< 3h/22H 63v/106V Pos: standing >
< 3h/22H 65v/106V Pos: standing >
< 4h/22H 70v/106V Pos: standing >
< 5h/22H 75v/106V Pos: standing >
A shopping commoner leaves south.
A young female dwarf leaves south.
A young male dwarf leaves south.
< 5h/22H 78v/106V Pos: standing >
< 6h/22H 80v/106V Pos: standing >
< 7h/22H 89v/106V Pos: standing >
An elite guard enters from the south.
< 8h/22H 89v/106V Pos: standing >
< 9h/22H 95v/106V Pos: standing >
An elite guard leaves up.
< 11h/22H 105v/106V Pos: standing >
The Mother Lode
Obvious exits: -East -South -Up
A steel long sword has been left here.
A steel short sword lies discarded here.
A two-handed sword, nearly six feet in length, lies here.
A mighty board stands here held up by great swords reading 'Flame Board.'
A brutish bartender serves drinks to his patrons here.
< 11h/22H 106v/106V Pos: standing >
An elite guard enters from above.
< 12h/22H 106v/106V Pos: standing >
Northeast Corner of the Guild Square
Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
< 13h/22H 105v/106V Pos: standing >
East Side of the Guild Square
Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
A gully dwarf wanders around, collecting garbage.
< 13h/22H 104v/106V Pos: standing >
< 13h/22H 105v/106V Pos: standing >
A gully dwarf leaves west.
< 13h/22H 106v/106V Pos: standing >
A dwarven merchant enters from the west.
< 14h/22H 106v/106V Pos: standing >
Southeast Corner of the Guild Square
Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
A dwarven commoner is here, shopping around the square.
< 15h/22H 105v/106V Pos: standing >
Goldsmiths Guild
Small hammers and many other tools lie atop a huge table top to the
south, used for creating wonderful items of gold, or making things
gold-plated. The building is made out of stone and as sturdy as a small
mountain. A set of stairs leads up to the second floor of the building.
Obvious exits: -North -Up
< 15h/22H 104v/106V Pos: standing >
Southeast Corner of the Guild Square
Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
A small pig wanders around here, searching for food.
A dwarven commoner is here, shopping around the square.
< 15h/22H 104v/106V Pos: standing >
East Side of the Guild Square
Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
A dwarven merchant travels through here.
< 15h/22H 103v/106V Pos: standing >
Hint: When casting offensive spells make sure you are careful about noticing new mobs entering with the same target name.
Northeast Corner of the Guild Square
Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
< 15h/22H 102v/106V Pos: standing >
The Mother Lode
Small round tables, chairs, barstools and a long bar fill this room. A
huge fireplace is in the northern wall, big enough to hold a good sized log.
Mugs and small kegs are lined up on shelves behind the bar, and not one
trace of dust can be found upon them, suggesting that they get replaced
rather quickly. The walls here are made of stone and have bas reliefs of
dwarves fighting dragons, goblins, orcs and other evil creatures.
Obvious exits: -East -South -Up
A steel long sword has been left here.
A steel short sword lies discarded here.
A two-handed sword, nearly six feet in length, lies here.
A mighty board stands here held up by great swords reading 'Flame Board.'
An elite dwarven guard of Kimordril is here.
A brutish bartender serves drinks to his patrons here.
< 15h/22H 102v/106V Pos: standing >
A rakshasa warrior snaps into visibility.
Out of nowhere, a rakshasa warrior stabs you in the back, RIP...