<worn as a badge> the emblem of prayer [poor]
<worn on head> a rusty dragonscale hood
<worn on eyes> some protective goggles
<worn in ear> a jeweled marble earring
<worn on face> a white hot mask of living flame (glowing)
<worn around neck> an icy stone pendant
<worn around neck> a light ruby pendant
<worn on body> some unique dragonscale cuirass
<worn about body> a dented brass bodycloak from Lost City of Tikitzopl
<worn about waist> a glowing dragonscale belt
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms> some glittering gem sleeves
<held as shield> a legendary marble shield
<worn around wrist> a brutal bronze bracelet
<worn around wrist> a gleaming dragonscale bracer
<worn on hands> some skin-wrapped mithril gloves
<worn on legs> some tarnished platinum leggings
<worn on feet> some magical dragonscale moccasins
Someone attacks someone. [0 hits]
< 150h/329H 143v/143V Pos: standing >
Someone attacks someone. [0 hits]
You can't see a damn thing, you're blinded!
< 150h/329H 141v/143V Pos: standing >
< 151h/329H 142v/143V Pos: standing >
You can't see a damn thing, you're blinded!
< 151h/329H 141v/143V Pos: standing >
Someone sings a song so well you feel your pain and suffering ebbing away.
< 151h/329H 141v/143V Pos: standing >
< 151h/329H 141v/143V Pos: standing >
You failed.
< 151h/329H 141v/143V Pos: standing >
Someone completes her spell...
Someone utters the word 'gjifal'
Someone unleashes light in a focused, searing ray at you!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 8h/329H 141v/143V Pos: standing >
Someone attacks someone. [2 hits]
< 8h/329H 141v/143V Pos: standing >
You attempt to flee...
You can't see a damn thing, you're blinded!
You flee northward!
Someone has just given you his consent.
< 8h/329H 116v/143V Pos: standing >
1st CIRCLE:
faerie fire
ice missile
vapor armor
2nd CIRCLE:
chill touch
detect magic
purify spirit
3rd CIRCLE:
faerie fog
frost bolt
wind blade
4th CIRCLE:
coldshield
cone of cold
faerie sight
lightning bolt
5th CIRCLE:
ice storm
static discharge
storm empathy
vapor strike
6th CIRCLE:
frost beacon
frostbite
lightning curtain
lightning shield
7th CIRCLE:
cold snap
conjure ice
cyclone
dispel magic
forked lightning
wall of ice
windwalk
8th CIRCLE:
ethereal form
ethereal recharge
iceflow armor
9th CIRCLE:
arcane whirlwind
arctic blast
lightning ring
plane shift
10th CIRCLE:
induce tupor
purge
windrage
11th CIRCLE:
blur
mass fly
squall
tempest terrain
12th CIRCLE:
polar vortex
1st CIRCLE:
faerie fire
ice missile
vapor armor
2nd CIRCLE:
chill touch
detect magic
purify spirit
3rd CIRCLE:
faerie fog
frost bolt
wind blade
4th CIRCLE:
coldshield
cone of cold
faerie sight
lightning bolt
5th CIRCLE:
ice storm
static discharge
storm empathy
vapor strike
6th CIRCLE:
frost beacon
frostbite
lightning curtain
lightning shield
7th CIRCLE:
cold snap
conjure ice
cyclone
dispel magic
forked lightning
wall of ice
windwalk
8th CIRCLE:
ethereal form
ethereal recharge
iceflow armor
9th CIRCLE:
arcane whirlwind
arctic blast
lightning ring
plane shift
10th CIRCLE:
induce tupor
purge
windrage
11th CIRCLE:
blur
mass fly
squall
tempest terrain
12th CIRCLE:
polar vortex
< 9h/329H 123v/143V Pos: standing >
You feel a cloak of blindness dissolve.
< 10h/329H 124v/143V Pos: standing >
Before the East Gates of BogenTok
These appear to be the gates of BogenTok, one of the common
cities in the Underdark, run primarily by figure heads of the
key races in the Underdark. The gates themselves are pretty
much non-descript, being forged out of adamntite in the local
Khildarak forges. All races seem to enjoy their stay here in
BogenTok, as the women are good, the beer is plentiful, and
songs of the great good race destruction fill the air.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
A Dwarf (medium) Legionary of The Empire stands in mid-air here, fighting someone. (casting)
A burly duergar guard stands watch at the BogenTok gates.
A burly duergar guard stands watch at the BogenTok gates.
A burly duergar guard stands watch at the BogenTok gates.
A burly duergar guard stands watch at the BogenTok gates.
A burly duergar guard stands watch at the BogenTok gates.
An ice elemental enters from the north.
< 10h/329H 123v/143V Pos: standing >
A Dwarf stops chanting abruptly!
< 10h/329H 124v/143V Pos: standing >
MMMMM M,
MM MM.
.M M..
.^ MM...
M ^@oo.M
MMM.oooM
M.ooo.MM
MM.o.oMM
MM.ooo^M
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
An ice elemental enters from the west.
< 10h/329H 122v/143V Pos: standing >
Someone falls asleep.
< 10h/329H 123v/143V Pos: standing >
M MM.
M M..
.^ MM...
M ^Moo.M
MMM@oooM
M.ooo.MM
MM.o.oMM
MM.ooo^M
M..MMMM
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
An ice elemental enters from the north.
< 10h/329H 122v/143V Pos: standing >
M..
^ MM...
M ^.oo.M
MMMMoooM
M.o@o.MM
MM.o.oMM
MM.ooo^M
MM..MMMM
,,
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East -South -West
An ice elemental enters from the north.
< 10h/329H 120v/143V Pos: standing >
M..
MM...
^.oo.M
MMM.oooM
M.oM@.MM
MM.o.oMM
MM.ooo^M
M..MMMM
,
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East -South -West
An ice elemental enters from the west.
< 11h/329H 120v/143V Pos: standing >
MM.
M..
^ MM...
^.oo.M
MMM.@ooM
M.ooM.MM
MM.o.oMM
MM.ooo^M
..MMMM
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East -South -West
An ice elemental enters from the south.
< 11h/329H 118v/143V Pos: standing >
MMMM M,
M MM.
M M..
^ MM...
^.@o.M
MMM.MooM
M.ooo.MM
MM.o.oMM
M.ooo^M
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East -South -West
An ice elemental enters from the south.
< 11h/329H 118v/143V Pos: standing >
MMMMM M,
MM MM.
.M M..
.^ MM...
M ^@Mo.M
MMM.oooM
M.ooo.MM
MM.o.oMM
MM.ooo^M
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
An ice elemental enters from the east.
< 11h/329H 116v/143V Pos: standing >
Looks like an exit.
You extend your sights westward.
MMMMM M,
MM MM.
.M M..
.^ MM...
M ^@oo.M
MMM.oooM
M.ooo.MM
MM.o.oMM
MM.ooo^M
Before the East Gates of BogenTok
These appear to be the gates of BogenTok, one of the common
cities in the Underdark, run primarily by figure heads of the
key races in the Underdark. The gates themselves are pretty
much non-descript, being forged out of adamntite in the local
Khildarak forges. All races seem to enjoy their stay here in
BogenTok, as the women are good, the beer is plentiful, and
songs of the great good race destruction fill the air.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
A Dwarf (medium) Legionary of The Empire stands in mid-air here, fighting someone.
A burly duergar guard stands watch at the BogenTok gates.
A burly duergar guard stands watch at the BogenTok gates.
A burly duergar guard stands watch at the BogenTok gates.
A burly duergar guard stands watch at the BogenTok gates.
A burly duergar guard stands watch at the BogenTok gates.
< 11h/329H 117v/143V Pos: standing >
Someone completes his spell...
Someone utters the words 'gpaeax wzfouio'
Someone fades in to the shadows.
< 11h/329H 118v/143V Pos: standing >
M MM.
M M..
.^ MM...
M ^Moo.M
MMM@oooM
M.ooo.MM
MM.o.oMM
MM.ooo^M
M..MMMM
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
An ice elemental enters from the north.
< 12h/329H 117v/143V Pos: standing >
Looks like an exit.
You extend your sights northward.
M MM.
M M..
.^ MM...
M ^.oo.M
MMM@oooM
M.ooo.MM
MM.o.oMM
MM.ooo^M
M..MMMM
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
< 12h/329H 119v/143V Pos: standing >
Looks like an exit.
You extend your sights northward.
M MM.
M M..
.^ MM...
M ^.oo.M
MMM@oooM
M.ooo.MM
MM.o.oMM
MM.ooo^M
M..MMMM
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
< 12h/329H 119v/143V Pos: standing >
Looks like an exit.
You extend your sights northward.
M MM.
M M..
.^ MM...
M ^.oo.M
MMM@oooM
M.ooo.MM
MM.o.oMM
MM.ooo^M
M..MMMM
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
< 12h/329H 120v/143V Pos: standing >
< 12h/329H 121v/143V Pos: standing >
< 13h/329H 123v/143V Pos: standing >
1st CIRCLE:
faerie fire
ice missile
vapor armor
2nd CIRCLE:
chill touch
detect magic
purify spirit
3rd CIRCLE:
faerie fog
frost bolt
wind blade
4th CIRCLE:
coldshield
cone of cold
faerie sight
lightning bolt
5th CIRCLE:
ice storm
static discharge
storm empathy
vapor strike
6th CIRCLE:
frost beacon
frostbite
lightning curtain
lightning shield
7th CIRCLE:
cold snap
conjure ice
cyclone
dispel magic
forked lightning
wall of ice
windwalk
8th CIRCLE:
ethereal form
ethereal recharge
iceflow armor
9th CIRCLE:
arcane whirlwind
arctic blast
lightning ring
plane shift
10th CIRCLE:
induce tupor
purge
windrage
11th CIRCLE:
blur
mass fly
squall
tempest terrain
12th CIRCLE:
polar vortex
1st CIRCLE:
faerie fire
ice missile
vapor armor
2nd CIRCLE:
chill touch
detect magic
purify spirit
3rd CIRCLE:
faerie fog
frost bolt
wind blade
4th CIRCLE:
coldshield
cone of cold
faerie sight
lightning bolt
5th CIRCLE:
ice storm
static discharge
storm empathy
vapor strike
6th CIRCLE:
frost beacon
frostbite
lightning curtain
lightning shield
7th CIRCLE:
cold snap
conjure ice
cyclone
dispel magic
forked lightning
wall of ice
windwalk
8th CIRCLE:
ethereal form
ethereal recharge
iceflow armor
9th CIRCLE:
arcane whirlwind
arctic blast
lightning ring
plane shift
10th CIRCLE:
induce tupor
purge
windrage
11th CIRCLE:
blur
mass fly
squall
tempest terrain
12th CIRCLE:
polar vortex
< 13h/329H 124v/143V Pos: standing >
< 13h/329H 127v/143V Pos: standing >
M..
^ MM...
M ^.oo.M
MMMMoooM
M.o@o.MM
MM.o.oMM
MM.ooo^M
MM..MMMM
,,
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
An ice elemental enters from the north.
< 14h/329H 125v/143V Pos: standing >
< 14h/329H 127v/143V Pos: standing >
M..
MM...
^.oo.M
MMM.oooM
M.oM@.MM
MM.o.oMM
MM.ooo^M
M..MMMM
,
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
An ice elemental enters from the west.
< 14h/329H 125v/143V Pos: standing >
MM.
M..
^ MM...
^.oo.M
MMM.@ooM
M.ooM.MM
MM.o.oMM
MM.ooo^M
..MMMM
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
An ice elemental enters from the south.
< 14h/329H 124v/143V Pos: standing >
< 14h/329H 124v/143V Pos: standing >
You quickly scan the area.
You see nothing.
< 14h/329H 126v/143V Pos: standing >
M MM.
M M..
.^ MM...
M ^.oo.M
MMM@MooM
M.ooo.MM
MM.o.oMM
MM.ooo^M
M..MMMM
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
An ice elemental enters from the east.
< 15h/329H 126v/143V Pos: standing >
Looks like an exit.
You extend your sights northward.
M MM.
M M..
.^ MM...
M ^.oo.M
MMM@oooM
M.ooo.MM
MM.o.oMM
MM.ooo^M
M..MMMM
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
< 15h/329H 128v/143V Pos: standing >
< 15h/329H 129v/143V Pos: standing >
M MM.
M M..
.^ MM...
M ^.oo.M
MMM@oooM
M.ooo.MM
MM.o.oMM
MM.ooo^M
M..MMMM
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
An ice elemental is here chilling the room. (minion)
< 16h/329H 130v/143V Pos: standing >
< 16h/329H 131v/143V Pos: standing >
< 16h/329H 132v/143V Pos: standing >
< 16h/329H 135v/143V Pos: standing >
MMMMM M,
MM MM.
.M M..
.^ MM...
M ^@oo.M
MMMMoooM
M.ooo.MM
MM.o.oMM
MM.ooo^M
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
A Dwarf (medium) Legionary of The Empire stands in mid-air here.
An ice elemental enters from the south.
< 16h/329H 133v/143V Pos: standing >
Looks like an exit.
You extend your sights westward.
MMMMM M,
MM MM.
.M M..
.^ MM...
M ^@oo.M
MMM.oooM
M.ooo.MM
MM.o.oMM
MM.ooo^M
Before the East Gates of BogenTok
These appear to be the gates of BogenTok, one of the common
cities in the Underdark, run primarily by figure heads of the
key races in the Underdark. The gates themselves are pretty
much non-descript, being forged out of adamntite in the local
Khildarak forges. All races seem to enjoy their stay here in
BogenTok, as the women are good, the beer is plentiful, and
songs of the great good race destruction fill the air.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
A gnoll commoner walks about the city.
A burly duergar guard stands watch at the BogenTok gates.
A burly duergar guard stands watch at the BogenTok gates.
A burly duergar guard stands watch at the BogenTok gates.
A burly duergar guard is lying in mid-air here.
A burly duergar guard stands watch at the BogenTok gates.
< 17h/329H 133v/143V Pos: standing >
A Dwarf leaves south.
< 17h/329H 134v/143V Pos: standing >
MMMM M,
M MM.
M M..
^ MM...
^M@o.M
MMMPoooM
M.ooo.MM
MM.o.oMM
M.ooo^M
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
An ice elemental enters from the west.
< 17h/329H 133v/143V Pos: standing >
MMM M,
MM.
M..
MM...
^.M@.M
MMM.oooM
M.ooo.MM
MM.oPoMM
.ooo^M
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East -South -West
An ice elemental enters from the west.
< 17h/329H 133v/143V Pos: standing >
< 17h/329H 134v/143V Pos: standing >
MMMMM,,
MMMM M,
M MM.
M..
MM.@.
^.oM.M
MMM.oooM
M.ooo.MM
M.o.oMM
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
An ice elemental enters from the south.
< 18h/329H 133v/143V Pos: standing >
MMMMMM,,
MMMMM M,
MM MM.
M M..
^ MM@M.
^.oo.M
MMM.oooM
M.ooo.MM
MM.o.oMM
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
An ice elemental enters from the east.
< 18h/329H 131v/143V Pos: standing >
MMMM M,
M MM.
M M..
^ MMM..
^.@o.M
MMM.oooM
M.ooo.MM
MM.o.oMM
M.ooo^M
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
An ice elemental enters from the north.
< 18h/329H 131v/143V Pos: standing >
MMMMM M,
MM MM.
.M M..
.^ MM...
M ^@Mo.M
MMM.oooM
M.ooo.MM
MM.o.oMM
MM.ooo^M
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
An ice elemental enters from the east.
< 18h/329H 129v/143V Pos: standing >
Before the East Gates of BogenTok
These appear to be the gates of BogenTok, one of the common
cities in the Underdark, run primarily by figure heads of the
key races in the Underdark. The gates themselves are pretty
much non-descript, being forged out of adamntite in the local
Khildarak forges. All races seem to enjoy their stay here in
BogenTok, as the women are good, the beer is plentiful, and
songs of the great good race destruction fill the air.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
A gnoll commoner walks about the city.
A burly duergar guard stands watch at the BogenTok gates.
A burly duergar guard stands watch at the BogenTok gates.
A burly duergar guard stands watch at the BogenTok gates.
A burly duergar guard is lying in mid-air here.
A burly duergar guard stands watch at the BogenTok gates.
An ice elemental enters from the east.
< 18h/329H 127v/143V Pos: standing >
You dodge a bash from a gnoll commoner, who loses his balance and falls.
[Damage: 1 ] [Damage: 1 ] -=[You attack a gnoll commoner.]=- [2 hits]
< 18h/329H 128v/143V Pos: standing >
< T: Karnik TP: sta TC: awful E: commoner ass EP: few scratches >
< 18h/329H 128v/143V Pos: standing >
< T: Karnik TP: sta TC: awful E: commoner ass EP: few scratches >
You attempt to flee...
Titanor Street
This street seems to have been named after one of the founding
fathers of BogenTok, and that is Titanor, a fabled hero in ogre
mythology. Titanor, who no one ever sees, lives in probably one of
the noble houses in the northern residential district, and probably
helps conduct army training in the southern military district. The
road itself is very simple, nothing but large cobblestones, about
five or six feet wide placed together tightly.
Obvious exits: -East -West
Fresh blood covers everything in the area.
A gnoll commoner walks about the city.
An ice elemental enters from the east.
You flee westward!
< 18h/329H 96v/143V Pos: standing >
A gnoll commoner suddenly attacks YOU!
< 18h/329H 96v/143V Pos: standing >
< T: Karnik TP: sta TC: awful E: commoner sta EP: excellent >
You start chanting...
< 18h/329H 96v/143V Pos: standing >
< T: Karnik TP: sta TC: awful E: commoner sta EP: excellent >
An ice elemental says in drow 'For glory!'
An ice elemental suddenly attacks a gnoll commoner!
< 18h/329H 96v/143V Pos: standing >
< T: Karnik TP: sta TC: awful E: commoner sta EP: few scratches >
A gnoll commoner enters from the west.
Casting: forked lightning
< 18h/329H 96v/143V Pos: standing >
< T: Karnik TP: sta TC: awful E: commoner sta EP: few scratches >
You feel your skill in shield block improving.
A gnoll commoner's sweep catches you in the side and you almost stumble.
You wish that your wounds would stop BLEEDING so much!
[Damage: 1 ] A gnoll commoner shivers from the unnatural cold as he hits you!
-=[a gnoll commoner attacks you.]=- [0 hits]
< 12h/329H 96v/143V Pos: standing >
< T: Karnik TP: sta TC: awful E: commoner sta EP: few scratches >
You complete your spell...
[Damage: 21 ] You unleash a powerful blast of forked lightning directed at a gnoll commoner.
[Damage: 21 ] You unleash a powerful blast of forked lightning directed at a gnoll commoner.
[Damage: 21 ] You unleash a powerful blast of forked lightning directed at a gnoll commoner.
< 12h/329H 96v/143V Pos: standing >
< T: Karnik TP: sta TC: awful E: commoner sta EP: nasty wounds >
A gnoll commoner suddenly attacks YOU!
< 12h/329H 96v/143V Pos: standing >
< T: Karnik TP: sta TC: awful E: commoner sta EP: nasty wounds >
You start chanting...
< 12h/329H 96v/143V Pos: standing >
< T: Karnik TP: sta TC: awful E: commoner sta EP: nasty wounds >
An ice elemental attacks a gnoll commoner. [0 hits]
< 12h/329H 96v/143V Pos: standing >
< T: Karnik TP: sta TC: awful E: commoner sta EP: nasty wounds >
Casting: forked lightning **
< 12h/329H 96v/143V Pos: standing >
< T: Karnik TP: sta TC: awful E: commoner sta EP: nasty wounds >
Casting: forked lightning *
-=[a gnoll commoner attacks you.]=- [0 hits]
< 12h/329H 96v/143V Pos: standing >
< T: Karnik TP: sta TC: awful E: commoner sta EP: nasty wounds >
You feel your skill in shield block improving.
A gnoll commoner turns to focus his attack on an ice elemental!
-=[a gnoll commoner attacks you.]=- [0 hits]
< 12h/329H 96v/143V Pos: standing >
< T: Karnik TP: sta TC: awful E: commoner sta EP: nasty wounds >
Casting: forked lightning
< 12h/329H 96v/143V Pos: standing >
< T: Karnik TP: sta TC: awful E: commoner sta EP: nasty wounds >
You complete your spell...
[Damage: 13 ] You unleash a powerful blast of forked lightning directed at a gnoll commoner.
[Damage: 13 ] You unleash a powerful blast of forked lightning directed at a gnoll commoner.
[Damage: 13 ] You unleash a powerful blast of forked lightning directed at a gnoll commoner.
A gnoll commoner is stunned!
< 12h/329H 96v/143V Pos: standing >
< T: Karnik TP: sta TC: awful E: commoner sta EP: bleeding, close to death >
A Dwarf enters from the east.
< 12h/329H 96v/143V Pos: standing >
< T: Karnik TP: sta TC: awful E: commoner sta EP: bleeding, close to death >
A Dwarf starts casting a spell.
< 12h/329H 96v/143V Pos: standing >
< T: Karnik TP: sta TC: awful E: commoner sta EP: bleeding, close to death >
[Damage: 1 ] A gnoll commoner is incapacitated and will slowly die, if not aided.
A gnoll commoner slumps to the ground.
-=[You attack a gnoll commoner.]=- [1 hits]
Your lucidity is not sufficient enough to cast that spell.
< 12h/329H 96v/143V Pos: standing >
A Dwarf completes her spell...
A Dwarf utters the word 'gjifal'
You see a fatally blinding light!
Your unearthly flesh signet melted from the intense heat!
Your ghastly brass ring melted from the intense heat!
Your earring of prayer melted from the intense heat!