<worn as a badge> an insignia of the nomad healers of greater strength (illuminating)
<worn on head> the royal crown of Aravne [superior] (magic)
<worn on eyes> the eyepatch of immortality (magic) (glowing)
<worn in ear> a strip of Tiamat's flesh of wisdom (magic) (glowing) [87%]
<worn in ear> a black pearl earring [superior]
<worn on face> a white hot mask of living flame (glowing)
<worn around neck> an amulet of wisdom (magic)
<worn around neck> an oathstone pendant (magic) (humming)
<worn on body> a suit of flame-wreathed platemail
<worn about body> the cloak of woven time (magic) (glowing)
<worn as quiver> a majestic bluejay feather (illuminating) [83%]
<worn about waist> a waistband of rock and stone (magic) [77%]
<worn on belt buckle>a snakeskin quiver of Invisibility [superior] made by Om (glowing)
<worn on arms> some glowing sleeves made of devil skin [poor] (magic) (glowing) [57%]
<held as shield> a well-polished mithril body shield [superior] [68%]
<worn around wrist> the ancestral bracelet of Sevenoaks of evil detection [poor] made by Om (magic)
<worn around wrist> a wisp of total and utter blackness (magic) (glowing)
<worn on hands> the gloves of warding (magic) [51%]
<worn on finger> a glowing black ring [poor]
<worn on finger> a ring of tortured souls [poor] (magic)
<primary weapon> the sphere of wind (magic) (glowing)[147h 32m 40s]
<worn on legs> some leggings of red flames [superior] (magic)
A twisting vine climbs to the canopy on nearby trees.
< 768h/768H 122v/164V Pos: standing >
Deep in the Rift Valley Jungle
Obvious exits: -N -E -S -W -U
< 768h/768H 120v/164V Pos: standing >
Deep in the Rift Valley Jungle
Obvious exits: -N -E -S -W
< 768h/768H 119v/164V Pos: standing >
Deep in the Rift Valley Jungle
Obvious exits: -N -E -S -W
A yellow orchid hangs from a thin vine.
There is a slight disturbance in nature.
< 768h/768H 118v/164V Pos: standing >
Deep in the Rift Valley Jungle
Obvious exits: -N -E -S -W -D
< 768h/768H 117v/164V Pos: standing >
Deep in the Rift Valley Jungle
Obvious exits: -N -E -S -W
< 768h/768H 116v/164V Pos: standing >
Deep in the Rift Valley Jungle
Obvious exits: -N -E -S -W -U
< 768h/768H 114v/164V Pos: standing >
Deep in the Rift Valley Jungle
Obvious exits: -N -E -S -W
A white and purple bromeliard sits on the jungle floor.
A burly wild-elf ranger patrols the jungle.
A bullywug hunter prowls through the jungle.
< 768h/768H 113v/164V Pos: standing >
Deep in the Rift Valley Jungle
Obvious exits: -N -E -S -W
< 768h/768H 112v/164V Pos: standing >
Deep in the Rift Valley Jungle
Obvious exits: -N -E -S -W
< 768h/768H 111v/164V Pos: standing >
A Rocky Clearing
Obvious exits: -N -E -S -W
A shimmering plane of light floats in mid-air. (magic) (glowing)
< 768h/768H 109v/164V Pos: standing >
A Prison of Air
Obvious exits: None!
A shimmering plane of light floats here, immune to the winds. (magic) (glowing)
*A strange whirlwind gusts about the odd enclosure.
< 768h/768H 112v/164V Pos: standing >
You start chanting...
< 768h/768H 119v/164V Pos: standing >
Casting: elemental aura *
< 768h/768H 123v/164V Pos: standing >
Casting: elemental aura
< 768h/768H 126v/164V Pos: standing >
You complete your spell...
Your body fumes with an aura of air!
Your body vaporizes as you achieve full form!
< 768h/768H 127v/164V Pos: standing >
A Rocky Clearing
Obvious exits: -N -E -S -W
A shimmering plane of light floats in mid-air. (magic) (glowing)
< 718h/718H 133v/164V Pos: standing >
You feel nature's energy flow into your 11th circle of knowledge.
Your communion with nature is now complete...
< 718h/718H 136v/164V Pos: standing >
< 718h/718H 136v/164V Pos: standing >
Deep in the Rift Valley Jungle
Obvious exits: -N -E -S -W
There is a slight disturbance in nature.
< 718h/718H 135v/164V Pos: standing >
Deep in the Rift Valley Jungle
Obvious exits: -N -E -S -W
< 718h/718H 134v/164V Pos: standing >
Deep in the Rift Valley Jungle
Obvious exits: -N -E -S -W
A white and purple bromeliard sits on the jungle floor.
A bullywug hunter prowls through the jungle.
A burly wild-elf ranger patrols the jungle.
< 718h/718H 133v/164V Pos: standing >
Deep in the Rift Valley Jungle
Obvious exits: -N -E -S -W -U
< 718h/718H 131v/164V Pos: standing >
Deep in the Rift Valley Jungle
Obvious exits: -N -E -S -W
< 718h/718H 130v/164V Pos: standing >
Deep in the Rift Valley Jungle
Obvious exits: -N -E -S -W -D
< 718h/718H 129v/164V Pos: standing >
Deep in the Rift Valley Jungle
Obvious exits: -N -E -S -W
A yellow orchid hangs from a thin vine.
< 718h/718H 128v/164V Pos: standing >
Deep in the Rift Valley Jungle
Obvious exits: -N -E -S -W
< 718h/718H 126v/164V Pos: standing >
Deep in the Rift Valley Jungle
Obvious exits: -N -E -S -W -U
< 718h/718H 125v/164V Pos: standing >
Deep in the Rift Valley Jungle
Obvious exits: -N -E -S -W
A twisting vine climbs to the canopy on nearby trees.
< 718h/718H 124v/164V Pos: standing >
Before the Gates to a Bullywug Village
Obvious exits: -N -E -S -W
< 718h/718H 123v/164V Pos: standing >
Deep in the Rift Valley Jungle
Obvious exits: -E -S -W
< 718h/718H 122v/164V Pos: standing >
Deep in the Rift Valley Jungle
Obvious exits: -E -S -W
< 718h/718H 120v/164V Pos: standing >
The Jungle Darkens
Obvious exits: -E -S -W
A wooden sign has been nailed to one of the trees here.
A strange green bird streaks through the branches.
An ugly brown and green bullywug sentinel stands watch.
< 718h/718H 119v/164V Pos: standing >
A Young Jungle
Obvious exits: -N -E -S -W -D
A purple flower hangs from a vine here.
A purple flower hangs from a vine here.
< 718h/718H 118v/164V Pos: standing >
A Young Jungle
Obvious exits: -N -E -S -W
A red flower hangs from a vine here.
A red flower hangs from a vine here.
There is a slight disturbance in nature.
< 718h/718H 117v/164V Pos: standing >
A Young Jungle
Obvious exits: -N -E -S
A huge violet fungus stands here.
A giant black beetle forages its way through the forest.
< 718h/718H 115v/164V Pos: standing >
Alas, you cannot go that way. . . .
< 718h/718H 116v/164V Pos: standing >
A Young Jungle
Obvious exits: -N -E -S -W
A yellow flower hangs from a vine here.
< 718h/718H 115v/164V Pos: standing >
A Young Jungle
Obvious exits: -N -E -S
A yellow flower hangs from a vine here.
A red flower hangs from a vine here.
A yellow flower hangs from a vine here.
< 718h/718H 114v/164V Pos: standing >
A Trade Path Along a Deep Pool
Obvious exits: -N -E -S -W
< 718h/718H 113v/164V Pos: standing >
A Trade Path Along a Deep Pool
Obvious exits: -N -E -S
A huge warthog wanders the forest looking for food.
You sense a lifeform nearby.
< 718h/718H 112v/164V Pos: standing >
A Trade Path Cut From the Jungle
Obvious exits: -N -E -S
A brightly colored parrot flies through the branches.
A halfling scout keeps the trade path clear.
< 718h/718H 112v/164V Pos: standing >
On a Trade Path in a Narrow Ravine
Obvious exits: -N -U
< 718h/718H 112v/164V Pos: standing >
Alas, you cannot go that way. . . .
< 718h/718H 113v/164V Pos: standing >
Alas, you cannot go that way. . . .
< 718h/718H 113v/164V Pos: standing >
Alas, you cannot go that way. . . .
< 718h/718H 114v/164V Pos: standing >
On a Trade Path in a Narrow Ravine
Obvious exits: -U -D
< 718h/718H 114v/164V Pos: standing >
On a Trade Path in a Narrow Ravine
Obvious exits: -U -D
< 718h/718H 113v/164V Pos: standing >
On a Trade Path in a Narrow Ravine
Obvious exits: -U -D
< 718h/718H 111v/164V Pos: standing >
On a Trade Path in a Narrow Ravine
Obvious exits: -U -D
< 718h/718H 110v/164V Pos: standing >
A Trade Path Heading into a Ravine
Obvious exits: -W -U -D
A tiny spring bubbles here from the ground.
A large wooden sign stands here.
A halfling cleric stands here smiling at everything around her.
One of the few mages in the Woodseer guard helps keep watch here.
< 718h/718H 110v/164V Pos: standing >
Your group consists of ( 2/30):
( Head) 718/718 hit, 111/164 move Morrigu
(Front) Imurk
< 718h/718H 111v/164V Pos: standing >
< 718h/718H 113v/164V Pos: standing >
< 718h/718H 116v/164V Pos: standing >
You quickly scan the area.
An elite highwayman who is a brief walk away to your west.
A playful kitten who is rather far off above you.
Imurk who is in the distance above you.
A minotaur mercenary wizard who is in the distance above you.
A minotaur mercenary guard who is in the distance above you.
A minotaur mercenary guard who is in the distance above you.
A minotaur mercenary guard who is in the distance above you.
The burly guardian who is in the distance above you.
A halfling guard who is in the distance above you.
< 718h/718H 118v/164V Pos: standing >
< 718h/718H 128v/164V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D
Imurk enters from below.
< 718h/718H 127v/164V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D
Imurk enters from below.
< 718h/718H 127v/164V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D
Imurk enters from below.
< 718h/718H 127v/164V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D
A kitten jumps here playing with leaves tossed by the wind.
Imurk enters from below.
< 718h/718H 127v/164V Pos: standing >
Outside the Woodseer Gates
Obvious exits: -W -D
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.
A halfling guard patrols the streets keeping the peace.
Imurk enters from below.
< 718h/718H 126v/164V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D
A kitten jumps here playing with leaves tossed by the wind.
Imurk enters from above.
< 718h/718H 126v/164V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D
Imurk enters from above.
< 718h/718H 126v/164V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D
Imurk enters from above.
< 718h/718H 126v/164V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D
Imurk enters from above.
< 718h/718H 125v/164V Pos: standing >
A Trade Path Heading into a Ravine
Obvious exits: -W -U -D
A tiny spring bubbles here from the ground.
A large wooden sign stands here.
A halfling cleric stands here smiling at everything around her.
One of the few mages in the Woodseer guard helps keep watch here.
There is a slight disturbance in nature.
Imurk sneaks in from above.
< 718h/718H 125v/164V Pos: standing >
On a Trade Path in a Narrow Ravine
Obvious exits: -U -D
Imurk enters from above.
< 718h/718H 124v/164V Pos: standing >
Alas, you cannot go that way. . . .
Imurk nods.
< 718h/718H 125v/164V Pos: standing >
Alas, you cannot go that way. . . .
< 718h/718H 125v/164V Pos: standing >
Alas, you cannot go that way. . . .
< 718h/718H 126v/164V Pos: standing >
A Trade Path Heading into a Ravine
Obvious exits: -W -U -D
A tiny spring bubbles here from the ground.
A large wooden sign stands here.
A halfling cleric stands here smiling at everything around her.
One of the few mages in the Woodseer guard helps keep watch here.
< 718h/718H 126v/164V Pos: standing >
......***^M
.......^^^MMM
........^^^MM^^
........^^MMM^^
+M+++++@^MMM^^^
.....*^PMMMM^^.
....**^MMM^^^..
.***^MMMM^^..
**^^^MM^^..
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Imurk enters from the east.
< 718h/718H 125v/164V Pos: standing >
.......***^
........^^^MM
.........^^^MM^
.........^^MMM^
++M++++@P^MMM^^
......*^PMMMM^^
.....**^MMM^^^.
..***^MMMM^^.
***^^^MM^^.
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Imurk enters from the east.
< 718h/718H 125v/164V Pos: standing >
........***
.........^^^M
..........^^^MM
..........^^MMM
+++M+++@P+^MMM^
.......*^PMMMM^
......**^MMM^^^
...***^^MMM^^
.***^^^MM^^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Imurk enters from the east.
< 718h/718H 124v/164V Pos: standing >
.........**
..........^^^
...........^^^M
...........^^MM
++++M++@P++^MMM
........*^PMMMM
.......**^MMM^^
....***^^MMM^
..***^^^MM^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Imurk enters from the east.
< 718h/718H 124v/164V Pos: standing >
........***
.........^^^M
..........^^^MM
..........^^MMM
++M+++P@+P^MMM^
.......*^^MMMM^
......**^MMM^^^
...***^MMMM^^
.***^^^MM^^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Imurk enters from the west.
< 718h/718H 124v/164V Pos: standing >
.......***^
........^^^MM
.........^^^MM^
.........^^MMM^
+M++++P@+^MMM^^
......*^^MMMM^^
.....**^MMM^^^.
..***^MMMM^^.
***^^^MM^^.
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Imurk enters from the west.
Imurk gets a fiery red potion from his a magical glowing sphere.
< 718h/718H 124v/164V Pos: standing >
......***^M
.......^^^MMM
........^^^MM^^
........^^MMM^^
M+++++P@^MMM^^^
.....*^^MMMM^^.
....**^MMM^^^..
.***^^MMM^^..
**^^^MM^^..
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Imurk enters from the west.
< 718h/718H 123v/164V Pos: standing >
......^^^MM
.......^^^MM^
........^^MMM^^
M++++++P^MMM^^^
.....*^@MMMM^^.
....**^MMM^^^..
..***^MMMM^^...
***^^^MM^^...
**^MMMM^...
A Sloped and Rocky Hillside
Obvious exits: -N -E -S -W
< 718h/718H 123v/164V Pos: standing >
You quickly scan the area.
You see nothing.
< 718h/718H 126v/164V Pos: standing >
......^^^MM
.......^^^MM^
........^^MMM^^
++++++++^MMM^^^
....P*^@MMMM^^.
....**^MMM^^^..
..***^MMMM^^...
***^^^MM^^...
**^MMMM^...
A Sloped and Rocky Hillside
Obvious exits: -N -E -S -W
*Imurk Duifu - AnGEr Of The Honoured (Grey Elf)(medium) stands in mid-air here.
< 718h/718H 128v/164V Pos: standing >
......***^M
.......^^^MMM
........^^^MM^^
........^^MMM^^
+++++++@^MMM^^^
.....*^PMMMM^^.
....**^MMM^^^..
.***^^MMM^^..
**^^^MM^^..
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Imurk enters from the south.
< 718h/718H 128v/164V Pos: standing >
The night has begun.
You quickly scan the area.
The smiling cleric who is close by to your east.
The scarred mage who is close by to your east.
An Orc who is close by to your south.
< 718h/718H 132v/164V Pos: standing >
......***^M
.......^^^MMM
........^^^MM^^
........^^MMM^^
+++++++@^MMM^^^
.....*^PMMMM^^.
....**^MMM^^^..
.***^MMMM^^..
**^^^MM^^..
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
*Imurk Duifu - AnGEr Of The Honoured (Grey Elf)(medium) stands in mid-air here.
< 718h/718H 133v/164V Pos: standing >
An Orc snaps into visibility.
A dark shroud encases an Orc as he charges into battle.
Imurk snaps into visibility.
Imurk is knocked to the ground by an Orc's mighty bash!
< 718h/718H 134v/164V Pos: standing >
An Orc snaps into visibility.
Imurk snaps into visibility.
An Orc's slash grazes Imurk.
An Orc's feeble slash grazes Imurk.
An Orc's feeble slash grazes Imurk.
Imurk tucks and rolls away from 's attack.
An Orc's slash grazes Imurk.
An Orc's weak slash grazes Imurk.
An Orc's feeble slash grazes Imurk.
< 718h/718H 135v/164V Pos: standing >
You start chanting...
The power of nature flows into you, hastening your incantation.
You snap into visibility.
< 718h/718H 139v/164V Pos: standing >
An Orc deflects Imurk's blow and strikes back at him!
An Orc snaps into visibility.
Imurk snaps into visibility.
An Orc's weak slash grazes Imurk.
An Orc slams aside Imurk's attack and then pounds him!
An Orc's slash wounds Imurk.
Imurk tucks and rolls away from 's attack.
An Orc's slash wounds Imurk.
< 718h/718H 141v/164V Pos: standing >
You complete your spell...
[Damage: 57 ] You unleash light in a focused, searing ray at an Orc!
An Orc's Zorobabi's circular stone ring of agility is burned from the blast!
< 718h/718H 142v/164V Pos: standing >
You start chanting...
The power of nature flows into you, hastening your incantation.
You snap into visibility.
< 718h/718H 145v/164V Pos: standing >
An Orc snaps into visibility.
Imurk snaps into visibility.
An Orc's slash wounds Imurk.
An Orc's slash strikes Imurk.
An Orc's fine slash wounds Imurk.
Imurk tucks and rolls away from 's attack.
An Orc's slash strikes Imurk.
An Orc's slash wounds Imurk.
Imurk tucks and rolls away from 's attack.
An Orc's fine slash wounds Imurk.
An Orc's holy flamberge of the efreeti summons the power of fire and flames at Imurk.
Billowing clouds of incendiary gases pour from an Orc's fingertips!
An Orc cackles as his incendiary cloud torches Imurk.
You are enveloped in a cloud of incendiary gases sent by an Orc - OUCH!!
OUCH! That really did HURT!
An Orc smirks as his fireball explodes into the face of Imurk.
An Orc's fine slash strikes Imurk.
< 636h/718H 147v/164V Pos: standing >
< T: Imurk TP: sit TC: nasty wounds E: An Orc sta EP: excellent >
You snap into visibility.
You complete your spell...
You send out a wave of insects and arachnids!
< 636h/718H 148v/164V Pos: standing >
< T: Imurk TP: sit TC: nasty wounds E: An Orc sta EP: excellent >
You snap into visibility.
An Orc snaps into visibility.
[Damage: 18 ] You send a wave of insects and arachnids against an Orc!
< 636h/718H 148v/164V Pos: standing >
< T: Imurk TP: sit TC: nasty wounds E: An Orc sta EP: excellent >
Imurk misses an Orc.
An Orc parries Imurk's lunge at him.
Imurk snaps into visibility.
An Orc snaps into visibility.
You start chanting...
The power of nature flows into you, hastening your incantation.
< 636h/718H 148v/164V Pos: standing >
< T: Imurk TP: sit TC: nasty wounds E: An Orc sta EP: excellent >
You complete your spell...
You gently touch Imurk's body, and his wounds begin to heal!
< 636h/718H 148v/164V Pos: standing >
< T: Imurk TP: sit TC: nasty wounds E: An Orc sta EP: excellent >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
An Orc deflects your blow and strikes back at YOU!
An Orc snaps into visibility.
You snap into visibility.
-=[An Orc's fine slash wounds you.]=-
The globe around an Orc's body flares as it bears the brunt of your assault!
An Orc parries your futile lunge at him.
< 627h/718H 148v/164V Pos: standing >
< T: Imurk TP: sit TC: nasty wounds E: An Orc sta EP: excellent >
You start chanting...
The power of nature flows into you, hastening your incantation.
< 627h/718H 148v/164V Pos: standing >
< T: Imurk TP: sit TC: few wounds E: An Orc sta EP: excellent >
An Orc snaps into visibility.
Imurk snaps into visibility.
An Orc's fine slash strikes Imurk.
An Orc's holy flamberge of the efreeti summons the power of fire and flames at Imurk.
Billowing clouds of incendiary gases pour from an Orc's fingertips!
An Orc cackles as his incendiary cloud torches Imurk.
You snap into visibility.
You are enveloped in a cloud of incendiary gases sent by an Orc - OUCH!!
OUCH! That really did HURT!
An Orc smirks as his fireball explodes into the face of Imurk.
An Orc's impressive slash causes Imurk to grimace in pain.
An Orc's slash hits Imurk.
Imurk is mortally wounded, and will die soon, if not aided.
Imurk is slashed into two by a master stroke performed by an Orc.
Imurk's pair of stone gauntlets was completely destroyed by the massive blow!
Imurk's wolf hide pants made by Gimran was completely destroyed by the massive blow!
Imurk is dead! R.I.P.