<worn on head> a golden crown set with diamonds [poor] (invis) (magic)
<worn on eyes> a foggy visor
<worn in ear> a delicate nipple ring (magic) (glowing)
<worn in ear> a delicate nipple ring (magic) (glowing)
<worn on face> a mask of hades (magic) (glowing) [88%]
<worn around neck> a beating heart of a necromancer
<worn on body> the ultrathin robes of probability (magic) (glowing)
<worn about body> the living oceanic cloak [poor] (magic) (glowing)
<worn on tail> a dented mithril tail protector
<worn as quiver> a heavy crossbow quiver
<worn about waist> an exquisite silk sash [poor] (magic)
<worn on belt buckle>the lost book of Magic (magic) [68%]
<attached to belt> a glowing black tome with a bone splint spine (magic) (glowing)
<held as shield> a small circular shield of blue flames [superior] (illuminating)
<worn around wrist> a dark iron bracelet [superior] (magic) [89%]
<worn around wrist> a bracelet of influence (magic)
<worn on hands> some dragonscale gloves [superior] (magic) [86%]
<worn on finger> a silverish ring made by Darg (magic)
<worn on finger> a ring of the Neogi Lords (glowing)
<held> Utgard-Loki's crystal ball (magic)[208h 12m 35s]
<worn on legs> the leggings of Arkan'non [superior] (invis) (magic)
<worn on feet> a pair of boots emitting dust (magic) (glowing)
^**^*
**@P*
*M+*
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
An orog shadowpriest enters from the east.
Myrkt, the troll bounty hunter enters from the east.
< 670h/670H 155v/160V Pos: standing >
You quickly scan the area.
Nib who is close by to your east.
A deadly nightmare who is close by to your east.
Laz who is close by to your east.
A barbarian hunter who is almost out of sight to your east.
A Town Guardian who is close by to your south.
A Town Guardian who is close by to your south.
A human merchant who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A young cleric who is rather far off to your south.
< 670h/670H 157v/160V Pos: standing >
Laz sneaks in from the east.
Nib rides in on a deadly nightmare from the east.
< 670h/670H 158v/160V Pos: standing >
Laz sneaks west.
Nib sneaks west riding on a deadly nightmare.
< 670h/670H 159v/160V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your south.
A Town Guardian who is close by to your south.
A human merchant who is a brief walk away to your south.
The shady youth who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A stray dog who is rather far off to your south.
A militia guard who is rather far off to your south.
Nib who is close by to your west.
A deadly nightmare who is close by to your west.
Laz who is close by to your west.
< 670h/670H 160v/160V Pos: standing >
Laz sneaks in from the west.
Nib rides in on a deadly nightmare from the west.
< 670h/670H 160v/160V Pos: standing >
You are surrounded by a blood-red glow.
Laz sneaks east.
Nib sneaks east riding on a deadly nightmare.
< 670h/670H 160v/160V Pos: standing >
You quickly scan the area.
Nib who is close by to your east.
A deadly nightmare who is close by to your east.
Laz who is close by to your east.
A barbarian hunter who is almost out of sight to your east.
A Town Guardian who is close by to your south.
A Town Guardian who is close by to your south.
A human merchant who is a brief walk away to your south.
The shady youth who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A young cleric who is rather far off to your south.
A militia guard who is rather far off to your south.
< 670h/670H 160v/160V Pos: standing >
You quickly scan the area.
A deadly nightmare who is close by to your east.
Laz who is close by to your east.
A barbarian hunter who is almost out of sight to your east.
A Town Guardian who is close by to your south.
A human merchant who is a brief walk away to your south.
The shady youth who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A young cleric who is rather far off to your south.
< 670h/670H 160v/160V Pos: standing >
The blood-red glow surrounding you fades away.
< 670h/670H 160v/160V Pos: standing >
< 670h/670H 160v/160V Pos: standing >
You quickly scan the area.
A Human who is close by to your east.
A Town Guardian who is close by to your south.
A human merchant who is a brief walk away to your south.
The shady youth who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A young cleric who is rather far off to your south.
A militia guard who is rather far off to your south.
< 670h/670H 160v/160V Pos: standing >
You quickly scan the area.
A Human who is close by to your east.
A barbarian hunter who is almost out of sight to your east.
A Town Guardian who is close by to your south.
A human merchant who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A stray dog who is rather far off to your south.
A young cleric who is rather far off to your south.
A militia guard who is rather far off to your south.
< 670h/670H 160v/160V Pos: standing >
You quickly scan the area.
A Human who is close by to your east.
A barbarian hunter who is almost out of sight to your east.
A Town Guardian who is close by to your south.
A Town Guardian who is close by to your south.
An elite guard who is a brief walk away to your south.
A stray dog who is rather far off to your south.
A young cleric who is rather far off to your south.
A militia guard who is rather far off to your south.
< 670h/670H 160v/160V Pos: standing >
Looks like an exit.
You extend your sights eastward.
^**^*
**@*P
*M+P
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 670h/670H 160v/160V Pos: standing >
**^*.
*M@P*
*M+P*
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
An orog shadowpriest enters from the west.
Myrkt, the troll bounty hunter enters from the west.
< 670h/670H 158v/160V Pos: standing >
*^*.^
*M@**
M+P*^
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
*Nib La Resistance (Orc)(medium) in mid-air sits atop a deadly nightmare. (casting) (Red Aura)
Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
An orog shadowpriest enters from the west.
Myrkt, the troll bounty hunter enters from the west.
< 670h/670H 156v/160V Pos: standing >
**P**
M+@*^
^M+++
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
The corpse of a Human is lying here.
A Human (medium) is lying here.(Gold Aura)
An orog shadowpriest enters from the north.
Myrkt, the troll bounty hunter enters from the north.
< 670h/670H 156v/160V Pos: standing >
Laz sneaks in from the north.
< 670h/670H 160v/160V Pos: standing >
A Human looks at Laz.
< 670h/670H 160v/160V Pos: standing >
A Human slithers west.
< 670h/670H 160v/160V Pos: standing >
**M**
PM@*^
^M+++
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
The corpse of a Human is lying here.
Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
*A troll bounty hunter tracks his prey here. (minion) (Red Aura)
An orog shadowpriest prays for glory on the battlefield. (minion)
< 670h/670H 160v/160V Pos: standing >
Looks like an exit.
You extend your sights westward.
**M**
P+@*^
^M+++
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 670h/670H 160v/160V Pos: standing >
Nib rides in on a deadly nightmare from the north.
< 670h/670H 160v/160V Pos: standing >
*^*.^
**@**
M+P*^
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
An orog shadowpriest enters from the south.
Myrkt, the troll bounty hunter enters from the south.
Laz sneaks in from the south.
Nib rides in on a deadly nightmare from the south.
< 670h/670H 158v/160V Pos: standing >
**^*.
**@P*
*MM**
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
An orog shadowpriest enters from the east.
Myrkt, the troll bounty hunter enters from the east.
< 670h/670H 156v/160V Pos: standing >
^**^*
**@MP
*MM*
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
An orog shadowpriest enters from the east.
Myrkt, the troll bounty hunter enters from the east.
< 670h/670H 154v/160V Pos: standing >
Looks like an exit.
You extend your sights southward.
^**^*
**@*P
*MM*
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
< 670h/670H 155v/160V Pos: standing >
You quickly scan the area.
Laz who is not far off to your east.
A barbarian hunter who is almost out of sight to your east.
A Town Guardian who is close by to your south.
A Town Guardian who is close by to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A stray cat who is rather far off to your south.
A human merchant who is rather far off to your south.
A stray dog who is rather far off to your south.
A young cleric who is rather far off to your south.
A militia guard who is rather far off to your south.
< 670h/670H 157v/160V Pos: standing >
You quickly scan the area.
Nib who is not far off to your east.
A barbarian hunter who is almost out of sight to your east.
A Town Guardian who is close by to your south.
The shady youth who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A human merchant who is rather far off to your south.
A young cleric who is rather far off to your south.
< 670h/670H 160v/160V Pos: standing >
You quickly scan the area.
A deadly nightmare who is not far off to your east.
A barbarian hunter who is almost out of sight to your east.
A Town Guardian who is close by to your south.
A Town Guardian who is close by to your south.
A stray cat who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A stray dog who is rather far off to your south.
A young cleric who is rather far off to your south.
A militia guard who is rather far off to your south.
< 670h/670H 160v/160V Pos: standing >
You quickly scan the area.
Nib who is not far off to your east.
A barbarian hunter who is almost out of sight to your east.
A Town Guardian who is close by to your south.
A Town Guardian who is close by to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A stray dog who is rather far off to your south.
A young cleric who is rather far off to your south.
A militia guard who is rather far off to your south.
< 670h/670H 160v/160V Pos: standing >
You quickly scan the area.
Nib who is not far off to your east.
Laz who is not far off to your east.
A barbarian hunter who is almost out of sight to your east.
A Town Guardian who is close by to your south.
A Town Guardian who is close by to your south.
A stray cat who is a brief walk away to your south.
The shady youth who is a brief walk away to your south.
A stray dog who is rather far off to your south.
A young cleric who is rather far off to your south.
A militia guard who is rather far off to your south.
< 670h/670H 160v/160V Pos: standing >
You quickly scan the area.
Nib who is not far off to your east.
A deadly nightmare who is not far off to your east.
Laz who is not far off to your east.
A barbarian hunter who is almost out of sight to your east.
A Town Guardian who is close by to your south.
A stray cat who is a brief walk away to your south.
The shady youth who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A human merchant who is rather far off to your south.
A stray dog who is rather far off to your south.
A young cleric who is rather far off to your south.
< 670h/670H 160v/160V Pos: standing >
You quickly scan the area.
A deadly nightmare who is not far off to your east.
Laz who is not far off to your east.
A Town Guardian who is close by to your south.
A Town Guardian who is close by to your south.
A stray cat who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A human merchant who is rather far off to your south.
A young cleric who is rather far off to your south.
A militia guard who is rather far off to your south.
< 670h/670H 160v/160V Pos: standing >
You quickly scan the area.
A deadly nightmare who is not far off to your east.
Laz who is not far off to your east.
A barbarian hunter who is almost out of sight to your east.
A Town Guardian who is close by to your south.
A stray cat who is a brief walk away to your south.
The shady youth who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A young cleric who is rather far off to your south.
A militia guard who is rather far off to your south.
< 670h/670H 160v/160V Pos: standing >
You quickly scan the area.
Nib who is not far off to your east.
Laz who is not far off to your east.
A barbarian hunter who is almost out of sight to your east.
A Town Guardian who is close by to your south.
A stray cat who is a brief walk away to your south.
The shady youth who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A young cleric who is rather far off to your south.
< 670h/670H 160v/160V Pos: standing >
You quickly scan the area.
Nib who is not far off to your east.
A deadly nightmare who is not far off to your east.
A Town Guardian who is close by to your south.
A Town Guardian who is close by to your south.
A stray cat who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A human merchant who is rather far off to your south.
A stray dog who is rather far off to your south.
A young cleric who is rather far off to your south.
< 670h/670H 160v/160V Pos: standing >
You quickly scan the area.
Nib who is not far off to your east.
A deadly nightmare who is not far off to your east.
A Town Guardian who is close by to your south.
A Town Guardian who is close by to your south.
A stray cat who is a brief walk away to your south.
The shady youth who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A human merchant who is rather far off to your south.
A stray dog who is rather far off to your south.
A militia guard who is rather far off to your south.
< 670h/670H 160v/160V Pos: standing >
^**^*
**@*P
*M+*
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
*A troll bounty hunter tracks his prey here. (minion) (Red Aura)
An orog shadowpriest prays for glory on the battlefield. (minion)
< 670h/670H 160v/160V Pos: standing >
You quickly scan the area.
Nib who is not far off to your east.
Laz who is not far off to your east.
A barbarian hunter who is almost out of sight to your east.
An elite guard who is a brief walk away to your south.
A human merchant who is rather far off to your south.
A stray dog who is rather far off to your south.
A militia guard who is rather far off to your south.
< 670h/670H 160v/160V Pos: standing >
You quickly scan the area.
Nib who is not far off to your east.
Laz who is not far off to your east.
A barbarian hunter who is almost out of sight to your east.
A Town Guardian who is close by to your south.
A Town Guardian who is close by to your south.
A stray cat who is a brief walk away to your south.
The shady youth who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A militia guard who is rather far off to your south.
< 670h/670H 160v/160V Pos: standing >
You quickly scan the area.
Nib who is not far off to your east.
Laz who is not far off to your east.
A barbarian hunter who is almost out of sight to your east.
A Town Guardian who is close by to your south.
The shady youth who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A human merchant who is rather far off to your south.
A young cleric who is rather far off to your south.
< 670h/670H 160v/160V Pos: standing >
You quickly scan the area.
Laz who is not far off to your east.
A barbarian hunter who is almost out of sight to your east.
A Town Guardian who is close by to your south.
A stray cat who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A human merchant who is rather far off to your south.
A militia guard who is rather far off to your south.
< 670h/670H 160v/160V Pos: standing >
You quickly scan the area.
Nib who is not far off to your east.
A deadly nightmare who is not far off to your east.
A barbarian hunter who is almost out of sight to your east.
A Town Guardian who is close by to your south.
A Town Guardian who is close by to your south.
A stray cat who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A human merchant who is rather far off to your south.
A young cleric who is rather far off to your south.
A militia guard who is rather far off to your south.
< 670h/670H 160v/160V Pos: standing >
You quickly scan the area.
Laz who is not far off to your east.
A barbarian hunter who is almost out of sight to your east.
A Town Guardian who is close by to your south.
A Town Guardian who is close by to your south.
A stray cat who is a brief walk away to your south.
The shady youth who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A human merchant who is rather far off to your south.
A stray dog who is rather far off to your south.
A militia guard who is rather far off to your south.
< 670h/670H 160v/160V Pos: standing >
< 670h/670H 160v/160V Pos: standing >
You quickly scan the area.
Nib who is not far off to your east.
A barbarian hunter who is almost out of sight to your east.
A Town Guardian who is close by to your south.
A Town Guardian who is close by to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A stray dog who is rather far off to your south.
A militia guard who is rather far off to your south.
< 670h/670H 160v/160V Pos: standing >
< 670h/670H 160v/160V Pos: standing >
You quickly scan the area.
Nib who is not far off to your east.
Laz who is not far off to your east.
A barbarian hunter who is almost out of sight to your east.
A tharnadian highway marshall who is close by to your south.
A Town Guardian who is close by to your south.
A Town Guardian who is close by to your south.
A stray cat who is a brief walk away to your south.
The shady youth who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A young cleric who is rather far off to your south.
< 670h/670H 160v/160V Pos: standing >
You quickly scan the area.
Nib who is not far off to your east.
A deadly nightmare who is not far off to your east.
Laz who is not far off to your east.
A barbarian hunter who is almost out of sight to your east.
A Town Guardian who is close by to your south.
A Town Guardian who is close by to your south.
A stray cat who is a brief walk away to your south.
The shady youth who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A young cleric who is rather far off to your south.
A militia guard who is rather far off to your south.
< 670h/670H 160v/160V Pos: standing >
You quickly scan the area.
Nib who is not far off to your east.
A deadly nightmare who is not far off to your east.
Laz who is not far off to your east.
A Town Guardian who is close by to your south.
A Town Guardian who is close by to your south.
A Minotaur who is not far off to your south.
A Minotaur who is not far off to your south.
The shady youth who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A young cleric who is rather far off to your south.
A militia guard who is rather far off to your south.
< 670h/670H 160v/160V Pos: standing >
A Minotaur sneaks in from the south.
A Minotaur enters from the south.
A Thri-Kreen enters from the south.
A Minotaur enters from the south.
A Gnome enters from the south.
A Thri-Kreen snaps into visibility.
You snap into visibility.
You are knocked to the ground by a Thri-Kreen's mighty bash!
A Minotaur suddenly attacks YOU!
< 668h/670H 160v/160V Pos: sitting >
< T: Cisil TP: sit TC:few scratches E: A Thri-Kreen sta EP: excellent >
A Minotaur sneaks north.
A Minotaur leaves north.
A Gnome leaves north.
< 668h/670H 160v/160V Pos: sitting >
< T: Cisil TP: sit TC:few scratches E: A Thri-Kreen sta EP: excellent >
Myrkt, the troll bounty hunter suddenly attacks a Thri-Kreen!
Myrkt, the troll bounty hunter snaps into visibility.
Myrkt, the troll bounty hunter suddenly appears a bit confused!
A Thri-Kreen snaps into visibility.
Myrkt, the troll bounty hunter ignites into black flames as he hits a Thri-Kreen!
Myrkt, the troll bounty hunter shivers as he hits a Thri-Kreen.
< 668h/670H 160v/160V Pos: sitting >
< T: Cisil TP: sit TC:few scratches E: A Thri-Kreen sta EP: few scratches >
A Minotaur enters from the north.
A Gnome enters from the north.
A Minotaur assists a Thri-Kreen heroically.
< 668h/670H 160v/160V Pos: sitting >
< T: Cisil TP: sit TC:few scratches E: A Thri-Kreen sta EP: few scratches >
A Gnome sings a song so well you feel your pain and suffering ebbing away.
-=[You attack a Thri-Kreen.]=- [0 hits]
< 668h/670H 160v/160V Pos: sitting >
< T: Cisil TP: sit TC:few scratches E: A Thri-Kreen sta EP: excellent >
A Thri-Kreen snaps into visibility.
You feel your skin soften and return to normal.
-=[a Thri-Kreen attacks you.]=- [12 hits]
A Minotaur suddenly attacks YOU!
A Gnome starts casting an offensive spell called 'bigbys clenched fist'.
A Gnome snaps into visibility.
< 604h/670H 160v/160V Pos: sitting >
< T: Cisil TP: sit TC:few scratches E: A Thri-Kreen sta EP: excellent >
Hint: Rogues can check an enemy's health without breaking hide by using the 'glance' command.
< 604h/670H 160v/160V Pos: sitting >
< T: Cisil TP: sit TC:few scratches E: A Thri-Kreen sta EP: excellent >
A Thri-Kreen avoids being bashed by an orog shadowpriest, who loses her balance and falls.
A Thri-Kreen snaps into visibility.
An orog shadowpriest attacks a Thri-Kreen. [0 hits]
< 604h/670H 160v/160V Pos: sitting >
< T: Cisil TP: sit TC:few scratches E: A Thri-Kreen sta EP: excellent >
A Gnome snaps into visibility.
A Gnome completes his spell...
A Gnome utters the words 'bigbys clenched fist'
A Gnome's mighty magic fist slams into you!
OUCH! That really did HURT!
< 469h/670H 160v/160V Pos: sitting >
< T: Cisil TP: sit TC: few wounds E: A Thri-Kreen sta EP: excellent >
A Minotaur assists a Thri-Kreen heroically.
< 469h/670H 160v/160V Pos: sitting >
< T: Cisil TP: sit TC: few wounds E: A Thri-Kreen sta EP: excellent >
-=[a Minotaur attacks you.]=- [4 hits]
A Gnome starts casting an offensive spell.
A Gnome snaps into visibility.
< 427h/670H 160v/160V Pos: sitting >
< T: Cisil TP: sit TC: few wounds E: A Thri-Kreen sta EP: excellent >
A Thri-Kreen snaps into visibility.
Myrkt, the troll bounty hunter attacks a Thri-Kreen. [0 hits]
< 427h/670H 160v/160V Pos: sitting >
< T: Cisil TP: sit TC: few wounds E: A Thri-Kreen sta EP: excellent >
Nib rides in on a deadly nightmare from the north.
< 427h/670H 160v/160V Pos: sitting >
< T: Cisil TP: sit TC: few wounds E: A Thri-Kreen sta EP: excellent >
A Gnome snaps into visibility.
A Gnome completes his spell...
A Gnome utters the words 'buoblg qrunsoqpze yugh'
A Gnome's mighty magic fist slams into you!
OUCH! That really did HURT!
A Thri-Kreen snaps into visibility.
-=[You attack a Thri-Kreen.]=- [0 hits]
< 291h/670H 160v/160V Pos: sitting >
< T: Cisil TP: sit TC: nasty wounds E: A Thri-Kreen sta EP: excellent >
A Thri-Kreen snaps into visibility.
A Thri-Kreen's mystic axe of the dragonkind summons forth a visage of a DRAGON
The dragon visage of the axe lashes out with its mighty tail!
You nimbly dodge the sweep!
A Thri-Kreen pulses with the power of dragons...
a Thri-Kreen breathes gas, filling the surrounding area!
Nib snaps into visibility.
Nib is gassed by a Thri-Kreen.
Nib's mystical sash of the Netherworld was corroded by gas.
A dark shroud encases Nib as he charges into battle.
A deadly nightmare is gassed by a Thri-Kreen.
Laz is gassed by a Thri-Kreen.
Myrkt, the troll bounty hunter is gassed by a Thri-Kreen.
An orog shadowpriest is gassed by a Thri-Kreen.
an orog shadowpriest shivers slightly.
A Thri-Kreen gases you.
A Thri-Kreen pulses with the power of dragons...
a Thri-Kreen breathes fire, filling the surrounding area!
Nib is partly turned to ashes, as a Thri-Kreen breathes fire.
A deadly nightmare is partly turned to ashes, as a Thri-Kreen breathes fire.
Laz is partly turned to ashes, as a Thri-Kreen breathes fire.
The intense flames cause Myrkt, the troll bounty hunter's skin to smolder and burn!
Myrkt, the troll bounty hunter is partly turned to ashes, as a Thri-Kreen breathes fire.
An orog shadowpriest is partly turned to ashes, as a Thri-Kreen breathes fire.
A Thri-Kreen burns you.
-=[a Thri-Kreen attacks you.]=- [13 hits]
A Minotaur fills with a SURGE of BLoOdLuST! ROARRRRRRRR!!!
< 133h/670H 160v/160V Pos: sitting >
< T: Cisil TP: sit TC:pretty hurt E: A Thri-Kreen sta EP: excellent >
A deadly nightmare suddenly appears a bit confused!
A Thri-Kreen snaps into visibility.
A deadly nightmare attacks a Thri-Kreen. [1 hits]
< 133h/670H 160v/160V Pos: sitting >
< T: Cisil TP: sit TC:pretty hurt E: A Thri-Kreen sta EP: few scratches >
A Gnome starts casting an offensive spell called 'bigbys clenched fist'.
A Gnome snaps into visibility.
< 133h/670H 160v/160V Pos: sitting >
< T: Cisil TP: sit TC:pretty hurt E: A Thri-Kreen sta EP: few scratches >
-=[a Minotaur attacks you.]=- [4 hits]
A Minotaur assists a Thri-Kreen heroically.
Laz starts casting a spell.
< 97h/670H 160v/160V Pos: sitting >
< T: Cisil TP: sit TC: awful E: A Thri-Kreen sta EP: few scratches >
You are rescued by Myrkt, the troll bounty hunter, you are confused, but grateful!
< 97h/670H 160v/160V Pos: sitting >
An orog shadowpriest attacks a Thri-Kreen. [0 hits]
< 97h/670H 160v/160V Pos: sitting >
A Gnome snaps into visibility.
A Gnome completes his spell...
A Gnome utters the words 'buoblg qrunsoqpze yugh'
A Gnome's giant fist of force is the last thing you ever see.
Your amulet of the Neogi Lords was completely destroyed by the massive blow!
Your knight's glass arm plates from the Town of Moregeeth was completely destroyed by the massive blow!
Your spherical chunk of the swamp fane runestone was completely destroyed by the massive blow!