<worn on head> a fire spun helm of constitution
<worn on eyes> an eyepatch of swirling shadows (magic) (glowing)
<worn in ear> a bloody onyx ear stud (magic)
<worn on face> a frozen bronze veil [76%]
<worn around neck> a string of duergar dwarf ears [poor]
<worn around neck> a smooth torque of dwarven kind (magic)
<worn on body> a beautiful blue silk robe [poor] (magic) (glowing)
<worn about body> a cloak of eternal fire
<worn about waist> a leather twined belt [poor] (magic)
<worn on arms> some glowing sleeves made of devil skin [superior] (magic) (glowing)
<held as shield> a small round wooden shield
<worn around wrist> a bracelet of dracolich teeth (magic) (glowing)
<worn around wrist> a bracelet of dracolich teeth [superior] (magic) (glowing)
<worn on finger> a ring of the Neogi Lords (glowing)
<worn on finger> a ring of the Neogi Lords (glowing)
<held> the writhing soul of a demon lord (humming)
<worn on legs> some light cloth pants [superior] [44%]
[3] some linen
< 446h/446H 102v/102V Pos: standing >
You get a razor-edge battleaxe of black steel [superior] from a large leather backpack.
< 446h/446H 102v/102V Pos: standing >
You get a razor-edge battleaxe of black steel [superior] from a large leather backpack.
< 446h/446H 102v/102V Pos: standing >
The member of the Storage Locker Safety Commission takes 1 gold.
The member of the Storage Locker Safety Commission says 'This is:'
This item is from the zone: Bloodstone Keep.
'a razor-edge battleaxe of black steel [superior]'
Weight 13, Item type: WEAPON
Item is: ALLOWED_CLASSES THROW1
Damage Dice is '4D3'
This item will also affect your DAMROLL positively.
A razor-edge battleaxe of black steel [superior] has an item value of 32.
< 446h/446H 102v/102V Pos: standing >
Autosaving...
< 446h/446H 102v/102V Pos: standing >
You begin breaking down your a razor-edge battleaxe of black steel [superior] into its raw materials...
Using your masterful skill, you delicately break apart your item, salvaging a quite unique material from it...
...and at least you salvaged a decent amount.
< 446h/446H 102v/102V Pos: standing >
You begin breaking down your a razor-edge battleaxe of black steel [superior] into its raw materials...
Using your masterful skill, you delicately break apart your item, salvaging a quite unique material from it...
...and you only came up with a single piece of material.
< 446h/446H 102v/102V Pos: standing >
You are carrying: (8/11)
[3] a rare piece of coldsteel (magic)
a large leather backpack
a mining pick [73%]
a rugged adventurers satchel (magic) (illuminating)
a mystical tome with glowing elemental glyphs (magic)
a breathtaking emerald (magic)
< 446h/446H 102v/102V Pos: standing >
You put 3 coldsteel(s) into a large leather backpack.
< 446h/446H 102v/102V Pos: standing >
You drop a large leather backpack.
< 446h/446H 102v/102V Pos: standing >
A small gremlin appears out of nowhere, and ensures everything is sorted...
< 446h/446H 102v/102V Pos: standing >
Ok.
< 446h/446H 102v/102V Pos: standing >
As you leave, you see the SLSC member applying magic locks to the door...
Tharnadian Bank
This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside. There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house. Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
A soft leather jacket has been discarded here.
A suit of spiked leather armor lies here.
Some leather leggings were left here.
A pair of blacksteel boots stand here.
A small wooden shield is lying on the ground.
A small sword was abandoned here.
A firwood totem lies here. (magic)
[2] A small, twisted scrap of iron has been left here.
A sparkling flesh sickle lies here on the ground.
An enormous, misshapen bag of stitched hide lies here in a crumble.
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.(Gold Aura)
< 446h/446H 101v/102V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the west and to the south.
Obvious exits: -North -South -West
A young man in leather armor seems to be patrolling the walls.
< 446h/446H 100v/102V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. To the west a small
dwelling sags between its neighbors. The road continues west, while to the
east it bends south.
Obvious exits: -East -West
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
< 446h/446H 99v/102V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the east and to the north. There is a
burned-out home to the south.
Obvious exits: -North -East -South
A steel long sword has been left here.
A two-handed sword, nearly six feet in length, lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A spellbook has been tossed aside here.
An amber-colored metallic rod lies here.
A spellbook lies here, discarded.
A young cleric is standing here, smiling at you warmly.(Gold Aura)
< 446h/446H 98v/102V Pos: standing >
Alas, you cannot go that way. . . .
< 446h/446H 98v/102V Pos: standing >
Alas, you cannot go that way. . . .
< 446h/446H 98v/102V Pos: standing >
Alas, you cannot go that way. . . .
< 446h/446H 99v/102V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. To the west a small
dwelling sags between its neighbors. The road continues west, while to the
east it bends south.
Obvious exits: -South -West
A large wandering dog is here, growling at you.
A stray tomcat is darting after rodents, here.
< 446h/446H 98v/102V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. A large arch
to the north leads to the path of the Holy Warrior. The road continues to the
west and to the east.
Obvious exits: -North -East -West
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the walls.
A tough looking mercenary is standing here, strutting proudly.
< 446h/446H 98v/102V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
where, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The road continues
east, while to the west it intersects with Keats street. To the south the
Tharnadian stables open to the road.
Obvious exits: -East -South -West
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the area.
< 446h/446H 97v/102V Pos: standing >
The Northern Keats Intersection
This enclosed intersection is where the northern wall road meets with Keats
street. The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road. The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds. Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
< 446h/446H 96v/102V Pos: standing >
Alas, you cannot go that way. . . .
< 446h/446H 96v/102V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'
< 446h/446H 97v/102V Pos: standing >
The Northern Wall Road
The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East -West
< 446h/446H 96v/102V Pos: standing >
Alas, you cannot go that way. . . .
< 446h/446H 97v/102V Pos: standing >
Road Beneath the Northern Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates. The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East -West -Up
< 446h/446H 96v/102V Pos: standing >
Inside the Northern Gates
Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the west and to the east.
This area seems to be devoid of magic!
Obvious exits: -North -South
A human merchant from another town stands here, perusing Tharnadia.
< 446h/446H 96v/102V Pos: standing >
Outside the Northern Gates
Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A stone road
leads away to the south towards the city center.
Obvious exits: -North -South
The guildhall of AnGEr Of The Honoured is here.
A spellbook lies here, discarded.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
[4] A small raven totem lies here. (magic)
[4] A small limestone totem lies here. (magic)
[4] A small ivory totem lies here. (magic)
[2] A large stone warhammer has been dropped here.
[15] A small bandage rests upon the ground here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A steel long sword has been left here.
[3] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[6] A large wooden torch has been discarded here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
< 446h/446H 95v/102V Pos: standing >
The High-Arched Foyer before The Hall of AnGEr Of The Honoured
Obvious exits: -North -South
[4] A gnoby piece of wood, perhaps a small mace, lies here.
[4] A steel long sword has been left here.
[4] A steel short sword lies discarded here.
[8] A steel dagger has been tossed aside here.
[4] A two-handed sword, nearly six feet in length, lies here.
[4] A warhammer with a sturdy-looking steel head lies here.
[4] A stout cudgel carved from oak wood lies here.
[8] A large wooden torch has been discarded here.
[4] A long steel sword is here in the dirt.
A giant bronzed statue overlooks this foyer
A colossal onyx statue stands, spear at the ready!
< 446h/446H 96v/102V Pos: standing >
Hint: When out on the maps, avoid walking in hills (marked with ^) and mountains (marked with M) as they will fatigue you more quickly. Flying in these areas will not fatigue you as quickly.
< 446h/446H 97v/102V Pos: standing >
< 446h/446H 99v/102V Pos: standing >
< 446h/446H 102v/102V Pos: standing >
A giant bronze statue starts casting a spell.
A giant bronze statue completes its spell...
A giant bronze statue utters the word 'abrazak'
< 446h/446H 102v/102V Pos: standing >
< 446h/446H 102v/102V Pos: standing >
< 446h/446H 102v/102V Pos: standing >
< 446h/446H 102v/102V Pos: standing >
< 446h/446H 102v/102V Pos: standing >
< 446h/446H 102v/102V Pos: standing >
< 446h/446H 102v/102V Pos: standing >
Hint: Wondering how far you are until you gain your next level? Use the 'experience' command.
< 446h/446H 102v/102V Pos: standing >
< 446h/446H 102v/102V Pos: standing >
A giant bronze statue starts casting a spell.
A giant bronze statue completes its spell...
A giant bronze statue utters the word 'abrazak'
< 446h/446H 102v/102V Pos: standing >
< 446h/446H 102v/102V Pos: standing >
< 446h/446H 102v/102V Pos: standing >
< 446h/446H 102v/102V Pos: standing >
< 446h/446H 102v/102V Pos: standing >
< 446h/446H 102v/102V Pos: standing >
< 446h/446H 102v/102V Pos: standing >
< 446h/446H 102v/102V Pos: standing >
Hint: If you run across a witch doctor in your journeys, look at the products he offers. His spells last a few days or until you die.
< 446h/446H 102v/102V Pos: standing >
< 446h/446H 102v/102V Pos: standing >
< 446h/446H 102v/102V Pos: standing >
< 446h/446H 102v/102V Pos: standing >
< 446h/446H 102v/102V Pos: standing >
< 446h/446H 102v/102V Pos: standing >
< 446h/446H 102v/102V Pos: standing >
< 446h/446H 102v/102V Pos: standing >
< 446h/446H 102v/102V Pos: standing >
< 446h/446H 102v/102V Pos: standing >
< 446h/446H 102v/102V Pos: standing >
Hint: Wondering how far you are until you gain your next level? Use the 'experience' command.
< 446h/446H 102v/102V Pos: standing >
< 446h/446H 102v/102V Pos: standing >
The High-Arched Foyer before The Hall of AnGEr Of The Honoured
Obvious exits: -North -South
[4] A gnoby piece of wood, perhaps a small mace, lies here.
[4] A steel long sword has been left here.
[4] A steel short sword lies discarded here.
[8] A steel dagger has been tossed aside here.
[4] A two-handed sword, nearly six feet in length, lies here.
[4] A warhammer with a sturdy-looking steel head lies here.
[4] A stout cudgel carved from oak wood lies here.
[8] A large wooden torch has been discarded here.
[4] A long steel sword is here in the dirt.
A giant bronzed statue overlooks this foyer
A colossal onyx statue stands, spear at the ready!
< 446h/446H 102v/102V Pos: standing >
< 446h/446H 102v/102V Pos: standing >
< 446h/446H 102v/102V Pos: standing >
Autosaving...
< 446h/446H 102v/102V Pos: standing >
< 446h/446H 102v/102V Pos: standing >
Hint: Some mobs are friendlier than others. Try 'ask <mob> hi' to get a quest started or look for clues in their description on what to ask them about.
< 446h/446H 102v/102V Pos: standing >
< 446h/446H 102v/102V Pos: standing >
< 446h/446H 102v/102V Pos: standing >
< 446h/446H 102v/102V Pos: standing >
< 446h/446H 102v/102V Pos: standing >
< 446h/446H 102v/102V Pos: standing >
< 446h/446H 102v/102V Pos: standing >
Ditz slowly fades into existence.
< 446h/446H 102v/102V Pos: standing >
A giant bronze statue glares at Ditz and says, 'halt!'
< 446h/446H 102v/102V Pos: standing >
< 446h/446H 102v/102V Pos: standing >
The High-Arched Foyer before The Hall of AnGEr Of The Honoured
Obvious exits: -North -South
[4] A gnoby piece of wood, perhaps a small mace, lies here.
[4] A steel long sword has been left here.
[4] A steel short sword lies discarded here.
[8] A steel dagger has been tossed aside here.
[4] A two-handed sword, nearly six feet in length, lies here.
[4] A warhammer with a sturdy-looking steel head lies here.
[4] A stout cudgel carved from oak wood lies here.
[8] A large wooden torch has been discarded here.
[4] A long steel sword is here in the dirt.
Ditz (Grey Elf)(medium) stands here.(Gold Aura)
A giant bronzed statue overlooks this foyer
A colossal onyx statue stands, spear at the ready!
< 446h/446H 102v/102V Pos: standing >
< 446h/446H 102v/102V Pos: standing >
A giant bronze statue stands impassively as you pass by.
The statue of an anubian soldier stands impassively as you pass by.
A giant bronze statue stands impassively as you pass by.
The statue of an anubian soldier stands impassively as you pass by.
An Antechamber buzzing with Energy
Obvious exits: -East -South -West
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
< 446h/446H 101v/102V Pos: standing >
< 446h/446H 101v/102V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -East
A rather large leather backpack lies here.
A bulletin board stands here.
*Firr AnGEr Of The Honoured (Human)(medium) stands, floating here.(Gold Aura)
< 446h/446H 100v/102V Pos: standing >
Score information for Anasazi
Level: 54 Race: Gnome Class: Sorcerer / Shadowmage Sex: Male
Hit points: 446(446) Moves: 102(102)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 8227 platinum 1337 gold 2244 silver 1148 copper
Playing time: 9 days / 9 hours/ 45 minutes
Received data: 0.5529 MB this session.
Send data: 0.0026 MB this session.
Compression ratio: none
Title: AnGEr Of The Honoured
Status: Standing.
Fireshielded
Epic points(total): 5758(16149)
Epic Bonus: Epic Points Bonus (6.03%)
Frags: -3.27 Deaths: 76
Detecting: Invisible Evil Good Magic Heat
Protected from: Fire Cold
Enchantments: Ultravision Farsee Fly Aware
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 6
Combat Pulse: 14 Spell Pulse: 0.60
Leaderboard Points: 584
Active Spells:
--------------
agility (44 minutes)
detect invisibility (44 minutes)
fly (34 minutes)
accelerated healing (4 minutes)
strength (16 minutes)
< 446h/446H 102v/102V Pos: standing >
< 446h/446H 102v/102V Pos: standing >
Firr's skin seems to turn to stone.
Hint: Be sure to check your innate abilities. These can help you win the fight. Just type "innate" to see a list.
< 446h/446H 102v/102V Pos: standing >
< 446h/446H 102v/102V Pos: standing >
< 446h/446H 102v/102V Pos: standing >
< 446h/446H 102v/102V Pos: standing >
< 446h/446H 102v/102V Pos: standing >
< 446h/446H 102v/102V Pos: standing >
< 446h/446H 102v/102V Pos: standing >
Firr leaves east.
< 446h/446H 102v/102V Pos: standing >
< 446h/446H 102v/102V Pos: standing >
Hint: Some magic works at a distance - try "cast 'spellname' <person> <direction>" to hit someone in the next room!
< 446h/446H 102v/102V Pos: standing >
< 446h/446H 102v/102V Pos: standing >
< 446h/446H 102v/102V Pos: standing >
< 446h/446H 102v/102V Pos: standing >
< 446h/446H 102v/102V Pos: standing >
Hint: When you are poisoned, ask a cleric for help. You can also buy some anti-venom vials in Gnome and Goblin hometowns, they will make poison much less painful.
< 446h/446H 102v/102V Pos: standing >
< 446h/446H 102v/102V Pos: standing >
< 446h/446H 102v/102V Pos: standing >
< 446h/446H 102v/102V Pos: standing >
< 446h/446H 102v/102V Pos: standing >
< 446h/446H 102v/102V Pos: standing >
< 446h/446H 102v/102V Pos: standing >
< 446h/446H 102v/102V Pos: standing >
Autosaving...
< 446h/446H 102v/102V Pos: standing >
< 446h/446H 102v/102V Pos: standing >
< 446h/446H 102v/102V Pos: standing >
< 446h/446H 102v/102V Pos: standing >
Hint: You can turn off room descriptions with 'toggle brief', but you might miss some zone clues.
< 446h/446H 102v/102V Pos: standing >
< 446h/446H 102v/102V Pos: standing >
< 446h/446H 102v/102V Pos: standing >
You are already standing.
< 446h/446H 102v/102V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -East -South -West
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
< 446h/446H 101v/102V Pos: standing >
The High-Arched Foyer before The Hall of AnGEr Of The Honoured
Obvious exits: -North -South
[4] A gnoby piece of wood, perhaps a small mace, lies here.
[4] A steel long sword has been left here.
[4] A steel short sword lies discarded here.
[8] A steel dagger has been tossed aside here.
[4] A two-handed sword, nearly six feet in length, lies here.
[4] A warhammer with a sturdy-looking steel head lies here.
[4] A stout cudgel carved from oak wood lies here.
[8] A large wooden torch has been discarded here.
[4] A long steel sword is here in the dirt.
A giant bronzed statue overlooks this foyer
A colossal onyx statue stands, spear at the ready!
< 446h/446H 100v/102V Pos: standing >
Outside the Northern Gates
Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A stone road
leads away to the south towards the city center.
Obvious exits: -North -South
The guildhall of AnGEr Of The Honoured is here.
A spellbook lies here, discarded.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
[4] A small raven totem lies here. (magic)
[4] A small limestone totem lies here. (magic)
[4] A small ivory totem lies here. (magic)
[2] A large stone warhammer has been dropped here.
[15] A small bandage rests upon the ground here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A steel long sword has been left here.
[3] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[6] A large wooden torch has been discarded here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
< 446h/446H 99v/102V Pos: standing >
The Road Leadings Away From Tharnadia
This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South
< 446h/446H 98v/102V Pos: standing >
The Road Leading Away From Tharnadia
This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South
< 446h/446H 96v/102V Pos: standing >
The Road Leading Away From Tharnadia
This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South
< 446h/446H 95v/102V Pos: standing >
Alas, you cannot go that way. . . .
< 446h/446H 95v/102V Pos: standing >
The Road Leading Away From Tharnadia
This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South
< 446h/446H 93v/102V Pos: standing >
MMMM^**^.^M
MMMM^***..^M
M^**^*.^^.M
*******...
*@+**^**.
^++MM+++
*M+*^*.**
M^******.
MMMM^***^.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.
< 446h/446H 91v/102V Pos: standing >
^**^*
**@**
PM+*
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 446h/446H 91v/102V Pos: standing >
M^***
^*@^*
*****
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 446h/446H 89v/102V Pos: standing >
< 446h/446H 90v/102V Pos: standing >
M^**^
M^@**
^**^*
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 446h/446H 89v/102V Pos: standing >
You start chanting...
< 446h/446H 91v/102V Pos: standing >
Casting: relocate **
< 446h/446H 93v/102V Pos: standing >
A Goblin enters from the south.
< 446h/446H 93v/102V Pos: standing >
Casting: relocate *
< 446h/446H 94v/102V Pos: standing >
< 446h/446H 94v/102V Pos: standing >
Casting: relocate
< 446h/446H 95v/102V Pos: standing >
A Drow Elf starts casting an offensive spell called 'arieks shattering iceball'.
A Drow Elf snaps into visibility.
A Goblin snaps into visibility.
You are briefly surrounded by a red aura!
You are knocked to the ground by a Goblin's mighty bash!
< 445h/446H 95v/102V Pos: sitting >
< T: Anasazi TP: sit TC:few scratches E: A Goblin sta EP: excellent >
You can't do this sitting!
You abort your spell before it's done!
You attack a Goblin. [0 hits]
< 445h/446H 95v/102V Pos: sitting >
< T: Anasazi TP: sit TC:few scratches E: A Goblin sta EP: excellent >
A Drow Elf completes his spell...
A Drow Elf utters the words 'abrauztg gpahhzfuio uqzbarr'
A Drow Elf points at you.
You reel in pain as a Drow Elf's iceball shatters upon impacting you.
YIKES! Another hit like that, and you've had it!!
A Githyanki snaps into visibility.
< 151h/446H 95v/102V Pos: sitting >
< T: Anasazi TP: sit TC: nasty wounds E: A Goblin sta EP: excellent >
A Drow Elf starts casting an offensive spell called 'arieks shattering iceball'.
A Drow Elf snaps into visibility.
< 151h/446H 95v/102V Pos: sitting >
< T: Anasazi TP: sit TC: nasty wounds E: A Goblin sta EP: excellent >
That last attack was particularly invasive, and you feel your collective intelligence decrease.
As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 44h/446H 95v/102V Pos: sitting >
< T: Anasazi TP: sit TC: awful E: A Goblin sta EP: excellent >
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
A Goblin's mace of the earth summons the power of the earth and rock at you.
A Goblin causes an EARTHQUAKE!
A Githyanki staggers slightly but manages to keep his balance.
A Drow Elf staggers slightly but manages to keep his balance.
A deadly rain of rocks and earth falls from above!
A hail of earth and stone crushes you to death.