< 34h/34H 120v/120V Pos: standing >
< 34h/34H 120v/120V Pos: standing >
Your Terminal mode is now: MSP .
< 34h/34H 120v/120V Pos: standing >
Owner Artifact
Goli the sphere of wind
Znar the icecrown of the frost revenants
Marakel tendrils of shadowy mist
Nib the holy flamberge of the efreeti
Znar Sunblade, longsword of Justice
Ksek the mystic axe of the dragonkind
Rip Doombringer, the sword of chaos
Znar the mystical longsword of Volo the Traveler
Omm the rod of Dispator
Corae the Living Necroplasm
Nul a pair of pale, misty gloves
Athena Krindors Incredible Device
Nauraki the globe of shadows
Nibs a gladius called 'Backstabber'
Nib the platemail of the DragonLord
Laz a cloak of Elvenkind
Athena the dagger of Wind
Lazder Avernus the life stealer
Norabi the blackened staff of Netheril
Doddz Illesarus, the Sword of Sharpness
Nazz a mystical warhammer
Okita the holy mace of the efreeti
------Summary------
Goodies: 7
Evils: 15
Total: 22
< 34h/34H 120v/120V Pos: standing >
Owner Unique
Kesk the crown of Aramus
Golis a sword of the whirlwinds
Sgan the terrifying visage of the great wraith Dranum
Varz the mace of the earth
Teis 'Einjar' the titan shield of purity
Lrt the three-pronged totem of the Naga Queen
Kroth the orb of elemental fire
Laz the oaken staff of the woodlands
Znar the cloak of the stalker
Lrt the mask of wildmagic
Okita a wispy astral-twined mindstone ring
Pilt a belt of iron solidarity
Marakel a death ring of Tezcatlipoca
Kroth the totem of Mox
Goli the eyes of the mindflayer
Xzyo the robe of Lost Souls
Teis a lightning rod composed of pure magic
Immerk the instrument of lyrical mastery
Rip a large gold-rimmed church door
Javok the unholy avenger named 'Bloodlust'
Axcx a frost-covered braided necklace
Doddz an obsidian buckle named "Rage"
Nil the dark heart of Dreggan Wood
Jubei the twisted spine and skull of the Lich Lord
Ath some platinum linked sleeves of life
Trix the glittering cloak of the sprite queen, Faelarae
Nul the granite dagger 'BloodFeast'
Szin Bahamut's mask of vigor
Ath the orb of the sea
Firr the holy avenger of Ambran
Athena a haze of swirling green vapor
Nib the boots of inertia
Xzyo a gilded Songbird charm
Teis Tsunami, the trident of storms
Nom a swirling staff of air conjuration
Jubek some platemail of colorless salamander scales
------Summary------
Goodies: 16
Evils: 20
Total: 36
< 34h/34H 120v/120V Pos: standing >
Owner Ioun
Marakel a dark purple ioun stone
Teis a bright green ioun stone
Golis a LARGE green ioun stone
Doddz a mirrored ioun stone
Rip a LARGE blue ioun stone
Nib a dark yellow ioun stone
------Summary------
Goodies: 2
Evils: 4
Total: 6
< 34h/34H 120v/120V Pos: standing >
Epic Zones -----------------------------------------
Heaven
The Twisting Tunnels of the Durian Underdark
The Battlefield (slightly good)
The Swamp Laboratory of Khul'Lor (slightly evil)
Clan Stoutdorf Settlement (pure evil)
*Kobold Settlement (slightly evil)
The High Moor Forest (pure good)
The Stone Tomb of Kelek (extremely evil)
*Orrak (slightly evil)
*Pits of Cerberus (slightly evil)
Myrloch Vale (pure good)
Pharr Valley Swamp (very good)
Village of Werrun (slightly good)
Nizari (slightly good)
The Dark Stone Tower of the Northern Realms (slightly good)
Tower of High Sorcery (slightly good)
Bloodstone Keep (good)
The Temple of the Sun (extremely good)
*The Elemental Groves (very good)
Temple of Flames (slightly good)
*Drustl's Yerdonia Enslaved (slightly evil)
The Obsidian Citadel (slightly evil)
The Ruins of Undermountain (evil)
The Mountain of the Banished (slightly good)
Nakral's Crypt (evil)
The Outcasts Tower (extremely good)
*Fort Boyard (slightly evil)
Crystalspyre Mountains (slightly good)
The Prisons of Carthapia (slightly good)
Faerie Realm (very good)
The Ruins of Tharnadia's Old Quarter (slightly good)
The Fields Between (slightly good)
The Githyanki Fortress (good)
Labyrinth of No Return (slightly good)
The Desert City of Venan'Trut (slightly good)
Rogue Plains (slightly good)
City of Torrhan (slightly good)
The Lair of the Swamp Troll King (extremely good)
Zalkapfaan, City of the Headless Horde (slightly evil)
*New Cave city (good)
Ice Tower (slightly evil)
Desolate Under Fire (slightly good)
The Citadel (slightly evil)
The Twin Keeps of Devastated Tharnadia (slightly good)
IceCrag Castle (very good)
*Prison of Fort Boyard (slightly evil)
The Ancient Halls of Ironstar (good)
*The Jade Empire (slightly good)
Mazzolin (evil)
Forest of Mir (slightly good)
Quintaragon Castle (good)
The Sky City of Ultarium (slightly evil)
Lair of the Gibberling King (slightly good)
Plane of Air (good)
The Kingdom of Torg (slightly good)
*Tribal Oasis (good)
The Para-Elemental Plane of Smoke (good)
*Plane of Water (slightly evil)
Shadamehr Keep (good)
The Temple to Skrentherlog (slightly good)
Alatorin - the Forge City (slightly good)
The Trakkia Mountains (extremely evil)
The Ethereal Plane (slightly good)
The Caverns of Armageddon (slightly good)
The Forest City of Aravne (slightly good)
Plane of Fire (slightly good)
Ruined Temple of Tezcatlipoca (slightly good)
The Astral Plane (slightly evil)
Jotunheim (slightly good)
The Transparent Tower (slightly evil)
Krethik Keep (slightly evil)
Temple of the Earth (slightly evil)
Sea Kingdom (extremely good)
Plane of Earth (slightly evil)
Sevenoaks (slightly evil)
The Keep of Evil (evil)
The Forgotten Mansion (slightly evil)
Domain of Lost Souls (slightly evil)
The Hall of Knighthood (good)
The Depths of Duris (slightly evil)
Arachdrathos Guilds (evil)
Valley of the Snow Ogres (slightly good)
The Great Shaboath (good)
The Tempest Court (slightly evil)
*Pit of Dragons (good)
Ny'Neth (slightly evil)
Lost Temple of Tikitzopl (slightly good)
The Scorched Valley (good)
The Realm of Barovia (evil)
The Royal Mausoleum of Castle IceCrag (slightly good)
Plane of Fire, Brass (slightly good)
Githzerai Stronghold (slightly evil)
Ceothia (slightly good)
*Tiamat (slightly evil)
The Fortress of Dreams (slightly good)
Bahamut's Palace (slightly evil)
Dragonnia (slightly good)
The Charcoal Palace (slightly good)
Vecna's Tomb (slightly evil)
Ny'Neth's Stronghold (slightly evil)
Apocalypse Castle (slightly good)
The Realm of Barovia Continued (slightly evil)
The Hall of the Ancients (slightly evil)
The Bronze Citadel (slightly good)
Ny'Neth's Stronghold Continued (slightly good)
Negative Material Plane (slightly evil)
Celestial Plane (slightly evil)
The 222nd Layer of the Abyss (evil)
Castle Ravenloft (slightly evil)
* = already completed this boot.
< 34h/34H 120v/120V Pos: standing >
Help
=========================================
The "help" command lets you access things like this entry. Type "help"
alone to see a list of major topics.
Duris DikuMUD - Main Help Menu
Type: Produces:
HELP..............This screen
HELP INDEX........Help File Index
HELP POLICIES.....Master list of Duris Policies and rules. These are a
and HELP RULES *must* read for all players.
HELP <keyword>....Information on a policy, command, skill or spell
HELP COMMANDS.....List of the most frequently used commands
NEWS..............Up to date information on Duris
COMMANDS..........List of *all* available commands, including SOCIAL ACTIONS
FAQ.....* NEW! *........The FAQ (Duris"s Frequently Asked Questions)
Help topics can be reached by using the entire spell/skill name, race/class name,
or by short form query. If you cannot find help for a term using short form, use
the entire name.
The following character attributes are used in execution of this ability (if any):
< 34h/34H 120v/120V Pos: standing >
< 34h/34H 120v/120V Pos: standing >
< 34h/34H 120v/120V Pos: standing >
< 34h/34H 120v/120V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'hfjz gzzuio'
< 34h/34H 120v/120V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw diesilla'
< 34h/34H 120v/120V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'
< 34h/34H 120v/120V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw aque'
< 34h/34H 120v/120V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'
< 34h/34H 120v/120V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw oag'
< 34h/34H 120v/120V Pos: standing >
< 34h/34H 120v/120V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw oag'
< 34h/34H 120v/120V Pos: standing >
Top Fraggers
Cerif 44.10
Nib 38.56
Laz 32.94
Saif 17.82
Javok 16.18
Tiu 15.03
Noz 14.04
Jov 13.35
Obeen 12.96
Znar 12.95
Lowest Fraggers
Jubek -8.87
Gonskr -8.10
Anhur -5.30
Taishanos -4.87
Zlo -4.55
Choron -4.24
Steo -3.71
Anasazi -3.60
Cerz -3.50
Aretean -3.38
< 34h/34H 120v/120V Pos: standing >
=-=-=-=-=-=-=-=-=-=--= Duris Mud Leader Board =-=-=-=-=-=-=-=-=-=-=-
Name Score
---- -----
Nib 6315.75
Cerif 6037.72
Laz 5036.24
Jov 3798.14
Om 3401.34
Nazz 3273.52
Kesk 3176.74
Saif 2975.07
Javok 2871.87
Tiu 2778.97
Noz 2675.07
Aktosh 2673.23
Znar 2558.37
Obeen 2558.17
Nicram 2377.48
Orthyn 2326.38
Morrigu 2314.24
Lurt 2214.17
Pilt 2207.76
Liels 2184.45
< 34h/34H 120v/120V Pos: standing >
A tharnadian illusionist starts casting a spell.
< 34h/34H 120v/120V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.
< 34h/34H 120v/120V Pos: standing >
Autosaving...
< 34h/34H 120v/120V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'
< 34h/34H 120v/120V Pos: standing >
Alarm bells sound, signalling an invasion!
< 34h/34H 120v/120V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 34h/34H 120v/120V Pos: standing >
Alarm bells sound, signalling an invasion!
< 34h/34H 120v/120V Pos: standing >
Alarm bells sound, signalling an invasion!
< 34h/34H 120v/120V Pos: standing >
Alarm bells sound, signalling an invasion!
< 34h/34H 120v/120V Pos: standing >
Alarm bells sound, signalling an invasion!
< 34h/34H 120v/120V Pos: standing >
Alarm bells sound, signalling an invasion!
< 34h/34H 120v/120V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 34h/34H 120v/120V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 34h/34H 120v/120V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 34h/34H 120v/120V Pos: standing >
Alarm bells sound, signalling an invasion!
< 34h/34H 120v/120V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'
< 34h/34H 120v/120V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
The receptionist looks vitalized.
< 34h/34H 120v/120V Pos: standing >
The receptionist starts to chant in a deep voice.
< 34h/34H 120v/120V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 34h/34H 120v/120V Pos: standing >
Alarm bells sound, signalling an invasion!
< 34h/34H 120v/120V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 34h/34H 120v/120V Pos: standing >
Alarm bells sound, signalling an invasion!
< 34h/34H 120v/120V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 34h/34H 120v/120V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 34h/34H 120v/120V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 34h/34H 120v/120V Pos: standing >
Alarm bells sound, signalling an invasion!
< 34h/34H 120v/120V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 34h/34H 120v/120V Pos: standing >
Alarm bells sound, signalling an invasion!
< 34h/34H 120v/120V Pos: standing >
Alarm bells sound, signalling an invasion!
< 34h/34H 120v/120V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 34h/34H 120v/120V Pos: standing >
A Drow Elf snaps into visibility.
A Drow Elf's leap knocks into you, sending you slightly off balance...
< 34h/34H 120v/120V Pos: sitting >
< T: Sxtchat TP: sit TC:excellent E: A Drow Elf sta EP: excellent >
Someone gracefully whirls around your attack.
A Drow Elf snaps into visibility.
< 34h/34H 120v/120V Pos: sitting >
< T: Sxtchat TP: sit TC:excellent E: A Drow Elf sta EP: excellent >
The receptionist suddenly attacks a Drow Elf!
The receptionist suddenly appears a bit confused!
The receptionist's feeble punch grazes a Drow Elf.
< 34h/34H 120v/120V Pos: sitting >
< T: Sxtchat TP: sit TC:excellent E: someone sta EP: excellent >
A tharnadian illusionist suddenly attacks someone!
A Drow Elf snaps into visibility.
A tharnadian illusionist's feeble punch grazes a Drow Elf.
< 34h/34H 120v/120V Pos: sitting >
< T: Sxtchat TP: sit TC:excellent E: A Drow Elf sta EP: excellent >
A Drow Elf avoids being bashed by an elite guard, who loses his balance and falls.
A Drow Elf snaps into visibility.
A Drow Elf's punch grazes an elite guard.
An elite guard's fine punch strikes a Drow Elf.
< 34h/34H 120v/120V Pos: sitting >
< T: Sxtchat TP: sit TC:excellent E: A Drow Elf sta EP: excellent >
An elite guard suddenly attacks a Drow Elf!
An elite guard suddenly appears a bit confused!
An elite guard's crude punch wounds a Drow Elf.
< 34h/34H 120v/120V Pos: sitting >
< T: Sxtchat TP: sit TC:excellent E: A Drow Elf sta EP: excellent >
A Drow Elf snaps into visibility.
A Drow Elf's punch enshrouds you in a mist of blood.
YIKES! Another hit like that, and you've had it!!
A Drow Elf smashes your throat. Gasping and choking, you descend into darkness.