The death of [28 Ethermancer] Hran (Githzerai)

in Up in a Baobab Tree

from the perspective of [28 Ethermancer] Hran (Githzerai)

<worn as a badge>    a beacon of courage (glowing) (illuminating)
<worn on head>       a misshaped steel cap from The Ship Yards
<worn in ear>        a long dangling earring [superior]
<worn in ear>        a long dangling earring [superior]
<worn around neck>   a spiked iron charm from IceCrag Castle
<worn on body>       some jeweled mithril cuirass from IceCrag Castle
<worn about body>    a spiked hide bodycloak
<worn about waist>   a tigerskin belt
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms>       some diabolical crystal arm plates
<worn around wrist>  a silver hoop [superior]
<worn around wrist>  a silver hoop [superior]
<worn on hands>      some burnt brass talons
<primary weapon>     a slender sword of vapor (glowing)
<worn on legs>       some angelic gem pants

A baboon enters from the east.

< 128h/280H 122v/122V Pos: standing >
< T: Hran TP: sta TC: nasty wounds E: baboon sta EP: pretty hurt >
 You complete your spell...
[Damage: 84 ] Your blast of cold strikes a baboon dead on, who shudders from the pain.
The chilling cold causes a baboon to stammer, apparently weakened.

< 128h/280H 122v/122V Pos: standing >
< T: Hran TP: sta TC: nasty wounds E: baboon sta EP:  awful >
 A baboon misses you.
-=[A baboon's impressive maul seriously wounds you.]=-
OUCH!  That really did HURT!

< 94h/280H 122v/122V Pos: standing >
< T: Hran TP: sta TC: nasty wounds E: baboon sta EP:  awful >
 The lightning surrounding a baboon glows briefly.

< 94h/280H 122v/122V Pos: standing >
< T: Hran TP: sta TC: nasty wounds E: baboon sta EP:  awful >
 [Damage:  6 ] -=[Your slash causes a baboon to grimace in pain.]=-
A baboon is incapacitated and will slowly die, if not aided.

< 94h/280H 122v/122V Pos: standing >
<A baboon slumps to the ground.

< 94h/280H 122v/122V Pos: standing >
<[Damage:  2 ] -=[Your crude slash enshrouds a baboon in a mist of blood.]=-
A baboon is mortally wounded, and will die soon, if not aided.

< 94h/280H 122v/122V Pos: standing >
<[Damage: 40 ] A baboon suddenly explodes amongst a cloud of lightning, leaving behind its charred remains.
A baboon is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a baboon's gurgling and choking signals its demise.

< 94h/280H 122v/122V Pos: standing >
You get a handful of coins from the corpse of a baboon.
There were: 2 platinum coins, 7 gold coins. 

< 94h/280H 122v/122V Pos: standing >
You stop using a rugged adventurers satchel.

< 89h/275H 122v/122V Pos: standing >
Ok.
You put 29 platinum, 215 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.

< 89h/275H 122v/122V Pos: standing >
Hint: Experiment with different social commands. Some are useful in actual game play. Example: "beckon" asks someone to follow and consent to you, or "moving" announces that you are moving ahead.

< 90h/275H 122v/122V Pos: standing >
A baboon enters from the west.
You attach a rugged adventurers satchel to your belt.
It glows brightly.

< 90h/275H 122v/122V Pos: standing >
A Large Baobab Tree
   The weird upside-down branches of a baobab tree extend perhaps twenty feet
into the air here. The rootlike limbs are unfettered by branches or needles,
and the surface of the tree is pocked by the burrowing of small insects, so
climbing into the splayed branches of the upper tree should be quite easy.
Near ground level there are several hollows, which larger animals might use
as their homes.
Obvious exits: -North -East -South -West -Up

< 95h/280H 120v/122V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
You barely sense a lifeform nearby.

< 95h/280H 118v/122V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name. It is said that what this place lacks in water it
makes up for in blood.
Obvious exits: -North -East -South -West
A thorn-root tree stands amidst the grasses here, looking out of place.

< 95h/280H 116v/122V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
A sinewy cheetah slinks through the grasses, waiting to strike.

< 95h/280H 114v/122V Pos: standing >
A Calming Clearing in The Savannah of Broken Trusts
   The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins.
A bright light fills this area.
Obvious exits: -South -West

< 95h/280H 112v/122V Pos: standing >
You sit down and relax.

< 95h/280H 113v/122V Pos: sitting >
You currently have the following spell slots available:
  1st circle:  9 of  9
  2nd circle:  8 of  8
  3rd circle:  7 of  7
  4th circle:  3 of  6   (  24 seconds)
  5th circle:  4 of  5   (   9 seconds)
  6th circle:  2 of  3   (  10 seconds)

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 96h/280H 114v/122V Pos: sitting >
You start meditating...

< 97h/280H 116v/122V Pos: sitting >
Ethereal essences flow into you, restoring your 6th circle powers!

< 101h/280H 122v/122V Pos: sitting >

< 102h/280H 122v/122V Pos: sitting >
Ethereal essences flow into you, restoring your 5th circle powers!

< 105h/280H 122v/122V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!

< 111h/280H 122v/122V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!

< 120h/280H 122v/122V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.

< 132h/280H 122v/122V Pos: sitting >
The vapors subside leaving you weak.
You feel the protection of the winds dissapate.

< 168h/280H 122v/122V Pos: sitting >
Hint: The consider command will compare your level to that of the victims, nothing else. Lower level mobs can be nastier than they appear, and higher level mobs easier than you thought.

< 169h/280H 122v/122V Pos: sitting >
It's snowing very hard.

< 225h/280H 122v/122V Pos: sitting >
You clamber to your feet.

< 240h/280H 122v/122V Pos: standing >
You start chanting...

< 243h/280H 122v/122V Pos: standing >
Casting: vapor armor ***

< 244h/280H 122v/122V Pos: standing >
Hint: Remember to use your skills! Type "skills" to see what special techniques you may be able to use.

< 244h/280H 122v/122V Pos: standing >
Casting: vapor armor **

< 245h/280H 122v/122V Pos: standing >
You complete your spell...
You feel the protection of the winds and storms flow through you.

< 247h/280H 122v/122V Pos: standing >
You start chanting...

< 248h/280H 122v/122V Pos: standing >
You complete your spell...
The vapors have increased your precision.

< 251h/280H 122v/122V Pos: standing >
You sit down and relax.

< 252h/280H 122v/122V Pos: sitting >
You currently have the following spell slots available:
  1st circle:  8 of  9   (   4 seconds)
  2nd circle:  8 of  8
  3rd circle:  7 of  7
  4th circle:  6 of  6
  5th circle:  4 of  5   (   9 seconds)
  6th circle:  3 of  3

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 253h/280H 122v/122V Pos: sitting >
You start meditating...

< 253h/280H 122v/122V Pos: sitting >
Autosaving...

< 255h/280H 122v/122V Pos: sitting >
Ethereal essences flow into you, restoring your 5th circle powers!

< 258h/280H 122v/122V Pos: sitting >

< 258h/280H 122v/122V Pos: sitting >
Ethereal essences flow into you, restoring your 1st circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.

< 260h/280H 122v/122V Pos: sitting >
You have gained some progress, and are nearing the half-way point in the trek to your next level.

< 261h/280H 122v/122V Pos: sitting >
You clamber to your feet.

< 263h/280H 122v/122V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West

< 264h/280H 120v/122V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name. It is said that what this place lacks in water it
makes up for in blood.
Obvious exits: -North -East -South -West
A giraffe looks about for a nearby tree.
A thorn-root tree stands amidst the grasses here, looking out of place.

< 264h/280H 118v/122V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
A sinewy cheetah slinks through the grasses, waiting to strike.

< 264h/280H 116v/122V Pos: standing >
A Large Baobab Tree
   The weird upside-down branches of a baobab tree extend perhaps twenty feet
into the air here. The rootlike limbs are unfettered by branches or needles,
and the surface of the tree is pocked by the burrowing of small insects, so
climbing into the splayed branches of the upper tree should be quite easy.
Near ground level there are several hollows, which larger animals might use
as their homes.
Obvious exits: -North -East -South -West -Up

< 264h/280H 114v/122V Pos: standing >
Up in a Baobab Tree
   From here the vast desolation of the Savannah of Broken Trusts can be seen
in even greater scope. The two M'Bele villages can be seen in the distance,
the Tukluks to the north and the Butsus to the south-east. In all directions,
the savannah eventually gives way to either plains or jungle. The branches of
the baobab extend in all directions.
Obvious exits: -North -East -South -West -Down
[11] The corpse of a baboon is lying here.
A baboon clings to a baobab limb, watching the savannah below.

< 264h/280H 112v/122V Pos: standing >
You start chanting...

< 265h/280H 115v/122V Pos: standing >
You complete your spell...
[Damage: 75 ] a baboon screams in agony as your biting cold freezes its soul!
-=[A baboon's maul strikes you.]=-
A baboon misses you.
A baboon's kick crashes into your chest.

< 246h/280H 117v/122V Pos: standing >
< T: Hran TP: sta TC: small wounds E: baboon sta EP:  small wounds >
 You start chanting...

< 246h/280H 117v/122V Pos: standing >
< T: Hran TP: sta TC: small wounds E: baboon sta EP:  small wounds >
 A baboon enters from the north.

< 246h/280H 117v/122V Pos: standing >
< T: Hran TP: sta TC: small wounds E: baboon sta EP:  small wounds >
 Casting: static discharge *

< 246h/280H 117v/122V Pos: standing >
< T: Hran TP: sta TC: small wounds E: baboon sta EP:  small wounds >
 Casting: static discharge 

< 246h/280H 117v/122V Pos: standing >
< T: Hran TP: sta TC: small wounds E: baboon sta EP:  small wounds >
 You complete your spell...
A web of cracking lightning appears around a baboon!

< 246h/280H 117v/122V Pos: standing >
< T: Hran TP: sta TC: small wounds E: baboon sta EP:  small wounds >
 A baboon dodges your futile attack.
A baboon misses you.
A baboon misses you.

< 246h/280H 117v/122V Pos: standing >
< T: Hran TP: sta TC: small wounds E: baboon sta EP:  small wounds >
 You start chanting...

< 246h/280H 117v/122V Pos: standing >
< T: Hran TP: sta TC: small wounds E: baboon sta EP:  small wounds >
 Casting: cone of cold *

< 246h/280H 117v/122V Pos: standing >
< T: Hran TP: sta TC: small wounds E: baboon sta EP:  small wounds >
 A baboon enters from the north.

< 246h/280H 117v/122V Pos: standing >
< T: Hran TP: sta TC: small wounds E: baboon sta EP:  small wounds >
 You complete your spell...
[Damage: 64 ] Your blast of cold strikes a baboon dead on, who shudders from the pain.

< 246h/280H 117v/122V Pos: standing >
< T: Hran TP: sta TC: small wounds E: baboon sta EP:  few wounds >
 [Damage: 61 ] The electricity surrounding a baboon discharges in a huge burst of lightning!

< 246h/280H 117v/122V Pos: standing >
< T: Hran TP: sta TC: small wounds E: baboon sta EP:  nasty wounds >
 A baboon dodges your futile attack.
[Damage:  8 ] -=[Your impressive slash strikes a baboon.]=-
A baboon misses you.
A baboon misses you.

< 246h/280H 117v/122V Pos: standing >
< T: Hran TP: sta TC: small wounds E: baboon sta EP:  nasty wounds >
 You start chanting...

< 246h/280H 117v/122V Pos: standing >
< T: Hran TP: sta TC: small wounds E: baboon sta EP:  nasty wounds >
 Casting: cone of cold 

< 246h/280H 117v/122V Pos: standing >
< T: Hran TP: sta TC: small wounds E: baboon sta EP:  nasty wounds >
 You complete your spell...
[Damage: 88 ] Your blast of cold strikes a baboon dead on, who shudders from the pain.

< 246h/280H 117v/122V Pos: standing >
< T: Hran TP: sta TC: small wounds E: baboon sta EP: pretty hurt >
 You start chanting...

< 246h/280H 117v/122V Pos: standing >
< T: Hran TP: sta TC: small wounds E: baboon sta EP: pretty hurt >
 -=[A baboon's maul strikes you.]=-
-=[A baboon's decent maul strikes you.]=-
A baboon's kick hits you in your side.

< 216h/280H 117v/122V Pos: standing >
< T: Hran TP: sta TC: small wounds E: baboon sta EP: pretty hurt >
 Casting: cone of cold *

< 216h/280H 117v/122V Pos: standing >
< T: Hran TP: sta TC: small wounds E: baboon sta EP: pretty hurt >
 You complete your spell...
[Damage: 72 ] Your blast of cold freezes a baboon solid, who lifelessly falls to the ground.
A baboon is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a baboon's gurgling and choking signals its demise.

< 216h/280H 117v/122V Pos: standing >
A baboon leaves north.

< 216h/280H 117v/122V Pos: standing >
You get a handful of coins from the corpse of a baboon.
There were: 1 platinum coin, 7 gold coins. 

< 216h/280H 117v/122V Pos: standing >
You sit down and relax.

< 216h/280H 117v/122V Pos: sitting >
You currently have the following spell slots available:
  1st circle:  9 of  9
  2nd circle:  8 of  8
  3rd circle:  7 of  7
  4th circle:  3 of  6   (  24 seconds)
  5th circle:  4 of  5   (   9 seconds)
  6th circle:  2 of  3   (  10 seconds)

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 216h/280H 119v/122V Pos: sitting >
You start meditating...

< 216h/280H 120v/122V Pos: sitting >
A baboon enters from the west.

< 217h/280H 122v/122V Pos: sitting >
Ethereal essences flow into you, restoring your 6th circle powers!

< 217h/280H 122v/122V Pos: sitting >
A baboon enters from the east.

< 217h/280H 122v/122V Pos: sitting >

< 217h/280H 122v/122V Pos: sitting >
Ethereal essences flow into you, restoring your 5th circle powers!

< 218h/280H 122v/122V Pos: sitting >
A baboon leaves east.

< 220h/280H 122v/122V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!

< 220h/280H 122v/122V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!

< 221h/280H 122v/122V Pos: sitting >
A baboon leaves west.

< 223h/280H 122v/122V Pos: sitting >
Hint: Fireshield makes you less vulnerable to fire attacks but you will suffer more from cold. Coldshield works in an opposite way.

< 223h/280H 122v/122V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.

< 225h/280H 122v/122V Pos: sitting >
A baboon enters from the east.

< 225h/280H 122v/122V Pos: sitting >
You clamber to your feet.

< 225h/280H 122v/122V Pos: standing >
You start chanting...

< 226h/280H 122v/122V Pos: standing >
You complete your spell...
[Damage: 79 ] a baboon screams in agony as your biting cold freezes its soul!
You block a baboon's lunge at you.
A baboon's kick hits you in your side.

< 217h/280H 122v/122V Pos: standing >
< T: Hran TP: sta TC: small wounds E: baboon sta EP:  small wounds >
 You start chanting...

< 217h/280H 122v/122V Pos: standing >
< T: Hran TP: sta TC: small wounds E: baboon sta EP:  small wounds >
 You complete your spell...
A web of cracking lightning appears around a baboon!

< 217h/280H 122v/122V Pos: standing >
< T: Hran TP: sta TC: small wounds E: baboon sta EP:  small wounds >
 You start chanting...

< 217h/280H 122v/122V Pos: standing >
< T: Hran TP: sta TC: small wounds E: baboon sta EP:  small wounds >
 A baboon misses you.

< 217h/280H 122v/122V Pos: standing >
< T: Hran TP: sta TC: small wounds E: baboon sta EP:  small wounds >
 Casting: cone of cold *

< 217h/280H 122v/122V Pos: standing >
< T: Hran TP: sta TC: small wounds E: baboon sta EP:  small wounds >
 You complete your spell...
[Damage: 82 ] Your blast of cold strikes a baboon dead on, who shudders from the pain.

< 217h/280H 122v/122V Pos: standing >
< T: Hran TP: sta TC: small wounds E: baboon sta EP:  few wounds >
 The lightning surrounding a baboon glows briefly.

< 217h/280H 122v/122V Pos: standing >
< T: Hran TP: sta TC: small wounds E: baboon sta EP:  few wounds >
 You start chanting...

< 217h/280H 122v/122V Pos: standing >
< T: Hran TP: sta TC: small wounds E: baboon sta EP:  few wounds >
 A baboon misses you.
-=[A baboon's maul strikes you very hard.]=-
OUCH!  That really did HURT!

< 187h/280H 122v/122V Pos: standing >
< T: Hran TP: sta TC: few wounds E: baboon sta EP:  few wounds >
 Casting: cone of cold 

< 187h/280H 122v/122V Pos: standing >
< T: Hran TP: sta TC: few wounds E: baboon sta EP:  few wounds >
 You complete your spell...
[Damage: 92 ] Your blast of cold strikes a baboon dead on, who shudders from the pain.

< 187h/280H 122v/122V Pos: standing >
< T: Hran TP: sta TC: few wounds E: baboon sta EP: pretty hurt >
 [Damage: 45 ] The electricity surrounding a baboon discharges in a huge burst of lightning!

< 187h/280H 122v/122V Pos: standing >
< T: Hran TP: sta TC: few wounds E: baboon sta EP: pretty hurt >
 A baboon misses you.
A baboon misses you.

< 187h/280H 122v/122V Pos: standing >
< T: Hran TP: sta TC: few wounds E: baboon sta EP: pretty hurt >
 You start chanting...

< 187h/280H 122v/122V Pos: standing >
< T: Hran TP: sta TC: few wounds E: baboon sta EP: pretty hurt >
 You complete your spell...
[Damage: 88 ] Your blast of cold freezes a baboon solid, who lifelessly falls to the ground.
A baboon is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a baboon's gurgling and choking signals its demise.

< 187h/280H 122v/122V Pos: standing >
You get a handful of coins from the corpse of a baboon.
There were: 1 platinum coin, 7 gold coins. 
You get a blue dragonscale from the corpse of a baboon.

< 187h/280H 122v/122V Pos: standing >
You sit down and relax.

< 187h/280H 122v/122V Pos: sitting >
You currently have the following spell slots available:
  1st circle:  9 of  9
  2nd circle:  8 of  8
  3rd circle:  7 of  7
  4th circle:  3 of  6   (  24 seconds)
  5th circle:  4 of  5   (   9 seconds)
  6th circle:  2 of  3   (  10 seconds)

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 187h/280H 122v/122V Pos: sitting >
You start meditating...

< 187h/280H 122v/122V Pos: sitting >
A baboon enters from the south.

< 188h/280H 122v/122V Pos: sitting >
Ethereal essences flow into you, restoring your 6th circle powers!

< 188h/280H 122v/122V Pos: sitting >

< 188h/280H 122v/122V Pos: sitting >
A baboon leaves east.

< 189h/280H 122v/122V Pos: sitting >
A baboon leaves south.

< 189h/280H 122v/122V Pos: sitting >
Ethereal essences flow into you, restoring your 5th circle powers!

< 190h/280H 122v/122V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!

< 193h/280H 122v/122V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!

< 196h/280H 122v/122V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.

< 197h/280H 122v/122V Pos: sitting >
A baboon enters from the east.

< 197h/280H 122v/122V Pos: sitting >
You clamber to your feet.

< 197h/280H 122v/122V Pos: standing >
Hint: Some races and classes can cast 'faerie fire', which will hinder rogues from hiding.  It will also increase your ability to hit your foes.

< 198h/280H 122v/122V Pos: standing >
You start chanting...

< 198h/280H 122v/122V Pos: standing >
You complete your spell...
[Damage: 77 ] a baboon screams in agony as your biting cold freezes its soul!
A baboon misses you.
A baboon misses you.
A baboon's kick hits you directly in the face.

< 191h/280H 122v/122V Pos: standing >
< T: Hran TP: sta TC: few wounds E: baboon sta EP:  small wounds >
 A baboon enters from the east.

< 191h/280H 122v/122V Pos: standing >
< T: Hran TP: sta TC: few wounds E: baboon sta EP:  small wounds >
 You start chanting...

< 191h/280H 122v/122V Pos: standing >
< T: Hran TP: sta TC: few wounds E: baboon sta EP:  small wounds >
 A baboon enters from the west.

< 191h/280H 122v/122V Pos: standing >
< T: Hran TP: sta TC: few wounds E: baboon sta EP:  small wounds >
 Casting: static discharge *

< 191h/280H 122v/122V Pos: standing >
< T: Hran TP: sta TC: few wounds E: baboon sta EP:  small wounds >
 You complete your spell...
A web of cracking lightning appears around a baboon!

< 191h/280H 122v/122V Pos: standing >
< T: Hran TP: sta TC: few wounds E: baboon sta EP:  small wounds >
 A baboon misses you.
Magic must always be enclosed by the holy symbols known only as 'apostrophes'.

< 191h/280H 122v/122V Pos: standing >
< T: Hran TP: sta TC: few wounds E: baboon sta EP:  small wounds >
 A baboon dodges your futile attack.

< 191h/280H 122v/122V Pos: standing >
< T: Hran TP: sta TC: few wounds E: baboon sta EP:  small wounds >
 A baboon leaves east.

< 191h/280H 122v/122V Pos: standing >
< T: Hran TP: sta TC: few wounds E: baboon sta EP:  small wounds >
 The lightning surrounding a baboon glows briefly.

< 191h/280H 122v/122V Pos: standing >
< T: Hran TP: sta TC: few wounds E: baboon sta EP:  small wounds >
 A baboon misses you.
A baboon misses you.

< 191h/280H 122v/122V Pos: standing >
< T: Hran TP: sta TC: few wounds E: baboon sta EP:  small wounds >
 You start chanting...

< 191h/280H 122v/122V Pos: standing >
< T: Hran TP: sta TC: few wounds E: baboon sta EP:  small wounds >
 Casting: cone of cold *

< 191h/280H 122v/122V Pos: standing >
< T: Hran TP: sta TC: few wounds E: baboon sta EP:  small wounds >
 A baboon enters from the north.

< 191h/280H 122v/122V Pos: standing >
< T: Hran TP: sta TC: few wounds E: baboon sta EP:  small wounds >
 Casting: cone of cold 

< 191h/280H 122v/122V Pos: standing >
< T: Hran TP: sta TC: few wounds E: baboon sta EP:  small wounds >
 You complete your spell...
[Damage: 110 ] Your blast of cold strikes a baboon dead on, who shudders from the pain.
The chilling cold causes a baboon to stammer, apparently weakened.

< 191h/280H 122v/122V Pos: standing >
< T: Hran TP: sta TC: few wounds E: baboon sta EP:  nasty wounds >
 The lightning surrounding a baboon glows briefly.
You block a baboon's lunge at you.
A baboon misses you.
A baboon's kick hits you directly in the face.

< 184h/280H 122v/122V Pos: standing >
< T: Hran TP: sta TC: few wounds E: baboon sta EP:  nasty wounds >
 You start chanting...

< 184h/280H 122v/122V Pos: standing >
< T: Hran TP: sta TC: few wounds E: baboon sta EP:  nasty wounds >
 Casting: cone of cold *

< 184h/280H 122v/122V Pos: standing >
< T: Hran TP: sta TC: few wounds E: baboon sta EP:  nasty wounds >
 A baboon leaves south.

< 184h/280H 122v/122V Pos: standing >
< T: Hran TP: sta TC: few wounds E: baboon sta EP:  nasty wounds >
 You complete your spell...
[Damage: 78 ] Your blast of cold strikes a baboon dead on, who shudders from the pain.
The chilling cold causes a baboon to stammer, apparently weakened.

< 184h/280H 122v/122V Pos: standing >
< T: Hran TP: sta TC: few wounds E: baboon sta EP: pretty hurt >
 A baboon misses you.
-=[A baboon's fine maul strikes you.]=-

< 169h/280H 122v/122V Pos: standing >
< T: Hran TP: sta TC: few wounds E: baboon sta EP: pretty hurt >
 [Damage: 51 ] The electricity surrounding a baboon discharges in a huge burst of lightning!

< 169h/280H 122v/122V Pos: standing >
< T: Hran TP: sta TC: few wounds E: baboon sta EP:  awful >
 You start chanting...

< 169h/280H 122v/122V Pos: standing >
< T: Hran TP: sta TC: few wounds E: baboon sta EP:  awful >
 Casting: cone of cold 

< 169h/280H 122v/122V Pos: standing >
< T: Hran TP: sta TC: few wounds E: baboon sta EP:  awful >
 You complete your spell...
[Damage: 88 ] Your blast of cold freezes a baboon solid, who lifelessly falls to the ground.
A baboon is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a baboon's gurgling and choking signals its demise.

< 169h/280H 122v/122V Pos: standing >
You get a few coins from the corpse of a baboon.
There were: 2 platinum coins, 10 gold coins. 

< 169h/280H 122v/122V Pos: standing >
You sit down and relax.

< 169h/280H 122v/122V Pos: sitting >
You currently have the following spell slots available:
  1st circle:  9 of  9
  2nd circle:  8 of  8
  3rd circle:  7 of  7
  4th circle:  3 of  6   (  24 seconds)
  5th circle:  4 of  5   (   9 seconds)
  6th circle:  2 of  3   (  10 seconds)

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 169h/280H 122v/122V Pos: sitting >
You start meditating...

< 169h/280H 122v/122V Pos: sitting >
A baboon enters from the south.

< 169h/280H 122v/122V Pos: sitting >
A baboon leaves east.

< 169h/280H 122v/122V Pos: sitting >
Ethereal essences flow into you, restoring your 6th circle powers!

< 170h/280H 122v/122V Pos: sitting >
Ethereal essences flow into you, restoring your 5th circle powers!

< 172h/280H 122v/122V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!

< 173h/280H 122v/122V Pos: sitting >
A baboon enters from the east.

< 173h/280H 122v/122V Pos: sitting >
The first hint of daylight can be seen on the northern horizon.

< 174h/280H 122v/122V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!

< 175h/280H 122v/122V Pos: sitting >
A baboon leaves south.

< 176h/280H 122v/122V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.

< 177h/280H 122v/122V Pos: sitting >
You clamber to your feet.

< 178h/280H 122v/122V Pos: standing >
Up in a Baobab Tree
Obvious exits: -North -East -South -West -Down
A few drops of fresh blood are scattered around the area.
[14] The corpse of a baboon is lying here.
A baboon clings to a baobab limb, watching the savannah below.

< 178h/280H 122v/122V Pos: standing >
You start chanting...

< 179h/280H 122v/122V Pos: standing >
Casting: frostbite 

< 179h/280H 122v/122V Pos: standing >
You complete your spell...
[Damage: 74 ] a baboon screams in agony as your biting cold freezes its soul!
-=[A baboon's decent maul strikes you.]=-

< 171h/280H 122v/122V Pos: standing >
< T: Hran TP: sta TC: few wounds E: baboon sta EP:  small wounds >
 You start chanting...

< 171h/280H 122v/122V Pos: standing >
< T: Hran TP: sta TC: few wounds E: baboon sta EP:  small wounds >
 You complete your spell...
A web of cracking lightning appears around a baboon!

< 171h/280H 122v/122V Pos: standing >
< T: Hran TP: sta TC: few wounds E: baboon sta EP:  small wounds >
 [Damage:  2 ] -=[Your crude slash grazes a baboon.]=-

< 171h/280H 122v/122V Pos: standing >
< T: Hran TP: sta TC: few wounds E: baboon sta EP:  small wounds >
 -=[A baboon's fine maul strikes you hard.]=-
You duck under a baboon's lame kick.
You start chanting...

< 156h/280H 122v/122V Pos: standing >
< T: Hran TP: sta TC: few wounds E: baboon sta EP:  small wounds >
 Hint: Some races and classes can cast 'faerie fire', which will hinder rogues from hiding.  It will also increase your ability to hit your foes.

< 156h/280H 122v/122V Pos: standing >
< T: Hran TP: sta TC: few wounds E: baboon sta EP:  small wounds >
 The lightning surrounding a baboon glows briefly.
You complete your spell...
[Damage: 86 ] Your blast of cold strikes a baboon dead on, who shudders from the pain.
The chilling cold causes a baboon to stammer, apparently weakened.

< 156h/280H 122v/122V Pos: standing >
< T: Hran TP: sta TC: few wounds E: baboon sta EP:  few wounds >
 A baboon dodges your futile attack.

< 156h/280H 122v/122V Pos: standing >
< T: Hran TP: sta TC: few wounds E: baboon sta EP:  few wounds >
 A baboon misses you.
A baboon misses you.

< 156h/280H 122v/122V Pos: standing >
< T: Hran TP: sta TC: few wounds E: baboon sta EP:  few wounds >
 You start chanting...

< 156h/280H 122v/122V Pos: standing >
< T: Hran TP: sta TC: few wounds E: baboon sta EP:  few wounds >
 The lightning surrounding a baboon glows briefly.
Casting: cone of cold 

< 156h/280H 122v/122V Pos: standing >
< T: Hran TP: sta TC: few wounds E: baboon sta EP:  few wounds >
 You complete your spell...
[Damage: 88 ] Your blast of cold strikes a baboon dead on, who shudders from the pain.
The chilling cold causes a baboon to stammer, apparently weakened.

< 156h/280H 122v/122V Pos: standing >
< T: Hran TP: sta TC: few wounds E: baboon sta EP: pretty hurt >
 You block a baboon's lunge at you.
A baboon misses you.

< 156h/280H 122v/122V Pos: standing >
< T: Hran TP: sta TC: few wounds E: baboon sta EP: pretty hurt >
 You score a CRITICAL HIT!!!!!
[Damage: 18 ] -=[Your powerful slash strikes a baboon very hard.]=-
[Damage:  4 ] -=[Your decent slash strikes a baboon.]=-

< 156h/280H 122v/122V Pos: standing >
< T: Hran TP: sta TC: few wounds E: baboon sta EP: pretty hurt >
 The lightning surrounding a baboon glows briefly.

< 156h/280H 122v/122V Pos: standing >
< T: Hran TP: sta TC: few wounds E: baboon sta EP: pretty hurt >
 You dodge a baboon's vicious attack.
-=[A baboon's maul strikes you.]=-
A baboon's kick hits you in your side.

< 133h/280H 122v/122V Pos: standing >
< T: Hran TP: sta TC: nasty wounds E: baboon sta EP: pretty hurt >
 You start chanting...

< 133h/280H 122v/122V Pos: standing >
< T: Hran TP: sta TC: nasty wounds E: baboon sta EP: pretty hurt >
 A baboon enters from the east.

< 133h/280H 122v/122V Pos: standing >
< T: Hran TP: sta TC: nasty wounds E: baboon sta EP: pretty hurt >
 Casting: cone of cold *

< 133h/280H 122v/122V Pos: standing >
< T: Hran TP: sta TC: nasty wounds E: baboon sta EP: pretty hurt >
 You complete your spell...
[Damage: 84 ] Your blast of cold strikes a baboon dead on, who shudders from the pain.
A baboon is stunned!
The chilling cold causes a baboon to stammer, apparently weakened.

< 133h/280H 122v/122V Pos: standing >
< T: Hran TP: sta TC: nasty wounds E: baboon sta EP:  awful >
 You score a CRITICAL HIT!!!!!
[Damage: 18 ] You beautifully slash a baboon into two parts - both dead.
A baboon is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a baboon's gurgling and choking signals its demise.

< 133h/280H 122v/122V Pos: standing >
You get a few coins from the corpse of a baboon.
There were: 1 platinum coin, 9 gold coins. 

< 133h/280H 122v/122V Pos: standing >
You sit down and relax.

< 133h/280H 122v/122V Pos: sitting >
You currently have the following spell slots available:
  1st circle:  9 of  9
  2nd circle:  8 of  8
  3rd circle:  7 of  7
  4th circle:  3 of  6   (  24 seconds)
  5th circle:  4 of  5   (   9 seconds)
  6th circle:  2 of  3   (  10 seconds)

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 133h/280H 122v/122V Pos: sitting >
You start meditating...

< 133h/280H 122v/122V Pos: sitting >
Ethereal essences flow into you, restoring your 6th circle powers!

< 134h/280H 122v/122V Pos: sitting >
A Kobold snaps into visibility.

< 134h/280H 122v/122V Pos: sitting >
A Kobold completes his spell...
Ripples of ChAoTiC energy slam into you as reality comes crashing down.
Your blood rushes out of your veins, as you slowly run out of life.
Blood pours from your many serious wounds and your strength fails.
You realize this may have been your last battle, and prepare for oblivion.
The world starts spinning, and your ears are ringing!
You have been blinded!