v/176V Pos: standing >
The wealthy merchant leaves west.

< 360h/360H 176v/176V Pos: standing >

< 360h/360H 176v/176V Pos: standing >
An elven bard sings a song to protect her from the world.

< 360h/360H 176v/176V Pos: standing >
The wealthy merchant enters from the west.

< 360h/360H 176v/176V Pos: standing >
Autosaving...

< 360h/360H 176v/176V Pos: standing >
An elven bard sings a song to protect her from the world.

< 360h/360H 176v/176V Pos: standing >
A giant dragonfly leaves south.

< 360h/360H 176v/176V Pos: standing >

< 360h/360H 176v/176V Pos: standing >
A box turtle enters from the west.

< 360h/360H 176v/176V Pos: standing >

< 360h/360H 176v/176V Pos: standing >
A halfling guard leaves west.

< 360h/360H 176v/176V Pos: standing >

		Score information for Taishanos

Level: 50   Race: Gnome   Class: Summoner / Controller Sex: Male
Hit points: 360(360)  Moves: 176(176)
Coins carried:    0 platinum     2 gold    17 silver    11 copper
Coins in bank:  143 platinum  1090 gold     0 silver     0 copper
Playing time: 6 days / 17 hours/ 27 minutes
Received data: 0.0225 MB this session.
Send data:     0.0007 MB this session.
Compression ratio: 79%
Title: Duifu - AnGEr Of The Honoured
Followers:
   an elven bard
   a master monk of Shinjin
Status:  Standing.
         Stornogs Lesser Spheres
Epic points(total): 4025(4025) Current task: find runestone of Clan Stoutdorf Settlement
Epic Bonus: No Epic Bonus (0.00%)
Frags:   -2.87   Deaths:   23
Consenting: elf bard
Detecting:       Invisible Magic Heat
Protected from:  Good Fire Cold Lightning Gas Acid Low Circle spells
Protected by:    Greater Spirit Ward
Enchantments:    Ultravision Farsee Fly Aware Haste Waterbreathing
Songs:    Song of Protection Song of Protection
Bartender Quests Remaining: 4
Combat Pulse:   14 Spell Pulse:  0.60 
Leaderboard Points:  229 

Active Spells:
--------------
minor globe of invulnerability (4 minutes)
stone skin (2 minutes)
rested bonus (108 minutes)
fly (80 minutes)
accelerated healing (10 minutes)
detect invisibility (9 minutes)
aid (11 minutes)
agility (6 minutes)
strength (5 minutes)


< 360h/360H 176v/176V Pos: standing >
An elven bard sings a song to protect her from the world.

< 360h/360H 176v/176V Pos: standing >

< 360h/360H 176v/176V Pos: standing >

< 360h/360H 176v/176V Pos: standing >
An elven bard sings a song to protect her from the world.

< 360h/360H 176v/176V Pos: standing >
The wealthy merchant leaves east.

< 360h/360H 176v/176V Pos: standing >
An elven bard sings a song to protect her from the world.

< 360h/360H 176v/176V Pos: standing >
An elven bard sings a song to protect her from the world.

< 360h/360H 176v/176V Pos: standing >
A giant dragonfly enters from the south.

< 360h/360H 176v/176V Pos: standing >
The first hint of daylight can be seen on the northern horizon.

< 360h/360H 176v/176V Pos: standing >
An elven bard sings a song to protect her from the world.

< 360h/360H 176v/176V Pos: standing >
A giant dragonfly leaves east.

< 360h/360H 176v/176V Pos: standing >
A playful kitten leaves west.

< 360h/360H 176v/176V Pos: standing >
An elven bard sings a song to protect her from the world.

< 360h/360H 176v/176V Pos: standing >
An elven bard sings a song to protect her from the world.

< 360h/360H 176v/176V Pos: standing >
A halfling guard enters from the west.
A half-elf guard attempts to stab you in the back, but your stone skin quickly absorbs the impact before fading away!
A half-elf guard snaps into visibility.
Out of nowhere, a half-elf guard stabs you in the back.
The granite dagger 'BloodFeast' emits a blood curdling sCrEaM!!!
You feel the lifeforce being drained from your limbs!
OUCH!  That really did HURT!
A half-elf guard's pierce strikes you very hard.

< 218h/360H 176v/176V Pos: standing >
< T: Taishanos TP: sta TC: few wounds E: a half-elf guard sta EP: excellent >
 A halfling guard suddenly attacks a half-elf guard!
A halfling guard misses a half-elf guard.
A half-elf guard parries your futile lunge at him.
A half-elf guard parries your futile lunge at him.
A half-elf guard snaps into visibility.

< 218h/360H 176v/176V Pos: standing >
< T: Taishanos TP: sta TC: few wounds E: a half-elf guard sta EP: excellent >
 A half-elf guard snaps into visibility.
A half-elf guard's impressive pierce strikes you.
A half-elf guard's fine pierce strikes you.
A half-elf guard's pierce strikes you.
A half-elf guard's pierce strikes you.
A half-elf guard's impressive pierce strikes you.
Sparkling magic surrounds a chipmunk as he begins his chant.
A chipmunk starts casting an offensive spell.
A chipmunk snaps into visibility.

< 165h/360H 176v/176V Pos: standing >
< T: Taishanos TP: sta TC: nasty wounds E: a half-elf guard sta EP: excellent >
 A chipmunk snaps into visibility.
A chipmunk completes his spell...
A chipmunk utters the word 'pawwzf'
The sphere circling you darts in front of a chipmunk's assault, absorbing its magic and leaving you unharmed!
The last sphere protecting you disappears.

< 165h/360H 176v/176V Pos: standing >
< T: Taishanos TP: sta TC: nasty wounds E: a half-elf guard sta EP: excellent >
 A chipmunk starts casting an offensive spell.
A chipmunk snaps into visibility.

< 165h/360H 176v/176V Pos: standing >
< T: Taishanos TP: sta TC: nasty wounds E: a half-elf guard sta EP: excellent >
 A faint hum can be heard from a gladius called 'Backstabber' carried by a half-elf guard.

< 165h/360H 176v/176V Pos: standing >
< T: Taishanos TP: sta TC: nasty wounds E: a half-elf guard sta EP: excellent >
 A halfling guard enters from the west.
You dodge a half-elf guard's vicious attack.
A half-elf guard snaps into visibility.
A half-elf guard's mighty pierce seriously wounds you.
A half-elf guard's fine pierce strikes you.
A half-elf guard's powerful pierce seriously wounds you.
A half-elf guard's fine pierce strikes you hard.
A half-elf guard's decent pierce strikes you.

< 80h/360H 176v/176V Pos: standing >
< T: Taishanos TP: sta TC:pretty hurt E: a half-elf guard sta EP: excellent >
 A chipmunk snaps into visibility.
A chipmunk completes his spell...
A chipmunk utters the word 'pawwzf'
A chipmunk creates a hammer out of thin air that smashes into you!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!

< 0h/360H 176v/176V Pos: standing >
An elven bard says in elven 'I must assist my master!'
An elven bard sings a song to protect her from the world.
You feel your skin harden to stone.
A half-elf guard parries a halfling guard's lunge at him.
A half-elf guard parries a halfling guard's lunge at him.
A half-elf guard snaps into visibility.

< 0h/360H 176v/176V Pos: standing >
OUCH! a half-elf guard suddenly appears behind you and makes a slashing motion at your throat!

< 1h/360H 176v/176V Pos: standing >
A half-elf guard avoids being bashed by a halfling guard, who loses his balance and falls.

< 1h/360H 176v/176V Pos: standing >
A chipmunk starts casting an offensive spell.
A chipmunk snaps into visibility.

< 2h/360H 176v/176V Pos: standing >
A master monk of Shinjin says in common 'Prepare to fight me, too!'

< 2h/360H 176v/176V Pos: standing >
A chipmunk snaps into visibility.
A chipmunk completes his spell...
A chipmunk utters the word 'pawwzf'
A chipmunk's massive hammer is the last thing you ever see.
Your the cubes of protection of health was completely destroyed by the massive blow!