The death of [52 Storm Druid] Choron AnGEr Of The Honoured (Dwarf)

in The High-Arched Foyer before The Hall of AnGEr Of The Honoured

from the perspective of [52 Storm Druid] Choron AnGEr Of The Honoured (Dwarf)



< 21h/405H 162v/162V Pos: standing >
Saving Choron.

< 21h/405H 162v/162V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -East
Fresh blood covers everything in the area.
[3] The corpse of a Mountain Dwarf is lying here.
A bamboo belt has been tossed to the side here. [56%]             
A glittering dragonscale mask lies here on the ground.
[13] A crafting recipe lies here collecting dust.
A bulletin board stands here.

< 21h/405H 162v/162V Pos: standing >
Off in the distance there is a thundering roar and billowing smoke.
An Antechamber buzzing with Energy
Obvious exits: -East -South -West
Fresh blood covers everything in the area.
The corpse of a Mountain Dwarf is lying here.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 21h/405H 161v/162V Pos: standing >
You quickly scan the area.
An orog shadowpriest who is close by to your south.
An Orc who is close by to your south.
A Drow Elf who is close by to your south.
A black dracolich who is close by to your south.
A colossal djinn statue who is close by to your south.
A red shape who is not far off to your south.

< 21h/405H 161v/162V Pos: standing >
The High-Arched Foyer before The Hall of AnGEr Of The Honoured
Obvious exits: -North -South
Fresh blood covers everything in the area.
Shattered bits of ice are scattered about the area.
[5] A small bandage rests upon the ground here.
The corpse of a Mountain Dwarf is lying here.
The corpse of a Githzerai is lying here.
The corpse of a Human is lying here.
The corpse of a swarm of insects is lying here.
The corpse of a Human is lying here.
The corpse of a Mountain Dwarf is lying here.
[2] A small round shield has been dropped here.
A two-handed sword, nearly six feet in length, lies here.
An orog shadowpriest stands here, fighting a colossal djinn statue. (minion) 
An Orc (medium) La Resistance stands in mid-air here. (casting) 
A Drow Elf (medium) La Resistance stands in mid-air here, fighting a colossal djinn statue.
A black dracolich stands in mid-air here, fighting a colossal djinn statue. (minion) 
A colossal djinn statue stands in mid-air here, fighting someone.

< 22h/405H 160v/162V Pos: standing >
A Kobold snaps into visibility.
A Kobold completes his spell...
A Kobold utters the words 'waouq wuggurz'
You stagger as a magic missile from a Kobold hits you.
You wish that your wounds would stop BLEEDING so much!
You stagger as a magic missile from a Kobold hits you.
You wish that your wounds would stop BLEEDING so much!
You stagger as a magic missile from a Kobold hits you.
You wish that your wounds would stop BLEEDING so much!
You stagger as a magic missile from a Kobold hits you.
You wish that your wounds would stop BLEEDING so much!
You stagger as a magic missile from a Kobold hits you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Outside the Northern Gates
Obvious exits: -North -South#
You see the red shape of a large living being here.

< 2h/405H 159v/162V Pos: standing >
Ok.

< 2h/405H 159v/162V Pos: standing >
Inside the Northern Gates
   Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the west and to the east.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
Firrafk (Human)(medium) sits atop a stray dog.
Grahk (Human)(medium) stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 2h/405H 159v/162V Pos: standing >
Inside the Northern Gates
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
Firrafk (Human)(medium) sits atop a stray dog.
Grahk (Human)(medium) stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 2h/405H 162v/162V Pos: standing >
You quickly scan the area.
A red shape who is close by to your north.

< 2h/405H 162v/162V Pos: standing >
Firrafk looks at you.

< 2h/405H 162v/162V Pos: standing >
Road Beneath the Northern Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates.  The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East -West -Up

< 2h/405H 161v/162V Pos: standing >
Inside the Northern Gates
   Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the west and to the east.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
Firrafk (Human)(medium) sits atop a stray dog.
Grahk (Human)(medium) stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 3h/405H 160v/162V Pos: standing >
Inside the Northern Gates
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
Firrafk (Human)(medium) sits atop a stray dog.
Grahk (Human)(medium) stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 3h/405H 161v/162V Pos: standing >
You quickly scan the area.
A red shape who is close by to your north.

< 3h/405H 162v/162V Pos: standing >
Outside the Northern Gates
Obvious exits: -North -South
You see the red shape of a large living being here.

< 3h/405H 161v/162V Pos: standing >
Inside the Northern Gates
   Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the west and to the east.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
Firrafk (Human)(medium) sits atop a stray dog.
Grahk (Human)(medium) stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 3h/405H 160v/162V Pos: standing >
The first hint of daylight can be seen on the northern horizon.

< 4h/405H 162v/162V Pos: standing >
Saving Choron.

< 4h/405H 162v/162V Pos: standing >
Inside the Northern Gates
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
Firrafk (Human)(medium) sits atop a stray dog.
Grahk (Human)(medium) stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 4h/405H 162v/162V Pos: standing >

1st CIRCLE:
animal friendship          
barkskin                   
fortitude                  
pulchritude                

2nd CIRCLE:
aid                        
disease                    
sticks to snakes           

3rd CIRCLE:
faerie fire                
faerie fog                 
flame blade                
protection from animals    

4th CIRCLE:
create spring              
lightning bolt             
poison                     
serendipity                

5th CIRCLE:
earthquake                 
natures touch              
tranquility                

6th CIRCLE:
earthen maul               
endurance                  
regeneration               

7th CIRCLE:
call lightning             
cyclone                    
dispel magic               
earth spike                
mielikki vitality          

8th CIRCLE:
acid stream                
animal vision              
lightning curtain          
pass without trace         
wind tunnel                

9th CIRCLE:
consecrate land            
firestorm                  
storm shield               
sunray                     
wandering woods            

10th CIRCLE:
binding wind               
creeping doom              
hurricane                  
moonwell                   
natures blessing           

11th CIRCLE:
blood to stone             
elemental aura             
elemental swarm            
spike growth               

12th CIRCLE:
moonstone                  
nova                       


< 5h/405H 162v/162V Pos: standing >
Grahk says in common 'they full yet?'

< 6h/405H 162v/162V Pos: standing >
Outside the Northern Gates
Obvious exits: -North -South
You see the red shape of a large living being here.

< 6h/405H 161v/162V Pos: standing >
The High-Arched Foyer before The Hall of AnGEr Of The Honoured
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
Shattered bits of ice are scattered about the area.
[5] A small bandage rests upon the ground here.
The corpse of a Mountain Dwarf is lying here.
The corpse of a Githzerai is lying here.
The corpse of a Human is lying here.
The corpse of a swarm of insects is lying here.
The corpse of a Human is lying here.
The corpse of a Mountain Dwarf is lying here.
[2] A small round shield has been dropped here.
A two-handed sword, nearly six feet in length, lies here.
An orog shadowpriest stands here, fighting a colossal djinn statue. (minion) 
An Orc (medium) La Resistance stands in mid-air here. (casting) 
A Drow Elf (medium) La Resistance stands in mid-air here, fighting a colossal djinn statue.
A black dracolich stands in mid-air here, fighting a colossal djinn statue. (minion) 
A colossal djinn statue stands in mid-air here, fighting someone.

< 6h/405H 161v/162V Pos: standing >
A colossal djinn statue stands impassively as you pass by.
A colossal djinn statue stands impassively as you pass by.
An Antechamber buzzing with Energy
Obvious exits: -East -South -West
Puddles of fresh blood cover the ground.
The corpse of a Mountain Dwarf is lying here.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 6h/405H 160v/162V Pos: standing >

< 6h/405H 161v/162V Pos: standing >
You stagger as a magic missile from a Kobold hits you.
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.