The death of [32 Diabolis] Sgen (Githzerai)

in On a Wide Baobab Limb

from the perspective of [46 Holyman] Ramqa La Resistance (Kobold)

<worn in ear>        a bloody onyx ear stud [superior]
<worn in ear>        a robin's tail feather (glowing) (illuminating) [50%]             
<worn around neck>   a twined electrum pendant
<worn around neck>   a silver serpent [poor]
<worn on body>       a flaming emerald ringmail
<worn about body>    a tight green cloak of endurance [76%]             
<worn about waist>   a darkmail belt of gas defense [poor] made by Daweava
<worn on belt buckle>a rugged adventurers satchel
<worn on arms>       some polished sleeves of Dagon [poor]
<held as shield>     a spiked bamboo shield [superior]
<worn on hands>      some spiked dragonscale mitts
<held>               a glowing crystal sphere [superior] (illuminating)
<worn on feet>       a pair of spiked winged boots [poor]

 
           M    
         MM,M   
        MMM,,   
  MMMMM M,MMM   
 MMMMo.@,,MM    
 MM,ooo.MM      
 M...o.M        
  MoMo.MMMMM    
   o.M,,MMMM    
A Dark Cavern with Tapering Stalactites
Obvious exits: -East -South -West

< 578h/578H 118v/118V Pos: standing >
You sit down and relax.

< 578h/578H 118v/118V Pos: sitting >
You start meditating...

< 578h/578H 118v/118V Pos: sitting >

< 578h/578H 118v/118V Pos: sitting >
You have memorized the following spells:
( 9th circle)  1 - word of recall
               3 - plane shift
( 8th circle)  1 - dispel magic
               3 - mass heal
               1 - virtue
( 7th circle)  5 - full heal
               1 - water breathing
( 6th circle)  5 - flame strike
               1 - darkness
( 5th circle)  4 - heal
               3 - vitality
( 4th circle)  1 - remove curse
               2 - summon
               1 - self comprehension
               4 - invigorate
( 3rd circle)  1 - sense life
               8 - cause critical
( 2nd circle)  2 - preserve
               7 - cause serious
               1 - word of command
( 1st circle)  1 - armor
               1 - bless
               1 - detect magic
               5 - cause light
               3 - turn undead

You can pray no more spells.

< 578h/578H 118v/118V Pos: sitting >

< 578h/578H 118v/118V Pos: sitting >
You stop meditating.
You clamber to your feet.

< 578h/578H 118v/118V Pos: standing >
You start chanting...

< 578h/578H 118v/118V Pos: standing >
Casting: plane shift 

< 578h/578H 118v/118V Pos: standing >
You complete your spell...
You materialize in the water plane!
A Jet Stream
   The currents of the water plane combine here to form a massive column of

quickly moving water.  The jet itself comprises a fifty to seventy foot

diameter column that appears nearly solid as it wooshes through the otherwise

slothful water around it. Large bubbles of gas escape from the jet periodically

and drift off towards an unknown fate.  Though the passage of the water makes

some noise, it is subdued and seems to not disturb the active beings that call

this plane home.

Obvious exits: -North -East -South -West -Up -Down

< 578h/578H 118v/118V Pos: standing >
You quickly scan the area.
A powerful triton who is close by to your north.
A water elemental who is close by to your north.
An elemental whale who is a brief walk away to your north.
A water elemental who is a brief walk away to your north.
Ramqa who is in the distance to your north.
A water elemental who is close by to your east.
Ramqa who is in the distance to your east.
An elemental whale who is not far off to your south.
A water elemental who is not far off to your south.
A powerful triton who is rather far off to your south.
A water elemental who is rather far off to your south.
Ramqa who is in the distance to your south.
A water elemental who is rather far off to your west.
Ramqa who is in the distance to your west.
A water elemental who is close by above you.
A powerful triton who is rather far off above you.
Ramqa who is in the distance above you.
A powerful triton who is close by below you.
A water elemental who is rather far off below you.
Ramqa who is in the distance below you.

< 578h/578H 118v/118V Pos: standing >
You start chanting...

< 578h/578H 118v/118V Pos: standing >
Casting: plane shift 

< 578h/578H 118v/118V Pos: standing >
You complete your spell...
You materialize in the prime plane!
 
   .^^.^.***    
  ..^^.*****    
 ^.^.^*****     
 M...***M*M     
 ******@*       
 ******     **  
 ****      ***  
  *      ****   
       *****    
The Black Marshlands of DarkPeak Valley
Obvious exits: -North -East -South -West

< 578h/578H 118v/118V Pos: standing >
You sit down and relax.

< 578h/578H 118v/118V Pos: sitting >
You start meditating...

< 578h/578H 118v/118V Pos: sitting >
You have memorized the following spells:
( 9th circle)  1 - word of recall
               1 - plane shift
( 8th circle)  1 - dispel magic
               3 - mass heal
               1 - virtue
( 7th circle)  5 - full heal
               1 - water breathing
( 6th circle)  5 - flame strike
               1 - darkness
( 5th circle)  4 - heal
               3 - vitality
( 4th circle)  1 - remove curse
               2 - summon
               1 - self comprehension
               4 - invigorate
( 3rd circle)  1 - sense life
               8 - cause critical
( 2nd circle)  2 - preserve
               7 - cause serious
               1 - word of command
( 1st circle)  1 - armor
               1 - bless
               1 - detect magic
               5 - cause light
               3 - turn undead

And you are currently praying for the following spells:
    8 seconds:  ( 9th) plane shift
   17 seconds:  ( 9th) plane shift

You can pray no more spells.
You continue your praying.

< 578h/578H 118v/118V Pos: sitting >
You have finished praying for plane shift.

< 578h/578H 118v/118V Pos: sitting >
You have finished praying for plane shift.
Your prayers are complete.

< 578h/578H 118v/118V Pos: sitting >

< 578h/578H 118v/118V Pos: sitting >
You clamber to your feet.

< 578h/578H 118v/118V Pos: standing >
You start chanting...

< 578h/578H 118v/118V Pos: standing >
You complete your spell...
You materialize in the water plane!
The Elemental Plane of Water
  The endlessly shifting ebb and flow of water currents through this plane

make travel through the plane somewhat cumbersome and entirely arduous.

Native creatures of the plane roam about on the periphery of the area,

perhaps circling and awaiting the chance to attack.  What little light

filters through the water barely allows for vision beyond a few feet in

any direction.  The sounds of things lurking in the darkness far off

reverberate constantly.

Obvious exits: -North -East -South -West -Up -Down

< 578h/578H 118v/118V Pos: standing >
You quickly scan the area.
An elemental whale who is a brief walk away to your north.
A water elemental who is rather far off to your north.
Ramqa who is in the distance to your north.
A water elemental who is rather far off to your east.
Ramqa who is in the distance to your east.
A water elemental who is close by to your south.
An elemental whale who is not far off to your south.
Ramqa who is in the distance to your south.
A water elemental who is close by to your west.
Ramqa who is in the distance to your west.
Ramqa who is in the distance above you.
Ramqa who is in the distance below you.

< 578h/578H 118v/118V Pos: standing >
You start chanting...

< 578h/578H 118v/118V Pos: standing >
Casting: plane shift 

< 578h/578H 118v/118V Pos: standing >
You complete your spell...
You materialize in the prime plane!
 
   ^****^+.M    
  ***...*+^M*   
 +*++M++++****  
 *****^****M**  
 *M****@******  
 **  ****..M.*  
     ***..^.^^  
    **M...^.^   
   ****.M^^^    
The Black Marshlands of DarkPeak Valley
Obvious exits: -North -East -South -West

< 578h/578H 118v/118V Pos: standing >
You sit down and relax.

< 578h/578H 118v/118V Pos: sitting >
You start meditating...

< 578h/578H 118v/118V Pos: sitting >
You have memorized the following spells:
( 9th circle)  1 - word of recall
               1 - plane shift
( 8th circle)  1 - dispel magic
               3 - mass heal
               1 - virtue
( 7th circle)  5 - full heal
               1 - water breathing
( 6th circle)  5 - flame strike
               1 - darkness
( 5th circle)  4 - heal
               3 - vitality
( 4th circle)  1 - remove curse
               2 - summon
               1 - self comprehension
               4 - invigorate
( 3rd circle)  1 - sense life
               8 - cause critical
( 2nd circle)  2 - preserve
               7 - cause serious
               1 - word of command
( 1st circle)  1 - armor
               1 - bless
               1 - detect magic
               5 - cause light
               3 - turn undead

And you are currently praying for the following spells:
    8 seconds:  ( 9th) plane shift
   17 seconds:  ( 9th) plane shift

You can pray no more spells.
You continue your praying.

< 578h/578H 118v/118V Pos: sitting >
You have finished praying for plane shift.

< 578h/578H 118v/118V Pos: sitting >
You have finished praying for plane shift.
Your prayers are complete.

< 578h/578H 118v/118V Pos: sitting >
You clamber to your feet.

< 578h/578H 118v/118V Pos: standing >
You start chanting...

< 578h/578H 118v/118V Pos: standing >
Casting: plane shift 

< 578h/578H 118v/118V Pos: standing >
You complete your spell...
You materialize in the water plane!
The Elemental Plane of Water
  The endlessly shifting ebb and flow of water currents through this plane

make travel through the plane somewhat cumbersome and entirely arduous.

Native creatures of the plane roam about on the periphery of the area,

perhaps circling and awaiting the chance to attack.  What little light

filters through the water barely allows for vision beyond a few feet in

any direction.  The sounds of things lurking in the darkness far off

reverberate constantly.

Obvious exits: -North -East -South -West -Up -Down

< 578h/578H 118v/118V Pos: standing >
You quickly scan the area.
Ramqa who is in the distance to your north.
A large water elemental who is not far off to your east.
A water elemental who is a brief walk away to your east.
A water elemental who is a brief walk away to your east.
A water elemental who is a brief walk away to your east.
Ramqa who is in the distance to your east.
Eye of the deep who is in the distance to your south.
A water elemental who is not far off to your west.
A water elemental who is not far off to your west.
A water elemental who is not far off to your west.
A large water elemental who is a brief walk away to your west.
Ramqa who is in the distance to your west.
Eye of the deep who is close by above you.
A water elemental who is a brief walk away above you.
A water elemental who is rather far off above you.
Ramqa who is in the distance above you.
A water elemental who is close by below you.
A water elemental who is not far off below you.
Eye of the deep who is rather far off below you.
Ramqa who is in the distance below you.

< 578h/578H 118v/118V Pos: standing >
You start chanting...

< 578h/578H 118v/118V Pos: standing >
Casting: plane shift 

< 578h/578H 118v/118V Pos: standing >
You complete your spell...
You materialize in the prime plane!
 
   MMMMMM   .M    
  MMMMM    ....   
 MMMM     *.....  
 MMM      *.....  
 MM     @***....  
 M     M ***....  
       M M**....  
          *^...   
          **..    
Tranquil Waters of Lake Kilfray
Obvious exits: -North -East -South -West

< 578h/578H 118v/118V Pos: standing >
 
    *.  
 M @**  
   ***  
The Forest of Mistywood
Obvious exits: -North -East -South -West

< 578h/578H 116v/118V Pos: standing >
You sit down and relax.

< 578h/578H 116v/118V Pos: sitting >
You start meditating...

< 578h/578H 116v/118V Pos: sitting >
You have memorized the following spells:
( 9th circle)  1 - word of recall
               1 - plane shift
( 8th circle)  1 - dispel magic
               3 - mass heal
               1 - virtue
( 7th circle)  5 - full heal
               1 - water breathing
( 6th circle)  5 - flame strike
               1 - darkness
( 5th circle)  4 - heal
               3 - vitality
( 4th circle)  1 - remove curse
               2 - summon
               1 - self comprehension
               4 - invigorate
( 3rd circle)  1 - sense life
               8 - cause critical
( 2nd circle)  2 - preserve
               7 - cause serious
               1 - word of command
( 1st circle)  1 - armor
               1 - bless
               1 - detect magic
               5 - cause light
               3 - turn undead

And you are currently praying for the following spells:
    8 seconds:  ( 9th) plane shift
   17 seconds:  ( 9th) plane shift

You can pray no more spells.
You continue your praying.

< 578h/578H 118v/118V Pos: sitting >
You have finished praying for plane shift.

< 578h/578H 118v/118V Pos: sitting >
You have finished praying for plane shift.
Your prayers are complete.

< 578h/578H 118v/118V Pos: sitting >
You clamber to your feet.

< 578h/578H 118v/118V Pos: standing >
 
   *..  
  *@*.  
 M***.  
The Forest of Mistywood
Obvious exits: -North -East -South -West

< 578h/578H 116v/118V Pos: standing >
 
  *...  
 **@..  
 ***..  
The Forest of Mistywood
Obvious exits: -North -East -South -West

< 578h/578H 114v/118V Pos: standing >
 
 ***..  
 **@..  
 M**..  
The Forest of Mistywood
Obvious exits: -North -East -South -West

< 578h/578H 112v/118V Pos: standing >
 
 ***..  
  *@..  
 M*^..  
The Forest of Mistywood
Obvious exits: -North -East -South -West

< 578h/578H 110v/118V Pos: standing >
 
       *......    
      ***.....^   
     M***.......  
    M  **.......  
      M*@.......  
       **.......  
 .     **...^...  
        **.....   
        **....    
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West

< 578h/578H 110v/118V Pos: standing >
A Wide Swath of Plain
   The plains extend lazily east-to-west here, bounded to the north and south
by extremely dense jungle. The corridor is quite wide, perhaps five hundred
paces. To the east, the grasses take on an unusual blond tint, and the shapes
of distant animals can be seen roaming the veldt.
   There seems to be a strange pattern in the grass here, a change in
coloration that is too regular to be the product of chance.
Obvious exits: -East -West
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.
(Q)Dromis, the ancient elven sage, looks for inspiration here.

< 578h/578H 109v/118V Pos: standing >
You quickly scan the area.
A cheetah who is not far off to your east.
A giraffe who is a brief walk away to your east.
A giraffe who is a brief walk away to your east.
A giraffe who is rather far off to your east.
A goshawk who is rather far off to your east.
A proud lion who is in the distance to your east.
A cheetah who is in the distance to your east.
A deer who is a brief walk away to your west.

< 578h/578H 111v/118V Pos: standing >
Entrance to The Savannah of Broken Trusts
   The sparse plains grasses give way to a luxuriant veldt, with tall stalks
that are as white as they are yellow. The ground underfoot is very dry. The
savannah extends out of sight to the east and south, while the line of the
jungle can be seen heading north and southwest. Considering the dry climate,
a surprisingly large number of wild animals can be seen roaming the area.
Obvious exits: -North -East -South -West

< 578h/578H 109v/118V Pos: standing >
You quickly scan the area.
A giraffe who is not far off to your north.
A loggerhead shrike who is not far off to your north.
A cheetah who is close by to your east.
A giraffe who is not far off to your east.
A giraffe who is not far off to your east.
A giraffe who is a brief walk away to your east.
A goshawk who is a brief walk away to your east.
A proud lion who is rather far off to your east.
A cheetah who is rather far off to your east.
A proud lion who is not far off to your south.
A loggerhead shrike who is rather far off to your south.
A loggerhead shrike who is rather far off to your south.
A roc who is in the distance to your south.
Luncke who is close by to your west.
Ange de Morte who is close by to your west.
Kylian Brightstar who is close by to your west.
Dromis who is close by to your west.
A deer who is rather far off to your west.

< 578h/578H 110v/118V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
A sinewy cheetah slinks through the grasses, waiting to strike.

< 578h/578H 109v/118V Pos: standing >
Who do you want to scare?

< 578h/578H 110v/118V Pos: standing >
A cheetah leaves south.

< 578h/578H 111v/118V Pos: standing >

< 578h/578H 112v/118V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
A giraffe looks about for a nearby tree.
A giraffe looks about for a nearby tree.

< 578h/578H 110v/118V Pos: standing >
You quickly scan the area.
A Tukluk guard who is a brief walk away to your north.
A Tukluk guard who is a brief walk away to your north.
An apprentice to the Tukluk shaman who is rather far off to your north.
A Tukluk woman who is in the distance to your north.
A Tukluk man who is in the distance to your north.
A proud lion who is close by to your east.
A giraffe who is close by to your east.
A cheetah who is a brief walk away to your east.
A giraffe who is close by to your south.
A giraffe who is close by to your south.
A proud lion who is rather far off to your south.
A loggerhead shrike who is rather far off to your south.
A mother lion who is in the distance to your south.
A young lion who is in the distance to your south.
A mother lion who is in the distance to your south.
A young lion who is in the distance to your south.
A young lion who is in the distance to your south.
A mother lion who is in the distance to your south.
Luncke who is a brief walk away to your west.
Ange de Morte who is a brief walk away to your west.
Kylian Brightstar who is a brief walk away to your west.
Dromis who is a brief walk away to your west.

< 578h/578H 111v/118V Pos: standing >

< 578h/578H 116v/118V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
A giraffe looks about for a nearby tree.
A giraffe looks about for a nearby tree.

< 578h/578H 115v/118V Pos: standing >
A giraffe leaves east.

< 578h/578H 116v/118V Pos: standing >
You quickly scan the area.
A giraffe who is close by to your north.
A giraffe who is close by to your north.
A Tukluk guard who is rather far off to your north.
A Tukluk guard who is rather far off to your north.
An apprentice to the Tukluk shaman who is in the distance to your north.
A giraffe who is close by to your east.
A proud lion who is not far off to your east.
A proud lion who is a brief walk away to your south.
A loggerhead shrike who is a brief walk away to your south.
A giraffe who is rather far off to your south.
A mother lion who is rather far off to your south.
A young lion who is rather far off to your south.
A mother lion who is rather far off to your south.
A young lion who is rather far off to your south.
A young lion who is rather far off to your south.
A mother lion who is rather far off to your south.
A cheetah who is in the distance to your south.
A cheetah who is close by to your west.

< 578h/578H 116v/118V Pos: standing >
A Large Baobab Tree
   The weird upside-down branches of a baobab tree extend perhaps twenty feet
into the air here. The rootlike limbs are unfettered by branches or needles,
and the surface of the tree is pocked by the burrowing of small insects, so
climbing into the splayed branches of the upper tree should be quite easy.
Near ground level there are several hollows, which larger animals might use
as their homes.
Obvious exits: -North -East -South -West -Up

< 578h/578H 116v/118V Pos: standing >
You quickly scan the area.
A giraffe who is close by to your north.
A giraffe who is not far off to your north.
A giraffe who is not far off to your north.
A Tukluk guard who is in the distance to your north.
A Tukluk guard who is in the distance to your north.
A thorn-root tree who is not far off to your east.
A proud lion who is not far off to your south.
A loggerhead shrike who is not far off to your south.
A giraffe who is a brief walk away to your south.
A mother lion who is a brief walk away to your south.
A young lion who is a brief walk away to your south.
A mother lion who is a brief walk away to your south.
A young lion who is a brief walk away to your south.
A young lion who is a brief walk away to your south.
A mother lion who is a brief walk away to your south.
A cheetah who is rather far off to your south.
A proud lion who is not far off to your west.
A baboon who is close by above you.
A baboon who is close by above you.
A baboon who is close by above you.
A baboon who is close by above you.
The wraith of a baboon who is close by above you.
The wraith of a baboon who is close by above you.

< 578h/578H 116v/118V Pos: standing >
Up in a Baobab Tree
   From here the vast desolation of the Savannah of Broken Trusts can be seen
in even greater scope. The two M'Bele villages can be seen in the distance,
the Tukluks to the north and the Butsus to the south-east. In all directions,
the savannah eventually gives way to either plains or jungle. The branches of
the baobab extend in all directions.
Obvious exits: -North -East -South -West -Down
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
*The wraith of a baboon stands here. (minion) 
*The wraith of a baboon stands here. (minion) 

< 578h/578H 114v/118V Pos: standing >
The wraith of a baboon suddenly attacks YOU!
The wraith of a baboon snaps into visibility.

< 575h/578H 114v/118V Pos: standing >
< T: Ramqa TP: sta TC:few scratches E: undead sta EP: excellent >
 The wraith of a baboon suddenly attacks YOU!
The wraith of a baboon snaps into visibility.

< 575h/578H 114v/118V Pos: standing >
< T: Ramqa TP: sta TC:few scratches E: undead sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 575h/578H 114v/118V Pos: standing >
< T: Ramqa TP: sta TC:few scratches E: undead sta EP: excellent >
 A baboon leaves west.

< 575h/578H 114v/118V Pos: standing >
< T: Ramqa TP: sta TC:few scratches E: undead sta EP: excellent >
 You are already standing.

< 575h/578H 114v/118V Pos: standing >
< T: Ramqa TP: sta TC:few scratches E: undead sta EP: excellent >
 You attempt to flee...
On a Wide Baobab Limb
   The branch is long, wide, and sturdy, but the view of the sharp savannah
grasses from directly above is still a bit uncomfortable. In their constant
search for a home, the termites of the region have failed to venture out this
far along the branch- thankfully the wood is still whole and strong.
Obvious exits: -West
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
You flee eastward!

< 575h/578H 92v/118V Pos: standing >
You quickly scan the area.
A baboon who is close by to your west.
A baboon who is close by to your west.
A baboon who is close by to your west.
A baboon who is close by to your west.
A baboon who is close by to your west.
The wraith of a baboon who is close by to your west.
The wraith of a baboon who is close by to your west.
A baboon who is not far off to your west.
A Githzerai who is not far off to your west.
A baboon who is not far off to your west.

< 575h/578H 94v/118V Pos: standing >

< 576h/578H 101v/118V Pos: standing >

< 578h/578H 112v/118V Pos: standing >
You quickly scan the area.
A baboon who is close by to your west.
A baboon who is close by to your west.
A baboon who is close by to your west.
The wraith of a baboon who is close by to your west.
The wraith of a baboon who is close by to your west.
A baboon who is not far off to your west.
A baboon who is not far off to your west.
A Githzerai who is not far off to your west.
A baboon who is not far off to your west.

< 578h/578H 113v/118V Pos: standing >

< 578h/578H 117v/118V Pos: standing >
A baboon leaves west.

< 578h/578H 118v/118V Pos: standing >
You would probably hurt yourself trying.

< 578h/578H 118v/118V Pos: standing >
You are not skilled enough to even attempt such sophisticated technique!

< 578h/578H 118v/118V Pos: standing >
You failed.

< 578h/578H 118v/118V Pos: standing >
A baboon leaves west.

< 578h/578H 118v/118V Pos: standing >
You feel less protected.

< 578h/578H 118v/118V Pos: standing >
Up in a Baobab Tree
   From here the vast desolation of the Savannah of Broken Trusts can be seen
in even greater scope. The two M'Bele villages can be seen in the distance,
the Tukluks to the north and the Butsus to the south-east. In all directions,
the savannah eventually gives way to either plains or jungle. The branches of
the baobab extend in all directions.
Obvious exits: -North -East -South -West -Down
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
*The wraith of a baboon stands here. (minion) 
*The wraith of a baboon stands here. (minion) 

< 578h/578H 116v/118V Pos: standing >
On a Wide Baobab Limb
   The branch is long, wide, and sturdy, but the view of the sharp savannah
grasses from directly above is still a bit uncomfortable. In their constant
search for a home, the termites of the region have failed to venture out this
far along the branch- thankfully the wood is still whole and strong.
Obvious exits: -East
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A Githzerai (medium) stands, floating here.

< 578h/578H 114v/118V Pos: standing >
You start chanting...

< 578h/578H 114v/118V Pos: standing >
A baboon enters from the east.

< 578h/578H 114v/118V Pos: standing >
You complete your spell...
[Damage: 29 ] A Githzerai's knight's cured leather tower shield is burned by the light!
[Damage: 29 ] You call down a roaring flamestrike which hits a Githzerai dead on!

< 578h/578H 115v/118V Pos: standing >
Autosaving...

< 578h/578H 115v/118V Pos: standing >
You start chanting...

< 578h/578H 117v/118V Pos: standing >

< 578h/578H 117v/118V Pos: standing >
Casting: flame strike 
-=[a Githzerai attacks you.]=- [0 hits]

< 578h/578H 118v/118V Pos: standing >
< T: Ramqa TP: sta TC:excellent E: A Githzerai sta EP:  few wounds >
 You complete your spell...
Your spell flows around a Githzerai, leaving him unharmed!
[Damage: 19 ] You call down a roaring flamestrike which hits a Githzerai dead on!
-=[You attack a Githzerai.]=- [0 hits]

< 578h/578H 118v/118V Pos: standing >
< T: Ramqa TP: sta TC:excellent E: A Githzerai sta EP:  few wounds >
 You start chanting...

< 578h/578H 118v/118V Pos: standing >
< T: Ramqa TP: sta TC:excellent E: A Githzerai sta EP:  few wounds >
 
< 578h/578H 118v/118V Pos: standing >
< T: Ramqa TP: sta TC:excellent E: A Githzerai sta EP:  few wounds >
 You complete your spell...
[Damage: 23 ] [Damage: 23 ] You call down a roaring flamestrike which hits a Githzerai dead on!

< 578h/578H 118v/118V Pos: standing >
< T: Ramqa TP: sta TC:excellent E: A Githzerai sta EP:  nasty wounds >
 -=[You attack a Githzerai.]=- [0 hits]

< 578h/578H 118v/118V Pos: standing >
< T: Ramqa TP: sta TC:excellent E: A Githzerai sta EP:  nasty wounds >
 You start chanting...

< 578h/578H 118v/118V Pos: standing >
< T: Ramqa TP: sta TC:excellent E: A Githzerai sta EP:  nasty wounds >
 -=[a Githzerai attacks you.]=- [0 hits]

< 578h/578H 118v/118V Pos: standing >
< T: Ramqa TP: sta TC:excellent E: A Githzerai sta EP:  nasty wounds >
 You complete your spell...
[Damage: 17 ] [Damage: 17 ] You call down a roaring flamestrike which hits a Githzerai dead on!

< 578h/578H 118v/118V Pos: standing >
< T: Ramqa TP: sta TC:excellent E: A Githzerai sta EP: pretty hurt >
 -=[You attack a Githzerai.]=- [0 hits]

< 578h/578H 118v/118V Pos: standing >
< T: Ramqa TP: sta TC:excellent E: A Githzerai sta EP: pretty hurt >
 You start chanting...

< 578h/578H 118v/118V Pos: standing >
< T: Ramqa TP: sta TC:excellent E: A Githzerai sta EP: pretty hurt >
 You complete your spell...
[Damage: 35 ] [Damage: 35 ] You call down a roaring flamestrike which hits a Githzerai dead on!

< 578h/578H 118v/118V Pos: standing >
< T: Ramqa TP: sta TC:excellent E: A Githzerai sta EP:  awful >
 -=[a Githzerai attacks you.]=- [0 hits]

< 578h/578H 118v/118V Pos: standing >
< T: Ramqa TP: sta TC:excellent E: A Githzerai sta EP:  awful >
 -=[You attack a Githzerai.]=- [0 hits]

< 578h/578H 118v/118V Pos: standing >
< T: Ramqa TP: sta TC:excellent E: A Githzerai sta EP:  awful >
 A baboon leaves east.

< 578h/578H 118v/118V Pos: standing >
< T: Ramqa TP: sta TC:excellent E: A Githzerai sta EP:  awful >
 You don't have that spell memorized.

< 578h/578H 118v/118V Pos: standing >
< T: Ramqa TP: sta TC:excellent E: A Githzerai sta EP:  awful >
 You start chanting...

< 578h/578H 118v/118V Pos: standing >
< T: Ramqa TP: sta TC:excellent E: A Githzerai sta EP:  awful >
 You complete your spell...
Your spell flows around a Githzerai, leaving him unharmed!

< 578h/578H 118v/118V Pos: standing >
< T: Ramqa TP: sta TC:excellent E: A Githzerai sta EP:  awful >
 -=[You attack a Githzerai.]=- [0 hits]

< 578h/578H 118v/118V Pos: standing >
< T: Ramqa TP: sta TC:excellent E: A Githzerai sta EP:  awful >
 -=[a Githzerai attacks you.]=- [1 hits]

< 574h/578H 118v/118V Pos: standing >
< T: Ramqa TP: sta TC:few scratches E: A Githzerai sta EP:  awful >
 You start chanting...

< 574h/578H 118v/118V Pos: standing >
< T: Ramqa TP: sta TC:few scratches E: A Githzerai sta EP:  awful >
 You complete your spell...
[Damage: 22 ] You kill a Githzerai with a critical touch.
A Githzerai's polished oak ring [superior] was completely destroyed by the massive blow!
A Githzerai's gnomish ear amplifier was completely destroyed by the massive blow!
A Githzerai's blood red tear insignia was completely destroyed by the massive blow!
A Githzerai is dead! R.I.P.
You receive your share of experience.
You raise a level!