<worn on head> an angelic mithril hood from Rift Valley Jungle
<worn in ear> a mithril and gold earring of health
<worn in ear> a mithril and gold earring of endurance
<worn on face> a hardened bone mask from Rift Valley Jungle
<worn around neck> a hardened ivory medallion from IceCrag Castle
<worn around neck> a frost-covered braided necklace (magic)[16h 52m 3s]
<worn on body> a static crystal robe from Rift Valley Jungle
<worn about body> a pitted hardwood mantle from Rift Valley Jungle
<worn on back> a buckskin pack
<worn as quiver> a humming gem quiver from The Motte and Bailey of Duke Delwyn
<worn about waist> a masterly-crafted hide belt from Rift Valley Jungle
<worn on belt buckle>the dark heart of a githyanki (glowing)
<attached to belt> a buckskin key pouch
<attached to belt> a rugged adventurers satchel (magic) (illuminating)
<worn on arms> a pair of troll-hide sleeves of precision (magic)
<held as shield> a shield of gray illithid hide of power (magic)
<worn around wrist> a well-crafted crystal bracelet from The Great Realm of Duris
<worn around wrist> a fanged leather bracelet from Rift Valley Jungle
<worn on hands> some light leather mitts from Rift Valley Jungle
<worn on finger> a chipped jade ring of precision
<worn on finger> a hardened cured leather ring from The Great Realm of Duris
<primary weapon> a pitted emerald cudgel from The Great Realm of Duris (magic)
<worn on legs> some frost-rimed dragonscale greaves
<worn on feet> a pair of mailed yeti hide boots of agility
< 301h/301H 150v/150V Pos: standing >
You feel some of the The Great Realm of Duris's spirits attention leave you.
< 301h/301H 150v/150V Pos: standing >
An air elemental appears to be Air Elemental and has some small wounds and bruises.
It's medium in size.
It seems to be moving much faster than normal..
< 276h/276H 150v/150V Pos: standing >
You feel invigorated as the spirits of Rift Valley Jungle bless you.
< 276h/276H 150v/150V Pos: standing >
An air elemental attacks a sleepy high elf. [3 hits]
An air elemental attacks a sleepy high elf. [2 hits]
< 301h/301H 150v/150V Pos: standing >
You start chanting...
< 301h/301H 150v/150V Pos: standing >
A sleepy high elf attacks an air elemental. [0 hits]
< 301h/301H 150v/150V Pos: standing >
You complete your spell...
an air elemental's flesh melds with conjured rocks, turning it to stone.
< 301h/301H 150v/150V Pos: standing >
You sit down and relax.
< 301h/301H 150v/150V Pos: sitting >
You have memorized the following spells:
( 8th circle) 1 - ethereal recharge
( 6th circle) 4 - stone skin
1 - color spray
( 5th circle) 1 - identify
2 - conjure elemental
1 - slowness
1 - wall of stone
1 - sense follower
( 4th circle) 6 - lightning bolt
1 - ray of enfeeblement
( 3rd circle) 1 - strength
1 - dispel magic
5 - acidimmolate
1 - agility
( 2nd circle) 6 - burning hands
2 - sleep
1 - mirror image
( 1st circle) 1 - minor creation
8 - magic missile
1 - detect magic
And you are currently memorizing the following spells:
8 seconds: ( 7th) fireball
17 seconds: ( 7th) fireball
25 seconds: ( 7th) fireball
34 seconds: ( 7th) fireball
42 seconds: ( 6th) stone skin
You can memorize no more spells.
You continue your study.
< 301h/301H 150v/150V Pos: sitting >
You start meditating...
< 301h/301H 150v/150V Pos: sitting >
You feel some of the The Great Realm of Duris's spirits attention leave you.
An air elemental attacks a sleepy high elf. [3 hits]
An air elemental attacks a sleepy high elf. [1 hits]
< 301h/301H 150v/150V Pos: sitting >
A sleepy high elf attacks an air elemental. [1 hits]
< 276h/276H 150v/150V Pos: sitting >
You feel invigorated as the spirits of Rift Valley Jungle bless you.
< 276h/276H 150v/150V Pos: sitting >
You have finished memorizing fireball.
An air elemental attacks a sleepy high elf. [2 hits]
An air elemental attacks a sleepy high elf. [2 hits]
< 301h/301H 150v/150V Pos: sitting >
An air elemental attacks a sleepy high elf. [3 hits]
An air elemental attacks a sleepy high elf. [2 hits]
< 301h/301H 150v/150V Pos: sitting >
You feel some of the The Great Realm of Duris's spirits attention leave you.
A sleepy high elf attacks an air elemental. [0 hits]
< 301h/301H 150v/150V Pos: sitting >
You feel invigorated as the spirits of Rift Valley Jungle bless you.
< 301h/301H 150v/150V Pos: sitting >
An air elemental attacks a sleepy high elf. [4 hits]
An air elemental attacks a sleepy high elf. [1 hits]
< 301h/301H 150v/150V Pos: sitting >
A sleepy high elf attacks an air elemental. [0 hits]
< 301h/301H 150v/150V Pos: sitting >
You have finished memorizing fireball.
< 301h/301H 150v/150V Pos: sitting >
An air elemental attacks a sleepy high elf. [4 hits]
An air elemental attacks a sleepy high elf. [2 hits]
< 301h/301H 150v/150V Pos: sitting >
You feel some of the The Great Realm of Duris's spirits attention leave you.
A sleepy high elf attacks an air elemental. [0 hits]
< 301h/301H 150v/150V Pos: sitting >
You have finished memorizing fireball.
< 276h/276H 150v/150V Pos: sitting >
An air elemental attacks a sleepy high elf. [4 hits]
An air elemental attacks a sleepy high elf. [3 hits]
< 276h/276H 150v/150V Pos: sitting >
A sleepy high elf attacks an air elemental. [0 hits]
< 276h/276H 150v/150V Pos: sitting >
An air elemental attacks a sleepy high elf. [2 hits]
An air elemental attacks a sleepy high elf. [2 hits]
< 276h/276H 150v/150V Pos: sitting >
You feel invigorated as the spirits of Rift Valley Jungle bless you.
< 276h/276H 150v/150V Pos: sitting >
You feel some of the The Great Realm of Duris's spirits attention leave you.
< 301h/301H 150v/150V Pos: sitting >
A sleepy high elf attacks an air elemental. [0 hits]
Hint: Type 'terrain' to see what kind of terrain you are in. Druids benefit from Forest or Field terrain.
< 276h/276H 150v/150V Pos: sitting >
You have finished memorizing fireball.
< 276h/276H 150v/150V Pos: sitting >
An air elemental attacks a sleepy high elf. [3 hits]
An air elemental attacks a sleepy high elf. [3 hits]
< 276h/276H 150v/150V Pos: sitting >
A sleepy high elf attacks an air elemental. [0 hits]
< 276h/276H 150v/150V Pos: sitting >
You have finished memorizing stone skin.
Your studies are complete.
< 276h/276H 150v/150V Pos: sitting >
An air elemental attacks a sleepy high elf. [2 hits]
An air elemental attacks a sleepy high elf. [3 hits]
< 276h/276H 150v/150V Pos: sitting >
You feel invigorated as the spirits of Rift Valley Jungle bless you.
< 276h/276H 150v/150V Pos: sitting >
A sleepy high elf attacks an air elemental. [0 hits]
< 301h/301H 150v/150V Pos: sitting >
An air elemental attacks a sleepy high elf. [3 hits]
An air elemental attacks a sleepy high elf. [3 hits]
< 301h/301H 150v/150V Pos: sitting >
A sleepy high elf attacks an air elemental. [0 hits]
< 301h/301H 150v/150V Pos: sitting >
You feel some of the The Great Realm of Duris's spirits attention leave you.
An air elemental attacks a sleepy high elf. [2 hits]
An air elemental attacks a sleepy high elf. [2 hits]
< 301h/301H 150v/150V Pos: sitting >
You clamber to your feet.
< 276h/276H 150v/150V Pos: standing >
A sleepy high elf attacks an air elemental. [0 hits]
< 276h/276H 150v/150V Pos: standing >
An air elemental attacks a sleepy high elf. [3 hits]
An air elemental attacks a sleepy high elf. [3 hits]
< 276h/276H 150v/150V Pos: standing >
You start chanting...
< 276h/276H 150v/150V Pos: standing >
You complete your spell...
Your spell flows around a sleepy high elf, leaving him unharmed!
< 276h/276H 150v/150V Pos: standing >
A sleepy high elf attacks an air elemental. [2 hits]
< 276h/276H 150v/150V Pos: standing >
You feel invigorated as the spirits of Rift Valley Jungle bless you.
You start chanting...
< 276h/276H 150v/150V Pos: standing >
An air elemental attacks a sleepy high elf. [2 hits]
A sleepy high elf is stunned!
A sleepy high elf is mortally wounded, and will die soon, if not aided.
An air elemental attacks a sleepy high elf. [3 hits]
< 301h/301H 150v/150V Pos: standing >
An air elemental fades from your mortal viewing...
You complete your spell...
[Damage: 247 ] Your fireball hits a sleepy high elf with full force, causing an immediate death.
A sleepy high elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A sleepy high elf's death cry reverberates in your head as he falls to the ground.
< 301h/301H 150v/150V Pos: standing >
You feel some of the The Great Realm of Duris's spirits attention leave you.
< 301h/301H 150v/150V Pos: standing >
It appears to be the corpse of a sleepy high elf.
a few coins
< 276h/276H 150v/150V Pos: standing >
You get a few coins from the corpse of a sleepy high elf.
There were: 2 platinum coins, 12 gold coins.
< 276h/276H 150v/150V Pos: standing >
You stop using a buckskin key pouch.
< 276h/276H 150v/150V Pos: standing >
An air elemental fades from your mortal viewing...
Ok.
You put 2 platinum, 12 gold, 0 silver, and 0 copper coins into a buckskin key pouch.
< 276h/276H 150v/150V Pos: standing >
You attach a buckskin key pouch to your belt.
< 276h/276H 150v/150V Pos: standing >
Within a Guard's Bedroom
Obvious exits: -West
Puddles of fresh blood cover the ground.
The corpse of a sleepy high elf is lying here.
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
< 276h/276H 150v/150V Pos: standing >
A Second Floor Hallway of the Barracks
This hallway, located within the barracks of Shalledrieth
connects the sleeping chambers of the guards to the bottom
level of the barracks in which combat training is performed
along with guard-duty preparation. This simple hallway is
decorated quite elegantly for a soldier complex, containing
both runes of high elven lore and depictions of the sun.
Obvious exits: -North -East -South -West#
An air elemental enters from the east.
An air elemental enters from the east.
< 276h/276H 149v/150V Pos: standing >
You feel invigorated as the spirits of Rift Valley Jungle bless you.
< 276h/276H 149v/150V Pos: standing >
Ok.
< 301h/301H 150v/150V Pos: standing >
Within a Guard's Bedroom
This bedroom is much like any of the others within this upper
level of the barracks. A bed that is quite elegant for a soldier
is located on the far side of the room, lined with fine blankets
and linens. Another marvel for a barracks bedroom is the desk
and chair located perpendicular to the bed, used for writing and
research when a guard is off-duty.
Obvious exits: -East
A tired high elf relaxes here, awaiting his next shift.
An air elemental enters from the east.
An air elemental enters from the east.
< 301h/301H 149v/150V Pos: standing >
You feel some of the The Great Realm of Duris's spirits attention leave you.
< 301h/301H 149v/150V Pos: standing >
An air elemental appears to be Air Elemental and has some small wounds and bruises.
It's medium in size.
It seems to be moving much faster than normal..
Its body seems to be made of stone!
< 276h/276H 149v/150V Pos: standing >
Ok.
An air elemental suddenly attacks a tired high elf!
An air elemental snaps into visibility.
An air elemental suddenly attacks a tired high elf!
An air elemental snaps into visibility.
< 276h/276H 150v/150V Pos: standing >
You feel invigorated as the spirits of Rift Valley Jungle bless you.
< 276h/276H 150v/150V Pos: standing >
An air elemental attacks a tired high elf. [2 hits]
An air elemental attacks a tired high elf. [3 hits]
< 301h/301H 150v/150V Pos: standing >
A tired high elf turns to focus his attack on an air elemental!
A tired high elf attacks an air elemental. [1 hits]
< 301h/301H 150v/150V Pos: standing >
You sit down and relax.
< 301h/301H 150v/150V Pos: sitting >
You have memorized the following spells:
( 8th circle) 1 - ethereal recharge
( 7th circle) 2 - fireball
( 6th circle) 5 - stone skin
1 - color spray
( 5th circle) 1 - identify
2 - conjure elemental
1 - slowness
1 - wall of stone
1 - sense follower
( 4th circle) 6 - lightning bolt
1 - ray of enfeeblement
( 3rd circle) 1 - strength
1 - dispel magic
5 - acidimmolate
1 - agility
( 2nd circle) 6 - burning hands
2 - sleep
1 - mirror image
( 1st circle) 1 - minor creation
8 - magic missile
1 - detect magic
And you are currently memorizing the following spells:
8 seconds: ( 7th) fireball
17 seconds: ( 7th) fireball
You can memorize no more spells.
You continue your study.
< 301h/301H 150v/150V Pos: sitting >
You start meditating...
< 301h/301H 150v/150V Pos: sitting >
You feel some of the The Great Realm of Duris's spirits attention leave you.
< 301h/301H 150v/150V Pos: sitting >
An air elemental attacks a tired high elf. [2 hits]
An air elemental attacks a tired high elf. [3 hits]
< 276h/276H 150v/150V Pos: sitting >
A tired high elf attacks an air elemental. [1 hits]
< 276h/276H 150v/150V Pos: sitting >
You have finished memorizing fireball.
< 276h/276H 150v/150V Pos: sitting >
You feel invigorated as the spirits of Rift Valley Jungle bless you.
< 276h/276H 150v/150V Pos: sitting >
Addicted to Blood - EXP and Plat Bonus
Kill 30 mobs within 30 minutes
You are 83% complete.
You have 2:25 left.
Bloodlust - Damage Bonus(vs mob only)
Current lust: 100%
You have 5:25 left.
< 301h/301H 150v/150V Pos: sitting >
An air elemental attacks a tired high elf. [3 hits]
An air elemental attacks a tired high elf. [2 hits]
< 301h/301H 150v/150V Pos: sitting >
A tired high elf attacks an air elemental. [1 hits]
< 301h/301H 150v/150V Pos: sitting >
You feel some of the The Great Realm of Duris's spirits attention leave you.
< 301h/301H 150v/150V Pos: sitting >
You have finished memorizing fireball.
Your studies are complete.
< 276h/276H 150v/150V Pos: sitting >
An air elemental attacks a tired high elf. [4 hits]
An air elemental attacks a tired high elf. [2 hits]
You clamber to your feet.
< 276h/276H 150v/150V Pos: standing >
A tired high elf attacks an air elemental. [0 hits]
You start chanting...
< 276h/276H 150v/150V Pos: standing >
You complete your spell...
Your spell flows around a tired high elf, leaving him unharmed!
< 276h/276H 150v/150V Pos: standing >
You feel invigorated as the spirits of Rift Valley Jungle bless you.
< 276h/276H 150v/150V Pos: standing >
You start chanting...
< 301h/301H 150v/150V Pos: standing >
An air elemental attacks a tired high elf. [3 hits]
An air elemental attacks a tired high elf. [2 hits]
< 301h/301H 150v/150V Pos: standing >
You complete your spell...
[Damage: 110 ] You throw a fireball at a tired high elf and have the satisfaction of seeing him enveloped in flames.
< 301h/301H 150v/150V Pos: standing >
A tired high elf attacks an air elemental. [1 hits]
< 301h/301H 150v/150V Pos: standing >
You feel some of the The Great Realm of Duris's spirits attention leave you.
< 301h/301H 150v/150V Pos: standing >
You start chanting...
< 276h/276H 150v/150V Pos: standing >
You complete your spell...
[Damage: 123 ] Your fireball hits a tired high elf with full force, causing an immediate death.
A tired high elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a tired high elf.
< 276h/276H 150v/150V Pos: standing >
It appears to be the corpse of a tired high elf.
a few coins
< 276h/276H 150v/150V Pos: standing >
An air elemental fades from your mortal viewing...
You get a few coins from the corpse of a tired high elf.
There were: 2 platinum coins, 10 gold coins.
< 276h/276H 150v/150V Pos: standing >
You stop using a buckskin key pouch.
< 276h/276H 150v/150V Pos: standing >
Ok.
You put 2 platinum, 10 gold, 0 silver, and 0 copper coins into a buckskin key pouch.
< 276h/276H 150v/150V Pos: standing >
You attach a buckskin key pouch to your belt.
< 276h/276H 150v/150V Pos: standing >
A Second Floor Hallway of the Barracks
This hallway, located within the barracks of Shalledrieth
connects the sleeping chambers of the guards to the bottom
level of the barracks in which combat training is performed
along with guard-duty preparation. This simple hallway is
decorated quite elegantly for a soldier complex, containing
both runes of high elven lore and depictions of the sun.
Obvious exits: -North -East -South -West
An air elemental enters from the west.
An air elemental enters from the west.
< 276h/276H 149v/150V Pos: standing >
A Second Floor Hallway of the Barracks
This hallway, located within the barracks of Shalledrieth
connects the sleeping chambers of the guards to the bottom
level of the barracks in which combat training is performed
along with guard-duty preparation. This simple hallway is
decorated quite elegantly for a soldier complex, containing
both runes of high elven lore and depictions of the sun.
Obvious exits: -North -East# -West#
An air elemental enters from the north.
An air elemental enters from the north.
< 276h/276H 148v/150V Pos: standing >
You feel invigorated as the spirits of Rift Valley Jungle bless you.
< 276h/276H 148v/150V Pos: standing >
Ok.
< 301h/301H 149v/150V Pos: standing >
You feel some of the The Great Realm of Duris's spirits attention leave you.
Ok.
< 301h/301H 150v/150V Pos: standing >
Within a Guard's Bedroom
This bedroom is much like any of the others within this upper
level of the barracks. A bed that is quite elegant for a soldier
is located on the far side of the room, lined with fine blankets
and linens. Another marvel for a barracks bedroom is the desk
and chair located perpendicular to the bed, used for writing and
research when a guard is off-duty.
Obvious exits: -West
A tired high elf relaxes here, awaiting his next shift.
An air elemental enters from the west.
An air elemental enters from the west.
< 276h/276H 149v/150V Pos: standing >
An air elemental fades from your mortal viewing...
Ok.
An air elemental suddenly attacks a tired high elf!
An air elemental snaps into visibility.
An air elemental suddenly attacks a tired high elf!
An air elemental snaps into visibility.
< 276h/276H 149v/150V Pos: standing >
You feel invigorated as the spirits of Rift Valley Jungle bless you.
< 276h/276H 149v/150V Pos: standing >
An air elemental attacks a tired high elf. [4 hits]
An air elemental attacks a tired high elf. [2 hits]
< 301h/301H 149v/150V Pos: standing >
A tired high elf turns to focus his attack on an air elemental!
A tired high elf attacks an air elemental. [1 hits]
< 301h/301H 150v/150V Pos: standing >
You start chanting...
< 301h/301H 150v/150V Pos: standing >
You feel some of the The Great Realm of Duris's spirits attention leave you.
< 301h/301H 150v/150V Pos: standing >
You complete your spell...
[Damage: 143 ] You throw a fireball at a tired high elf and have the satisfaction of seeing him enveloped in flames.
< 276h/276H 150v/150V Pos: standing >
An air elemental attacks a tired high elf. [2 hits]
An air elemental attacks a tired high elf. [2 hits]
< 276h/276H 150v/150V Pos: standing >
A tired high elf attacks an air elemental. [2 hits]
< 276h/276H 150v/150V Pos: standing >
You assist a tired high elf heroically.
< 276h/276H 150v/150V Pos: standing >
< T: high TP: sta TC: nasty wounds E: air sta EP: few wounds >
You feel invigorated as the spirits of Rift Valley Jungle bless you.
< 276h/276H 150v/150V Pos: standing >
< T: high TP: sta TC: nasty wounds E: air sta EP: few wounds >
An air elemental attacks a tired high elf. [3 hits]
An air elemental attacks a tired high elf. [3 hits]
< 301h/301H 150v/150V Pos: standing >
< T: high TP: sta TC: nasty wounds E: air sta EP: few wounds >
A tired high elf attacks an air elemental. [1 hits]
< 301h/301H 150v/150V Pos: standing >
< T: high TP: sta TC: nasty wounds E: air sta EP: few wounds >
You attack an air elemental. [0 hits]
< 301h/301H 150v/150V Pos: standing >
< T: high TP: sta TC: nasty wounds E: air sta EP: few wounds >
You feel some of the The Great Realm of Duris's spirits attention leave you.
Hint: The main stat for armor class is agility. You can improve your armor class with equipment.
You start chanting...
< 301h/301H 150v/150V Pos: standing >
< T: high TP: sta TC: nasty wounds E: air sta EP: few wounds >
You complete your spell...
Their skin is already hard as a rock!
< 276h/276H 150v/150V Pos: standing >
< T: high TP: sta TC: nasty wounds E: air sta EP: few wounds >
An air elemental attacks a tired high elf. [2 hits]
An air elemental attacks a tired high elf. [2 hits]
< 276h/276H 150v/150V Pos: standing >
< T: high TP: sta TC:pretty hurt E: air sta EP: few wounds >
A tired high elf attacks an air elemental. [0 hits]
< 276h/276H 150v/150V Pos: standing >
< T: high TP: sta TC:pretty hurt E: air sta EP: few wounds >
You don't have that spell memorized.
< 276h/276H 150v/150V Pos: standing >
< T: high TP: sta TC:pretty hurt E: air sta EP: few wounds >
You attack an air elemental. [0 hits]
< 276h/276H 150v/150V Pos: standing >
< T: high TP: sta TC:pretty hurt E: air sta EP: few wounds >
You start chanting...
< 276h/276H 150v/150V Pos: standing >
< T: high TP: sta TC:pretty hurt E: air sta EP: few wounds >
You feel invigorated as the spirits of Rift Valley Jungle bless you.
< 276h/276H 150v/150V Pos: standing >
< T: high TP: sta TC:pretty hurt E: air sta EP: few wounds >
An air elemental attacks a tired high elf. [3 hits]
An air elemental attacks a tired high elf. [1 hits]
< 301h/301H 150v/150V Pos: standing >
< T: high TP: sta TC:pretty hurt E: air sta EP: few wounds >
You complete your spell...
An air elemental stops following you.
[Damage: 141 ] The lightning bolt hits an air elemental with full impact.
< 301h/301H 150v/150V Pos: standing >
< T: high TP: sta TC:pretty hurt E: air sta EP: awful >
A tired high elf attacks an air elemental. [1 hits]
< 301h/301H 150v/150V Pos: standing >
< T: high TP: sta TC:pretty hurt E: air sta EP: awful >
You feel some of the The Great Realm of Duris's spirits attention leave you.
< 301h/301H 150v/150V Pos: standing >
< T: high TP: sta TC:pretty hurt E: air sta EP: awful >
You start chanting...
< 276h/276H 150v/150V Pos: standing >
< T: high TP: sta TC:pretty hurt E: air sta EP: awful >
You complete your spell...
Your spell flows around an air elemental, leaving it unharmed!
[Damage: 2 ] You watch with self-pride as the magic missile hits an air elemental.
[Damage: 2 ] You watch with self-pride as the magic missile hits an air elemental.
[Damage: 2 ] You watch with self-pride as the magic missile hits an air elemental.
[Damage: 2 ] You watch with self-pride as the magic missile hits an air elemental.
< 276h/276H 150v/150V Pos: standing >
< T: high TP: sta TC:pretty hurt E: air sta EP: awful >
An air elemental attacks a tired high elf. [2 hits]
An air elemental attacks a tired high elf. [2 hits]
< 276h/276H 150v/150V Pos: standing >
< T: high TP: sta TC:pretty hurt E: air sta EP: awful >
You start chanting...
< 276h/276H 150v/150V Pos: standing >
< T: high TP: sta TC:pretty hurt E: air sta EP: awful >
A tired high elf attacks an air elemental. [0 hits]
< 276h/276H 150v/150V Pos: standing >
< T: high TP: sta TC:pretty hurt E: air sta EP: awful >
You complete your spell...
[Damage: 6 ] You watch with self-pride as the magic missile hits an air elemental.
[Damage: 6 ] You watch with self-pride as the magic missile hits an air elemental.
[Damage: 6 ] You watch with self-pride as the magic missile hits an air elemental.
[Damage: 6 ] You watch with self-pride as the magic missile hits an air elemental.
An air elemental is stunned!
[Damage: 6 ] You watch with self-pride as the magic missile hits an air elemental.
An air elemental is mortally wounded, and will die soon, if not aided.
< 276h/276H 150v/150V Pos: standing >
<You feel invigorated as the spirits of Rift Valley Jungle bless you.
< 276h/276H 150v/150V Pos: standing >
<[Damage: 3 ] An air elemental is mortally wounded, and will die soon, if not aided.
[Damage: 2 ] Your final crushing blow caves in an air elemental's chest, and it dies rather quickly.
An air elemental is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as an air elemental's gurgling and choking signals its demise.
An air elemental vanishes into thin air.
An air elemental attacks a tired high elf. [1 hits]
< 301h/301H 150v/150V Pos: standing >
Kick who?
< 301h/301H 150v/150V Pos: standing >
You do not see that item here.
< 301h/301H 150v/150V Pos: standing >
You do not see or have the corpse.
< 301h/301H 150v/150V Pos: standing >
You stop using a buckskin key pouch.
< 301h/301H 150v/150V Pos: standing >
You don't have anything to put in it.
< 301h/301H 150v/150V Pos: standing >
You attach a buckskin key pouch to your belt.
< 301h/301H 150v/150V Pos: standing >
You feel some of the The Great Realm of Duris's spirits attention leave you.
< 301h/301H 150v/150V Pos: standing >
An air elemental attacks a tired high elf. [3 hits]
< 276h/276H 150v/150V Pos: standing >
A tired high elf attacks an air elemental. [1 hits]
< 276h/276H 150v/150V Pos: standing >
You do not see or have the corpse.
< 276h/276H 150v/150V Pos: standing >
A Second Floor Hallway of the Barracks
This hallway, located within the barracks of Shalledrieth
connects the sleeping chambers of the guards to the bottom
level of the barracks in which combat training is performed
along with guard-duty preparation. This simple hallway is
decorated quite elegantly for a soldier complex, containing
both runes of high elven lore and depictions of the sun.
Obvious exits: -North -East -West
< 276h/276H 149v/150V Pos: standing >
Within a Guard's Bedroom
This bedroom is much like any of the others within this upper
level of the barracks. A bed that is quite elegant for a soldier
is located on the far side of the room, lined with fine blankets
and linens. Another marvel for a barracks bedroom is the desk
and chair located perpendicular to the bed, used for writing and
research when a guard is off-duty.
Obvious exits: -West
Fresh blood covers everything in the area.
An air elemental stands in mid-air here, fighting a tired high elf. (minion)
A tired high elf stands in mid-air here, fighting an air elemental.
< 276h/276H 148v/150V Pos: standing >
An air elemental attacks a tired high elf. [3 hits]
Ok.
< 276h/276H 149v/150V Pos: standing >
You feel invigorated as the spirits of Rift Valley Jungle bless you.
< 276h/276H 149v/150V Pos: standing >
A tired high elf attacks an air elemental. [1 hits]
< 301h/301H 150v/150V Pos: standing >
You feel some of the The Great Realm of Duris's spirits attention leave you.
< 301h/301H 150v/150V Pos: standing >
An air elemental attacks a tired high elf. [4 hits]
< 276h/276H 150v/150V Pos: standing >
A tired high elf attacks an air elemental. [1 hits]
You assist an air elemental heroically.
[Damage: 1 ]
< 276h/276H 150v/150V Pos: standing >
< T: air TP: sta TC: small wounds E: high sta EP: awful >
You start chanting...
< 276h/276H 150v/150V Pos: standing >
< T: air TP: sta TC: small wounds E: high sta EP: awful >
You feel invigorated as the spirits of Rift Valley Jungle bless you.
An air elemental attacks a tired high elf. [2 hits]
< 276h/276H 150v/150V Pos: standing >
< T: air TP: sta TC: small wounds E: high sta EP: awful >
You complete your spell...
[Damage: 5 ] You watch with self-pride as the magic missile hits a tired high elf.
[Damage: 5 ] You watch with self-pride as the magic missile hits a tired high elf.
[Damage: 5 ] You watch with self-pride as the magic missile hits a tired high elf.
[Damage: 5 ] You watch with self-pride as the magic missile hits a tired high elf.
A tired high elf is stunned!
[Damage: 5 ] You watch with self-pride as the magic missile hits a tired high elf.
A tired high elf is mortally wounded, and will die soon, if not aided.
< 301h/301H 150v/150V Pos: standing >
<[Damage: 2 ] A tired high elf is mortally wounded, and will die soon, if not aided.
[Damage: 3 ] Your final crushing blow caves in a tired high elf's chest, and he dies rather quickly.
A tired high elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a tired high elf.
< 301h/301H 150v/150V Pos: standing >
It appears to be the corpse of a tired high elf.
a few coins
< 301h/301H 150v/150V Pos: standing >
You get a few coins from the corpse of a tired high elf.
There were: 1 platinum coin, 9 gold coins.
< 301h/301H 150v/150V Pos: standing >
An air elemental fades from your mortal viewing...
You stop using a buckskin key pouch.
< 301h/301H 150v/150V Pos: standing >
Ok.
You put 1 platinum, 9 gold, 0 silver, and 0 copper coins into a buckskin key pouch.
< 301h/301H 150v/150V Pos: standing >
You feel some of the The Great Realm of Duris's spirits attention leave you.
You attach a buckskin key pouch to your belt.
< 276h/276H 150v/150V Pos: standing >
You start chanting...
< 276h/276H 150v/150V Pos: standing >
Casting: conjure elemental **
< 276h/276H 150v/150V Pos: standing >
A Kobold closes the door.
< 276h/276H 150v/150V Pos: standing >
You feel invigorated as the spirits of Rift Valley Jungle bless you.
You complete your spell...
A gust of wind solidifies into an air elemental.
An air elemental sulkily says 'Your wish is my command, master!'
An air elemental starts following you.
< 276h/276H 150v/150V Pos: standing >
A Kobold suddenly attacks YOU!
A Kobold snaps into visibility.
< 301h/301H 150v/150V Pos: standing >
< T: Elais TP: sta TC:excellent E: A Kobold sta EP: excellent >
You feel some of the The Great Realm of Duris's spirits attention leave you.
You start chanting...
< 301h/301H 150v/150V Pos: standing >
< T: Elais TP: sta TC:excellent E: A Kobold sta EP: excellent >
An air elemental says in elven 'Prepare to fight me, too!'
An air elemental suddenly attacks a Kobold!
An air elemental snaps into visibility.
< 276h/276H 150v/150V Pos: standing >
< T: Elais TP: sta TC:excellent E: A Kobold sta EP: excellent >
You complete your spell...
an air elemental's flesh melds with conjured rocks, turning it to stone.
A Kobold snaps into visibility.
A Kobold attacks you. [0 hits]
< 276h/276H 150v/150V Pos: standing >
< T: Elais TP: sta TC:excellent E: A Kobold sta EP: excellent >
A Kobold snaps into visibility.
You attack a Kobold. [0 hits]
< 276h/276H 150v/150V Pos: standing >
< T: Elais TP: sta TC:excellent E: A Kobold sta EP: excellent >
A Kobold snaps into visibility.
An air elemental attacks a Kobold. [0 hits]
< 276h/276H 150v/150V Pos: standing >
< T: Elais TP: sta TC:excellent E: A Kobold sta EP: excellent >
You feel invigorated as the spirits of Rift Valley Jungle bless you.
An air elemental fades from your mortal viewing...
An air elemental says in elven 'Today is a good day to die!'
An air elemental suddenly attacks a Kobold!
An air elemental snaps into visibility.
< 276h/276H 150v/150V Pos: standing >
< T: Elais TP: sta TC:excellent E: A Kobold sta EP: excellent >
A Kobold snaps into visibility.
A Kobold attacks you. [0 hits]
< 301h/301H 150v/150V Pos: standing >
< T: Elais TP: sta TC:excellent E: A Kobold sta EP: excellent >
You don't have that spell memorized.
< 301h/301H 150v/150V Pos: standing >
< T: Elais TP: sta TC:excellent E: A Kobold sta EP: excellent >
A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.
< 301h/301H 150v/150V Pos: standing >
< T: Elais TP: sta TC:excellent E: A Kobold sta EP: excellent >
A Kobold snaps into visibility.
You attack a Kobold. [0 hits]
< 301h/301H 150v/150V Pos: standing >
< T: Elais TP: sta TC:excellent E: A Kobold sta EP: excellent >
A Kobold snaps into visibility.
A Kobold completes his spell...
A Kobold utters the words 'arieks shattering iceball'
A Kobold points at you.
You reel in pain as a Kobold's iceball shatters upon impacting you.
YIKES! Another hit like that, and you've had it!!
< 136h/301H 150v/150V Pos: standing >
< T: Elais TP: sta TC: nasty wounds E: A Kobold sta EP: excellent >
A Kobold snaps into visibility.
An air elemental attacks a Kobold. [0 hits]
< 136h/301H 150v/150V Pos: standing >
< T: Elais TP: sta TC: nasty wounds E: A Kobold sta EP: excellent >
You feel some of the The Great Realm of Duris's spirits attention leave you.
An air elemental attacks a Kobold. [2 hits]
You start chanting...
< 136h/301H 150v/150V Pos: standing >
< T: Elais TP: sta TC: nasty wounds E: A Kobold sta EP: few scratches >
A Kobold snaps into visibility.
A Kobold attacks you. [0 hits]
A Kobold starts casting an offensive spell called 'arieks shattering iceball'.
< 111h/276H 150v/150V Pos: standing >
< T: Elais TP: sta TC: nasty wounds E: A Kobold sta EP: few scratches >
Casting: lightning bolt
< 111h/276H 150v/150V Pos: standing >
< T: Elais TP: sta TC: nasty wounds E: A Kobold sta EP: few scratches >
A Kobold snaps into visibility.
You complete your spell...
< 111h/276H 150v/150V Pos: standing >
< T: Elais TP: sta TC: nasty wounds E: A Kobold sta EP: few scratches >
A Kobold snaps into visibility.
A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at you.
As a Kobold's iceball shatters in your face, you swear you hear taps..
Your foggy visor of power freezes and shatters into million pieces from the intense cold!
Your blood-stained leather badge from Rift Valley Jungle freezes and shatters into million pieces from the intense cold!