<worn as a badge> an Alatorin medal of honor (magic) (glowing)
<worn on head> a mouse colored pointy top hat
<worn on eyes> an all-seeing demonic eye (magic)
<worn in ear> a tiny sapphire earring (glowing) [89%]
<worn in ear> a delicate nipple ring [superior] (magic) (glowing)
<worn on face> veil of darkness of greater power (glowing)
<worn around neck> an amulet of fire dragon's blood (magic)
<worn around neck> a shrunken halfling head on a platinum chain [72%]
<worn on body> a suit of flame-wreathed platemail
<worn about body> a curtain of elemental fire (magic) (humming)
<worn on tail> a ring of sandstone [poor] (magic)
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* (magic) (glowing)
<worn about waist> the silk twined rope [superior] (magic)
<worn on belt buckle>a midnight blue tome with silver bindings (glowing) [82%]
<attached to belt> a midnight blue tome with silver bindings (glowing)
<worn on arms> some sleeves bearing the seal of Verethorn [poor]
<held as shield> a summoner's shield [poor] (magic) (humming)
<worn around wrist> some polished endurium bracers (magic)
<worn around wrist> a bracelet of dracolich hide (magic) (humming) [80%]
<worn on hands> the cubes of protection (humming)
<worn on finger> a ring of the Neogi Lords (glowing)
<worn on finger> a wisp of deadly mist
<held> the writhing soul of a demon lord [superior] (humming) [75%]
<worn on legs> some stitched leggings of the Knights of the Raven made by Naz (magic)
<worn on feet> the cubes of protection (humming)
Obvious exits: -U
The corpse of the phantom of Kiri Ivinof is lying here.
A raving lunatic mountainman has been thrown into the pit.(Red Aura)
< 692h/700H 170v/170V Pos: on your ass >
A Prison Pit
Obvious exits: -U
The corpse of the phantom of Kiri Ivinof is lying here.
A raving lunatic mountainman has been thrown into the pit.(Red Aura)
< 700h/700H 170v/170V Pos: on your ass >
A captured wildman loses control, veins bulging with anger.
< 700h/700H 170v/170V Pos: on your ass >
Epic Zones -----------------------------------------
Heaven
The Twisting Tunnels of the Durian Underdark
The Battlefield (very evil)
The Swamp Laboratory of Khul'Lor (very evil)
Clan Stoutdorf Settlement (pure evil)
Kobold Settlement (evil)
The High Moor Forest (slightly evil)
The Stone Tomb of Kelek (extremely evil)
Orrak (very evil)
Pits of Cerberus (good)
Myrloch Vale (very good)
Pharr Valley Swamp (extremely good)
Village of Werrun (very evil)
Nizari (slightly good)
The Dark Stone Tower of the Northern Realms (slightly evil)
Tower of High Sorcery (evil)
Bloodstone Keep (very evil)
The Temple of the Sun (slightly good)
The Elemental Groves (slightly good)
Temple of Flames (evil)
Drustl's Yerdonia Enslaved (slightly evil)
The Obsidian Citadel (slightly evil)
The Ruins of Undermountain (evil)
The Mountain of the Banished (slightly evil)
Nakral's Crypt (slightly evil)
The Outcasts Tower (evil)
Fort Boyard (slightly evil)
Crystalspyre Mountains (evil)
The Prisons of Carthapia (evil)
Faerie Realm (slightly evil)
The Ruins of Tharnadia's Old Quarter (slightly good)
The Fields Between (extremely evil)
The Githyanki Fortress (slightly evil)
Labyrinth of No Return (slightly evil)
The Desert City of Venan'Trut (slightly good)
Rogue Plains (good)
City of Torrhan (slightly evil)
The Lair of the Swamp Troll King (slightly good)
Zalkapfaan, City of the Headless Horde (very evil)
New Cave city (slightly good)
Ice Tower (slightly evil)
Desolate Under Fire (good)
The Citadel (slightly evil)
The Twin Keeps of Devastated Tharnadia (slightly good)
IceCrag Castle (slightly good)
Prison of Fort Boyard (slightly good)
The Ancient Halls of Ironstar (very good)
The Jade Empire (slightly evil)
Mazzolin (slightly good)
Forest of Mir (slightly good)
Quintaragon Castle (slightly evil)
The Sky City of Ultarium (slightly good)
Lair of the Gibberling King (slightly evil)
Plane of Air (good)
The Kingdom of Torg (slightly evil)
Tribal Oasis (slightly evil)
The Para-Elemental Plane of Smoke (good)
Plane of Water (slightly good)
Shadamehr Keep (slightly good)
The Temple to Skrentherlog (slightly evil)
Alatorin - the Forge City (slightly good)
The Trakkia Mountains (pure evil)
The Ethereal Plane (slightly good)
The Caverns of Armageddon (very good)
The Forest City of Aravne (slightly good)
Plane of Fire (slightly good)
Ruined Temple of Tezcatlipoca (very evil)
The Astral Plane (good)
Jotunheim (good)
The Transparent Tower (slightly good)
Krethik Keep (slightly evil)
Temple of the Earth (slightly evil)
Sea Kingdom (good)
Plane of Earth (slightly good)
Sevenoaks (slightly good)
The Keep of Evil (slightly evil)
The Forgotten Mansion (slightly evil)
Domain of Lost Souls (slightly evil)
The Hall of Knighthood (slightly evil)
The Depths of Duris (slightly evil)
Arachdrathos Guilds (very evil)
Valley of the Snow Ogres (slightly evil)
The Great Shaboath (slightly evil)
The Tempest Court (slightly evil)
Pit of Dragons (good)
Ny'Neth (slightly good)
Lost Temple of Tikitzopl (slightly evil)
The Scorched Valley (slightly good)
The Realm of Barovia (slightly evil)
The Royal Mausoleum of Castle IceCrag (evil)
Plane of Fire, Brass (slightly good)
Githzerai Stronghold (slightly good)
Ceothia (slightly good)
Tiamat (evil)
The Fortress of Dreams (slightly evil)
Bahamut's Palace (slightly good)
Dragonnia (slightly good)
The Charcoal Palace (slightly good)
Vecna's Tomb (slightly good)
Ny'Neth's Stronghold (slightly good)
Apocalypse Castle (good)
The Realm of Barovia Continued (slightly evil)
The Hall of the Ancients (good)
The Bronze Citadel (slightly good)
Ny'Neth's Stronghold Continued (slightly evil)
Negative Material Plane (slightly evil)
Celestial Plane (slightly evil)
The 222nd Layer of the Abyss (slightly good)
Castle Ravenloft (slightly evil)
* = already completed this boot.
< 700h/700H 170v/170V Pos: on your ass >
Duris News
Duris News
January 16th, 2015
* Kimordril gate guards now see invisible.
* A bug with learning epic skills has been fixed (You no longer have a minimum requirement).
January 8th, 2015
* Due to the inflation caused by gem mines and the lack of cargo being transported, the cost and profit from cargo has increased.
December 31st, 2014
* The Swamp now loads eq (including keys to The Lair of the Swamp Troll King) again.
* The Lair of the Swamp Troll King now loads eq as well.
December 20th, 2014
* Christmas Elves are back until New Years or something goes wrong. Enjoy! :)
December 18th, 2014
< 700h/700H 170v/170V Pos: on your ass >
You are carrying: (2/11)
a bottomless bag of the illithids (magic)
a large leather backpack [88%]
< 700h/700H 170v/170V Pos: on your ass >
some rune-covered silk (magic)
[4] an anti-matter nebula (magic) (humming)
< 700h/700H 170v/170V Pos: on your ass >
Your enhanced strength drains away.
< 588h/588H 170v/170V Pos: on your ass >
A Prison Pit
Obvious exits: -U
The corpse of the phantom of Kiri Ivinof is lying here.
A raving lunatic mountainman has been thrown into the pit.(Red Aura)
< 588h/588H 170v/170V Pos: on your ass >
A captured wildman seems to have overcome his battle madness.
< 588h/588H 170v/170V Pos: on your ass >
A captured wildman fills with BloodLust
< 588h/588H 170v/170V Pos: on your ass >
A Prison Pit
Obvious exits: -U
The corpse of the phantom of Kiri Ivinof is lying here.
A raving lunatic mountainman has been thrown into the pit.(Red Aura)
< 588h/588H 170v/170V Pos: on your ass >
A Prison Pit
Obvious exits: -U
The corpse of the phantom of Kiri Ivinof is lying here.
A raving lunatic mountainman has been thrown into the pit.(Red Aura)
< 588h/588H 170v/170V Pos: on your ass >
You feel less protected.
< 588h/588H 170v/170V Pos: on your ass >
A Prison Pit
Obvious exits: -U
The corpse of the phantom of Kiri Ivinof is lying here.
A raving lunatic mountainman has been thrown into the pit.(Red Aura)
< 588h/588H 170v/170V Pos: on your ass >
A Prison Pit
Obvious exits: -U
The corpse of the phantom of Kiri Ivinof is lying here.
A raving lunatic mountainman has been thrown into the pit.(Red Aura)
< 588h/588H 170v/170V Pos: on your ass >
A captured wildman is overwhelmed with HATRED, and begins to grow to enormous proportions!
< 588h/588H 170v/170V Pos: on your ass >
A Prison Pit
Obvious exits: -U
The corpse of the phantom of Kiri Ivinof is lying here.
A raving lunatic mountainman has been thrown into the pit.(Red Aura)
< 588h/588H 170v/170V Pos: on your ass >
Autosaving...
< 588h/588H 170v/170V Pos: on your ass >
A captured wildman lets loose with a powerful SCREAM!!
a captured wildman becomes alert and ready to fight.
< 588h/588H 170v/170V Pos: on your ass >
A Prison Pit
Obvious exits: -U
The corpse of the phantom of Kiri Ivinof is lying here.
A raving lunatic mountainman has been thrown into the pit.(Red Aura)
< 588h/588H 170v/170V Pos: on your ass >
A Prison Pit
Obvious exits: -U
The corpse of the phantom of Kiri Ivinof is lying here.
A raving lunatic mountainman has been thrown into the pit.(Red Aura)
< 588h/588H 170v/170V Pos: on your ass >
You clamber to your feet.
< 588h/588H 170v/170V Pos: standing >
You sit down and relax.
< 588h/588H 170v/170V Pos: sitting >
You have memorized the following spells:
(12th circle) 1 - create greater dracolich
(11th circle) 1 - create dracolich
3 - summon ghasts
(10th circle) 1 - raise lich
1 - cloak of fear
1 - vampiric trance
1 - mass embalm
1 - blackmantle
( 9th circle) 1 - dimension door
( 8th circle) 1 - negative concussion blast
( 7th circle) 5 - protect undead
1 - knock
( 6th circle) 5 - cone of cold
1 - vitalize undead
1 - enervation
( 5th circle) 2 - teleport
2 - heal undead
1 - raise spectre
( 4th circle) 1 - strength
2 - wither
6 - life leech
( 3rd circle) 2 - animate dead
4 - dispel magic
3 - embalm
1 - sense follower
( 2nd circle) 2 - chill touch
3 - sleep
3 - protection from cold
2 - vampiric touch
1 - protection from living
( 1st circle) 3 - minor creation
9 - slashing darkness
And you are currently memorizing the following spells:
1 seconds: ( 9th) energy drain
2 seconds: ( 9th) energy drain
3 seconds: ( 9th) energy drain
5 seconds: ( 9th) energy drain
6 seconds: ( 8th) negative concussion blast
7 seconds: ( 8th) negative concussion blast
7 seconds: ( 5th) heal undead
8 seconds: ( 8th) negative concussion blast
9 seconds: ( 8th) negative concussion blast
10 seconds: ( 8th) negative concussion blast
11 seconds: ( 5th) heal undead
12 seconds: ( 5th) heal undead
You can memorize no more spells.
You continue your study.
< 588h/588H 170v/170V Pos: sitting >
The powers of the dark ignore you...
< 588h/588H 170v/170V Pos: sitting >
You start meditating...
< 588h/588H 170v/170V Pos: sitting >
You have finished memorizing energy drain.
< 588h/588H 170v/170V Pos: sitting >
You have finished memorizing energy drain.
< 588h/588H 170v/170V Pos: sitting >
You have finished memorizing energy drain.
< 588h/588H 170v/170V Pos: sitting >
You have finished memorizing energy drain.
< 588h/588H 170v/170V Pos: sitting >
You have finished memorizing negative concussion blast.
< 588h/588H 170v/170V Pos: sitting >
You have finished memorizing negative concussion blast.
< 588h/588H 170v/170V Pos: sitting >
You have finished memorizing heal undead.
< 588h/588H 170v/170V Pos: sitting >
You have finished memorizing negative concussion blast.
< 588h/588H 170v/170V Pos: sitting >
You have finished memorizing negative concussion blast.
< 588h/588H 170v/170V Pos: sitting >
You have finished memorizing negative concussion blast.
< 588h/588H 170v/170V Pos: sitting >
You have finished memorizing heal undead.
< 588h/588H 170v/170V Pos: sitting >
You have finished memorizing heal undead.
Your studies are complete.
< 588h/588H 170v/170V Pos: sitting >
< 588h/588H 170v/170V Pos: sitting >
Epic Zones -----------------------------------------
Heaven
The Twisting Tunnels of the Durian Underdark
The Battlefield (very evil)
The Swamp Laboratory of Khul'Lor (very evil)
Clan Stoutdorf Settlement (pure evil)
Kobold Settlement (evil)
The High Moor Forest (slightly evil)
The Stone Tomb of Kelek (extremely evil)
Orrak (very evil)
Pits of Cerberus (good)
Myrloch Vale (very good)
Pharr Valley Swamp (extremely good)
Village of Werrun (very evil)
Nizari (slightly good)
The Dark Stone Tower of the Northern Realms (slightly evil)
Tower of High Sorcery (evil)
Bloodstone Keep (very evil)
The Temple of the Sun (slightly good)
The Elemental Groves (slightly good)
Temple of Flames (evil)
Drustl's Yerdonia Enslaved (slightly evil)
The Obsidian Citadel (slightly evil)
The Ruins of Undermountain (evil)
The Mountain of the Banished (slightly evil)
Nakral's Crypt (slightly evil)
The Outcasts Tower (evil)
Fort Boyard (slightly evil)
Crystalspyre Mountains (evil)
The Prisons of Carthapia (evil)
Faerie Realm (slightly evil)
The Ruins of Tharnadia's Old Quarter (slightly good)
The Fields Between (extremely evil)
The Githyanki Fortress (slightly evil)
Labyrinth of No Return (slightly evil)
The Desert City of Venan'Trut (slightly good)
Rogue Plains (good)
City of Torrhan (slightly evil)
The Lair of the Swamp Troll King (slightly good)
Zalkapfaan, City of the Headless Horde (very evil)
New Cave city (slightly good)
Ice Tower (slightly evil)
Desolate Under Fire (good)
The Citadel (slightly evil)
The Twin Keeps of Devastated Tharnadia (slightly good)
IceCrag Castle (slightly good)
Prison of Fort Boyard (slightly good)
The Ancient Halls of Ironstar (very good)
The Jade Empire (slightly evil)
Mazzolin (slightly good)
Forest of Mir (slightly good)
Quintaragon Castle (slightly evil)
The Sky City of Ultarium (slightly good)
Lair of the Gibberling King (slightly evil)
Plane of Air (good)
The Kingdom of Torg (slightly evil)
Tribal Oasis (slightly evil)
The Para-Elemental Plane of Smoke (good)
Plane of Water (slightly good)
Shadamehr Keep (slightly good)
The Temple to Skrentherlog (slightly evil)
Alatorin - the Forge City (slightly good)
The Trakkia Mountains (pure evil)
The Ethereal Plane (slightly good)
The Caverns of Armageddon (very good)
The Forest City of Aravne (slightly good)
Plane of Fire (slightly good)
Ruined Temple of Tezcatlipoca (very evil)
The Astral Plane (good)
Jotunheim (good)
The Transparent Tower (slightly good)
Krethik Keep (slightly evil)
Temple of the Earth (slightly evil)
Sea Kingdom (good)
Plane of Earth (slightly good)
Sevenoaks (slightly good)
The Keep of Evil (slightly evil)
The Forgotten Mansion (slightly evil)
Domain of Lost Souls (slightly evil)
The Hall of Knighthood (slightly evil)
The Depths of Duris (slightly evil)
Arachdrathos Guilds (very evil)
Valley of the Snow Ogres (slightly evil)
The Great Shaboath (slightly evil)
The Tempest Court (slightly evil)
Pit of Dragons (good)
Ny'Neth (slightly good)
Lost Temple of Tikitzopl (slightly evil)
The Scorched Valley (slightly good)
The Realm of Barovia (slightly evil)
The Royal Mausoleum of Castle IceCrag (evil)
Plane of Fire, Brass (slightly good)
Githzerai Stronghold (slightly good)
Ceothia (slightly good)
Tiamat (evil)
The Fortress of Dreams (slightly evil)
Bahamut's Palace (slightly good)
Dragonnia (slightly good)
The Charcoal Palace (slightly good)
Vecna's Tomb (slightly good)
Ny'Neth's Stronghold (slightly good)
Apocalypse Castle (good)
The Realm of Barovia Continued (slightly evil)
The Hall of the Ancients (good)
The Bronze Citadel (slightly good)
Ny'Neth's Stronghold Continued (slightly evil)
Negative Material Plane (slightly evil)
Celestial Plane (slightly evil)
The 222nd Layer of the Abyss (slightly good)
Castle Ravenloft (slightly evil)
* = already completed this boot.
< 588h/588H 170v/170V Pos: sitting >
You can't concentrate enough while resting.
You can't do this sitting!
< 588h/588H 170v/170V Pos: sitting >
You clamber to your feet.
< 588h/588H 170v/170V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
< 588h/588H 170v/170V Pos: standing >
You complete your spell...
You failed.
< 588h/588H 170v/170V Pos: standing >
A Prison Pit
Obvious exits: -U
The corpse of the phantom of Kiri Ivinof is lying here.
A raving lunatic mountainman has been thrown into the pit.(Red Aura)
< 588h/588H 170v/170V Pos: standing >
You sit down and relax.
< 588h/588H 170v/170V Pos: sitting >
You have memorized the following spells:
(12th circle) 1 - create greater dracolich
(11th circle) 1 - create dracolich
3 - summon ghasts
(10th circle) 1 - raise lich
1 - cloak of fear
1 - vampiric trance
1 - mass embalm
1 - blackmantle
( 9th circle) 4 - energy drain
( 8th circle) 6 - negative concussion blast
( 7th circle) 5 - protect undead
1 - knock
( 6th circle) 5 - cone of cold
1 - vitalize undead
1 - enervation
( 5th circle) 2 - teleport
5 - heal undead
1 - raise spectre
( 4th circle) 1 - strength
2 - wither
6 - life leech
( 3rd circle) 2 - animate dead
4 - dispel magic
3 - embalm
1 - sense follower
( 2nd circle) 2 - chill touch
3 - sleep
3 - protection from cold
2 - vampiric touch
1 - protection from living
( 1st circle) 3 - minor creation
9 - slashing darkness
And you are currently memorizing the following spells:
1 seconds: ( 9th) dimension door
You can memorize no more spells.
You continue your study.
< 588h/588H 170v/170V Pos: sitting >
You have finished memorizing dimension door.
Your studies are complete.
< 588h/588H 170v/170V Pos: sitting >
You clamber to your feet.
< 588h/588H 170v/170V Pos: standing >
A Prison Pit
Obvious exits: -U
The corpse of the phantom of Kiri Ivinof is lying here.
A raving lunatic mountainman has been thrown into the pit.(Red Aura)
< 588h/588H 170v/170V Pos: standing >
< 588h/588H 170v/170V Pos: standing >
A Dark Shaft
Obvious exits: -U -D
< 588h/588H 166v/170V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
A Dark Shaft
Obvious exits: -U# -D
< 588h/588H 162v/170V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
The cover seems to be closed.
< 588h/588H 162v/170V Pos: standing >
Ok.
< 588h/588H 162v/170V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
The Trakkia Summit
Obvious exits: -N -S -W -D
< 588h/588H 159v/170V Pos: standing >
Ok.
< 588h/588H 161v/170V Pos: standing >
The Trakkia Summit
Obvious exits: -N -E -S -W -D
< 588h/588H 159v/170V Pos: standing >
You feel less righteous.
You feel less righteous.
The Summit Climb
Obvious exits: -N -E -U
A hunting falcon is here.
A tribesman stands here with a falcon on his outstretched hand.
< 588h/588H 158v/170V Pos: standing >
The Summit Climb
Obvious exits: -E -S
A clump of mountain grass tries to grow here.
< 588h/588H 156v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 588h/588H 156v/170V Pos: standing >
The Summit Climb
Obvious exits: -N -S -W
A grizzly and dishelved man travels the mountainside.(Red Aura)
A squat gully dwarf sneaks about warily here.
< 588h/588H 156v/170V Pos: standing >
The Summit Climb
Obvious exits: -S -D
A clump of mountain grass tries to grow here.
< 588h/588H 153v/170V Pos: standing >
The Trakkia Mountainside
Obvious exits: -S -U
< 588h/588H 152v/170V Pos: standing >
The Trakkia Mountainside
Obvious exits: -N -S -W
A clump of mountain grass tries to grow here.
< 588h/588H 151v/170V Pos: standing >
The Trakkia Mountainside
Obvious exits: -N -E -S -W
A greyish stone wall is here to the east. (magic)
A imp with stony hide and wings hops about here. (casting) (Red Aura)
< 588h/588H 148v/170V Pos: standing >
Oof! You bump into a greyish stone wall...
< 588h/588H 149v/170V Pos: standing >
A stone imp completes his spell...
A stone imp utters the words 'eugszr waouq'
< 588h/588H 149v/170V Pos: standing >
You quickly scan the area.
You see nothing.
< 588h/588H 156v/170V Pos: standing >
The Trakkia Mountainside
Obvious exits: -N -E -S -W
A greyish stone wall is here to the east. (magic)
A imp with stony hide and wings hops about here.(Red Aura)
< 588h/588H 157v/170V Pos: standing >
You start chanting...
You snap into visibility.
< 588h/588H 158v/170V Pos: standing >
A stone imp starts casting an offensive spell.
< 588h/588H 159v/170V Pos: standing >
Casting: dispel magic
< 588h/588H 161v/170V Pos: standing >
You complete your spell...
A greyish stone wall crumbles to dust and blows away.
< 588h/588H 161v/170V Pos: standing >
A stone imp stops chanting abruptly!
< 588h/588H 164v/170V Pos: standing >
A Steep Canyon
Obvious exits: -E -W
[2] The corpse of a leucrotta is lying here.
The corpse of a mesa cobra is lying here.
The corpse of an antlion is lying here.
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
*A Human (medium) Duizhu - AnGEr Of The Honoured stands in mid-air here.(holy)(Gold Aura)
*A Grey Elf (medium) Aids - AnGEr Of The Honoured stands in mid-air here.(Gold Aura)
A Dwarf (medium) Duifu - AnGEr Of The Honoured stands in mid-air here.(holy)(Gold Aura)
*A Thri-Kreen (medium) Jiangjun - AnGEr Of The Honoured stands in mid-air here.(Gold Aura)
< 588h/588H 162v/170V Pos: standing >
A Thri-Kreen snaps into visibility.
You are knocked to the ground by a Thri-Kreen's mighty bash!
A Dwarf says 'kocolf w'
< 587h/588H 163v/170V Pos: sitting >
< T: Ameth TP: sit TC:few scratches E: A Thri-Kreen sta EP: excellent >
A Thri-Kreen snaps into visibility.
You attack a Thri-Kreen. [0 hits]
< 587h/588H 163v/170V Pos: sitting >
< T: Ameth TP: sit TC:few scratches E: A Thri-Kreen sta EP: excellent >
A faint hum can be heard from the shadowy crown of damnation of the underdark [poor] made by Dahamma carried by a Dwarf.
< 587h/588H 163v/170V Pos: sitting >
< T: Ameth TP: sit TC:few scratches E: A Thri-Kreen sta EP: excellent >
A Thri-Kreen snaps into visibility.
You snap into visibility.
A Thri-Kreen swiftly follows up his devastating crush with a surprise attack!
A Thri-Kreen attacks you. [14 hits]
< 396h/588H 163v/170V Pos: sitting >
< T: Ameth TP: sit TC: few wounds E: A Thri-Kreen sta EP: excellent >
A Grey Elf starts casting a spell.
< 396h/588H 163v/170V Pos: sitting >
< T: Ameth TP: sit TC: few wounds E: A Thri-Kreen sta EP: excellent >
A Dwarf starts casting an offensive spell.
< 396h/588H 163v/170V Pos: sitting >
< T: Ameth TP: sit TC: few wounds E: A Thri-Kreen sta EP: excellent >
A Dwarf completes his spell...
A Dwarf utters the words 'parl xafe'
You snap into visibility.
You are sent reeling by a Dwarf's holy word.
< 345h/588H 163v/170V Pos: sitting >
< T: Ameth TP: sit TC: few wounds E: A Thri-Kreen sta EP: excellent >
A Human suddenly attacks YOU!
A Human snaps into visibility.
A halo of white light descends upon a Human burning your soul.
[Damage: 1 ] A Human ignites into black flames as he hits you!
[Damage: 1 ] A Human is burned severely as he hits you!
< 335h/588H 163v/170V Pos: sitting >
< T: Ameth TP: sit TC: few wounds E: A Thri-Kreen sta EP: excellent >
You snap into visibility.
A Thri-Kreen snaps into visibility.
You attack a Thri-Kreen. [0 hits]
< 335h/588H 163v/170V Pos: sitting >
< T: Ameth TP: sit TC: few wounds E: A Thri-Kreen sta EP: excellent >
A Dwarf starts casting a spell.
< 335h/588H 163v/170V Pos: sitting >
< T: Ameth TP: sit TC: few wounds E: A Thri-Kreen sta EP: excellent >
A Dwarf completes his spell...
A Dwarf utters the words 'parl xafe'
You snap into visibility.
You are sent reeling by a Dwarf's holy word.
< 284h/588H 163v/170V Pos: sitting >
< T: Ameth TP: sit TC: nasty wounds E: A Thri-Kreen sta EP: excellent >
A Thri-Kreen snaps into visibility.
You snap into visibility.
A Thri-Kreen attacks you. [12 hits]
< 163h/588H 163v/170V Pos: sitting >
< T: Ameth TP: sit TC:pretty hurt E: A Thri-Kreen sta EP: excellent >
A Grey Elf completes his spell...
A Grey Elf utters the words 'xarr ay ghaiz'
< 163h/588H 163v/170V Pos: sitting >
< T: Ameth TP: sit TC:pretty hurt E: A Thri-Kreen sta EP: excellent >
A Human snaps into visibility.
You snap into visibility.
[Damage: 1 ] A Human ignites into black flames as he hits you!
[Damage: 1 ] A Human is burned severely as he hits you!
[Damage: 1 ] A Human ignites into black flames as he hits you!
[Damage: 1 ] A Human is burned severely as he hits you!
[Damage: 1 ] A Human ignites into black flames as he hits you!
[Damage: 1 ] A Human is burned severely as he hits you!
[Damage: 3 ] A Human ignites into black flames as he hits you!
[Damage: 3 ] A Human is burned severely as he hits you!
[Damage: 1 ] A Human ignites into black flames as he hits you!
[Damage: 1 ] A Human is burned severely as he hits you!
[Damage: 1 ] A Human ignites into black flames as he hits you!
[Damage: 1 ] A Human is burned severely as he hits you!
A Human attacks you. [6 hits]
< 109h/588H 163v/170V Pos: sitting >
< T: Ameth TP: sit TC:pretty hurt E: A Thri-Kreen sta EP: excellent >
A Thri-Kreen deflects your blow and strikes back at YOU!
A Thri-Kreen snaps into visibility.
You snap into visibility.
You attack a Thri-Kreen. [0 hits]
< 103h/588H 163v/170V Pos: sitting >
< T: Ameth TP: sit TC:pretty hurt E: A Thri-Kreen sta EP: excellent >
You clamber to your feet.
< 103h/588H 163v/170V Pos: standing >
< T: Ameth TP: sta TC:pretty hurt E: A Thri-Kreen sta EP: excellent >
You attempt to flee...
PANIC! You couldn't escape!
< 103h/588H 163v/170V Pos: standing >
< T: Ameth TP: sta TC:pretty hurt E: A Thri-Kreen sta EP: excellent >
A Thri-Kreen snaps into visibility.
You snap into visibility.
You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!
A Thri-Kreen attacks you. [10 hits]
A Human snaps into visibility.
You wish that your wounds would stop BLEEDING so much!
You are knocked to the ground by a Human's mighty bash!
A Human grins as he skewers you with his holy avenger of Ambran.
You feel your pulse begin to slow and you realize you are mortally wounded...
[Damage: 4 ] [Damage: 4 ]
< -7h/588H 163v/170V Pos: sitting >