The death of [56 Necrolyte] Kesk La Resistance (Kobold)

in The Palace Library

from the perspective of [56 Necrolyte] Kesk La Resistance (Kobold)

<floating about head>a LARGE green ioun stone[196h 50m 42s]
<worn as a badge>    a glass pyramid [32%]             
<worn on head>       the eladrin-bone crown of the obyriths [superior] (magic) (humming)
<worn on eyes>       an all-seeing demonic eye (magic) [11%]             
<worn in ear>        a glowing jade earring (glowing) [83%]             
<worn in ear>        the earring of a MaDMaN of lesser defense [poor] made by Om (magic)
<worn on face>       a white hot mask of living flame of endurance (glowing) [51%]             
<worn around neck>   the collar of Infinite Flames (magic) (glowing) [84%]             
<worn on body>       a mysterious hooded white robe emitting black smoke (magic) [84%]             
<worn on back>       a large leather backpack [69%]             
<worn on tail>       a tail ring of gilded sunpetals [superior] (magic) [17%]             
<worn as quiver>     the quiver of holding made by Rukkus (magic)
<worn on belt buckle>the tome of Strahd (magic) (glowing) [84%]             
<attached to belt>   a demon skin book (magic) [27%]             
<attached to belt>   a tome of immeasurable knowledge [superior] (magic) (glowing) (humming) [71%]             
<worn on arms>       some stitched sleeves of the Knights of the Raven made by Naz (magic)
<worn around wrist>  a bracelet of finger bones [superior] [82%]             
<worn around wrist>  a bracelet of finger bones [poor] [89%]             
<worn on hands>      the cubes of protection (humming) [75%]             
<worn on finger>     a two-fingered gold band of focusing [superior] (magic) (glowing)
<worn on finger>     a ring of constitution [superior] [89%]             
<primary weapon>     the blackened staff of Netheril (magic) (glowing)[190h 38m 42s]
<held>               the globe of shadows (invis) (magic)[196h 50m 42s]
<worn on legs>       a pair of blood-stained wyrm scale leggings (magic) [89%]             
<worn on feet>       a pair of clawed demon-hide moccasins

Alas, you cannot go that way. . . .

< 721h/717H 176v/176V Pos: standing >
Alas, you cannot go that way. . . .

< 721h/717H 176v/176V Pos: standing >
Ok.

< 721h/717H 176v/176V Pos: standing >
The bars is open.
You extend your sights eastward.
A Small Stone Chamber Littered with Bones
   This hole must have been used as a lair or nest.There are feathers and bones
everywhere and the floor is covered with something disgusting. A thin layer of
nitre covers the walls and ceiling. Torn clothes and trash lie all around, and
there is a skeleton in the corner. The floor is littered with bones of all
sorts and the stench is so massive that could be cut with a knife.
A soothing aura fills the area.
Obvious exits: -West
A poor human sits here screaming in pain.

< 721h/717H 176v/176V Pos: standing >
The bars is open.
You extend your sights eastward.
A Small Stone Chamber Littered with Bones
   This hole must have been used as a lair or nest.There are feathers and bones
everywhere and the floor is covered with something disgusting. A thin layer of
nitre covers the walls and ceiling. Torn clothes and trash lie all around, and
there is a skeleton in the corner. The floor is littered with bones of all
sorts and the stench is so massive that could be cut with a knife.
A soothing aura fills the area.
Obvious exits: -West
A poor human sits here screaming in pain.

< 721h/717H 176v/176V Pos: standing >
A Small Stone Chamber Littered with Bones
   This hole must have been used as a lair or nest.There are feathers and bones
everywhere and the floor is covered with something disgusting. A thin layer of
nitre covers the walls and ceiling. Torn clothes and trash lie all around, and
there is a skeleton in the corner. The floor is littered with bones of all
sorts and the stench is so massive that could be cut with a knife.
A soothing aura fills the area.
Obvious exits: -West
A poor human sits here screaming in pain.

< 721h/717H 175v/176V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 721h/717H 175v/176V Pos: standing >
You complete your spell...
The Site of Fire
   This is very hot room. Against one wall is a large forge, magical fires
crackle within and heavy smoke pours into a vent in the ceiling. The smoke
and heat fill this enormous room. The floor, however, is highly illuminated,
light flickering over several tombstones. Only one is whole, the rest have
been shattered by some savage blow. Apon all the walls of this room is
an enormous mural. Pictures of burning bodies and tortured souls seem to be
the main theme of the art. Bright reds and hot blues are enphasizes throughout
the mural. As you stare at it the characters within it seem to move and
struggle in pain. Here are shapes of something moving within the dancing
flames of blue and gold...
There is a doorway to the west with something strange written above it. It is
worn with age, but it refers to an ancient ruler named 'Nymav K'haar'.
Obvious exits: -North -South -West

< 720h/717H 175v/176V Pos: standing >
You start chanting...

< 720h/717H 175v/176V Pos: standing >
You complete your spell...

< 720h/717H 175v/176V Pos: standing >
You start chanting...

< 720h/717H 175v/176V Pos: standing >
You complete your spell...
The Site of Fire
   This is very hot room. Against one wall is a large forge, magical fires
crackle within and heavy smoke pours into a vent in the ceiling. The smoke
and heat fill this enormous room. The floor, however, is highly illuminated,
light flickering over several tombstones. Only one is whole, the rest have
been shattered by some savage blow. Apon all the walls of this room is
an enormous mural. Pictures of burning bodies and tortured souls seem to be
the main theme of the art. Bright reds and hot blues are enphasizes throughout
the mural. As you stare at it the characters within it seem to move and
struggle in pain. Here are shapes of something moving within the dancing
flames of blue and gold...
There is a doorway to the south with something strange written above it. It is
worn with age, but it refers to an ancient ruler named 'Nymav K'haar'.
Obvious exits: -East -South -West
*A strange humanoid silhouette is almost undetectable here.

< 720h/717H 175v/176V Pos: standing >
You start chanting...

< 720h/717H 175v/176V Pos: standing >
You complete your spell...
The Site of Fire
   This is very hot room. Against one wall is a large forge, magical fires
crackle within and heavy smoke pours into a vent in the ceiling. The smoke
and heat fill this enormous room. The floor, however, is highly illuminated,
light flickering over several tombstones. Only one is whole, the rest have
been shattered by some savage blow. Apon all the walls of this room is
an enormous mural. Pictures of burning bodies and tortured souls seem to be
the main theme of the art. Bright reds and hot blues are enphasizes throughout
the mural. As you stare at it the characters within it seem to move and
struggle in pain. Here are shapes of something moving within the dancing
flames of blue and gold...
There is a doorway to the east with something strange written above it. It is
worn with age, but it refers to an ancient ruler named 'Nymav K'haar'.
Obvious exits: -North -East# -South

< 720h/717H 175v/176V Pos: standing >

< 720h/717H 175v/176V Pos: standing >
You sit down and relax.

< 720h/717H 175v/176V Pos: sitting >
You aren't trained in magic.

< 720h/717H 176v/176V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 12 of 12
  2nd circle: 10 of 11   (   0 seconds)
  3rd circle:  9 of 10   (   0 seconds)
  4th circle:  9 of  9
  5th circle:  4 of  8   (   3 seconds)
  6th circle:  7 of  7
  7th circle:  6 of  6
  8th circle:  6 of  6
  9th circle:  5 of  5
 10th circle:  4 of  5   (   1 seconds)
 11th circle:  4 of  4
 12th circle:  1 of  1
You begin to invoke evil and assimilate the powers of darkness.

< 720h/717H 176v/176V Pos: sitting >
You feel infused by 10th circle DARK powers!

< 720h/717H 176v/176V Pos: sitting >
You start meditating...

< 720h/717H 176v/176V Pos: sitting >
You feel infused by 5th circle DARK powers!

< 720h/717H 176v/176V Pos: sitting >
You feel infused by 5th circle DARK powers!

< 720h/717H 176v/176V Pos: sitting >
You feel infused by 5th circle DARK powers!

< 720h/717H 176v/176V Pos: sitting >
You feel infused by 5th circle DARK powers!

< 720h/717H 176v/176V Pos: sitting >
You feel infused by 3rd circle DARK powers!

< 720h/717H 176v/176V Pos: sitting >
You feel infused by 2nd circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.

< 720h/717H 176v/176V Pos: sitting >

< 720h/717H 176v/176V Pos: sitting >
You clamber to your feet.

< 720h/717H 176v/176V Pos: standing >
The Site of Fire
Obvious exits: -North -East# -South

< 720h/717H 176v/176V Pos: standing >
You start chanting...

< 720h/717H 176v/176V Pos: standing >
You complete your spell...
The Site of Fire
   This is very hot room. Against one wall is a large forge, magical fires
crackle within and heavy smoke pours into a vent in the ceiling. The smoke
and heat fill this enormous room. The floor, however, is highly illuminated,
light flickering over several tombstones. Only one is whole, the rest have
been shattered by some savage blow. Apon all the walls of this room is
an enormous mural. Pictures of burning bodies and tortured souls seem to be
the main theme of the art. Bright reds and hot blues are enphasizes throughout
the mural. As you stare at it the characters within it seem to move and
struggle in pain. Here are shapes of something moving within the dancing
flames of blue and gold...
There is a doorway to the west with something strange written above it. It is
worn with age, but it refers to an ancient ruler named 'Nymav K'haar'.
Obvious exits: -North -South -West

< 720h/717H 176v/176V Pos: standing >

< 720h/717H 176v/176V Pos: standing >
You start chanting...

< 720h/717H 176v/176V Pos: standing >
You complete your spell...
On the Top of the Dark Tower
   The room is quiet and dismal, but there are strange sounds, possibly chants
coming from the south and west. In the middle of the room are some dusty,broken
stone stairs that lead down into another part of the Tower.This dark hall looks
as if it was made by a lavaworm. All the surfaces in it are melted and burnt.
The smell of brimstone and sulfur fill the air. The stone walls are blackened
and burnt by some strange magical fire. The air is heavy and hot. The strange
glyphs that cover the ceiling, most of them seem to depict scenes of fire and
massive creatures of apparently tremendous strength. For sure the glyphs are
serving as a warning.
Obvious exits: -South -West -Down#

< 720h/717H 176v/176V Pos: standing >

< 720h/717H 176v/176V Pos: standing >
You start chanting...

< 720h/717H 176v/176V Pos: standing >
You complete your spell...

< 720h/717H 176v/176V Pos: standing >
You feel your 5th circle power returning to you.
You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 720h/717H 176v/176V Pos: standing >
You complete your spell...
The Site of Fire
   This is very hot room. Against one wall is a large forge, magical fires
crackle within and heavy smoke pours into a vent in the ceiling. The smoke
and heat fill this enormous room. The floor, however, is highly illuminated,
light flickering over several tombstones. Only one is whole, the rest have
been shattered by some savage blow. Apon all the walls of this room is
an enormous mural. Pictures of burning bodies and tortured souls seem to be
the main theme of the art. Bright reds and hot blues are enphasizes throughout
the mural. As you stare at it the characters within it seem to move and
struggle in pain. Here are shapes of something moving within the dancing
flames of blue and gold...
There is a doorway to the west with something strange written above it. It is
worn with age, but it refers to an ancient ruler named 'Nymav K'haar'.
Obvious exits: -North -South -West

< 720h/717H 176v/176V Pos: standing >
You start chanting...

< 720h/717H 176v/176V Pos: standing >
You complete your spell...
The Dueling Arena
   This is a large training room. It is filled with battle scared manikins,
and many other devices used in the practice of fighting.This arena is decorated
with many deadly looking weapons. They hang on hooks on the walls, for use in
defense of the Tower. A warrior could find any kind of weapon he ever dreamed
of in here. On the walls are paintings depict the grisly death of a foolish
human. Pieces of metal and many of broken swords are strewn all over the floor.
A couple of candles burn dimly in sconces here and there.
Obvious exits: -North -West

< 720h/717H 176v/176V Pos: standing >
You quickly scan the area.
You see nothing.

< 720h/717H 176v/176V Pos: standing >
You quickly scan the area.
You see nothing.

< 720h/717H 176v/176V Pos: standing >
You quickly scan the area.
You see nothing.

< 720h/717H 176v/176V Pos: standing >
You sit down and relax.

< 720h/717H 176v/176V Pos: sitting >
You aren't trained in magic.

< 720h/717H 176v/176V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 12 of 12
  2nd circle: 11 of 11
  3rd circle: 10 of 10
  4th circle:  9 of  9
  5th circle:  4 of  8   (   3 seconds)
  6th circle:  7 of  7
  7th circle:  6 of  6
  8th circle:  6 of  6
  9th circle:  5 of  5
 10th circle:  5 of  5
 11th circle:  4 of  4
 12th circle:  1 of  1
You begin to invoke evil and assimilate the powers of darkness.

< 720h/717H 176v/176V Pos: sitting >
You feel infused by 5th circle DARK powers!

< 720h/717H 176v/176V Pos: sitting >
You feel infused by 5th circle DARK powers!

< 720h/717H 176v/176V Pos: sitting >
You feel infused by 5th circle DARK powers!

< 720h/717H 176v/176V Pos: sitting >
You feel infused by 5th circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.

< 720h/717H 176v/176V Pos: sitting >
You clamber to your feet.

< 720h/717H 176v/176V Pos: standing >
The Dueling Arena
Obvious exits: -North -West

< 720h/717H 176v/176V Pos: standing >
You start chanting...

< 720h/717H 176v/176V Pos: standing >
You complete your spell...
The Site of Fire
   This is very hot room. Against one wall is a large forge, magical fires
crackle within and heavy smoke pours into a vent in the ceiling. The smoke
and heat fill this enormous room. The floor, however, is highly illuminated,
light flickering over several tombstones. Only one is whole, the rest have
been shattered by some savage blow. Apon all the walls of this room is
an enormous mural. Pictures of burning bodies and tortured souls seem to be
the main theme of the art. Bright reds and hot blues are enphasizes throughout
the mural. As you stare at it the characters within it seem to move and
struggle in pain. Here are shapes of something moving within the dancing
flames of blue and gold...
Obvious exits: -East -South

< 720h/717H 176v/176V Pos: standing >
You quickly scan the area.
A transparent profile of a victim of fire who is close by to your east.

< 720h/717H 176v/176V Pos: standing >
You quickly scan the area.
A transparent profile of a victim of fire who is close by to your east.

< 720h/717H 176v/176V Pos: standing >
You start chanting...

< 720h/717H 176v/176V Pos: standing >
You complete your spell...
The Palace Library
   This is an amazing huge, truly a magnificent place! Books and scrolls lie
together on every shelf. A large globe with the map of the Duris-world upon it,
stands in the dimly lit north-western corner of the room. Two large and
confortable-looking arm-chairs are made from old leather, and yet they seem so
worn that they can be nothing but a perfect place for a long needed rest, are
adorn the center of the library together with a huge oak desk. Dim light
radiates from an enormous crystal chandelier hanging down from the ceiling
approximately ten feet off the floor. To the southeast there is a glass door.
Obvious exits: -Southeast

< 720h/717H 176v/176V Pos: standing >
Saving Kesk.

< 720h/717H 176v/176V Pos: standing >
You quickly scan the area.
You see nothing.

< 720h/717H 176v/176V Pos: standing >
You quickly scan the area.
You see nothing.

< 720h/717H 176v/176V Pos: standing >

< 720h/717H 176v/176V Pos: standing >

< 720h/717H 176v/176V Pos: standing >
You quickly scan the area.
You see nothing.

< 720h/717H 176v/176V Pos: standing >
You quickly scan the area.
You see nothing.

< 720h/717H 176v/176V Pos: standing >
You quickly scan the area.
You see nothing.

< 720h/717H 176v/176V Pos: standing >
You sit down and relax.

< 720h/717H 176v/176V Pos: sitting >

< 720h/717H 176v/176V Pos: sitting >
You aren't trained in magic.

< 720h/717H 176v/176V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 12 of 12
  2nd circle: 11 of 11
  3rd circle: 10 of 10
  4th circle:  9 of  9
  5th circle:  6 of  8   (   1 seconds)
  6th circle:  7 of  7
  7th circle:  6 of  6
  8th circle:  6 of  6
  9th circle:  5 of  5
 10th circle:  5 of  5
 11th circle:  4 of  4
 12th circle:  1 of  1
You begin to invoke evil and assimilate the powers of darkness.

< 720h/717H 176v/176V Pos: sitting >
You feel infused by 5th circle DARK powers!

< 720h/717H 176v/176V Pos: sitting >
You feel infused by 5th circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.

< 720h/717H 176v/176V Pos: sitting >
You clamber to your feet.

< 720h/717H 176v/176V Pos: standing >
The Palace Library
Obvious exits: -Southeast

< 720h/717H 176v/176V Pos: standing >

< 720h/717H 176v/176V Pos: standing >
The Palace Library
Obvious exits: -Southeast

< 720h/717H 176v/176V Pos: standing >
You quickly scan the area.
You see nothing.

< 720h/717H 176v/176V Pos: standing >
You quickly scan the area.
You see nothing.

< 720h/717H 176v/176V Pos: standing >
A pitch black gate rises out of the ground!

You quickly scan the area.
You see nothing.

< 720h/717H 176v/176V Pos: standing >
You quickly scan the area.
You see nothing.

< 720h/717H 176v/176V Pos: standing >
You quickly scan the area.
You see nothing.

< 720h/717H 176v/176V Pos: standing >
You quickly scan the area.
You see nothing.

< 720h/717H 176v/176V Pos: standing >
You quickly scan the area.
You see nothing.

< 720h/717H 176v/176V Pos: standing >
You quickly scan the area.
You see nothing.

< 720h/717H 176v/176V Pos: standing >

< 720h/717H 176v/176V Pos: standing >
Znar steps out of a pitch-black gate.

< 720h/717H 176v/176V Pos: standing >
Beams of light appear from nowhere, and Vub explodes into energy!

< 720h/717H 176v/176V Pos: standing >
The Palace Library
Obvious exits: -Southeast
A pitch-black gate stands like a pillar here. (magic)
*Vub La Resistance (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Vub's head.
*Znar La Resistance (Revenant)(medium) stands in mid-air here.(Red Aura)

< 720h/717H 176v/176V Pos: standing >

< 720h/717H 176v/176V Pos: standing >

< 720h/717H 176v/176V Pos: standing >
Laz steps out of a pitch-black gate.

< 720h/717H 176v/176V Pos: standing >
Autosaving...

< 720h/717H 176v/176V Pos: standing >
The Palace Library
Obvious exits: -Southeast
A pitch-black gate stands like a pillar here. (magic)
*Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Laz's head.
*Vub La Resistance (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Vub's head.
*Znar La Resistance (Revenant)(medium) stands in mid-air here.(Red Aura)

< 720h/717H 176v/176V Pos: standing >
The Palace Library
Obvious exits: -Southeast
A pitch-black gate stands like a pillar here. (magic)
*Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Laz's head.
*Vub La Resistance (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Vub's head.
*Znar La Resistance (Revenant)(medium) stands in mid-air here.(Red Aura)

< 720h/717H 176v/176V Pos: standing >
The Palace Library
Obvious exits: -Southeast
A pitch-black gate stands like a pillar here. (magic)
*Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Laz's head.
*Vub La Resistance (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Vub's head.
*Znar La Resistance (Revenant)(medium) stands in mid-air here.(Red Aura)

< 719h/717H 176v/176V Pos: standing >
A faint hum can be heard from the mystical longsword of Volo the Traveler carried by Znar.

< 719h/717H 176v/176V Pos: standing >
The air around you folds and shifts, finally falling in upon itself!

Znar's mighty battle cry rallies his comrades and instills fear
into the hearts of his enemies.

< 719h/717H 176v/176V Pos: standing >
You peer into the etherportal and see...
The Immense Caverns of the Elder Brain

< 719h/717H 176v/176V Pos: standing >
Znar gets a slab of beef from his portable hole.
But you are a member of no group?!

< 719h/717H 176v/176V Pos: standing >
Znar eats a slab of beef.

< 719h/717H 176v/176V Pos: standing >
A Minotaur sneaks in from the southeast.
A Dwarf sneaks in from the southeast.
A Minotaur enters from the southeast.
A LARGE water elemental enters from the southeast.
A Halfling enters from the southeast.
A Thri-Kreen enters from the southeast.
A Grey Elf enters from the southeast.
A Gnome enters from the southeast.
A Minotaur enters from the southeast.
A Gnome enters from the southeast.

< 719h/717H 176v/176V Pos: standing >
You attempt to give consent...

< 719h/717H 176v/176V Pos: standing >
You are now a member of Laz's group.
A Thri-Kreen snaps into visibility.
You snap into visibility.
You are knocked to the ground by a Thri-Kreen's mighty bash!

< 718h/717H 176v/176V Pos: sitting >
< T: Kesk TP: sit TC:excellent E: A Thri-Kreen sta EP: excellent >
 Lurt steps out of the etherportal.

< 718h/717H 176v/176V Pos: sitting >
< T: Kesk TP: sit TC:excellent E: A Thri-Kreen sta EP: excellent >
 A Thri-Kreen parries your futile lunge at him.
A Thri-Kreen parries your futile lunge at him.
A Thri-Kreen snaps into visibility.
A Thri-Kreen's attack causes you to gush blood!
A Thri-Kreen snaps into visibility.
You snap into visibility.
A Thri-Kreen's impressive crush wounds you.
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
A Thri-Kreen's weak slash grazes you.
A Thri-Kreen's weak slash grazes you.
A Thri-Kreen's slash grazes you.
A Thri-Kreen's weak crush grazes you.
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
A Thri-Kreen's fine crush grazes you.
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
A Thri-Kreen's weak slash grazes you.
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
A Thri-Kreen's weak slash grazes you.
A Thri-Kreen's attack causes you to gush blood!
You feel your skin soften and return to normal.
You snap into visibility.
A Thri-Kreen's impressive slash wounds you.
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
A Thri-Kreen's fine crush wounds you.
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
A Thri-Kreen's fine slash grazes you.
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
A Thri-Kreen's impressive crush wounds you.
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
A Thri-Kreen's impressive crush wounds you.
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!

< 634h/717H 99v/176V Pos: sitting >
< T: Kesk TP: sit TC: small wounds E: A Thri-Kreen sta EP: excellent >
 A faint hum can be heard from the holy mace of the efreeti carried by Laz.

< 638h/717H 99v/176V Pos: sitting >
< T: Kesk TP: sit TC: small wounds E: A Thri-Kreen sta EP: excellent >
 You feel your skin harden to stone.

< 648h/717H 99v/176V Pos: sitting >
< T: Kesk TP: sit TC:few scratches E: A Thri-Kreen sta EP: excellent >
 Znar sits down.

< 663h/717H 99v/176V Pos: sitting >
< T: Kesk TP: sit TC:few scratches E: A Thri-Kreen sta EP: excellent >
 Znar snaps into visibility.
A LARGE water elemental starts casting an offensive spell.

< 668h/717H 99v/176V Pos: sitting >
< T: Kesk TP: sit TC:few scratches E: A Thri-Kreen sta EP: excellent >
 Laz starts casting a spell.
A spectre of something long gone rises over Lurt in a foreboding mist.
A Minotaur charges through the room and crashes into Lurt knocking him to the ground!
A Minotaur's attack glances off of Lurt's stone hide!
Lurt snaps into visibility.
A Minotaur charges wildly into Lurt!

< 673h/717H 99v/176V Pos: sitting >
< T: Kesk TP: sit TC:few scratches E: A Thri-Kreen sta EP: excellent >
 A Minotaur parries Lurt's lunge at him.
A spectre of something long gone rises over Lurt in a foreboding mist.
A Minotaur charges and ends up on her face!

< 678h/717H 99v/176V Pos: sitting >
< T: Kesk TP: sit TC:few scratches E: A Thri-Kreen sta EP: excellent >
 A LARGE water elemental completes his spell...
A LARGE water elemental utters the words 'ghjiilla zuguaig'

< 683h/717H 99v/176V Pos: sitting >
< T: Kesk TP: sit TC:few scratches E: A Thri-Kreen sta EP: excellent >
 A Halfling snaps into visibility.
A Halfling leaps at you only to realize you are down already.

< 698h/717H 99v/176V Pos: sitting >
< T: Kesk TP: sit TC:few scratches E: A Thri-Kreen sta EP: excellent >
 A Thri-Kreen blocks your futile lunge at him.
A Thri-Kreen parries your futile lunge at him.
You snap into visibility.
A Thri-Kreen snaps into visibility.
A Thri-Kreen snaps into visibility.
You snap into visibility.
A Thri-Kreen's weak crush grazes you.
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
A Thri-Kreen's weak slash grazes you.
A Thri-Kreen's slash grazes you.
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
A Thri-Kreen's weak slash grazes you.
A Thri-Kreen's weak crush grazes you.
A Thri-Kreen's weak crush grazes you.
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
A Thri-Kreen's weak slash grazes you.
A Thri-Kreen's slash grazes you.
A Thri-Kreen swiftly follows up his devastating slash with a surprise attack!
A Thri-Kreen's weak slash grazes you.
A Thri-Kreen's powerful slash wounds you.
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
A Thri-Kreen's weak crush grazes you.
You feel your skin soften and return to normal.
You snap into visibility.
A Thri-Kreen's decent slash grazes you.
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
A Thri-Kreen's crush wounds you.
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
A Thri-Kreen's crush wounds you.
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
A LARGE water elemental starts casting an offensive spell.
A Minotaur suddenly attacks Lurt!
A Minotaur snaps into visibility.
Lurt snaps into visibility.
A Minotaur's feeble slash grazes Lurt.
A Gnome starts casting an offensive spell.

< 630h/717H 99v/176V Pos: sitting >
< T: Kesk TP: sit TC: small wounds E: A Thri-Kreen sta EP: excellent >
 Laz completes his spell...
Laz utters the words 'yjrr pzar'
Laz quickly diagnoses your wounds.
A torrent of divine energy flows from Laz into your body, and your wounds begin to heal!
A Gnome starts casting an offensive spell called 'bigbys crushing hand'.

< 718h/717H 99v/176V Pos: sitting >
< T: Kesk TP: sit TC:excellent E: A Thri-Kreen sta EP: excellent >
 Lurt avoids being bashed by a LARGE water elemental, who loses its balance and falls.
A LARGE water elemental suddenly attacks Lurt!
A LARGE water elemental's weak crush grazes Lurt.
A Grey Elf starts casting an offensive spell called 'dispel magic'.

< 718h/717H 99v/176V Pos: sitting >
< T: Kesk TP: sit TC:excellent E: A Thri-Kreen sta EP: excellent >
 A faint hum can be heard from the Totem of Mastery carried by Lurt.
A Halfling snaps into visibility.
You snap into visibility.
A Halfling's decent pierce grazes you.
[Damage:  1 ] A Halfling ignites into black flames as he hits you!

< 714h/717H 99v/176V Pos: sitting >
< T: Kesk TP: sit TC:few scratches E: A Thri-Kreen sta EP: excellent >
 A LARGE water elemental completes his spell...
A LARGE water elemental utters the word 'pawwzf'
A LARGE water elemental creates a hammer out of thin air that smashes into you!
OUCH!  That really did HURT!

< 633h/717H 99v/176V Pos: sitting >
< T: Kesk TP: sit TC: small wounds E: A Thri-Kreen sta EP: excellent >
 A pitch-black gate dissolves in a swirl of colors and is gone.
A Gnome completes his spell...
A Gnome utters the words 'buoblg qfjgpuio paie'
You snap into visibility.
A huge fist sent by a Gnome grabs you, and begins crushing your body.
OUCH!  That really did HURT!
Your large leather backpack was damaged from the massive blow!
A Gnome completes his spell...
A Gnome utters the words 'buoblg qrunsoqpze yugh'
Lurt snaps into visibility.
A Gnome's fist beats the life out of Lurt, blood pours from his body!
A Halfling misses you.
A Halfling snaps into visibility.
You snap into visibility.
A Halfling's weak pierce grazes you.
[Damage:  1 ] A Halfling ignites into black flames as he hits you!

< 475h/717H 99v/176V Pos: sitting >
< T: Kesk TP: sit TC: few wounds E: A Thri-Kreen sta EP: excellent >
 Lurt snaps into visibility.
A Minotaur's slash grazes Lurt.
A Minotaur's huge flaming greatsword burns Lurt with a godly fire!
A Minotaur's whip grazes Lurt.
A Minotaur's barbed whip dubbed 'Cometstrike' burns Lurt with a godly fire!
A Minotaur's feeble slash grazes Lurt.
A Minotaur's huge flaming greatsword burns Lurt with a godly fire!
A Minotaur's feeble slash grazes Lurt.
A Minotaur's huge flaming greatsword burns Lurt with a godly fire!
Lurt snaps into visibility.
A Minotaur's feeble slash grazes Lurt.
A Minotaur's huge flaming greatsword burns Lurt with a godly fire!

< 480h/717H 99v/176V Pos: sitting >
< T: Kesk TP: sit TC: few wounds E: A Thri-Kreen sta EP: excellent >
 A Halfling snaps into visibility.
You snap into visibility.
A Halfling's pierce wounds you.
[Damage:  1 ] A Halfling ignites into black flames as he hits you!
A Halfling's decent pierce grazes you.
[Damage:  1 ] A Halfling ignites into black flames as he hits you!
A Halfling's impressive pierce wounds you.
[Damage:  2 ] A Halfling ignites into black flames as he hits you!
A Halfling's pierce grazes you.
[Damage:  1 ] A Halfling ignites into black flames as he hits you!
A Halfling's decent pierce grazes you.
[Damage:  1 ] A Halfling ignites into black flames as he hits you!
A Halfling's pierce wounds you.
[Damage:  1 ] A Halfling ignites into black flames as he hits you!

< 459h/717H 99v/176V Pos: sitting >
< T: Kesk TP: sit TC: few wounds E: A Thri-Kreen sta EP: excellent >
 A LARGE water elemental starts casting an offensive spell.
A Gnome starts casting an offensive spell called 'bigbys crushing hand'.

< 464h/717H 99v/176V Pos: sitting >
< T: Kesk TP: sit TC: few wounds E: A Thri-Kreen sta EP: excellent >
 A Dwarf snaps into visibility.
You snap into visibility.
A Dwarf's pierce grazes you.
[Damage:  1 ] A Dwarf ignites into black flames as she hits you!
A Dwarf's impressive pierce wounds you.
[Damage:  3 ] A Dwarf ignites into black flames as she hits you!
A Gnome starts casting an offensive spell called 'bigbys clenched fist'.

< 453h/717H 99v/176V Pos: sitting >
< T: Kesk TP: sit TC: few wounds E: A Thri-Kreen sta EP: excellent >
 A Minotaur parries Lurt's lunge at him.
Lurt snaps into visibility.
You notice a Halfling attempting to maneuver behind you, and take a more defensive stance. Who is he fooling?

< 458h/717H 99v/176V Pos: sitting >
< T: Kesk TP: sit TC: few wounds E: A Thri-Kreen sta EP: excellent >
 A LARGE water elemental completes his spell...
A LARGE water elemental utters the word 'pawwzf'
You snap into visibility.
A LARGE water elemental creates a hammer out of thin air that smashes into you!
OUCH!  That really did HURT!
A Gnome completes his spell...
A Gnome utters the words 'buoblg qfjgpuio paie'
A huge fist sent by a Gnome grabs you, and begins crushing your body.
OUCH!  That really did HURT!
A Grey Elf completes her spell...
A Grey Elf utters the words 'eugszr waouq'
A Thri-Kreen deflects your blow and strikes back at YOU!
A Thri-Kreen snaps into visibility.
You snap into visibility.
A Thri-Kreen's powerful slash strikes you hard.
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
A Thri-Kreen parries your futile lunge at him.
A Thri-Kreen snaps into visibility.
You snap into visibility.
A Thri-Kreen's mighty crush seriously wounds you.
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
A Thri-Kreen's fine slash strikes you.
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
A Thri-Kreen's impressive slash strikes you.
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
A Thri-Kreen's impressive slash strikes you hard.
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
A Thri-Kreen's crush strikes you very hard.
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
A Thri-Kreen's crush strikes you.
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
A Thri-Kreen's powerful slash seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
A Thri-Kreen's fine slash strikes you.
You wish that your wounds would stop BLEEDING so much!
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
A Thri-Kreen's impressive slash seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
A Thri-Kreen's impressive crush strikes you very hard.
You wish that your wounds would stop BLEEDING so much!
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
A Thri-Kreen's impressive slash seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
A Thri-Kreen's fine crush strikes you very hard.
You wish that your wounds would stop BLEEDING so much!
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!

< 33h/717H 99v/176V Pos: sitting >
< T: Kesk TP: sit TC: awful E: A Thri-Kreen sta EP: excellent >
 A Gnome sings a song so well you feel your pain and suffering ebbing away.
Vub snaps into visibility.
A Dwarf snaps into visibility.
You snap into visibility.
A Dwarf's impressive pierce enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
[Damage:  3 ] A Dwarf ignites into black flames as she hits you!
A Dwarf's fine pierce enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
[Damage:  2 ] A Dwarf ignites into black flames as she hits you!
A Dwarf's impressive pierce causes you to grimace in pain.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
[Damage:  3 ] A Dwarf ignites into black flames as she hits you!
A Dwarf's fine pierce hits you.
You feel your pulse begin to slow and you realize you are mortally wounded...
[Damage:  2 ]