<worn as a badge> a sergeant's badge of the Hammerhelm militia of the Illithid [poor] made by Rukkus [84%]
<worn on head> a ram horned helm of demonic allegiance of agility (humming)
<worn on eyes> a hydra-scale gorget [46%]
<worn in ear> an earring of congealed blood of strength
<worn in ear> a lightning earring [superior]
<worn on face> a skull-faced warmask lined with feathers
<worn around neck> the dark amulet of Bloodstone (glowing) (illuminating)
<worn around neck> a collar of razor-sharp mithril blades [superior] (glowing) [86%]
<worn on body> a darkmail breastplate
<worn about body> the silvery mantle of giants power
<worn as quiver> a tarnished dematite quiver [89%]
<worn about waist> the threads of astral projection (glowing)
<worn on belt buckle>a blood dagger of Tezcatlipoca [poor]
<worn on arms> the vambraces named "Ebb" (glowing)
<worn around wrist> a bracelet of dracolich teeth [poor] (glowing)
<worn around wrist> a bowman's adamantium wristband
<worn on hands> a pair of pale, misty gloves [76%]
<worn on finger> an obsidian circle [superior]
<worn on finger> an obsidian circle [poor]
<primary weapon> the stiletto of vanquishing
<secondary weapon> a wicked black dagger named 'Sanguine Blessing' [poor] [84%]
<worn on legs> some flexible leggings of hellfire (glowing) [87%]
<worn on feet> the boots of the war giant Torg (humming)
The Fields of Endolin have been this large and wide open plain that lies
before you for centuries. The entire area was once covered with tons of ice
and rock as the large glaciers moved south. The ground was not scarred like
some of the canyons in the western regions but actually was leveled totally
flat. The green grasses grow very well in the infertile soil of the prairie.
The grass is about all that grows here save an occasional weed. One may travel
to the north or east.
Obvious exits: -North -East
Fresh blood splatters cover the area.
A wild horse stands here ready to go for a run.
< 577h/891H 299v/343V Pos: standing >
Alas, you cannot go that way. . . .
< 577h/891H 299v/343V Pos: standing >
Alas, you cannot go that way. . . .
< 578h/891H 300v/343V Pos: standing >
Alas, you cannot go that way. . . .
< 578h/891H 300v/343V Pos: standing >
Alas, you cannot go that way. . . .
< 578h/891H 301v/343V Pos: standing >
Backstab who?
< 578h/891H 301v/343V Pos: standing >
A wild horse trots in from the east.
Upon the Field of Endolin
The Field of Endolin is a very lush and healthy prairie. The sod here has
grown solid with a tough looking grass. The grass is a dark green and very
strong. There are many trails leading off further onto the field. There are
some buffalo chips lying on the ground. It has been said by the older native
barbarians that the buffalo chips can be used as a fire starter. There are
miles of prairie stretching out to the north. One may travel in any direction.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
A field mouse scurries through the grass here.
There are some tracks heading east.
There are some tracks heading north.
< 579h/891H 300v/343V Pos: standing >
A Centaur trots in from the east.
The Edge of a Great Wide Plain
A large and spacious field opens up before you here. The field is long and
very wide. There are many tufts of lush green grass that can be seen even at
a very great distance. The sky opens very wide above the field as there are
no trees at all to break up the skyline. One can see many miles of open prairie
to the north. One may travel to the north into the field or south out of the
entire bowl shaped area.
Obvious exits: -North -South -West
Puddles of fresh blood cover the ground.
A starving looking black wolf prowls the prairie here.
A wild horse stands here ready to go for a run.
A large and very shaggy buffalo grazes on the prairie.
There are Duergar tracks going south.
There are Human tracks going west.
< 579h/891H 298v/343V Pos: standing >
On the Vast Grassy Plain of Tentro
This grassy plain seems to go on forever. To the north the plain seems
to dip down into a depression, a bowl shaped area. The region is normally
filled with wild animals, from buffalo to wild horses. Most animals stay clear
of the city of Tentro for fear of being hunted. Most people from Tentro do not
themselves hunt, but travelers and explorers often will leave the safety of the
city walls for the thrill of the hunt. The city wall is still visible from
here, a large and impressive structure. No trees grow on this vast prairie,
the sod is too thick to let any new plants come in. There are some thin trails
leading to the north. One may travel to the north or west from this point.
Obvious exits: -North -West
< 579h/891H 297v/343V Pos: standing >
Alas, you cannot go that way. . . .
< 580h/891H 298v/343V Pos: standing >
Alas, you cannot go that way. . . .
< 580h/891H 298v/343V Pos: standing >
Backstab who?
< 580h/891H 299v/343V Pos: standing >
Near the Eastern Wall of Tentro
This large grassy field is a wild and untamed place. The laws of nature
apply here, where the strong survive and the weak get devoured. What lies
beyond the protective walls of Tentro can be deemed as unsafe. The prairie
grasses that grow here are untouched by both man and iron plow. The wild
nature of this field prevents any farming from taking place, its just too
risky. The field stretches off into the distance, a hill dominating the
horizon. One may travel back into Tentro through the gate to the west. One
may travel to the east or north on the plain.
Obvious exits: -North -East -West
A few drops of fresh blood are scattered around the area.
An apprentice priest walks through the streets preaching his gospel.
< 581h/891H 297v/343V Pos: standing >
The Intersection of All Saints Boulevard and Longbow Avenue
Longbow Avenue and All Saints Boulevard meet here in front of the eastern
gate of Tentro. The wall affords a great deal of safety from the wild animals
and creatures that roam on the grassy plain. There is a guards station on
either side of the large gate, proof positive of the steadfast determination
to keep Tentro a free and safe haven for those in need. There are no permanent
wooden buildings here, only stone, to prevent any fires from breaking out this
near to such an important gate. One may travel in any direction from this
point or east out of the gate and into the plain.
Obvious exits: -North -East -South -West
A loyal street sweeper of Tentro walks here doing her job
< 581h/891H 296v/343V Pos: standing >
Backstab who?
< 581h/891H 296v/343V Pos: standing >
Along All Saints Boulevard
The grand boulevard continues here in front of the large merchants tent.
The tent is a large temporary structure made from thick rawhide and leather.
The tent is normally filled with merchants selling their goods from all over
the face of Duris. The large tent flap is fastened open to allow customers in
at any time of the day. Any grasses growing here have been trampled by the
steady flow of shoppers and browsers as the economy here in Tentro is very
well established. One may enter the tent to the south or travel east or west
on this particular road.
Obvious exits: -East -South -West
A common citizen walks through the streets here.
< 582h/891H 297v/343V Pos: standing >
Backstab who?
< 582h/891H 297v/343V Pos: standing >
The Beginning of All Saints Boulevard
All Saints Boulevard was first called that because of the tendancy of the
holy priests from the cathedral was to come to this small side street and bear
witness to those who had not yet met their God. The extensive preaching that
the priests did led many of the citizens of this village out of the darkness
they once felt and gave them hope. The street has been very meticulously
cleaned by the younger members of the church as a display of respect for the
long passed-away priests. There are many nice shade trees and benches that
make this place very nice to walk around in. One may travel east or west.
Obvious exits: -East -West
< 583h/891H 297v/343V Pos: standing >
A Four-Way Intersection on Green Plum Avenue
Green Plum Avenue meets two other streets at this intersection: The
southern walk of Tentro and All Saints Boulevard. This large square formed by
the converging streets is a popular place for people to hang out in. There
are many benches one may rest and converse on. Large buildings loom in three
directions and the city wall rises to the southwest, the best protection one
can have from the savage forces located outside of Tentro. Many strange smells
come from a nearby food vendor. Many scholars claim that the original wall
that surrounded Tentro was located here, the part of the village to the south
was located outside of the protective wall. That ancient wall has been long
gone and the nice intersection remains. One may travel in any direction.
Obvious exits: -North -East -South -West
< 583h/891H 297v/343V Pos: standing >
Along Green Plum Avenue
The wide avenue continues here in the eastern part of town. There is a
large building that appears to be a bank to the east. The front of the bank
is adorned with many statues and ornamental decorations. The bank has a large
sign that is plated with tempered copper. The sign reflects golden light on
the street during the day, a superstition of luck assosiated with it. There is
also a modest garden in front of the bank, a well maintained and interesting
arrangement. One may enter the bank to the east or travel north and south on
this road.
Obvious exits: -North -East# -South
< 583h/891H 296v/343V Pos: standing >
Alas, you cannot go that way. . . .
< 584h/891H 297v/343V Pos: standing >
Alas, you cannot go that way. . . .
< 584h/891H 297v/343V Pos: standing >
Alas, you cannot go that way. . . .
< 584h/891H 298v/343V Pos: standing >
Along the Village Wall on Green Plum Avenue
The curving nature of Tentros protective wall had a great effect on the
layout of the cities streets. The city wall is located to the west, which some
might find odd since this is the eastern part of town. The grass is cut short
here, a great deal of care taken to ensure the grass remains healthy. There
are some large stone benches that look like they could hold fifteen people. A
sense of culture is evident here, many statues and mosaics on each building.
One may travel to the north or south from this point.
Obvious exits: -North -South
< 585h/891H 299v/343V Pos: standing >
The End of Green Plum Avenue At The Corner of the Village Wall
The grandly decorated Green Plum Avenue ends here. The nicely made road
meets up with one of the less grandly engineered roads here, one of the many
roads that run parallel to the village wall. The road that travels east from
here is not used in any purpose besides in times of seige and in the moving of
goods on a day to day basis. The small side roads are often the fastest for
moving goods because they are not congested with the heavy traffic as in the
larger and more popular roads. The village wall looms high above ones head
here, casting an ominous, yet reassuring shadow. One may travel north or east
depending on ones destination.
Obvious exits: -North -East
< 585h/891H 298v/343V Pos: standing >
Alas, you cannot go that way. . . .
< 586h/891H 299v/343V Pos: standing >
Alas, you cannot go that way. . . .
< 586h/891H 299v/343V Pos: standing >
Alas, you cannot go that way. . . .
< 586h/891H 300v/343V Pos: standing >
A Tight Alley Near the Village Wall
This side street has no practical purpose. The only real reason this side
path is here is because the builders of the stone buildings to the north didn't
choose to build their structures right up against the village wall. The street
is relatively clear of and debris or filth of any kind. There are many strange
symbols carved into the wall, more than likely a crude monument used to tell
the history of this mountain town. It has fallen into decay as of late and
some parts are very difficult to decipher. There are only two directions to
travel forth from this point, east or west.
Obvious exits: -East -West
< 587h/891H 299v/343V Pos: standing >
In Between a Stone Building and the Village Wall
The narrow street continues here running between the village wall and the
stone buildings to the north. The street is relatively clean and well taken
care of by the village maintenance crews. There are little pieces of grass
growing through the pavement, somehow finding a place to grow. There are some
look-out positions on the wall, used for scanning the horizon for trouble.
The wall is very important for the village because at night, it is rumored that
raiding bands of goblins can often sweep into a village and destroy it in a
matter of hours. One may travel east or west.
Obvious exits: -East -West
< 587h/891H 299v/343V Pos: standing >
Alas, you cannot go that way. . . .
< 587h/891H 300v/343V Pos: standing >
Alas, you cannot go that way. . . .
< 587h/891H 300v/343V Pos: standing >
The End of Longbow Avenue And The Corner of the Village Wall
Longbow Avenue meets here with the wall road in the corner of Tentro. The
large village wall looms high above the street here, keeping the ruffians out
of the village. For many generations this wall has been manned by the ever
vigilant villagers who have volunteered to serve their community. More often
than not the heads of the houses pick their younger sons or eldest daughters
for the watch, not out of spite, but as a manner of pride. Civil servants are
often held with the highest of esteem amongst the peoples of Tentro. The night
watchers are in particular the some of the most appreciated and looked up to
people in the entire village. One may travel up to a guards post, or north or
west on the village roads.
Obvious exits: -North -West -Up
< 588h/891H 300v/343V Pos: standing >
Alas, you cannot go that way. . . .
< 588h/891H 300v/343V Pos: standing >
Nearing the End of Longbow Avenue
The road continues here as it runs parallel to the city wall. This part
of the city sees less traffic and is frequented more by the fur hunters that
make their money on the plains than the actual citizens of this great city.
There is a large greenhouse located to the west, a large building used to grow
and nurture plants. The air is filled with the smells of flowers and of fruits
grown in the greenhouse. One may travel into the greenhouse by traveling west
or north and south on this large road.
Obvious exits: -North -South -West#
< 589h/891H 301v/343V Pos: standing >
Traveling Along Longbow Avenue
Longbow Avenue is a very important road for the city of Tentro. Because of
the location to the city wall, this street is generally kept free of excessive
traffic. The wall itself looms high over the street, a powerful form of safety
and protection from any invading forces. The street here is paved with stones,
much like the rest of town, but here the stones have been covered with a thick
coating, making the street feel smooth. There are no real residential houses
in this part of town, only the market and the bath house. One may travel to
the north or south from this point.
Obvious exits: -North -South
< 590h/891H 301v/343V Pos: standing >
Alas, you cannot go that way. . . .
< 590h/891H 302v/343V Pos: standing >
The Intersection of All Saints Boulevard and Longbow Avenue
Longbow Avenue and All Saints Boulevard meet here in front of the eastern
gate of Tentro. The wall affords a great deal of safety from the wild animals
and creatures that roam on the grassy plain. There is a guards station on
either side of the large gate, proof positive of the steadfast determination
to keep Tentro a free and safe haven for those in need. There are no permanent
wooden buildings here, only stone, to prevent any fires from breaking out this
near to such an important gate. One may travel in any direction from this
point or east out of the gate and into the plain.
Obvious exits: -North -East -South -West
A loyal street sweeper of Tentro walks here doing her job
< 590h/891H 301v/343V Pos: standing >
Along All Saints Boulevard
The grand boulevard continues here in front of the large merchants tent.
The tent is a large temporary structure made from thick rawhide and leather.
The tent is normally filled with merchants selling their goods from all over
the face of Duris. The large tent flap is fastened open to allow customers in
at any time of the day. Any grasses growing here have been trampled by the
steady flow of shoppers and browsers as the economy here in Tentro is very
well established. One may enter the tent to the south or travel east or west
on this particular road.
Obvious exits: -East -South -West
A common citizen walks through the streets here.
< 590h/891H 301v/343V Pos: standing >
The Beginning of All Saints Boulevard
All Saints Boulevard was first called that because of the tendancy of the
holy priests from the cathedral was to come to this small side street and bear
witness to those who had not yet met their God. The extensive preaching that
the priests did led many of the citizens of this village out of the darkness
they once felt and gave them hope. The street has been very meticulously
cleaned by the younger members of the church as a display of respect for the
long passed-away priests. There are many nice shade trees and benches that
make this place very nice to walk around in. One may travel east or west.
Obvious exits: -East -West
< 591h/891H 300v/343V Pos: standing >
Alas, you cannot go that way. . . .
< 591h/891H 301v/343V Pos: standing >
A Four-Way Intersection on Green Plum Avenue
Green Plum Avenue meets two other streets at this intersection: The
southern walk of Tentro and All Saints Boulevard. This large square formed by
the converging streets is a popular place for people to hang out in. There
are many benches one may rest and converse on. Large buildings loom in three
directions and the city wall rises to the southwest, the best protection one
can have from the savage forces located outside of Tentro. Many strange smells
come from a nearby food vendor. Many scholars claim that the original wall
that surrounded Tentro was located here, the part of the village to the south
was located outside of the protective wall. That ancient wall has been long
gone and the nice intersection remains. One may travel in any direction.
Obvious exits: -North -East -South -West
There are some tracks heading east.
< 591h/891H 300v/343V Pos: standing >
Tentro's Southern Walkway
The southern road continues here as it travels along the city wall. The
road is covered with various forms of trash, some of which appear to have been
sitting here in the elements for months. There are some tall tufts of weeds
that grow near to the wall. Due to the fact there are so many buildings to
the north, this road is generally cool and protected from the beating power of
the sun. The road is generally full of traders and merchants, but as of late
the amount of new trade that comes in is nearly non-existant. One may travel
west or east from this point.
Obvious exits: -East -West
There are Centaur tracks going east.
There are Centaur tracks going east.
< 592h/891H 300v/343V Pos: standing >
The Southern Walk of Tentro
The southern walk of Tentro is a very boring place. There are no buildings
to speak of located here, just a loose assortment of shantys and of course the
southern wall of Tentro, a large and sturdy means of protection for the city.
The street itself is paved, but not well maintained. There are many large
cracks and pieces of the pavement that have been removed completely. The wall
casts its long shadow over this stret the majority of the time. Small tufts
of grass grow near the structure to the north. One may travel to the east or
south on the southern walk of Tentro.
Obvious exits: -East -West
Anatolian, a Paladin of the _-=(Holy Order)=-_ walks here.
There are some tracks heading west.
< 592h/891H 300v/343V Pos: standing >
Backstab who?
< 593h/891H 301v/343V Pos: standing >
The Southern Walk of Tentro
This small road runs parallel to the large stone barricade that protects
the mountain village. The small street is paved with well hewn stones and a
thick mortar to seal them together. The street is quite clean and well
maintained by the many village workers. There is a tight and dark alley that
heads between the buildings located to the north. The tall village wall is
to your south and it looms over twenty feet tall at this point. One may travel
to the north, east or west.
Obvious exits: -North -East -West
Thesaloneous, a Paladin of the _-=(Holy Order)=-_ walks here.
A common citizen walks through the streets here.
< 593h/891H 301v/343V Pos: standing >
A Side Path Between the City Wall and Buildings
This side street runs in between the large building to the north and the
enormous city wall to the south. Although this alley is paved with stones, it
has fallen into a pitiful state. There has been a lot of trash thrown here by
both the guards who walk the wall above here and the passers by who drop any
garbage they happen to be carrying. The men and women who goven this great
town have ordered the city maintenance people to sweep the trash up against the
city wall and then covered with straw or tarps. One may travel either west or
east.
Obvious exits: -East -West
< 594h/891H 301v/343V Pos: standing >
Backstab who?
< 594h/891H 301v/343V Pos: standing >
A Narrow Side Street Between the City Wall and Some Buildings
This narrow side street runs between the villages protective wall and a
wide assortment of different kinds of stone buildings to the north. This small
walkway was once used only in times of war to transport both troops and water
along the cities wall. The troops were often quickly rushed to the eastern
walls where invasions were the most likely. The water was used when smarter
invaders would shoot flaming arrows over the wall and onto the wooden buildings
causing a great deal of havoc and general danger to the citizens. The road is
now used as any other road, for the transportation of goods and people. The
road is partially paved, but, for the most part, it is just paved with various
cobblestones. One may travel west to the central path or east along the wall
road.
Obvious exits: -East -West
< 596h/891H 303v/343V Pos: standing >
Backstab who?
< 596h/891H 304v/343V Pos: standing >
On the Stone Path of Tentro
This is the first large square in the mountain village of Tentro. The
city of Tentro itself is a peaceful and secluded place. It's a place of poets
and of lovers, a place of dreams and of new beginnings. There is always a
chance for a new opportunity in Tentro. There are many buildings in the town,
all densely packed together. The city is protected from the wild and deadly
creatures of the mountains by a huge city wall, constructed by a troupe of
highly skilled mountain dwarves. The streets here are paved with smooth stones
and mortar, a combination that stands up to any weather condition. There is
much to see and do in Tentro such as: attend the grand cathedral, share a pint
in the large pub, browse rare and exotic goods in the merchants tent, relax in
the bath house of Tentro, take the children to the zoo or even just watch the
people walk by in one of the many city squares. One may travel in any of the
directions from this point in the city of Tentro.
Obvious exits: -North -East -South -West
A simple fountain made of stone has been constructed here.
< 597h/891H 305v/343V Pos: standing >
The Central Path of Tentro
The mountain village of Tentro opens up before you here. The splendid view
us unmatched in all of the mountain towns. The town is world reknown for its
Battle School and amazing Zoo of exotic animals. The town is currently
inhabited by a large portion of humans native to this region. The large iron
gates to the south keep out the unwanted peoples that wander through the rocky
areas surrounding the village. The mayor of this village is a noble man and
pays his village guards well. One may travel north into the village or south
back into the mountains.
Obvious exits: -North -South#
An older gentleman stands guard here, protecting Tentro
< 598h/891H 306v/343V Pos: standing >
The double seems to be closed.
< 598h/891H 306v/343V Pos: standing >
On the Stone Path of Tentro
This is the first large square in the mountain village of Tentro. The
city of Tentro itself is a peaceful and secluded place. It's a place of poets
and of lovers, a place of dreams and of new beginnings. There is always a
chance for a new opportunity in Tentro. There are many buildings in the town,
all densely packed together. The city is protected from the wild and deadly
creatures of the mountains by a huge city wall, constructed by a troupe of
highly skilled mountain dwarves. The streets here are paved with smooth stones
and mortar, a combination that stands up to any weather condition. There is
much to see and do in Tentro such as: attend the grand cathedral, share a pint
in the large pub, browse rare and exotic goods in the merchants tent, relax in
the bath house of Tentro, take the children to the zoo or even just watch the
people walk by in one of the many city squares. One may travel in any of the
directions from this point in the city of Tentro.
Obvious exits: -North -East -South -West
A simple fountain made of stone has been constructed here.
< 600h/891H 309v/343V Pos: standing >
A Narrow Side Street Between the City Wall and Some Buildings
This narrow side street runs between the villages protective wall and a
wide assortment of different kinds of stone buildings to the north. This small
walkway was once used only in times of war to transport both troops and water
along the cities wall. The troops were often quickly rushed to the eastern
walls where invasions were the most likely. The water was used when smarter
invaders would shoot flaming arrows over the wall and onto the wooden buildings
causing a great deal of havoc and general danger to the citizens. The road is
now used as any other road, for the transportation of goods and people. The
road is partially paved, but, for the most part, it is just paved with various
cobblestones. One may travel west to the central path or east along the wall
road.
Obvious exits: -East -West
< 601h/891H 309v/343V Pos: standing >
A Side Path Between the City Wall and Buildings
This side street runs in between the large building to the north and the
enormous city wall to the south. Although this alley is paved with stones, it
has fallen into a pitiful state. There has been a lot of trash thrown here by
both the guards who walk the wall above here and the passers by who drop any
garbage they happen to be carrying. The men and women who goven this great
town have ordered the city maintenance people to sweep the trash up against the
city wall and then covered with straw or tarps. One may travel either west or
east.
Obvious exits: -East -West
< 602h/891H 309v/343V Pos: standing >
The Southern Walk of Tentro
This small road runs parallel to the large stone barricade that protects
the mountain village. The small street is paved with well hewn stones and a
thick mortar to seal them together. The street is quite clean and well
maintained by the many village workers. There is a tight and dark alley that
heads between the buildings located to the north. The tall village wall is
to your south and it looms over twenty feet tall at this point. One may travel
to the north, east or west.
Obvious exits: -North -East -West
Fresh blood splatters cover the area.
Thesaloneous, a Paladin of the _-=(Holy Order)=-_ walks here.
A common citizen walks through the streets here.
< 602h/891H 309v/343V Pos: standing >
The Southern Walk of Tentro
The southern walk of Tentro is a very boring place. There are no buildings
to speak of located here, just a loose assortment of shantys and of course the
southern wall of Tentro, a large and sturdy means of protection for the city.
The street itself is paved, but not well maintained. There are many large
cracks and pieces of the pavement that have been removed completely. The wall
casts its long shadow over this stret the majority of the time. Small tufts
of grass grow near the structure to the north. One may travel to the east or
south on the southern walk of Tentro.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
Anatolian, a Paladin of the _-=(Holy Order)=-_ walks here.
There are some tracks heading east.
There are some tracks heading west.
< 602h/891H 309v/343V Pos: standing >
Tentro's Southern Walkway
The southern road continues here as it travels along the city wall. The
road is covered with various forms of trash, some of which appear to have been
sitting here in the elements for months. There are some tall tufts of weeds
that grow near to the wall. Due to the fact there are so many buildings to
the north, this road is generally cool and protected from the beating power of
the sun. The road is generally full of traders and merchants, but as of late
the amount of new trade that comes in is nearly non-existant. One may travel
west or east from this point.
Obvious exits: -East -West
Fresh blood covers everything in the area.
< 602h/891H 308v/343V Pos: standing >
A Four-Way Intersection on Green Plum Avenue
Green Plum Avenue meets two other streets at this intersection: The
southern walk of Tentro and All Saints Boulevard. This large square formed by
the converging streets is a popular place for people to hang out in. There
are many benches one may rest and converse on. Large buildings loom in three
directions and the city wall rises to the southwest, the best protection one
can have from the savage forces located outside of Tentro. Many strange smells
come from a nearby food vendor. Many scholars claim that the original wall
that surrounded Tentro was located here, the part of the village to the south
was located outside of the protective wall. That ancient wall has been long
gone and the nice intersection remains. One may travel in any direction.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
< 603h/891H 308v/343V Pos: standing >
Tentro's Southern Walkway
The southern road continues here as it travels along the city wall. The
road is covered with various forms of trash, some of which appear to have been
sitting here in the elements for months. There are some tall tufts of weeds
that grow near to the wall. Due to the fact there are so many buildings to
the north, this road is generally cool and protected from the beating power of
the sun. The road is generally full of traders and merchants, but as of late
the amount of new trade that comes in is nearly non-existant. One may travel
west or east from this point.
Obvious exits: -East -West
Fresh blood covers everything in the area.
< 603h/891H 308v/343V Pos: standing >
The Southern Walk of Tentro
The southern walk of Tentro is a very boring place. There are no buildings
to speak of located here, just a loose assortment of shantys and of course the
southern wall of Tentro, a large and sturdy means of protection for the city.
The street itself is paved, but not well maintained. There are many large
cracks and pieces of the pavement that have been removed completely. The wall
casts its long shadow over this stret the majority of the time. Small tufts
of grass grow near the structure to the north. One may travel to the east or
south on the southern walk of Tentro.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
Anatolian, a Paladin of the _-=(Holy Order)=-_ walks here.
< 604h/891H 307v/343V Pos: standing >
The Southern Walk of Tentro
This small road runs parallel to the large stone barricade that protects
the mountain village. The small street is paved with well hewn stones and a
thick mortar to seal them together. The street is quite clean and well
maintained by the many village workers. There is a tight and dark alley that
heads between the buildings located to the north. The tall village wall is
to your south and it looms over twenty feet tall at this point. One may travel
to the north, east or west.
Obvious exits: -North -East -West
Fresh blood splatters cover the area.
Thesaloneous, a Paladin of the _-=(Holy Order)=-_ walks here.
A common citizen walks through the streets here.
< 604h/891H 307v/343V Pos: standing >
A Side Path Between the City Wall and Buildings
This side street runs in between the large building to the north and the
enormous city wall to the south. Although this alley is paved with stones, it
has fallen into a pitiful state. There has been a lot of trash thrown here by
both the guards who walk the wall above here and the passers by who drop any
garbage they happen to be carrying. The men and women who goven this great
town have ordered the city maintenance people to sweep the trash up against the
city wall and then covered with straw or tarps. One may travel either west or
east.
Obvious exits: -East -West
< 604h/891H 307v/343V Pos: standing >
The Southern Walk of Tentro
This small road runs parallel to the large stone barricade that protects
the mountain village. The small street is paved with well hewn stones and a
thick mortar to seal them together. The street is quite clean and well
maintained by the many village workers. There is a tight and dark alley that
heads between the buildings located to the north. The tall village wall is
to your south and it looms over twenty feet tall at this point. One may travel
to the north, east or west.
Obvious exits: -North -East -West
Fresh blood splatters cover the area.
Thesaloneous, a Paladin of the _-=(Holy Order)=-_ walks here.
A common citizen walks through the streets here.
There are Centaur tracks going west.
< 605h/891H 308v/343V Pos: standing >
Dark Alleyway Between the Buildings of the City
This alley way is made up of the narrow space between the two large stone
buildings. Few of the villagers of Tentro bother to walk in such tight and
obscure places. There are many kinds of vermin and other unmentionable bugs
crawling around in the various trash that has been dropped here. There is a
bad odor here and it smells like rotten potatoes. There is nothing above the
alleyway to protect from the elements. One may travel to the north or south in
the alley. There is a wooden door on the abondonned building to the east.
Obvious exits: -North -East# -South
Fresh blood splatters cover the area.
A common citizen walks through the streets here.
There are some tracks heading north.
There are Centaur tracks going north.
< 606h/891H 307v/343V Pos: standing >
Backstab who?
< 606h/891H 308v/343V Pos: standing >
Dark Back Alley Behind The Buildings
This tight alley is relatively clean for an alley. The trash has been
picked up by the poor people hired by the town to clean the city. The stone
building located to the west is alive with activity. There is a lot of noise
coming from there yet the alley seems to be very lonely. There are no stray
animals at all here as there would be in other major villages. It seems very
odd but one should pay it no heed. One may travel north or south in this
alleyway.
Obvious exits: -North -South
< 607h/891H 309v/343V Pos: standing >
Backstab who?
< 607h/891H 309v/343V Pos: standing >
Dark Alleyway Between the Buildings of the City
This alley way is made up of the narrow space between the two large stone
buildings. Few of the villagers of Tentro bother to walk in such tight and
obscure places. There are many kinds of vermin and other unmentionable bugs
crawling around in the various trash that has been dropped here. There is a
bad odor here and it smells like rotten potatoes. There is nothing above the
alleyway to protect from the elements. One may travel to the north or south in
the alley. There is a wooden door on the abondonned building to the east.
Obvious exits: -North -East# -South
Fresh blood splatters cover the area.
A common citizen walks through the streets here.
< 608h/891H 310v/343V Pos: standing >
The door seems to be closed.
< 609h/891H 311v/343V Pos: standing >
Ok.
< 611h/891H 315v/343V Pos: standing >
A Very Dirty Abandoned Building
This abandoned building was totally gutted by a terrible fire. There is
a layer of filth and grime on the floor left by the bums who sleep here and
have the nerve of using their own shelter as a toilet. The walls have been
beaten on and the bear wood shows beneath the cracked plaster. There are some
three-legged chairs tipped over on the floor. There are lots of newspapers and
cardboard lying on the ground, obviously the homeless' blankets. There is an
exit to the west.
Obvious exits: -West
A dirty piece of cloth lies here undisturbed.
A Human (medium) sits atop Dubar.
A filthy bum lies on the ground here covered with cardboard.
< 611h/891H 315v/343V Pos: standing >
You snap into visibility.
[Damage: 98 ] A Human makes a strange sound but is suddenly very silent as you place the stiletto of vanquishing in its back.
A Human's frogskin mask [superior] was completely destroyed by the massive blow!
A Human is stunned!
A Human falls off its mount!
A Human is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a Human.
A Human stops following a Centaur.
< 612h/891H 316v/343V Pos: standing >
A Centaur trots west.
< 613h/891H 318v/343V Pos: standing >
You get a small pile of coins from the corpse of Snuf.
There were: 1 platinum coin, 14 gold coins, 29 silver coins, 29 copper coins.
< 614h/891H 319v/343V Pos: standing >
Ok.
You put 1 platinum, 14 gold, 29 silver, and 29 copper coins into a smoky duffelbag.
< 620h/891H 331v/343V Pos: standing >
Addicted to Blood - EXP and Plat Bonus
Kill 30 mobs within 30 minutes
You are 0% complete.
You have 0:00 left.
Bloodlust - Damage Bonus(vs mob only)
Current lust: 0%
You have 0:00 left.
< 620h/891H 332v/343V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of Snuf is made of flesh and appears to be of average quality.
The corpse of Snuf has an item value of 1.
It appears to be the corpse of Snuf.
a slime-covered hoop
a large two-handed sword
a sack of species holding
a hard leather cloak
a pair of studded leather sleeves
a pair of minotaur leggings
a magical mithril helmet
a woven silvery net
a stylish ivory bracelet
some decent bark shoes from Woodseer
a humming bronze charm
a glowing mithril collar (illuminating)
[2] the yellow queen
a green ten
a rugged adventurers satchel (illuminating)
< 621h/891H 332v/343V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of Snuf is made of flesh and appears to be of average quality.
The corpse of Snuf has an item value of 1.
It appears to be the corpse of Snuf.
a slime-covered hoop
a large two-handed sword
a sack of species holding
a hard leather cloak
a pair of studded leather sleeves
a pair of minotaur leggings
a magical mithril helmet
a woven silvery net
a stylish ivory bracelet
some decent bark shoes from Woodseer
a humming bronze charm
a glowing mithril collar (illuminating)
[2] the yellow queen
a green ten
a rugged adventurers satchel (illuminating)
< 621h/891H 333v/343V Pos: standing >
You do not see a legging here.
< 626h/891H 342v/343V Pos: standing >
You do not see or have the rcoprse.
< 629h/891H 343v/343V Pos: standing >
You get a sack of species holding from the corpse of Snuf.
< 632h/891H 343v/343V Pos: standing >
Dark Alleyway Between the Buildings of the City
This alley way is made up of the narrow space between the two large stone
buildings. Few of the villagers of Tentro bother to walk in such tight and
obscure places. There are many kinds of vermin and other unmentionable bugs
crawling around in the various trash that has been dropped here. There is a
bad odor here and it smells like rotten potatoes. There is nothing above the
alleyway to protect from the elements. One may travel to the north or south in
the alley. There is a wooden door on the abondonned building to the east.
Obvious exits: -North -East -South
Fresh blood splatters cover the area.
A common citizen walks through the streets here.
There are some tracks heading south.
There are some tracks heading north.
< 638h/891H 342v/343V Pos: standing >
Backstab who?
< 638h/891H 342v/343V Pos: standing >
Backstab who?
< 639h/891H 342v/343V Pos: standing >
The Southern Walk of Tentro
This small road runs parallel to the large stone barricade that protects
the mountain village. The small street is paved with well hewn stones and a
thick mortar to seal them together. The street is quite clean and well
maintained by the many village workers. There is a tight and dark alley that
heads between the buildings located to the north. The tall village wall is
to your south and it looms over twenty feet tall at this point. One may travel
to the north, east or west.
Obvious exits: -North -East -West
Fresh blood splatters cover the area.
Anatolian, a Paladin of the _-=(Holy Order)=-_ walks here.
Thesaloneous, a Paladin of the _-=(Holy Order)=-_ walks here. (casting)
A common citizen walks through the streets here.
< 639h/891H 341v/343V Pos: standing >
Thesaloneous completes his spell...
Thesaloneous utters the words 'aqqzrzfahze pzaruio'
Alas, you cannot go that way. . . .
< 639h/891H 341v/343V Pos: standing >
Alas, you cannot go that way. . . .
< 640h/891H 341v/343V Pos: standing >
Alas, you cannot go that way. . . .
< 640h/891H 342v/343V Pos: standing >
Alas, you cannot go that way. . . .
< 640h/891H 342v/343V Pos: standing >
A Side Path Between the City Wall and Buildings
This side street runs in between the large building to the north and the
enormous city wall to the south. Although this alley is paved with stones, it
has fallen into a pitiful state. There has been a lot of trash thrown here by
both the guards who walk the wall above here and the passers by who drop any
garbage they happen to be carrying. The men and women who goven this great
town have ordered the city maintenance people to sweep the trash up against the
city wall and then covered with straw or tarps. One may travel either west or
east.
Obvious exits: -East -West
< 641h/891H 342v/343V Pos: standing >
A Narrow Side Street Between the City Wall and Some Buildings
This narrow side street runs between the villages protective wall and a
wide assortment of different kinds of stone buildings to the north. This small
walkway was once used only in times of war to transport both troops and water
along the cities wall. The troops were often quickly rushed to the eastern
walls where invasions were the most likely. The water was used when smarter
invaders would shoot flaming arrows over the wall and onto the wooden buildings
causing a great deal of havoc and general danger to the citizens. The road is
now used as any other road, for the transportation of goods and people. The
road is partially paved, but, for the most part, it is just paved with various
cobblestones. One may travel west to the central path or east along the wall
road.
Obvious exits: -East -West
< 641h/891H 341v/343V Pos: standing >
Alas, you cannot go that way. . . .
< 641h/891H 341v/343V Pos: standing >
On the Stone Path of Tentro
This is the first large square in the mountain village of Tentro. The
city of Tentro itself is a peaceful and secluded place. It's a place of poets
and of lovers, a place of dreams and of new beginnings. There is always a
chance for a new opportunity in Tentro. There are many buildings in the town,
all densely packed together. The city is protected from the wild and deadly
creatures of the mountains by a huge city wall, constructed by a troupe of
highly skilled mountain dwarves. The streets here are paved with smooth stones
and mortar, a combination that stands up to any weather condition. There is
much to see and do in Tentro such as: attend the grand cathedral, share a pint
in the large pub, browse rare and exotic goods in the merchants tent, relax in
the bath house of Tentro, take the children to the zoo or even just watch the
people walk by in one of the many city squares. One may travel in any of the
directions from this point in the city of Tentro.
Obvious exits: -North -East -South -West
A simple fountain made of stone has been constructed here.
< 642h/891H 341v/343V Pos: standing >
The Central Path of Tentro
The mountain village of Tentro opens up before you here. The splendid view
us unmatched in all of the mountain towns. The town is world reknown for its
Battle School and amazing Zoo of exotic animals. The town is currently
inhabited by a large portion of humans native to this region. The large iron
gates to the south keep out the unwanted peoples that wander through the rocky
areas surrounding the village. The mayor of this village is a noble man and
pays his village guards well. One may travel north into the village or south
back into the mountains.
Obvious exits: -North -South#
An older gentleman stands guard here, protecting Tentro
< 642h/891H 341v/343V Pos: standing >
The double seems to be closed.
< 643h/891H 342v/343V Pos: standing >
On the Stone Path of Tentro
This is the first large square in the mountain village of Tentro. The
city of Tentro itself is a peaceful and secluded place. It's a place of poets
and of lovers, a place of dreams and of new beginnings. There is always a
chance for a new opportunity in Tentro. There are many buildings in the town,
all densely packed together. The city is protected from the wild and deadly
creatures of the mountains by a huge city wall, constructed by a troupe of
highly skilled mountain dwarves. The streets here are paved with smooth stones
and mortar, a combination that stands up to any weather condition. There is
much to see and do in Tentro such as: attend the grand cathedral, share a pint
in the large pub, browse rare and exotic goods in the merchants tent, relax in
the bath house of Tentro, take the children to the zoo or even just watch the
people walk by in one of the many city squares. One may travel in any of the
directions from this point in the city of Tentro.
Obvious exits: -North -East -South -West
A simple fountain made of stone has been constructed here.
< 644h/891H 342v/343V Pos: standing >
You quickly scan the area.
Anguaine who is close by to your north.
A commoner who is close by to your north.
A meek shaman who is not far off to your north.
A commoner who is a brief walk away to your north.
Anatolian who is a brief walk away to your east.
Thesaloneous who is a brief walk away to your east.
A commoner who is rather far off to your east.
An old guard who is close by to your south.
< 645h/891H 342v/343V Pos: standing >
The sun rises over the northern horizon.
On the Main Pathway In Front of the Pub of the Golden Dragon
The main path of town continues here through the larger buildings. There
is a large bar to the east, a very popular spot in the town proper. There are
some tall trees casting shade over the street. There are several benches and
shaded tables along the road providing a place to rest or eat. There is alot
of traffic that passes this point in the city, the perfect place for the bar.
One may travel to the north or south on the main road, or east into the pub.
Obvious exits: -North -East# -South
Anguaine, a Paladin of the _-=(Holy Order)=-_ walks here.
A common citizen walks through the streets here.
There are Centaur tracks going east.
There are some tracks heading north.
< 646h/891H 341v/343V Pos: standing >
You quickly scan the area.
A meek shaman who is close by to your north.
A commoner who is not far off to your north.
An old guard who is not far off to your south.
< 646h/891H 341v/343V Pos: standing >
The wooden seems to be closed.
< 649h/891H 343v/343V Pos: standing >
Ok.
< 651h/891H 343v/343V Pos: standing >
Inside the Pub of the Golden Dragon
The entrance of the pub is rather nice. A few more steps brings you into
the main room of the bar. You are assaulted with the sounds and smells of a
wild and rowdy group. There are many different races and genders here all
sharing in the one love the share...alcohol. The Golden Dragon is not a very
expensive looking establishment. There are just as many poor people as there
are rich looking travelers. This pub is where the citizens of Tentro and the
travelers from afar can meet together and talk. There is a wealth of gossip
and other forms of information here. This is the center of entertainment for
people at night. One may exit by traveling west or continue in the bar to the
north or east.
Obvious exits: -North -East -West
< 651h/891H 342v/343V Pos: standing >
Backstab who?
< 652h/891H 342v/343V Pos: standing >
You quickly scan the area.
A Centaur who is close by to your north.
The bartender who is close by to your north.
A drunk dwarf who is close by to your east.
A short gnome who is close by to your east.
Anguaine who is close by to your west.
A commoner who is close by to your west.
< 653h/891H 342v/343V Pos: standing >
It's already closed!
< 655h/891H 342v/343V Pos: standing >
Obvious exits:
North- In Front of the Bar in the Pub of the Golden Dragon
East- The Southeastern Corner of the Golden Dragon Pub
West- (closed wooden)
< 657h/891H 342v/343V Pos: standing >
It's already closed!
< 659h/891H 342v/343V Pos: standing >
In Front of the Bar in the Pub of the Golden Dragon
As with any pub, the bar is the center of attention. This is the cleanest
part of the pub, this has the most patrons and this is also the best place to
engage in some friendly conversation. The floor here has been well cleaned by
the bartender in an attempt to keep this part of the pub more hospitable to the
visitors from afar. There is much to see behind the bar. There is a large
reflective mirror that has been mounted on the wall with some long nails. There
are many different kinds of bottles sitting on the shelves behind where the
bartender stands. There are many different kinds of snacks on the counter top.
One may travel south or east from this point in the bar.
Obvious exits: -East -South
The wooden bar counter is here, polished to a shine.
A Centaur (large) stands here.
The bartender of the Golden Dragon pub waits for your order.
< 659h/891H 341v/343V Pos: standing >
You snap into visibility.
[Damage: 97 ] A Centaur makes a strange sound as you place the stiletto of vanquishing in his back.
[Damage: 96 ] A Centaur makes a strange sound as you place a wicked black dagger named 'Sanguine Blessing' [poor] in his back.
< 660h/891H 341v/343V Pos: standing >
< T: Yzari TP: sta TC: few wounds E: A Centaur sta EP: few wounds >
Sorry, you aren't allowed to do that in combat.
< 660h/891H 342v/343V Pos: standing >
< T: Yzari TP: sta TC: few wounds E: A Centaur sta EP: few wounds >
You attempt to flee...
Inside the Pub of the Golden Dragon
The entrance of the pub is rather nice. A few more steps brings you into
the main room of the bar. You are assaulted with the sounds and smells of a
wild and rowdy group. There are many different races and genders here all
sharing in the one love the share...alcohol. The Golden Dragon is not a very
expensive looking establishment. There are just as many poor people as there
are rich looking travelers. This pub is where the citizens of Tentro and the
travelers from afar can meet together and talk. There is a wealth of gossip
and other forms of information here. This is the center of entertainment for
people at night. One may exit by traveling west or continue in the bar to the
north or east.
Obvious exits: -North -East -West#
You flee southward!
< 660h/891H 334v/343V Pos: standing >
Backstab who?
< 660h/891H 334v/343V Pos: standing >
In Front of the Bar in the Pub of the Golden Dragon
As with any pub, the bar is the center of attention. This is the cleanest
part of the pub, this has the most patrons and this is also the best place to
engage in some friendly conversation. The floor here has been well cleaned by
the bartender in an attempt to keep this part of the pub more hospitable to the
visitors from afar. There is much to see behind the bar. There is a large
reflective mirror that has been mounted on the wall with some long nails. There
are many different kinds of bottles sitting on the shelves behind where the
bartender stands. There are many different kinds of snacks on the counter top.
One may travel south or east from this point in the bar.
Obvious exits: -East -South
The wooden bar counter is here, polished to a shine.
A Centaur (large) stands here.
The bartender of the Golden Dragon pub waits for your order.
< 660h/891H 334v/343V Pos: standing >
You score a CRITICAL HIT!!!
You snap into visibility.
[Damage: 110 ] A Centaur makes a strange sound as you place the stiletto of vanquishing in his back.
You twist the blade and watch as a a Centaur writhes in agony.
[Damage: 94 ] A Centaur makes a strange sound as you place a wicked black dagger named 'Sanguine Blessing' [poor] in his back.
With a swift tug you wrench the weapon free, ramming it into a Centaur's spine!.
[Damage: 44 ] A Centaur makes a strange sound as you place a wicked black dagger named 'Sanguine Blessing' [poor] in his back.
< 661h/891H 335v/343V Pos: standing >
< T: Yzari TP: sta TC: few wounds E: A Centaur sta EP: pretty hurt >
A Centaur misses you.
A Centaur misses you.
A Centaur misses you.
You snap into visibility.
< 661h/891H 335v/343V Pos: standing >
< T: Yzari TP: sta TC: few wounds E: A Centaur sta EP: pretty hurt >
Sorry, you aren't allowed to do that in combat.
< 661h/891H 335v/343V Pos: standing >
< T: Yzari TP: sta TC: few wounds E: A Centaur sta EP: pretty hurt >
You attempt to flee...
PANIC! You couldn't escape!
< 661h/891H 335v/343V Pos: standing >
< T: Yzari TP: sta TC: few wounds E: A Centaur sta EP: pretty hurt >
You attempt to flee...
Inside the Pub of the Golden Dragon
The entrance of the pub is rather nice. A few more steps brings you into
the main room of the bar. You are assaulted with the sounds and smells of a
wild and rowdy group. There are many different races and genders here all
sharing in the one love the share...alcohol. The Golden Dragon is not a very
expensive looking establishment. There are just as many poor people as there
are rich looking travelers. This pub is where the citizens of Tentro and the
travelers from afar can meet together and talk. There is a wealth of gossip
and other forms of information here. This is the center of entertainment for
people at night. One may exit by traveling west or continue in the bar to the
north or east.
Obvious exits: -North -East -West#
You flee southward!
< 661h/891H 321v/343V Pos: standing >
In Front of the Bar in the Pub of the Golden Dragon
As with any pub, the bar is the center of attention. This is the cleanest
part of the pub, this has the most patrons and this is also the best place to
engage in some friendly conversation. The floor here has been well cleaned by
the bartender in an attempt to keep this part of the pub more hospitable to the
visitors from afar. There is much to see behind the bar. There is a large
reflective mirror that has been mounted on the wall with some long nails. There
are many different kinds of bottles sitting on the shelves behind where the
bartender stands. There are many different kinds of snacks on the counter top.
One may travel south or east from this point in the bar.
Obvious exits: -East -South
The wooden bar counter is here, polished to a shine.
A Centaur (large) stands here.
The bartender of the Golden Dragon pub waits for your order.
There are some tracks heading south.
< 661h/891H 320v/343V Pos: standing >
You snap into visibility.
[Damage: 94 ] A Centaur makes a strange sound as you place the stiletto of vanquishing in his back.
[Damage: 96 ] A Centaur makes a strange sound but is suddenly very silent as you place a wicked black dagger named 'Sanguine Blessing' [poor] in his back.
A Centaur's gorilla-skin armor was completely destroyed by the massive blow!
A Centaur's tiny jodani wood chip was completely destroyed by the massive blow!
A Centaur is dead! R.I.P.
You receive your share of experience.