The death of [53 Thug] Golis La Resistance (Orc)

in Ouside the Gates of Sarmiz'Duul

from the perspective of [52 Visionary] Sgan <:Clan Abrakadabra:> (Human)

<worn as a badge>    a police badge [superior]
<worn on head>       a ram horned helm of demonic allegiance (magic) (humming) [85%]             
<worn on eyes>       a delicate spider-shaped eyepatch (magic) [76%]             
<worn in ear>        a mithril and gold earring [poor]
<worn in ear>        a flaming earring [poor] [82%]             
<worn on face>       a stony granite face (magic) (glowing) [64%]             
<worn around neck>   a necklace of halfling ears [superior] [89%]             
<worn around neck>   a necklace of halfling ears [superior] [51%]             
<worn on body>       the burnt full plate of a death knight [poor]
<worn about body>    the cloak of shadow dragons [superior] [85%]             
<worn as quiver>     a well crafted quiver (illuminating) [78%]             
<worn about waist>   a belt of sapphires [superior] (magic) (glowing)
<worn on belt buckle>a diamondine axe covered in blood (magic)
<worn on arms>       some unearthly flesh vambraces [88%]             
<worn around wrist>  a stone bracer [superior] [70%]             
<worn around wrist>  a bracer of might (magic) [70%]             
<worn on hands>      the sacred stone claws of Aan [poor] made by Dahamma (magic)
<worn on finger>     a ring of the beholder [87%]             
<worn on finger>     a gleaming platinum ring [poor] (magic)
<primary weapon>     a twisted longsword made by Gimran (magic) [48%]             
<secondary weapon>   a sword of the whirlwinds (magic) (glowing)[62h 46m 25s]
<worn on legs>       a pair of gold linked leggings [71%]             
<worn on feet>       the boots of the war giant Torg [superior] (magic) (humming)

   *M**+.**     
  *****+^*M*    
 **M*M.+^.**    
 **M**.+^.*.*   
 ******@^.^.    
 *^**.*+..^     
 ^..^^*+.^^  .  
  ++++++***     
   ..*.+....    
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East -South -West

< 575h/864H 27v/131V Pos: standing >
 
   ****+^*M*    
  *M*M.+^.**    
 **M**.+^.*.*   
 ******+^.^.    
 *^**.*@..^     
 ^..^^*+.^^  .  
 +++++++***     
  ...*.+....    
   ^**.^D       
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East -South -West

< 575h/864H 26v/131V Pos: standing >
 
   M*M.+^.**    
  *M**.+^.*.*   
 ******+^.^.    
 *^**.*+..^     
 ^..^^*@.^^  .  
 +++++++***     
 ^...*.+....    
  M^**.^D       
   *...         
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East -South -West

< 575h/864H 25v/131V Pos: standing >
 
   M**.+^.*.    
  *****+^.^.    
 *^**.*+..^     
 ^..^^*+.^^  .  
 ++++++@***     
 ^...*.+....    
 *M^**.^D       
  **...         
   ...          
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East -South -West

< 575h/864H 25v/131V Pos: standing >
 
   ****+^.^.    
  ^**.*+..^     
 ^..^^*+.^^  .  
 +++++++***     
 ^...*.@....    
 *M^**.^D       
 ***...         
  *...          
   .            
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East -South -West

< 575h/864H 24v/131V Pos: standing >
Your motions slow to normal.
Ouside the Gates of Sarmiz'Duul
   The solid stone walls of the city stand 15 feet high and extend for
hundreds of feet in either direction.  The gates' large oaken double doors
are reinforced with bronze bindings.
Obvious exits: -North -South

< 575h/864H 24v/131V Pos: standing >
Inside the Gates of Sarmiz'Duul
   Here, a short entryway is flanked by tall stone walls.  Arrow slits,
covered palisades, and oil holes are visible far up the walls, offering
anyone to dare try to come through the gate in anger.  The noises of the
city are muffled here, sounding like a dull roar underlying the day.  The
road continues north and south.
Obvious exits: -North -East -South -West
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.

< 575h/864H 22v/131V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
   The road along the outer wall is sparsely traveled, as most of the city's
activites take place further inwards of town.  No refuse litters the streets,
implying that the roads are policed regularly.  Rather than amplify sound,
the stone in the walls muffles it, creating an almost still atmosphere for
those who walk along the road.
Obvious exits: -South -West

< 575h/864H 23v/131V Pos: standing >
Alas, you cannot go that way. . . .

< 575h/864H 23v/131V Pos: standing >
Alas, you cannot go that way. . . .

< 575h/864H 23v/131V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
   The road along the outer wall is sparsely traveled, as most of the city's
activites take place further inwards of town.  No refuse litters the streets,
implying that the roads are policed regularly.  Rather than amplify sound,
the stone in the walls muffles it, creating an almost still atmosphere for
those who walk along the road.
Obvious exits: -North -South

< 575h/864H 23v/131V Pos: standing >
Alas, you cannot go that way. . . .

< 575h/864H 23v/131V Pos: standing >
Alas, you cannot go that way. . . .

< 576h/864H 23v/131V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
   The road along the outer wall is sparsely traveled, as most of the city's
activites take place further inwards of town.  No refuse litters the streets,
implying that the roads are policed regularly.  Rather than amplify sound,
the stone in the walls muffles it, creating an almost still atmosphere for
those who walk along the road.
Obvious exits: -North -South

< 576h/864H 23v/131V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
   The road along the outer wall is sparsely traveled, as most of the city's
activites take place further inwards of town.  No refuse litters the streets,
implying that the roads are policed regularly.  Rather than amplify sound,
the stone in the walls muffles it, creating an almost still atmosphere for
those who walk along the road.
Obvious exits: -North -East

< 576h/864H 22v/131V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
   The road along the outer wall is sparsely traveled, as most of the city's
activites take place further inwards of town.  No refuse litters the streets,
implying that the roads are policed regularly.  Rather than amplify sound,
the stone in the walls muffles it, creating an almost still atmosphere for
those who walk along the road.
Obvious exits: -East -West

< 576h/864H 21v/131V Pos: standing >
You feel nature's energy flow into your 7th circle of knowledge.
Your communion with nature is now complete...
Along the Outer Wall of Sarmiz'Duul
   The road along the outer wall is sparsely traveled, as most of the city's
activites take place further inwards of town.  No refuse litters the streets,
implying that the roads are policed regularly.  Rather than amplify sound,
the stone in the walls muffles it, creating an almost still atmosphere for
those who walk along the road.
Obvious exits: -East -South -West

< 576h/864H 21v/131V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East -South -West
A male commoner stands here.
A half-orc mercenary stands here.

< 576h/864H 21v/131V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East -South -West

< 576h/864H 20v/131V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East -West

< 576h/864H 20v/131V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East -West

< 576h/864H 19v/131V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -West

< 576h/864H 18v/131V Pos: standing >
Alas, you cannot go that way. . . .

< 576h/864H 18v/131V Pos: standing >
Alas, you cannot go that way. . . .

< 576h/864H 19v/131V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East -South

< 576h/864H 18v/131V Pos: standing >
Hudak's Meats
   This long, low ceilinged building houses the town butcher.  The coppery
tang of blood hangs in the air, as Hudak chops animals into edible meats.
Blood covers the floor, and several metal tubs are spaced along the butchers
block to hold refuse.
A bright light fills this area.
Obvious exits: -South
Ithil AnGEr Of The Honoured (Human)(medium) stands in mid-air here.
*Hod (Halfling)(small) stands in mid-air here.
A half-orc stands here, hacking into the leg of some animal.

< 577h/864H 18v/131V Pos: standing >
Alas, you cannot go that way. . . .

< 577h/864H 18v/131V Pos: standing >
Alas, you cannot go that way. . . .

< 577h/864H 18v/131V Pos: standing >

< 577h/864H 20v/131V Pos: standing >
Ithil starts casting a spell.

< 578h/864H 24v/131V Pos: standing >

< 578h/864H 25v/131V Pos: standing >
Ithil completes his spell...
Ithil utters the words 'yjrr pzar'
A torrent of divine energy flows from Ithil into your body, and your wounds begin to heal!

< 863h/864H 27v/131V Pos: standing >
Ithil starts casting a spell.

< 863h/864H 28v/131V Pos: standing >

< 864h/864H 30v/131V Pos: standing >
Ithil completes his spell...
Ithil utters the words 'yjrr pzar'
A torrent of divine energy flows from Ithil into your body, and your wounds begin to heal!

< 864h/864H 31v/131V Pos: standing >

< 864h/864H 36v/131V Pos: standing >
Ithil looks at you.

< 864h/864H 36v/131V Pos: standing >
You start chanting...

< 864h/864H 37v/131V Pos: standing >
Casting: invigorate 

< 864h/864H 38v/131V Pos: standing >
You complete your spell...
You invigorate Sgan with renewed energy.

< 864h/864H 68v/131V Pos: standing >

< 864h/864H 70v/131V Pos: standing >
You start chanting...

< 864h/864H 72v/131V Pos: standing >
Casting: invigorate 

< 864h/864H 73v/131V Pos: standing >
You complete your spell...
You invigorate Sgan with renewed energy.

< 864h/864H 131v/131V Pos: standing >

< 864h/864H 131v/131V Pos: standing >
You stop following Hod.
You now follow Hod.

< 864h/864H 131v/131V Pos: standing >
You feel your skin harden to stone.

< 864h/864H 131v/131V Pos: standing >
Hod leaves south.
You follow Hod.

A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East -South
*Hod (Halfling)(small) stands in mid-air here.

< 864h/864H 130v/131V Pos: standing >
Hod leaves south.
You follow Hod.

A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -West
*Hod (Halfling)(small) stands in mid-air here.

< 864h/864H 129v/131V Pos: standing >
Hod leaves west.
You follow Hod.

A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East -West
*Hod (Halfling)(small) stands in mid-air here.

< 864h/864H 129v/131V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.

< 864h/864H 130v/131V Pos: standing >
Hod leaves west.
You follow Hod.

A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East -West
*Hod (Halfling)(small) stands in mid-air here.
A half-orc warrior stands here, staring ominously.

< 864h/864H 129v/131V Pos: standing >
Hod leaves west.
You follow Hod.

A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East -South -West
*Hod (Halfling)(small) stands in mid-air here.

< 864h/864H 128v/131V Pos: standing >
Hod leaves west.
You follow Hod.

A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East -West
*Hod (Halfling)(small) stands in mid-air here.

< 864h/864H 128v/131V Pos: standing >
Hod leaves west.
You follow Hod.

A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East -West
*Hod (Halfling)(small) stands in mid-air here.

< 864h/864H 128v/131V Pos: standing >
Hod leaves west.
You follow Hod.

Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East -South -West#
*Hod (Halfling)(small) stands in mid-air here.

< 864h/864H 127v/131V Pos: standing >
Hod leaves north.
You follow Hod.

Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South -West#
*Hod (Halfling)(small) stands in mid-air here.

< 864h/864H 128v/131V Pos: standing >
Hod leaves north.
You follow Hod.

Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South
*Hod (Halfling)(small) stands in mid-air here.

< 864h/864H 127v/131V Pos: standing >
Hod leaves north.
You follow Hod.

Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South -West#
*Hod (Halfling)(small) stands in mid-air here.

< 864h/864H 127v/131V Pos: standing >
Hod leaves north.
You follow Hod.

Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South
*Hod (Halfling)(small) stands in mid-air here.

< 864h/864H 127v/131V Pos: standing >
Hod leaves north.
You follow Hod.

Inside the Gates of Sarmiz'Duul
   Here, a short entryway is flanked by tall stone walls.  Arrow slits,
covered palisades, and oil holes are visible far up the walls, offering
anyone to dare try to come through the gate in anger.  The noises of the
city are muffled here, sounding like a dull roar underlying the day.  The
road continues north and south.
Obvious exits: -North -East -South -West
*Hod (Halfling)(small) stands in mid-air here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.

< 864h/864H 127v/131V Pos: standing >
Hod leaves north.
You follow Hod.

Ouside the Gates of Sarmiz'Duul
   The solid stone walls of the city stand 15 feet high and extend for
hundreds of feet in either direction.  The gates' large oaken double doors
are reinforced with bronze bindings.
Obvious exits: -North -South
*Hod (Halfling)(small) stands in mid-air here.

< 864h/864H 127v/131V Pos: standing >

< 864h/864H 131v/131V Pos: standing >
Ouside the Gates of Sarmiz'Duul
Obvious exits: -North -South
Ithil AnGEr Of The Honoured (Human)(medium) stands in mid-air here.

< 864h/864H 131v/131V Pos: standing >
Ouside the Gates of Sarmiz'Duul
Obvious exits: -North -South
Ithil AnGEr Of The Honoured (Human)(medium) stands in mid-air here.

< 864h/864H 131v/131V Pos: standing >
Looks like an exit.
You extend your sights northward.
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East -South -West

< 864h/864H 131v/131V Pos: standing >
A faint hum can be heard from the rod of Dispator carried by a vampire warlock.

< 864h/864H 131v/131V Pos: standing >
A vampire warlock snaps into visibility.
A vampire warlock's pierce grazes Ithil.

< 864h/864H 131v/131V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.
Your communion with nature is now complete...
You can no longer absorb energy.

< 864h/864H 131v/131V Pos: standing >
Hod snaps into visibility.
Hod tackles a vampire warlock square in the chest knocking the wind out of him!

< 864h/864H 131v/131V Pos: standing >
A vampire warlock snaps into visibility.
A vampire warlock's feeble bludgeon grazes Ithil.
A vampire warlock's feeble pierce grazes Ithil.
A vampire warlock's feeble pierce grazes Ithil.
Ithil starts casting a spell.

< 864h/864H 131v/131V Pos: standing >
Hod snaps into visibility.
A vampire warlock snaps into visibility.
Hod's weak slash grazes a vampire warlock.
Hod's pierce grazes a vampire warlock.
Hod misses a vampire warlock.
Hod's slash grazes a vampire warlock.

< 864h/864H 131v/131V Pos: standing >
Amidst your opponents unpreparedness, you leap forth and deliver a surprise attack!
A vampire warlock snaps into visibility.
[Damage:  1 ] -=[Your weak slash grazes a vampire warlock.]=-
[Damage:  1 ] -=[Your slash grazes a vampire warlock.]=-

< 864h/864H 131v/131V Pos: standing >
< T: Ithil TP: sta TC:excellent E: a vampire warlock sit EP: few scratches >
 Ithil completes his spell...
Ithil utters the word 'gjifal'
A vampire warlock snaps into visibility.
Ithil unleashes light in a focused, searing ray at a vampire warlock!

< 864h/864H 131v/131V Pos: standing >
< T: Ithil TP: sta TC:excellent E: a vampire warlock sit EP:  small wounds >
 Ithil starts casting a spell.

< 864h/864H 131v/131V Pos: standing >
< T: Ithil TP: sta TC:excellent E: a vampire warlock sit EP:  small wounds >
 A vampire warlock snaps into visibility.
A vampire warlock's bludgeon grazes Ithil.
Ithil dodges a vampire warlock's attack.
A vampire warlock's feeble pierce grazes Ithil.

< 864h/864H 131v/131V Pos: standing >
< T: Ithil TP: sta TC:few scratches E: a vampire warlock sit EP:  small wounds >
 Hod snaps into visibility.
A vampire warlock snaps into visibility.
Hod's weak slash grazes a vampire warlock.
Hod's weak pierce grazes a vampire warlock.
Hod's weak slash grazes a vampire warlock.
Hod's crude slash grazes a vampire warlock.

< 864h/864H 131v/131V Pos: standing >
< T: Ithil TP: sta TC:few scratches E: a vampire warlock sit EP:  small wounds >
 Ithil's the terrifying visage of the great wraith Dranum scares the living SHIT out of a vampire warlock!
a vampire warlock is simply fearless!

< 864h/864H 131v/131V Pos: standing >
< T: Ithil TP: sta TC:excellent E: a vampire warlock sit EP:  small wounds >
 A vampire warlock snaps into visibility.
[Damage:  8 ] -=[Your impressive slash grazes a vampire warlock.]=-
You are burned as you hit a vampire warlock!
[Damage:  6 ] -=[Your fine slash grazes a vampire warlock.]=-
You are burned as you hit a vampire warlock!
[Damage:  5 ] -=[Your slash grazes a vampire warlock.]=-
You are burned as you hit a vampire warlock!
[Damage:  9 ] -=[Your slash wounds a vampire warlock.]=-
You are burned as you hit a vampire warlock!

< 858h/864H 131v/131V Pos: standing >
< T: Ithil TP: sta TC:excellent E: a vampire warlock sit EP:  small wounds >
 Ithil completes his spell...
Ithil utters the word 'gjifal'
A vampire warlock snaps into visibility.
Ithil unleashes light in a focused, searing ray at a vampire warlock!

< 858h/864H 131v/131V Pos: standing >
< T: Ithil TP: sta TC:excellent E: a vampire warlock sit EP:  few wounds >
 You kneel.

< 858h/864H 131v/131V Pos: kneeling >
< T: Ithil TP: sta TC:excellent E: a vampire warlock sit EP:  few wounds >
 A vampire warlock clambers to his feet.
Hod snaps into visibility.
A vampire warlock's face turns pale as Hod slams his head into his face.
An Orc's disguise falls apart!
You manage with complete incompetence to throw yourself head first into the ground!

< 858h/864H 131v/131V Pos: sitting >
< T: Ithil TP: sta TC:excellent E: An Orc sta EP:  few wounds >
 An Orc parries Hod's lunge at him.
An Orc parries Hod's lunge at him.
An Orc dodges Hod's attack.
An Orc parries Hod's lunge at him.
Hod snaps into visibility.
An Orc snaps into visibility.
Ithil starts casting a spell.

< 858h/864H 131v/131V Pos: sitting >
< T: Ithil TP: sta TC:excellent E: An Orc sta EP:  few wounds >
 An Orc snaps into visibility.
An Orc's weak bludgeon grazes Ithil.
An Orc's pierce wounds Ithil.
An Orc's crude pierce grazes Ithil.
An Orc's fine bludgeon wounds Ithil.
An Orc's bludgeon wounds Ithil.
An Orc's fine bludgeon wounds Ithil.

< 858h/864H 131v/131V Pos: sitting >
< T: Ithil TP: sta TC:few scratches E: An Orc sta EP:  few wounds >
 An Orc parries your futile lunge at him.
An Orc snaps into visibility.
[Damage:  5 ] -=[Your fine slash grazes an Orc.]=-
You are burned as you hit an Orc!
An Orc parries your futile lunge at him.

< 857h/864H 131v/131V Pos: sitting >
< T: Ithil TP: sta TC:few scratches E: An Orc sta EP:  few wounds >
 Ithil's skin seems to turn to stone.

< 857h/864H 131v/131V Pos: sitting >
< T: Ithil TP: sta TC:few scratches E: An Orc sta EP:  few wounds >
 An Orc's skin seems to turn to stone.
Hod snaps into visibility.
An Orc snaps into visibility.
Hod's weak slash grazes an Orc.
An Orc parries Hod's lunge at him.
Hod's weak slash grazes an Orc.
Hod misses an Orc.

< 857h/864H 131v/131V Pos: sitting >
< T: Ithil TP: sta TC:few scratches E: An Orc sta EP:  few wounds >
 Ithil completes his spell...
Ithil utters the word 'gjifal'
Ithil unleashes light in a focused, searing ray at an Orc!

< 857h/864H 131v/131V Pos: sitting >
< T: Ithil TP: sta TC:few scratches E: An Orc sta EP:  few wounds >
 Ithil starts casting an offensive spell.

< 857h/864H 131v/131V Pos: sitting >
< T: Ithil TP: sta TC:few scratches E: An Orc sta EP:  few wounds >
 An Orc snaps into visibility.
Ithil's face turns pale as an Orc slams his head into his face.

< 857h/864H 131v/131V Pos: sitting >
< T: Ithil TP: sta TC: small wounds E: An Orc sta EP:  few wounds >
 An Orc snaps into visibility.
An Orc's feeble bludgeon grazes Ithil.
An Orc's feeble pierce grazes Ithil.
An Orc's pierce grazes Ithil.
Ithil dodges an Orc's attack.
An Orc's bludgeon grazes Ithil.

< 857h/864H 131v/131V Pos: sitting >
< T: Ithil TP: sta TC: small wounds E: An Orc sta EP:  few wounds >
 An Orc parries your futile lunge at him.
An Orc parries your futile lunge at him.
An Orc snaps into visibility.
[Damage:  1 ] -=[Your slash grazes an Orc.]=-
Your twisted longsword shrieks in rage at the sight of an Orc!
[Damage: 138 ] Your giant fist of force causes an Orc to stagger in agony!

< 857h/864H 131v/131V Pos: sitting >
< T: Ithil TP: sta TC: small wounds E: An Orc sta EP:  nasty wounds >
 Ithil completes his spell...
Ithil utters the word 'gjifal'
An Orc snaps into visibility.
Ithil unleashes light in a focused, searing ray at an Orc!

< 857h/864H 131v/131V Pos: sitting >
< T: Ithil TP: sta TC: small wounds E: An Orc sta EP: pretty hurt >
 An Orc parries Hod's lunge at him.
An Orc parries Hod's lunge at him.
Hod snaps into visibility.
An Orc snaps into visibility.
Hod's weak slash grazes an Orc.
Hod's Soulsword glows suddenly!
Hod points at an Orc.
An Orc's entire body spasms uncontrollably as his soul is viciously attacked by Hod.
An Orc's collar of dark flames of regeneration cracks as the tortured body writhes!
An Orc parries Hod's lunge at him.

< 857h/864H 131v/131V Pos: sitting >
< T: Ithil TP: sta TC: small wounds E: An Orc sta EP: pretty hurt >
 Hod snaps into visibility.
Hod tackles an Orc square in the chest knocking the wind out of him!

< 857h/864H 131v/131V Pos: sitting >
< T: Ithil TP: sta TC: small wounds E: An Orc sit EP: pretty hurt >
 Ithil misses an Orc.
Ithil misses an Orc.
Ithil misses an Orc.
An Orc snaps into visibility.

< 857h/864H 131v/131V Pos: sitting >
< T: Ithil TP: sta TC: small wounds E: An Orc sit EP: pretty hurt >
 An Orc snaps into visibility.
[Damage:  1 ] -=[Your weak slash grazes an Orc.]=-
[Damage:  1 ] -=[Your weak slash grazes an Orc.]=-
An Orc snaps into visibility.
[Damage:  1 ] -=[Your weak slash grazes an Orc.]=-

< 857h/864H 131v/131V Pos: sitting >
< T: Ithil TP: sta TC: small wounds E: An Orc sit EP: pretty hurt >
 You clamber to your feet.

< 857h/864H 131v/131V Pos: standing >
< T: Ithil TP: sta TC: small wounds E: An Orc sit EP: pretty hurt >
 You are already standing.
Ithil starts casting an offensive spell.

< 857h/864H 131v/131V Pos: standing >
< T: Ithil TP: sta TC: small wounds E: An Orc sit EP: pretty hurt >
 Hod snaps into visibility.
An Orc snaps into visibility.
Hod's decent slash wounds an Orc.
Hod's decent pierce strikes an Orc.
Hod's decent slash wounds an Orc.
Hod's impressive slash strikes an Orc.
Ithil dodges an Orc's attack.
An Orc snaps into visibility.
An Orc's feeble pierce grazes Ithil.
An Orc's pierce grazes Ithil.
A supernatural mist forms around an Orc's blood dagger of Tezcatlipoca of damage, and begins to travel up his arm, and into his body. He further presses his attack on Ithil, truly enjoying the pain he is inflicting. As he slips past an Orc's defenses and manages to land a blow, a forlorn funeral fog flows forth from his blood dagger of Tezcatlipoca of damage, permeating Ithil's soul!'

< 857h/864H 131v/131V Pos: standing >
< T: Ithil TP: sta TC: small wounds E: An Orc sit EP:  awful >
 Ithil completes his spell...
Ithil utters the word 'gjifal'
An Orc snaps into visibility.
Ithil unleashes light in a focused, searing ray at an Orc!

< 857h/864H 131v/131V Pos: standing >
< T: Ithil TP: sta TC: small wounds E: An Orc sit EP:  awful >
 Ithil misses an Orc.
Ithil misses an Orc.
Ithil misses an Orc.
An Orc snaps into visibility.

< 857h/864H 131v/131V Pos: standing >
< T: Ithil TP: sta TC: small wounds E: An Orc sit EP:  awful >
 An Orc snaps into visibility.
[Damage:  7 ] -=[Your fine slash enshrouds an Orc in a mist of blood.]=-
You are burned as you hit an Orc!
[Damage:  4 ] -=[Your decent slash seriously wounds an Orc.]=-
You are burned as you hit an Orc!
[Damage:  4 ] -=[Your decent slash enshrouds an Orc in a mist of blood.]=-
You are burned as you hit an Orc!
[Damage:  8 ] -=[Your impressive slash critically injures an Orc.]=-
An Orc is mortally wounded, and will die soon, if not aided.
You are burned as you hit an Orc!
[Damage:  5 ] Your final slash sends an Orc's head bouncing along the ground.
An Orc is dead! R.I.P.
You receive your share of experience.