The death of [48 Controller] Gonskir <:Clan Abrakadabra:> (Grey Elf)

in Inside the Eastern City Gates

from the perspective of [48 Controller] Gonskir <:Clan Abrakadabra:> (Grey Elf)

<worn on head>       halo of the maelstrom [83%]             
<worn on eyes>       an all-seeing demonic eye (magic)
<worn around neck>   a silvery amulet (magic) (glowing) [72%]             
<worn about body>    a lesser cloak of wizardry (magic) (glowing)
<worn as quiver>     a majestic bluejay feather (illuminating)
<worn about waist>   an exquisite silk sash [superior] (magic)
<worn on belt buckle>the dark heart of a githyanki (glowing) [58%]             
<worn on arms>       some sleeves of stretched drow-skin [75%]             
<held as shield>     a well-polished mithril body shield [superior] (illuminating) [70%]             
<worn around wrist>  a delicate flower (humming) (illuminating) [57%]             
<worn around wrist>  a bracelet of influence [superior] (magic)
<worn on finger>     the ring of celestial wonders [superior] (glowing)
<held>               an ugly green horn [superior] (magic)
<worn on legs>       some tempered mithril leg plates (magic)
<worn on feet>       the boots of the four winds [superior] (magic)

 *M+*^*.****.+  
 ^******....^+  
  ^***^..^MM.   
   *^*..^M^.    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
Gonskir enters from the east.
Gonskir enters from the east.
Gonskir enters from the east.
A snarling ogre enters from the east.
A snarling ogre enters from the east.

< 503h/503H 83v/145V Pos: standing >
 
   ***..^M^.    
  **^*.M^.M^.   
 *******....M.  
  *M+**^**.^.^  
   ^M++@M+++++  
  *M+*^*.****.  
 M^******....^  
  M^***^..^MM   
   M*^*..^M^    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
Gonskir enters from the east.
Gonskir enters from the east.
Gonskir enters from the east.
A snarling ogre enters from the east.
A snarling ogre enters from the east.

< 503h/503H 82v/145V Pos: standing >
 
   ^***..^M^    
  ^**^*.M^.M^   
  *******....M  
   *M+**^**.^.  
    ^M+@M+++++  
   *M+*^*.****  
  M^******....  
  MM^***^..^M   
   MM*^*..^M    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
Gonskir enters from the east.
Gonskir enters from the east.
Gonskir enters from the east.
A snarling ogre enters from the east.
A snarling ogre enters from the east.

< 503h/503H 82v/145V Pos: standing >
 
   M^***..^M    
  M^**^*.M^.M   
   *******....  
    *M+**^**.^  
     ^M@M+++++  
    *M+*^*.***  
   M^******...  
  MMM^***^..^   
   MMM*^*..^    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
Gonskir enters from the east.
Gonskir enters from the east.
Gonskir enters from the east.
A snarling ogre enters from the east.
A snarling ogre enters from the east.

< 503h/503H 81v/145V Pos: standing >
 
   MM^***..^    
   M^**^*.M^.   
    *******...  
     *M+**^**.  
      ^@M+++++  
     *M+*^*.**  
    M^******..  
  MMMM^***^..   
   MMMM*^*..    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
Gonskir enters from the east.
Gonskir enters from the east.
Gonskir enters from the east.
A snarling ogre enters from the east.
A snarling ogre enters from the east.

< 503h/503H 80v/145V Pos: standing >
The Great Crossroad
Obvious exits: -E -W
A tough looking warrior is scanning the landscape beyond the walls.
Gonskir enters from the east.
Gonskir enters from the east.
Gonskir enters from the east.
A snarling ogre enters from the east.
A snarling ogre enters from the east.

< 503h/503H 79v/145V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
A large rat is scurrying about here.
Gonskir enters from the east.
Gonskir enters from the east.
Gonskir enters from the east.
A snarling ogre enters from the east.
A snarling ogre enters from the east.

< 503h/503H 79v/145V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
A young man in leather armor seems to be patrolling outside the gates.
A young man in leather armor seems to be patrolling outside the gates.
Gonskir enters from the east.
Gonskir enters from the east.
Gonskir enters from the east.
A snarling ogre enters from the east.
A snarling ogre enters from the east.

< 503h/503H 77v/145V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -D
A large rat is scurrying about here.
Gonskir enters from the east.
Gonskir enters from the east.
Gonskir enters from the east.
A snarling ogre enters from the east.
A snarling ogre enters from the east.

< 503h/503H 75v/145V Pos: standing >
Alas, you cannot go that way. . . .

< 503h/503H 75v/145V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -W -U
Gonskir enters from above.
Gonskir enters from above.
Gonskir enters from above.
A snarling ogre enters from above.
A snarling ogre enters from above.

< 503h/503H 74v/145V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
A young man in leather armor seems to be patrolling outside the gates.
Gonskir enters from the east.
Gonskir enters from the east.
Gonskir enters from the east.
A snarling ogre enters from the east.
A snarling ogre enters from the east.

< 503h/503H 72v/145V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S
A homeless peasant is here, looking lost and hungry.(Gold Aura)
Gonskir enters from the east.
Gonskir enters from the east.
Gonskir enters from the east.
A snarling ogre enters from the east.
A snarling ogre enters from the east.

< 503h/503H 71v/145V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -N -W
Gonskir enters from the north.
Gonskir enters from the north.
Gonskir enters from the north.
A snarling ogre enters from the north.
A snarling ogre enters from the north.

< 503h/503H 69v/145V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)
Gonskir enters from the east.
Gonskir enters from the east.
Gonskir enters from the east.
A snarling ogre enters from the east.
A snarling ogre enters from the east.

< 503h/503H 67v/145V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S -W
Gonskir enters from the east.
Gonskir enters from the east.
Gonskir enters from the east.
A snarling ogre enters from the east.
A snarling ogre enters from the east.

< 503h/503H 66v/145V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -E -W#
The guildhall of The Empire is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
Gonskir enters from the east.
Gonskir enters from the east.
Gonskir enters from the east.
A snarling ogre enters from the east.
A snarling ogre enters from the east.

< 503h/503H 64v/145V Pos: standing >
The gates seems to be closed.

< 503h/503H 65v/145V Pos: standing >
Ok.

< 503h/503H 66v/145V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A large rat is scurrying about here.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Gonskir enters from the east.
Gonskir enters from the east.
Gonskir enters from the east.
A snarling ogre enters from the east.
A snarling ogre enters from the east.

< 503h/503H 65v/145V Pos: standing >
Ok.

< 503h/503H 67v/145V Pos: standing >
You have memorized the following spells:
(10th circle)  3 - group stone skin
( 9th circle)  4 - prismatic ray
( 8th circle)  1 - detect invisibility
               2 - globe of invulnerability
               2 - improved invisibility
( 7th circle)  1 - fireball
               1 - haste
               1 - dimension door
               1 - wall of ice
( 6th circle)  1 - teleport
               6 - stone skin
( 5th circle)  4 - identify
               3 - contain being
( 4th circle)  1 - weapon enchantment
               1 - ray of enfeeblement
               5 - wall of force
               1 - reveal true name
( 3rd circle)  1 - strength
               1 - dispel magic
               1 - mage flame
               2 - acidimmolate
               1 - agility
( 2nd circle)  9 - sleep
( 1st circle)  4 - minor creation
               6 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    2 seconds:  ( 7th) haste
    4 seconds:  ( 2nd) mirror image
    6 seconds:  ( 3rd) dispel magic
    7 seconds:  ( 3rd) dispel magic
    9 seconds:  ( 3rd) dispel magic
   12 seconds:  ( 7th) wall of ice

You can memorize no more spells.

< 503h/503H 69v/145V Pos: standing >
You sit down and relax.

< 503h/503H 71v/145V Pos: sitting >
You have memorized the following spells:
(10th circle)  3 - group stone skin
( 9th circle)  4 - prismatic ray
( 8th circle)  1 - detect invisibility
               2 - globe of invulnerability
               2 - improved invisibility
( 7th circle)  1 - fireball
               1 - haste
               1 - dimension door
               1 - wall of ice
( 6th circle)  1 - teleport
               6 - stone skin
( 5th circle)  4 - identify
               3 - contain being
( 4th circle)  1 - weapon enchantment
               1 - ray of enfeeblement
               5 - wall of force
               1 - reveal true name
( 3rd circle)  1 - strength
               1 - dispel magic
               1 - mage flame
               2 - acidimmolate
               1 - agility
( 2nd circle)  9 - sleep
( 1st circle)  4 - minor creation
               6 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    2 seconds:  ( 7th) haste
    4 seconds:  ( 2nd) mirror image
    6 seconds:  ( 3rd) dispel magic
    7 seconds:  ( 3rd) dispel magic
    9 seconds:  ( 3rd) dispel magic
   12 seconds:  ( 7th) wall of ice

You can memorize no more spells.
You continue your study.

< 503h/503H 71v/145V Pos: sitting >
You start meditating...

< 503h/503H 72v/145V Pos: sitting >
You have finished memorizing haste.

< 503h/503H 75v/145V Pos: sitting >
The first hint of daylight can be seen on the northern horizon.

< 503h/503H 76v/145V Pos: sitting >
You have finished memorizing mirror image.

< 503h/503H 80v/145V Pos: sitting >
You have finished memorizing dispel magic.

< 503h/503H 85v/145V Pos: sitting >

1st CIRCLE:
detect magic                [in spellbook]
magic missile               [in spellbook]
minor creation              [in spellbook]

2nd CIRCLE:
burning hands               [in spellbook]
chill touch                 [in spellbook]
mirror image                [in spellbook]
sleep                       [in spellbook]

3rd CIRCLE:
acidimmolate                [in spellbook]
agility                     [in spellbook]
concealment                 [in spellbook]
dispel magic                [in spellbook]
mage flame                  [in spellbook]
shocking grasp              [in spellbook]
strength                    [in spellbook]

4th CIRCLE:
infravision                 [in spellbook]
levitate                    [in spellbook]
lightning bolt              [in spellbook]
ray of enfeeblement         [in spellbook]
reveal true name            [in spellbook]
wall of force               [in spellbook]
weapon enchantment          [in spellbook]

5th CIRCLE:
coldshield                  [in spellbook]
contain being               [in spellbook]
fireshield                  [in spellbook]
identify                    [in spellbook]
sense follower              [in spellbook]
slowness                    [in spellbook]

6th CIRCLE:
color spray                 [in spellbook]
feeblemind                  [in spellbook]
minor globe of invulnerability   [in spellbook]
stone skin                  [in spellbook]
teleport                    [in spellbook]

7th CIRCLE:
airy water                  [in spellbook]
cone of cold                [in spellbook]
dimension door              [in spellbook]
fireball                    [in spellbook]
haste                       [in spellbook]
ice storm                   [in spellbook]
wall of flames              [in spellbook]
wall of ice                 [in spellbook]
web                         [in spellbook]

8th CIRCLE:
detect invisibility         [in spellbook]
globe of invulnerability    [in spellbook]
improved invisibility       [in spellbook]
prismatic spray             [in spellbook]

9th CIRCLE:
fly                         [in spellbook]
gate                        [in spellbook]
prismatic ray               [in spellbook]
relocate                    [in spellbook]

10th CIRCLE:
farsee                      [in spellbook]
group stone skin            [in spellbook]

11th CIRCLE:
group globe of invulnerability  
prismatic cube             


< 503h/503H 88v/145V Pos: sitting >
You are already meditating.

< 503h/503H 88v/145V Pos: sitting >
You have finished memorizing dispel magic.

< 503h/503H 89v/145V Pos: sitting >
You have finished memorizing dispel magic.

< 503h/503H 94v/145V Pos: sitting >
You have finished memorizing wall of ice.
Your studies are complete.

< 503h/503H 98v/145V Pos: sitting >
Saving Gonskir.

< 503h/503H 99v/145V Pos: sitting >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
You clamber to your feet.

< 503h/503H 100v/145V Pos: standing >
Alarm bells sound, signalling an invasion!

< 503h/503H 101v/145V Pos: standing >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 503h/503H 101v/145V Pos: standing >
The iron is closed.
The gates are heavily fortified and made from iron.
The closed iron blocks your farsight.

< 503h/503H 104v/145V Pos: standing >
Ok.

< 503h/503H 106v/145V Pos: standing >
The iron is open.
The gates are heavily fortified and made from iron.
You extend your sights eastward.
Outside the Eastern City Gates
Obvious exits: -E -W
The guildhall of The Empire is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.

< 503h/503H 106v/145V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -E -W
The guildhall of The Empire is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
Gonskir enters from the west.
Gonskir enters from the west.
Gonskir enters from the west.
A snarling ogre enters from the west.
A snarling ogre enters from the west.

< 503h/503H 107v/145V Pos: standing >
This road leads away from Tharnadia to the east.
You extend your sights eastward.
The Road Leading From Tharnadia
Obvious exits: -E -S -W

< 503h/503H 107v/145V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A large rat is scurrying about here.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Gonskir enters from the east.
Gonskir enters from the east.
Gonskir enters from the east.
A snarling ogre enters from the east.
A snarling ogre enters from the east.

< 503h/503H 107v/145V Pos: standing >
Ok.

< 503h/503H 108v/145V Pos: standing >

< 503h/503H 113v/145V Pos: standing >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 503h/503H 114v/145V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 503h/503H 115v/145V Pos: standing >
Hint: Did you die? Don't despair! Death is a great part of this game. Learn to avoid making the same mistakes.

< 503h/503H 116v/145V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 503h/503H 116v/145V Pos: standing >
Jubek enters from the east.

< 503h/503H 117v/145V Pos: standing >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Jubek leaves north.

< 503h/503H 117v/145V Pos: standing >
Alarm bells sound, signalling an invasion!

< 503h/503H 117v/145V Pos: standing >
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
A young man in leather armor seems to be patrolling the area.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
Gonskir enters from the south.
Gonskir enters from the south.
Gonskir enters from the south.
A snarling ogre enters from the south.
A snarling ogre enters from the south.

< 503h/503H 118v/145V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N# -S -W
Jubek Arch Magus<:Clan Abrakadabra:> (Dwarf)(medium) stands in mid-air here. (casting) (Gold Aura)
A stray tomcat is darting after rodents, here.
Gonskir enters from the south.
Gonskir enters from the south.
Gonskir enters from the south.
A snarling ogre enters from the south.
A snarling ogre enters from the south.

< 503h/503H 118v/145V Pos: standing >
Jubek completes her spell...
Jubek utters the words 'yjrr pzar'
A torrent of divine energy flows from Jubek into Jubek's body, and her wounds begin to heal!
The door seems to be closed.

< 503h/503H 118v/145V Pos: standing >
Jubek leaves south.

< 503h/503H 120v/145V Pos: standing >
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
A young man in leather armor seems to be patrolling the area.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
Gonskir enters from the north.
Gonskir enters from the north.
Gonskir enters from the north.
A snarling ogre enters from the north.
A snarling ogre enters from the north.

< 503h/503H 120v/145V Pos: standing >
A tharnadian thief-hunter starts casting a spell.

< 503h/503H 120v/145V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A large rat is scurrying about here.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Gonskir enters from the north.
Gonskir enters from the north.
Gonskir enters from the north.
A snarling ogre enters from the north.
A snarling ogre enters from the north.

< 503h/503H 120v/145V Pos: standing >
A Goblin sneaks in from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 503h/503H 120v/145V Pos: standing >
An Orc sneaks west.

< 503h/503H 121v/145V Pos: standing >
Jubek enters from the south.

< 503h/503H 123v/145V Pos: standing >
Ok.

< 503h/503H 123v/145V Pos: standing >
You are surrounded by a blue glow.

< 503h/503H 124v/145V Pos: standing >
Ok.

< 503h/503H 125v/145V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
Jubek Arch Magus<:Clan Abrakadabra:> (Dwarf)(medium) stands in mid-air here.(Gold Aura)
An ogre stands at the gate, snarling at all that pass. (minion) (Red Aura)
An ogre stands at the gate, snarling at all that pass. (minion) (Red Aura)
Gonskir <:Clan Abrakadabra:> (Grey Elf)(medium) stands here.(Gold Aura)
Gonskir <:Clan Abrakadabra:> (Grey Elf)(medium) stands here.(Gold Aura)
Gonskir <:Clan Abrakadabra:> (Grey Elf)(medium) stands here.(Gold Aura)
A large rat is scurrying about here.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 503h/503H 126v/145V Pos: standing >
Jubek leaves east.

< 503h/503H 126v/145V Pos: standing >
You quickly scan the area.
A red shape who is close by to your north.
A red shape who is close by to your north.
A stray cat who is not far off to your north.
Jubek who is close by to your east.
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
A religious zealot who is a brief walk away to your east.
A homeless peasant who is rather far off to your east.
A Goblin who is close by to your west.
An Orc who is close by to your west.
A militia guard who is rather far off to your west.

< 503h/503H 126v/145V Pos: standing >
An Orc snaps into visibility.
You are briefly surrounded by a red aura!
You are knocked to the ground by an Orc's mighty bash!

< 502h/503H 128v/145V Pos: sitting >
< T: Gonskir TP: sit TC:few scratches E: An Orc sta EP: excellent >
 An Orc avoids being bashed by an elite guard, who loses his balance and falls.
An elite guard suddenly attacks a Goblin!
A Goblin snaps into visibility.
An elite guard's punch wounds a Goblin.
An elite guard ignites into black flames as he hits a Goblin!
An Orc parries an elite guard's lunge at him.
An Orc snaps into visibility.
An Orc deflects your blow and strikes back at YOU!
An Orc snaps into visibility.
An Orc's impressive slash strikes you.
An Orc's holy flamberge of the efreeti summons the power of fire and flames at you.
Billowing clouds of incendiary gases pour from an Orc's fingertips!
An Orc cackles as his incendiary cloud torches a snarling ogre.
A dark shroud encases a snarling ogre as he charges into battle.
An Orc's spell is absorbed by a snarling ogre's hellfire!
The incendiary cloud from an Orc turns Gonskir into a charred corpse.
Upon being struck, Gonskir disappears into thin air.
Gonskir stops following you.
Gonskir is no longer in your group.
The incendiary cloud from an Orc turns Gonskir into a charred corpse.
Upon being struck, Gonskir disappears into thin air.
Gonskir stops following you.
Gonskir is no longer in your group.
The incendiary cloud from an Orc turns Gonskir into a charred corpse.
Upon being struck, Gonskir disappears into thin air.
Gonskir stops following you.
Gonskir is no longer in your group.
You resist the effects of an Orc's spell!
The incendiary cloud from an Orc turns a large rat into a charred corpse.
A large rat is dead! R.I.P.
You feel a carnal satisfaction as a large rat's gurgling and choking signals its demise.
An Orc cackles as his incendiary cloud torches a militia guard.
The incendiary cloud from an Orc turns a militia guard into a charred corpse.
A militia guard is dead! R.I.P.
You feel the bloodlust in your heart as you hear the death cry of a militia guard.
An Orc cackles as his incendiary cloud torches an elite guard.
An Orc cackles as his incendiary cloud torches an elite guard.
An Orc cackles as his incendiary cloud torches an elite guard.
You cry out in pain as an Orc burns you.
You are enveloped in flames from a fireball sent by an Orc - OUCH!
OUCH!  That really did HURT!

< 345h/503H 128v/145V Pos: sitting >
< T: Gonskir TP: sit TC: few wounds E: An Orc sta EP: excellent >
 An Orc anticipates an elite guard's attack and masterfully parries the incoming blow.
An elite guard misses a kick at an Orc due to his small size.
An Orc snaps into visibility.
An Orc parries a militia guard's lunge at him.
A militia guard misses a kick at an Orc due to his small size.
An Orc parries a snarling ogre's lunge at him.
A snarling ogre misses an Orc.

< 345h/503H 128v/145V Pos: sitting >
< T: Gonskir TP: sit TC: few wounds E: An Orc sta EP: excellent >
 An Orc snaps into visibility.
An Orc's fine slash wounds you.
An Orc's slash wounds you.
An Orc's impressive slash strikes you.
An Orc's fine slash strikes you.
An Orc's fine slash strikes you.
An Orc's fine slash strikes you.

< 278h/503H 128v/145V Pos: sitting >
< T: Gonskir TP: sit TC: few wounds E: An Orc sta EP: excellent >
 A snarling ogre recognizes an Orc, and charges to attack!
A snarling ogre suddenly attacks an Orc!
A snarling ogre's maul grazes an Orc.

< 278h/503H 128v/145V Pos: sitting >
< T: Gonskir TP: sit TC: few wounds E: An Orc sta EP: excellent >
 A Goblin starts casting an offensive spell called 'arieks shattering iceball'.

< 278h/503H 128v/145V Pos: sitting >
< T: Gonskir TP: sit TC: few wounds E: An Orc sta EP: excellent >
 A Goblin's totem of Mox glows and a Goblin is bathed in a healing aura.
A Goblin is surrounded by a glowing green aura!

< 278h/503H 128v/145V Pos: sitting >
< T: Gonskir TP: sit TC: few wounds E: An Orc sta EP: excellent >
 A Goblin completes his spell...
A Goblin utters the words 'abrauztg gpahhzfuio uqzbarr'
A Goblin points at you.
You reel in pain as a Goblin's iceball shatters upon impacting you.
OUCH!  That really did HURT!

< 141h/503H 128v/145V Pos: sitting >
< T: Gonskir TP: sit TC:pretty hurt E: An Orc sta EP: excellent >
 A Goblin misses an elite guard.
A Goblin misses an elite guard.
A Goblin snaps into visibility.

< 141h/503H 128v/145V Pos: sitting >
< T: Gonskir TP: sit TC:pretty hurt E: An Orc sta EP: excellent >
 A Goblin dodges an elite guard's attack.
An elite guard's weak punch grazes a Goblin.
An elite guard ignites into black flames as he hits a Goblin!
An elite guard kicks a Goblin in the stomach, rendering him breathless.
An elite guard ignites into black flames as he hits a Goblin!
A Goblin grasps his totem tightly, and begins communing with the spirits.
A Goblin starts casting an offensive spell.

< 141h/503H 128v/145V Pos: sitting >
< T: Gonskir TP: sit TC:pretty hurt E: An Orc sta EP: excellent >
 An Orc dodges an elite guard's attack.
An Orc snaps into visibility.
An Orc parries your futile lunge at him.
An Orc snaps into visibility.

< 141h/503H 128v/145V Pos: sitting >
< T: Gonskir TP: sit TC:pretty hurt E: An Orc sta EP: excellent >
 An Orc parries an elite guard's lunge at him.
An Orc snaps into visibility.
An Orc parries a militia guard's lunge at him.
The blue glow surrounding you fades away.

< 141h/503H 128v/145V Pos: sitting >
< T: Gonskir TP: sit TC:pretty hurt E: An Orc sta EP: excellent >
 An Orc snaps into visibility.
An Orc's fine slash strikes you hard.
An Orc's fine slash strikes you.
An Orc's slash strikes you very hard.
An Orc's fine slash strikes you.
An Orc's fine slash strikes you very hard.
An Orc's impressive slash seriously wounds you.
You wish that your wounds would stop BLEEDING so much!

< 61h/503H 128v/145V Pos: sitting >
< T: Gonskir TP: sit TC: awful E: An Orc sta EP: excellent >
 An Orc parries a snarling ogre's lunge at him.
An Orc snaps into visibility.

< 61h/503H 128v/145V Pos: sitting >
< T: Gonskir TP: sit TC: awful E: An Orc sta EP: excellent >
 A Goblin snaps into visibility.

< 61h/503H 128v/145V Pos: sitting >
< T: Gonskir TP: sit TC: awful E: An Orc sta EP: excellent >
 A Goblin snaps into visibility.
A Goblin completes his spell...
A Goblin utters the words 'arieks shattering iceball'
A Goblin points at you.
As a Goblin's iceball shatters in your face, you swear you hear taps..
Your thick bone ring freezes and shatters into million pieces from the intense cold!