The death of [31 BeRSeRKeR] Maeryk (Dwarf)

in Entrance to The Savannah of Broken Trusts

from the perspective of [31 BeRSeRKeR] Maeryk (Dwarf)

<worn on eyes>       an unearthly iron eyepatch [82%]             
<worn around neck>   a static dragonscale charm
<worn around neck>   a fanged brass medallion
<worn on body>       some hardened diamond cuirass
<worn about body>    a studded leather cloak
<worn on back>       a buckskin pack
<worn about waist>   a tigerskin belt [superior]
<worn on belt buckle>a buckskin key pouch
<attached to belt>   a rugged adventurers satchel (illuminating)
<worn on arms>       some unique bone arm plates
<worn around wrist>  a tigerbone bracelet [superior]
<worn on hands>      some icy bone claws from City of Torrhan
<worn on finger>     a bloodstone ring (glowing)
<worn on finger>     a twisted leather ring
<primary weapon>     a battle hammer
<secondary weapon>   a small well-balanced orcish mace
<worn on legs>       a pair of chrome-coloured shinguards
<worn on feet>       a pair of durable olyx-hide boots


< 637h/646H 105v/111V Pos: standing >
< T: Maeryk TP: sta TC:few scratches E: baboon ass EP:  small wounds >
 A baboon leaves west.

< 637h/646H 105v/111V Pos: standing >
< T: Maeryk TP: sta TC:few scratches E: baboon ass EP:  small wounds >
 You feel your skill in rage improving.
You feel a rage start to come from within...

You are filled with a HUGE rush of BLOODLUST!

< 637h/646H 105v/111V Pos: standing >
< T: Maeryk TP: sta TC:few scratches E: baboon ass EP:  small wounds >
 You parry a baboon's lunge at you.
[Damage: 34 ] -=[Your mighty crush strikes a baboon very hard.]=-
[Damage: 37 ] -=[Your mighty bludgeon strikes a baboon very hard.]=-
[Damage: 15 ] -=[Your impressive crush strikes a baboon.]=-

< 637h/646H 105v/111V Pos: standing >
< T: Maeryk TP: sta TC:few scratches E: baboon ass EP:  few wounds >
 A baboon clambers to its feet.

< 637h/646H 105v/111V Pos: standing >
< T: Maeryk TP: sta TC:few scratches E: baboon sta EP:  few wounds >
 [Damage: 20 ] -=[Your powerful crush strikes a baboon hard.]=-
[Damage: 24 ] -=[Your powerful bludgeon strikes a baboon very hard.]=-
[Damage: 19 ] -=[Your powerful crush strikes a baboon very hard.]=-

< 637h/646H 105v/111V Pos: standing >
< T: Maeryk TP: sta TC:few scratches E: baboon sta EP:  nasty wounds >
 You parry a baboon's lunge at you.
You suddenly see a baboon's foot in your chest.

< 627h/646H 105v/111V Pos: standing >
< T: Maeryk TP: sta TC:few scratches E: baboon sta EP:  nasty wounds >
 A baboon leaves south.
[Damage: 11 ] -=[Your crush strikes a baboon hard.]=-
[Damage: 20 ] -=[Your powerful bludgeon seriously wounds a baboon.]=-
You score a CRITICAL HIT!!!!!
[Damage: 51 ] -=[Your crush causes a baboon to grimace in pain.]=-

< 627h/646H 105v/111V Pos: standing >
< T: Maeryk TP: sta TC:few scratches E: baboon sta EP:  awful >
 A baboon leaves north.

< 627h/646H 105v/111V Pos: standing >
< T: Maeryk TP: sta TC:few scratches E: baboon sta EP:  awful >
 You feel yourself return to normal as your rage abates.

< 627h/646H 105v/111V Pos: standing >
< T: Maeryk TP: sta TC:few scratches E: baboon sta EP:  awful >
 A baboon misses you.
[Damage:  8 ] -=[Your fine crush seriously wounds a baboon.]=-

< 627h/646H 105v/111V Pos: standing >
< T: Maeryk TP: sta TC:few scratches E: baboon sta EP:  awful >
 A baboon misses you.
A baboon misses you.
[Damage: 15 ] -=[Your crush enshrouds a baboon in a mist of blood.]=-
[Damage: 19 ] -=[Your powerful bludgeon critically injures a baboon.]=-
A baboon is incapacitated and will slowly die, if not aided.
A baboon slumps to the ground.
[Damage: 28 ] You crushed a baboon's skull, I'm afraid it's dead.
A baboon is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a baboon's gurgling and choking signals its demise.

< 627h/646H 105v/111V Pos: standing >
Hint: When out on the maps, avoid walking in hills (marked with ^) and mountains (marked with M) as they will fatigue you more quickly. Flying in these areas will not fatigue you as quickly.

< 627h/646H 105v/111V Pos: standing >
A baboon enters from the south.

< 628h/646H 105v/111V Pos: standing >
A baboon leaves north.

< 632h/646H 107v/111V Pos: standing >
You get a few coins from the corpse of a baboon.
There were: 1 platinum coin, 9 gold coins. 

< 635h/646H 109v/111V Pos: standing >
Up in a Baobab Tree
Obvious exits: -North -East -South -West -Down
Fresh blood covers everything in the area.
The corpse of a baboon is lying here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.

< 636h/646H 109v/111V Pos: standing >
[Damage:  8 ] -=[Your fine crush wounds a baboon.]=-

< 642h/646H 111v/111V Pos: standing >
< T: Maeryk TP: sta TC:few scratches E: baboon sta EP: few scratches >
 A baboon enters from the north.

< 642h/646H 111v/111V Pos: standing >
< T: Maeryk TP: sta TC:few scratches E: baboon sta EP: few scratches >
 -=[A baboon's fine maul wounds you.]=-
A baboon misses you.
A baboon's kick parts your hair but does little else.
[Damage:  5 ] -=[Your fine crush wounds a baboon.]=-
[Damage: 15 ] -=[Your bludgeon strikes a baboon.]=-
[Damage: 18 ] -=[Your powerful crush strikes a baboon.]=-

< 627h/646H 111v/111V Pos: standing >
< T: Maeryk TP: sta TC:few scratches E: baboon sta EP:  small wounds >
 You fill with BLoodLuST and make a ferocious attack against a baboon!
You growl as a baboon avoids your maul, and you become FURIOUS when you hit the ground!

< 627h/646H 111v/111V Pos: kneeling >
< T: Maeryk TP: kne TC:few scratches E: baboon sta EP:  small wounds >
 A baboon enters from the west.

< 627h/646H 111v/111V Pos: kneeling >
< T: Maeryk TP: kne TC:few scratches E: baboon sta EP:  small wounds >
 -=[A baboon's maul wounds you.]=-
-=[A baboon's maul strikes you.]=-

< 572h/646H 111v/111V Pos: kneeling >
< T: Maeryk TP: kne TC: small wounds E: baboon sta EP:  small wounds >
 A baboon leaves south.

< 572h/646H 111v/111V Pos: kneeling >
< T: Maeryk TP: kne TC: small wounds E: baboon sta EP:  small wounds >
 A baboon enters from the west.

< 572h/646H 111v/111V Pos: kneeling >
< T: Maeryk TP: kne TC: small wounds E: baboon sta EP:  small wounds >
 -=[A baboon's maul strikes you.]=-
-=[A baboon's maul strikes you.]=-

< 509h/646H 111v/111V Pos: kneeling >
< T: Maeryk TP: kne TC: small wounds E: baboon sta EP:  small wounds >
 You rise to your feet.

< 509h/646H 111v/111V Pos: standing >
< T: Maeryk TP: sta TC: small wounds E: baboon sta EP:  small wounds >
 You are unable to call forth the rage within you...

< 509h/646H 111v/111V Pos: standing >
< T: Maeryk TP: sta TC: small wounds E: baboon sta EP:  small wounds >
 A baboon leaves north.
You dodge a baboon's vicious attack.
You suddenly see a baboon's foot in your chest.
[Damage: 17 ] -=[Your impressive crush strikes a baboon.]=-
[Damage:  8 ] -=[Your bludgeon wounds a baboon.]=-
[Damage:  5 ] -=[Your fine crush wounds a baboon.]=-

< 500h/646H 111v/111V Pos: standing >
< T: Maeryk TP: sta TC: small wounds E: baboon sta EP:  small wounds >
 A baboon enters from the west.

< 500h/646H 111v/111V Pos: standing >
< T: Maeryk TP: sta TC: small wounds E: baboon sta EP:  small wounds >
 A baboon misses you.
You dodge a baboon's vicious attack.
[Damage: 13 ] -=[Your crush strikes a baboon.]=-
[Damage:  5 ] -=[Your fine bludgeon wounds a baboon.]=-
You score a CRITICAL HIT!!!!!
[Damage: 50 ] -=[Your mighty crush seriously wounds a baboon.]=-

< 500h/646H 111v/111V Pos: standing >
< T: Maeryk TP: sta TC: small wounds E: baboon sta EP:  few wounds >
 A baboon enters from the north.

< 500h/646H 111v/111V Pos: standing >
< T: Maeryk TP: sta TC: small wounds E: baboon sta EP:  few wounds >
 -=[A baboon's fine maul wounds you.]=-
A baboon misses you.
[Damage:  8 ] -=[Your crush strikes a baboon.]=-
[Damage:  8 ] -=[Your fine bludgeon strikes a baboon.]=-
[Damage:  8 ] -=[Your fine crush strikes a baboon.]=-

< 486h/646H 111v/111V Pos: standing >
< T: Maeryk TP: sta TC: small wounds E: baboon sta EP:  few wounds >
 A baboon leaves west.

< 486h/646H 111v/111V Pos: standing >
< T: Maeryk TP: sta TC: small wounds E: baboon sta EP:  few wounds >
 You feel a rage start to come from within...

You are filled with a HUGE rush of BLOODLUST!

< 486h/646H 111v/111V Pos: standing >
< T: Maeryk TP: sta TC: small wounds E: baboon sta EP:  few wounds >
 [Damage: 25 ] -=[Your powerful crush strikes a baboon very hard.]=-
[Damage: 13 ] -=[Your impressive bludgeon strikes a baboon.]=-
[Damage: 28 ] -=[Your crush seriously wounds a baboon.]=-

< 486h/646H 111v/111V Pos: standing >
< T: Maeryk TP: sta TC: small wounds E: baboon sta EP:  nasty wounds >
 -=[A baboon's maul wounds you.]=-
-=[A baboon's maul wounds you.]=-
You suddenly see a baboon's foot in your chest.

< 461h/646H 111v/111V Pos: standing >
< T: Maeryk TP: sta TC: few wounds E: baboon sta EP:  nasty wounds >
 A baboon enters from the west.

< 461h/646H 111v/111V Pos: standing >
< T: Maeryk TP: sta TC: few wounds E: baboon sta EP:  nasty wounds >
 [Damage: 16 ] -=[Your impressive crush strikes a baboon very hard.]=-
[Damage: 23 ] -=[Your powerful crush seriously wounds a baboon.]=-

< 461h/646H 111v/111V Pos: standing >
< T: Maeryk TP: sta TC: few wounds E: baboon sta EP: pretty hurt >
 A baboon misses you.
-=[A baboon's maul strikes you.]=-

< 427h/646H 111v/111V Pos: standing >
< T: Maeryk TP: sta TC: few wounds E: baboon sta EP: pretty hurt >
 A baboon dodges your futile attack.
[Damage: 10 ] -=[Your impressive bludgeon strikes a baboon hard.]=-
[Damage: 20 ] -=[Your powerful crush seriously wounds a baboon.]=-

< 427h/646H 111v/111V Pos: standing >
< T: Maeryk TP: sta TC: few wounds E: baboon sta EP: pretty hurt >
 You feel yourself return to normal as your rage abates.

< 427h/646H 111v/111V Pos: standing >
< T: Maeryk TP: sta TC: few wounds E: baboon sta EP: pretty hurt >
 A baboon enters from the south.
A baboon dodges your futile attack.
[Damage: 16 ] -=[Your impressive bludgeon seriously wounds a baboon.]=-
[Damage:  6 ] -=[Your fine crush strikes a baboon very hard.]=-

< 427h/646H 111v/111V Pos: standing >
< T: Maeryk TP: sta TC: few wounds E: baboon sta EP:  awful >
 -=[A baboon's weak maul wounds you.]=-

< 422h/646H 111v/111V Pos: standing >
< T: Maeryk TP: sta TC: few wounds E: baboon sta EP:  awful >
 A baboon enters from the east.

< 422h/646H 111v/111V Pos: standing >
< T: Maeryk TP: sta TC: few wounds E: baboon sta EP:  awful >
 [Damage:  6 ] -=[Your fine crush strikes a baboon very hard.]=-
[Damage: 12 ] -=[Your impressive bludgeon enshrouds a baboon in a mist of blood.]=-
[Damage: 17 ] -=[Your impressive crush grievously wounds a baboon.]=-
A baboon is incapacitated and will slowly die, if not aided.

< 422h/646H 111v/111V Pos: standing >
<A baboon enters from the east.

< 422h/646H 111v/111V Pos: standing >
<A baboon leaves south.
A baboon leaves west.

< 422h/646H 111v/111V Pos: standing >
<[Damage: 13 ] Your final crushing blow caves in a baboon's chest, and it dies rather quickly.
A baboon is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a baboon's gurgling and choking signals its demise.

< 422h/646H 111v/111V Pos: standing >
You get a few coins from the corpse of a baboon.
There were: 1 platinum coin, 10 gold coins. 

< 422h/646H 111v/111V Pos: standing >
Up in a Baobab Tree
Obvious exits: -North -East -South -West -Down
A few drops of fresh blood are scattered around the area.
[2] The corpse of a baboon is lying here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.

< 422h/646H 111v/111V Pos: standing >
You fill with BLoodLuST and make a ferocious attack against a baboon!
You knock a baboon down with a mighty blow!
[Damage: 87 ] 
< 426h/646H 111v/111V Pos: standing >
< T: Maeryk TP: sta TC: few wounds E: baboon kne EP:  small wounds >
 A baboon leaves west.

< 427h/646H 111v/111V Pos: standing >
< T: Maeryk TP: sta TC: few wounds E: baboon kne EP:  small wounds >
 [Damage: 22 ] -=[Your powerful crush strikes a baboon.]=-
[Damage:  9 ] -=[Your impressive bludgeon strikes a baboon.]=-
[Damage: 25 ] -=[Your crush strikes a baboon hard.]=-

< 427h/646H 111v/111V Pos: standing >
< T: Maeryk TP: sta TC: few wounds E: baboon kne EP:  few wounds >
 A baboon rises to its feet.

< 427h/646H 111v/111V Pos: standing >
< T: Maeryk TP: sta TC: few wounds E: baboon sta EP:  few wounds >
 [Damage: 15 ] -=[Your impressive crush strikes a baboon.]=-
[Damage: 14 ] -=[Your impressive bludgeon strikes a baboon.]=-
[Damage: 10 ] -=[Your impressive crush strikes a baboon.]=-

< 427h/646H 111v/111V Pos: standing >
< T: Maeryk TP: sta TC: few wounds E: baboon sta EP:  nasty wounds >
 -=[A baboon's weak maul grazes you.]=-
A baboon misses you.
You suddenly see a baboon's foot in your chest.

< 415h/646H 111v/111V Pos: standing >
< T: Maeryk TP: sta TC: few wounds E: baboon sta EP:  nasty wounds >
 A baboon leaves west.

< 415h/646H 111v/111V Pos: standing >
< T: Maeryk TP: sta TC: few wounds E: baboon sta EP:  nasty wounds >
 You fill with BLoodLuST and make a ferocious attack against a baboon!
You growl as a baboon avoids your maul, and you become FURIOUS when you hit the ground!

< 415h/646H 111v/111V Pos: kneeling >
< T: Maeryk TP: kne TC: few wounds E: baboon sta EP:  nasty wounds >
 Hint: It's rude to look at or consider people you don't know! Try a polite acknowledgement first.

< 415h/646H 111v/111V Pos: kneeling >
< T: Maeryk TP: kne TC: few wounds E: baboon sta EP:  nasty wounds >
 A baboon enters from the west.

< 415h/646H 111v/111V Pos: kneeling >
< T: Maeryk TP: kne TC: few wounds E: baboon sta EP:  nasty wounds >
 A baboon leaves east.
-=[A baboon's decent maul wounds you.]=-

< 404h/646H 111v/111V Pos: kneeling >
< T: Maeryk TP: kne TC: few wounds E: baboon sta EP:  nasty wounds >
 A baboon leaves east.

< 404h/646H 111v/111V Pos: kneeling >
< T: Maeryk TP: kne TC: few wounds E: baboon sta EP:  nasty wounds >
 -=[A baboon's decent maul wounds you.]=-
-=[A baboon's fine maul strikes you.]=-

< 380h/646H 111v/111V Pos: kneeling >
< T: Maeryk TP: kne TC: few wounds E: baboon sta EP:  nasty wounds >
 You rise to your feet.

< 380h/646H 111v/111V Pos: standing >
< T: Maeryk TP: sta TC: few wounds E: baboon sta EP:  nasty wounds >
 A baboon leaves west.

< 380h/646H 111v/111V Pos: standing >
< T: Maeryk TP: sta TC: few wounds E: baboon sta EP:  nasty wounds >
 [Damage: 13 ] -=[Your impressive crush strikes a baboon.]=-
[Damage:  5 ] -=[Your fine bludgeon wounds a baboon.]=-
[Damage: 15 ] -=[Your impressive crush strikes a baboon hard.]=-
You fill with BLoodLuST and make a ferocious attack against a baboon!
You growl as a baboon avoids your maul, and you become FURIOUS when you hit the ground!

< 380h/646H 111v/111V Pos: kneeling >
< T: Maeryk TP: kne TC: few wounds E: baboon sta EP:  nasty wounds >
 A baboon misses you.

< 380h/646H 111v/111V Pos: kneeling >
< T: Maeryk TP: kne TC: few wounds E: baboon sta EP:  nasty wounds >
 -=[A baboon's maul strikes you.]=-
-=[A baboon's fine maul strikes you.]=-
A baboon's kick parts your hair but does little else.

< 343h/646H 111v/111V Pos: kneeling >
< T: Maeryk TP: kne TC: few wounds E: baboon sta EP:  nasty wounds >
 A baboon enters from the east.

< 343h/646H 111v/111V Pos: kneeling >
< T: Maeryk TP: kne TC: few wounds E: baboon sta EP:  nasty wounds >
 You rise to your feet.

< 343h/646H 111v/111V Pos: standing >
< T: Maeryk TP: sta TC: few wounds E: baboon sta EP:  nasty wounds >
 [Damage: 10 ] -=[Your impressive crush strikes a baboon.]=-
[Damage:  6 ] -=[Your fine crush strikes a baboon.]=-

< 343h/646H 111v/111V Pos: standing >
< T: Maeryk TP: sta TC: few wounds E: baboon sta EP:  nasty wounds >
 A baboon misses you.

< 343h/646H 111v/111V Pos: standing >
< T: Maeryk TP: sta TC: few wounds E: baboon sta EP:  nasty wounds >
 A baboon enters from the west.
You fill with BLoodLuST and make a ferocious attack against a baboon!
You knock a baboon down with a mighty blow!
[Damage: 104 ] 
< 343h/646H 111v/111V Pos: standing >
< T: Maeryk TP: sta TC: few wounds E: baboon kne EP:  awful >
 A baboon enters from the west.

< 343h/646H 111v/111V Pos: standing >
< T: Maeryk TP: sta TC: few wounds E: baboon kne EP:  awful >
 A baboon enters from the east.
[Damage: 22 ] -=[Your powerful crush grievously wounds a baboon.]=-
[Damage: 23 ] You bludgeon a baboon, killing it instantly.
A baboon is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a baboon's gurgling and choking signals its demise.

< 343h/646H 111v/111V Pos: standing >
A baboon leaves south.

< 343h/646H 111v/111V Pos: standing >
You get a few coins from the corpse of a baboon.
There were: 1 platinum coin, 11 gold coins. 

< 347h/646H 111v/111V Pos: standing >
A Large Baobab Tree
   The weird upside-down branches of a baobab tree extend perhaps twenty feet
into the air here. The rootlike limbs are unfettered by branches or needles,
and the surface of the tree is pocked by the burrowing of small insects, so
climbing into the splayed branches of the upper tree should be quite easy.
Near ground level there are several hollows, which larger animals might use
as their homes.
Obvious exits: -North -East -South -West -Up

< 348h/646H 109v/111V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
A large lion stalks here, wondering what to get for dinner.

< 348h/646H 107v/111V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name. It is said that what this place lacks in water it
makes up for in blood.
Obvious exits: -North -East -South -West
A thorn-root tree stands amidst the grasses here, looking out of place.
A thorn-root tree stands amidst the grasses here, looking out of place.

< 349h/646H 105v/111V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West

< 350h/646H 103v/111V Pos: standing >
A Calming Clearing in The Savannah of Broken Trusts
   The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins.
A bright light fills this area.
Obvious exits: -South -West

< 350h/646H 101v/111V Pos: standing >
You sit down and relax.

< 351h/646H 102v/111V Pos: sitting >

< 354h/646H 104v/111V Pos: sitting >
Hint: Insects do not like fire nor ice. Protect yourself with elemental shields when fighting a druid with creeping doom.

< 483h/646H 111v/111V Pos: sitting >
It's snowing very hard.

< 538h/646H 111v/111V Pos: sitting >
Hint: Undeads, trolls and trees fear fire. Also any creatures with bark-like skin are vulnerable to fire. You may want to turn your opponent's skin into bark before unleashing your sunrays upon him.

< 646h/646H 111v/111V Pos: sitting >
Autosaving...

< 646h/646H 111v/111V Pos: sitting >
Hint: Some commands can be abbreviated.  Try using shortened commands like 'exp' to see if they work.

< 646h/646H 111v/111V Pos: sitting >
The first hint of daylight can be seen on the northern horizon.

< 646h/646H 111v/111V Pos: sitting >
Hint: You can turn off room descriptions with 'toggle brief', but you might miss some zone clues.

< 646h/646H 111v/111V Pos: sitting >
Your blood cools, and you no longer see targets everywhere.

< 339h/339H 111v/111V Pos: sitting >
You clamber to your feet.

< 339h/339H 111v/111V Pos: standing >
A Calming Clearing in The Savannah of Broken Trusts
Obvious exits: -South -West

< 339h/339H 111v/111V Pos: standing >
The first rays of sunlight signal that day is approaching.

< 339h/339H 111v/111V Pos: standing >
Your instincts force you into a BloodLust!

< 339h/339H 111v/111V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West

< 647h/647H 109v/111V Pos: standing >
A Drow Elf snaps into visibility.

< 647h/647H 109v/111V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name. It is said that what this place lacks in water it
makes up for in blood.
Obvious exits: -North -East -South -West
A large lion stalks here, wondering what to get for dinner.
A sinewy cheetah slinks through the grasses, waiting to strike.
A thorn-root tree stands amidst the grasses here, looking out of place.
A thorn-root tree stands amidst the grasses here, looking out of place.

< 647h/647H 107v/111V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
A giraffe looks about for a nearby tree.
A sinewy cheetah slinks through the grasses, waiting to strike.

< 647h/647H 105v/111V Pos: standing >
A Large Baobab Tree
   The weird upside-down branches of a baobab tree extend perhaps twenty feet
into the air here. The rootlike limbs are unfettered by branches or needles,
and the surface of the tree is pocked by the burrowing of small insects, so
climbing into the splayed branches of the upper tree should be quite easy.
Near ground level there are several hollows, which larger animals might use
as their homes.
Obvious exits: -North -East -South -West -Up

< 647h/647H 103v/111V Pos: standing >
You feel the hatred in your heart subside.
Up in a Baobab Tree
   From here the vast desolation of the Savannah of Broken Trusts can be seen
in even greater scope. The two M'Bele villages can be seen in the distance,
the Tukluks to the north and the Butsus to the south-east. In all directions,
the savannah eventually gives way to either plains or jungle. The branches of
the baobab extend in all directions.
Obvious exits: -North -East -South -West -Down
[3] The corpse of a baboon is lying here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.

< 647h/647H 101v/111V Pos: standing >
A baboon enters from the east.

< 647h/647H 102v/111V Pos: standing >
A Large Baobab Tree
   The weird upside-down branches of a baobab tree extend perhaps twenty feet
into the air here. The rootlike limbs are unfettered by branches or needles,
and the surface of the tree is pocked by the burrowing of small insects, so
climbing into the splayed branches of the upper tree should be quite easy.
Near ground level there are several hollows, which larger animals might use
as their homes.
Obvious exits: -North -East -South -West -Up

< 647h/647H 101v/111V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West

< 647h/647H 99v/111V Pos: standing >
Edge of The Savannah of Broken Trusts
   The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins.
Obvious exits: -North -East -South
A tiny bird skims just above the grasses here.

< 647h/647H 97v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 647h/647H 98v/111V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!

< 647h/647H 99v/111V Pos: standing >
Edge of The Savannah of Broken Trusts
   The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins. A skeletonized
zebra is sprawled out along the 'wall,' the result of a recent lions' feast.
Obvious exits: -North -East -South

< 647h/647H 97v/111V Pos: standing >
Entrance to The Savannah of Broken Trusts
   The sparse plains grasses give way to a luxuriant veldt, with tall stalks
that are as white as they are yellow. The ground underfoot is very dry. The
savannah extends out of sight to the east and south, while the line of the
jungle can be seen heading north and southwest. Considering the dry climate,
a surprisingly large number of wild animals can be seen roaming the area.
Obvious exits: -North -East -South -West
A half-elf guard snaps into visibility.
Out of nowhere, a half-elf guard stabs you in the back.
OUCH!  That really did HURT!
With a swift tug a half-elf guard wrenches the weapon free, ramming it into you again.
Out of nowhere, a half-elf guard stabs you in the back.
-=[A half-elf guard's fine pierce wounds you.]=-

< 440h/647H 95v/111V Pos: standing >
< T: Maeryk TP: sta TC: few wounds E: a half-elf guard sta EP: excellent >
 You feel the hatred in your heart subside.

< 440h/647H 96v/111V Pos: standing >
< T: Maeryk TP: sta TC: few wounds E: someone sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 440h/647H 96v/111V Pos: standing >
< T: Maeryk TP: sta TC: few wounds E: someone sta EP: excellent >
 A half-elf guard snaps into visibility.
-=[A half-elf guard's impressive pierce wounds you.]=-
-=[A half-elf guard's powerful pierce strikes you hard.]=-
-=[A half-elf guard's fine pierce wounds you.]=-
-=[A half-elf guard's impressive pierce strikes you.]=-
-=[A half-elf guard's impressive pierce strikes you.]=-
A half-elf guard's gladius called 'Backstabber' begins to hum.
A half-elf guard quickly vanishes and reappears behind you!
Out of nowhere, a half-elf guard stabs you in the back.
With a swift tug a half-elf guard wrenches the weapon free, ramming it into you again.
Out of nowhere, a half-elf guard stabs you in the back.
-=[A half-elf guard's impressive pierce strikes you.]=-
-=[A half-elf guard's mighty pierce strikes you very hard.]=-
A half-elf guard's gladius called 'Backstabber' begins to hum.
A half-elf guard quickly vanishes and reappears behind you!
Out of nowhere, a half-elf guard stabs you in the back.
You attempt to flee...
Edge of The Savannah of Broken Trusts
   The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins.
Obvious exits: -North -East -South
You flee northward!

< 199h/647H 74v/111V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!
Alas, you cannot go that way. . . .

< 202h/647H 75v/111V Pos: standing >
A Kobold snaps into visibility.
A Drow Elf starts casting an offensive spell.

< 203h/647H 76v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 203h/647H 76v/111V Pos: standing >
Entrance to The Savannah of Broken Trusts
   The sparse plains grasses give way to a luxuriant veldt, with tall stalks
that are as white as they are yellow. The ground underfoot is very dry. The
savannah extends out of sight to the east and south, while the line of the
jungle can be seen heading north and southwest. Considering the dry climate,
a surprisingly large number of wild animals can be seen roaming the area.
Obvious exits: -North -East -South -West
A half-elf guard snaps into visibility.
Out of nowhere, a half-elf guard stabs you in the back.
OUCH!  That really did HURT!
Out of nowhere, a half-elf guard stabs you in the back, RIP...
Your static adamantium skull was completely destroyed by the massive blow!
Your diabolical diamond veil was completely destroyed by the massive blow!
Your tiger's tooth earring [superior] was completely destroyed by the massive blow!