The death of [51 Forest Druid] Senatax AnGEr Of The Honoured (Halfling)

in Outside the Northern Gates

from the perspective of [51 Forest Druid] Senatax AnGEr Of The Honoured (Halfling)

<worn as a badge>    a dark shadowy circle (magic)
<worn on eyes>       the bloody battle goggles [41%]             
<worn in ear>        a holy earring (magic) (humming)
<worn on face>       a fanged dragonscale mask
<worn around neck>   a token of allegiance to Thrym [superior]
<worn around neck>   a token of allegiance to Thrym [superior] [81%]             
<worn on body>       a suit of soulstone plate [poor] (magic)
<worn about body>    a mage's traveling cloak [poor] (magic)
<worn on arms>       some cockatrice feathers
<held as shield>     a chimaera scale [poor]
<worn around wrist>  some polished endurium bracers (magic)
<worn around wrist>  a glistening bracelet
<worn on hands>      some disease covered spiked talons
<worn on finger>     a ring of sand blasting (magic) [88%]             
<worn on finger>     a ring of sand blasting (magic)
<worn on legs>       a pair of soiled leather breeches (magic) [78%]             
<worn on feet>       some ghastly iron moccasins


< 403h/403H 108v/112V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West -Down
A few drops of fresh blood are scattered around the area.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 403h/403H 108v/112V Pos: standing >

< 403h/403H 109v/112V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A few drops of fresh blood are scattered around the area.
The corpse of a grounds keeper is lying here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 403h/403H 108v/112V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A shady looking youth is standing here, eyeing you with a devious glance.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 403h/403H 108v/112V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
Fresh blood covers everything in the area.
A young man in leather armor seems to be patrolling the walls.
An odd little man, with a shaved head and an orange robe, hums something.

< 403h/403H 107v/112V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason few of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues to an intersection both north
and south of here.  To the west, a small storefront faces the street.
Obvious exits: -North -South -West
A human merchant from another town stands here, perusing Tharnadia.

< 403h/403H 107v/112V Pos: standing >
The Northern Keats Intersection
   This enclosed intersection is where the northern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up

< 403h/403H 106v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 403h/403H 106v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 403h/403H 107v/112V Pos: standing >
The Northern Wall Road
  The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East -West
A young man in leather armor seems to be patrolling the area.

< 403h/403H 106v/112V Pos: standing >
Road Beneath the Northern Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates.  The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East -West -Up

< 403h/403H 105v/112V Pos: standing >
Inside the Northern Gates
   Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the west and to the east.
This area seems to be devoid of magic!
Obvious exits: -NorthD -South
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 403h/403H 105v/112V Pos: standing >
It is pitch black...

< 403h/403H 105v/112V Pos: standing >
There is no guildhall here.

< 403h/403H 105v/112V Pos: standing >

< 403h/403H 106v/112V Pos: standing >
You dodge a bash from someone, who loses his balance and falls.
You are briefly surrounded by a red aura!
Someone fills with BLoodLuST and makes a ferocious leap at YOU!
Someone knocks you down with a mighty blow!
OUCH!  That really did HURT!

< 362h/403H 107v/112V Pos: kneeling >
< T: someone TP: kne TC: small wounds E: someone ass EP: excellent >
 Your improved dexterity grants you an additional attack!
-=[You attack someone.]=- [0 hits]
Out of nowhere, someone stabs you in the back.
OUCH!  That really did HURT!
Out of nowhere, someone stabs you in the back.
OUCH!  That really did HURT!
With a swift tug someone wrenches the weapon free, ramming it into you again.
Out of nowhere, someone stabs you in the back.
OUCH!  That really did HURT!

< 148h/403H 107v/112V Pos: kneeling >
< T: someone TP: kne TC: nasty wounds E: someone sta EP: excellent >
 A faint hum can be heard from something carried by someone.

< 148h/403H 107v/112V Pos: kneeling >
< T: someone TP: kne TC: nasty wounds E: someone sta EP: excellent >
 Someone suddenly attacks YOU!

< 122h/403H 107v/112V Pos: kneeling >
< T: someone TP: kne TC: nasty wounds E: someone sta EP: excellent >
 Someone suddenly attacks YOU!

< 122h/403H 107v/112V Pos: kneeling >
< T: someone TP: kne TC: nasty wounds E: someone sta EP: excellent >
 -=[someone attacks you.]=- [0 hits]

< 122h/403H 107v/112V Pos: kneeling >
< T: someone TP: kne TC: nasty wounds E: someone sta EP: excellent >
 -=[someone attacks you.]=- [0 hits]

< 122h/403H 107v/112V Pos: kneeling >
< T: someone TP: kne TC: nasty wounds E: someone sta EP: excellent >
 OUCH! someone suddenly appears behind you and makes a slashing motion at your throat!

< 122h/403H 107v/112V Pos: kneeling >
< T: someone TP: kne TC: nasty wounds E: someone sta EP: excellent >
 A faint hum can be heard from something carried by someone.

< 122h/403H 107v/112V Pos: kneeling >
< T: someone TP: kne TC: nasty wounds E: someone sta EP: excellent >
 Your improved dexterity grants you an additional attack!
-=[You attack someone.]=- [0 hits]
-=[someone attacks you.]=- [0 hits]

< 122h/403H 107v/112V Pos: kneeling >
< T: someone TP: kne TC: nasty wounds E: someone sta EP: excellent >
 You wish that your wounds would stop BLEEDING so much!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Your upper body is disconnected from your legs as someone slashes you.
Your helm of light was completely destroyed by the massive blow!