<worn as a badge> the emblem of prayer [poor]
<worn on head> the helm of light (illuminating)
<worn on eyes> some protective goggles
<worn in ear> an earring of meditation (glowing)
<worn in ear> a jeweled marble earring
<worn on face> a white hot mask of living flame of wisdom (glowing)
<worn around neck> a fine necklace of seashells (glowing)
<worn around neck> a fine necklace of seashells [superior] (glowing)
<worn on body> a long dwarven religious robe [poor]
<worn about body> a long shadowy mane [poor]
<worn on back> a large leather backpack
<worn about waist> a glowing dragonscale belt
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms> some glittering gem sleeves
<held as shield> the holy shield of blessed defense (glowing) (humming) (illuminating)
<worn around wrist> a gleaming dragonscale bracer
<worn around wrist> a brutal bronze bracelet
<worn on hands> some boreal ivory claws from The Bloody Plains
<worn on finger> an unique gem signet
<worn on finger> a ring with a dragon's seal [poor]
<held> an ancient staff called 'Protector'
<worn on legs> the elven chainmail leggings of speed
<worn on feet> some unique dragonscale boots from The Behemoth Herders
Ard'gral the Quasi-Elemental Plane of Dreams
This is an interplanar space where the thoughts of
dreamers come together in a never-ending ethereal mist.
There is a glow to the area, but no visible sources of
light. In the background, there is something audible,
could it be voices? The bards of Duris sing about this
place, calling in Ard'gral.
Obvious exits: -North -East -South -West
*A cute little chipmunk plays on the pathway.
< 336h/336H 58v/121V Pos: standing >
A chipmunk sneaks east.
You follow a chipmunk.
Ard'gral the Quasi-Elemental Plane of Dreams
This is an interplanar space where the thoughts of
dreamers come together in a never-ending ethereal mist.
There is a glow to the area, but no visible sources of
light. In the background, there is something audible,
could it be voices? The bards of Duris sing about this
place, calling in Ard'gral.
Obvious exits: -North -East -South -West
*A cute little chipmunk plays on the pathway.
< 336h/336H 56v/121V Pos: standing >
A chipmunk sneaks east.
You follow a chipmunk.
Ard'gral the Quasi-Elemental Plane of Dreams
This is an interplanar space where the thoughts of
dreamers come together in a never-ending ethereal mist.
There is a glow to the area, but no visible sources of
light. In the background, there is something audible,
could it be voices? The bards of Duris sing about this
place, calling in Ard'gral.
Obvious exits: -North -East -South -West
*A cute little chipmunk plays on the pathway.
< 336h/336H 55v/121V Pos: standing >
A chipmunk sneaks east.
You follow a chipmunk.
Ard'gral the Quasi-Elemental Plane of Dreams
This is an interplanar space where the thoughts of
dreamers come together in a never-ending ethereal mist.
There is a glow to the area, but no visible sources of
light. In the background, there is something audible,
could it be voices? The bards of Duris sing about this
place, calling in Ard'gral.
Obvious exits: -North -East -South -West
A swirling gateway makes a tear in the mist.
*A cute little chipmunk plays on the pathway.
< 336h/336H 54v/121V Pos: standing >
A chipmunk sneaks north.
You follow a chipmunk.
Ard'gral the Quasi-Elemental Plane of Dreams
This is an interplanar space where the thoughts of
dreamers come together in a never-ending ethereal mist.
There is a glow to the area, but no visible sources of
light. In the background, there is something audible,
could it be voices? The bards of Duris sing about this
place, calling in Ard'gral.
Obvious exits: -North -East -South -West
*A cute little chipmunk plays on the pathway.
< 336h/336H 53v/121V Pos: standing >
A chipmunk sneaks east.
You follow a chipmunk.
Ard'gral the Quasi-Elemental Plane of Dreams
This is an interplanar space where the thoughts of
dreamers come together in a never-ending ethereal mist.
There is a glow to the area, but no visible sources of
light. In the background, there is something audible,
could it be voices? The bards of Duris sing about this
place, calling in Ard'gral.
Obvious exits: -North -East -South -West
*A cute little chipmunk plays on the pathway.
< 336h/336H 52v/121V Pos: standing >
A chipmunk sneaks east.
You follow a chipmunk.
Ard'gral the Quasi-Elemental Plane of Dreams
This is an interplanar space where the thoughts of
dreamers come together in a never-ending ethereal mist.
There is a glow to the area, but no visible sources of
light. In the background, there is something audible,
could it be voices? The bards of Duris sing about this
place, calling in Ard'gral.
Obvious exits: -North -East -South -West
*A cute little chipmunk plays on the pathway.
< 336h/336H 51v/121V Pos: standing >
A chipmunk sneaks east.
You follow a chipmunk.
Ard'gral the Quasi-Elemental Plane of Dreams
This is an interplanar space where the thoughts of
dreamers come together in a never-ending ethereal mist.
There is a glow to the area, but no visible sources of
light. In the background, there is something audible,
could it be voices? The bards of Duris sing about this
place, calling in Ard'gral.
Obvious exits: -North -East -South -West
*A cute little chipmunk plays on the pathway.
< 336h/336H 49v/121V Pos: standing >
You follow a chipmunk.
Ard'gral the Quasi-Elemental Plane of Dreams
This is an interplanar space where the thoughts of
dreamers come together in a never-ending ethereal mist.
There is a glow to the area, but no visible sources of
light. In the background, there is something audible,
could it be voices? The bards of Duris sing about this
place, calling in Ard'gral.
Obvious exits: -North -East -South -West
*A cute little chipmunk plays on the pathway.
< 336h/336H 48v/121V Pos: standing >
You follow a chipmunk.
Ard'gral the Quasi-Elemental Plane of Dreams
This is an interplanar space where the thoughts of
dreamers come together in a never-ending ethereal mist.
There is a glow to the area, but no visible sources of
light. In the background, there is something audible,
could it be voices? The bards of Duris sing about this
place, calling in Ard'gral.
Obvious exits: -North -East -South -West
*A cute little chipmunk plays on the pathway.
< 336h/336H 46v/121V Pos: standing >
You follow a chipmunk.
Ard'gral the Quasi-Elemental Plane of Dreams
This is an interplanar space where the thoughts of
dreamers come together in a never-ending ethereal mist.
There is a glow to the area, but no visible sources of
light. In the background, there is something audible,
could it be voices? The bards of Duris sing about this
place, calling in Ard'gral.
Obvious exits: -North -East -South -West
*A cute little chipmunk plays on the pathway.
< 336h/336H 44v/121V Pos: standing >
You follow a chipmunk.
Ard'gral the Quasi-Elemental Plane of Dreams
This is an interplanar space where the thoughts of
dreamers come together in a never-ending ethereal mist.
There is a glow to the area, but no visible sources of
light. In the background, there is something audible,
could it be voices? The bards of Duris sing about this
place, calling in Ard'gral.
Obvious exits: -North -East -South -West
*A cute little chipmunk plays on the pathway.
< 336h/336H 43v/121V Pos: standing >
You follow a chipmunk.
Ard'gral the Quasi-Elemental Plane of Dreams
This is an interplanar space where the thoughts of
dreamers come together in a never-ending ethereal mist.
There is a glow to the area, but no visible sources of
light. In the background, there is something audible,
could it be voices? The bards of Duris sing about this
place, calling in Ard'gral.
Obvious exits: -North -East -South -West
*A cute little chipmunk plays on the pathway.
< 336h/336H 42v/121V Pos: standing >
A chipmunk sneaks north.
You follow a chipmunk.
Ard'gral the Quasi-Elemental Plane of Dreams
This is an interplanar space where the thoughts of
dreamers come together in a never-ending ethereal mist.
There is a glow to the area, but no visible sources of
light. In the background, there is something audible,
could it be voices? The bards of Duris sing about this
place, calling in Ard'gral.
Obvious exits: -North -East -South -West
*A cute little chipmunk plays on the pathway.
< 336h/336H 42v/121V Pos: standing >
A chipmunk sneaks east.
You follow a chipmunk.
Ard'gral the Quasi-Elemental Plane of Dreams
This is an interplanar space where the thoughts of
dreamers come together in a never-ending ethereal mist.
There is a glow to the area, but no visible sources of
light. In the background, there is something audible,
could it be voices? The bards of Duris sing about this
place, calling in Ard'gral.
Obvious exits: -North -East -South -West
A swirling gateway makes a tear in the mist.
A large rift in the mist is here.
*A cute little chipmunk plays on the pathway.
< 336h/336H 41v/121V Pos: standing >
You follow a chipmunk.
Ard'gral the Quasi-Elemental Plane of Dreams
This is an interplanar space where the thoughts of
dreamers come together in a never-ending ethereal mist.
There is a glow to the area, but no visible sources of
light. In the background, there is something audible,
could it be voices? The bards of Duris sing about this
place, calling in Ard'gral.
Obvious exits: -North -East -South -West
*A cute little chipmunk plays on the pathway.
< 336h/336H 39v/121V Pos: standing >
A chipmunk sneaks east.
You follow a chipmunk.
Ard'gral the Quasi-Elemental Plane of Dreams
This is an interplanar space where the thoughts of
dreamers come together in a never-ending ethereal mist.
There is a glow to the area, but no visible sources of
light. In the background, there is something audible,
could it be voices? The bards of Duris sing about this
place, calling in Ard'gral.
Obvious exits: -North -East -South -West
*A cute little chipmunk plays on the pathway.
< 336h/336H 37v/121V Pos: standing >
A chipmunk sneaks east.
You follow a chipmunk.
Ard'gral the Quasi-Elemental Plane of Dreams
This is an interplanar space where the thoughts of
dreamers come together in a never-ending ethereal mist.
There is a glow to the area, but no visible sources of
light. In the background, there is something audible,
could it be voices? The bards of Duris sing about this
place, calling in Ard'gral.
Obvious exits: -North -East -South -West
*A cute little chipmunk plays on the pathway.
< 336h/336H 36v/121V Pos: standing >
You follow a chipmunk.
Ard'gral the Quasi-Elemental Plane of Dreams
This is an interplanar space where the thoughts of
dreamers come together in a never-ending ethereal mist.
There is a glow to the area, but no visible sources of
light. In the background, there is something audible,
could it be voices? The bards of Duris sing about this
place, calling in Ard'gral.
Obvious exits: -North -East -South -West
*A cute little chipmunk plays on the pathway.
< 336h/336H 34v/121V Pos: standing >
A chipmunk sneaks east.
You follow a chipmunk.
Ard'gral the Quasi-Elemental Plane of Dreams
This is an interplanar space where the thoughts of
dreamers come together in a never-ending ethereal mist.
There is a glow to the area, but no visible sources of
light. In the background, there is something audible,
could it be voices? The bards of Duris sing about this
place, calling in Ard'gral.
Obvious exits: -North -East -South -West
*A cute little chipmunk plays on the pathway.
< 336h/336H 33v/121V Pos: standing >
You follow a chipmunk.
Ard'gral the Quasi-Elemental Plane of Dreams
This is an interplanar space where the thoughts of
dreamers come together in a never-ending ethereal mist.
There is a glow to the area, but no visible sources of
light. In the background, there is something audible,
could it be voices? The bards of Duris sing about this
place, calling in Ard'gral.
Obvious exits: -North -East -South -West
*A cute little chipmunk plays on the pathway.
< 336h/336H 31v/121V Pos: standing >
A chipmunk sneaks north.
You follow a chipmunk.
Ard'gral the Quasi-Elemental Plane of Dreams
This is an interplanar space where the thoughts of
dreamers come together in a never-ending ethereal mist.
There is a glow to the area, but no visible sources of
light. In the background, there is something audible,
could it be voices? The bards of Duris sing about this
place, calling in Ard'gral.
Obvious exits: -North -East -South -West
A swirling gateway makes a tear in the mist.
A large rift in the mist is here.
*A cute little chipmunk plays on the pathway.
< 336h/336H 31v/121V Pos: standing >
A chipmunk sneaks east.
You follow a chipmunk.
Ard'gral the Quasi-Elemental Plane of Dreams
This is an interplanar space where the thoughts of
dreamers come together in a never-ending ethereal mist.
There is a glow to the area, but no visible sources of
light. In the background, there is something audible,
could it be voices? The bards of Duris sing about this
place, calling in Ard'gral.
Obvious exits: -North -East -South -West
*A cute little chipmunk plays on the pathway.
< 336h/336H 31v/121V Pos: standing >
A chipmunk sneaks east.
You follow a chipmunk.
Ard'gral the Quasi-Elemental Plane of Dreams
This is an interplanar space where the thoughts of
dreamers come together in a never-ending ethereal mist.
There is a glow to the area, but no visible sources of
light. In the background, there is something audible,
could it be voices? The bards of Duris sing about this
place, calling in Ard'gral.
Obvious exits: -North -East -South -West
*A cute little chipmunk plays on the pathway.
< 336h/336H 29v/121V Pos: standing >
Autosaving...
A chipmunk sneaks east.
You follow a chipmunk.
Ard'gral the Quasi-Elemental Plane of Dreams
This is an interplanar space where the thoughts of
dreamers come together in a never-ending ethereal mist.
There is a glow to the area, but no visible sources of
light. In the background, there is something audible,
could it be voices? The bards of Duris sing about this
place, calling in Ard'gral.
Obvious exits: -North -East -South -West
*A cute little chipmunk plays on the pathway.
< 336h/336H 28v/121V Pos: standing >
You follow a chipmunk.
Ard'gral the Quasi-Elemental Plane of Dreams
This is an interplanar space where the thoughts of
dreamers come together in a never-ending ethereal mist.
There is a glow to the area, but no visible sources of
light. In the background, there is something audible,
could it be voices? The bards of Duris sing about this
place, calling in Ard'gral.
Obvious exits: -North -East -South -West
*A cute little chipmunk plays on the pathway.
< 336h/336H 26v/121V Pos: standing >
A chipmunk sneaks east.
You follow a chipmunk.
Ard'gral the Quasi-Elemental Plane of Dreams
This is an interplanar space where the thoughts of
dreamers come together in a never-ending ethereal mist.
There is a glow to the area, but no visible sources of
light. In the background, there is something audible,
could it be voices? The bards of Duris sing about this
place, calling in Ard'gral.
Obvious exits: -North -East -South -West
*A cute little chipmunk plays on the pathway.
< 336h/336H 24v/121V Pos: standing >
A chipmunk sneaks east.
You follow a chipmunk.
Ard'gral the Quasi-Elemental Plane of Dreams
This is an interplanar space where the thoughts of
dreamers come together in a never-ending ethereal mist.
There is a glow to the area, but no visible sources of
light. In the background, there is something audible,
could it be voices? The bards of Duris sing about this
place, calling in Ard'gral.
Obvious exits: -North -East -South -West
A small rift in the mist is here.
*A cute little chipmunk plays on the pathway.
< 336h/336H 23v/121V Pos: standing >
A chipmunk sneaks east.
You follow a chipmunk.
Ard'gral the Quasi-Elemental Plane of Dreams
This is an interplanar space where the thoughts of
dreamers come together in a never-ending ethereal mist.
There is a glow to the area, but no visible sources of
light. In the background, there is something audible,
could it be voices? The bards of Duris sing about this
place, calling in Ard'gral.
Obvious exits: -North -East -South -West
*A cute little chipmunk plays on the pathway.
< 336h/336H 21v/121V Pos: standing >
You follow a chipmunk.
Ard'gral the Quasi-Elemental Plane of Dreams
This is an interplanar space where the thoughts of
dreamers come together in a never-ending ethereal mist.
There is a glow to the area, but no visible sources of
light. In the background, there is something audible,
could it be voices? The bards of Duris sing about this
place, calling in Ard'gral.
Obvious exits: -North -East -South -West
A small rift in the mist is here.
*A cute little chipmunk plays on the pathway.
< 336h/336H 21v/121V Pos: standing >
A chipmunk vanishes into the rift.
A chipmunk slowly fades out of existence.
< 336h/336H 23v/121V Pos: standing >
< 336h/336H 34v/121V Pos: standing >
A small rift slowly vanishes away into nothingness.
< 336h/336H 36v/121V Pos: standing >
There is no rift here.
< 336h/336H 39v/121V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
Obvious exits: -North -East -South -West
< 336h/336H 42v/121V Pos: standing >
< 336h/336H 48v/121V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
Obvious exits: -North -East -South -West
< 336h/336H 50v/121V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
Obvious exits: -North -East -South -West
< 336h/336H 51v/121V Pos: standing >
< 336h/336H 61v/121V Pos: standing >
< 336h/336H 63v/121V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
This is an interplanar space where the thoughts of
dreamers come together in a never-ending ethereal mist.
There is a glow to the area, but no visible sources of
light. In the background, there is something audible,
could it be voices? The bards of Duris sing about this
place, calling in Ard'gral.
Obvious exits: -North -East -South -West
< 336h/336H 69v/121V Pos: standing >
< 336h/336H 70v/121V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
This is an interplanar space where the thoughts of
dreamers come together in a never-ending ethereal mist.
There is a glow to the area, but no visible sources of
light. In the background, there is something audible,
could it be voices? The bards of Duris sing about this
place, calling in Ard'gral.
Obvious exits: -North -East -South -West
A small rift in the mist is here.
< 336h/336H 70v/121V Pos: standing >
As you step into the rift, there is a blinding flash of light!
You are ripped through a dark and star-filled void, pain sears through
Your body! When you again open your eyes, you are elsewhere...
Vella's Room of Seduction
This room has the biggest, most soft pillows of all around and several
arousing little toys lie about the room, showing much wear. There are
several mirrors about the walls, and inbetween each mirror, on the wood
different exotic pictures have been hung, even on the ceiling. There
are also several shelves were more sex toys are stored along with some
various types of food.
Obvious exits: -South
A grinning merchant stands here, looking over the merchandise.
You sense a lifeform nearby.
An exotic woman is trying to seduce you here.
Vella, the great slut, is here strutting her stuff.
< 336h/336H 74v/121V Pos: standing >
A chipmunk sits down in a comfortable spot.
< 336h/336H 79v/121V Pos: standing >
You nod.
A chipmunk opens a black leather tome with an embossed dracolich and begins studying it intently.
< 336h/336H 80v/121V Pos: standing >
An exotic woman leaves south.
< 336h/336H 81v/121V Pos: standing >
< 336h/336H 87v/121V Pos: standing >
A chipmunk closes his book and grins malevolently.
< 336h/336H 91v/121V Pos: standing >
A chipmunk clambers to his feet.
< 336h/336H 92v/121V Pos: standing >
The taste of blood slowly fades from your body.
You follow a chipmunk.
A Long Hallway
This long hallway is just like the other hallways, and is scattered
with old relics. There are paintings every few feet along both walls of
the best empolyees on this floor, in very seductive poses. There are
also potted plants by each of the doors and a velvet carpet runing down
the hallway.
Obvious exits: -North -South
*A cute little chipmunk plays on the pathway.
An exotic woman is trying to seduce you here.
A tired young man rests here, exhausted.
< 336h/336H 92v/121V Pos: standing >
A chipmunk sneaks south.
You follow a chipmunk.
Above The Great Fountain of Vella's Bordello
This room, just like the one below it has many many pillows about the
room for refreshing oneself. There is a whole in the floor of this room
though, where the huge fountain from below comes up. The floor is marble,
but hardly anyone ever moves the pillows around, just sits on the nice
pillows and relaxes. There are several people always about here, basking
in the mists.
A soothing aura fills the area.
Obvious exits: -North -South -Down
A huge fountain bubbles fiercly here.
*A cute little chipmunk plays on the pathway.
< 336h/336H 91v/121V Pos: standing >
A chipmunk sneaks down.
You follow a chipmunk.
The Great Fountain of Vella's Bordello
Coming up out of the floor here is a huge fountain which streams up
to the next level. The space around the fountain is basically huge velvet
pillows, stuffed with the lightest feathers of this region. There are
several different kinds of ferns and other flowers about the fountain,
making this place one of the best places to come to refresh yourself after
a back breaking time with the employees.
A soothing aura fills the area.
Obvious exits: -North -East -South -West -Up
A huge fountain bubbles fiercly here.
*A cute little chipmunk plays on the pathway.
< 336h/336H 92v/121V Pos: standing >
You quickly scan the area.
A grinning merchant who is close by to your north.
A grinning old man who is not far off to your north.
A well built prostitute who is not far off to your north.
A sleezy prostitute who is a brief walk away to your north.
A red headed slut who is not far off to your east.
A tired young man who is a brief walk away to your east.
A tired traveler who is rather far off to your south.
A grinning merchant who is close by to your west.
A sex crazed prostitute who is close by to your west.
A topless prostitute who is not far off to your west.
A topless prostitute who is not far off to your west.
The Incarnate of Stone who is not far off to your west.
A well built prostitute who is not far off to your west.
A chipmunk sneaks south.
You follow a chipmunk.
The Main Hallway
This hallway is decorated with many different types of paintings and
small potted plants. There is a very finely made velvet rug that runs
along the hallway. Along the walls are many different drapes, even though
there are no windows, there are many differently patterened drapes. The
ceiling like wise, has the same type of drapes and such. The only thing
bringing light around here are the torches mounted on the walls.
Obvious exits: -North -East -South
*A cute little chipmunk plays on the pathway.
< 336h/336H 93v/121V Pos: standing >
You quickly scan the area.
A grinning merchant who is not far off to your north.
A grinning old man who is a brief walk away to your north.
A well built prostitute who is a brief walk away to your north.
A sleezy prostitute who is rather far off to your north.
A topless prostitute who is close by to your east.
Vegar who is close by to your east.
A tired traveler who is a brief walk away to your south.
The mount who is in the distance to your south.
You follow a chipmunk.
The Main Hallway
Along the hall here are portraits of the finest employees and a few
small potted plants. There is a very finely made velvet rug that runs
along the hallway. Along the walls are many different drapes, even though
there are no windows, there are many differently patterened drapes. The
ceiling like wise, has the same type of drapes and such. The only thing
bringing light around here are the torches mounted on the walls.
Obvious exits: -North -South -West
*A cute little chipmunk plays on the pathway.
< 336h/336H 92v/121V Pos: standing >
You quickly scan the area.
A grinning merchant who is a brief walk away to your north.
A grinning old man who is rather far off to your north.
A well built prostitute who is rather far off to your north.
A sleezy prostitute who is in the distance to your north.
A tired traveler who is not far off to your south.
The mount who is rather far off to your south.
An exotic woman who is close by to your west.
< 336h/336H 93v/121V Pos: standing >
A faint hum can be heard from the shadowy staff of damnation carried by a chipmunk.
< 336h/336H 93v/121V Pos: standing >
A chipmunk sneaks south.
You follow a chipmunk.
Entry Hall of Vella's Bordello
This room is filled with lush velvet chairs and couches along the
walls of the entry way. There area few potted plants around this couzy
room as well. There are hardly any windows, so that they can try and
keep this place cool during the night. However, there are several hooded
lanterns, raised high above the floor to provide adequate lighting. There
is a mesh carpet running across the hard wood floor. The carpet is a
pinkish color.
Obvious exits: -North -East -South -West -Up
*A cute little chipmunk plays on the pathway.
< 336h/336H 93v/121V Pos: standing >
You quickly scan the area.
A grinning merchant who is rather far off to your north.
A grinning old man who is in the distance to your north.
A well built prostitute who is in the distance to your north.
An ugly looking wench who is a brief walk away to your east.
A tired young man who is a brief walk away to your east.
A tired traveler who is close by to your south.
The mount who is a brief walk away to your south.
A sex crazed prostitute who is not far off to your west.
A Grey Elf who is not far off to your west.
Padh, the big black bouncer who is a brief walk away to your west.
< 336h/336H 94v/121V Pos: standing >
You quickly scan the area.
A grinning merchant who is rather far off to your north.
A grinning old man who is in the distance to your north.
A well built prostitute who is in the distance to your north.
An ugly looking wench who is a brief walk away to your east.
A tired young man who is a brief walk away to your east.
A tired traveler who is close by to your south.
The mount who is a brief walk away to your south.
A sex crazed prostitute who is not far off to your west.
A Grey Elf who is not far off to your west.
Padh, the big black bouncer who is a brief walk away to your west.
< 336h/336H 94v/121V Pos: standing >
You quickly scan the area.
A grinning merchant who is rather far off to your north.
A grinning old man who is in the distance to your north.
A well built prostitute who is in the distance to your north.
An ugly looking wench who is a brief walk away to your east.
A tired young man who is a brief walk away to your east.
A tired traveler who is close by to your south.
The mount who is a brief walk away to your south.
A sex crazed prostitute who is not far off to your west.
A Grey Elf who is not far off to your west.
Padh, the big black bouncer who is a brief walk away to your west.
< 336h/336H 95v/121V Pos: standing >
< 336h/336H 96v/121V Pos: standing >
You follow a chipmunk.
Outside Vella's Bordello
Standing here at the end of a stone path is a huge mansion type place
which looks slightly old. There are several small carts around this
bordello, some broaken down, some just arriving, but this place looks
pretty happening for this part of the world. The sand meet up to the
bordello all around, and there are several large boulders about the
outside of the bordello to provide shade for the customers.
Obvious exits: -North -South
*A cute little chipmunk plays on the pathway.
A tired traveler staggers about looking for some relaxation.
< 336h/336H 97v/121V Pos: standing >
A chipmunk sneaks south.
You follow a chipmunk.
A Stone Path
This small stone path runs through the desert here up to a huge house,
which looks slightly gloomy, yet very popular, as this path has been
traveled often. The stones are very large and much like big stepping
stones that would be in a small pond or across a thin stream. There
are many foot prints and tracks along the way as this place is oftenly
traveled. There are many pieces of broken wagon, and wagon trails that
lead up the path towards the bordello.
Obvious exits: -North -South
The corpse of a topless prostitute is lying here.
*A cute little chipmunk plays on the pathway.
< 336h/336H 95v/121V Pos: standing >
< 336h/336H 95v/121V Pos: standing >
A chipmunk sneaks south.
You follow a chipmunk.
A Stone Path
This small stone path runs through the desert here up to a huge house,
which looks slightly gloomy, yet very popular, as this path has been
traveled often. The stones are very large and much like big stepping
stones that would be in a small pond or across a thin stream. There
are many foot prints and tracks along the way as this place is oftenly
traveled. There are many pieces of broken wagon, and wagon trails that
lead up the path towards the bordello.
Obvious exits: -North -South
*A cute little chipmunk plays on the pathway.
A sturdy looking mount is here, all saddled up and ready to ride.
< 336h/336H 94v/121V Pos: standing >
A chipmunk sneaks north.
You follow a chipmunk.
A Stone Path
This small stone path runs through the desert here up to a huge house,
which looks slightly gloomy, yet very popular, as this path has been
traveled often. The stones are very large and much like big stepping
stones that would be in a small pond or across a thin stream. There
are many foot prints and tracks along the way as this place is oftenly
traveled. There are many pieces of broken wagon, and wagon trails that
lead up the path towards the bordello.
Obvious exits: -North -South
The corpse of a topless prostitute is lying here.
*A cute little chipmunk plays on the pathway.
< 336h/336H 95v/121V Pos: standing >
Sparkling magic surrounds a chipmunk as he begins his chant.
A chipmunk starts casting a spell.
< 336h/336H 96v/121V Pos: standing >
< 336h/336H 97v/121V Pos: standing >
A chipmunk completes his spell...
A chipmunk utters the words 'illusionary wall'
< 336h/336H 98v/121V Pos: standing >
< 336h/336H 99v/121V Pos: standing >
You follow a chipmunk.
Outside Vella's Bordello
Standing here at the end of a stone path is a huge mansion type place
which looks slightly old. There are several small carts around this
bordello, some broaken down, some just arriving, but this place looks
pretty happening for this part of the world. The sand meet up to the
bordello all around, and there are several large boulders about the
outside of the bordello to provide shade for the customers.
Obvious exits: -North -South
*A cute little chipmunk plays on the pathway.
A tired traveler staggers about looking for some relaxation.
< 336h/336H 99v/121V Pos: standing >
Sparkling magic surrounds a chipmunk as he begins his chant.
A chipmunk starts casting a spell.
< 336h/336H 99v/121V Pos: standing >
A chipmunk completes his spell...
A chipmunk utters the words 'urrjguaiabral xarr'
< 336h/336H 102v/121V Pos: standing >
A chipmunk sneaks north.
You follow a chipmunk.
Entry Hall of Vella's Bordello
This room is filled with lush velvet chairs and couches along the
walls of the entry way. There area few potted plants around this couzy
room as well. There are hardly any windows, so that they can try and
keep this place cool during the night. However, there are several hooded
lanterns, raised high above the floor to provide adequate lighting. There
is a mesh carpet running across the hard wood floor. The carpet is a
pinkish color.
Obvious exits: -North -East -South -West -Up
*A cute little chipmunk plays on the pathway.
< 336h/336H 103v/121V Pos: standing >
A chipmunk starts casting a spell.
< 336h/336H 103v/121V Pos: standing >
< 336h/336H 105v/121V Pos: standing >
A chipmunk completes his spell...
A chipmunk utters the words 'illusionary wall'
< 336h/336H 107v/121V Pos: standing >
< 336h/336H 110v/121V Pos: standing >
< 336h/336H 112v/121V Pos: standing >
You quickly scan the area.
A topless prostitute who is not far off to your north.
A sex crazed prostitute who is a brief walk away to your north.
A grinning merchant who is rather far off to your north.
A well built prostitute who is in the distance to your north.
A tired young man who is a brief walk away to your east.
A tired traveler who is close by to your south.
The mount who is a brief walk away to your south.
Padh, the big black bouncer who is not far off to your west.
A sex crazed prostitute who is not far off to your west.
A Grey Elf who is not far off to your west.
< 336h/336H 116v/121V Pos: standing >
< 336h/336H 121v/121V Pos: standing >
A Side Hallway
This side hallway cuts off here with several small rooms adjacent to
the hallway. There is a velvet carpet running down the corridor and into
the side rooms. There are several torches along the walls, keeping the
place with a romantic atmosphere. The stone walls are painted with many
exotic pictures.
Obvious exits: -North -East -West
< 336h/336H 120v/121V Pos: standing >
A Side Hallway
This side hallway cuts off here with several small rooms adjacent to
the hallway. There is a velvet carpet running down the corridor and into
the side rooms. There are several torches along the walls, keeping the
place with a romantic atmosphere. The stone walls are painted with many
exotic pictures.
Obvious exits: -North -East -West
Fresh blood covers everything in the area.
The corpse of a well built prostitute is lying here.
The corpse of an exotic woman is lying here.
The corpse of a red headed slut is lying here.
The corpse of a topless prostitute is lying here.
Padh, the big black bouncer stands fiercly here.
A sex crazed prostitute stands here, fighting a Grey Elf.
A Grey Elf (medium) stands here (Newbie), fighting a sex crazed prostitute.
< 336h/336H 119v/121V Pos: standing >
You start chanting...
You snap into visibility.
< 336h/336H 119v/121V Pos: standing >
Casting: forked lightning
< 336h/336H 121v/121V Pos: standing >
< 336h/336H 121v/121V Pos: standing >
You complete your spell...
[Damage: 16 ] You unleash a powerful blast of forked lightning directed at a Grey Elf.
Your spell flows around a Grey Elf, leaving him unharmed!
[Damage: 16 ] You unleash a powerful blast of forked lightning directed at a Grey Elf.
A Grey Elf misses a sex crazed prostitute with a clumsy kick.
< 336h/336H 121v/121V Pos: standing >
You start chanting...
You snap into visibility.
< 336h/336H 121v/121V Pos: standing >
A Grey Elf attacks a sex crazed prostitute. [2 hits]
< 336h/336H 121v/121V Pos: standing >
A Grey Elf easily dodges a sex crazed prostitute's feeble leg sweep.
A sex crazed prostitute attacks a Grey Elf. [0 hits]
< 336h/336H 121v/121V Pos: standing >
You snap into visibility.
Casting: forked lightning
< 336h/336H 121v/121V Pos: standing >
You complete your spell...
Your spell flows around a Grey Elf, leaving him unharmed!
[Damage: 25 ] You unleash a powerful blast of forked lightning directed at a Grey Elf.
A Grey Elf is mortally wounded, and will die soon, if not aided.
[Damage: 24 ] Your deadly blast of forked lightning ends a Grey Elf's life abruptly.
A Grey Elf is dead! R.I.P.
You receive your share of experience.