<worn as a badge> the emblem of charming of regeneration [84%]
<worn on head> a stylish dragonscale crown [88%]
<worn on eyes> a hydra-scale gorget [82%]
<worn in ear> a flaming earring
<worn in ear> the fused spine of a swamp mite with a strange dark bloodstone (illuminating) [88%]
<worn around neck> a holy symbol of the Ravenkind (magic) (glowing)
<worn around neck> a bone necklace of the rakshasa clan [76%]
<worn on body> the chameleon suit of transformation [superior]
<worn about body> the severed wings of a turkey named 'Dinner' (humming) [87%]
<worn as quiver> a snakeskin quiver of greater power (glowing) [61%]
<worn about waist> a knight's dragonscale belt [87%]
<worn on arms> the pauldrons of the tide of endurance (glowing)
<worn around wrist> the bracer of Uz's alliance of endurance
<worn around wrist> the bracer of Uz's alliance of health [51%]
<worn on hands> a pair of pale, misty gloves[207h 51m 9s]
<worn on finger> a ring of the weretor of precision (magic) (glowing)
<worn on finger> a ring of destruction of damage (magic) (glowing) [88%]
<primary weapon> the granite dagger 'BloodFeast' (magic)[207h 47m 9s]
<secondary weapon> Silence, the dagger of anguish [superior] (magic)
<worn on legs> some frost-rimed dragonscale pants from Bloodstone Keep
<worn on feet> a pair of dusty boots of intelligence (glowing) [89%]
A drunken apeman who is close by to your west.
A Tikitzopl guardsman who is rather far off to your west.
< 1213h/1166H 195v/198V Pos: standing >
A Well-Traveled Street
You are walking down an ancient street that seems well traveled. Vines and
brush form an unpenatrable wall to the south. The street continues east and
west, while from the north, the faint sounds of laughing can be heard.
Obvious exits: -North -East -West
[4] The corpse of a large apeman is lying here.
An intoxicated apeman is being real obnoxious.(Red Aura)
< 1213h/1166H 197v/198V Pos: standing >
You quickly scan the area.
A drunken apeman who is close by to your north.
A drunken apeman who is not far off to your north.
An apeman merchant who is close by to your east.
A doe who is a brief walk away to your east.
A Tikitzopl guardsman who is a brief walk away to your west.
< 1213h/1166H 197v/198V Pos: standing >
A Well-Traveled Street
You are walking down an ancient street that seems well traveled. Vines and
brush form an unpenatrable wall to the south. The street continues east and
west. The side of a large stone building runs along the north side of the road.
Obvious exits: -East -West
The corpse of a Tikitzopl guardsman is lying here.
< 1213h/1166H 196v/198V Pos: standing >
You quickly scan the area.
A drunken apeman who is close by to your east.
An apeman merchant who is not far off to your east.
A doe who is rather far off to your east.
A Tikitzopl guardsman who is not far off to your west.
< 1213h/1166H 196v/198V Pos: standing >
You suddenly feel the urge for TURKEY! and take a nice bite out of your the severed wings of a turkey named 'Dinner'!
You invigorate Nul with renewed energy.
A Well-Traveled Street
You are walking down an ancient street that seems well traveled. A small
opening in the growth to the south permits passage, if you dare go that way.
To the north is a small building, in poor shape like most of the buildings
around here. The street continues east and west.
Obvious exits: -North -East -South -West
< 1213h/1166H 197v/198V Pos: standing >
You quickly scan the area.
An apeman worshiper who is close by to your north.
An apeman worshiper who is close by to your north.
An apeman worshiper who is close by to your north.
An apeman worshiper who is close by to your north.
An apeman worshiper who is close by to your north.
A drunken apeman who is not far off to your east.
An apeman merchant who is a brief walk away to your east.
A doe who is in the distance to your east.
A Tikitzopl guardsman who is close by to your west.
< 1213h/1166H 197v/198V Pos: standing >
A Well-Traveled Street
You are walking down an ancient street that seems well traveled. Vines and
brush form an unpenatrable wall to the south. The street continues east and
west, and a lesser traveled path leads north into darkness.
Obvious exits: -North -East -West
[2] The corpse of a large apeman is lying here.
A member of the Tikitzopl Guard patrols the streets.(Red Aura)
< 1213h/1166H 196v/198V Pos: standing >
You quickly scan the area.
A buff deer who is not far off to your north.
A drunken apeman who is a brief walk away to your east.
An apeman merchant who is rather far off to your east.
< 1213h/1166H 196v/198V Pos: standing >
A Well-Traveled Street
You are walking down an ancient street that seems well traveled. Vines and
brush form an unpenatrable wall to the south. A large stone door with an
etching of an emerald lies to the north, with a torch on each side. The street
continues east and west.
Obvious exits: -North -East -West
A few coins lie scattered here.
< 1213h/1166H 197v/198V Pos: standing >
You quickly scan the area.
A bodyguard of Kohlinar who is not far off to your north.
Kohlinar, the jeweler who is not far off to your north.
A Tikitzopl guardsman who is close by to your east.
< 1213h/1166H 197v/198V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.
A Well-Traveled Street
The street curves north here, as the forest becomes unpenatrable to the west,
as well as the south.
Obvious exits: -North -East
The corpse of a drunken apewoman is lying here.
The corpse of a large apeman is lying here.
The corpse of a Tikitzopl guardsman is lying here.
The corpse of a large snake is lying here.
The corpse of a large apeman is lying here.
< 1213h/1166H 196v/198V Pos: standing >
You quickly scan the area.
A Tikitzopl guardsman who is not far off to your east.
A drunken apeman who is in the distance to your east.
< 1213h/1166H 196v/198V Pos: standing >
A Well-Traveled Street
You are walking down an ancient street that seems well traveled. Vines and
brush form an unpenatrable wall to the south. A large stone door with an
etching of an emerald lies to the north, with a torch on each side. The street
continues east and west.
Obvious exits: -North -East -West
A few coins lie scattered here.
< 1213h/1166H 197v/198V Pos: standing >
A Well-Traveled Street
You are walking down an ancient street that seems well traveled. Vines and
brush form an unpenatrable wall to the south. The street continues east and
west, and a lesser traveled path leads north into darkness.
Obvious exits: -North -East -West
[2] The corpse of a large apeman is lying here.
A member of the Tikitzopl Guard patrols the streets.(Red Aura)
< 1213h/1166H 196v/198V Pos: standing >
A Well-Traveled Street
You are walking down an ancient street that seems well traveled. A small
opening in the growth to the south permits passage, if you dare go that way.
To the north is a small building, in poor shape like most of the buildings
around here. The street continues east and west.
Obvious exits: -North -East -South -West
Goli sneaks in from the west.
< 1213h/1166H 195v/198V Pos: standing >
A Well-Traveled Street
You are walking down an ancient street that seems well traveled. Vines and
brush form an unpenatrable wall to the south. The street continues east and
west. The side of a large stone building runs along the north side of the road.
Obvious exits: -East -West
The corpse of a Tikitzopl guardsman is lying here.
< 1213h/1166H 197v/198V Pos: standing >
A Well-Traveled Street
You are walking down an ancient street that seems well traveled. Vines and
brush form an unpenatrable wall to the south. The street continues east and
west, while from the north, the faint sounds of laughing can be heard.
Obvious exits: -North -East -West
[4] The corpse of a large apeman is lying here.
Goli sneaks in from the west.
< 1213h/1166H 196v/198V Pos: standing >
A Well-Traveled Street
You are walking down an ancient street that seems well traveled. Vines and
brush form an unpenatrable wall to the south. On the north side of the street,
you see the side of an old stone building. The street continues east and west.
Obvious exits: -East -West
An intoxicated apeman is being real obnoxious.(Red Aura)
A merchant wanders the streets, selling and trading items.(Red Aura)
There are residual brain waves in the area.
< 1213h/1166H 195v/198V Pos: standing >
You quickly scan the area.
A doe who is not far off to your east.
< 1213h/1166H 198v/198V Pos: standing >
City Entrance
As you enter the ancient, ruined city, the thick cover of trees above you
subsides a litte, making the sky partially visable. All around you see many
buildings falling apart, but seemingly held together by the vines that cover
them. Although the city may have been abandoned long ago, it appears to have
been re-inhabited by some ape-like creatures that are wandering around. A
feeling of dread seems to permeate from the air, and a slight shiver runs
down your spine. To your east, west, and north, overgrown roads stem out
into the city.
Obvious exits: -North -East -South -West
Nib sneaks in from the west.
< 1213h/1166H 197v/198V Pos: standing >
You quickly scan the area.
A Tikitzopl guardsman who is not far off to your north.
A doe who is close by to your east.
A huge stone golem who is close by to your south.
A huge stone golem who is close by to your south.
A large apeman who is not far off to your south.
An apeman merchant who is rather far off to your south.
A drunken apeman who is close by to your west.
An apeman merchant who is close by to your west.
A Tikitzopl guardsman who is in the distance to your west.
< 1213h/1166H 197v/198V Pos: standing >
A Well-Traveled Street
You are walking down an ancient street that seems well traveled. Vines and
brush form an unpenatrable wall to the south. On the north side of the street,
you see the side of an old stone building. The street continues east and west.
Obvious exits: -East -West
A few coins lie scattered here.
A stately-looking female deer grazes here.
< 1213h/1166H 196v/198V Pos: standing >
You quickly scan the area.
A drunken apeman who is not far off to your west.
An apeman merchant who is not far off to your west.
< 1213h/1166H 196v/198V Pos: standing >
A Well-Traveled Street
You are walking down an ancient street that seems well traveled. Vines and
brush form an unpenatrable wall to the south. On the north side of the street,
there is an entrance to a large dwelling. The street continues east and west.
Obvious exits: -North -East -West
< 1213h/1166H 197v/198V Pos: standing >
You quickly scan the area.
A large apeman who is in the distance to your east.
A doe who is close by to your west.
A drunken apeman who is a brief walk away to your west.
An apeman merchant who is a brief walk away to your west.
< 1213h/1166H 197v/198V Pos: standing >
A Well-Traveled Street
You are walking down an ancient street that seems well traveled. Vines and
brush form an unpenatrable wall to the south. A bridge can be seen to the east,
and the sound of a river also comes from that direction. The street continues
east and west.
Obvious exits: -East -West
A small round shield has been dropped here.
< 1213h/1166H 196v/198V Pos: standing >
You quickly scan the area.
A large apeman who is rather far off to your east.
A doe who is not far off to your west.
A drunken apeman who is rather far off to your west.
An apeman merchant who is rather far off to your west.
< 1213h/1166H 196v/198V Pos: standing >
A Narrow Wooden Bridge
A small, narrow wooden bridge crosses the Tikitzopl River here, looking rather
worn with age. Some of the boards on the bridge are loose, and feel as though
they could collapse if too much weight was put on them. The street west heads
back into the main part of the city, and to the east, the street leads towards
some citizens' homes.
Obvious exits: -East -West -Down
< 1213h/1166H 197v/198V Pos: standing >
You quickly scan the area.
A large apeman who is a brief walk away to your east.
A doe who is a brief walk away to your west.
A drunken apeman who is in the distance to your west.
An apeman merchant who is in the distance to your west.
< 1213h/1166H 197v/198V Pos: standing >
Along the Tikitzopl River
This is the Tikitzopl River, a fairly docile and narrow river that is the major
water supply for many animals living in the surrounding area. Ruins of old
buildings can be seen around as the river flows through the once great city of
Tikitzopl. The waters wind their way through a deep gorge, with steep walls on
both sides, which cuts its way through the city. The walls of the gorge are
wet and smooth, preventing any climbing, and rarely allowing access up to the
city. A wooden bridge spans the river overhead.
Obvious exits: -North -South
< 1213h/1166H 196v/198V Pos: standing >
A faint hum can be heard from the holy flamberge of the efreeti carried by Nib.
< 1213h/1166H 198v/198V Pos: standing >
You quickly scan the area.
You see nothing.
< 1213h/1166H 198v/198V Pos: standing >
Along the Tikitzopl River
This is the Tikitzopl River, a fairly docile and narrow river that is the major
water supply for many animals living in the surrounding area. Ruins of old
buildings can be seen around as the river flows through the once great city of
Tikitzopl. The waters wind their way through a deep gorge, with steep walls on
both sides, which cuts its way through the city. The walls of the gorge are
wet and smooth, preventing any climbing, and rarely allowing access up to the
city.
Obvious exits: -North -South
< 1213h/1166H 196v/198V Pos: standing >
You quickly scan the area.
You see nothing.
< 1213h/1166H 196v/198V Pos: standing >
Along the Tikitzopl River
This is the Tikitzopl River, a fairly docile and narrow river that is the major
water supply for many animals living in the surrounding area. Ruins of old
buildings can be seen around as the river flows through the once great city of
Tikitzopl. The waters wind their way through a deep gorge, with steep walls on
both sides, which cuts its way through the city. The walls of the gorge are
wet and smooth, preventing any climbing, and rarely allowing access up to the
city.
Obvious exits: -North -South
< 1212h/1166H 194v/198V Pos: standing >
You quickly scan the area.
You see nothing.
< 1212h/1166H 194v/198V Pos: standing >
Along the Tikitzopl River
This is the Tikitzopl River, a fairly docile and narrow river that is the major
water supply for many animals living in the surrounding area. Ruins of old
buildings can be seen around as the river flows through the once great city of
Tikitzopl. The waters wind their way through a deep gorge, with steep walls on
both sides, which cuts its way through the city. The walls of the gorge are
wet and smooth, preventing any climbing, and rarely allowing access up to the
city. Thick vines and brush make passage south impossible.
Obvious exits: -North
< 1212h/1166H 196v/198V Pos: standing >
You quickly scan the area.
You see nothing.
< 1212h/1166H 196v/198V Pos: standing >
Along the Tikitzopl River
This is the Tikitzopl River, a fairly docile and narrow river that is the major
water supply for many animals living in the surrounding area. Ruins of old
buildings can be seen around as the river flows through the once great city of
Tikitzopl. The waters wind their way through a deep gorge, with steep walls on
both sides, which cuts its way through the city. The walls of the gorge are
wet and smooth, preventing any climbing, and rarely allowing access up to the
city.
Obvious exits: -North -South
< 1212h/1166H 194v/198V Pos: standing >
Along the Tikitzopl River
This is the Tikitzopl River, a fairly docile and narrow river that is the major
water supply for many animals living in the surrounding area. Ruins of old
buildings can be seen around as the river flows through the once great city of
Tikitzopl. The waters wind their way through a deep gorge, with steep walls on
both sides, which cuts its way through the city. The walls of the gorge are
wet and smooth, preventing any climbing, and rarely allowing access up to the
city.
Obvious exits: -North -South
< 1212h/1166H 192v/198V Pos: standing >
Along the Tikitzopl River
This is the Tikitzopl River, a fairly docile and narrow river that is the major
water supply for many animals living in the surrounding area. Ruins of old
buildings can be seen around as the river flows through the once great city of
Tikitzopl. The waters wind their way through a deep gorge, with steep walls on
both sides, which cuts its way through the city. The walls of the gorge are
wet and smooth, preventing any climbing, and rarely allowing access up to the
city. A wooden bridge spans the river overhead.
Obvious exits: -North -South
< 1212h/1166H 196v/198V Pos: standing >
Along the Tikitzopl River
This is the Tikitzopl River, a fairly docile and narrow river that is the major
water supply for many animals living in the surrounding area. Ruins of old
buildings can be seen around as the river flows through the once great city of
Tikitzopl. The waters wind their way through a deep gorge, with steep walls on
both sides, which cuts its way through the city. The walls of the gorge are
wet and smooth, preventing any climbing, and rarely allowing access up to the
city.
Obvious exits: -North -South
The corpse of an apeman merchant is lying here.
< 1212h/1166H 194v/198V Pos: standing >
You quickly scan the area.
You see nothing.
< 1212h/1166H 194v/198V Pos: standing >
Along the Tikitzopl River
This is the Tikitzopl River, a fairly docile and narrow river that is the major
water supply for many animals living in the surrounding area. Ruins of old
buildings can be seen around as the river flows through the once great city of
Tikitzopl. The waters wind their way through a deep gorge, with steep walls on
both sides, which cuts its way through the city. The walls of the gorge are
wet and smooth, preventing any climbing, and rarely allowing access up to the
city.
Obvious exits: -North -South
< 1212h/1166H 196v/198V Pos: standing >
You quickly scan the area.
You see nothing.
< 1212h/1166H 196v/198V Pos: standing >
Alas, you cannot go that way. . . .
< 1212h/1166H 196v/198V Pos: standing >
Along the Tikitzopl River
This is the Tikitzopl River, a fairly docile and narrow river that is the major
water supply for many animals living in the surrounding area. Ruins of old
buildings can be seen around as the river flows through the once great city of
Tikitzopl. The waters wind their way through a deep gorge, with steep walls on
both sides, which cuts its way through the city. The walls of the gorge are
wet and smooth, preventing any climbing, and rarely allowing access up to the
city. A sturdy, wooden bridge crosses the river overhead.
Obvious exits: -North -South -Up
< 1212h/1166H 194v/198V Pos: standing >
A Sturdy Wooden Bridge
A large, sturdy wooden bridge spans the path here, as the ever flowing
Tikitzopl River runs beneath. A few apemen stand on the bridge looking over
the side, relaxing and staring into the river. The much used road continues
east and west.
Obvious exits: -East -West -Down
The corpse of a Tikitzopl guardsman is lying here.
< 1212h/1166H 196v/198V Pos: standing >
A Heavily-Traveled Street
You are walking along what appears to be one of the busiest roads in the city.
Thorny bushes cover the buildings which line the street. Trees which look as
old as time itself stem forever upwards, disappearing into the sky. This
stretch of road seems to go on forever to the east and west. The sound of a
flowing river can be heard west. Entrances to buildings are on both sides of
the street.
Obvious exits: -North -East -South -West
Cisil sneaks in from the west.
< 1212h/1166H 195v/198V Pos: standing >
You quickly scan the area.
A silver serpent who is not far off to your north.
A Gnome who is not far off to your east.
A doe who is not far off to your south.
A lowly servant who is not far off to your south.
A lowly servant who is not far off to your south.
< 1212h/1166H 198v/198V Pos: standing >
You don't know how to capture.
< 1212h/1166H 198v/198V Pos: standing >
< 1212h/1166H 198v/198V Pos: standing >
An Intersection of Roads
The main road running east and west intersects with the city's border road
leading north. A few benches line the sides of the street, allowing tired
apemen to rest for a bit. An entrance to a fair sized building is to the south.
Obvious exits: -North -East -South -West
A few coins lie scattered here.
< 1212h/1166H 197v/198V Pos: standing >
An Outlying Road
You continue along the well traveled road which runs along the boundary of
the city. Walls of brush and vines aid dense trees in blocking any passage
north. The street forms an intersection to the west, and continues on its path
east. A small home is south.
Obvious exits: -East -South -West
Cisil sneaks in from the west.
< 1212h/1166H 196v/198V Pos: standing >
You quickly scan the area.
You see nothing.
< 1212h/1166H 198v/198V Pos: standing >
An Intersection of Roads
The main road running east and west intersects with the city's border road
leading north. A few benches line the sides of the street, allowing tired
apemen to rest for a bit. An entrance to a fair sized building is to the south.
Obvious exits: -North -East -South -West
A few coins lie scattered here.
Nib sneaks in from the east.
< 1212h/1166H 197v/198V Pos: standing >
You quickly scan the area.
A lowly servant who is not far off to your south.
< 1212h/1166H 197v/198V Pos: standing >
An Outlying Road
You continue along the well traveled road which runs along the boundary of
the city. Walls of brush and vines aid dense trees in blocking any passage
north. The street forms an intersection to the west, and continues on its path
east. A small home is south.
Obvious exits: -East -South -West
< 1212h/1166H 196v/198V Pos: standing >
A Small Home
This small building is home to one of the many citizens of this city. A bed
of leaves is in the corner of the room, and a few plants decorate the building.
On a small stand in the back of the room sits an idol in the shape of a gorilla.
Obvious exits: -North
Fresh blood covers everything in the area.
[2] The corpse of an apeman father is lying here.
[2] The corpse of a mother apewoman is lying here.
[2] The corpse of an apeman child is lying here.
A few coins lie scattered here.
< 1212h/1166H 197v/198V Pos: standing >
You quickly scan the area.
You see nothing.
< 1212h/1166H 197v/198V Pos: standing >
Nib's mighty battle cry rallies his comrades and instills fear
into the hearts of his enemies.
< 1212h/1166H 197v/198V Pos: standing >
Goli's skin seems to turn to stone.
An Outlying Road
You continue along the well traveled road which runs along the boundary of
the city. Walls of brush and vines aid dense trees in blocking any passage
north. The street forms an intersection to the west, and continues on its path
east. A small home is south.
Obvious exits: -East -South -West
< 1212h/1166H 196v/198V Pos: standing >
An Outlying Road
You continue along the well traveled road which runs along the boundary of
the city. Walls of brush and vines aid dense trees in blocking any passage
north. A heavy smell of butchered meat drifts in from the south. The street
continues east and west.
Obvious exits: -East -South -West
< 1212h/1166H 195v/198V Pos: standing >
You quickly scan the area.
The BUTCHER who is close by to your south.
< 1212h/1166H 198v/198V Pos: standing >
An Outlying Road
The road running along the boundary of the city curves south and west here,
as dense vegetation prevents passage north. Another path leads deep into the
jungle to the east, quickly engulfed by darkness.
Obvious exits: -East -South -West
< 1212h/1166H 197v/198V Pos: standing >
You quickly scan the area.
You see nothing.
< 1212h/1166H 197v/198V Pos: standing >
A Dark Forest Path
The well traveled road ends here, giving way to a much less used forest path.
Darkness surrouds this area, as the cover of trees prevents any light from
reaching ground. The path heads east into the dark forest, and west lies a city
street.
Obvious exits: -East -West
< 1211h/1166H 196v/198V Pos: standing >
You quickly scan the area.
You see nothing.
< 1211h/1166H 196v/198V Pos: standing >
A Dark Forest Path
Dense woods surrounds this small path that winds though the immense jungle.
Glowing eyes can be seen staring at you from the darkness, as if they were
ready to attack at any moment. The trail seems to go on forever deeper and
deeper into the forest...
Obvious exits: -East -West
< 1211h/1166H 196v/198V Pos: standing >
You quickly scan the area.
You see nothing.
< 1211h/1166H 196v/198V Pos: standing >
A Dark Forest Path
Dense woods surrounds this small path that winds though the immense jungle.
Glowing eyes can be seen staring at you from the darkness, as if they were
ready to attack at any moment. The trail seems to go on forever deeper and
deeper into the forest...
Obvious exits: -South -West
Nib sneaks in from the west.
< 1211h/1166H 194v/198V Pos: standing >
You quickly scan the area.
You see nothing.
< 1211h/1166H 194v/198V Pos: standing >
< 1211h/1166H 198v/198V Pos: standing >
A Dark Forest Path
Dense woods surrounds this small path that winds though the immense jungle.
Glowing eyes can be seen staring at you from the darkness, as if they were
ready to attack at any moment. The trail seems to go on forever deeper and
deeper into the forest...
Obvious exits: -North -South
< 1211h/1166H 196v/198V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of good protection [superior] made by Naz carried by Goli.
< 1211h/1166H 196v/198V Pos: standing >
You quickly scan the area.
You see nothing.
< 1211h/1166H 196v/198V Pos: standing >
A Dark Forest Path
Dense woods surrounds this small path that winds though the immense jungle.
Glowing eyes can be seen staring at you from the darkness, as if they were
ready to attack at any moment. The trail seems to go on forever deeper and
deeper into the forest...
Obvious exits: -North -East
< 1211h/1166H 194v/198V Pos: standing >
You quickly scan the area.
A doe who is a brief walk away to your east.
< 1211h/1166H 194v/198V Pos: standing >
A Dark Forest Path
Dense woods surrounds this small path that winds though the immense jungle.
Glowing eyes can be seen staring at you from the darkness, as if they were
ready to attack at any moment. The trail seems to go on forever deeper and
deeper into the forest...
Obvious exits: -East -West
< 1211h/1166H 196v/198V Pos: standing >
You quickly scan the area.
You see nothing.
< 1211h/1166H 196v/198V Pos: standing >
A Dark Forest Path
Dense woods surrounds this small path that winds though the immense jungle.
Glowing eyes can be seen staring at you from the darkness, as if they were
ready to attack at any moment. The trail seems to go on forever deeper and
deeper into the forest...
Obvious exits: -East -West
< 1211h/1166H 194v/198V Pos: standing >
You quickly scan the area.
You see nothing.
< 1211h/1166H 194v/198V Pos: standing >
A Dark Forest Path
Dense woods surrounds this small path that winds though the immense jungle.
Glowing eyes can be seen staring at you from the darkness, as if they were
ready to attack at any moment. The trail seems to go on forever deeper and
deeper into the forest...
Obvious exits: -East -West
A stately-looking female deer grazes here.
< 1211h/1166H 196v/198V Pos: standing >
You quickly scan the area.
You see nothing.
< 1211h/1166H 196v/198V Pos: standing >
A Dark Forest Path
Dense woods surrounds this small path that winds though the immense jungle.
Glowing eyes can be seen staring at you from the darkness, as if they were
ready to attack at any moment. The trail seems to go on forever deeper and
deeper into the forest...
Obvious exits: -East -West
There are residual brain waves in the area.
< 1211h/1166H 194v/198V Pos: standing >
A Dark Forest Path
Dense woods surrounds this small path that winds though the immense jungle.
Glowing eyes can be seen staring at you from the darkness, as if they were
ready to attack at any moment. The trail seems to go on forever deeper and
deeper into the forest...
Obvious exits: -East -West
Cisil sneaks in from the east.
< 1211h/1166H 192v/198V Pos: standing >
A Dark Forest Path
Dense woods surrounds this small path that winds though the immense jungle.
Glowing eyes can be seen staring at you from the darkness, as if they were
ready to attack at any moment. The trail seems to go on forever deeper and
deeper into the forest...
Obvious exits: -North -East
< 1211h/1166H 196v/198V Pos: standing >
A Dark Forest Path
Dense woods surrounds this small path that winds though the immense jungle.
Glowing eyes can be seen staring at you from the darkness, as if they were
ready to attack at any moment. The trail seems to go on forever deeper and
deeper into the forest...
Obvious exits: -North -South
There are residual brain waves in the area.
Goli sneaks in from the south.
< 1211h/1166H 194v/198V Pos: standing >
Alas, you cannot go that way. . . .
< 1211h/1166H 194v/198V Pos: standing >
A Dark Forest Path
Dense woods surrounds this small path that winds though the immense jungle.
Glowing eyes can be seen staring at you from the darkness, as if they were
ready to attack at any moment. The trail seems to go on forever deeper and
deeper into the forest...
Obvious exits: -South -West
< 1211h/1166H 196v/198V Pos: standing >
A Dark Forest Path
Dense woods surrounds this small path that winds though the immense jungle.
Glowing eyes can be seen staring at you from the darkness, as if they were
ready to attack at any moment. The trail seems to go on forever deeper and
deeper into the forest...
Obvious exits: -East -West
< 1211h/1166H 194v/198V Pos: standing >
A Dark Forest Path
The well traveled road ends here, giving way to a much less used forest path.
Darkness surrouds this area, as the cover of trees prevents any light from
reaching ground. The path heads east into the dark forest, and west lies a city
street.
Obvious exits: -East -West
< 1211h/1166H 196v/198V Pos: standing >
You quickly scan the area.
You see nothing.
< 1211h/1166H 196v/198V Pos: standing >
An Outlying Road
The road running along the boundary of the city curves south and west here,
as dense vegetation prevents passage north. Another path leads deep into the
jungle to the east, quickly engulfed by darkness.
Obvious exits: -East -South -West
< 1211h/1166H 194v/198V Pos: standing >
You quickly scan the area.
A Gnome who is a brief walk away to your south.
< 1211h/1166H 194v/198V Pos: standing >
You don't know how to capture.
< 1211h/1166H 198v/198V Pos: standing >
< 1211h/1166H 198v/198V Pos: standing >
A Road Among the Homes
This road runs inbetween numerous homes of these more evolved race of apes.
Young and old apemen alike wander here, going about some kind of business, or
just playing. Vines and branches hang down low from the trees above, and small
dwellings line the leaf covered ground. The thick forest blocks the way east.
Exits are north and south.
Obvious exits: -North -South
< 1211h/1166H 197v/198V Pos: standing >
A Road Among the Homes
This road runs inbetween numerous homes of these more evolved race of apes.
Young and old apemen alike wander here, going about some kind of business, or
just playing. Vines and branches hang down low from the trees above, and small
dwellings line the leaf covered ground. The thick forest blocks the way east.
Exits are north and south.
Obvious exits: -North -South
< 1211h/1166H 196v/198V Pos: standing >
A Road Among the Homes
This road runs inbetween numerous homes of these more evolved race of apes.
Young and old apemen alike wander here, going about some kind of business, or
just playing. Vines and branches hang down low from the trees above, and small
dwellings line the leaf covered ground. The thick forest blocks the way east.
The street splits north south and west.
Obvious exits: -North -South -West
A Gnome (tiny) AnGEr Of The Honoured stands in mid-air here.(Gold Aura)
< 1211h/1166H 195v/198V Pos: standing >
Nib snaps into visibility.
A dark shroud encases Nib as he charges into battle.
A Gnome is knocked to the ground by Nib's mighty bash!
< 1211h/1166H 198v/198V Pos: standing >
Nib anticipates a Gnome's attack and masterfully parries the incoming blow.
Nib snaps into visibility.
Goli rubs his sphere of wind and begins to whirl around.
< 1211h/1166H 198v/198V Pos: standing >
Cisil starts casting a spell.
Goli starts casting an offensive spell.
Goli snaps into visibility.
< 1211h/1166H 198v/198V Pos: standing >
Nib snaps into visibility.
Nib's slash grazes a Gnome.
A Gnome's diorite cross wrapped in skin [poor] was damaged from the massive blow!
Nib's mighty slash strikes a Gnome hard.
A Gnome's tiny orb of obsidian was damaged from the massive blow!
Nib's slash wounds a Gnome.
Nib's impressive slash wounds a Gnome.
Nib's slash strikes a Gnome hard.
< 1211h/1166H 198v/198V Pos: standing >
Goli completes his spell...
Goli utters the words 'paffue xurhuio'
A Gnome begins to dry and wilt.
A Gnome's small book bound in red dragon hatchling hide [superior] was corroded by acid.
Circle whom?
< 1211h/1166H 198v/198V Pos: standing >
Smirk. I don't believe you could sneak behind to stab it.
< 1211h/1166H 198v/198V Pos: standing >
Cisil completes his spell...
Cisil utters the words 'sfugwahuq judibz'
< 1211h/1166H 198v/198V Pos: standing >
Goli starts casting an offensive spell.
Goli snaps into visibility.
You snap into visibility.
You stealthily position yourself behind a Gnome, circling him.
< 1211h/1166H 198v/198V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Gnome sit EP: few wounds >
Nib deflects a Gnome's blow and strikes back at him!
Nib snaps into visibility.
Nib's fine slash wounds a Gnome.
< 1210h/1166H 198v/198V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Gnome sit EP: few wounds >
Goli snaps into visibility.
Goli completes his spell...
Goli utters the words 'paffue xurhuio'
A Gnome begins to dry and wilt.
< 1210h/1166H 198v/198V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Gnome sit EP: few wounds >
Cisil starts casting an offensive spell.
Cisil snaps into visibility.
< 1210h/1166H 198v/198V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Gnome sit EP: few wounds >
Nib snaps into visibility.
Nib's impressive slash strikes a Gnome.
Nib's impressive slash strikes a Gnome.
Nib's fine slash wounds a Gnome.
Nib's impressive slash strikes a Gnome.
Nib's impressive slash strikes a Gnome.
Nib's impressive slash strikes a Gnome.
Goli starts casting an offensive spell.
Goli snaps into visibility.
< 1210h/1166H 198v/198V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Gnome sit EP: nasty wounds >
Sorry, you aren't allowed to do that in combat.
< 1210h/1166H 198v/198V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Gnome sit EP: nasty wounds >
Cisil completes his spell...
Cisil utters the words 'sfugwahuq grul'
Cisil sends a shimmering shaft of light streaking towards a Gnome!
A Gnome's golden crown set with diamonds [poor] was damaged from the massive blow!
Cisil sends a orange shaft of light streaking towards a Gnome!
Cisil sends a blue shaft of light streaking towards a Gnome!
You snap into visibility.
You reach for the ground, quickly tossing a clump of dirt at a Gnome's face!
< 1210h/1166H 198v/198V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Gnome sit EP: pretty hurt >
Goli snaps into visibility.
Goli completes his spell...
Goli utters the words 'paffue xurhuio'
A Gnome begins to dry and wilt.
A Gnome's diorite cross wrapped in skin [poor] was corroded by acid.
< 1210h/1166H 198v/198V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Gnome sit EP: awful >
[Damage: 18 ] A Gnome screams in pain as your pierce tears into his flesh
[Damage: 11 ] A Gnome screams in pain as your pierce tears into his flesh
[Damage: 11 ] A Gnome screams in pain as your pierce tears into his flesh
[Damage: 7 ] A Gnome screams in pain as your pierce tears into his flesh
Cisil starts casting an offensive spell.
< 1210h/1166H 198v/198V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Gnome sit EP: awful >
Nib slams aside a Gnome's attack and then pounds him!
Nib snaps into visibility.
Nib's slash seriously wounds a Gnome.
Nib's slash causes a Gnome to grimace in pain.
Nib's slash seriously wounds a Gnome.
Goli starts casting an offensive spell.
Goli snaps into visibility.
< 1210h/1166H 198v/198V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Gnome sit EP: awful >
Cisil completes his spell...
Cisil utters the words 'sfugwahuq grul'
Multicolored rays of light shatter a Gnome's existence into a million pieces.
A Gnome's virulent case of herpes simplex of lesser defense [poor] made by Troz was completely destroyed by the massive blow!
A Gnome's ring of the Neogi Lords was completely destroyed by the massive blow!
A Gnome is dead! R.I.P.
You receive your share of experience.