<worn on head> a prismatic halo of light of agility (glowing) (humming)
<worn on eyes> a pitted dragonscale visor
<worn in ear> a beautiful gem stud from The Motte and Bailey of Duke Delwyn
<worn in ear> a flaming earring [poor] [88%]
<worn on face> a hardened platinum mask from IceCrag Castle
<worn around neck> a braided plant necklace [superior] (humming)
<worn around neck> a spiked ice collar [poor]
<worn on body> some sparkling dragonscale cuirass [80%]
<worn about body> a rogues cloak named 'Murder'
<worn about waist> a leather twined belt of charisma
<worn on arms> an armband of knighthood
<worn around wrist> an etched mithral bracer of damage (humming)
<worn around wrist> a spiked purple steel bracer of strength
<worn on finger> a carved jade ring (glowing)
<worn on finger> a chipped jade ring
<wielding twohanded> a two-handed mithril bastard sword [67%]
<worn on legs> some wolf hide pants of charisma [87%]
<worn on feet> some masterly-crafted dragonscale shoes
Along a Gravel Highway
Obvious exits: -North -East -South -West
< 383h/383H 47v/112V Pos: standing >
^^..MMMMM
..^..MMMMMM
...^^^MMMMM
+^+^+@^MMMM
^.^^^^^MMMM
^MMMM^^^^^^
MMMMMMMMM
Along a Gravel Highway
Obvious exits: -North -East -South -West
< 383h/383H 46v/112V Pos: standing >
A Wide Path Through a Patch of Trees
The path here runs through a small patch of trees. The heads of
several caribou lie here in the snow on the side of the trail in patches
of red, obviously the remains of a successful hunt. The cliffs in the east
are quite visible now and look rather impressive against the hazy winter sky.
Snow caps the top of the cliffs, and a band around the mid-section forms
Ice Crag's Belt, a center of local folklore. The quality of the path is still
quite impressive considering it does'nt appear to be part of the main road.
The path continues through the patch of trees to the east.
Obvious exits: -East -West
< 383h/383H 46v/112V Pos: standing >
The Edge of the Flatlands
The surroundings on either side of the path are absolutely barren.
Nothing is in sight for miles to the north, while far to the south, past
the Ice Flow, a forest is visible, but no sign of civilization other than
the road itself. The cliffs are now visible without any obstruction and
their true grandeur becomes apparent. The cliffs seem to rise forever, as
if seeking to join the heavens. It becomes clear now, that the top of the
cliffs are not really visible. They are shrouded in clouds, which appeared
to be snow from greater distances. There is nothing on this road to speak of,
and it is still disturbingingly well maintained. The flatlands continue to
the east.
Obvious exits: -East -West
< 383h/383H 44v/112V Pos: standing >
A Road Through the Flatlands
The road continues here, running east-west through the vast flatlands.
There is no sign of life in the immediate area. It is quite barren, with
the only shelter in sight being the forest to the west and the cliffs to the
east. Foot prints in the snow provide a hint of usage, but they look at least
a few days old. Nothing is in sight for miles to the north, while far to the
south, past the Ice Flow, a forest is visible, but no sign of civilization
other than the road itself. There is nothing on this road to speak of, and
it is still disturbingingly well maintained. The flatlands continue to the
east.
Obvious exits: -East -West
< 383h/383H 43v/112V Pos: standing >
A Road Through the Flatlands
The road continues here, running east-west through the vast flatlands.
There is no sign of life in the immediate area. It is quite barren here,
with the only shelter in sight being the forest to the west and the cliffs
to the east. Foot prints in the snow provide a hint of usage, but they look
at least a few days old. Nothing is in sight for miles to the north, while
far to the south, past the Ice Flow, a forest is visible, but no sign of
civilization other than the road itself. There is nothing on this road to
speak of, and it is still disturbingingly well maintained. The flatlands
continue to the east.
Obvious exits: -East -West
< 383h/383H 41v/112V Pos: standing >
Nearing the Cliff Base
This is the end of the road through the flatlands. Just to the east the
base of the cliffs can be seen. Some scrub bushes and a few small trees have
started to sprout up in the shelter of the cliffs, but nothing substantial.
Small footprints in the snow show signs of wilflife, but again nothing of an
intelligent nature seems to reside in the area. A few larger unrecognizable
footprints lead away from the cliffs. The road runs back west towards the
trees, and east to the base of the cliff.
Obvious exits: -East -West
< 383h/383H 39v/112V Pos: standing >
The Base of Ice Crag Cliffs
The earth meets the cliffs here. The cliffs appear to be formed by
glacial movements, apparent from the vicious horizontal scars that mar the
entire rock face from top to bottom. They rise straight up, never hesitating
in their ascent. There are ledges and rims, but none very large. The cliffs
look climbable, but its not necessary as the road continues to the north up
the hill that rests against the cliffs. It looks like it's even possible to
take a wagon all the way to the top. The road here continues to be well
maintained and free of obstruction. To the east, there seems to be a small
entrance to the face of the cliff, but it could just be a natural crack.
Obvious exits: -West -Up
< 383h/383H 37v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 383h/383H 38v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 383h/383H 38v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 383h/383H 38v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 383h/383H 38v/112V Pos: standing >
An Uphill Grade On the Path Up the Cliff
The road here rises on a pretty steep angle. The side of the cliff is
nearby to the east while the hill starts to drop away to the west. The road
is smooth and easy to travel aside from the heavy climb. Huge frozen water
cascades cover the large majority of the cliff face here. Occasionally a
piece breaks off and shatters on the ice covered snow below. The road shows
signs of passage, though nothing in the way of wear and tear. A few wagon
trails are evident in the thin snow covering that has not been cleared away
yet. The climb continues to the north.
Obvious exits: -North -Down
< 383h/383H 37v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 383h/383H 37v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 383h/383H 37v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 383h/383H 38v/112V Pos: standing >
An Uphill Grade On the Path Up the Cliff
The base of the cliff gets smaller and smaller as the climb continues, and
the hill contiues to drop off at an exponential rate. The sun shines brightly
off the frozen blue ice sheets that adorn the cliff face, making it difficult
to see the road ahead. It is clear however, that one of the cascades has
grown to such proportion that it displaces the road up ahead. As the ice
block grows, it keeps pushing the road further to the west, away from the
cliff face. The climb continues up to the north.
Obvious exits: -South -Up
< 383h/383H 39v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 383h/383H 39v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 383h/383H 39v/112V Pos: standing >
A Bend Around a Huge Ice Flow
The road here bends out to the west around a huge ice flow that seems to
rise up the side of the cliff into the clouds like a frozen waterfall. The
ice is deep with cold shades of blue and white all throughout. It is not
quite as hard and rock like as glacial ice, and appears to be made of
relatively clean water. There are large stones and pieces of rock broken off
the cliff deep inside the flow. The Ice Flow river is now visible to the
south, a shining streak across the bleak landscape, an ever present reminder
of the powerful nature of the ice wastes, and its total indifference to the
plight of man. The road continues to the west.
Obvious exits: -West -Down
A snowfox waits patiently for hapless prey to wander by.
< 383h/383H 39v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 383h/383H 39v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 383h/383H 39v/112V Pos: standing >
The Path Around the Ice Flow
The road turns into a trail again. It is not quite as permanent as the
previous road, almost as if someone keeps moving it westward with the movement
of the ice flow. It is still manageable however, and there are no major
obstructions in the path. The length of the ice flow is now apparent, it
looks to be only a few hundred yards long. The view of the surrounding
countryside to the west is breathtaking. Were it not for heavy cloud cover,
one could probably see the shores of the Sword Coast. The path heads up and
to the north.
Obvious exits: -East -Up
< 383h/383H 37v/112V Pos: standing >
The snowfox enters from the east.
Alas, you cannot go that way. . . .
< 383h/383H 38v/112V Pos: standing >
The snowfox suddenly attacks YOU!
The snowfox misses you.
< 383h/383H 38v/112V Pos: standing >
< T: Koren TP: sta TC:excellent E: snowfox sta EP: excellent >
[Damage: 8 ] Your fine slash seriously wounds the snowfox.
[Damage: 13 ] Your impressive slash causes the snowfox to grimace in pain.
The snowfox is stunned!
[Damage: 12 ] Your final slash sends the snowfox's head bouncing along the ground.
The snowfox is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as the snowfox's gurgling and choking signals her demise.
< 383h/383H 38v/112V Pos: standing >
It appears to be the corpse of the snowfox.
Nothing.
< 383h/383H 38v/112V Pos: standing >
the corpse of the snowfox does not contain the coins.
< 383h/383H 38v/112V Pos: standing >
You are not using it.
< 383h/383H 38v/112V Pos: standing >
Into what?
< 383h/383H 38v/112V Pos: standing >
Ok.
You put 0 platinum, 4 gold, 5 silver, and 2 copper coins into a rugged adventurers satchel.
< 383h/383H 38v/112V Pos: standing >
You do not seem to have the 'pouch'.
< 383h/383H 38v/112V Pos: standing >
The Path Around the Ice Flow
The ice here looks somewhat dirtier here in the center of the flow. It
takes on a brown shade from all the soil suspended in its icy grasp. Its
only a short distance to the edge of the ice flow now, and the return to the
road will be a welcome one. Heavy gray cloud cover shadows the beauty of the
landscape to the west, but with a little imagination one can envision its
brilliance. The path heads up and to the north.
Obvious exits: -Up -Down
< 383h/383H 35v/112V Pos: standing >
Nearing the Edge Of the Ice Flow
The path gets a bit cluttered here. Chunks of ice and rock litter the path
as if someone had attempted to push the cascade back towards the cliff. They
gave up rather quickly it seems. A few large gash marks are present in the
ice, showing that someone did indeed take sword to the matter. Fortunately
the hill does not start to drop away for another twenty feet or so to the
west, so there is no danger of falling. The approaching drop could be the
reason for the attempt to push it back. The path heads to the north.
Obvious exits: -North -Down
< 383h/383H 31v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 383h/383H 31v/112V Pos: standing >
Bend In the Path Around the Ice Flow
This is the northern end of the ice flow. The path continues east
towards the cliff face and south around the ice flow. The trail starts to
look more like a road again here, and the going gets a little easier. The ice
flow appears to be quite dirty at this end, and there are many stones and
large rocks near the surface of the ice, though mud and dirt blocks sight any
deeper into the ice. The corpse of a huge pack horse lies on the trail here.
The animal has a visibly broken front leg and bears a massive gash to the
neck, presumably a mercy blow. Blood from the neck wound forms a morbid frozen
puddle next to the body.
Obvious exits: -East -South
The bloody and mangled corpse of a pack horse lies still.
< 383h/383H 30v/112V Pos: standing >
The Road Alongside the Cliff Face
Wagon tracks are visible here on the road. The trail is now once again a
well kept road and no more obstructions bar the way. The cliffs lie directly
to the east and the ice flow to the south and southwest. The going is much
easier here, and the ice flow provides some shelter from the winds. The road
continues up and to the north.
Obvious exits: -West -Up
< 383h/383H 28v/112V Pos: standing >
A Steep Rise In the Road Along the Cliff Face
The road rises sharply again, making the travel very straining. The face
of the rock here takes on a shiny reflective surface, and a vein of a
different rock streaks through from high on the right to way down below the
surface of the ground on the left. The ground falls away to the west down
into a vale that forms between the northern section of cliff ahead, and the
hill this road lies on. The clouds appear to be very close now, and the top
of the cliffs start to peek through.
Obvious exits: -Up -Down
< 383h/383H 27v/112V Pos: standing >
A Steep Rise In the Road Along the Cliff Face
The grade continues to rise in angle, making the climb progressively
difficult. Neat little piles of debris and snow are lined up against the
rocks; another sign of maintenance The mineral streak in the rock face
becomes more pronounced here, making for a dazzling display when the bright
winter sun is out. The sheltered vale below no doubt provides a home for a
wide variety of creatures, a wise traveler would be wary. A light grey mist
snals the start of the clouds, and foreshadows the top of the cliffs.
Obvious exits: -Up -Down
A rogue coyote searches for scraps.
< 383h/383H 25v/112V Pos: standing >
A Landing Near the Top of the Cliffs
This area forms a landing between an upward grade and a short jaunt to the
east. The road travels east and down in a southerly direction here. The
ground sweeps away to the west down into the vale. The cliffs peak is very
close now, it looks like the top could be reached in a few minutes from here.
The view of the surrounding countryside is obscured by a cloud that hovers
over the road like a canopy The road leads east and down to the south.
Obvious exits: -East -Down
A rogue coyote searches for scraps.
A snowfox waits patiently for hapless prey to wander by.
< 383h/383H 23v/112V Pos: standing >
The coyote enters from below.
The snowfox suddenly attacks YOU!
The snowfox misses you.
< 383h/383H 24v/112V Pos: standing >
< T: Koren TP: sta TC:excellent E: snowfox sta EP: excellent >
The coyote suddenly attacks YOU!
The coyote misses you.
< 383h/383H 24v/112V Pos: standing >
< T: Koren TP: sta TC:excellent E: snowfox sta EP: excellent >
The coyote suddenly attacks YOU!
The coyote misses you.
< 383h/383H 24v/112V Pos: standing >
< T: Koren TP: sta TC:excellent E: snowfox sta EP: excellent >
You score a CRITICAL HIT!!!!!
[Damage: 38 ] You beautifully slash the snowfox into two parts - both dead.
The snowfox is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as the snowfox's gurgling and choking signals her demise.
< 383h/383H 24v/112V Pos: standing >
You parry the coyote's lunge at you.
You parry the coyote's lunge at you.
< 383h/383H 24v/112V Pos: standing >
The coyote misses you.
You parry the coyote's lunge at you.
It appears to be the corpse of the snowfox.
Nothing.
< 383h/383H 24v/112V Pos: standing >
< T: Koren TP: sta TC:excellent E: coyote sta EP: excellent >
You're too busy fighting to be pulling things out of bags!
< 383h/383H 24v/112V Pos: standing >
< T: Koren TP: sta TC:excellent E: coyote sta EP: excellent >
You are not using it.
< 383h/383H 24v/112V Pos: standing >
< T: Koren TP: sta TC:excellent E: coyote sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 383h/383H 24v/112V Pos: standing >
< T: Koren TP: sta TC:excellent E: coyote sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 383h/383H 24v/112V Pos: standing >
< T: Koren TP: sta TC:excellent E: coyote sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 383h/383H 24v/112V Pos: standing >
< T: Koren TP: sta TC:excellent E: coyote sta EP: excellent >
[Damage: 7 ] Your slash seriously wounds the coyote.
[Damage: 18 ] Your slash critically injures the coyote.
The coyote is incapacitated and will slowly die, if not aided.
You dodge the coyote's vicious attack.
You parry the coyote's lunge at you.
< 383h/383H 24v/112V Pos: standing >
A Landing Near the Top of the Cliffs
Obvious exits: -East -Down
A few drops of fresh blood are scattered around the area.
The corpse of the snowfox is lying here.
The coyote stands here, fighting YOU!
The coyote is lying here, incapacitated.
< 383h/383H 24v/112V Pos: standing >
The coyote misses you.
You parry the coyote's lunge at you.
< 383h/383H 24v/112V Pos: standing >
< T: Koren TP: sta TC:excellent E: coyote sta EP: excellent >
C'mon, you are doing it all the time!
< 383h/383H 24v/112V Pos: standing >
< T: Koren TP: sta TC:excellent E: coyote sta EP: excellent >
[Damage: 11 ] Your slash enshrouds the coyote in a mist of blood.
[Damage: 5 ] Your slash seriously wounds the coyote.
[Damage: 11 ] Your impressive slash grievously wounds the coyote.
The coyote is incapacitated and will slowly die, if not aided.
< 383h/383H 24v/112V Pos: standing >
[Damage: 19 ] Your final slash sends the coyote's head bouncing along the ground.
The coyote is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as the coyote's gurgling and choking signals his demise.
< 383h/383H 24v/112V Pos: standing >
The first rays of sunlight signal that day is approaching.
< 383h/383H 24v/112V Pos: standing >
It appears to be the corpse of the coyote.
Nothing.
< 383h/383H 24v/112V Pos: standing >
the corpse of the coyote does not contain the coins.
< 383h/383H 24v/112V Pos: standing >
You are not using it.
< 383h/383H 24v/112V Pos: standing >
Into what?
< 383h/383H 24v/112V Pos: standing >
You don't have anything to put in it.
< 383h/383H 24v/112V Pos: standing >
You do not seem to have the 'pouch'.
< 383h/383H 24v/112V Pos: standing >
[Damage: 13 ] Your final slash sends the coyote's head bouncing along the ground.
The coyote is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as the coyote's gurgling and choking signals his demise.
< 383h/383H 25v/112V Pos: standing >
It appears to be the corpse of the coyote.
Nothing.
< 383h/383H 31v/112V Pos: standing >
the corpse of the coyote does not contain the coins.
< 383h/383H 31v/112V Pos: standing >
You are not using it.
< 383h/383H 31v/112V Pos: standing >
Into what?
< 383h/383H 32v/112V Pos: standing >
You don't have anything to put in it.
< 383h/383H 32v/112V Pos: standing >
You do not seem to have the 'pouch'.
< 383h/383H 32v/112V Pos: standing >
A Landing Near the Top of the Cliffs
Obvious exits: -East -Down
A few drops of fresh blood are scattered around the area.
[2] The corpse of the coyote is lying here.
The corpse of the snowfox is lying here.
< 383h/383H 33v/112V Pos: standing >
The Final Rise To the Top
This section of the well kept road leads up and to the north, and appears
to be the last stretch before the summit of the Ice Crag Cliffs. To the west
is almost a straight drop now, as the edge of the hill this road lies on pulls
closer. The vale below is no longer visible; it is hidden by a thick cloud
cover. The road has begun to take on more uniformity here, and appears to be
groomed on a regular basis. The scrub brush growing out of the cliff face has
been cut away and the cliff face cleaned of dirt and ice for several tens of
feet off the ground. Leading upward and north, the road continues.
Obvious exits: -West -Up
< 383h/383H 33v/112V Pos: standing >
Just Beneath the Edge
The edge of the cliffs is now completely visible. Just beyond this stretch
is the top at long last. Looking back down to the south, it's amazing how
fast the road climbs. The clouds are so close, they obscure the drop into the
vale below. If one were not aware of the drop, it's quite conceivable that
one could fall in. Perfection is the only way to describe the landscaping of
the road from here on out. The snow and ice are clean swept from the road,
aside from the inch or two from the last hour, and the face of the rock is
free of ice and scrub. Leading upward and north, the road reaches the summit.
Obvious exits: -Up -Down
A warmly dressed sentry obediantly follows the Sergeant.(Red Aura)
A warmly dressed sentry obediantly follows the Sergeant.(Red Aura)
An exhausted sentry reluctantly follows the Sergeant.(Red Aura)
(Q)The sergeant effectively leads his patrol in search of intruders.(Red Aura)
< 383h/383H 33v/112V Pos: standing >
The Edge of Ice Crag Cliffs
Being so high, this vantage point allows one to see past the cloud cover
directly below. The view is just short of infinite, but beyond fantastic.
Mt. Gandar looms imperiously to the south, and if it weren't for mortal
limitations, the Calimshan Desert would be visible past that. Skeldrach lake
shines a deep black in the foreground of Gandar. To the north the cliffs
surface appears to be a vast wasteland of ice and snow, except for the
magnificent castle in the middle of perfect nothingness. Leading towards the
castle lies an immaculate road of stone laid in a carved ice path. Flags line
the sides of the road bearing a symbol, but they are to far away to determine
what it is.
Obvious exits: -North -Down
A rogue coyote searches for scraps.
< 383h/383H 31v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 383h/383H 31v/112V Pos: standing >
The coyote suddenly attacks YOU!
The coyote misses you.
< 383h/383H 32v/112V Pos: standing >
< T: Koren TP: sta TC:excellent E: coyote sta EP: excellent >
[Damage: 16 ] Your slash causes the coyote to grimace in pain.
[Damage: 12 ] Your impressive slash critically injures the coyote.
The coyote is mortally wounded, and will die soon, if not aided.
< 383h/383H 32v/112V Pos: standing >
An Immaculate Road Carved Through the Ice
The path leading towards the castle is obviously maintained on a daily
basis. The snow has been swept off the path, and the ice chipped away to make
it easy to walk over. The stones that line the ground here have been inset
into the ice and then glossed over with water to fill the gaps in between.
The workmanship is comparable to the best dwarven masonry. Flags fly from
ashen posts in the snow every twenty feet. Very clearly, the symbol of Auril,
the Frostmaiden, can be seen embroidered on each flag, a perfectly symmetrical
snowflake on a brilliant blue diamond background. The road leads northward
towards the castle, and south to the edge of the Ice Crag Cliffs.
Obvious exits: -North -South
A snowfox waits patiently for hapless prey to wander by.
< 383h/383H 31v/112V Pos: standing >
An Immaculate Road Carved Through the Ice
Why anyone would build such a castle in isolation as intense as this is
beyond logic and rational. Obviously the inhabitant is veralthy and not
to mention quite loyal to Auril judging from the flags. A large path has been
trodden down the side of the road in the snow. It looks as though a large
group of people have been walking back and forth next to the road. Why they
chose to walk in the snow rather than on the road is not apparent. The road
leads northward towards the castle, and south to the edge of the Ice Crag
Cliffs.
Obvious exits: -North -South
< 383h/383H 30v/112V Pos: standing >
Approaching the Castle
It was not clear from the edge of the cliffs exactly how large the castle
truly is, as there is nothing on the horizon with which to compare. The walls
of the structure must be blindingly bright in the winter sun, as they are
constructed with brilliant white transluscent stone. If the setting were
different, high on a lush green hillside perhaps, the castle might be a
breathtaking sight. But here, in the grip of the frostmaiden, it prompts one
to pull up the fur against the cold abrasive winter gusts. The only comfort
the sight of the castle provides is the promise of warmth, though one has to
wonder if it might not be warmer, and safer, out here. The road leads
northward onto a bridge, and south to the edge of the Ice Crag Cliffs.
Obvious exits: -North -South
< 383h/383H 29v/112V Pos: standing >
An Arch of Solid Ice Crossing a Strange Moat
A deep blue emanates from inside the arch, somewhere near the center,
pulsing in unison with some unseen heart. The arch itself stems out of the
ice and snow on either side of the moat. Its approximately ten feet thick at
the ends where it attaches to the land, and amazingly enough, only six inches
thick in the middle. The ice is very slippery and it takes a lot of effort
to cross the bridge safely. Below the arch, even though the ground appears
to be flat here, the icy waters of the moat rush past from left to right in a
horrifying torrent of ice and mist. The water is clean and clear, however the
bottom of the moat is not visible. A huge set of double doors can be seen to
the north. The immaculate road leads south towards the edge of the cliffs.
Obvious exits: -North -South
An exhausted sentry reluctantly follows the Sergeant.(Red Aura)
< 383h/383H 28v/112V Pos: standing >
Before the Doors of Ice Crag Castle
The majestic double doors bearing the symbol of Auril are closed and have
no obvious keyhole. The grand doors open towards the bridge presumably for
security purposes. Giant iron pins form the hinges connected directly to the
iron frame work of the door, which in turn is fastened to the stone by smaller
iron shafts driven through the frame and into the wall. The stonework is as
impressive as the walkway that leads up to the castle. Each stone set on the
one below with precision to make sure no ledges are formed which could be used
as hand holds to climb with. The wall rises perhaps thirty feet into the
bleak gray sky above. On each of the two visible corners there are towers
that rise a few floors above the rest of the castle. All around the top of
the castle, waving proudly from parapets of stone, fly banners and flags also
bearing the symbol of Auril, the Frostmaiden.
Obvious exits: -North# -South
An engraved plaque is embedded in the doors.
< 383h/383H 26v/112V Pos: standing >
Hint: Boats are sold in many hometowns. These will allow you to cross river and other bodies of water.
< 383h/383H 27v/112V Pos: standing >
You say in common 'auril'
The double begins to hum, then glow brightly.
A magical force unlocks the double.
< 383h/383H 30v/112V Pos: standing >
Ok.
< 383h/383H 31v/112V Pos: standing >
The Southern End of the Grand Foyer
A morbid grayish-black light descends upon this cavernous room, from a
grotesque bone chandelier, like a fog rolling out of the foothills of the
Spine mountains. The lighting seems backwards, as if the room were already
lit, and the flame was throwing darkness. The chandelier hangs high in the
ceiling above the fountain in the center of the foyer. The floor is a bright
blue, somewhat dulled by the grim lighting, with strange white lines
intersecting at all sorts of geometric angles. The cathedral ceiling rises
all the way to what appears to be the roof of the castle itself. It starts
lower on the sides and rises to a domed zenith where the vile light source
resides. To the north a fountain sits in the center of the room, and to
either side the foyer continues.
Obvious exits: -North -East -South -West
(Q)A meekly dressed servant of the castle lowers her head in your presence.
< 383h/383H 31v/112V Pos: standing >
Ok.
< 383h/383H 32v/112V Pos: standing >
The Center of the Grand Foyer
A gigantic circular basin carved out of glacial ice sits flush against the
floor forming the base of a fountain. Within the basin is a hot, thick, blood
red substance that bubbles and steams as it swirls in a violent maelstrom,
pouring into an unseen drain at the bottom of the fountain. The pool is fed
by a constant gush from a wound in one of the figures in the statue. Of the
two figures in the scene, the female is far more powerful a sight. She stands
well over six feet tall, and has the build of a barbarian highlander.
Standing over the fallen male figure, she is wrenching her axe from his
sundered neck. Unlike the basin, the figures are carved from a bluish mineral
rock of some sort, in stark contrast of the gushing red.
A chandelier hangs high in the ceiling above the fountain. The floor is a
bright blue, somewhat dulled by the grim lighting, with strange white lines
intersecting at all sorts of geometric angles. The cathedral ceiling rises
all the way to what appears to be the roof of the castle itself. It starts
lower on the sides and rises to a domed zenith where the vile light source
resides. The grand foyer continues in all directions.
Obvious exits: -North -East -South -West -Up
Thick red fluid swirls into a maelstrom within the fountains basin.
A tubby merchant struggles to stay on his feet while downing another drink.(Red Aura)
< 383h/383H 32v/112V Pos: standing >
The Northern End of the Grand Foyer
The breathtaking mural against the north wall continues here. A hidden
gazebo, sleeping among the thrush and leaves, lies here overgrown with ivy and
lichens. A small area surrounding the gazebo has been cleared, but just
enough to allow entrance and egress. The vines wind in and out of the lattice
work, showing how long the gazebo has stood there. The thatch roof is
starting to fray, but the ice sheath that encases everything has ceased the
erosion. To the east and the west the foyer continues, and to the south a
large fountain dominates the foyer.
Obvious exits: -East -South -West
(Q)A member of the cleaning crew is here sweeping and polishing.(Red Aura)
A proud member of the Court Patrol surveys his territory.(Red Aura)
A snooty merchant's wife is here admiring the decor.(Red Aura)
A tubby merchant struggles to stay on his feet while downing another drink.(Red Aura)
< 383h/383H 31v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 383h/383H 32v/112V Pos: standing >
The snooty wife leaves west.
The Northwestern Corner of the Grand Foyer
A magnificent wall mural takes up the entire northern wall from top to
bottom, and stretches across the foyer to the east. It depicts a what appears
to be a frozen rain forest. Gothic benches of iron, and sculpted ice thrones
lie throughout the scene. A sculpture of a young woman stands in the center,
with something at her feet but the foliage blocks the view. She seems to be
gazing up, past the castle walls, towards a point in the sky only she can
identify. Off to the east, a small wooden gazebo can be seen amidst the
foliage. To the south and the east the foyer continues, and to the west is a
door accessing the west hall.
Obvious exits: -East -South -West#
A snooty merchant's wife is here admiring the decor.(Red Aura)
< 383h/383H 32v/112V Pos: standing >
The Western End of the Grand Foyer
A large black carpet hangs on the west wall, taking up most of the surface.
It appears to be an oriental design with a lot of teal and purple patterns
adorning the face of it. The material is plush and warm, much like a quilt,
but the stiff backing clearly identifies it as a wall drape carpet. The
purple and teal jump off the carpet as if they were alive, probably an effect
of the strange lighting. All the way across the foyer, another carpet is
visible on the other wall. To the east a fountain sits in the center of the
room, and to the north and south the foyer continues.
Obvious exits: -North -East -South
(Q)A loud and raucous guest of the castle is here drinking and telling stories.(Red Aura)
A proud member of the Court Patrol surveys his territory.(Red Aura)
< 383h/383H 35v/112V Pos: standing >
The Southwestern Corner of the Grand Foyer
Fancy wrought iron benches dominate this corner of the Foyer, where the
grey light starts to lose its power. The giant benches are covered in swirls
and loops, with all manner of little demons and devils formed into the spires
of the backrests. Painted in dark icy blue, they are a vulgar contrast from
the rest of the dull scene. There appears to be a fountain in the center of
the foyer, but what form it takes is difficult to tell in this awful lighting.
To the north and the east the foyer continues, and to the west is a door with
a small barred window in it.
Obvious exits: -North -East -West#
< 383h/383H 35v/112V Pos: standing >
The Southern End of the Grand Foyer
A morbid grayish-black light descends upon this cavernous room, from a
grotesque bone chandelier, like a fog rolling out of the foothills of the
Spine mountains. The lighting seems backwards, as if the room were already
lit, and the flame was throwing darkness. The chandelier hangs high in the
ceiling above the fountain in the center of the foyer. The floor is a bright
blue, somewhat dulled by the grim lighting, with strange white lines
intersecting at all sorts of geometric angles. The cathedral ceiling rises
all the way to what appears to be the roof of the castle itself. It starts
lower on the sides and rises to a domed zenith where the vile light source
resides. To the north a fountain sits in the center of the room, and to
either side the foyer continues.
Obvious exits: -North -East -South# -West
(Q)A meekly dressed servant of the castle lowers her head in your presence.
< 383h/383H 36v/112V Pos: standing >
The Southeastern Corner of the Grand Foyer
The geometric white lines start to become more sparce, here in the corner
of the foyer. There are several wrought iron benches formed in the gothic
style against the east and south walls. Painted in ice blue, they stand out
in the dim grey light. Portraits of several famous faces hang on the south
wall above the benches, a testament to the people who have visited the castle.
To the north and the west the foyer continues, and to the east is a door with
a small barred window in it.
Obvious exits: -North -East# -West
< 383h/383H 35v/112V Pos: standing >
The Eastern End of the Grand Foyer
A large and terribly garish wall hanging takes up a large portion of the
east wall here. A deep, soft, purple knap with black and teal characters make
up the surface. It is much like the carpet across the foyer, in that its
oriental in design. What it means or symbolizes is not clear, but it makes
for quite a beautiful sight. A particularly large wall mural dominates the
foyer to the north. To the west a fountain sits in the center of the room,
and to the north and south the foyer continues.
Obvious exits: -North -South -West
< 383h/383H 35v/112V Pos: standing >
The Northeastern Corner of the Grand Foyer
The giant mural here on the wall to the north, is visible from all parts of
the foyer. Its granduer is staggering up close, but far more impressive is
the detail. The nests of absent animals rest in tree branches, and in the few
places where the ground is visible, there are animal burrows and scatter
underbrush. Footprints trample a path from the far right all the way through
to the gazebo, just visible to the west. Covering the footprints, a light
flurry of snow lies down on the surface of all in sight. To the south and the
west the foyer continues, and to the east is a door accessing the east hall.
Obvious exits: -East# -South -West
A snooty merchant's wife is here admiring the decor.(Red Aura)
< 383h/383H 34v/112V Pos: standing >
The Northern End of the Grand Foyer
The breathtaking mural against the north wall continues here. A hidden
gazebo, sleeping among the thrush and leaves, lies here overgrown with ivy and
lichens. A small area surrounding the gazebo has been cleared, but just
enough to allow entrance and egress. The vines wind in and out of the lattice
work, showing how long the gazebo has stood there. The thatch roof is
starting to fray, but the ice sheath that encases everything has ceased the
erosion. To the east and the west the foyer continues, and to the south a
large fountain dominates the foyer.
Obvious exits: -East -South -West
(Q)A member of the cleaning crew is here sweeping and polishing.(Red Aura)
A proud member of the Court Patrol surveys his territory.(Red Aura)
A tubby merchant struggles to stay on his feet while downing another drink.(Red Aura)
< 383h/383H 35v/112V Pos: standing >
The Northwestern Corner of the Grand Foyer
A magnificent wall mural takes up the entire northern wall from top to
bottom, and stretches across the foyer to the east. It depicts a what appears
to be a frozen rain forest. Gothic benches of iron, and sculpted ice thrones
lie throughout the scene. A sculpture of a young woman stands in the center,
with something at her feet but the foliage blocks the view. She seems to be
gazing up, past the castle walls, towards a point in the sky only she can
identify. Off to the east, a small wooden gazebo can be seen amidst the
foliage. To the south and the east the foyer continues, and to the west is a
door accessing the west hall.
Obvious exits: -East -South -West#
A snooty merchant's wife is here admiring the decor.(Red Aura)
< 383h/383H 35v/112V Pos: standing >
Ok.
< 383h/383H 36v/112V Pos: standing >
The West Hall
A giant white fur covered throne is depicted here in a mural, and a
powerful looking woman sits comfortably in it before a grand court full of
people. Men and women alike, vye for her attention, like peasants pleading
with an indifferent king. Her air of impunity and arrogance makes it all the
more frustrating for them. The air moves swiftly here, carrying away the
billowing clouds of pitch smoke that rise from the torches. A long black line
runs down the ceiling, marking the well traveled path of the smoke and soot.
The hall runs north and south, while the Grand Foyer is accessible through a
door in the east wall. An arched portal leads to the west, into the Court of
the Icess.
Obvious exits: -North -East -South -West
< 383h/383H 35v/112V Pos: standing >
The Southern End of the West Hall
Branching off the guard's walk, the east hall provides access to the Court
of the Icess, the Ice Garden, the Grand Foyer, and the Barracks. It is vital
to moving around this half of the castle. The floor here is flat and smooth,
cut from large pieces of stone that must have been mined locally as there is
no way they could have been carried very far. The ambient light is pleasantly
bright and if the surrounding images weren't so violent, it might almost seem
cheery. Empty suits of armor, placed on a standing rack elegantly serve as
torch holders, and give a sense of majesty to the hall. The empty suits hold
a torch in one hand, and a flag staff in the other. The ceiling is very high
here, and banners hang down, leaving little room to swing a sword. The hall
runs north and an iron door leads south.
Obvious exits: -North -South#
One of the Archivist's understudies is taking a rest from the books.(Red Aura)
< 383h/383H 35v/112V Pos: standing >
The West Hall
A giant white fur covered throne is depicted here in a mural, and a
powerful looking woman sits comfortably in it before a grand court full of
people. Men and women alike, vye for her attention, like peasants pleading
with an indifferent king. Her air of impunity and arrogance makes it all the
more frustrating for them. The air moves swiftly here, carrying away the
billowing clouds of pitch smoke that rise from the torches. A long black line
runs down the ceiling, marking the well traveled path of the smoke and soot.
The hall runs north and south, while the Grand Foyer is accessible through a
door in the east wall. An arched portal leads to the west, into the Court of
the Icess.
Obvious exits: -North -East -South -West
< 383h/383H 35v/112V Pos: standing >
The West Hall
The decorations become more sparse here, as the corner of the hall
approaches. Images turn to abstracts ranging in subject from the castle
itself, to places so fantastic they must lie on another plane. Great halls of
flame and rage, deep chasms that delve far into the belly of the planet, and
mountaintops so high the clouds rest at the mid section. As the corner of the
hall approaches, the air starts to move even faster towards the large vent in
the ceiling. The clouds of torch smoke change from a thick, slow mass, to a
fast moving river of black. The hall runs north and south.
Obvious exits: -North -South
One of the Archivist's understudies is taking a rest from the books.(Red Aura)
< 383h/383H 35v/112V Pos: standing >
A Corner In the West Hall
The east/west and north/south sections of the west hall meet here. The
lavish wall decorations cease here, and the walls remain empty. The floor
here is flat and smooth, cut from large pieces of stone that must have been
mined locally as there is no way they could have been carried very far. The
ambient light is pleasantly bright and if the surrounding imaes weren't so
violent, it might almost seem cheery. Empty suits of armor, placed on a
standing rack elegantly serve as torch holders, and give a sense of majesty to
the hall. The empty suits hold a torch in one hand, and a flag staff in the
other. The ceiling is very high here, and banners hang down, leaving little
room to swing a sword. The hall runs south and west, while an iron door leads
north.
Obvious exits: -North# -South -West
A sentinel private in the Guard's Walk Patrol stands his post.(Red Aura)
A sentinel private in the Guard's Walk Patrol stands his post.(Red Aura)
< 383h/383H 35v/112V Pos: standing >
The West Hall
The decorations become more sparse here, as the corner of the hall
approaches. Images turn to abstracts ranging in subject from the castle
itself, to places so fantastic they must lie on another plane. Great halls of
flame and rage, deep chasms that delve far into the belly of the planet, and
mountaintops so high the clouds rest at the mid section. As the corner of the
hall approaches, the air starts to move even faster towards the large vent in
the ceiling. The clouds of torch smoke change from a thick, slow mass, to a
fast moving river of black. The hall runs north and south.
Obvious exits: -North -South
One of the Archivist's understudies is taking a rest from the books.(Red Aura)
< 383h/383H 35v/112V Pos: standing >
The West Hall
A giant white fur covered throne is depicted here in a mural, and a
powerful looking woman sits comfortably in it before a grand court full of
people. Men and women alike, vye for her attention, like peasants pleading
with an indifferent king. Her air of impunity and arrogance makes it all the
more frustrating for them. The air moves swiftly here, carrying away the
billowing clouds of pitch smoke that rise from the torches. A long black line
runs down the ceiling, marking the well traveled path of the smoke and soot.
The hall runs north and south, while the Grand Foyer is accessible through a
door in the east wall. An arched portal leads to the west, into the Court of
the Icess.
Obvious exits: -North -East -South -West
< 383h/383H 34v/112V Pos: standing >
The Northeastern Corner of the Court of the Icess
This is the Court of the Icess. At the north end of this court sits her
throne, where she spends very little time these days. The ceiling here is
higher than average, but not cathedral proportions. Ambient light is provided
from a white hot flame atop an onyx pedestal in the center of the court. The
floor here is devoid of symbols unlike most of the castle. The walls however
do have banners bearing the symbol of Auril, but they are smaller than others
in the castle. It is apparent that this room is dedicated to someone other
than the goddess Auril. The court continues to the west and south. A door
leads to the north, and an arched portal leads east to the West Hall.
Obvious exits: -North# -East -South -West
A private in the Guard's Walk Patrol marches back and forth.(Red Aura)
A proud member of the Court Patrol surveys his territory.(Red Aura)
< 383h/383H 33v/112V Pos: standing >
Ok.
< 383h/383H 35v/112V Pos: standing >
A Frigid Viewing Chamber
The walls here are covered by a second wall of ice bricks. There is a
drain in the floor for when the bricks melt. Rebuilding the ice wall must be
an almost daily chore, but it is necessary to maintain the frosty temperature
needed to preserve the ice block standing in a protective stone case in the
north wall. The ice block encases the body of an younger woman, perhaps in
her early thirties. Her features are soft and subtle, though a force of
undeniable malevolence dwells beneath the surface of her beauty. She has a
magnificent golden mane hair that wraps over her right shoulder and rests
on her breast plate. She wears a full suit of sparkling blue earthstone armor
that covers her from neck to toe. The armor is full plate style, allowing for
maximum movement and minimum weight. The trim and plate edges are white, with
a perfect white snowflake on the breast plate. The gauntlets are made from
the scales of a Remorhaz that have been colored blue and white. The boots are
thick white yeti hide plated with colored Remorhaz scales. There is no helmet
and no shield, a weapon is also missing though it does not look like she was
frozen with any of these. The only exit is to the south.
Obvious exits: -South
A dull granite plaque is embedded in the wall.
A mountain lion walks through this mountain pass.
< 383h/383H 35v/112V Pos: standing >
You start setting up camp...
< 383h/383H 36v/112V Pos: standing >
Ok.
< 383h/383H 39v/112V Pos: standing >
< 383h/383H 42v/112V Pos: standing >
< 383h/383H 60v/112V Pos: standing >
Autosaving...
< 383h/383H 61v/112V Pos: standing >
< 383h/383H 74v/112V Pos: standing >
Hint: Warriors and other classes can use the 'rescue' command if a mob starts attacking a weaker player.
< 383h/383H 86v/112V Pos: standing >
< 383h/383H 87v/112V Pos: standing >
Score information for Koren
Level: 30 Race: Human Class: Paladin / Cavalier Sex: Male
Hit points: 383(383) Moves: 91(112)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 0 platinum 0 gold 0 silver 0 copper
Playing time: 0 days / 6 hours/ 18 minutes
Received data: 0.2060 MB this session.
Send data: 0.0061 MB this session.
Compression ratio: 83%
83%
Status: Standing.
Camping
Epic points(total): 0(0)
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 0
Detecting: Evil Good
Enchantments: Farsee Fly Armor Haste Levitation
Bartender Quests Remaining: 4
Combat Pulse: 17 Spell Pulse: 1.00
Leaderboard Points: 300
Active Spells:
--------------
armor (11 minutes)
rested bonus (87 minutes)
fly (71 minutes)
strength (10 minutes)
agility (10 minutes)
dexterity (10 minutes)
spirit armor (10 minutes)
< 383h/383H 91v/112V Pos: standing >
A Drider skitters in from the south.
< 383h/383H 93v/112V Pos: standing >
A Drider closes the door.
< 383h/383H 94v/112V Pos: standing >
You are briefly surrounded by a red aura!
Divine power encases you as you turn to battle evil.
You are knocked to the ground by a Drider's mighty bash!
A Drider grins as he skewers you with his Avernus life stealer.
OUCH! That really did HURT!
< 327h/383H 95v/112V Pos: sitting >
< T: Koren TP: sit TC: small wounds E: A Drider sta EP: excellent >
A Drider's fine slash strikes you.
A Drider's decent slash wounds you.
A Drider's slash strikes you.
< 376h/473H 96v/112V Pos: sitting >
< T: Koren TP: sit TC: small wounds E: A Drider sta EP: excellent >
< 376h/473H 96v/112V Pos: sitting >
< T: Koren TP: sit TC: small wounds E: A Drider sta EP: excellent >
You miss a Drider.
A Drider deflects your blow and strikes back at YOU!
A Drider's fine slash strikes you.
< 362h/473H 96v/112V Pos: sitting >
< T: Koren TP: sit TC: small wounds E: A Drider sta EP: excellent >
A Drider's slash strikes you.
A Drider's slash strikes you hard.
A Drider's decent slash wounds you.
< 304h/473H 96v/112V Pos: sitting >
< T: Koren TP: sit TC: few wounds E: A Drider sta EP: excellent >
So much for that camping effort.
< 304h/473H 96v/112V Pos: sitting >
< T: Koren TP: sit TC: few wounds E: A Drider sta EP: excellent >
A Drider parries your futile lunge at him.
A Drider parries your futile lunge at him.
< 304h/473H 96v/112V Pos: sitting >
< T: Koren TP: sit TC: few wounds E: A Drider sta EP: excellent >
A Drider's slash wounds you.
A Drider's crude slash wounds you.
A Drider's crude slash wounds you.
A Drider's weak slash wounds you.
< 278h/473H 96v/112V Pos: sitting >
< T: Koren TP: sit TC: few wounds E: A Drider sta EP: excellent >
Pardon?
< 278h/473H 96v/112V Pos: sitting >
< T: Koren TP: sit TC: few wounds E: A Drider sta EP: excellent >
You don't know how to springleap!
< 278h/473H 96v/112V Pos: sitting >
< T: Koren TP: sit TC: few wounds E: A Drider sta EP: excellent >
You clamber to your feet.
< 278h/473H 96v/112V Pos: standing >
< T: Koren TP: sta TC: few wounds E: A Drider sta EP: excellent >
You are already standing.
< 278h/473H 96v/112V Pos: standing >
< T: Koren TP: sta TC: few wounds E: A Drider sta EP: excellent >
I see no flee here.
< 278h/473H 96v/112V Pos: standing >
< T: Koren TP: sta TC: few wounds E: A Drider sta EP: excellent >
[Damage: 1 ] You kick a Drider, cracking his exoskeleton.
< 278h/473H 96v/112V Pos: standing >
< T: Koren TP: sta TC: few wounds E: A Drider sta EP: excellent >
You miss a Drider.
A Drider parries your futile lunge at him.
A Drider parries your futile lunge at him.
< 278h/473H 96v/112V Pos: standing >
< T: Koren TP: sta TC: few wounds E: A Drider sta EP: excellent >
You dodge a Drider's vicious attack.
You parry a Drider's lunge at you.
You parry a Drider's lunge at you.
A Drider's fine slash strikes you.
< 266h/473H 96v/112V Pos: standing >
< T: Koren TP: sta TC: few wounds E: A Drider sta EP: excellent >
< 266h/473H 96v/112V Pos: standing >
< T: Koren TP: sta TC: few wounds E: A Drider sta EP: excellent >
A faint hum can be heard from Avernus the life stealer carried by a Drider.
< 266h/473H 96v/112V Pos: standing >
< T: Koren TP: sta TC: few wounds E: A Drider sta EP: excellent >
You are knocked to the ground by a Drider's mighty bash!
< 265h/473H 96v/112V Pos: sitting >
< T: Koren TP: sit TC: few wounds E: A Drider sta EP: excellent >
A Drider parries your futile lunge at him.
A Drider deflects your blow and strikes back at YOU!
A Drider's impressive slash strikes you very hard.
< 227h/473H 96v/112V Pos: sitting >
< T: Koren TP: sit TC: nasty wounds E: A Drider sta EP: excellent >
A Drider's slash seriously wounds you.
A Drider's fine slash strikes you hard.
A Drider's weak slash wounds you.
A Drider's fine slash strikes you hard.
< 147h/473H 96v/112V Pos: sitting >
< T: Koren TP: sit TC: nasty wounds E: A Drider sta EP: excellent >
A Drider parries your futile lunge at him.
You miss a Drider.
< 147h/473H 96v/112V Pos: sitting >
< T: Koren TP: sit TC: nasty wounds E: A Drider sta EP: excellent >
A Drider's fine slash strikes you hard.
A Drider's fine slash strikes you very hard.
A Drider's sword glows with a bright light as it bites into you.
You feel your life flowing away and a Drider looks revitalized.
Your the skinned hands of troll of agility was disintegrated by the negative energy!