The death of [42 Necrolyte] Zed <:Clan Abrakadabra:> (Gnome)

in The Farrier's Corner of the Smithies' Ring

from the perspective of [53 Elementalist] Lrt La Resistance (Drow Elf)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik of endurance (magic)
<worn on head>       the shadowy crown of damnation of regeneration (magic)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        the earring of a MaDMaN of constitution (magic) [70%]             
<worn in ear>        an enchanted earring of wisdom
<worn on face>       the mask of wildmagic[234h 56m 17s]
<worn around neck>   the amulet named "Flow" of charisma (humming)
<worn around neck>   a spectral holy symbol of Berronar Truesilver of constitution
<worn on body>       a mysterious hooded white robe emitting black smoke (magic)
<worn about body>    an ornate red cloak (magic)
<worn on back>       a double-buckled Alatorin backpack [68%]             
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of health (magic) (glowing) [78%]             
<worn about waist>   the mystical sash of the Netherworld (magic) (glowing)
<worn on belt buckle>the tome of Strahd of endurance (magic) (glowing) [88%]             
<worn on arms>       some stitched sleeves of the Knights of the Raven of health (magic)
<held as shield>     the enchanted mithril shield of Shanat of endurance (magic) (humming) [85%]             
<worn around wrist>  the ancestral bracelet of Sevenoaks of wisdom (magic)
<worn on hands>      the sacred stone claws of Aan of regeneration (magic)
<worn on finger>     the ring of the mind flayer of constitution (magic) (glowing) [84%]             
<worn on finger>     a ring called 'Soulcatcher' (invis)
<held>               a fire-imbued totem of Kossuth (magic) [57%]             
<worn on legs>       some stitched leggings of the Knights of the Raven of agility (magic) [32%]             
<worn on feet>       the boots of speed of health (magic)

   *********...^    
    ***********     
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 916h/943H 278v/292V Pos: standing >
 
    MMMM.^.^^..     
   MM..^^.^^^^..    
  MM.^.....^..MM.   
 .^....M....MM.^^^  
 +MM+++++++M++++++  
 .......^@^.......  
 M.***......^^.M.^  
 .******.....^^MMM  
  .********....^^   
   .*********...    
    .**********     
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 916h/943H 277v/292V Pos: standing >
 
    ^MMMM.^.^^.     
   MMM..^^.^^^^.    
  MMM.^.....^..MM   
 ^.^....M....MM.^^  
 ++MM+++++++M+++++  
 ........@^^......  
 ^M.***......^^.M.  
 ..******.....^^MM  
  ..********....^   
   ..*********..    
    ..*********     
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 916h/943H 277v/292V Pos: standing >
 
    ^^MMMM.^.^^     
   MMMM..^^.^^^^    
  MMMM.^.....^..M   
 .^.^....M....MM.^  
 +++MM+++++++M++++  
 M.......@^^^.....  
 .^M.***......^^.M  
 ^..******.....^^M  
  ...********....   
   ...*********.    
    ...********     
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 916h/943H 276v/292V Pos: standing >
 
    ^^^MMMM.^.^     
   MMMMM..^^.^^^    
  MMMMM.^.....^..   
 ^.^.^....M....MM.  
 +++M+M+++++++M+++  
 .M......@.^^^....  
 ^.^M.***......^^.  
 .^..******.....^^  
  ....********...   
   ....*********    
    ....*******     
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 916h/943H 276v/292V Pos: standing >
 
    ^^^^MMMM.^.     
   .MMMMM..^^.^^    
  ^MMMMM.^.....^.   
 ^^.^.^....M....MM  
 M+++M++M++++++M++  
 ^.M.....@..^^^...  
 .^.^M.***......^^  
 ..^..******.....^  
  .....********..   
   .....********    
    ^....******     
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 916h/943H 275v/292V Pos: standing >
 
    ^^^^^MMMM.^     
   ^.MMMMM..^^.^    
  ^^MMMMM.^.....^   
 .^^.^.^....M....M  
 MM+++M++M+++++M++  
 ^^.M....@...^^^..  
 ^.^.^M.***......^  
 ^..^..******.....  
  ^.....********.   
   ^.....*******    
    ^^....*****     
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 916h/943H 275v/292V Pos: standing >
 
    .^^^^^MMMM.     
   ^^.MMMMM..^^.    
  .^^MMMMM.^.....   
 ^.^^.^.^....M....  
 ^MM+++M++M+++++M+  
 ^^^.M...@....^^^.  
 ^^.^.^M.***......  
 ^^..^..******....  
  ^^.....********   
   ^^.....******    
    .^^....****     
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 916h/943H 274v/292V Pos: standing >
 
    ..^^^^^MMMM     
   ^^^.MMMMM..^^    
  ^.^^MMMMM.^....   
 M^.^^.^.^....M...  
 M^MM+++M++M+++++M  
 M^^^.M..@.....^^^  
 M^^.^.^M.***.....  
 M^^..^..******...  
  ^^^.....*******   
   M^^.....*****    
    ^.^^....***     
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 916h/943H 274v/292V Pos: standing >
 
    ^..^^^^^MMM     
   ^^^^.MMMMM..^    
  M^.^^MMMMM.^...   
 MM^.^^.^.^....M..  
 MM^MM+++M++M+++++  
 MM^^^.M.@......^^  
 MM^^.^.^M.***....  
 MM^^..^..******..  
  M^^^.....******   
   MM^^.....****    
    ^^.^^....**     
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 916h/943H 273v/292V Pos: standing >
 
    M^..^^^^^MM     
   M^^^^.MMMMM..    
  MM^.^^MMMMM.^..   
 MMM^.^^.^.^....M.  
 MMM^MM+++M+++M+++  
 MMM^^^.M@.......^  
 MMM^^.^.^M.***...  
 MMM^^..^..******.  
  MM^^^.....*****   
   MMM^^.....***    
    M^^.^^....*     
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 916h/943H 273v/292V Pos: standing >
 
    M^M^^.....^     
   MM^..^^^^^MMM    
  MM^^^^.MMMMM..^   
 MMM^.^^MMMMM.^...  
 MMM^.^^.^.^....M.  
 MMM^MM++@++++M+++  
 MMM^^^.M........^  
 MMM^^.^.^M.***...  
  MM^^..^..******   
   M^^^.....****    
    MM^^.....**     
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
An elite highwayman stands here, protecting the roads of Tharnadia.(Gold Aura)

< 916h/943H 274v/292V Pos: standing >
 
    M^^..^..D..     
   MM^M^^.....^^    
  MMM^..^^^^^MMMM   
 MMM^^^^.MMMMM..^^  
 MMM^.^^MMMMM.^...  
 MMM^.^^.@.^....M.  
 MMM^MM++M++++M+++  
 MMM^^^.M........^  
  MM^^.^.^M.***..   
   M^^..^..*****    
    ^^^.....***     
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 917h/943H 276v/292V Pos: standing >
 
    MM^^..^..D.     
   MMM^M^^.....^    
  MMMM^..^^^^^MMM   
 MMMM^^^^.MMMMM..^  
 MMMM^.^^MMMMM.^..  
  MMM^.^^@^.^....M  
  MMM^MM++M+++++M+  
  MMM^^^.M........  
  MMM^^.^.^M.***.   
   MM^^..^..****    
    M^^^.....**     
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S

< 917h/943H 276v/292V Pos: standing >
 
    MM^M^^.....     
   MMM^..^^^^^MM    
  MMM^^^^.MMMMM..   
 MMMM^.^^MMMMM.^..  
  MMM^.^^.^.^....M  
  MMM^MM+@++++++M+  
  MMM^^^.M........  
  MMM^^.^.^M.***..  
  MMM^^..^..*****   
   MM^^^.....***    
    MMM^^.....*     
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
An elite highwayman stands here, protecting the roads of Tharnadia.(Gold Aura)

< 917h/943H 279v/292V Pos: standing >
 
    MMM^M^^....     
   MMMM^..^^^^^M    
  MMMM^^^^.MMMMM.   
  MMMM^.^^MMMMM.^.  
   MMM^.^^.^.^....  
   MMM^MM@M+++++++  
   MMM^^^.M.......  
   MMM^^.^.^M.***.  
   MMM^^..^..****   
    MM^^^.....**    
    MMMM^^.....     
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 917h/943H 279v/292V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 917h/943H 281v/292V Pos: standing >
In Front of the Massive Iron Gate of the Bailey
Obvious exits: -N# -S

< 917h/943H 281v/292V Pos: standing >
Ok.

< 917h/943H 289v/292V Pos: standing >
A Customs and Tariff Station at the Front Gate of the Bailey
Obvious exits: -N -E -S -W
A customs officer is here calculating a merchant's tariff.
A dwarven merchant complains loudly about the tariffs.
An inspection agent checks incoming traffic for contraband.

< 918h/943H 290v/292V Pos: standing >
Along the Southeastern Edge of the Bailey Palisade
Obvious exits: -N -E -W

< 918h/943H 289v/292V Pos: standing >
You quickly scan the area.
A skinny girdler who is close by to your east.
A customs officer who is close by to your west.
A dwarven merchant who is close by to your west.
An inspection agent who is close by to your west.
A grumbling private who is a brief walk away to your west.

< 918h/943H 291v/292V Pos: standing >
A Customs and Tariff Station at the Front Gate of the Bailey
Obvious exits: -N -E -S -W
A customs officer is here calculating a merchant's tariff.
A dwarven merchant complains loudly about the tariffs.
An inspection agent checks incoming traffic for contraband.

< 918h/943H 291v/292V Pos: standing >
Along the Southern Half of the Main Avenue Through the Bailey
Obvious exits: -N -E -S -W

< 918h/943H 290v/292V Pos: standing >
You quickly scan the area.
A rambouillet sheep who is rather far off to your north.
A humble shepherd who is rather far off to your north.
A customs officer who is close by to your south.
A dwarven merchant who is close by to your south.
An inspection agent who is close by to your south.

< 918h/943H 290v/292V Pos: standing >
Along the Southern Half of the Main Avenue Through the Bailey
Obvious exits: -N -E -S

< 918h/943H 290v/292V Pos: standing >
You are momentarily blinded as powerful sparks of magic leap forth from your mask.
You quickly scan the area.
A rambouillet sheep who is a brief walk away to your north.
A humble shepherd who is a brief walk away to your north.
A petite embroiderer who is in the distance to your north.
An imposing man-at-arms who is close by to your east.
A bulky ploughman who is close by to your east.
The bailey hangman who is close by to your east.
The bailey apothecary who is close by to your east.
A customs officer who is not far off to your south.
A dwarven merchant who is not far off to your south.
An inspection agent who is not far off to your south.

< 918h/943H 291v/292V Pos: standing >
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S -W

< 918h/943H 291v/292V Pos: standing >
You quickly scan the area.
A rambouillet sheep who is not far off to your north.
A humble shepherd who is not far off to your north.
A petite embroiderer who is rather far off to your north.
A travelling cordwainer who is close by to your east.
A customs officer who is a brief walk away to your south.
A dwarven merchant who is a brief walk away to your south.
An inspection agent who is a brief walk away to your south.
A sleazy half-orc prostitute who is close by to your west.
An exhausted ranger who is close by to your west.
A rotund halfling bartender who is close by to your west.
A towering hosteler who is not far off to your west.

< 918h/943H 291v/292V Pos: standing >
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S -W
A fountain of polished ivory splashes water about.

< 918h/943H 290v/292V Pos: standing >
You quickly scan the area.
A rambouillet sheep who is close by to your north.
A humble shepherd who is close by to your north.
A petite embroiderer who is a brief walk away to your north.
A one-eyed elven glazier who is close by to your east.
A customs officer who is rather far off to your south.
A dwarven merchant who is rather far off to your south.
An inspection agent who is rather far off to your south.

< 919h/943H 290v/292V Pos: standing >
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S
A ramboiullet sheep follows the shepherd about the town.
A humble shepherd is strolling about, eyes downcast.

< 919h/943H 291v/292V Pos: standing >
You quickly scan the area.
A petite embroiderer who is not far off to your north.
A bearded cutler who is close by to your east.
A customs officer who is in the distance to your south.
A dwarven merchant who is in the distance to your south.
An inspection agent who is in the distance to your south.

< 919h/943H 291v/292V Pos: standing >
Along the Northern Half of the Main Avenue Through the Bailey
Obvious exits: -N -S -W

< 920h/943H 290v/292V Pos: standing >
You quickly scan the area.
A petite embroiderer who is close by to your north.
A rambouillet sheep who is close by to your south.
A humble shepherd who is close by to your south.
The bailey tanner who is close by to your west.

< 920h/943H 290v/292V Pos: standing >
The Putrid-Smelling Store of the Bailey Tanner
Obvious exits: -E
The bailey tanner is hanging a hide to dry.

< 920h/943H 291v/292V Pos: standing >
Along the Northern Half of the Main Avenue Through the Bailey
Obvious exits: -N -S -W

< 920h/943H 290v/292V Pos: standing >
Along the Northern Half of the Main Avenue Through the Bailey
Obvious exits: -N -S

< 921h/943H 289v/292V Pos: standing >
You quickly scan the area.
A petite embroiderer who is close by to your north.
A rambouillet sheep who is not far off to your south.
A humble shepherd who is not far off to your south.

< 921h/943H 290v/292V Pos: standing >
A Guardhouse at the Bottom of the Road Leading up the Motte
Obvious exits: -N# -E -S -W
A petite embroiderer is walking the streets of the bailey.

< 921h/943H 291v/292V Pos: standing >
You quickly scan the area.
A rambouillet sheep who is a brief walk away to your south.
A humble shepherd who is a brief walk away to your south.
A travelling cordwainer who is in the distance to your south.
A heavily-built mason who is a brief walk away to your west.

< 921h/943H 291v/292V Pos: standing >
The gate seems to be closed.

< 921h/943H 291v/292V Pos: standing >
A Dirt Road Along the Northern Palisade
Obvious exits: -E -S -W

< 921h/943H 291v/292V Pos: standing >
You quickly scan the area.
A petite embroiderer who is close by to your east.
A master bladesmith who is close by to your south.
A heavily-built mason who is not far off to your west.
A tall longbowman who is a brief walk away to your west.

< 921h/943H 291v/292V Pos: standing >
A Dirt Road Along the Northern Palisade
Obvious exits: -E -W

< 921h/943H 290v/292V Pos: standing >
You quickly scan the area.
A petite embroiderer who is not far off to your east.
A heavily-built mason who is close by to your west.
A tall longbowman who is not far off to your west.

< 921h/943H 290v/292V Pos: standing >
A Dirt Road Along the Northern Palisade
Obvious exits: -E -W
A heavily-built mason is strolling through the bailey streets.

< 921h/943H 290v/292V Pos: standing >
You quickly scan the area.
A petite embroiderer who is a brief walk away to your east.
A tall longbowman who is close by to your west.

< 922h/943H 291v/292V Pos: standing >
The Bottom of the Tower at the Northwestern Corner of the Palisade
Obvious exits: -E -S -U
A tall longbowman is walking his daily patrol on the platform.

< 922h/943H 291v/292V Pos: standing >
You quickly scan the area.
A heavily-built mason who is close by to your east.
A petite embroiderer who is rather far off to your east.
A one-armed beggar who is not far off to your south.
A small elven fisherman who is in the distance to your south.
A tall longbowman who is in the distance to your south.
The lieutenant of the ballista crew who is close by above you.
A heavy footman who is close by above you.

< 922h/943H 291v/292V Pos: standing >
Alas, you cannot go that way. . . .

< 922h/943H 291v/292V Pos: standing >
The Top of the Tower at the Northwestern Corner of the Palisade
Obvious exits: -E -S -D
A solid oaken mangonel is strapped to the platform..
A heavy ballista has been mounted upon the tower platform.
The lieutenant of the ballista crew is checking over the machine.
A heavy footman stands ready to operate the mangonel.

< 922h/943H 290v/292V Pos: standing >
You quickly scan the area.
A well-groomed barber who is not far off to your south.
A master locksmith who is not far off to your south.
A short astrologer who is rather far off to your south.
A tall longbowman who is close by below you.

< 922h/943H 291v/292V Pos: standing >
The Bottom of the Tower at the Northwestern Corner of the Palisade
Obvious exits: -E -S -U
A tall longbowman is walking his daily patrol on the platform.

< 922h/943H 291v/292V Pos: standing >
A Dirt Road Along the Western Palisade
Obvious exits: -N -E -S

< 922h/943H 290v/292V Pos: standing >
You quickly scan the area.
A tall longbowman who is close by to your north.
A red-nosed vintner who is not far off to your east.
A one-armed beggar who is close by to your south.
A small elven fisherman who is rather far off to your south.
A tall longbowman who is rather far off to your south.

< 922h/943H 290v/292V Pos: standing >
A Dirt Road Along the Western Palisade
Obvious exits: -N -E -S
A one-armed beggar is begging pitifully for copper.

< 922h/943H 290v/292V Pos: standing >
You quickly scan the area.
A tall longbowman who is not far off to your north.
A charismatic ironmonger who is close by to your east.
A small elven fisherman who is a brief walk away to your south.
A tall longbowman who is a brief walk away to your south.
An overweight brewer who is in the distance to your south.

< 923h/943H 291v/292V Pos: standing >
A Dirt Road Along the Western Palisade
Obvious exits: -N -E -S

< 923h/943H 291v/292V Pos: standing >
You quickly scan the area.
A one-armed beggar who is close by to your north.
A tall longbowman who is a brief walk away to your north.
The wraith of an imposing man-at-arms who is not far off to your east.
The wraith of an imposing man-at-arms who is not far off to your east.
The vampire of a barrel-chested bellfounder who is not far off to your east.
A Gnome who is not far off to your east.
A small elven fisherman who is not far off to your south.
A tall longbowman who is not far off to your south.
An overweight brewer who is rather far off to your south.

< 923h/943H 291v/292V Pos: standing >
An Intersection of Roads Along the Western Palisade
Obvious exits: -N -E -S

< 923h/943H 290v/292V Pos: standing >
You quickly scan the area.
A one-armed beggar who is not far off to your north.
A tall longbowman who is rather far off to your north.
A one-eyed elven glazier who is in the distance to your east.
A small elven fisherman who is close by to your south.
A tall longbowman who is close by to your south.
An overweight brewer who is a brief walk away to your south.

< 923h/943H 290v/292V Pos: standing >
A Dirt Road Along the Western Palisade
Obvious exits: -N -S
A small elven fisherman is wandering the markets of the bailey.
A tall longbowman is walking his daily patrol on the platform.

< 923h/943H 290v/292V Pos: standing >
You quickly scan the area.
A one-armed beggar who is a brief walk away to your north.
A tall longbowman who is in the distance to your north.
An overweight brewer who is not far off to your south.

< 923h/943H 291v/292V Pos: standing >
An Intersection of Roads Along the Western Palisade
Obvious exits: -N -E -S

< 924h/943H 291v/292V Pos: standing >
A Dirt Road Along the Western Palisade
Obvious exits: -N -E -S

< 924h/943H 290v/292V Pos: standing >
You quickly scan the area.
A one-armed beggar who is close by to your north.
A tall longbowman who is a brief walk away to your north.
The wraith of an imposing man-at-arms who is not far off to your east.
The wraith of an imposing man-at-arms who is not far off to your east.
The vampire of a barrel-chested bellfounder who is not far off to your east.
A Gnome who is not far off to your east.
A small elven fisherman who is not far off to your south.
A tall longbowman who is not far off to your south.
An overweight brewer who is rather far off to your south.

< 924h/943H 291v/292V Pos: standing >
The Wiredrawer's Store at the Front of the Smithies' Ring
Obvious exits: -N -E -W
The corpse of an imposing man-at-arms is lying here.
The corpse of a burly wiredrawer is lying here.

< 924h/943H 291v/292V Pos: standing >
The Farrier's Corner of the Smithies' Ring
Obvious exits: -N -W
Puddles of fresh blood cover the ground.
The corpse of a bare-chested farrier is lying here.
*The wraith of an imposing man-at-arms stands here. (minion) (Red Aura)
*The wraith of an imposing man-at-arms stands here. (minion) (Red Aura)
The vampire of a barrel-chested bellfounder stands here. (minion) (Red Aura)
A Gnome (small) Enchanter <:Clan Abrakadabra:> stands in mid-air here.(Red Aura)

< 924h/943H 290v/292V Pos: standing >
You start chanting...

< 925h/943H 291v/292V Pos: standing >
You complete your spell...
You point at a Gnome.
[Damage: 146 ] Your iceball shatters upon impacting a Gnome, rending flesh and sending blood flying.

< 925h/943H 292v/292V Pos: standing >
The wraith of an imposing man-at-arms suddenly attacks YOU!
The wraith of an imposing man-at-arms snaps into visibility.
The wraith of an imposing man-at-arms misses you.

< 925h/943H 292v/292V Pos: standing >
< T: Lrt TP: sta TC:few scratches E: undead sta EP: excellent >
 You dodge a Gnome's vicious attack.
You start chanting...

< 925h/943H 292v/292V Pos: standing >
< T: Lrt TP: sta TC:few scratches E: undead sta EP: excellent >
 The vampire of a barrel-chested bellfounder suddenly attacks YOU!
The vampire of a barrel-chested bellfounder's weak slash grazes you.

< 924h/943H 292v/292V Pos: standing >
< T: Lrt TP: sta TC:few scratches E: undead sta EP: excellent >
 You complete your spell...
You point at a Gnome.
[Damage: 188 ] Your iceball shatters upon impacting a Gnome, rending flesh and sending blood flying.

< 924h/943H 292v/292V Pos: standing >
< T: Lrt TP: sta TC:few scratches E: undead sta EP: excellent >
 You start chanting...

< 924h/943H 292v/292V Pos: standing >
< T: Lrt TP: sta TC:few scratches E: undead sta EP: excellent >
 The wraith of an imposing man-at-arms's crush grazes you.

< 923h/943H 292v/292V Pos: standing >
< T: Lrt TP: sta TC:few scratches E: undead sta EP: excellent >
 The wraith of an imposing man-at-arms suddenly attacks YOU!
The wraith of an imposing man-at-arms snaps into visibility.
The wraith of an imposing man-at-arms's weak crush grazes you.

< 922h/943H 292v/292V Pos: standing >
< T: Lrt TP: sta TC:few scratches E: undead sta EP: excellent >
 Casting: arieks shattering iceball *

< 922h/943H 292v/292V Pos: standing >
< T: Lrt TP: sta TC:few scratches E: undead sta EP: excellent >
 A Gnome misses you.

< 922h/943H 292v/292V Pos: standing >
< T: Lrt TP: sta TC:few scratches E: undead sta EP: excellent >
 The vampire of a barrel-chested bellfounder's weak slash grazes you.
You dodge the vampire of a barrel-chested bellfounder's vicious attack.

< 921h/943H 292v/292V Pos: standing >
< T: Lrt TP: sta TC:few scratches E: undead sta EP: excellent >
 You complete your spell...
You point at a Gnome.
[Damage: 156 ] Your iceball shatters any hopes a Gnome had of living a long and happy life.
A Gnome's humming brass dagger from Rift Valley Jungle freezes and shatters into million pieces from the intense cold!
A Gnome's well-used diamond collar from Rift Valley Jungle freezes and shatters into million pieces from the intense cold!
A Gnome's magical sapphire veil freezes and shatters into million pieces from the intense cold!
A Gnome's tiger's tooth earring [superior] freezes and shatters into million pieces from the intense cold!
A Gnome is dead! R.I.P.
You receive your share of experience.