The death of [ 1 Mercenary] Dachat (Human)

in The High-Arched Foyer before The Hall of AnGEr Of The Honoured

from the perspective of [ 1 Mercenary] Dachat (Human)

<held>               a large wooden torch (illuminating)


< 3h/24H 112v/112V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 3h/24H 111v/112V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
The corpse of the town crier is lying here.
The corpse of a militia guard is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
The corpse of a militia guard is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.

< 3h/24H 110v/112V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A woman who is close by to your east.
A stray dog who is close by to your west.
A large rat who is not far off to your west.
The doctor who is rather far off to your west.

< 3h/24H 110v/112V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
Fresh blood covers everything in the area.
The corpse of a militia guard is lying here.
A woman is standing here, shopping about the town.

< 3h/24H 109v/112V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A large rat who is close by to your north.
A street sweeper who is not far off to your north.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A stray dog who is not far off to your west.
A large rat who is a brief walk away to your west.
The doctor who is in the distance to your west.

< 3h/24H 110v/112V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason few of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues to an intersection both north
and south of here.  To the west, a small storefront faces the street.
Obvious exits: -North -South -West
Puddles of fresh blood cover the ground.
A street sweeper is cleaning here, singing songs of labor.
A large rat is scurrying about here.

< 3h/24H 109v/112V Pos: standing >
The Northern Keats Intersection
   This enclosed intersection is where the northern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
Fresh blood splatters cover the area.
A street sweeper is cleaning here, singing songs of labor.

< 3h/24H 108v/112V Pos: standing >
The Northern Wall Road
  The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
The corpse of a militia guard is lying here.
A large wandering dog is here, growling at you.

< 3h/24H 108v/112V Pos: standing >
Road Beneath the Northern Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates.  The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East -West -Up
Puddles of fresh blood cover the ground.
A young man in leather armor seems to be patrolling the walls.

< 3h/24H 107v/112V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your east.
A street sweeper who is not far off to your east.
A militia guard who is a brief walk away to your east.
A stray cat who is a brief walk away to your east.
A commoner who is in the distance to your east.
A tharnadian thief-hunter who is in the distance to your east.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 3h/24H 107v/112V Pos: standing >
Inside the Northern Gates
   Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the west and to the east.
Obvious exits: -NorthD -South
[3] The corpse of an elite guard is lying here.
The corpse of a stray cat is lying here.
[2] The corpse of a stray dog is lying here.

< 3h/24H 106v/112V Pos: standing >
It is pitch black...

< 3h/24H 106v/112V Pos: standing >
Inside the Northern Gates
   Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the west and to the east.
Obvious exits: -NorthD -South
Puddles of fresh blood cover the ground.
[3] The corpse of an elite guard is lying here.
The corpse of a stray cat is lying here.
[2] The corpse of a stray dog is lying here.

< 4h/24H 106v/112V Pos: standing >
You are carrying: (26/11)
a small wooden mace
a steel long sword
a steel short sword
[2] a thin steel dagger
a two-handed sword
a steel warhammer
a stout oaken cudgel
a small leather-bound book
a small leather bag
[2] a large wooden torch
a thin leather belt
a hard leather cloak
a pair of studded leather sleeves
a pair of studded leather leggings
a pair of studded leather boots
some thick leather gloves
a bronze skull cap
a suit of spiked leather armor
a long steel sword
[5] a small bandage

< 4h/24H 107v/112V Pos: standing >
You light a large wooden torch and hold it.

< 4h/24H 109v/112V Pos: standing >
Outside the Northern Gates
   Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A stone road
leads away to the south towards the city center.
An unnatural darkness fills this area.
Obvious exits: -North -South
Fresh blood covers everything in the area.
The corpse of a Human is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of A tharnadian illusionist is lying here.
The corpse of a tharnadian thief-hunter is lying here.
[3] The corpse of an elite guard is lying here.
The corpse of A tharnadian illusionist is lying here.
The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
[2] The corpse of a tharnadian thief-hunter is lying here.
The corpse of an elite guard is lying here.
[2] A small raven totem lies here.
[2] A small limestone totem lies here.
[2] A small ivory totem lies here.
A large stone warhammer has been dropped here.
[5] A small bandage rests upon the ground here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.

< 4h/24H 109v/112V Pos: standing >
You are carrying: (25/11)
a small wooden mace
a steel long sword
a steel short sword
[2] a thin steel dagger
a two-handed sword
a steel warhammer
a stout oaken cudgel
a small leather-bound book
a small leather bag
a large wooden torch
a thin leather belt
a hard leather cloak
a pair of studded leather sleeves
a pair of studded leather leggings
a pair of studded leather boots
some thick leather gloves
a bronze skull cap
a suit of spiked leather armor
a long steel sword
[5] a small bandage

< 4h/24H 109v/112V Pos: standing >
Hint: You take more damage if you're sitting or reclining, so be sure to "stand" if someone knocks you down in battle.
You are using:
<held>               a large wooden torch (illuminating)

< 4h/24H 110v/112V Pos: standing >
Hints are now turned OFF.

< 5h/24H 112v/112V Pos: standing >
An Orc enters from elsewhere.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 5h/24H 112v/112V Pos: standing >

< 5h/24H 112v/112V Pos: standing >
Inside the Northern Gates
   Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the west and to the east.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
[3] The corpse of an elite guard is lying here.
The corpse of a stray cat is lying here.
[2] The corpse of a stray dog is lying here.

< 5h/24H 111v/112V Pos: standing >
Road Beneath the Northern Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates.  The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East -West -Up
A few drops of fresh blood are scattered around the area.
A young man in leather armor seems to be patrolling the walls.

< 5h/24H 110v/112V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your east.
A large rat who is not far off to your east.
A street sweeper who is not far off to your east.
A militia guard who is a brief walk away to your east.
A commoner who is in the distance to your east.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 6h/24H 110v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 6h/24H 112v/112V Pos: standing >
Inside the Northern Gates
   Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the west and to the east.
Obvious exits: -NorthD -South
Puddles of fresh blood cover the ground.
[3] The corpse of an elite guard is lying here.
The corpse of a stray cat is lying here.
[2] The corpse of a stray dog is lying here.

< 6h/24H 111v/112V Pos: standing >
Outside the Northern Gates
   Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A stone road
leads away to the south towards the city center.
An unnatural darkness fills this area.
Obvious exits: -North -South
Fresh blood splatters cover the area.
The corpse of a Human is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of A tharnadian illusionist is lying here.
The corpse of a tharnadian thief-hunter is lying here.
[3] The corpse of an elite guard is lying here.
The corpse of A tharnadian illusionist is lying here.
The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
[2] The corpse of a tharnadian thief-hunter is lying here.
The corpse of an elite guard is lying here.
[2] A small raven totem lies here.
[2] A small limestone totem lies here.
[2] A small ivory totem lies here.
A large stone warhammer has been dropped here.
[5] A small bandage rests upon the ground here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.

< 6h/24H 110v/112V Pos: standing >
You quickly scan the area.
A Town Guardian who is in the distance to your north.
A Town Guardian who is in the distance to your north.
A Town Guardian who is in the distance to your north.
A Town Guardian who is in the distance to your north.
A militia guard who is not far off to your south.

< 6h/24H 110v/112V Pos: standing >
There is no gg here.

< 7h/24H 112v/112V Pos: standing >
The High-Arched Foyer before The Hall of AnGEr Of The Honoured
Obvious exits: -North -South
Fresh blood covers everything in the area.
[2] The corpse of a Human is lying here.
[2] The corpse of a swarm of insects is lying here.
An Orc (medium) La Resistance stands in mid-air here, fighting a colossal djinn statue. (casting) 
A Kobold (tiny) La Resistance sits resting.
An impenetrable globe of darkness floats near a Kobold's head.
An Orc (medium) La Resistance stands in mid-air here, fighting a giant bronze statue.
A colossal djinn statue stands in mid-air here, fighting an Orc.
A colossal djinn statue stands in mid-air here, fighting an Orc.
A giant bronze statue sits in mid-air here, fighting an Orc.

< 7h/24H 112v/112V Pos: standing >
An awful burning rain continues to fall from the sky.
The rain consuming your flesh devours you completely!