The death of [24 Cleric] Cori (Grey Elf)

in High Atop the Southeast Tower

from the perspective of [52 Assassin] Yzari (Duergar)

<worn as a badge>    a sergeant's badge of the Hammerhelm militia of the Illithid [poor] made by Rukkus [84%]             
<worn on head>       a ram horned helm of demonic allegiance of agility (humming)
<worn on eyes>       a hydra-scale gorget [46%]             
<worn in ear>        an earring of congealed blood of strength
<worn in ear>        a lightning earring [superior]
<worn on face>       a skull-faced warmask lined with feathers
<worn around neck>   the dark amulet of Bloodstone (glowing) (illuminating)
<worn around neck>   a collar of razor-sharp mithril blades [superior] (glowing) [86%]             
<worn on body>       a darkmail breastplate
<worn about body>    the silvery mantle of giants power
<worn about waist>   the threads of astral projection (glowing)
<worn on belt buckle>a blood dagger of Tezcatlipoca [poor]
<worn on arms>       the vambraces named "Ebb" (glowing)
<worn around wrist>  a bracer of might of precision
<worn around wrist>  a bowman's adamantium wristband
<worn on hands>      a pair of pale, misty gloves [76%]             
<worn on finger>     an obsidian circle [superior]
<worn on finger>     an obsidian circle [poor]
<primary weapon>     the stiletto of vanquishing
<secondary weapon>   a wicked black dagger named 'Sanguine Blessing' [poor] [84%]             
<worn on legs>       some flexible leggings of hellfire (glowing) [87%]             
<worn on feet>       the boots of the war giant Torg (humming)


< 670h/670H 169v/274V Pos: standing >
 
  M^^^.MM^.   
 ..M^^.^M^.*  
 .^M^^.^M^.*  
 ^..M^@^M^..  
 ..^^M.^^M^.  
 ++.+M...^^^  
  ...^^^.^.   
An Immaculate Stone Highway
Obvious exits: -NorthB -EastB -SouthB -WestB

< 670h/670H 169v/274V Pos: standing >
 
  .M^^.^M^.   
 .^M^^.^M^.*  
 ^..M^.^M^..  
 ..^^M@^^M^.  
 ++.+M...^^^  
 ....^^^.^.^  
  .^^.^.^^^   
An Immaculate Stone Highway
Obvious exits: -NorthB -EastB -SouthB -WestB

< 670h/670H 168v/274V Pos: standing >
 
  ^M^^.^M^.   
 ^..M^.^M^..  
 ..^^M.^^M^.  
 ++.+M@..^^^  
 ....^^^.^.^  
 ..^^.^.^^^^  
  .^..^..^.   
An Immaculate Stone Highway
Obvious exits: -NorthB -EastB -SouthB -WestB

< 670h/670H 168v/274V Pos: standing >
The snow is coming down faster now.

< 670h/670H 169v/274V Pos: standing >
 
  M^^.^M^.*   
 ..M^.^M^..*  
 .^^M.^^M^..  
 ++M..@.^^^.  
 ...^^^.^.^.  
 .^^.^.^^^^^  
  ^..^..^.^   
Fertile Grasslands of the Hearth Valley
Obvious exits: -NorthB -EastB -SouthB -WestB
There are some tracks heading west.

< 670h/670H 169v/274V Pos: standing >
 
  ^^.^M^.**   
 .M^.^M^..**  
 ^^M.^^M^..*  
 M+...@^^^..  
 ..^^^.^.^..  
 ^^.^.^^^^^.  
  ..^..^.^^   
Fertile Grasslands of the Hearth Valley
Obvious exits: -NorthB -EastB -SouthB -WestB

< 670h/670H 170v/274V Pos: standing >
 
  M^^.^M^.*   
 ..M^.^M^..*  
 .^^M.^^M^..  
 +M+..@.^^^.  
 ...^^^.^.^.  
 .^^.^.^^^^^  
  ^..^..^.^   
Fertile Grasslands of the Hearth Valley
Obvious exits: -NorthB -EastB -SouthB -WestB

< 670h/670H 170v/274V Pos: standing >
 
  ^M^^.^M^.   
 ^..M^.^M^..  
 ..^^M.^^M^.  
 ++M+.@..^^^  
 ....^^^.^.^  
 ..^^.^.^^^^  
  .^..^..^.   
An Immaculate Stone Highway
Obvious exits: -NorthB -EastB -SouthB -WestB
There are some tracks heading west.

< 670h/670H 168v/274V Pos: standing >
 
  .^M^^.^M^   
 .^..M^.^M^.  
 ...^^M.^^M^  
 ++M.+@...^^  
 .....^^^.^.  
 ...^^.^.^^^  
  ..^..^..^   
An Immaculate Stone Highway
Obvious exits: -NorthB -EastB -SouthB -WestB

< 670h/670H 168v/274V Pos: standing >
 
  ..^M^^.^M   
 ..^..M^.^M^  
 ^...^^M.^^M  
 ++.M.@....^  
 +.....^^^.^  
 ....^^.^.^^  
  ...^..^..   
An Immaculate Stone Highway
Obvious exits: -NorthB -EastB -SouthB -WestB

< 670h/670H 168v/274V Pos: standing >
 
  *..^M^^+^   
 *..^..M^.^M  
 .^...^^M.^^  
 .+..M@+....  
 ++.....^^^.  
 .....^^.^.^  
  ....^..^.   
An Immaculate Stone Highway
Obvious exits: -NorthB -EastB -SouthB -WestB
There are Grey Elf tracks going west.

< 670h/670H 167v/274V Pos: standing >
 
  **..^M^^+   
 **..^..M^+^  
 *.^...^^M+^  
 .....@.+.+.  
 +++.....^^^  
 +.....^^.^.  
  .....^..^   
An Immaculate Stone Highway
Obvious exits: -NorthB -EastB -SouthB -WestB
A member of the Tharnadia highway patrol keeps the roads safe.

< 670h/670H 167v/274V Pos: standing >
 
  ***..^M^^   
 ***..^..M^+  
 **.^...^^M+  
 *....@M.+++  
 .+++.....^^  
 .+.....^^.^  
  +.....^..   
An Immaculate Stone Highway
Obvious exits: -NorthB -EastB -SouthB -WestB

< 670h/670H 166v/274V Pos: standing >
 
  ****..^M^   
 ****..^..M^  
 ***.^...^^M  
 **...@.M.++  
 *.+++.....^  
 ..+.....^^.  
  .+.....^.   
An Immaculate Stone Highway
Obvious exits: -NorthB -EastB -SouthB -WestB

< 670h/670H 166v/274V Pos: standing >
 
  ***..^..M   
 ***.^...^^M  
 **....M..++  
 *.+++@....^  
 ..+.....^^.  
 ..+.....^..  
  .M.....^^   
Fertile Grasslands of the Hearth Valley
Obvious exits: -NorthB -EastB -SouthB -WestB
There are some tracks heading north.

< 670h/670H 166v/274V Pos: standing >
 
  **.^...^^   
 **....M..++  
 *.+++.....^  
 ..+..@..^^.  
 ..+.....^..  
 ..+.....^^.  
  .M.......   
Fertile Grasslands of the Hearth Valley
Obvious exits: -NorthB -EastB -SouthB -WestB
There are Duergar tracks going north.

< 670h/670H 165v/274V Pos: standing >
 
  *....M.++   
 *.+++.....^  
 ..+.....^^.  
 ..+..@..^..  
 ..+.....^^.  
 ..M........  
  .+.......   
Fertile Grasslands of the Hearth Valley
Obvious exits: -NorthB -EastB -SouthB -WestB

< 670h/670H 164v/274V Pos: standing >
 
  .+++.....   
 ..+.....^^.  
 ..+.....^..  
 ..+..@..^^.  
 ..M........  
 ..+........  
  .M....^..   
Fertile Grasslands of the Hearth Valley
Obvious exits: -NorthB -EastB -SouthB -WestB

< 670h/670H 163v/274V Pos: standing >
 
  .+.....^^   
 ..+.....^..  
 ..+.....^^.  
 ..+..@.....  
 ..M........  
 ..M....^...  
  .+.......   
Fertile Grasslands of the Hearth Valley
Obvious exits: -NorthB -EastB -SouthB -WestB

< 670h/670H 164v/274V Pos: standing >
 
  .+.....^.   
 ..+.....^^.  
 ..+........  
 ..M..@.....  
 ..M....^...  
 ^.+........  
  .M.......   
Fertile Grasslands of the Hearth Valley
Obvious exits: -NorthB -EastB -SouthB -WestB
There are Duergar tracks going north.

< 670h/670H 163v/274V Pos: standing >
 
  .+.....^^   
 ..+........  
 ..M........  
 ..+..@.^...  
 ^.M........  
 ^.M.......^  
  .+.......   
Fertile Grasslands of the Hearth Valley
Obvious exits: -NorthB -EastB -SouthB -WestB

< 670h/670H 162v/274V Pos: standing >
 
  .+.......   
 ..M........  
 ..+....^...  
 ^.M..@.....  
 ^.M.......^  
 ..+........  
  .+*.....D   
Fertile Grasslands of the Hearth Valley
Obvious exits: -NorthB -EastB -SouthB -WestB

< 670h/670H 161v/274V Pos: standing >
 
  .+.......   
 ..M....^...  
 ^.M........  
 ^.M..@....^  
 ..+........  
 ..+*.....D.  
  *+***....   
Fertile Grasslands of the Hearth Valley
Obvious exits: -NorthB -EastB -SouthB -WestB

< 670h/670H 161v/274V Pos: standing >
 
  .M....^..   
 ^.M........  
 ^.M.......^  
 ..+..@.....  
 ..+*.....D.  
 .*+***.....  
  *+***....   
Fertile Grasslands of the Hearth Valley
Obvious exits: -NorthB -EastB -SouthB -WestB

< 670h/670H 160v/274V Pos: standing >
 
  ..M....^.   
 .^.M.......  
 .^.M.......  
 ...+.@.....  
 ...+*.....D  
 ..*+***....  
  **+***...   
Fertile Grasslands of the Hearth Valley
Obvious exits: -NorthB -EastB -SouthB -WestB
There are some tracks heading east.

< 670h/670H 159v/274V Pos: standing >
 
  ..+......   
 ...M....^..  
 .^.+.......  
 .^.M.@.....  
 ...+.......  
 ...+*.....D  
  .*+***...   
Fertile Grasslands of the Hearth Valley
Obvious exits: -NorthB -EastB -SouthB -WestB

< 670h/670H 158v/274V Pos: standing >
 
  ..+......   
 ...+.......  
 ...+....^..  
 .^.M.@.....  
 .^.M.......  
 ...+.......  
  ..+*.....   
Fertile Grasslands of the Hearth Valley
Obvious exits: -NorthB -EastB -SouthB -WestB

< 670h/670H 157v/274V Pos: standing >
 
  ..+.....^   
 ...+.......  
 ...+.......  
 ...+.@..^..  
 .^.M.......  
 .^.M.......  
  ..+......   
Fertile Grasslands of the Hearth Valley
Obvious exits: -NorthB -EastB -SouthB -WestB

< 670h/670H 156v/274V Pos: standing >
 
  ..+.....^   
 ...+.....^^  
 ...+.......  
 ...+.@.....  
 ...+....^..  
 .^.M.......  
  ^.M......   
Fertile Grasslands of the Hearth Valley
Obvious exits: -NorthB -EastB -SouthB -WestB

< 670h/670H 154v/274V Pos: standing >
 
  ..+.....^   
 ...+.....^.  
 ...+.....^^  
 ...+.@.....  
 ...+.......  
 ...+....^..  
  ^.M......   
Fertile Grasslands of the Hearth Valley
Obvious exits: -NorthB -EastB -SouthB -WestB

< 670h/670H 153v/274V Pos: standing >
 
  *.M++....   
 *..+.....^^  
 ...+.....^.  
 ...+.@...^^  
 ...+.......  
 ...+.......  
  ..+....^.   
Fertile Grasslands of the Hearth Valley
Obvious exits: -NorthB -EastB -SouthB -WestB

< 670h/670H 151v/274V Pos: standing >
 
  **..++.++   
 **.M++.....  
 *..+.....^^  
 ...+.@...^.  
 ...+.....^^  
 ...+.......  
  ..+......   
Fertile Grasslands of the Hearth Valley
Obvious exits: -NorthB -EastB -SouthB -WestB

< 670h/670H 150v/274V Pos: standing >
 
  ***.^...^   
 ***..++..++  
 **.M++.....  
 *..+.@...^^  
 ...+.....^.  
 ...+.....^^  
  ..+......   
Fertile Grasslands of the Hearth Valley
Obvious exits: -NorthB -EastB -SouthB -WestB

< 670h/670H 148v/274V Pos: standing >
 
  ****..^..   
 ****.^...^^  
 ***..++..++  
 **.++@.....  
 *..M.....^^  
 ...+.....^.  
  ..+.....^   
An Immaculate Stone Highway
Obvious exits: -NorthB -EastB -SouthB -WestB

< 670h/670H 148v/274V Pos: standing >
 
  *****..^M   
 *****..^..M  
 ****.^...^^  
 ***..@+..++  
 **.++......  
 *..M.....^^  
  ..+.....^   
An Immaculate Stone Highway
Obvious exits: -North -EastB -SouthB -WestB

< 670h/670H 148v/274V Pos: standing >
A Well Traveled Path
   Six sets of flagpoles have been meticulously spaced and embedded
along each side of the cobblestone path leading up to a massive gate.
Each pole supports either a large banner emblazoned with Newhaven's
crest or a white scale and balance.  The roadway has been formed from
tiny dark brown stones and has been mortared tightly together.  The
area is very picturesque.  The lush green landscape of the area
is offset by the vibrant colors of the many wild flowers that have
sprouted about the flagpoles.  The roadway is completely free of any
debris.
Obvious exits: -North -SouthB

< 670h/670H 147v/274V Pos: standing >
A Well Traveled Path
   A narrow path of dirt and rock begins to transform into a cobblestone
pathway here. Massive oak trees, withered and cracked, line the right
side of the roadway, while massive green and flourishing oak trees line
the left side of the roadway, spreading their branches high over head. The
branches intertwine forming a strange and twisted canopy of the living
and the dead overhead.  Tiny stones of dark brown have been embedded into
the earth tightly.  The path has been cleared of any debris while multitudes
of large flowers have been planted along each side of the path. The flowers
mirror the canopy overhead, on the right side, each flower oozes a red puss
that drips down each withered petal feeding the weed packed flowerbed below.
while on the left side, each flower is in pristine condition as no sign of
weeds have managed to grow within the bed of flowers.
Obvious exits: -South
An elegant gate hangs here blocking the right side entrance.
A rusting gate hangs here blocking the left side of the entrance.

< 670h/670H 146v/274V Pos: standing >
Alas, you cannot go that way. . . .

< 670h/670H 147v/274V Pos: standing >
Along Newhaven Way Before a Great City
   Large oak trees have been carefully planted along each side
of the path, evenly spaced with utmost care.  The Trees are
extremely healthy and picturesque. A gilded street of finely
polished yellowish brown brick stretches off towards the
north into the city. No leaves or dirt clutter the roadway.
Tiny red flowers have been planted along the roadside meticulously.
Each flower is in pristine condition and no weeds have managed to
grow within the bed of flowers.  The sweet scent of honey and nectar
permeates the area here.
Obvious exits: -North -South
Esliae Ji'Zaman, Knight of the Merciful Sword stands here.
Bevelin Tisvin, Knight of the Holy Judgement stands here.
LeSair I'villianda, High Magistrate of Newhaven stands here.
A Warder of Newhaven roams the streets here.
A young man is here assisting the armorer.

< 670h/670H 154v/274V Pos: standing >
Bliss Boulevard and Newhaven Way
   Beautifully inlaid stones of light yellow have been checkered
with the yellowish brown stones lining Newhaven Way.  The checkered
boulevard stretches off to the east and west.  A small fountain has
been placed in the center of the intersection.  Large red and white
flowers have been meticulously planted in a perfect circle about the
fountain.  The sounds of the gurgling fountain and the sweet scent
of the flowers bring a sense of tranquilly to the area.  A small sign
has been carefully posted within the flowerbed before the fountain.
Obvious exits: -East -South -West

< 670h/670H 153v/274V Pos: standing >
You quickly scan the area.
A girl who is not far off to your east.
The citizen who is not far off to your east.
Esliae Ji'Zaman who is close by to your south.
Bevelin Tisvin who is close by to your south.
LeSair I'villianda who is close by to your south.
A warder who is close by to your south.
The assistant who is close by to your south.
A court scribe who is a brief walk away to your west.
The lawkeeper who is a brief walk away to your west.

< 670h/670H 154v/274V Pos: standing >
Alas, you cannot go that way. . . .

< 670h/670H 155v/274V Pos: standing >
You quickly scan the area.
A girl who is not far off to your east.
The citizen who is not far off to your east.
Esliae Ji'Zaman who is close by to your south.
Bevelin Tisvin who is close by to your south.
LeSair I'villianda who is close by to your south.
A warder who is close by to your south.
The assistant who is close by to your south.
The lawkeeper who is a brief walk away to your west.

< 670h/670H 156v/274V Pos: standing >
On Bliss Boulevard
   Intricate bricks of light yellow glimmer slightly reflecting
all sources of light with its smooth polished surface.  Each
stone has been carefully carved and embedded into the earth.
The stones have been spaced evenly and then mortared together.
The road stretches to the east and west, while a huge wooden
door is off to the north.  A large clean floor mat has been
placed at the entranceway. Two bronze urns, polished to a bright
golden shine, have been maliciously placed at each side of the
entranceway to the building.  Tendrils of white smokes rise
carelessly in the air filling it with the strong scent of honey
and nectar.
Obvious exits: -North# -East -West

< 670h/670H 157v/274V Pos: standing >
You quickly scan the area.
A girl who is close by to your east.
The citizen who is close by to your east.
The lawkeeper who is rather far off to your west.

< 670h/670H 158v/274V Pos: standing >
On Bliss Boulevard
   Intricate bricks of light yellow glimmer slightly reflecting all
sources of light with its smooth polished surface.  Each stone has
been carefully carved and embedded into the earth.  The stones have
been spaced evenly and then mortared together.  The road stretches to
the east and west.  The beginning of a checkered roadway is off to the
east.  A single row of large pots has been set along the southern part
of the city wall facing the roadway.  A single bright yellowish flower
has been planted in each pot.  A strong scent of honey and nectar fills
the air here.
Obvious exits: -North# -East -West
A small girl is playing here.
A citizen of Newhaven stands here.
There are Grey Elf tracks going east.

< 670h/670H 158v/274V Pos: standing >
You quickly scan the area.
The lawkeeper who is in the distance to your west.

< 670h/670H 159v/274V Pos: standing >
Paradise Lane and Bliss Boulevard
   Perfectly squared inlaid stones of rose have been checkered with the
light yellow stones lining Bliss Boulevard.  The checkered way stretches
off to the west and north. A stairway leading up the southeastern section
of the wall leads up to an open-air tower.  Each stair has been cut
perfectly.  Small groves have been chiseled into each stair offering a
better grip on the stairs to avoid slipping during rain or sleet.  A small
bright brass sign has been placed at the bottom of the stairs.  The air is
crisp and dry; a sense of tranquillity fills the area here.
Obvious exits: -North -West -Up

< 670h/670H 161v/274V Pos: standing >
You quickly scan the area.
The court petitioner who is close by to your north.
The boy who is close by to your north.
The citizen who is close by to your north.
A warder who is not far off to your north.
A grand knight who is rather far off to your north.
The lawkeeper who is rather far off to your north.
A girl who is close by to your west.
The citizen who is close by to your west.
A Grey Elf who is close by above you.
The private who is close by above you.
The private who is close by above you.

< 670h/670H 161v/274V Pos: standing >
Looks like an exit.
You extend your sights upward.
High Atop the Southeast Tower
   Yellowish brown stone has been carefully chiseled with delicate
detail and perfectly lined up and mortared together to form a
massive tower.  The tower over looks the southeastern land and walls
surrounding the city.  Large parapets of perfectly squared stone line
the top of the tower, offering shelter to the defenders of the city
from any possible missile fire below the city wall.  A large banner
of blue and white has been centered and hung down the tower wall facing
outside the city as a thick maple flagpole protrudes toward the sky
supporting a banner emblazoned with the city's crest.  Slivers of
granite have been embedded into the tower's stones reinforcing its
structural integrity.
Obvious exits: -Down
Fresh blood splatters cover the area.
The corpse of the private is lying here.
The corpse of the lieutenant is lying here.
A Grey Elf (medium) stands, floating here, fighting the private.
The private stands here, fighting a Grey Elf.
A Private in the Hammer of Newhaven is standing here.

< 670h/670H 166v/274V Pos: standing >
High Atop the Southeast Tower
   Yellowish brown stone has been carefully chiseled with delicate
detail and perfectly lined up and mortared together to form a
massive tower.  The tower over looks the southeastern land and walls
surrounding the city.  Large parapets of perfectly squared stone line
the top of the tower, offering shelter to the defenders of the city
from any possible missile fire below the city wall.  A large banner
of blue and white has been centered and hung down the tower wall facing
outside the city as a thick maple flagpole protrudes toward the sky
supporting a banner emblazoned with the city's crest.  Slivers of
granite have been embedded into the tower's stones reinforcing its
structural integrity.
Obvious exits: -Down
Fresh blood splatters cover the area.
The corpse of the private is lying here.
The corpse of the lieutenant is lying here.
A Grey Elf (medium) stands, floating here, fighting the private.
The private stands here, fighting a Grey Elf.
A Private in the Hammer of Newhaven is standing here.

< 670h/670H 171v/274V Pos: standing >
Pardon?

< 670h/670H 174v/274V Pos: standing >
The private misses a Grey Elf.
This Grey Elf has a few scratches.
She's medium in size.
She seems to be moving much faster than normal..
She's encased in a shimmering globe!
She's surrounded by a diffuse globe of light!


< 670h/670H 177v/274V Pos: standing >
The private blocks a Grey Elf's kick with his arm.

< 670h/670H 177v/274V Pos: standing >
A Grey Elf's decent bludgeon seriously wounds the private.
A Grey Elf's weak bludgeon strikes the private hard.

< 670h/670H 181v/274V Pos: standing >
You snap into visibility.
[Damage: 96 ] A Grey Elf makes a strange sound as you place the stiletto of vanquishing in her back.
[Damage: 95 ] A Grey Elf makes a strange sound as you place a wicked black dagger named 'Sanguine Blessing' [poor] in her back.
With a swift tug you wrench the weapon free, ramming it into a Grey Elf's spine!.
[Damage: 46 ] A Grey Elf makes a strange sound as you place a wicked black dagger named 'Sanguine Blessing' [poor] in her back.

< 670h/670H 185v/274V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Grey Elf sta EP: pretty hurt >
 A Grey Elf dodges the private's attack.

< 670h/670H 186v/274V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Grey Elf sta EP: pretty hurt >
 You attempt to flee...
PANIC!  You couldn't escape!

< 670h/670H 186v/274V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Grey Elf sta EP: pretty hurt >
 Sorry, you aren't allowed to do that in combat.

< 670h/670H 186v/274V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Grey Elf sta EP: pretty hurt >
 You dodge a Grey Elf's vicious attack.
You snap into visibility.
A Grey Elf's fine bludgeon wounds you.
Sorry, you aren't allowed to do that in combat.

< 663h/670H 186v/274V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: A Grey Elf sta EP: pretty hurt >
 You attempt to flee...
Paradise Lane and Bliss Boulevard
   Perfectly squared inlaid stones of rose have been checkered with the
light yellow stones lining Bliss Boulevard.  The checkered way stretches
off to the west and north. A stairway leading up the southeastern section
of the wall leads up to an open-air tower.  Each stair has been cut
perfectly.  Small groves have been chiseled into each stair offering a
better grip on the stairs to avoid slipping during rain or sleet.  A small
bright brass sign has been placed at the bottom of the stairs.  The air is
crisp and dry; a sense of tranquillity fills the area here.
Obvious exits: -North -West -Up
You flee downward!

< 663h/670H 180v/274V Pos: standing >
High Atop the Southeast Tower
   Yellowish brown stone has been carefully chiseled with delicate
detail and perfectly lined up and mortared together to form a
massive tower.  The tower over looks the southeastern land and walls
surrounding the city.  Large parapets of perfectly squared stone line
the top of the tower, offering shelter to the defenders of the city
from any possible missile fire below the city wall.  A large banner
of blue and white has been centered and hung down the tower wall facing
outside the city as a thick maple flagpole protrudes toward the sky
supporting a banner emblazoned with the city's crest.  Slivers of
granite have been embedded into the tower's stones reinforcing its
structural integrity.
Obvious exits: -Down
Fresh blood splatters cover the area.
The corpse of the private is lying here.
The corpse of the lieutenant is lying here.
A Grey Elf (medium) stands, floating here.
The private stands here, fighting a Grey Elf.
A Private in the Hammer of Newhaven is standing here.

< 663h/670H 179v/274V Pos: standing >
You snap into visibility.
[Damage: 93 ] A Grey Elf makes a strange sound as you place the stiletto of vanquishing in her back.
A Grey Elf is mortally wounded, and will die soon, if not aided.
[Damage: 200 ] A Grey Elf makes a strange sound but is suddenly very silent as you place a wicked black dagger named 'Sanguine Blessing' [poor] in her back.
A Grey Elf's magical dragonscale gauntlets from Ruined Temple of Tezcatlipoca was completely destroyed by the massive blow!
A Grey Elf's pitted dragonscale charm from Lost Temple of Tikitzopl was completely destroyed by the massive blow!
A Grey Elf's ring of the beholder was completely destroyed by the massive blow!
A Grey Elf's dark dragonscale greaves from Ruined Temple of Tezcatlipoca was completely destroyed by the massive blow!
A Grey Elf is dead! R.I.P.
You receive your share of experience.