<worn in ear> a strangly glowing ivy leaf (glowing)
<worn in ear> a drow-made bone earring
<worn on face> a glittering granite veil
<worn on body> a suit of blessed platemail
<worn on finger> a ring of sand blasting
<held> a spellbook
<held> a quill
<worn on feet> a pair of dark ostriche-hide boots [poor]
An imposing man-at-arms assists a well-groomed barber heroically.
An imposing man-at-arms suddenly attacks YOU!
An imposing man-at-arms's fine punch strikes you very hard.
< 95h/147H 42v/122V Pos: sitting >
< T: Roz TP: sit TC: few wounds E: barber sta EP: small wounds >
A well-groomed barber misses you.
A well-groomed barber misses you.
< 95h/147H 42v/122V Pos: sitting >
< T: Roz TP: sit TC: few wounds E: barber sta EP: small wounds >
A well-groomed barber dodges your futile attack.
< 95h/147H 42v/122V Pos: sitting >
< T: Roz TP: sit TC: few wounds E: barber sta EP: small wounds >
A well-groomed barber's punch wounds you.
A well-groomed barber misses you.
< 92h/147H 42v/122V Pos: sitting >
< T: Roz TP: sit TC: few wounds E: barber sta EP: small wounds >
The sergeant of the guard assists a well-groomed barber heroically.
The sergeant of the guard suddenly attacks YOU!
The sergeant of the guard's fine punch seriously wounds you.
OUCH! That really did HURT!
< 75h/147H 42v/122V Pos: sitting >
< T: Roz TP: sit TC: few wounds E: barber sta EP: small wounds >
An imposing man-at-arms's crude punch strikes you.
An imposing man-at-arms's powerful punch causes you to grimace in pain.
YIKES! Another hit like that, and you've had it!!
< 27h/147H 42v/122V Pos: sitting >
< T: Roz TP: sit TC:pretty hurt E: barber sta EP: small wounds >
Sorry, you aren't allowed to do that in combat.
< 27h/147H 42v/122V Pos: sitting >
< T: Roz TP: sit TC:pretty hurt E: barber sta EP: small wounds >
You scramble madly to your feet!
< 27h/147H 42v/122V Pos: standing >
< T: Roz TP: sta TC:pretty hurt E: barber sta EP: small wounds >
You attempt to flee...
Along the Southeastern Edge of the Bailey Palisade
The dirt lane along the southern palisade is not very well traveled at
this particular point except by soldiers and those interested in the store
of the herbalist around the corner. Virtually no wagon trails are in sight,
although the road has been beaten flat by the constant foot traffic of the
soldiers traveling to their posts on the palisade platforms above.
Obvious exits: -East -West
You flee eastward!
< 27h/147H 16v/122V Pos: standing >
An imposing man-at-arms enters from the west.
You attempt to flee...
Along the Southeastern Edge of the Bailey Palisade
The dirt lane along the southern palisade is not very well traveled at
this particular point except by soldiers and those interested in the store
of the herbalist around the corner. Virtually no wagon trails are in sight,
although the road has been beaten flat by the constant foot traffic of the
soldiers traveling to their posts on the palisade platforms above.
Obvious exits: -North -East -West
Fresh blood splatters cover the area.
The sergeant of the guard is walking the platforms of the palisade.
You flee westward!
< 27h/147H 0v/122V Pos: standing >
Along the Southeastern Edge of the Bailey Palisade
The dirt lane along the southern palisade is not very well traveled at
this particular point except by soldiers and those interested in the store
of the herbalist around the corner. Virtually no wagon trails are in sight,
although the road has been beaten flat by the constant foot traffic of the
soldiers traveling to their posts on the palisade platforms above.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
An imposing man-at-arms is strolling about, looking for trouble.
< 27h/147H 0v/122V Pos: standing >
You're too exhausted.
< 27h/147H 0v/122V Pos: standing >
You're too exhausted.
< 27h/147H 0v/122V Pos: standing >
You start chanting...
< 27h/147H 1v/122V Pos: standing >
You complete your spell...
You feel the powers of darkness strengthen you!
< 147h/147H 2v/122V Pos: standing >
Along the Southeastern Edge of the Bailey Palisade
The dirt lane along the southern palisade is not very well traveled at
this particular point except by soldiers and those interested in the store
of the herbalist around the corner. Virtually no wagon trails are in sight,
although the road has been beaten flat by the constant foot traffic of the
soldiers traveling to their posts on the palisade platforms above.
Obvious exits: -East -West
< 147h/147H 4v/122V Pos: standing >
The Bottom of the Tower at the Southeastern Corner of the Palisade
The southeastern tower stairway stands here, designed to allow soldiers
and archers a manner of passage to the platforms above. The rickety stair-
way, while looking quite fragile, has been reinforced with several thick
logs, and various support beams are nailed to the railing. The mortar at
the bottom of the tower is beginning to crumble, however the rest of the
structure appears to be in immaculate condition.
Obvious exits: -North -West -Up
< 147h/147H 3v/122V Pos: standing >
You sit down and relax.
< 147h/147H 5v/122V Pos: sitting >
You have memorized the following spells:
( 7th circle) 1 - protect undead
( 6th circle) 4 - cone of cold
( 5th circle) 1 - levitate
3 - heal undead
1 - raise spectre
( 4th circle) 7 - life leech
( 3rd circle) 1 - animate dead
4 - dispel magic
2 - embalm
1 - sense follower
( 2nd circle) 7 - chill touch
2 - sleep
( 1st circle) 1 - minor creation
7 - slashing darkness
And you are currently memorizing the following spells:
4 seconds: ( 1st) slashing darkness
15 seconds: ( 5th) heal undead
You can memorize no more spells.
You continue your study.
< 147h/147H 5v/122V Pos: sitting >
You start meditating...
< 147h/147H 6v/122V Pos: sitting >
You have finished memorizing slashing darkness.
< 147h/147H 19v/122V Pos: sitting >
< 147h/147H 35v/122V Pos: sitting >
You have finished memorizing heal undead.
Your studies are complete.
< 147h/147H 36v/122V Pos: sitting >
You clamber to your feet.
< 147h/147H 38v/122V Pos: standing >
< 147h/147H 38v/122V Pos: standing >
Along the Southeastern Edge of the Bailey Palisade
The dirt lane along the southern palisade is not very well traveled at
this particular point except by soldiers and those interested in the store
of the herbalist around the corner. Virtually no wagon trails are in sight,
although the road has been beaten flat by the constant foot traffic of the
soldiers traveling to their posts on the palisade platforms above.
Obvious exits: -East -West
< 147h/147H 38v/122V Pos: standing >
You quickly scan the area.
An imposing man-at-arms who is not far off to your west.
The sergeant of the guard who is not far off to your west.
A well-groomed barber who is a brief walk away to your west.
A dwarven merchant who is a brief walk away to your west.
A customs officer who is a brief walk away to your west.
An inspection agent who is a brief walk away to your west.
A small halfling woodturner who is in the distance to your west.
< 147h/147H 39v/122V Pos: standing >
Along the Southeastern Edge of the Bailey Palisade
The dirt lane along the southern palisade is not very well traveled at
this particular point except by soldiers and those interested in the store
of the herbalist around the corner. Virtually no wagon trails are in sight,
although the road has been beaten flat by the constant foot traffic of the
soldiers traveling to their posts on the palisade platforms above.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
< 147h/147H 41v/122V Pos: standing >
Along the Southeastern Edge of the Bailey Palisade
The dirt lane along the southern palisade is not very well traveled at
this particular point except by soldiers and those interested in the store
of the herbalist around the corner. Virtually no wagon trails are in sight,
although the road has been beaten flat by the constant foot traffic of the
soldiers traveling to their posts on the palisade platforms above.
Obvious exits: -North -East -West
A few drops of fresh blood are scattered around the area.
An imposing man-at-arms is strolling about, looking for trouble.
The sergeant of the guard is walking the platforms of the palisade.
< 147h/147H 40v/122V Pos: standing >
A Customs and Tariff Station at the Front Gate of the Bailey
All merchants incoming or outgoing from the bailey are required by law to
stop here and submit to search. While smuggling of goods is generally not
a problem, the prevention of spies infiltrating the bailey, or even the keep
itself is not taken lightly. The station also makes a fair profit from the
tariffs and duties imposed on the passing merchants.
Obvious exits: -North -East -South# -West
A well-groomed barber wanders the streets of the bailey.
A dwarven merchant complains loudly about the tariffs.
A customs officer is here calculating a merchant's tariff.
An inspection agent checks incoming traffic for contraband.
< 147h/147H 41v/122V Pos: standing >
You dodge a bash from a well-groomed barber, who loses his balance and falls.
Sorry, you aren't allowed to do that in combat.
< 147h/147H 41v/122V Pos: standing >
< T: Roz TP: sta TC:excellent E: barber kne EP: small wounds >
Sorry, you aren't allowed to do that in combat.
< 147h/147H 41v/122V Pos: standing >
< T: Roz TP: sta TC:excellent E: barber kne EP: small wounds >
You attempt to flee...
PANIC! You couldn't escape!
< 147h/147H 41v/122V Pos: standing >
< T: Roz TP: sta TC:excellent E: barber kne EP: small wounds >
You miss a well-groomed barber.
< 147h/147H 41v/122V Pos: standing >
< T: Roz TP: sta TC:excellent E: barber kne EP: small wounds >
A country swineherd enters from the north.
A grunting hog enters from the north.
A grunting hog enters from the north.
< 147h/147H 41v/122V Pos: standing >
< T: Roz TP: sta TC:excellent E: barber kne EP: small wounds >
You attempt to flee...
Along the Southeastern Edge of the Bailey Palisade
The dirt lane along the southern palisade is not very well traveled at
this particular point except by soldiers and those interested in the store
of the herbalist around the corner. Virtually no wagon trails are in sight,
although the road has been beaten flat by the constant foot traffic of the
soldiers traveling to their posts on the palisade platforms above.
Obvious exits: -North -East -West
A few drops of fresh blood are scattered around the area.
An imposing man-at-arms is strolling about, looking for trouble.
The sergeant of the guard is walking the platforms of the palisade.
You flee eastward!
< 147h/147H 15v/122V Pos: standing >
A Customs and Tariff Station at the Front Gate of the Bailey
All merchants incoming or outgoing from the bailey are required by law to
stop here and submit to search. While smuggling of goods is generally not
a problem, the prevention of spies infiltrating the bailey, or even the keep
itself is not taken lightly. The station also makes a fair profit from the
tariffs and duties imposed on the passing merchants.
Obvious exits: -North -East -South# -West
A grunting hog follows the young swineherd about.
A grunting hog follows the young swineherd about.
A country swineherd gawks at the sights around him.
A well-groomed barber crouches here.
A dwarven merchant complains loudly about the tariffs.
A customs officer is here calculating a merchant's tariff.
An inspection agent checks incoming traffic for contraband.
< 147h/147H 15v/122V Pos: standing >
Along the Southern Half of the Main Avenue Through the Bailey
The main avenue starts its long stretch through the bailey at the
southern end, passing the marshalling grounds on the left and the gallows
courtyard on the right. The road itself is constructed of thick cobblestone
much more durable and long lasting than the common gravel or dirt roads in
use for the roads around the inside perimeter of the palisade.
Obvious exits: -North -East -South -West
< 147h/147H 15v/122V Pos: standing >
You kneel.
< 147h/147H 18v/122V Pos: kneeling >
< 147h/147H 18v/122V Pos: kneeling >
You have memorized the following spells:
( 7th circle) 1 - protect undead
( 6th circle) 4 - cone of cold
( 5th circle) 1 - levitate
4 - heal undead
1 - raise spectre
( 4th circle) 7 - life leech
( 3rd circle) 1 - animate dead
4 - dispel magic
2 - embalm
1 - sense follower
( 2nd circle) 7 - chill touch
2 - sleep
( 1st circle) 1 - minor creation
8 - slashing darkness
You can memorize no more spells.
< 147h/147H 31v/122V Pos: kneeling >
Along the Southern Half of the Main Avenue Through the Bailey
Obvious exits: -North -East -South -West
< 147h/147H 35v/122V Pos: kneeling >
You rise to your feet.
< 147h/147H 36v/122V Pos: standing >
You kneel.
< 147h/147H 37v/122V Pos: kneeling >
A Customs and Tariff Station at the Front Gate of the Bailey
All merchants incoming or outgoing from the bailey are required by law to
stop here and submit to search. While smuggling of goods is generally not
a problem, the prevention of spies infiltrating the bailey, or even the keep
itself is not taken lightly. The station also makes a fair profit from the
tariffs and duties imposed on the passing merchants.
Obvious exits: -North -East -South# -West
A grunting hog follows the young swineherd about.
A grunting hog follows the young swineherd about.
A country swineherd gawks at the sights around him.
A well-groomed barber wanders the streets of the bailey.
A dwarven merchant complains loudly about the tariffs.
A customs officer is here calculating a merchant's tariff.
An inspection agent checks incoming traffic for contraband.
< 147h/147H 34v/122V Pos: kneeling >
Along the Southern Half of the Main Avenue Through the Bailey
The main avenue starts its long stretch through the bailey at the
southern end, passing the marshalling grounds on the left and the gallows
courtyard on the right. The road itself is constructed of thick cobblestone
much more durable and long lasting than the common gravel or dirt roads in
use for the roads around the inside perimeter of the palisade.
Obvious exits: -North -East -South -West
< 147h/147H 30v/122V Pos: kneeling >
A well-groomed barber enters from the south.
< 147h/147H 31v/122V Pos: kneeling >
A well-groomed barber suddenly attacks YOU!
A well-groomed barber's impressive punch seriously wounds you.
OUCH! That really did HURT!
< 117h/147H 31v/122V Pos: kneeling >
< T: Roz TP: kne TC: small wounds E: barber sta EP: small wounds >
The sergeant of the guard enters from the east.
You rise to your feet.
< 117h/147H 31v/122V Pos: standing >
< T: Roz TP: sta TC: small wounds E: barber sta EP: small wounds >
You start chanting...
< 117h/147H 31v/122V Pos: standing >
< T: Roz TP: sta TC: small wounds E: barber sta EP: small wounds >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a well-groomed barber!
[Damage: 21 ] [Damage: 21 ] The shadowy hand slashes a well-groomed barber viciously.
< 117h/147H 31v/122V Pos: standing >
< T: Roz TP: sta TC: small wounds E: barber sta EP: few wounds >
A well-groomed barber misses you.
A well-groomed barber misses you.
You dodge a bash from a well-groomed barber, who loses his balance and falls.
< 117h/147H 31v/122V Pos: standing >
< T: Roz TP: sta TC: small wounds E: barber ass EP: few wounds >
You miss a well-groomed barber.
You start chanting...
< 117h/147H 31v/122V Pos: standing >
< T: Roz TP: sta TC: small wounds E: barber ass EP: few wounds >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a well-groomed barber!
[Damage: 18 ] [Damage: 18 ] The shadowy hand slashes a well-groomed barber viciously.
< 117h/147H 31v/122V Pos: standing >
< T: Roz TP: sta TC: small wounds E: barber ass EP: nasty wounds >
You start chanting...
< 117h/147H 31v/122V Pos: standing >
< T: Roz TP: sta TC: small wounds E: barber ass EP: nasty wounds >
A well-groomed barber misses you.
< 117h/147H 31v/122V Pos: standing >
< T: Roz TP: sta TC: small wounds E: barber ass EP: nasty wounds >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a well-groomed barber!
[Damage: 9 ] [Damage: 9 ] The shadowy hand slashes a well-groomed barber viciously.
< 117h/147H 31v/122V Pos: standing >
< T: Roz TP: sta TC: small wounds E: barber ass EP: nasty wounds >
You miss a well-groomed barber.
< 117h/147H 31v/122V Pos: standing >
< T: Roz TP: sta TC: small wounds E: barber ass EP: nasty wounds >
You start chanting...
< 117h/147H 31v/122V Pos: standing >
< T: Roz TP: sta TC: small wounds E: barber ass EP: nasty wounds >
The sergeant of the guard assists a well-groomed barber heroically.
The sergeant of the guard suddenly attacks YOU!
The sergeant of the guard's punch strikes you hard.
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a well-groomed barber!
[Damage: 12 ] [Damage: 12 ] The shadowy hand slashes a well-groomed barber viciously.
< 104h/147H 31v/122V Pos: standing >
< T: Roz TP: sta TC: few wounds E: barber ass EP: pretty hurt >
A well-groomed barber misses you.
< 104h/147H 31v/122V Pos: standing >
< T: Roz TP: sta TC: few wounds E: barber ass EP: pretty hurt >
You start chanting...
< 104h/147H 31v/122V Pos: standing >
< T: Roz TP: sta TC: few wounds E: barber ass EP: pretty hurt >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a well-groomed barber!
[Damage: 24 ] [Damage: 24 ] The shadowy hand slashes a well-groomed barber viciously.
< 104h/147H 31v/122V Pos: standing >
< T: Roz TP: sta TC: few wounds E: barber ass EP: awful >
You start chanting...
< 104h/147H 31v/122V Pos: standing >
< T: Roz TP: sta TC: few wounds E: barber ass EP: awful >
A well-groomed barber misses you.
< 104h/147H 31v/122V Pos: standing >
< T: Roz TP: sta TC: few wounds E: barber ass EP: awful >
You dodge the sergeant of the guard's vicious attack.
< 104h/147H 31v/122V Pos: standing >
< T: Roz TP: sta TC: few wounds E: barber ass EP: awful >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a well-groomed barber!
[Damage: 20 ] A well-groomed barber is stunned!
[Damage: 20 ] The shadowy hand tears away the remaining life of a well-groomed barber.
A well-groomed barber is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a well-groomed barber dies in agony.
< 104h/147H 31v/122V Pos: standing >
You are not fighting anything!
< 104h/147H 31v/122V Pos: standing >
You get a few coins from the corpse of a well-groomed barber.
There were: 1 platinum coin, 11 gold coins.
< 104h/147H 32v/122V Pos: standing >
the corpse of a well-groomed barber does not contain the essence.
< 104h/147H 32v/122V Pos: standing >
Ok.
You put 1 platinum, 11 gold, 0 silver, and 0 copper coins into a large leather backpack.
< 104h/147H 32v/122V Pos: standing >
It appears to be the corpse of a well-groomed barber.
Nothing.
< 104h/147H 32v/122V Pos: standing >
You are not fighting anything!
< 104h/147H 34v/122V Pos: standing >
You are not fighting anything!
< 104h/147H 35v/122V Pos: standing >
The sergeant of the guard misses you.
The sergeant of the guard's punch strikes you.
The sergeant of the guard's kick parts your hair but does little else.
< 99h/147H 35v/122V Pos: standing >
< T: Roz TP: sta TC: few wounds E: sergeant sta EP: excellent >
Autosaving...
< 99h/147H 35v/122V Pos: standing >
< T: Roz TP: sta TC: few wounds E: sergeant sta EP: excellent >
You kneel.
< 99h/147H 35v/122V Pos: kneeling >
< T: Roz TP: kne TC: few wounds E: sergeant sta EP: excellent >
You try to fake your own demise..
< 99h/147H 35v/122V Pos: on your ass >
You clamber to your feet.
< 101h/147H 72v/122V Pos: standing >
You don't have that spell memorized.
< 102h/147H 73v/122V Pos: standing >
No new group members.
< 102h/147H 73v/122V Pos: standing >
You sit down and relax.
< 102h/147H 73v/122V Pos: sitting >
The sergeant of the guard recognizes you, and charges to attack!
The sergeant of the guard suddenly attacks YOU!
The sergeant of the guard's impressive punch enshrouds you in a mist of blood.
OUCH! That really did HURT!
You have memorized the following spells:
( 7th circle) 1 - protect undead
( 6th circle) 4 - cone of cold
( 5th circle) 1 - levitate
4 - heal undead
1 - raise spectre
( 4th circle) 7 - life leech
( 3rd circle) 1 - animate dead
4 - dispel magic
2 - embalm
1 - sense follower
( 2nd circle) 7 - chill touch
2 - sleep
( 1st circle) 1 - minor creation
2 - slashing darkness
And you are currently memorizing the following spells:
4 seconds: ( 1st) slashing darkness
9 seconds: ( 1st) slashing darkness
14 seconds: ( 1st) slashing darkness
19 seconds: ( 1st) slashing darkness
23 seconds: ( 1st) slashing darkness
28 seconds: ( 1st) slashing darkness
You can memorize no more spells.
< 60h/147H 74v/122V Pos: sitting >
< T: Roz TP: sit TC: nasty wounds E: sergeant sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 60h/147H 74v/122V Pos: sitting >
< T: Roz TP: sit TC: nasty wounds E: sergeant sta EP: excellent >
A red-nosed vintner enters from the west.
You clamber to your feet.
< 60h/147H 74v/122V Pos: standing >
< T: Roz TP: sta TC: nasty wounds E: sergeant sta EP: excellent >
You attempt to flee...
PANIC! You couldn't escape!
< 60h/147H 74v/122V Pos: standing >
< T: Roz TP: sta TC: nasty wounds E: sergeant sta EP: excellent >
You start chanting...
< 60h/147H 74v/122V Pos: standing >
< T: Roz TP: sta TC: nasty wounds E: sergeant sta EP: excellent >
Casting: heal undead *
The sergeant of the guard's punch strikes you very hard.
The sergeant of the guard's fine punch enshrouds you in a mist of blood.
OUCH! That really did HURT!
You dodge a bash from the sergeant of the guard, who loses his balance and falls.
< 35h/147H 74v/122V Pos: standing >
< T: Roz TP: sta TC:pretty hurt E: sergeant kne EP: excellent >
You complete your spell...
You feel the powers of darkness strengthen you!
< 147h/147H 74v/122V Pos: standing >
< T: Roz TP: sta TC:excellent E: sergeant kne EP: excellent >
You start chanting...
< 147h/147H 74v/122V Pos: standing >
< T: Roz TP: sta TC:excellent E: sergeant kne EP: excellent >
Casting: protect undead *
< 147h/147H 74v/122V Pos: standing >
< T: Roz TP: sta TC:excellent E: sergeant kne EP: excellent >
You complete your spell...
You feel protected by powers from beyond the grave.
< 147h/147H 74v/122V Pos: standing >
< T: Roz TP: sta TC:excellent E: sergeant kne EP: excellent >
A red-nosed vintner leaves west.
< 147h/147H 74v/122V Pos: standing >
< T: Roz TP: sta TC:excellent E: sergeant kne EP: excellent >
You attempt to flee...
PANIC! You couldn't escape!
< 147h/147H 74v/122V Pos: standing >
< T: Roz TP: sta TC:excellent E: sergeant kne EP: excellent >
You miss the sergeant of the guard.
< 147h/147H 74v/122V Pos: standing >
< T: Roz TP: sta TC:excellent E: sergeant kne EP: excellent >
You start chanting...
< 147h/147H 74v/122V Pos: standing >
< T: Roz TP: sta TC:excellent E: sergeant kne EP: excellent >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near the sergeant of the guard!
[Damage: 18 ] [Damage: 18 ] The shadowy hand slashes the sergeant of the guard viciously.
< 147h/147H 74v/122V Pos: standing >
< T: Roz TP: sta TC:excellent E: sergeant kne EP: few scratches >
You start chanting...
< 147h/147H 74v/122V Pos: standing >
< T: Roz TP: sta TC:excellent E: sergeant kne EP: few scratches >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near the sergeant of the guard!
[Damage: 22 ] [Damage: 22 ] The shadowy hand slashes the sergeant of the guard viciously.
< 147h/147H 74v/122V Pos: standing >
< T: Roz TP: sta TC:excellent E: sergeant kne EP: small wounds >
You don't have that spell memorized.
< 147h/147H 74v/122V Pos: standing >
< T: Roz TP: sta TC:excellent E: sergeant kne EP: small wounds >
You don't have that spell memorized.
< 147h/147H 74v/122V Pos: standing >
< T: Roz TP: sta TC:excellent E: sergeant kne EP: small wounds >
You don't have that spell memorized.
< 147h/147H 74v/122V Pos: standing >
< T: Roz TP: sta TC:excellent E: sergeant kne EP: small wounds >
The sergeant of the guard rises to his feet.
You don't have that spell memorized.
< 147h/147H 74v/122V Pos: standing >
< T: Roz TP: sta TC:excellent E: sergeant sta EP: small wounds >
The sergeant of the guard's weak punch wounds you.
You dodge a bash from the sergeant of the guard, who loses his balance and falls.
You start chanting...
< 144h/147H 74v/122V Pos: standing >
< T: Roz TP: sta TC:few scratches E: sergeant ass EP: small wounds >
You feel up to faking your death again...
< 144h/147H 74v/122V Pos: standing >
< T: Roz TP: sta TC:few scratches E: sergeant ass EP: small wounds >
You complete your spell...
[Damage: 30 ] You reach out and touch the sergeant of the guard, leeching some of his's lifeforce.
< 147h/147H 74v/122V Pos: standing >
< T: Roz TP: sta TC:excellent E: sergeant ass EP: small wounds >
You start chanting...
< 147h/147H 74v/122V Pos: standing >
< T: Roz TP: sta TC:excellent E: sergeant ass EP: small wounds >
You complete your spell...
[Damage: 30 ] You reach out and touch the sergeant of the guard, leeching some of his's lifeforce.
You miss the sergeant of the guard.
The sergeant of the guard misses you.
< 147h/147H 74v/122V Pos: standing >
< T: Roz TP: sta TC:excellent E: sergeant ass EP: few wounds >
You start chanting...
< 147h/147H 74v/122V Pos: standing >
< T: Roz TP: sta TC:excellent E: sergeant ass EP: few wounds >
Casting: life leech *
< 147h/147H 74v/122V Pos: standing >
< T: Roz TP: sta TC:excellent E: sergeant ass EP: few wounds >
You complete your spell...
[Damage: 33 ] You reach out and touch the sergeant of the guard, leeching some of his's lifeforce.
< 147h/147H 74v/122V Pos: standing >
< T: Roz TP: sta TC:excellent E: sergeant ass EP: few wounds >
[Damage: 1 ] Your punch grazes the sergeant of the guard.
< 147h/147H 74v/122V Pos: standing >
< T: Roz TP: sta TC:excellent E: sergeant ass EP: few wounds >
You start chanting...
< 147h/147H 74v/122V Pos: standing >
< T: Roz TP: sta TC:excellent E: sergeant ass EP: few wounds >
The sergeant of the guard misses you.
< 147h/147H 74v/122V Pos: standing >
< T: Roz TP: sta TC:excellent E: sergeant ass EP: few wounds >
You complete your spell...
[Damage: 37 ] You reach out and touch the sergeant of the guard, leeching some of his's lifeforce.
< 147h/147H 74v/122V Pos: standing >
< T: Roz TP: sta TC:excellent E: sergeant ass EP: few wounds >
You miss the sergeant of the guard.
You start chanting...
< 147h/147H 74v/122V Pos: standing >
< T: Roz TP: sta TC:excellent E: sergeant ass EP: few wounds >
You complete your spell...
[Damage: 31 ] You reach out and touch the sergeant of the guard, leeching some of his's lifeforce.
< 147h/147H 74v/122V Pos: standing >
< T: Roz TP: sta TC:excellent E: sergeant ass EP: few wounds >
You dodge the sergeant of the guard's vicious attack.
< 147h/147H 74v/122V Pos: standing >
< T: Roz TP: sta TC:excellent E: sergeant ass EP: few wounds >
You start chanting...
< 147h/147H 74v/122V Pos: standing >
< T: Roz TP: sta TC:excellent E: sergeant ass EP: few wounds >
You complete your spell...
[Damage: 32 ] You reach out and touch the sergeant of the guard, leeching some of his's lifeforce.
< 147h/147H 74v/122V Pos: standing >
< T: Roz TP: sta TC:excellent E: sergeant ass EP: nasty wounds >
You start chanting...
< 147h/147H 74v/122V Pos: standing >
< T: Roz TP: sta TC:excellent E: sergeant ass EP: nasty wounds >
The sergeant of the guard clambers to his feet.
< 147h/147H 74v/122V Pos: standing >
< T: Roz TP: sta TC:excellent E: sergeant sta EP: nasty wounds >
The sergeant of the guard's punch wounds you.
The sergeant of the guard misses you.
The sergeant of the guard's kick parts your hair but does little else.
< 145h/147H 74v/122V Pos: standing >
< T: Roz TP: sta TC:few scratches E: sergeant sta EP: nasty wounds >
You complete your spell...
[Damage: 29 ] You reach out and touch the sergeant of the guard, leeching some of his's lifeforce.
< 147h/147H 74v/122V Pos: standing >
< T: Roz TP: sta TC:excellent E: sergeant sta EP: nasty wounds >
You start chanting...
< 147h/147H 74v/122V Pos: standing >
< T: Roz TP: sta TC:excellent E: sergeant sta EP: nasty wounds >
You complete your spell...
[Damage: 12 ] You chill the sergeant of the guard.
< 147h/147H 74v/122V Pos: standing >
< T: Roz TP: sta TC:excellent E: sergeant sta EP: nasty wounds >
You dodge the sergeant of the guard's vicious attack.
The sergeant of the guard's weak punch strikes you.
< 142h/147H 74v/122V Pos: standing >
< T: Roz TP: sta TC:few scratches E: sergeant sta EP: nasty wounds >
You miss the sergeant of the guard.
You start chanting...
< 142h/147H 74v/122V Pos: standing >
< T: Roz TP: sta TC:few scratches E: sergeant sta EP: nasty wounds >
Casting: chill touch
< 142h/147H 74v/122V Pos: standing >
< T: Roz TP: sta TC:few scratches E: sergeant sta EP: nasty wounds >
You complete your spell...
[Damage: 12 ] You chill the sergeant of the guard.
< 142h/147H 74v/122V Pos: standing >
< T: Roz TP: sta TC:few scratches E: sergeant sta EP: nasty wounds >
You try to fake your own demise..
< 142h/147H 74v/122V Pos: on your ass >
The first hint of daylight can be seen on the northern horizon.
< 142h/147H 83v/122V Pos: on your ass >
You clamber to your feet.
< 144h/147H 111v/122V Pos: standing >
You sit down and relax.
< 145h/147H 112v/122V Pos: sitting >
You have memorized the following spells:
( 6th circle) 4 - cone of cold
( 5th circle) 1 - levitate
3 - heal undead
1 - raise spectre
( 3rd circle) 1 - animate dead
4 - dispel magic
2 - embalm
1 - sense follower
( 2nd circle) 5 - chill touch
2 - sleep
( 1st circle) 1 - minor creation
And you are currently memorizing the following spells:
4 seconds: ( 1st) slashing darkness
9 seconds: ( 1st) slashing darkness
14 seconds: ( 1st) slashing darkness
19 seconds: ( 1st) slashing darkness
23 seconds: ( 1st) slashing darkness
28 seconds: ( 1st) slashing darkness
39 seconds: ( 5th) heal undead
52 seconds: ( 7th) protect undead
57 seconds: ( 1st) slashing darkness
62 seconds: ( 1st) slashing darkness
71 seconds: ( 4th) life leech
81 seconds: ( 4th) life leech
91 seconds: ( 4th) life leech
101 seconds: ( 4th) life leech
110 seconds: ( 4th) life leech
120 seconds: ( 4th) life leech
130 seconds: ( 4th) life leech
137 seconds: ( 2nd) chill touch
144 seconds: ( 2nd) chill touch
You can memorize no more spells.
You continue your study.
< 145h/147H 112v/122V Pos: sitting >
The sergeant of the guard recognizes you, and charges to attack!
The sergeant of the guard suddenly attacks YOU!
You abandon your studies.
The sergeant of the guard's feeble punch grazes you.
Sorry, you aren't allowed to do that in combat.
< 144h/147H 113v/122V Pos: sitting >
< T: Roz TP: sit TC:few scratches E: sergeant sta EP: nasty wounds >
You clamber to your feet.
< 144h/147H 113v/122V Pos: standing >
< T: Roz TP: sta TC:few scratches E: sergeant sta EP: nasty wounds >
You attempt to flee...
A Customs and Tariff Station at the Front Gate of the Bailey
All merchants incoming or outgoing from the bailey are required by law to
stop here and submit to search. While smuggling of goods is generally not
a problem, the prevention of spies infiltrating the bailey, or even the keep
itself is not taken lightly. The station also makes a fair profit from the
tariffs and duties imposed on the passing merchants.
Obvious exits: -North -East -South# -West
A grunting hog follows the young swineherd about.
A grunting hog follows the young swineherd about.
A country swineherd gawks at the sights around him.
A dwarven merchant complains loudly about the tariffs.
A customs officer is here calculating a merchant's tariff.
An inspection agent checks incoming traffic for contraband.
You flee southward!
< 144h/147H 87v/122V Pos: standing >
The gate seems to be closed.
< 144h/147H 88v/122V Pos: standing >
Along the Southwestern Edge of the Bailey Palisade
The dirt road along the southern palisade in the grocers quarter is very
well-trodden from the constant passage of both soldiers and wagons. Access
to the bakery and the marshalling grounds is available primarily through
this lane, and deep wagon ruts have been cut into the ground. Along the
wooden palisade several thick weeds grow, although no grass is in sight.
Obvious exits: -North -East -West
A bulky ploughman is admiring the sights of the bailey.
< 144h/147H 87v/122V Pos: standing >
You sit down and relax.
< 144h/147H 87v/122V Pos: sitting >
You have memorized the following spells:
( 6th circle) 4 - cone of cold
( 5th circle) 1 - levitate
3 - heal undead
1 - raise spectre
( 3rd circle) 1 - animate dead
4 - dispel magic
2 - embalm
1 - sense follower
( 2nd circle) 5 - chill touch
2 - sleep
( 1st circle) 1 - minor creation
And you are currently memorizing the following spells:
4 seconds: ( 1st) slashing darkness
9 seconds: ( 1st) slashing darkness
14 seconds: ( 1st) slashing darkness
19 seconds: ( 1st) slashing darkness
23 seconds: ( 1st) slashing darkness
28 seconds: ( 1st) slashing darkness
39 seconds: ( 5th) heal undead
52 seconds: ( 7th) protect undead
57 seconds: ( 1st) slashing darkness
62 seconds: ( 1st) slashing darkness
71 seconds: ( 4th) life leech
81 seconds: ( 4th) life leech
91 seconds: ( 4th) life leech
101 seconds: ( 4th) life leech
110 seconds: ( 4th) life leech
120 seconds: ( 4th) life leech
130 seconds: ( 4th) life leech
137 seconds: ( 2nd) chill touch
144 seconds: ( 2nd) chill touch
You can memorize no more spells.
You continue your study.
< 144h/147H 88v/122V Pos: sitting >
You start meditating...
< 144h/147H 88v/122V Pos: sitting >
A bulky ploughman leaves east.
< 144h/147H 91v/122V Pos: sitting >
The sergeant of the guard enters from the east.
< 144h/147H 92v/122V Pos: sitting >
The sergeant of the guard suddenly attacks YOU!
You abandon your studies.
The sergeant of the guard's fine punch strikes you very hard.
OUCH! That really did HURT!
< 122h/147H 93v/122V Pos: sitting >
< T: Roz TP: sit TC: small wounds E: sergeant sta EP: nasty wounds >
The sergeant of the guard dodges your futile attack.
< 122h/147H 93v/122V Pos: sitting >
< T: Roz TP: sit TC: small wounds E: sergeant sta EP: nasty wounds >
You clamber to your feet.
< 122h/147H 93v/122V Pos: standing >
< T: Roz TP: sta TC: small wounds E: sergeant sta EP: nasty wounds >
You start chanting...
< 122h/147H 93v/122V Pos: standing >
< T: Roz TP: sta TC: small wounds E: sergeant sta EP: nasty wounds >
You dodge the sergeant of the guard's vicious attack.
You suddenly see the sergeant of the guard's foot in your chest.
< 121h/147H 93v/122V Pos: standing >
< T: Roz TP: sta TC: small wounds E: sergeant sta EP: nasty wounds >
You complete your spell...
[Damage: 24 ] You chill the sergeant of the guard.
The chilling cold causes the sergeant of the guard to stammer, apparently weakened.
< 121h/147H 93v/122V Pos: standing >
< T: Roz TP: sta TC: small wounds E: sergeant sta EP: nasty wounds >
You start chanting...
< 121h/147H 93v/122V Pos: standing >
< T: Roz TP: sta TC: small wounds E: sergeant sta EP: nasty wounds >
Casting: chill touch
< 121h/147H 93v/122V Pos: standing >
< T: Roz TP: sta TC: small wounds E: sergeant sta EP: nasty wounds >
You complete your spell...
[Damage: 24 ] You chill the sergeant of the guard.
< 121h/147H 93v/122V Pos: standing >
< T: Roz TP: sta TC: small wounds E: sergeant sta EP: pretty hurt >
The sergeant of the guard's punch wounds you.
< 118h/147H 93v/122V Pos: standing >
< T: Roz TP: sta TC: small wounds E: sergeant sta EP: pretty hurt >
You start chanting...
< 118h/147H 93v/122V Pos: standing >
< T: Roz TP: sta TC: small wounds E: sergeant sta EP: pretty hurt >
You complete your spell...
[Damage: 26 ] You chill the sergeant of the guard.
< 118h/147H 93v/122V Pos: standing >
< T: Roz TP: sta TC: small wounds E: sergeant sta EP: pretty hurt >
You attempt to flee...
A Customs and Tariff Station at the Front Gate of the Bailey
All merchants incoming or outgoing from the bailey are required by law to
stop here and submit to search. While smuggling of goods is generally not
a problem, the prevention of spies infiltrating the bailey, or even the keep
itself is not taken lightly. The station also makes a fair profit from the
tariffs and duties imposed on the passing merchants.
Obvious exits: -North -East -South# -West
A bulky ploughman is admiring the sights of the bailey.
A grunting hog follows the young swineherd about.
A grunting hog follows the young swineherd about.
A country swineherd gawks at the sights around him.
A dwarven merchant complains loudly about the tariffs.
A customs officer is here calculating a merchant's tariff.
An inspection agent checks incoming traffic for contraband.
You flee eastward!
< 118h/147H 68v/122V Pos: standing >
You purge 'protect undead' from your thoughts.
< 118h/147H 68v/122V Pos: standing >
Along the Southern Half of the Main Avenue Through the Bailey
The main avenue starts its long stretch through the bailey at the
southern end, passing the marshalling grounds on the left and the gallows
courtyard on the right. The road itself is constructed of thick cobblestone
much more durable and long lasting than the common gravel or dirt roads in
use for the roads around the inside perimeter of the palisade.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of a well-groomed barber is lying here.
< 118h/147H 68v/122V Pos: standing >
You sit down and relax.
< 118h/147H 69v/122V Pos: sitting >
You feel up to faking your death again...
< 118h/147H 70v/122V Pos: sitting >
You are memorizing raise wraith, which will take about 13 seconds.
< 118h/147H 73v/122V Pos: sitting >
< 118h/147H 73v/122V Pos: sitting >
You have memorized the following spells:
( 6th circle) 4 - cone of cold
( 5th circle) 1 - levitate
3 - heal undead
1 - raise spectre
( 3rd circle) 1 - animate dead
4 - dispel magic
2 - embalm
1 - sense follower
( 2nd circle) 2 - chill touch
2 - sleep
( 1st circle) 1 - minor creation
And you are currently memorizing the following spells:
12 seconds: ( 1st) slashing darkness
17 seconds: ( 1st) slashing darkness
21 seconds: ( 1st) slashing darkness
26 seconds: ( 1st) slashing darkness
31 seconds: ( 1st) slashing darkness
36 seconds: ( 1st) slashing darkness
47 seconds: ( 5th) heal undead
51 seconds: ( 1st) slashing darkness
56 seconds: ( 1st) slashing darkness
66 seconds: ( 4th) life leech
76 seconds: ( 4th) life leech
85 seconds: ( 4th) life leech
95 seconds: ( 4th) life leech
105 seconds: ( 4th) life leech
115 seconds: ( 4th) life leech
124 seconds: ( 4th) life leech
131 seconds: ( 2nd) chill touch
138 seconds: ( 2nd) chill touch
145 seconds: ( 2nd) chill touch
152 seconds: ( 2nd) chill touch
159 seconds: ( 2nd) chill touch
172 seconds: ( 7th) raise wraith
You can memorize no more spells.
< 118h/147H 75v/122V Pos: sitting >
You start meditating...
< 119h/147H 77v/122V Pos: sitting >
Someone attempts to stab you in the back, but your stone skin quickly absorbs the impact before fading away!
An orog warrior snaps into visibility.
You abandon your studies.
Out of nowhere, an orog warrior stabs you in the back.
An orog warrior's pierce enshrouds you in a mist of blood.
OUCH! That really did HURT!
< 85h/147H 112v/122V Pos: sitting >
< T: Roz TP: sit TC: few wounds E: an orog warrior sta EP: excellent >
An orog warrior parries your futile lunge at him.
< 85h/147H 112v/122V Pos: sitting >
< T: Roz TP: sit TC: few wounds E: an orog warrior sta EP: excellent >
An orog warrior's pierce strikes you hard.
An orog warrior's fine pierce strikes you hard.
An orog warrior's mighty pierce grievously wounds you.
YIKES! Another hit like that, and you've had it!!
An orog warrior's impressive pierce grievously wounds you.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
An orog warrior stabs you directly in the heart, killing you instantly.
Your bloody bone claws was completely destroyed by the massive blow!