<worn on eyes> a bugbear-skin eyepatch [superior]
<worn on face> a mask of sewn flesh
<worn about waist> a belt of ragged flesh [poor]
<worn around wrist> a wrist sheath [poor]
<worn on finger> a silvery ring studded with gems [poor]
<worn on finger> a tiny bone ring [superior]
<worn on legs> some static diamond greaves from Fort Boyard
<worn on feet> some soft leather boots
M
M
MM
MM @
MMMM
MMMM
MMMM
MMMM...
MM..*..M
The Waters of the Abyss
Obvious exits: -North -East -South -West
A small but fast-looking ferry called the Seaspray floats here.
< 150h/150H 126v/126V Pos: standing >
M
M
MM
MM
MMMM
MMMM @
MMMM
MMMMM...
MMMM..*..M
MMM^.***..
MMM..***..
The Waters of the Abyss
Obvious exits: -North -East -South -West
A small but fast-looking ferry called the Seaspray floats here.
< 150h/150H 126v/126V Pos: standing >
M
MM
MM
MMMM
MMMM
MMMM @
MMMMM...
MMMM..*..M
MMMM^.***..
^MMM..***.. .
^MMM^..**.. .
The Waters of the Abyss
Obvious exits: -North -East -South -West
A small but fast-looking ferry called the Seaspray floats here.
< 150h/150H 126v/126V Pos: standing >
MM
MM
MMMM
MMMM
MMMM
MMMM... @
MMM..*..M
MMM^.***..
^MMM..***.. .^.
^MMM^..**.. ..M
MMMM^.****...M*
The Waters of the Abyss
Obvious exits: -North -East -South -West
A small but fast-looking ferry called the Seaspray floats here.
< 150h/150H 126v/126V Pos: standing >
MM
MMMM
MMMM
MMMM
MMMM...
MMM..*..M@
MMM^.***..
^MMM..***.. .^.
^^MMM^..**.. ..M.
^MMMM^.****...M*+
MMMMM^.***M****
The Waters of the Abyss
Obvious exits: -North -East -South -West
A small but fast-looking ferry called the Seaspray floats here.
< 150h/150H 126v/126V Pos: standing >
MM
MMM
MMMM
MMM
MMM...
MM..*..M @
MM^.***..
MMM..***.. .^.
^MMM^..**.. ..M.
MMMM^.****...M*+*
MMMM^.***M****.
The Waters of the Abyss
Obvious exits: -North -East -South -West
A small but fast-looking ferry called the Seaspray floats here.
< 150h/150H 126v/126V Pos: standing >
MM
MMM
MMMM
MMM
MMM...
MM..*..M @
MM^.***..
MMM..***.. .^.
^MMM^..**.. ..M.
MMMM^.****...M*+*
MMMM^.***M****.
The Waters of the Abyss
Obvious exits: -North -East -South -West
A small but fast-looking ferry called the Seaspray floats here.
< 150h/150H 126v/126V Pos: standing >
MM
MMM
MMM
MMM...
MM..*..M
MM^.***..@
MMM..***.. .^.
^MMM^..**.. ..M.
^MMMM^.****...M*+*.
MMMMM^.***M****.*
^^MMM...***++.+
The Waters of the Abyss
Obvious exits: -North -East -South -West
A small but fast-looking ferry called the Seaspray floats here.
< 150h/150H 126v/126V Pos: standing >
M
MM
MM
MM...
M..*..M
M^.***.. @
MM..***.. .^.
MMM^..**.. ..M.
MMMM^.****...M*+*.
MMMM^.***M****.*.
^MMM...***++.+*
The Waters of the Abyss
Obvious exits: -North -East -South -West
A small but fast-looking ferry called the Seaspray floats here.
< 150h/150H 126v/126V Pos: standing >
M
M
M...
..*..M
^.***.. @
M..***.. .^.
MM^..**.. ..M.
MMM^.****...M*+*.
MMM^.***M****.*..
MMM...***++.+**
The Waters of the Abyss
Obvious exits: -North -East -South -West
A small but fast-looking ferry called the Seaspray floats here.
< 150h/150H 126v/126V Pos: standing >
M
M
M...
..*..M
^.***.. @
M..***.. .^.
MM^..**.. ..M.
MMM^.****...M*+*.
MMM^.***M****.*..
MMM...***++.+**
The Waters of the Abyss
Obvious exits: -North -East -South -West
A small but fast-looking ferry called the Seaspray floats here.
< 150h/150H 126v/126V Pos: standing >
...
.*..M
.***.. @
..***.. .^.
M^..**.. ..M.
MM^.****...M*+*.
MM^.***M****.*..
MM...***++.+**.
The Waters of the Abyss
Obvious exits: -North -East -South -West
A small but fast-looking ferry called the Seaspray floats here.
< 150h/150H 126v/126V Pos: standing >
..
*..M
***.. @
.***.. .^.
^..**.. ..M.
M^.****...M*+*.
M^.***M****.*..
M...***++.+**..
The Waters of the Abyss
Obvious exits: -North -East -South -West
A small but fast-looking ferry called the Seaspray floats here.
< 150h/150H 126v/126V Pos: standing >
.
..M
**.. @
***.. .^.
..**.. ..M.
^.****...M*+*.
^.***M****.*..
...***++.+**..
The Waters of the Abyss
Obvious exits: -North -East -South -West
A small but fast-looking ferry called the Seaspray floats here.
< 150h/150H 126v/126V Pos: standing >
.
..M
**.. @
***.. .^.
..**.. ..M.
^.****...M*+*.
^.***M****.*..
...***++.+**..
The Waters of the Abyss
Obvious exits: -North -East -South -West
A small but fast-looking ferry called the Seaspray floats here.
< 150h/150H 126v/126V Pos: standing >
.
..M
**.. @
***.. .^.
..**.. ..M.
^.****...M*+*.
^.***M****.*..
...***++.+**..
The Waters of the Abyss
Obvious exits: -North -East -South -West
A small but fast-looking ferry called the Seaspray floats here.
< 150h/150H 126v/126V Pos: standing >
.M
*.. @
**.. .^.
.**.. ..M.
.****...M*+*.
.***M****.*..
..***++.+**..
The Waters of the Abyss
Obvious exits: -North -East -South -West
A small but fast-looking ferry called the Seaspray floats here.
< 150h/150H 126v/126V Pos: standing >
M
.. @
*.. .^.
**.. ..M.
****...M*+*.
***M****.*..
.***++.+**..
The Waters of the Abyss
Obvious exits: -North -East -South -West
A small but fast-looking ferry called the Seaspray floats here.
< 150h/150H 126v/126V Pos: standing >
The Open Sea
The open sea looms before the eyes, magnifient and dangerous, eager
for the new sailors to take risks by braving it. The harbour behind
quickly disappears from sight as the ship moves further in to the
great expanse of water.
Obvious exits: -North -South
A small but fast-looking ferry called the Seaspray floats here.
< 150h/150H 126v/126V Pos: standing >
A shrill horn blows, alerting passengers to disembark.
A strange voice announces, 'Now arrived at Storm Port.'
< 150h/150H 126v/126V Pos: standing >
The Southern Docks
The south docks are built the same as the northern ones. The main
difference is that here, the docks are not quite as full as its northern
counterpart. An orc merchant sits at the edge of the docks, counting
his money, offering services of both passenger rides to other islands
on chartered ships as well as sales of actual ships for those more
wealthy individuals. He watches as yet another harbour worker slips
and falls off the pier and hoots with laughter.
Obvious exits: -East -West
A small but fast-looking ferry called the Seaspray floats here.
A strange gnomish contraption stands here, dispensing ferry tickets.
The Sloop Up The Creek floats here.
An Orc sailor searches for his ship along the pier.
An Orc guards the docks viciously.
< 150h/150H 126v/126V Pos: standing >
Autosaving...
< 150h/150H 126v/126V Pos: standing >
You do not see that here.
< 150h/150H 126v/126V Pos: standing >
You do not see that here.
< 150h/150H 126v/126V Pos: standing >
The Southern Docks
The south docks are built the same as the northern ones. The main
difference is that here, the docks are not quite as full as its northern
counterpart. An orc merchant sits at the edge of the docks, counting
his money, offering services of both passenger rides to other islands
on chartered ships as well as sales of actual ships for those more
wealthy individuals. He watches as yet another harbour worker slips
and falls off the pier and hoots with laughter.
Obvious exits: -East -West
A small but fast-looking ferry called the Seaspray floats here.
A strange gnomish contraption stands here, dispensing ferry tickets.
The Sloop Up The Creek floats here.
An Orc guards the docks viciously.
< 150h/150H 126v/126V Pos: standing >
You are carrying: (6/11)
a ferry ticket for the Seaspray
a wooden buckler
a black squirrel's tail
a large leather backpack
[2] a spellbook
< 150h/150H 126v/126V Pos: standing >
A bell rings, announcing final boarding call for Seaspray
A strange voice announces, 'All aboard! Now departing for Menden-on-the-Deep.'
< 150h/150H 126v/126V Pos: standing >
The Southern Docks
The south docks are built the same as the northern ones. The main
difference is that here, the docks are not quite as full as its northern
counterpart. An orc merchant sits at the edge of the docks, counting
his money, offering services of both passenger rides to other islands
on chartered ships as well as sales of actual ships for those more
wealthy individuals. He watches as yet another harbour worker slips
and falls off the pier and hoots with laughter.
Obvious exits: -East -West
A small but fast-looking ferry called the Seaspray floats here.
A strange gnomish contraption stands here, dispensing ferry tickets.
The Sloop Up The Creek floats here.
An Orc harbour worker runs about performing his duties.
An Orc guards the docks viciously.
< 150h/150H 126v/126V Pos: standing >
The Seaspray departs for Menden-on-the-Deep.
< 150h/150H 126v/126V Pos: standing >
The Automated Ticket System punches your ticket for the journey.
< 150h/150H 126v/126V Pos: standing >
You are carrying: (6/11)
a ferry ticket for the Seaspray
a wooden buckler
a black squirrel's tail
a large leather backpack
[2] a spellbook
< 150h/150H 126v/126V Pos: standing >
< 150h/150H 126v/126V Pos: standing >
< 150h/150H 126v/126V Pos: standing >
Aboard the Seaspray
Obvious exits: -North
The skeleton of a black spider stands here. (minion)
< 150h/150H 126v/126V Pos: standing >
@
The Waters of the Abyss
Obvious exits: -North -East -South -West
A small but fast-looking ferry called the Seaspray floats here.
< 150h/150H 126v/126V Pos: standing >
@
The Waters of the Abyss
Obvious exits: -North -East -South -West
A small but fast-looking ferry called the Seaspray floats here.
< 150h/150H 126v/126V Pos: standing >
@
The Waters of the Abyss
Obvious exits: -North -East -South -West
A small but fast-looking ferry called the Seaspray floats here.
< 150h/150H 126v/126V Pos: standing >
@
The Waters of the Abyss
Obvious exits: -North -East -South -West
A small but fast-looking ferry called the Seaspray floats here.
< 150h/150H 126v/126V Pos: standing >
@
The Waters of the Abyss
Obvious exits: -North -East -South -West
A small but fast-looking ferry called the Seaspray floats here.
< 150h/150H 126v/126V Pos: standing >
You make a magical gesture, sending the spectre of a black spider back to the nether plane.
The spectre of a black spider stops following you.
the spectre of a black spider is no longer in your group.
You make a magical gesture, sending the skeleton of a black spider back to the nether plane.
The skeleton of a black spider stops following you.
You make a magical gesture, sending the spectre of a black spider back to the nether plane.
The spectre of a black spider stops following you.
You make a magical gesture, sending the spectre of a black spider back to the nether plane.
The spectre of a black spider stops following you.
You make a magical gesture, sending the spectre of a black spider back to the nether plane.
The spectre of a black spider stops following you.
You make a magical gesture, sending the spectre of a pier hand back to the nether plane.
The spectre of a pier hand stops following you.
Your group has been disbanded.
< 150h/150H 126v/126V Pos: standing >
Aboard the Seaspray
Obvious exits: -North
A steel dagger about a foot in length lies here.
A small round shield has been dropped here.
< 150h/150H 126v/126V Pos: standing >
You get a steel dagger.
You get a small round wooden shield.
You got 2 items.
< 150h/150H 126v/126V Pos: standing >
Score information for Gerra
Level: 35 Race: Kobold Class: Necromancer Sex: Female
Hit points: 150(150) Moves: 126(126)
Coins carried: 7 platinum 0 gold 3 silver 3 copper
Coins in bank: 901 platinum 5063 gold 394 silver 488 copper
Playing time: 2 days / 7 hours/ 37 minutes
Received data: 0.1119 MB this session.
Send data: 0.0061 MB this session.
Compression ratio: 82%
82%
Status: Standing.
Epic points(total): 8(8)
Epic Bonus: No Epic Bonus (0.00%)
Frags: -1.50 Deaths: 13
Enchantments: Ultravision Levitation
Bartender Quests Remaining: 4
Combat Pulse: 14 Spell Pulse: 0.60
Leaderboard Points: 200
Active Spells:
--------------
sense follower (29 minutes)
levitate (26 minutes)
protection from living (19 minutes)
rested bonus (17 minutes)
Score information for Gerra
Level: 35 Race: Kobold Class: Necromancer Sex: Female
Hit points: 150(150) Moves: 126(126)
Coins carried: 7 platinum 0 gold 3 silver 3 copper
Coins in bank: 901 platinum 5063 gold 394 silver 488 copper
Playing time: 2 days / 7 hours/ 37 minutes
Received data: 0.1119 MB this session.
Send data: 0.0061 MB this session.
Compression ratio: 82%
82%
Status: Standing.
Epic points(total): 8(8)
Epic Bonus: No Epic Bonus (0.00%)
Frags: -1.50 Deaths: 13
Enchantments: Ultravision Levitation
Bartender Quests Remaining: 4
Combat Pulse: 14 Spell Pulse: 0.60
Leaderboard Points: 200
Active Spells:
--------------
sense follower (29 minutes)
levitate (26 minutes)
protection from living (19 minutes)
rested bonus (17 minutes)
< 150h/150H 126v/126V Pos: standing >
Autosaving...
< 150h/150H 126v/126V Pos: standing >
Necromancer
=========================================
Necromancers are the branch of magic-users devoted to spells dealing with
the dead and undead. The spells available to a Necromancer are primarily
offensive in nature and are not granted by a deity. In fact, many of a
Necromancer's spells are viewed as evil by the gods. However, the
Necromancer's dark art can transcend the boundary between life and death,
and harness the energies of those on both sides. Once any necromancer reaches
greater power in his or her studies, he or she can choose to Descend, and
become reborn as one of the mightiest undead entities known in the land of
Duris.
Necromancers do not care about charisma.
The following epic skills are available to this class:
chant mastery, summon familiar, advanced meditation, scribe mastery, silent spell, shield combat, infuse life, toughness, improved endurance, fix, smelt, infuse magical device, epic strength, epic power, epic agility, epic intelligence, epic dexterity, epic wisdom, epic constitution, epic charisma, epic luck and ship damage control .
==Equipment usage==
Necromancers have their own classification of item restriction. They have
a small range of weapons that they can wield and a smaller range of armor
to choose from. They can, however, use most magical items.
==See also==
* Necromancer Skills
==Allowed races==
* Human, Drow Elf, Gnome, Orc, Githyanki, Goblin, Githzerai, Drider, Kobold
==Innate abilities==
None.
==Specializations==
* Diabolis
* Necrolyte
* Reaper
The following help topics also matched your search:
Necromancer Skills
Necromancer
=========================================
Necromancers are the branch of magic-users devoted to spells dealing with
the dead and undead. The spells available to a Necromancer are primarily
offensive in nature and are not granted by a deity. In fact, many of a
Necromancer's spells are viewed as evil by the gods. However, the
Necromancer's dark art can transcend the boundary between life and death,
and harness the energies of those on both sides. Once any necromancer reaches
greater power in his or her studies, he or she can choose to Descend, and
become reborn as one of the mightiest undead entities known in the land of
Duris.
Necromancers do not care about charisma.
The following epic skills are available to this class:
chant mastery, summon familiar, advanced meditation, scribe mastery, silent spell, shield combat, infuse life, toughness, improved endurance, fix, smelt, infuse magical device, epic strength, epic power, epic agility, epic intelligence, epic dexterity, epic wisdom, epic constitution, epic charisma, epic luck and ship damage control .
==Equipment usage==
Necromancers have their own classification of item restriction. They have
a small range of weapons that they can wield and a smaller range of armor
to choose from. They can, however, use most magical items.
==See also==
* Necromancer Skills
==Allowed races==
* Human, Drow Elf, Gnome, Orc, Githyanki, Goblin, Githzerai, Drider, Kobold
==Innate abilities==
None.
==Specializations==
* Diabolis
* Necrolyte
* Reaper
The following help topics also matched your search:
Necromancer Skills
< 150h/150H 126v/126V Pos: standing >
A shrill horn blows, alerting passengers to disembark.
A strange voice announces, 'Now arrived at Menden-on-the-Deep.'
< 150h/150H 126v/126V Pos: standing >
You disembark from the Seaspray.
***+**. ^
.***+**. .^
^..**+*.. ^^^
M^^.*++^* ^MM
MM^^SS@ P
L
A Frozen Beach
Obvious exits: -North -East -South -West
A small but fast-looking ferry called the Seaspray floats here.
A strange gnomish contraption stands here, dispensing ferry tickets.
The Sloop Rehr floats here.
The Destroyer SuperFly floats here.
The Sloop .. floats here.
The Sloop reen Thorichthys floats here.
The Sloop Rubber Ducky floats here.
The Yacht . floats here.
The Sloop MeatShield floats here.
The Clipper FuqU floats here.
The Sloop PooPSlooPBoogey floats here.
The Sloop Baddie floats here.
The Carrack Cannon Fodder floats here.
The Yacht Ship floats here.
The Sloop holy shizballs floats here.
The Sloop Aurora floats here.
The Sloop RompeproP! floats here.
The Sloop H.M.S.SeaHorse floats here.
The Sloop Campbell's Sloop floats here.
The Sloop Sleeper Revolt floats here.
The Sloop Pwny Express floats here.
The Sloop Zl-poo floats here.
The Sloop ahem floats here.
The Sloop The Anti-Nibbles floats here.
The Sloop choc_salty_balls floats here.
The Sloop MindFury floats here.
The Sloop Derpmobile floats here.
You disembark from the Seaspray.
***+**. ^
.***+**. .^
^..**+*.. ^^^
M^^.*++^* ^MM
MM^^SS@ P
L
A Frozen Beach
Obvious exits: -North -East -South -West
A small but fast-looking ferry called the Seaspray floats here.
A strange gnomish contraption stands here, dispensing ferry tickets.
The Sloop Rehr floats here.
The Destroyer SuperFly floats here.
The Sloop .. floats here.
The Sloop reen Thorichthys floats here.
The Sloop Rubber Ducky floats here.
The Yacht . floats here.
The Sloop MeatShield floats here.
The Clipper FuqU floats here.
The Sloop PooPSlooPBoogey floats here.
The Sloop Baddie floats here.
The Carrack Cannon Fodder floats here.
The Yacht Ship floats here.
The Sloop holy shizballs floats here.
The Sloop Aurora floats here.
The Sloop RompeproP! floats here.
The Sloop H.M.S.SeaHorse floats here.
The Sloop Campbell's Sloop floats here.
The Sloop Sleeper Revolt floats here.
The Sloop Pwny Express floats here.
The Sloop Zl-poo floats here.
The Sloop ahem floats here.
The Sloop The Anti-Nibbles floats here.
The Sloop choc_salty_balls floats here.
The Sloop MindFury floats here.
The Sloop Derpmobile floats here.
< 150h/150H 126v/126V Pos: standing >
A Grey Elf enters from the east.
< 150h/150H 126v/126V Pos: standing >
A Minotaur snaps into visibility.
A Minotaur's kick hits you directly in the face.
< 139h/150H 126v/126V Pos: standing >
< T: Gerra TP: sta TC:few scratches E: A Minotaur sta EP: excellent >
A Minotaur's fine slash strikes you.
A Minotaur's huge flaming greatsword burns you with a godly fire!
A Minotaur's impressive slash strikes you hard.
A Minotaur's scimitar named 'Woundhealer' burns you with a godly fire!
A Minotaur's powerful slash seriously wounds you.
OUCH! That really did HURT!
A Minotaur's huge flaming greatsword burns you with a godly fire!
A Minotaur's slash strikes you very hard.
A Minotaur's huge flaming greatsword burns you with a godly fire!
A Minotaur's impressive slash enshrouds you in a mist of blood.
OUCH! That really did HURT!
A Minotaur's huge flaming greatsword burns you with a godly fire!
A Grey Elf snaps into visibility.
< 46h/150H 126v/126V Pos: standing >
< T: Gerra TP: sta TC: nasty wounds E: A Minotaur sta EP: excellent >
A Grey Elf starts casting an offensive spell.
< 46h/150H 126v/126V Pos: standing >
< T: Gerra TP: sta TC: nasty wounds E: A Minotaur sta EP: excellent >
That last attack was particularly invasive, and you feel your collective intelligence decrease.
You crumple to the ground, blood seeping from your ears as your mind is torn to pieces.
Your brutal granite tunic shattered in bits as the tortured body spasms and quivers!