The death of [48 Assassin] Izual The Empire (Dwarf)

in Fertile Grasslands of the Hearth Valley

from the perspective of [56 Blackguard] Nib La Resistance (Orc)

<floating about head>a dark yellow ioun stone[224h 2m 36s]
<worn as a badge>    a frost dragon's eye (glowing)
<worn on head>       the winged crown of the demon thieves bearing the soul of Nib (magic)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a dangling chain crucifix of health (glowing)
<worn in ear>        a brightly flaming earring of regeneration
<worn on face>       the mask of death of endurance
<worn around neck>   a gory string of cyclops eyes of endurance (magic)
<worn around neck>   a necklace of dangling bones and relics of damage (magic) (humming)
<worn on body>       the platemail of the DragonLord (magic)[224h 2m 36s]
<worn about body>    a long, flowing cape of hellfire [superior] (magic) (glowing)
<worn on back>       a double-buckled Alatorin backpack
<worn as quiver>     a marksman's quiver of damage (magic)
<worn about waist>   a belt of dangling rat and bat skulls of endurance (magic)
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' [superior] (magic)
<attached to belt>   an intricate hourglass running in reverse [superior] (invis) (magic)
<attached to belt>   a glowing azure potion (magic) (glowing)
<worn on arms>       the armplates of the Cosmos (magic)
<worn around wrist>  the bracer of Uz's alliance of negativity [superior] made by Rukkus [77%]             
<worn around wrist>  the bracer of Uz's alliance of endurance
<worn on hands>      a pair of hazy green gloves of dexterity (magic) (glowing)
<worn on finger>     Zorobabi's circular stone ring of agility
<worn on finger>     Zorobabi's circular stone ring of health
<wielding twohanded> the holy flamberge of the efreeti (magic) (glowing)[224h 2m 36s]
<worn on legs>       greaves of cracked bluestone of wisdom (glowing)
<worn on feet>       the boots of inertia (magic) (glowing)[224h 2m 36s]

A deadly nightmare stands here, red eyes glowing hotly.(Red Aura)

< 1079h/1079H 178v/178V Pos: standing >

< 1079h/1079H 178v/178V Pos: standing >

< 1079h/1079H 178v/178V Pos: standing >

< 1079h/1079H 178v/178V Pos: standing >
Tavern of the Howling
  Named for the endless shriek of the wind against the cliff face just to the
north of the plaza to the east, this tavern boasts some of the most violent
clientel, and wines of the realms. Heavy mushroom stalk tables are scattered
across the floor with mushroom stalk benches scattered around them. A large
basalt bar travels near the west wall, in front of polished basalt shelves
displaying the vast array of wines of the Tavern of the Howling.
Obvious exits: -East -South
(Q)A stern looking drow is tending the bar.(holy)(Red Aura)

< 1079h/1079H 176v/178V Pos: standing >
The North Plaza
   This plaza connects to the Inn of the Howling to the west. To the east it
continues to connect to the noble shops of Arachdrathos. Above, the cavern
stretches high above towards an endless void. Out of this void a massive wind
rips in to splash against this cliffside plaza before tumbling into the
remainder of the chasm just to the north.
Obvious exits: -North -East -West

< 1079h/1079H 174v/178V Pos: standing >
The Cliffside Plaza
   The Marketplace opens up here, as the roof climbs away into the cavern
wall of a great chasm. The new cavern ceiling disappears from sight into a
windy void. The plaza continues to the north towards a cliff edge that marks
the end of the marketplace. To the south, many of the noble houses of the city
have set up shops to market their House Specialties.
Obvious exits: -North -South -West
A little humanoid thinks he can kick your ass.
A young noble walks along in bronze garb.(holy)(Red Aura)
A young noble walks along in bronze garb.(holy)(Red Aura)

< 1079h/1079H 172v/178V Pos: standing >
Magic Square
   The two houses of Sorcery, Sa'Zarn and Olipth have set up shops along the
side of the cavern here. Both houses have put considerable funds and magics
into their advertising. Shimmering lightshows coat the basalt walls of the
shopfronts of these two stores. The one bearing the sigil of Sa'Zarn is to
the west and called 'The Bone Yard.' To the east, the store is named
'Illustrium Arcana.'
Obvious exits: -North -East -South -West

< 1079h/1079H 176v/178V Pos: standing >
North of the Reflecting Pool
   A glimmering refelcting pool lies directly south of here, with a mirror
surface reflecting the numerous durithalite veins of the ceiling of this
cavern as they glow from dark to pink in a slow rhythmic pulsing. To the
west and east the marketplace expands into a marvelous plaza.
Obvious exits: -North -East -South -West

< 1079h/1079H 174v/178V Pos: standing >
On the Reflecting Pool
    Smoother than a flawless scimitar blade and clearer than the overworld
air, this chilly reflecting pool shimmers under the faint light of the
Durithalite veins running through the cavern ceiling. All around, the busy
marketplace continues towards the stores of the many houses of the Jewel
of the Underworld.
Obvious exits: -North -East -South -West
A little tentacled fish swims in the pool.(Red Aura)

< 1079h/1079H 172v/178V Pos: standing >
On the Reflecting Pool
    Smoother than a flawless scimitar blade and clearer than the overworld
air, this chilly reflecting pool shimmers under the faint light of the
Durithalite veins running through the cavern ceiling. All around, the busy
marketplace continues towards the stores of the many houses of the Jewel
of the Underworld.
Obvious exits: -North -East -South -West
A little tentacled fish swims in the pool.(Red Aura)

< 1079h/1079H 172v/178V Pos: standing >
A Fountain Before the Reflecting Pool
   A majestic fountain paying homage to the Mother of the Drow and the great
City of Arachdrathos bubbles endlessly before a shimmering reflecting pool.
The fountain depicts a beautiful drow woman with her arms outstretched, a
giant web stretched bewteen her fingertips. Water trickles down her arms
to fall from the center of the web into a basin surrounding her feet. The
plaza continues towards shops to the east and west. The vaulted ceiling of
this cavern is richly veined with durithalite and sharply reflected by the
reflecting pool as it opens up to the north towards the chasm and web of
Arachdrathos.
Obvious exits: -North -East -South -West
Before you stands a huge board containing news and feedback.
The Great Fountain of Arachdrathos bubbles here.
A large bipedal creature made out of glowing red stone stands here.
A large creature of red stone is here, projecting information.(Red Aura)

< 1079h/1079H 176v/178V Pos: standing >
Inside the Gates of Arachdrathos
   The Adamantine gates of the Jewel of the Underworld lie at the south end
of this stretch of tunnel. To the north the tunnel opens up into a larger
cavern richly veined with durithalite and swarming with denizens of the
underworld. The sound sof the busy Arachdrathos marketplace fill the air, but
beneath the voices and shuffling, a low roaring can be heard in the distance.
Obvious exits: -North -South
A young noble walks along in ghost white garb.(Red Aura)
A young noble walks along in blood red garb.(Red Aura)
A large bipedal creature made out of glowing red stone stands here.
A huge bipedal creature made out of glowing red stone stands here.
A huge bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.

< 1079h/1079H 174v/178V Pos: standing >
The Gates of Arachdrathos
   The narrow cavern here is bordered on the north end by a set of huge
adamantine gates. The gates are heavily scratched from attempted invasions
by Duergar, Illithid, and Svirfneblin alike. The walls of the cavern are
streaked with Durithalite, running from the Llzazan farms through the gates
to the city.
Obvious exits: -North -South
A gentle rothe chews some cud.
A huge bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.

< 1079h/1079H 172v/178V Pos: standing >
Hell Road Before the Gates of Arachdrathos
   The road here bends to the north through a tunnel towards the Drow city
of Arachdrathos. The tunnel to the north becomes a gauntlet of protection
for the famed Drow city, making it impervious to attack or seige. To the
south the Great Llzazan Lake extends across a great cavern, shimmering
softly under the ruddy hue of the glow of the durithalite stone webbed
throughout the basalt roof and walls of this cavern.
Obvious exits: -North -East -South -West
A little humanoid thinks he can kick your ass.
A svirfneblin slave is working here.

< 1079h/1079H 172v/178V Pos: standing >

< 1079h/1079H 178v/178V Pos: standing >
A faint hum can be heard from the holy flamberge of the efreeti you are carrying.

< 1079h/1079H 178v/178V Pos: standing >
Northwest Shore of the Great Llzazan Lake
   The lake is very still and calm here. It reflects the ceiling of the
cavern perfectly as the dim veins of durithalite glowing there trace out
a web on the water. The city gates of Arachdrathos lie a bit to the north
of the lakeshore and the lake continues to the south and east. Tall
mushrooms tower above the southern side of the lake.
Obvious exits: -North -East -South -West

< 1079h/1079H 176v/178V Pos: standing >
On Llzazan Lake
   The lake bends form west to north here as it skirts the northern end of
the giant mushroom groves. To the east and south giant mushrooms rise high
above the lakes surfacxe dropping spore balls that slowly float to the
surface of the lake. The lakes surface was still until it was disturbed by
some morons who decided to explore its surface.
Obvious exits: -North -East -South -West

< 1079h/1079H 174v/178V Pos: standing >
Entrance to the Llzazan Mushroom Groves
   Thousands of mushrooms tower high overhead here, their stalks extending to
as much as 60 feet above the cavern floor. The caps of these mushrooms must
be at least twenty feet across and weigh hundreds of pounds. Smaller
mushrooms grow in colonies around the base of these great mushrooms, making
footing somewhat treacherous through the forest as they obscure the ground.
To the north, the Great Llzazan Lake extends across the great cavern here.
To the south, the cavern wall abruptly falls from a great height obscured
by the mushroom canopy.
Obvious exits: -North -East -South -West

< 1079h/1079H 172v/178V Pos: standing >

< 1079h/1079H 177v/178V Pos: standing >
 
                
    M           
  MMMMMM  ,,    
 ,,,,MM^MMMMM   
 ,,MMM.@.MM,M   
 MMM...M.M,,M   
    .Mo....MM   
    ..ooM..MM   
    .....o.M    
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West

< 1079h/1079H 176v/178V Pos: standing >
 
    M           
  MMMMMM  ,,    
 ,,,,MM^MMMMM   
 ,,MMM...MM,M   
 MMM...@.M,,M   
    .Mo....MM   
 M  ..ooM..MM   
    .....o.MM   
   MMMM.oo..    
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
A large myconid wanders around the Underdark in search of food.

< 1079h/1079H 174v/178V Pos: standing >

		Score information for Nib

Level: 56   Race: Orc   Class: Anti-Paladin Warrior Sex: Male
Hit points: 1079(1079)  Moves: 178(178)
Coins carried:   20 platinum    75 gold     3 silver     3 copper
Coins in bank: 25651 platinum     0 gold     0 silver     0 copper
Playing time: 30 days / 18 hours/ 7 minutes
Received data: 0.0070 MB this session.
Send data:     0.0001 MB this session.
Compression ratio: 70%
Title: La Resistance
Status:  Standing.
         Stornogs Lesser Spheres Sanctuary Hellfire Negative Shielded
Epic points(total): 36528(126206) Current task: find runestone of Myrloch Vale
Epic Bonus: Epic Points Bonus (14.85%)
Frags:   +25.27   Deaths:   55
Detecting:       Illusions Invisible Evil Good Magic Life Holiness
Protected from:  Evil Good Fire Cold Lightning Gas Acid Living Animals All but High Circle Spells
Protected by:    Greater Spirit Ward Slow Poison
Enchantments:    Inertial-Barrier Ultravision Farsee Fly Armor Aware Haste Invisibility Sneaking
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 2
Combat Pulse:   15 Spell Pulse:  1.00 
Leaderboard Points: 4457 

Active Spells:
--------------
spirit armor (10 minutes)
armor (less than a minute remaining)
battle ecstasy (9 minutes)
hellfire (2 minutes)
stone skin (2 minutes)
roar of heroes (5 minutes)


< 1079h/1079H 178v/178V Pos: standing >

< 1079h/1079H 178v/178V Pos: standing >
You recite a chant and a blood-red glow radiates from your finger tips.
You are surrounded by a blood-red glow.

< 1079h/1079H 178v/178V Pos: standing >

< 1079h/1079H 178v/178V Pos: standing >

< 1079h/1079H 178v/178V Pos: standing >

< 1079h/1079H 178v/178V Pos: standing >
The air around you folds and shifts, finally falling in upon itself!


< 1079h/1079H 178v/178V Pos: standing >
 
    M           
  MMMMMM  ,,    
 ,,,,MM^MMMMM   
 ,,M,M...MM,M   
 MMM...@.M,,M   
    .Mo....MM   
 M  ..ooM...M   
    .....o.MM   
   MMMM.oo..    
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
A glowing sphere of energy is here, slowly growing dimmer. (magic)
A large myconid wanders around the Underdark in search of food.

< 1079h/1079H 178v/178V Pos: standing >
As you enter the etherportal, you feel yourself being torn into a thousand
pieces, scattered over the entirety of reality. Bits of your shattered
consciousness float randomly about the universe with no overall
direction or purpose.  Suddenly, you find yourself elsewhere..
A Pleasure Room
  This room is kinda of like Vella's private room, except not as high
of quality.  Just like a lot of the other places around this house of
whores, the floor is entirly composed of big colorful pillows. The sides
walls are either have mirros mounted on them, or drapes with different
erotic paintings.
Obvious exits: -West
A glowing sphere of energy is here, slowly growing dimmer. (magic)
A slot machine stands here making noises. (magic)
A sex crazed prostitute lays here, grinning eagerly.(Red Aura)
*Lurt La Resistance (Drow Elf)(medium) sits resting.(Red Aura)
An impenetrable globe of darkness floats near Lurt's head.
*A grinning old man stands here, eyeing the merchandise.(Illusion)(Red Aura)

< 1079h/1079H 178v/178V Pos: standing >

< 1079h/1079H 178v/178V Pos: standing >
Lurt clambers to his feet.

< 1079h/1079H 178v/178V Pos: standing >
A sex crazed prostitute leaves west.

< 1079h/1079H 178v/178V Pos: standing >
A tired traveler enters from the west.

< 1079h/1079H 178v/178V Pos: standing >
I see no person by that name here!

< 1079h/1079H 178v/178V Pos: standing >
You attempt to give consent...

< 1079h/1079H 178v/178V Pos: standing >
You are now a member of a grinning old man's group.

< 1079h/1079H 178v/178V Pos: standing >
A Pleasure Room
Obvious exits: -West
A glowing sphere of energy is here, slowly growing dimmer. (magic)
A slot machine stands here making noises. (magic)
A tired traveler staggers about looking for some relaxation.
*Lurt La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Lurt's head.
*A grinning old man stands here, eyeing the merchandise.(Illusion)(Red Aura)

< 1079h/1079H 178v/178V Pos: standing >
You now follow a grinning old man.
Lurt whispers 'panther' to Totem of Mastery.
The spirit of a jet black panther flows from Lurt's Totem of Mastery.
Lurt points at a tired traveler.
A tired traveler begins to move much more quickly.
Lurt points at you.
Suddenly, a feeling of speed courses through your veins!
Lurt points at a grinning old man.

< 1079h/1079H 178v/178V Pos: standing >
Lurt whispers 'spirit' to Totem of Mastery
A spirit fog streams out of Lurt's Totem of Mastery.
Lurt points at a tired traveler.
A tired traveler is briefly surrounded by a purple aura.
Lurt points at you.
Lurt points at a grinning old man.
A grinning old man is briefly surrounded by a purple aura.

< 1079h/1079H 258v/258V Pos: standing >
Lurt whispers 'elephant' to Totem of Mastery.
The sounds of elephants trumpeting erupt from Lurt's Totem of Mastery.
Lurt points at a tired traveler.
A tired traveler strengthens visibly.

< 1079h/1079H 258v/258V Pos: standing >
Lurt whispers 'hawk' to Totem of Mastery.
A vaporous hawk appears briefly from Lurt's Totem of Mastery.
Lurt points at a tired traveler.
A tired traveler's pupils rapidly dilate until almost no iris is visible.
Lurt points at you.
Suddenly, your vision becomes sharper!
Lurt points at a grinning old man.
A grinning old man's pupils rapidly dilate until almost no iris is visible.

< 1079h/1079H 258v/258V Pos: standing >
Lurt whispers 'ward' to Totem of Mastery.
A spirit appears from Lurt's Totem of Mastery.
Lurt points at a tired traveler.
A tired traveler glows visibly as a faint white halo surrounds him.
Lurt points at you.
Lurt points at a grinning old man.

< 1079h/1079H 258v/258V Pos: standing >

< 1079h/1079H 258v/258V Pos: standing >

< 1079h/1079H 258v/258V Pos: standing >
A grinning old man sneaks west.
You follow a grinning old man.

A Side Hallway
  This side hallway cuts off here with several small rooms adjacent to
the hallway. There is a velvet carpet running down the corridor and into
the side rooms. There are several torches along the walls, keeping the
place with a romantic atmosphere. The stone walls are painted with many
exotic pictures.
Obvious exits: -North -East -South
*A grinning old man stands here, eyeing the merchandise.(Illusion)(Red Aura)

< 1079h/1079H 257v/258V Pos: standing >
You quickly scan the area.
A tired traveler who is close by to your north.
A grinning old man who is close by to your north.
A grinning merchant who is close by to your north.
A red headed slut who is close by to your north.
A tired traveler who is close by to your east.
A sex crazed prostitute who is close by to your south.

< 1079h/1079H 257v/258V Pos: standing >
You quickly scan the area.
A tired traveler who is close by to your north.
A grinning old man who is close by to your north.
A grinning merchant who is close by to your north.
A red headed slut who is close by to your north.
A tired traveler who is close by to your east.
A sex crazed prostitute who is close by to your south.

< 1079h/1079H 257v/258V Pos: standing >
Bash who?
You follow a grinning old man.

A Pleasure Room
  This room is kinda of like Vella's private room, except not as high
of quality.  Just like a lot of the other places around this house of
whores, the floor is entirly composed of big colorful pillows. The sides
walls are either have mirros mounted on them, or drapes with different
erotic paintings.
Obvious exits: -West
A slot machine stands here making noises. (magic)
*A grinning old man stands here, eyeing the merchandise.(Illusion)(Red Aura)
A tired traveler staggers about looking for some relaxation.

< 1079h/1079H 256v/258V Pos: standing >
You quickly scan the area.
You see nothing.

< 1079h/1079H 258v/258V Pos: standing >
A grinning old man sneaks west.
You follow a grinning old man.

A Side Hallway
  This side hallway cuts off here with several small rooms adjacent to
the hallway. There is a velvet carpet running down the corridor and into
the side rooms. There are several torches along the walls, keeping the
place with a romantic atmosphere. The stone walls are painted with many
exotic pictures.
Obvious exits: -North -East -South
*A grinning old man stands here, eyeing the merchandise.(Illusion)(Red Aura)

< 1079h/1079H 257v/258V Pos: standing >
You quickly scan the area.
A tired traveler who is close by to your north.
A grinning old man who is close by to your north.
A grinning merchant who is close by to your north.
A red headed slut who is close by to your north.
A tired traveler who is close by to your east.
A sex crazed prostitute who is close by to your south.
You follow a grinning old man.

A Side Hallway
  This side hallway cuts off here with several small rooms adjacent to
the hallway. There is a velvet carpet running down the corridor and into
the side rooms. There are several torches along the walls, keeping the
place with a romantic atmosphere. The stone walls are painted with many
exotic pictures.
Obvious exits: -North -East
*A grinning old man stands here, eyeing the merchandise.(Illusion)(Red Aura)
A sex crazed prostitute lays here, grinning eagerly.(Red Aura)

< 1079h/1079H 256v/258V Pos: standing >
Bash who?
A grinning old man sneaks east.
You follow a grinning old man.

A Side Hallway
  This side hallway cuts off here with several small rooms adjacent to
the hallway. There is a velvet carpet running down the corridor and into
the side rooms. There are several torches along the walls, keeping the
place with a romantic atmosphere. The stone walls are painted with many
exotic pictures.
Obvious exits: -North -East -West
*A grinning old man stands here, eyeing the merchandise.(Illusion)(Red Aura)
A topless prostitute is here, showing you her stuff.(Red Aura)
Lurt sneaks in from the west.

< 1079h/1079H 257v/258V Pos: standing >
You follow a grinning old man.

A Side Hallway
  This side hallway cuts off here with several small rooms adjacent to
the hallway. There is a velvet carpet running down the corridor and into
the side rooms. There are several torches along the walls, keeping the
place with a romantic atmosphere. The stone walls are painted with many
exotic pictures.
Obvious exits: -North -East -West
*A grinning old man stands here, eyeing the merchandise.(Illusion)(Red Aura)
A tired traveler staggers about looking for some relaxation.
A well built prostitute is posing for you here.(Red Aura)
Lurt sneaks in from the west.

< 1079h/1079H 256v/258V Pos: standing >
A Side Hallway
Obvious exits: -North -East -West
*Lurt La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Lurt's head.
*A grinning old man stands here, eyeing the merchandise.(Illusion)(Red Aura)
A tired traveler staggers about looking for some relaxation.
A well built prostitute is posing for you here.(Red Aura)
A grinning old man sneaks east.
You follow a grinning old man.

Entry Hall of Vella's Bordello
  This room is filled with lush velvet chairs and couches along the
walls of the entry way. There area few potted plants around this couzy
room as well. There are hardly any windows, so that they can try and
keep this place cool during the night. However, there are several hooded
lanterns, raised high above the floor to provide adequate lighting. There
is a mesh carpet running across the hard wood floor. The carpet is a
pinkish color.
Obvious exits: -North -East -South -West -Up
*A grinning old man stands here, eyeing the merchandise.(Illusion)(Red Aura)

< 1079h/1079H 255v/258V Pos: standing >
A grinning old man sneaks south.
You follow a grinning old man.

Outside Vella's Bordello
  Standing here at the end of a stone path is a huge mansion type place
which looks slightly old. There are several small carts around this
bordello, some broaken down, some just arriving, but this place looks
pretty happening for this part of the world. The sand meet up to the
bordello all around, and there are several large boulders about the
outside of the bordello to provide shade for the customers.
Obvious exits: -North -South
*A grinning old man stands here, eyeing the merchandise.(Illusion)(Red Aura)

< 1079h/1079H 257v/258V Pos: standing >
Bash who?

< 1079h/1079H 257v/258V Pos: standing >
Bash who?
A grinning old man sneaks south.
You follow a grinning old man.

A Stone Path
  This small stone path runs through the desert here up to a huge house,
which looks slightly gloomy, yet very popular, as this path has been
traveled often. The stones are very large and much like big stepping
stones that would be in a small pond or across a thin stream. There
are many foot prints and tracks along the way as this place is oftenly
traveled. There are many pieces of broken wagon, and wagon trails that
lead up the path towards the bordello.
Obvious exits: -North -South
*A grinning old man stands here, eyeing the merchandise.(Illusion)(Red Aura)
Lurt sneaks in from the north.

< 1079h/1079H 255v/258V Pos: standing >
A faint hum can be heard from the shadowy staff of damnation carried by a grinning old man.
Bash who?

< 1079h/1079H 257v/258V Pos: standing >
Bash who?

< 1079h/1079H 258v/258V Pos: standing >
Bash who?

< 1079h/1079H 258v/258V Pos: standing >
You follow a grinning old man.

A Stone Path
  This small stone path runs through the desert here up to a huge house,
which looks slightly gloomy, yet very popular, as this path has been
traveled often. The stones are very large and much like big stepping
stones that would be in a small pond or across a thin stream. There
are many foot prints and tracks along the way as this place is oftenly
traveled. There are many pieces of broken wagon, and wagon trails that
lead up the path towards the bordello.
Obvious exits: -North -South
*A grinning old man stands here, eyeing the merchandise.(Illusion)(Red Aura)

< 1079h/1079H 256v/258V Pos: standing >
Bash who?

< 1079h/1079H 256v/258V Pos: standing >
Bash who?
A grinning old man sneaks south.
You follow a grinning old man.

 
   MM^^^....    
  MM^^^...^..   
 M^^^^......**  
 ^..^M.^...***  
 ^.^...@++++++  
 ^^....+..****  
 ^^M^..+.*****  
  ...P.+.****   
   ..^.+****    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
*A grinning old man stands here, eyeing the merchandise.(Illusion)(Red Aura)
A well trained barbarian mercenary has been hired to guard the countryside from evil.
Lurt sneaks in from the north.

< 1079h/1079H 254v/258V Pos: standing >
A grinning old man sneaks south.
You follow a grinning old man.

 
   M^^^...^.    
  ^^^^......*   
 ^..^M.^...***  
 ^.^...P++++++  
 ^^....@..****  
 ^^M^..+.*****  
 ^...P.+.*****  
  ^..^.+*****   
   ...*+****    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
*A grinning old man stands here, eyeing the merchandise.(Illusion)(Red Aura)

< 1079h/1079H 253v/258V Pos: standing >
Bash who?

< 1079h/1079H 255v/258V Pos: standing >
Bash who?

< 1079h/1079H 258v/258V Pos: standing >
Bash who?
A grinning old man sneaks west.
You follow a grinning old man.

 
   MM^^^...^    
  M^^^^......   
 M^..^M.^...**  
 ^^.^...M+++++  
 ^^^...@P..***  
 ^^^M^..+.****  
 .^...P.+.****  
  .^..^.+****   
   ....*+***    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
*A grinning old man stands here, eyeing the merchandise.(Illusion)(Red Aura)
Lurt sneaks in from the east.

< 1079h/1079H 257v/258V Pos: standing >
Bash who?
A grinning old man sneaks south.
You follow a grinning old man.

 
   ^^^^.....    
  ^..^M.^...*   
 ^^.^...M+++++  
 ^^^...P+..***  
 ^^^M^.@+.****  
 .^...P.+.****  
 ^.^..^.+*****  
  .....*+****   
   .^..*+***    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
*A grinning old man stands here, eyeing the merchandise.(Illusion)(Red Aura)

< 1079h/1079H 255v/258V Pos: standing >
Bash who?
You follow a grinning old man.

 
   ..^M.^...    
  ^.^...M++++   
 ^^^....+..***  
 ^^^M^.P+.****  
 .^...P@+.****  
 ^.^..^.+*****  
 ......*+****.  
  ..^..*+****   
   ..M.*+***    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
*A grinning old man stands here, eyeing the merchandise.(Illusion)(Red Aura)

< 1079h/1079H 253v/258V Pos: standing >
Bash who?
A grinning old man sneaks west.
You follow a grinning old man.

 
   ^..^M.^..    
  ^^.^...M+++   
 ^^^^....+..**  
 ^^^^M^..+.***  
 ^.^...@P+.***  
 ^^.^..^.+****  
 ^......*+****  
  ...^..*+***   
   ...M.*+**    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
Scraps from a mining pick lie in a pile here.
The earth here is streaked with ore.
*A grinning old man stands here, eyeing the merchandise.(Illusion)(Red Aura)
A Dwarf (medium) Legionary of The Empire stands here.(Red Aura)
Lurt sneaks in from the east.

< 1079h/1079H 253v/258V Pos: standing >
You snap into visibility.
You feel unholy power coursing through your limbs!
[Damage:  1 ] Your bash knocks a Dwarf to the ground!

< 1080h/1079H 256v/258V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Dwarf sit EP: few scratches >
 You deflect a Dwarf's blow and strike back at him!
You snap into visibility.
[Damage: 14 ] -=[Your fine slash strikes a Dwarf.]=-
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 13 ] -=[Your fine slash wounds a Dwarf.]=-
[Damage:  9 ] -=[Your fine slash wounds a Dwarf.]=-
[Damage: 40 ] -=[Your powerful slash strikes a Dwarf hard.]=-
[Damage: 32 ] -=[Your slash strikes a Dwarf hard.]=-
You score a DEVASTATING HIT!!!!!
[Damage: 97 ] -=[Your slash enshrouds a Dwarf in a mist of blood.]=-
[Damage: 14 ] -=[Your fine slash strikes a Dwarf.]=-
Lurt starts casting an offensive spell called 'arieks shattering iceball'.
Lurt snaps into visibility.

< 1318h/1079H 258v/258V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Dwarf sit EP:  few wounds >
 A grinning old man starts casting an offensive spell.
A grinning old man snaps into visibility.

< 1318h/1079H 258v/258V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Dwarf sit EP:  few wounds >
 Lurt completes his spell...
Lurt utters the words 'abrauztg gpahhzfuio uqzbarr'
Lurt points at a Dwarf.
Lurt's iceball shatters upon impacting a Dwarf, rending flesh and sending blood flying.

< 1318h/1079H 258v/258V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Dwarf sit EP: pretty hurt >
 A grinning old man completes his spell...
A grinning old man utters the word 'pawwzf'
A grinning old man creates a hammer out of thin air that smashes into a Dwarf, bits of flesh and bone fly everywhere!
A Dwarf is mortally wounded, and will die soon, if not aided.

< 1318h/1079H 258v/258V Pos: standing >
<Lurt grasps his totem tightly, and begins communing with the spirits.
Lurt starts casting an offensive spell.
Lurt snaps into visibility.

< 1318h/1079H 258v/258V Pos: standing >
<A grinning old man starts casting an offensive spell.
A grinning old man snaps into visibility.

< 1318h/1079H 258v/258V Pos: standing >
<Lurt snaps into visibility.
Lurt completes his spell...
Lurt utters the words 'abrauztg gpahhzfuio uqzbarr'
Lurt points at a Dwarf.
The force of Lurt's iceball shatters any hopes a Dwarf had of living a long and happy life.
A Dwarf's blood red tear insignia freezes and shatters into million pieces from the intense cold!
A Dwarf is dead! R.I.P.
You receive your share of experience.