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Duris News
Duris News
January 8, 2015
* Due to the inflation caused by gem mines and the lack of cargo being transported, the cost and profit from cargo has increased.
December 31st, 2014
* The Swamp now loads eq (including keys to The Lair of the Swamp Troll King) again.
* The Lair of the Swamp Troll King now loads eq as well.
December 20th, 2014
* Christmas Elves are back until New Years or something goes wrong. Enjoy! :)
December 18th, 2014
* Welcome our newest Immortal: Gellz!
December 13th, 2014
* Rogue and Bard 1h slashing returned to 70 as the issue with fumbling was not related to skill level; it was due to Rogues only being able to use short swords vi
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Saving Cerifafk.
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Autosaving...
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Saving Cerifafk.
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Autosaving...
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Saving Cerifafk.
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Autosaving...
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Saving Cerifafk.
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Autosaving...
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Inn of the Twisted Spine
Obvious exits: -Down
A burly bouncer stands here ready to deal trouble.
A burly bouncer stands here ready to deal trouble.
Brogan stands here ready to throw anyone out that causes trouble.
< 29h/29H 106v/106V Pos: standing >
Epic Zones -----------------------------------------
Heaven
The Twisting Tunnels of the Durian Underdark
The Battlefield (very evil)
The Swamp Laboratory of Khul'Lor (pure evil)
Clan Stoutdorf Settlement (very evil)
Kobold Settlement (evil)
The High Moor Forest (slightly evil)
*The Stone Tomb of Kelek (extremely evil)
Orrak (extremely evil)
Pits of Cerberus (slightly good)
Myrloch Vale (very good)
Pharr Valley Swamp (very good)
Village of Werrun (very evil)
Nizari (extremely good)
The Dark Stone Tower of the Northern Realms (slightly good)
Tower of High Sorcery (slightly good)
Bloodstone Keep (pure evil)
The Temple of the Sun (slightly evil)
The Elemental Groves (good)
Temple of Flames (evil)
Drustl's Yerdonia Enslaved (very evil)
The Obsidian Citadel (slightly good)
The Ruins of Undermountain (slightly good)
The Mountain of the Banished (slightly good)
Nakral's Crypt (slightly evil)
The Outcasts Tower (good)
Fort Boyard (slightly evil)
Crystalspyre Mountains (slightly evil)
The Prisons of Carthapia (slightly evil)
Faerie Realm (slightly evil)
The Ruins of Tharnadia's Old Quarter (slightly evil)
The Fields Between (very evil)
*The Githyanki Fortress (slightly good)
Labyrinth of No Return (slightly evil)
The Desert City of Venan'Trut (good)
Rogue Plains (slightly evil)
*City of Torrhan (slightly good)
The Lair of the Swamp Troll King (evil)
*Zalkapfaan, City of the Headless Horde (evil)
New Cave city (evil)
Ice Tower (evil)
Desolate Under Fire (slightly good)
The Citadel (slightly evil)
The Twin Keeps of Devastated Tharnadia (slightly evil)
IceCrag Castle (slightly good)
Prison of Fort Boyard (slightly good)
The Ancient Halls of Ironstar (slightly evil)
The Jade Empire (slightly evil)
Mazzolin (slightly good)
Forest of Mir (slightly good)
Quintaragon Castle (slightly evil)
*The Sky City of Ultarium (good)
Lair of the Gibberling King (evil)
Plane of Air (slightly good)
The Kingdom of Torg (slightly evil)
Tribal Oasis (slightly good)
The Para-Elemental Plane of Smoke (very evil)
Plane of Water (slightly evil)
Shadamehr Keep (slightly evil)
The Temple to Skrentherlog (slightly evil)
Alatorin - the Forge City (slightly good)
*The Trakkia Mountains (very evil)
The Ethereal Plane (slightly good)
The Caverns of Armageddon (slightly good)
The Forest City of Aravne (slightly good)
Plane of Fire (slightly evil)
Ruined Temple of Tezcatlipoca (slightly good)
The Astral Plane (slightly good)
*Jotunheim (slightly evil)
The Transparent Tower (very evil)
Krethik Keep (evil)
Temple of the Earth (slightly evil)
Sea Kingdom (slightly good)
Plane of Earth (slightly evil)
Sevenoaks (slightly good)
The Keep of Evil (slightly evil)
The Forgotten Mansion (slightly evil)
Domain of Lost Souls (slightly good)
The Hall of Knighthood (slightly good)
The Depths of Duris (slightly evil)
Arachdrathos Guilds (slightly evil)
Valley of the Snow Ogres (slightly evil)
The Great Shaboath (slightly good)
The Tempest Court (slightly evil)
Pit of Dragons (slightly good)
Ny'Neth (slightly evil)
Lost Temple of Tikitzopl (slightly evil)
The Scorched Valley (slightly evil)
The Realm of Barovia (slightly evil)
The Royal Mausoleum of Castle IceCrag (slightly good)
Plane of Fire, Brass (slightly good)
Githzerai Stronghold (slightly good)
Ceothia (slightly good)
Tiamat (slightly good)
The Fortress of Dreams (good)
Bahamut's Palace (slightly good)
Dragonnia (slightly evil)
The Charcoal Palace (slightly good)
Vecna's Tomb (slightly good)
Ny'Neth's Stronghold (evil)
Apocalypse Castle (slightly evil)
The Realm of Barovia Continued (slightly evil)
The Hall of the Ancients (slightly good)
The Bronze Citadel (slightly good)
*Ny'Neth's Stronghold Continued (evil)
Negative Material Plane (slightly evil)
Celestial Plane (slightly good)
The 222nd Layer of the Abyss (slightly good)
Castle Ravenloft (slightly evil)
* = already completed this boot.
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Saving Cerifafk.
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Autosaving...
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Saving Cerifafk.
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Autosaving...
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Saving Cerifafk.
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Autosaving...
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You are carrying: (23/12)
a small wooden mace
a steel long sword
a steel short sword
[2] a thin steel dagger
a two-handed sword
a steel warhammer
a stout oaken cudgel
a belt of sewn ratskins
a reptile skin cloak
a large moth-eaten leather sack
a pair of studded leather sleeves
a pair of studded leather leggings
a pair of studded leather boots
some thick leather gloves
a bronze skull cap
a suit of spiked leather armor
a long steel sword
[5] a small bandage
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Inn of the Twisted Spine
Obvious exits: -Down
A burly bouncer stands here ready to deal trouble.
A burly bouncer stands here ready to deal trouble.
Brogan stands here ready to throw anyone out that causes trouble.
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Saving Cerifafk.
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Autosaving...
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Inn of the Twisted Spine
Obvious exits: -Down
A burly bouncer stands here ready to deal trouble.
A burly bouncer stands here ready to deal trouble.
Brogan stands here ready to throw anyone out that causes trouble.
< 29h/29H 106v/106V Pos: standing >
Epic Zones -----------------------------------------
Heaven
The Twisting Tunnels of the Durian Underdark
The Battlefield (very evil)
The Swamp Laboratory of Khul'Lor (pure evil)
Clan Stoutdorf Settlement (very evil)
Kobold Settlement (evil)
The High Moor Forest (slightly evil)
*The Stone Tomb of Kelek (extremely evil)
Orrak (extremely evil)
Pits of Cerberus (slightly good)
Myrloch Vale (very good)
Pharr Valley Swamp (very good)
Village of Werrun (very evil)
Nizari (extremely good)
The Dark Stone Tower of the Northern Realms (slightly good)
Tower of High Sorcery (slightly good)
Bloodstone Keep (pure evil)
The Temple of the Sun (slightly evil)
The Elemental Groves (good)
Temple of Flames (evil)
Drustl's Yerdonia Enslaved (very evil)
The Obsidian Citadel (slightly good)
The Ruins of Undermountain (slightly good)
The Mountain of the Banished (slightly good)
Nakral's Crypt (slightly evil)
The Outcasts Tower (good)
Fort Boyard (slightly evil)
Crystalspyre Mountains (slightly evil)
The Prisons of Carthapia (slightly evil)
Faerie Realm (slightly evil)
The Ruins of Tharnadia's Old Quarter (slightly evil)
The Fields Between (very evil)
*The Githyanki Fortress (slightly good)
Labyrinth of No Return (slightly evil)
The Desert City of Venan'Trut (good)
Rogue Plains (slightly evil)
*City of Torrhan (slightly good)
The Lair of the Swamp Troll King (evil)
*Zalkapfaan, City of the Headless Horde (evil)
New Cave city (evil)
Ice Tower (evil)
Desolate Under Fire (slightly good)
The Citadel (slightly evil)
The Twin Keeps of Devastated Tharnadia (slightly evil)
IceCrag Castle (slightly good)
Prison of Fort Boyard (slightly good)
The Ancient Halls of Ironstar (slightly evil)
The Jade Empire (slightly evil)
Mazzolin (slightly good)
Forest of Mir (slightly good)
Quintaragon Castle (slightly evil)
*The Sky City of Ultarium (good)
Lair of the Gibberling King (evil)
Plane of Air (slightly good)
The Kingdom of Torg (slightly evil)
Tribal Oasis (slightly good)
The Para-Elemental Plane of Smoke (very evil)
Plane of Water (slightly evil)
Shadamehr Keep (slightly evil)
The Temple to Skrentherlog (slightly evil)
Alatorin - the Forge City (slightly good)
*The Trakkia Mountains (very evil)
The Ethereal Plane (slightly good)
The Caverns of Armageddon (slightly good)
The Forest City of Aravne (slightly good)
Plane of Fire (slightly evil)
Ruined Temple of Tezcatlipoca (slightly good)
The Astral Plane (slightly good)
*Jotunheim (slightly evil)
The Transparent Tower (very evil)
Krethik Keep (evil)
Temple of the Earth (slightly evil)
Sea Kingdom (slightly good)
Plane of Earth (slightly evil)
Sevenoaks (slightly good)
The Keep of Evil (slightly evil)
The Forgotten Mansion (slightly evil)
Domain of Lost Souls (slightly good)
The Hall of Knighthood (slightly good)
The Depths of Duris (slightly evil)
Arachdrathos Guilds (slightly evil)
Valley of the Snow Ogres (slightly evil)
The Great Shaboath (slightly good)
The Tempest Court (slightly evil)
Pit of Dragons (slightly good)
Ny'Neth (slightly evil)
Lost Temple of Tikitzopl (slightly evil)
The Scorched Valley (slightly evil)
The Realm of Barovia (slightly evil)
The Royal Mausoleum of Castle IceCrag (slightly good)
Plane of Fire, Brass (slightly good)
Githzerai Stronghold (slightly good)
Ceothia (slightly good)
Tiamat (slightly good)
The Fortress of Dreams (good)
Bahamut's Palace (slightly good)
Dragonnia (slightly evil)
The Charcoal Palace (slightly good)
Vecna's Tomb (slightly good)
Ny'Neth's Stronghold (evil)
Apocalypse Castle (slightly evil)
The Realm of Barovia Continued (slightly evil)
The Hall of the Ancients (slightly good)
The Bronze Citadel (slightly good)
*Ny'Neth's Stronghold Continued (evil)
Negative Material Plane (slightly evil)
Celestial Plane (slightly good)
The 222nd Layer of the Abyss (slightly good)
Castle Ravenloft (slightly evil)
* = already completed this boot.
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Inn of the Twisted Spine
Obvious exits: -Down
A burly bouncer stands here ready to deal trouble.
A burly bouncer stands here ready to deal trouble.
Brogan stands here ready to throw anyone out that causes trouble.
< 29h/29H 106v/106V Pos: standing >
Epic Zones -----------------------------------------
Heaven
The Twisting Tunnels of the Durian Underdark
The Battlefield (very evil)
The Swamp Laboratory of Khul'Lor (pure evil)
Clan Stoutdorf Settlement (very evil)
Kobold Settlement (evil)
The High Moor Forest (slightly evil)
*The Stone Tomb of Kelek (extremely evil)
Orrak (extremely evil)
Pits of Cerberus (slightly good)
Myrloch Vale (very good)
Pharr Valley Swamp (very good)
Village of Werrun (very evil)
Nizari (extremely good)
The Dark Stone Tower of the Northern Realms (slightly good)
Tower of High Sorcery (slightly good)
Bloodstone Keep (pure evil)
The Temple of the Sun (slightly evil)
The Elemental Groves (good)
Temple of Flames (evil)
Drustl's Yerdonia Enslaved (very evil)
The Obsidian Citadel (slightly good)
The Ruins of Undermountain (slightly good)
The Mountain of the Banished (slightly good)
Nakral's Crypt (slightly evil)
The Outcasts Tower (good)
Fort Boyard (slightly evil)
Crystalspyre Mountains (slightly evil)
The Prisons of Carthapia (slightly evil)
Faerie Realm (slightly evil)
The Ruins of Tharnadia's Old Quarter (slightly evil)
The Fields Between (very evil)
*The Githyanki Fortress (slightly good)
Labyrinth of No Return (slightly evil)
The Desert City of Venan'Trut (good)
Rogue Plains (slightly evil)
*City of Torrhan (slightly good)
The Lair of the Swamp Troll King (evil)
*Zalkapfaan, City of the Headless Horde (evil)
New Cave city (evil)
Ice Tower (evil)
Desolate Under Fire (slightly good)
The Citadel (slightly evil)
The Twin Keeps of Devastated Tharnadia (slightly evil)
IceCrag Castle (slightly good)
Prison of Fort Boyard (slightly good)
The Ancient Halls of Ironstar (slightly evil)
The Jade Empire (slightly evil)
Mazzolin (slightly good)
Forest of Mir (slightly good)
Quintaragon Castle (slightly evil)
*The Sky City of Ultarium (good)
Lair of the Gibberling King (evil)
Plane of Air (slightly good)
The Kingdom of Torg (slightly evil)
Tribal Oasis (slightly good)
The Para-Elemental Plane of Smoke (very evil)
Plane of Water (slightly evil)
Shadamehr Keep (slightly evil)
The Temple to Skrentherlog (slightly evil)
Alatorin - the Forge City (slightly good)
*The Trakkia Mountains (very evil)
The Ethereal Plane (slightly good)
The Caverns of Armageddon (slightly good)
The Forest City of Aravne (slightly good)
Plane of Fire (slightly evil)
Ruined Temple of Tezcatlipoca (slightly good)
The Astral Plane (slightly good)
*Jotunheim (slightly evil)
The Transparent Tower (very evil)
Krethik Keep (evil)
Temple of the Earth (slightly evil)
Sea Kingdom (slightly good)
Plane of Earth (slightly evil)
Sevenoaks (slightly good)
The Keep of Evil (slightly evil)
The Forgotten Mansion (slightly evil)
Domain of Lost Souls (slightly good)
The Hall of Knighthood (slightly good)
The Depths of Duris (slightly evil)
Arachdrathos Guilds (slightly evil)
Valley of the Snow Ogres (slightly evil)
The Great Shaboath (slightly good)
The Tempest Court (slightly evil)
Pit of Dragons (slightly good)
Ny'Neth (slightly evil)
Lost Temple of Tikitzopl (slightly evil)
The Scorched Valley (slightly evil)
The Realm of Barovia (slightly evil)
The Royal Mausoleum of Castle IceCrag (slightly good)
Plane of Fire, Brass (slightly good)
Githzerai Stronghold (slightly good)
Ceothia (slightly good)
Tiamat (slightly good)
The Fortress of Dreams (good)
Bahamut's Palace (slightly good)
Dragonnia (slightly evil)
The Charcoal Palace (slightly good)
Vecna's Tomb (slightly good)
Ny'Neth's Stronghold (evil)
Apocalypse Castle (slightly evil)
The Realm of Barovia Continued (slightly evil)
The Hall of the Ancients (slightly good)
The Bronze Citadel (slightly good)
*Ny'Neth's Stronghold Continued (evil)
Negative Material Plane (slightly evil)
Celestial Plane (slightly good)
The 222nd Layer of the Abyss (slightly good)
Castle Ravenloft (slightly evil)
* = already completed this boot.
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< 29h/29H 106v/106V Pos: standing >
Inn of the Twisted Spine
Obvious exits: -Down
A burly bouncer stands here ready to deal trouble.
A burly bouncer stands here ready to deal trouble.
Brogan stands here ready to throw anyone out that causes trouble.
< 29h/29H 106v/106V Pos: standing >
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Saving Cerifafk.
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Autosaving...
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< 29h/29H 106v/106V Pos: standing >
A vampire necromancer snaps into visibility.
A vampire necromancer disappears from your vision for a moment, suddenly appearing behind you; you fail to counter his advance...
< 29h/29H 106v/106V Pos: standing >
< T: Cerifafk TP: sta TC:excellent E: a vampire necromancer sta EP: excellent >
Someone parries your futile lunge at him.
A vampire necromancer snaps into visibility.
A vampire necromancer snaps into visibility.
You scream in pain as a vampire necromancer's slash tears into your flesh.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
Your vision spins into darkness as your head falls towards the ground.