<held> a large wooden torch (illuminating)
The corpse of the Tharnadian Quartermaster is lying here.
The corpse of a militia guard is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A street sweeper is cleaning here, singing songs of labor.
< 6h/24H 95v/112V Pos: standing >
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
Fresh blood covers everything in the area.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 6h/24H 94v/112V Pos: standing >
The Ogre's Foot Inn
A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it. It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day. A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work. Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
Puddles of fresh blood cover the ground.
A large sign hangs from the front of the counter here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
< 6h/24H 94v/112V Pos: standing >
You are carrying: (25/11)
a small wooden mace
a steel long sword
a steel short sword
[2] a thin steel dagger
a two-handed sword
a steel warhammer
a stout oaken cudgel
a small leather-bound book
a small leather bag
a large wooden torch
a thin leather belt
a hard leather cloak
a pair of studded leather sleeves
a pair of studded leather leggings
a pair of studded leather boots
some thick leather gloves
a bronze skull cap
a suit of spiked leather armor
a long steel sword
[5] a small bandage
< 6h/24H 95v/112V Pos: standing >
You are using:
<held> a large wooden torch (illuminating)
< 6h/24H 95v/112V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.
< 6h/24H 96v/112V Pos: standing >
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
Fresh blood covers everything in the area.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 6h/24H 95v/112V Pos: standing >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of the town crier is lying here.
The corpse of a militia guard is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
The corpse of a militia guard is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A street sweeper is cleaning here, singing songs of labor.
< 6h/24H 95v/112V Pos: standing >
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
Fresh blood covers everything in the area.
The corpse of a militia guard is lying here.
A woman is standing here, shopping about the town.
< 7h/24H 94v/112V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason few of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues to an intersection both north
and south of here. To the west, a small storefront faces the street.
Obvious exits: -North -South -West
Fresh blood splatters cover the area.
< 7h/24H 93v/112V Pos: standing >
The Northern Keats Intersection
This enclosed intersection is where the northern wall road meets with Keats
street. The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road. The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds. Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
Fresh blood splatters cover the area.
A large rat is scurrying about here.
A large wandering dog is here, growling at you.
A street sweeper is cleaning here, singing songs of labor.
< 7h/24H 92v/112V Pos: standing >
The Northern Wall Road
The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
The corpse of a militia guard is lying here.
< 7h/24H 92v/112V Pos: standing >
Road Beneath the Northern Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates. The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East -West -Up
Fresh blood covers everything in the area.
< 7h/24H 91v/112V Pos: standing >
Inside the Northern Gates
Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the west and to the east.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
[3] The corpse of an elite guard is lying here.
The corpse of a stray cat is lying here.
[2] The corpse of a stray dog is lying here.
< 7h/24H 91v/112V Pos: standing >
Outside the Northern Gates
Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A stone road
leads away to the south towards the city center.
An unnatural darkness fills this area.
Obvious exits: -North -South
Fresh blood covers everything in the area.
The corpse of a Human is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of A tharnadian illusionist is lying here.
The corpse of a tharnadian thief-hunter is lying here.
[3] The corpse of an elite guard is lying here.
The corpse of A tharnadian illusionist is lying here.
The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
[2] The corpse of a tharnadian thief-hunter is lying here.
The corpse of an elite guard is lying here.
[2] A small raven totem lies here.
[2] A small limestone totem lies here.
[2] A small ivory totem lies here.
A large stone warhammer has been dropped here.
[5] A small bandage rests upon the ground here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
< 7h/24H 90v/112V Pos: standing >
You quickly scan the area.
A Town Guardian who is in the distance to your north.
A Town Guardian who is in the distance to your north.
A Town Guardian who is in the distance to your north.
A Town Guardian who is in the distance to your north.
< 7h/24H 90v/112V Pos: standing >
The High-Arched Foyer before The Hall of AnGEr Of The Honoured
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
[3] The corpse of a Human is lying here.
[2] The corpse of a swarm of insects is lying here.
An Orc (medium) La Resistance stands in mid-air here, fighting a colossal djinn statue.
A Kobold (tiny) La Resistance stands in mid-air here.
An impenetrable globe of darkness floats near a Kobold's head.
A Drow Elf (small) La Resistance stands in mid-air here, fighting a giant bronze statue.
An impenetrable globe of darkness floats near a Drow Elf's head.
A colossal djinn statue stands in mid-air here, fighting someone.
A colossal djinn statue stands in mid-air here, fighting someone.
A giant bronze statue sits in mid-air here, fighting someone.
A Troll snaps into visibility.
A Troll slams his head into a giant bronze statue, leaving a huge, red swollen lump.
< 8h/24H 93v/112V Pos: standing >
An Orc attempts to flee.
A colossal djinn statue glares at an Orc and says, 'halt!'
An Orc tries to flee, but can't make it out of here!
< 8h/24H 93v/112V Pos: standing >
Someone dodges a colossal djinn statue's attack.
A colossal djinn statue starts casting a spell.
A colossal djinn statue completes its spell...
A colossal djinn statue utters the words 'waouq wuggurz'
An Orc snaps into visibility.
Outside the Northern Gates
Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A stone road
leads away to the south towards the city center.
An unnatural darkness fills this area.
Obvious exits: -North -South
Fresh blood covers everything in the area.
The corpse of a Human is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of A tharnadian illusionist is lying here.
The corpse of a tharnadian thief-hunter is lying here.
[3] The corpse of an elite guard is lying here.
The corpse of A tharnadian illusionist is lying here.
The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
[2] The corpse of a tharnadian thief-hunter is lying here.
The corpse of an elite guard is lying here.
[2] A small raven totem lies here.
[2] A small limestone totem lies here.
[2] A small ivory totem lies here.
A large stone warhammer has been dropped here.
[5] A small bandage rests upon the ground here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
An Orc enters from elsewhere.
< 8h/24H 93v/112V Pos: standing >
Inside the Northern Gates
Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the west and to the east.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
[3] The corpse of an elite guard is lying here.
The corpse of a stray cat is lying here.
[2] The corpse of a stray dog is lying here.
< 8h/24H 95v/112V Pos: standing >
Road Beneath the Northern Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates. The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East -West -Up
Fresh blood covers everything in the area.
< 8h/24H 94v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 8h/24H 94v/112V Pos: standing >
Inside the Northern Gates
Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the west and to the east.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
[3] The corpse of an elite guard is lying here.
The corpse of a stray cat is lying here.
[2] The corpse of a stray dog is lying here.
< 9h/24H 94v/112V Pos: standing >
Outside the Northern Gates
Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A stone road
leads away to the south towards the city center.
An unnatural darkness fills this area.
Obvious exits: -North -South
Fresh blood covers everything in the area.
The corpse of a Human is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of A tharnadian illusionist is lying here.
The corpse of a tharnadian thief-hunter is lying here.
[3] The corpse of an elite guard is lying here.
The corpse of A tharnadian illusionist is lying here.
The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
[2] The corpse of a tharnadian thief-hunter is lying here.
The corpse of an elite guard is lying here.
[2] A small raven totem lies here.
[2] A small limestone totem lies here.
[2] A small ivory totem lies here.
A large stone warhammer has been dropped here.
[5] A small bandage rests upon the ground here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
An Orc (medium) La Resistance stands in mid-air here.
< 9h/24H 94v/112V Pos: standing >
An Orc closes the gate.
< 9h/24H 95v/112V Pos: standing >
You see nothing special about him.
This Orc is in excellent condition.
He's medium in size.
He is in the front rank.
His skin has a barklike texture..
He seems to be moving much faster than normal..
His body seems to be made of stone!
He is glowing with malevolent power!
He's encased in a shimmering globe!
He's surrounded by a diffuse globe of light!
He has little gills in his neck!
He is surrounded by a blood-red glow.
<worn as a badge> a spherical chunk of the swamp fane runestone [superior] [85%]
<worn on head> the shadowy crown of damnation of lesser defense [superior] made by Naz [83%]
<worn on eyes> a foggy visor [poor] [78%]
<worn in ear> a deva feather on a copper chain [51%]
<worn in ear> the earring of a MaDMaN [65%]
<worn around neck> a spectral holy symbol of Berronar Truesilver [70%]
<worn around neck> the necklace of wisdom [66%]
<worn on body> the breastplate of preservation [66%]
<worn about body> a cloak of Elvenkind (glowing) (humming)
<worn as quiver> the quiver of holding [88%]
<worn about waist> a zanthium belt [superior] [41%]
<worn on belt buckle>a glowing white pearl (glowing) [80%]
<worn on arms> some glowing sleeves made of devil skin [superior] (glowing)
<held as shield> the shield of the battle dragon [superior] made by Naz [85%]
<worn around wrist> the ancestral bracelet of Sevenoaks [82%]
<worn around wrist> the ancestral bracelet of Sevenoaks [35%]
<worn on hands> the sacred stone claws of Aan [poor] [79%]
<worn on finger> a gleaming platinum ring [superior] [78%]
<worn on finger> the ring of the Netherworld (glowing)
<held> an ancient staff called 'Protector'
<worn on legs> some stitched leggings of the Knights of the Raven [poor] made by Dahamma [44%]
<worn on feet> a pair of stone boots (glowing) [65%]
< 9h/24H 95v/112V Pos: standing >
Ok.
< 9h/24H 97v/112V Pos: standing >
Inside the Northern Gates
Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the west and to the east.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
[3] The corpse of an elite guard is lying here.
The corpse of a stray cat is lying here.
[2] The corpse of a stray dog is lying here.
< 9h/24H 97v/112V Pos: standing >
< 10h/24H 99v/112V Pos: standing >
Ok.
< 10h/24H 101v/112V Pos: standing >
Outside the Northern Gates
Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A stone road
leads away to the south towards the city center.
An unnatural darkness fills this area.
Obvious exits: -North -South
Fresh blood covers everything in the area.
The corpse of a Human is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of A tharnadian illusionist is lying here.
The corpse of a tharnadian thief-hunter is lying here.
[3] The corpse of an elite guard is lying here.
The corpse of A tharnadian illusionist is lying here.
The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
[2] The corpse of a tharnadian thief-hunter is lying here.
The corpse of an elite guard is lying here.
[2] A small raven totem lies here.
[2] A small limestone totem lies here.
[2] A small ivory totem lies here.
A large stone warhammer has been dropped here.
[5] A small bandage rests upon the ground here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
An Orc (medium) La Resistance stands in mid-air here.
An Orc slowly fades out of existence.
< 10h/24H 101v/112V Pos: standing >
You do not see that here.
< 10h/24H 102v/112V Pos: standing >
The High-Arched Foyer before The Hall of AnGEr Of The Honoured
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
[3] The corpse of a Human is lying here.
[2] The corpse of a swarm of insects is lying here.
An Orc (medium) La Resistance stands in mid-air here, fighting a colossal djinn statue. (casting)
A Drow Elf (medium) La Resistance stands in mid-air here, fighting a colossal djinn statue.
A Kobold (tiny) La Resistance sits resting.
An impenetrable globe of darkness floats near a Kobold's head.
A colossal djinn statue stands in mid-air here, fighting someone.
A colossal djinn statue stands in mid-air here, fighting someone.
A giant bronze statue stands in mid-air here, fighting someone.
< 11h/24H 103v/112V Pos: standing >
Outside the Northern Gates
Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A stone road
leads away to the south towards the city center.
An unnatural darkness fills this area.
Obvious exits: -North -South
Fresh blood covers everything in the area.
The corpse of a Human is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of A tharnadian illusionist is lying here.
The corpse of a tharnadian thief-hunter is lying here.
[3] The corpse of an elite guard is lying here.
The corpse of A tharnadian illusionist is lying here.
The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
[2] The corpse of a tharnadian thief-hunter is lying here.
The corpse of an elite guard is lying here.
[2] A small raven totem lies here.
[2] A small limestone totem lies here.
[2] A small ivory totem lies here.
A large stone warhammer has been dropped here.
[5] A small bandage rests upon the ground here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
< 11h/24H 103v/112V Pos: standing >
It's already open!
< 11h/24H 104v/112V Pos: standing >
Inside the Northern Gates
Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the west and to the east.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
[3] The corpse of an elite guard is lying here.
The corpse of a stray cat is lying here.
[2] The corpse of a stray dog is lying here.
< 11h/24H 103v/112V Pos: standing >
Road Beneath the Northern Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates. The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East -West -Up
Fresh blood covers everything in the area.
< 11h/24H 103v/112V Pos: standing >
Inside the Northern Gates
Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the west and to the east.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
[3] The corpse of an elite guard is lying here.
The corpse of a stray cat is lying here.
[2] The corpse of a stray dog is lying here.
< 13h/24H 111v/112V Pos: standing >
Outside the Northern Gates
Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A stone road
leads away to the south towards the city center.
An unnatural darkness fills this area.
Obvious exits: -North -South
Fresh blood covers everything in the area.
The corpse of a Human is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of A tharnadian illusionist is lying here.
The corpse of a tharnadian thief-hunter is lying here.
[3] The corpse of an elite guard is lying here.
The corpse of A tharnadian illusionist is lying here.
The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
[2] The corpse of a tharnadian thief-hunter is lying here.
The corpse of an elite guard is lying here.
[2] A small raven totem lies here.
[2] A small limestone totem lies here.
[2] A small ivory totem lies here.
A large stone warhammer has been dropped here.
[5] A small bandage rests upon the ground here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
< 13h/24H 110v/112V Pos: standing >
The High-Arched Foyer before The Hall of AnGEr Of The Honoured
Obvious exits: -North -South
Fresh blood covers everything in the area.
[3] The corpse of a Human is lying here.
[2] The corpse of a swarm of insects is lying here.
An Orc (medium) La Resistance stands in mid-air here.
A Kobold (tiny) La Resistance stands in mid-air here. (casting)
An impenetrable globe of darkness floats near a Kobold's head.
A Troll (large) La Resistance stands in mid-air here, fighting a giant bronze statue.
An impenetrable globe of darkness floats near a Troll's head.
A colossal djinn statue stands in mid-air here, fighting someone.
A colossal djinn statue stands in mid-air here, fighting someone.
A giant bronze statue stands in mid-air here, fighting someone.
< 13h/24H 110v/112V Pos: standing >
An Orc snaps into visibility.
An Orc's crude slash grazes a giant bronze statue.
An Orc's feeble slash grazes a giant bronze statue.
An Orc's weak slash grazes a giant bronze statue.
A Drow Elf snaps into visibility.
A Drow Elf's feeble punch grazes a giant bronze statue.
A Drow Elf's feeble punch grazes a giant bronze statue.
A giant bronze statue dodges a Drow Elf's attack.
A Drow Elf suddenly appears a bit confused!
A Drow Elf's feeble punch grazes a giant bronze statue.
A Drow Elf's punch grazes a giant bronze statue.
< 14h/24H 111v/112V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'qpaahuq fussrz'
A Kobold's magic rips the fabric of reality causing ChAoTiC energies to pour in.
A Kobold shatters the fabric of reality
sending ripples of ChAoTiC energy flowing into a giant bronze statue.
Twin bolts of writhing power slam into a giant bronze statue's chest.
Ice crystals form around a giant bronze statue as intense cold causes its body to freeze.
Twin bolts of writhing power slam into a giant bronze statue's chest.
Twin bolts of writhing power slam into a giant bronze statue's chest.
Darkness flows from the rift encasing a giant bronze statue in an impenetrable shell.
< 14h/24H 111v/112V Pos: standing >
An awful burning rain continues to fall from the sky.
The rain consuming your flesh devours you completely!