<worn as a badge> the bronze Zarbonesti seal of Kryz'Kyssik of endurance (magic)
<worn on head> the shadowy crown of damnation of regeneration (magic)
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> the earring of a MaDMaN of constitution (magic) [70%]
<worn in ear> an enchanted earring of wisdom
<worn on face> the mask of wildmagic[234h 56m 17s]
<worn around neck> the amulet named "Flow" of charisma (humming)
<worn around neck> a spectral holy symbol of Berronar Truesilver of constitution
<worn on body> a mysterious hooded white robe emitting black smoke (magic)
<worn about body> an ornate red cloak (magic)
<worn on back> a double-buckled Alatorin backpack [68%]
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* of health (magic) (glowing) [78%]
<worn about waist> the mystical sash of the Netherworld (magic) (glowing)
<worn on belt buckle>the tome of Strahd of endurance (magic) (glowing) [88%]
<worn on arms> some stitched sleeves of the Knights of the Raven of health (magic)
<held as shield> the enchanted mithril shield of Shanat of endurance (magic) (humming) [85%]
<worn around wrist> the ancestral bracelet of Sevenoaks of wisdom (magic)
<worn on hands> the sacred stone claws of Aan of regeneration (magic)
<worn on finger> the ring of the mind flayer of constitution (magic) (glowing) [84%]
<worn on finger> a ring called 'Soulcatcher' (invis)
<held> a fire-imbued totem of Kossuth (magic) [57%]
<worn on legs> some stitched leggings of the Knights of the Raven of agility (magic) [32%]
<worn on feet> the boots of speed of health (magic)
*********...^
***********
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 916h/943H 278v/292V Pos: standing >
MMMM.^.^^..
MM..^^.^^^^..
MM.^.....^..MM.
.^....M....MM.^^^
+MM+++++++M++++++
.......^@^.......
M.***......^^.M.^
.******.....^^MMM
.********....^^
.*********...
.**********
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 916h/943H 277v/292V Pos: standing >
^MMMM.^.^^.
MMM..^^.^^^^.
MMM.^.....^..MM
^.^....M....MM.^^
++MM+++++++M+++++
........@^^......
^M.***......^^.M.
..******.....^^MM
..********....^
..*********..
..*********
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 916h/943H 277v/292V Pos: standing >
^^MMMM.^.^^
MMMM..^^.^^^^
MMMM.^.....^..M
.^.^....M....MM.^
+++MM+++++++M++++
M.......@^^^.....
.^M.***......^^.M
^..******.....^^M
...********....
...*********.
...********
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 916h/943H 276v/292V Pos: standing >
^^^MMMM.^.^
MMMMM..^^.^^^
MMMMM.^.....^..
^.^.^....M....MM.
+++M+M+++++++M+++
.M......@.^^^....
^.^M.***......^^.
.^..******.....^^
....********...
....*********
....*******
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 916h/943H 276v/292V Pos: standing >
^^^^MMMM.^.
.MMMMM..^^.^^
^MMMMM.^.....^.
^^.^.^....M....MM
M+++M++M++++++M++
^.M.....@..^^^...
.^.^M.***......^^
..^..******.....^
.....********..
.....********
^....******
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 916h/943H 275v/292V Pos: standing >
^^^^^MMMM.^
^.MMMMM..^^.^
^^MMMMM.^.....^
.^^.^.^....M....M
MM+++M++M+++++M++
^^.M....@...^^^..
^.^.^M.***......^
^..^..******.....
^.....********.
^.....*******
^^....*****
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 916h/943H 275v/292V Pos: standing >
.^^^^^MMMM.
^^.MMMMM..^^.
.^^MMMMM.^.....
^.^^.^.^....M....
^MM+++M++M+++++M+
^^^.M...@....^^^.
^^.^.^M.***......
^^..^..******....
^^.....********
^^.....******
.^^....****
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 916h/943H 274v/292V Pos: standing >
..^^^^^MMMM
^^^.MMMMM..^^
^.^^MMMMM.^....
M^.^^.^.^....M...
M^MM+++M++M+++++M
M^^^.M..@.....^^^
M^^.^.^M.***.....
M^^..^..******...
^^^.....*******
M^^.....*****
^.^^....***
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 916h/943H 274v/292V Pos: standing >
^..^^^^^MMM
^^^^.MMMMM..^
M^.^^MMMMM.^...
MM^.^^.^.^....M..
MM^MM+++M++M+++++
MM^^^.M.@......^^
MM^^.^.^M.***....
MM^^..^..******..
M^^^.....******
MM^^.....****
^^.^^....**
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 916h/943H 273v/292V Pos: standing >
M^..^^^^^MM
M^^^^.MMMMM..
MM^.^^MMMMM.^..
MMM^.^^.^.^....M.
MMM^MM+++M+++M+++
MMM^^^.M@.......^
MMM^^.^.^M.***...
MMM^^..^..******.
MM^^^.....*****
MMM^^.....***
M^^.^^....*
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 916h/943H 273v/292V Pos: standing >
M^M^^.....^
MM^..^^^^^MMM
MM^^^^.MMMMM..^
MMM^.^^MMMMM.^...
MMM^.^^.^.^....M.
MMM^MM++@++++M+++
MMM^^^.M........^
MMM^^.^.^M.***...
MM^^..^..******
M^^^.....****
MM^^.....**
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
An elite highwayman stands here, protecting the roads of Tharnadia.(Gold Aura)
< 916h/943H 274v/292V Pos: standing >
M^^..^..D..
MM^M^^.....^^
MMM^..^^^^^MMMM
MMM^^^^.MMMMM..^^
MMM^.^^MMMMM.^...
MMM^.^^.@.^....M.
MMM^MM++M++++M+++
MMM^^^.M........^
MM^^.^.^M.***..
M^^..^..*****
^^^.....***
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 917h/943H 276v/292V Pos: standing >
MM^^..^..D.
MMM^M^^.....^
MMMM^..^^^^^MMM
MMMM^^^^.MMMMM..^
MMMM^.^^MMMMM.^..
MMM^.^^@^.^....M
MMM^MM++M+++++M+
MMM^^^.M........
MMM^^.^.^M.***.
MM^^..^..****
M^^^.....**
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S
< 917h/943H 276v/292V Pos: standing >
MM^M^^.....
MMM^..^^^^^MM
MMM^^^^.MMMMM..
MMMM^.^^MMMMM.^..
MMM^.^^.^.^....M
MMM^MM+@++++++M+
MMM^^^.M........
MMM^^.^.^M.***..
MMM^^..^..*****
MM^^^.....***
MMM^^.....*
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
An elite highwayman stands here, protecting the roads of Tharnadia.(Gold Aura)
< 917h/943H 279v/292V Pos: standing >
MMM^M^^....
MMMM^..^^^^^M
MMMM^^^^.MMMMM.
MMMM^.^^MMMMM.^.
MMM^.^^.^.^....
MMM^MM@M+++++++
MMM^^^.M.......
MMM^^.^.^M.***.
MMM^^..^..****
MM^^^.....**
MMMM^^.....
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 917h/943H 279v/292V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 917h/943H 281v/292V Pos: standing >
In Front of the Massive Iron Gate of the Bailey
Obvious exits: -N# -S
< 917h/943H 281v/292V Pos: standing >
Ok.
< 917h/943H 289v/292V Pos: standing >
A Customs and Tariff Station at the Front Gate of the Bailey
Obvious exits: -N -E -S -W
A customs officer is here calculating a merchant's tariff.
A dwarven merchant complains loudly about the tariffs.
An inspection agent checks incoming traffic for contraband.
< 918h/943H 290v/292V Pos: standing >
Along the Southeastern Edge of the Bailey Palisade
Obvious exits: -N -E -W
< 918h/943H 289v/292V Pos: standing >
You quickly scan the area.
A skinny girdler who is close by to your east.
A customs officer who is close by to your west.
A dwarven merchant who is close by to your west.
An inspection agent who is close by to your west.
A grumbling private who is a brief walk away to your west.
< 918h/943H 291v/292V Pos: standing >
A Customs and Tariff Station at the Front Gate of the Bailey
Obvious exits: -N -E -S -W
A customs officer is here calculating a merchant's tariff.
A dwarven merchant complains loudly about the tariffs.
An inspection agent checks incoming traffic for contraband.
< 918h/943H 291v/292V Pos: standing >
Along the Southern Half of the Main Avenue Through the Bailey
Obvious exits: -N -E -S -W
< 918h/943H 290v/292V Pos: standing >
You quickly scan the area.
A rambouillet sheep who is rather far off to your north.
A humble shepherd who is rather far off to your north.
A customs officer who is close by to your south.
A dwarven merchant who is close by to your south.
An inspection agent who is close by to your south.
< 918h/943H 290v/292V Pos: standing >
Along the Southern Half of the Main Avenue Through the Bailey
Obvious exits: -N -E -S
< 918h/943H 290v/292V Pos: standing >
You are momentarily blinded as powerful sparks of magic leap forth from your mask.
You quickly scan the area.
A rambouillet sheep who is a brief walk away to your north.
A humble shepherd who is a brief walk away to your north.
A petite embroiderer who is in the distance to your north.
An imposing man-at-arms who is close by to your east.
A bulky ploughman who is close by to your east.
The bailey hangman who is close by to your east.
The bailey apothecary who is close by to your east.
A customs officer who is not far off to your south.
A dwarven merchant who is not far off to your south.
An inspection agent who is not far off to your south.
< 918h/943H 291v/292V Pos: standing >
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S -W
< 918h/943H 291v/292V Pos: standing >
You quickly scan the area.
A rambouillet sheep who is not far off to your north.
A humble shepherd who is not far off to your north.
A petite embroiderer who is rather far off to your north.
A travelling cordwainer who is close by to your east.
A customs officer who is a brief walk away to your south.
A dwarven merchant who is a brief walk away to your south.
An inspection agent who is a brief walk away to your south.
A sleazy half-orc prostitute who is close by to your west.
An exhausted ranger who is close by to your west.
A rotund halfling bartender who is close by to your west.
A towering hosteler who is not far off to your west.
< 918h/943H 291v/292V Pos: standing >
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S -W
A fountain of polished ivory splashes water about.
< 918h/943H 290v/292V Pos: standing >
You quickly scan the area.
A rambouillet sheep who is close by to your north.
A humble shepherd who is close by to your north.
A petite embroiderer who is a brief walk away to your north.
A one-eyed elven glazier who is close by to your east.
A customs officer who is rather far off to your south.
A dwarven merchant who is rather far off to your south.
An inspection agent who is rather far off to your south.
< 919h/943H 290v/292V Pos: standing >
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S
A ramboiullet sheep follows the shepherd about the town.
A humble shepherd is strolling about, eyes downcast.
< 919h/943H 291v/292V Pos: standing >
You quickly scan the area.
A petite embroiderer who is not far off to your north.
A bearded cutler who is close by to your east.
A customs officer who is in the distance to your south.
A dwarven merchant who is in the distance to your south.
An inspection agent who is in the distance to your south.
< 919h/943H 291v/292V Pos: standing >
Along the Northern Half of the Main Avenue Through the Bailey
Obvious exits: -N -S -W
< 920h/943H 290v/292V Pos: standing >
You quickly scan the area.
A petite embroiderer who is close by to your north.
A rambouillet sheep who is close by to your south.
A humble shepherd who is close by to your south.
The bailey tanner who is close by to your west.
< 920h/943H 290v/292V Pos: standing >
The Putrid-Smelling Store of the Bailey Tanner
Obvious exits: -E
The bailey tanner is hanging a hide to dry.
< 920h/943H 291v/292V Pos: standing >
Along the Northern Half of the Main Avenue Through the Bailey
Obvious exits: -N -S -W
< 920h/943H 290v/292V Pos: standing >
Along the Northern Half of the Main Avenue Through the Bailey
Obvious exits: -N -S
< 921h/943H 289v/292V Pos: standing >
You quickly scan the area.
A petite embroiderer who is close by to your north.
A rambouillet sheep who is not far off to your south.
A humble shepherd who is not far off to your south.
< 921h/943H 290v/292V Pos: standing >
A Guardhouse at the Bottom of the Road Leading up the Motte
Obvious exits: -N# -E -S -W
A petite embroiderer is walking the streets of the bailey.
< 921h/943H 291v/292V Pos: standing >
You quickly scan the area.
A rambouillet sheep who is a brief walk away to your south.
A humble shepherd who is a brief walk away to your south.
A travelling cordwainer who is in the distance to your south.
A heavily-built mason who is a brief walk away to your west.
< 921h/943H 291v/292V Pos: standing >
The gate seems to be closed.
< 921h/943H 291v/292V Pos: standing >
A Dirt Road Along the Northern Palisade
Obvious exits: -E -S -W
< 921h/943H 291v/292V Pos: standing >
You quickly scan the area.
A petite embroiderer who is close by to your east.
A master bladesmith who is close by to your south.
A heavily-built mason who is not far off to your west.
A tall longbowman who is a brief walk away to your west.
< 921h/943H 291v/292V Pos: standing >
A Dirt Road Along the Northern Palisade
Obvious exits: -E -W
< 921h/943H 290v/292V Pos: standing >
You quickly scan the area.
A petite embroiderer who is not far off to your east.
A heavily-built mason who is close by to your west.
A tall longbowman who is not far off to your west.
< 921h/943H 290v/292V Pos: standing >
A Dirt Road Along the Northern Palisade
Obvious exits: -E -W
A heavily-built mason is strolling through the bailey streets.
< 921h/943H 290v/292V Pos: standing >
You quickly scan the area.
A petite embroiderer who is a brief walk away to your east.
A tall longbowman who is close by to your west.
< 922h/943H 291v/292V Pos: standing >
The Bottom of the Tower at the Northwestern Corner of the Palisade
Obvious exits: -E -S -U
A tall longbowman is walking his daily patrol on the platform.
< 922h/943H 291v/292V Pos: standing >
You quickly scan the area.
A heavily-built mason who is close by to your east.
A petite embroiderer who is rather far off to your east.
A one-armed beggar who is not far off to your south.
A small elven fisherman who is in the distance to your south.
A tall longbowman who is in the distance to your south.
The lieutenant of the ballista crew who is close by above you.
A heavy footman who is close by above you.
< 922h/943H 291v/292V Pos: standing >
Alas, you cannot go that way. . . .
< 922h/943H 291v/292V Pos: standing >
The Top of the Tower at the Northwestern Corner of the Palisade
Obvious exits: -E -S -D
A solid oaken mangonel is strapped to the platform..
A heavy ballista has been mounted upon the tower platform.
The lieutenant of the ballista crew is checking over the machine.
A heavy footman stands ready to operate the mangonel.
< 922h/943H 290v/292V Pos: standing >
You quickly scan the area.
A well-groomed barber who is not far off to your south.
A master locksmith who is not far off to your south.
A short astrologer who is rather far off to your south.
A tall longbowman who is close by below you.
< 922h/943H 291v/292V Pos: standing >
The Bottom of the Tower at the Northwestern Corner of the Palisade
Obvious exits: -E -S -U
A tall longbowman is walking his daily patrol on the platform.
< 922h/943H 291v/292V Pos: standing >
A Dirt Road Along the Western Palisade
Obvious exits: -N -E -S
< 922h/943H 290v/292V Pos: standing >
You quickly scan the area.
A tall longbowman who is close by to your north.
A red-nosed vintner who is not far off to your east.
A one-armed beggar who is close by to your south.
A small elven fisherman who is rather far off to your south.
A tall longbowman who is rather far off to your south.
< 922h/943H 290v/292V Pos: standing >
A Dirt Road Along the Western Palisade
Obvious exits: -N -E -S
A one-armed beggar is begging pitifully for copper.
< 922h/943H 290v/292V Pos: standing >
You quickly scan the area.
A tall longbowman who is not far off to your north.
A charismatic ironmonger who is close by to your east.
A small elven fisherman who is a brief walk away to your south.
A tall longbowman who is a brief walk away to your south.
An overweight brewer who is in the distance to your south.
< 923h/943H 291v/292V Pos: standing >
A Dirt Road Along the Western Palisade
Obvious exits: -N -E -S
< 923h/943H 291v/292V Pos: standing >
You quickly scan the area.
A one-armed beggar who is close by to your north.
A tall longbowman who is a brief walk away to your north.
The wraith of an imposing man-at-arms who is not far off to your east.
The wraith of an imposing man-at-arms who is not far off to your east.
The vampire of a barrel-chested bellfounder who is not far off to your east.
A Gnome who is not far off to your east.
A small elven fisherman who is not far off to your south.
A tall longbowman who is not far off to your south.
An overweight brewer who is rather far off to your south.
< 923h/943H 291v/292V Pos: standing >
An Intersection of Roads Along the Western Palisade
Obvious exits: -N -E -S
< 923h/943H 290v/292V Pos: standing >
You quickly scan the area.
A one-armed beggar who is not far off to your north.
A tall longbowman who is rather far off to your north.
A one-eyed elven glazier who is in the distance to your east.
A small elven fisherman who is close by to your south.
A tall longbowman who is close by to your south.
An overweight brewer who is a brief walk away to your south.
< 923h/943H 290v/292V Pos: standing >
A Dirt Road Along the Western Palisade
Obvious exits: -N -S
A small elven fisherman is wandering the markets of the bailey.
A tall longbowman is walking his daily patrol on the platform.
< 923h/943H 290v/292V Pos: standing >
You quickly scan the area.
A one-armed beggar who is a brief walk away to your north.
A tall longbowman who is in the distance to your north.
An overweight brewer who is not far off to your south.
< 923h/943H 291v/292V Pos: standing >
An Intersection of Roads Along the Western Palisade
Obvious exits: -N -E -S
< 924h/943H 291v/292V Pos: standing >
A Dirt Road Along the Western Palisade
Obvious exits: -N -E -S
< 924h/943H 290v/292V Pos: standing >
You quickly scan the area.
A one-armed beggar who is close by to your north.
A tall longbowman who is a brief walk away to your north.
The wraith of an imposing man-at-arms who is not far off to your east.
The wraith of an imposing man-at-arms who is not far off to your east.
The vampire of a barrel-chested bellfounder who is not far off to your east.
A Gnome who is not far off to your east.
A small elven fisherman who is not far off to your south.
A tall longbowman who is not far off to your south.
An overweight brewer who is rather far off to your south.
< 924h/943H 291v/292V Pos: standing >
The Wiredrawer's Store at the Front of the Smithies' Ring
Obvious exits: -N -E -W
The corpse of an imposing man-at-arms is lying here.
The corpse of a burly wiredrawer is lying here.
< 924h/943H 291v/292V Pos: standing >
The Farrier's Corner of the Smithies' Ring
Obvious exits: -N -W
Puddles of fresh blood cover the ground.
The corpse of a bare-chested farrier is lying here.
*The wraith of an imposing man-at-arms stands here. (minion) (Red Aura)
*The wraith of an imposing man-at-arms stands here. (minion) (Red Aura)
The vampire of a barrel-chested bellfounder stands here. (minion) (Red Aura)
A Gnome (small) Enchanter <:Clan Abrakadabra:> stands in mid-air here.(Red Aura)
< 924h/943H 290v/292V Pos: standing >
You start chanting...
< 925h/943H 291v/292V Pos: standing >
You complete your spell...
You point at a Gnome.
[Damage: 146 ] Your iceball shatters upon impacting a Gnome, rending flesh and sending blood flying.
< 925h/943H 292v/292V Pos: standing >
The wraith of an imposing man-at-arms suddenly attacks YOU!
The wraith of an imposing man-at-arms snaps into visibility.
The wraith of an imposing man-at-arms misses you.
< 925h/943H 292v/292V Pos: standing >
< T: Lrt TP: sta TC:few scratches E: undead sta EP: excellent >
You dodge a Gnome's vicious attack.
You start chanting...
< 925h/943H 292v/292V Pos: standing >
< T: Lrt TP: sta TC:few scratches E: undead sta EP: excellent >
The vampire of a barrel-chested bellfounder suddenly attacks YOU!
The vampire of a barrel-chested bellfounder's weak slash grazes you.
< 924h/943H 292v/292V Pos: standing >
< T: Lrt TP: sta TC:few scratches E: undead sta EP: excellent >
You complete your spell...
You point at a Gnome.
[Damage: 188 ] Your iceball shatters upon impacting a Gnome, rending flesh and sending blood flying.
< 924h/943H 292v/292V Pos: standing >
< T: Lrt TP: sta TC:few scratches E: undead sta EP: excellent >
You start chanting...
< 924h/943H 292v/292V Pos: standing >
< T: Lrt TP: sta TC:few scratches E: undead sta EP: excellent >
The wraith of an imposing man-at-arms's crush grazes you.
< 923h/943H 292v/292V Pos: standing >
< T: Lrt TP: sta TC:few scratches E: undead sta EP: excellent >
The wraith of an imposing man-at-arms suddenly attacks YOU!
The wraith of an imposing man-at-arms snaps into visibility.
The wraith of an imposing man-at-arms's weak crush grazes you.
< 922h/943H 292v/292V Pos: standing >
< T: Lrt TP: sta TC:few scratches E: undead sta EP: excellent >
Casting: arieks shattering iceball *
< 922h/943H 292v/292V Pos: standing >
< T: Lrt TP: sta TC:few scratches E: undead sta EP: excellent >
A Gnome misses you.
< 922h/943H 292v/292V Pos: standing >
< T: Lrt TP: sta TC:few scratches E: undead sta EP: excellent >
The vampire of a barrel-chested bellfounder's weak slash grazes you.
You dodge the vampire of a barrel-chested bellfounder's vicious attack.
< 921h/943H 292v/292V Pos: standing >
< T: Lrt TP: sta TC:few scratches E: undead sta EP: excellent >
You complete your spell...
You point at a Gnome.
[Damage: 156 ] Your iceball shatters any hopes a Gnome had of living a long and happy life.
A Gnome's humming brass dagger from Rift Valley Jungle freezes and shatters into million pieces from the intense cold!
A Gnome's well-used diamond collar from Rift Valley Jungle freezes and shatters into million pieces from the intense cold!
A Gnome's magical sapphire veil freezes and shatters into million pieces from the intense cold!
A Gnome's tiger's tooth earring [superior] freezes and shatters into million pieces from the intense cold!
A Gnome is dead! R.I.P.
You receive your share of experience.