The death of [ 2 Mercenary] Coraafk (Gnome)

in The Northern Keats Intersection

from the perspective of [ 2 Mercenary] Coraafk (Gnome)

<worn on head>       a bloody granite crown


< 31h/31H 101v/101V Pos: standing >

< 31h/31H 101v/101V Pos: standing >

< 31h/31H 101v/101V Pos: standing >
Frakyou has entered the game.

< 31h/31H 101v/101V Pos: standing >
Orthchat has entered the game.

< 31h/31H 101v/101V Pos: standing >
Frakyou leaves down.

< 31h/31H 101v/101V Pos: standing >

< 31h/31H 101v/101V Pos: standing >

< 31h/31H 101v/101V Pos: standing >

< 31h/31H 101v/101V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
A cudgel has been dropped here.
[4] A gnoby piece of wood, perhaps a small mace, lies here.
[4] A steel long sword has been left here.
[4] A steel short sword lies discarded here.
[6] A steel dagger has been tossed aside here.
[4] A two-handed sword, nearly six feet in length, lies here.
[4] A warhammer with a sturdy-looking steel head lies here.
[4] A stout cudgel carved from oak wood lies here.
[8] A large wooden torch has been discarded here.
A long steel sword is here in the dirt.
[17] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.
Orthchat (Human)(medium) stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 31h/31H 101v/101V Pos: standing >
You say in gnome 'They get guilded in time?'

< 31h/31H 101v/101V Pos: standing >
Orthchat nods.

< 31h/31H 101v/101V Pos: standing >
You say in gnome 'whew'

< 31h/31H 101v/101V Pos: standing >

< 31h/31H 101v/101V Pos: standing >
You feel heavier and stop levitating.

< 31h/31H 101v/101V Pos: standing >

< 31h/31H 101v/101V Pos: standing >
Goaway has returned from the dead.

< 31h/31H 101v/101V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 31h/31H 101v/101V Pos: standing >
Goaway leaves down.

< 31h/31H 101v/101V Pos: standing >

< 31h/31H 101v/101V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U
2 coins are scattered about here.
A large bag bearing the symbol of Caer Tannad's parks staff, lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A large stone warhammer has been dropped here.

< 31h/31H 100v/101V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
A small piece of gold has been left here.

< 31h/31H 99v/101V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 31h/31H 98v/101V Pos: standing >
Room #5
Obvious exits: -N

< 31h/31H 97v/101V Pos: standing >

< 31h/31H 98v/101V Pos: standing >

< 31h/31H 99v/101V Pos: standing >

< 31h/31H 101v/101V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 31h/31H 101v/101V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 31h/31H 101v/101V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 31h/31H 101v/101V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 31h/31H 101v/101V Pos: standing >

< 31h/31H 101v/101V Pos: standing >

< 31h/31H 101v/101V Pos: standing >

< 31h/31H 101v/101V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 31h/31H 101v/101V Pos: standing >

< 31h/31H 101v/101V Pos: standing >

< 31h/31H 101v/101V Pos: standing >

< 31h/31H 101v/101V Pos: standing >
Alarm bells sound, signalling an invasion!

< 31h/31H 101v/101V Pos: standing >

< 31h/31H 101v/101V Pos: standing >

< 31h/31H 101v/101V Pos: standing >

< 31h/31H 101v/101V Pos: standing >

< 31h/31H 101v/101V Pos: standing >

< 31h/31H 101v/101V Pos: standing >

< 31h/31H 101v/101V Pos: standing >

< 31h/31H 101v/101V Pos: standing >

< 31h/31H 101v/101V Pos: standing >
You are three quarters the way to your next level.

< 31h/31H 101v/101V Pos: standing >

< 31h/31H 101v/101V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'

< 31h/31H 101v/101V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 31h/31H 101v/101V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 31h/31H 101v/101V Pos: standing >
Alarm bells sound, signalling an invasion!

< 31h/31H 101v/101V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 31h/31H 101v/101V Pos: standing >
Alarm bells sound, signalling an invasion!

< 31h/31H 101v/101V Pos: standing >
Alarm bells sound, signalling an invasion!

< 31h/31H 101v/101V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 31h/31H 101v/101V Pos: standing >
Alarm bells sound, signalling an invasion!

< 31h/31H 101v/101V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 31h/31H 101v/101V Pos: standing >

< 31h/31H 101v/101V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 31h/31H 101v/101V Pos: standing >
Alarm bells sound, signalling an invasion!

< 31h/31H 101v/101V Pos: standing >

< 31h/31H 101v/101V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 31h/31H 101v/101V Pos: standing >

< 31h/31H 101v/101V Pos: standing >
Alarm bells sound, signalling an invasion!

< 31h/31H 101v/101V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 31h/31H 101v/101V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 31h/31H 101v/101V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 31h/31H 101v/101V Pos: standing >

< 31h/31H 101v/101V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 31h/31H 101v/101V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 31h/31H 101v/101V Pos: standing >

< 31h/31H 101v/101V Pos: standing >

< 31h/31H 101v/101V Pos: standing >

< 31h/31H 101v/101V Pos: standing >

< 31h/31H 101v/101V Pos: standing >

< 31h/31H 101v/101V Pos: standing >

< 31h/31H 101v/101V Pos: standing >

< 31h/31H 101v/101V Pos: standing >
You quickly scan the area.
You see nothing.

< 31h/31H 101v/101V Pos: standing >

< 31h/31H 101v/101V Pos: standing >
Autosaving...

< 31h/31H 101v/101V Pos: standing >

< 31h/31H 101v/101V Pos: standing >

< 31h/31H 101v/101V Pos: standing >

< 31h/31H 101v/101V Pos: standing >

< 31h/31H 101v/101V Pos: standing >
Room #5
Obvious exits: -N

< 31h/31H 101v/101V Pos: standing >

< 31h/31H 101v/101V Pos: standing >
Alarm bells sound, signalling an invasion!

< 31h/31H 101v/101V Pos: standing >

< 31h/31H 101v/101V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 31h/31H 101v/101V Pos: standing >
You are three quarters the way to your next level.

< 31h/31H 101v/101V Pos: standing >
Alarm bells sound, signalling an invasion!

< 31h/31H 101v/101V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 31h/31H 101v/101V Pos: standing >

< 31h/31H 101v/101V Pos: standing >
Alarm bells sound, signalling an invasion!

< 31h/31H 101v/101V Pos: standing >

< 31h/31H 101v/101V Pos: standing >

< 31h/31H 101v/101V Pos: standing >
Alarm bells sound, signalling an invasion!

< 31h/31H 101v/101V Pos: standing >
Room #5
Obvious exits: -N

< 31h/31H 101v/101V Pos: standing >

< 31h/31H 101v/101V Pos: standing >

< 31h/31H 101v/101V Pos: standing >

< 31h/31H 101v/101V Pos: standing >

< 31h/31H 101v/101V Pos: standing >
You are three quarters the way to your next level.

< 31h/31H 101v/101V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 31h/31H 101v/101V Pos: standing >
Alarm bells sound, signalling an invasion!

< 31h/31H 101v/101V Pos: standing >
Alarm bells sound, signalling an invasion!

< 31h/31H 101v/101V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 31h/31H 101v/101V Pos: standing >

< 31h/31H 101v/101V Pos: standing >

< 31h/31H 101v/101V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 31h/31H 101v/101V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 31h/31H 101v/101V Pos: standing >

< 31h/31H 101v/101V Pos: standing >

< 31h/31H 101v/101V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 31h/31H 101v/101V Pos: standing >

< 31h/31H 101v/101V Pos: standing >

< 31h/31H 101v/101V Pos: standing >

< 31h/31H 101v/101V Pos: standing >
Alarm bells sound, signalling an invasion!

< 31h/31H 101v/101V Pos: standing >

< 31h/31H 101v/101V Pos: standing >

< 31h/31H 101v/101V Pos: standing >

< 31h/31H 101v/101V Pos: standing >

< 31h/31H 101v/101V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'

< 31h/31H 101v/101V Pos: standing >

< 31h/31H 101v/101V Pos: standing >

< 31h/31H 101v/101V Pos: standing >

< 31h/31H 101v/101V Pos: standing >

< 31h/31H 101v/101V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 31h/31H 101v/101V Pos: standing >

Top Fraggers

   Aktosh                                      11.70
   Orthyn                                      10.95
   Morrigu                                     10.87
   Yans                                         7.96
   Nicram                                       6.87
   Liels                                        6.10
   Corae                                        6.05
   Om                                           5.87
   Soldon                                       4.53
   Pijn                                         3.83


Lowest Fraggers

   Jubek                                       -8.87
   Gonskr                                      -8.10
   Anhur                                       -5.30
   Taishanos                                   -4.87
   Zlo                                         -4.55
   Choron                                      -4.24
   Steo                                        -3.71
   Anasazi                                     -3.60
   Cerz                                        -3.50
   Sgan                                        -2.99


< 31h/31H 101v/101V Pos: standing >
Alarm bells sound, signalling an invasion!

< 31h/31H 101v/101V Pos: standing >

< 31h/31H 101v/101V Pos: standing >

< 31h/31H 101v/101V Pos: standing >

< 31h/31H 101v/101V Pos: standing >

< 31h/31H 101v/101V Pos: standing >

< 31h/31H 101v/101V Pos: standing >

< 31h/31H 101v/101V Pos: standing >

< 31h/31H 101v/101V Pos: standing >
The town crier shouts in common 'If anyone wants me to shut up just tell me, don't kill me.'

< 31h/31H 101v/101V Pos: standing >

< 31h/31H 101v/101V Pos: standing >

< 31h/31H 101v/101V Pos: standing >

< 31h/31H 101v/101V Pos: standing >

< 31h/31H 101v/101V Pos: standing >

< 31h/31H 101v/101V Pos: standing >

< 31h/31H 101v/101V Pos: standing >

< 31h/31H 101v/101V Pos: standing >

< 31h/31H 101v/101V Pos: standing >

Top Fraggers

   Aktosh                                      11.70
   Orthyn                                      10.95
   Morrigu                                     10.87
   Yans                                         7.96
   Nicram                                       6.87
   Liels                                        6.10
   Corae                                        6.05
   Om                                           5.87
   Soldon                                       4.53
   Pijn                                         3.83


Lowest Fraggers

   Jubek                                       -8.87
   Gonskr                                      -8.10
   Anhur                                       -5.30
   Taishanos                                   -4.87
   Zlo                                         -4.55
   Choron                                      -4.24
   Steo                                        -3.71
   Anasazi                                     -3.60
   Cerz                                        -3.50
   Sgan                                        -2.99


< 31h/31H 101v/101V Pos: standing >

< 31h/31H 101v/101V Pos: standing >

< 31h/31H 101v/101V Pos: standing >

< 31h/31H 101v/101V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 31h/31H 100v/101V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
A small piece of gold has been left here.

< 31h/31H 99v/101V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U
2 coins are scattered about here.
A large bag bearing the symbol of Caer Tannad's parks staff, lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A large stone warhammer has been dropped here.

< 31h/31H 98v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 31h/31H 98v/101V Pos: standing >

< 31h/31H 99v/101V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
Fresh blood splatters cover the area.
A cudgel has been dropped here.
[5] A gnoby piece of wood, perhaps a small mace, lies here.
[5] A steel long sword has been left here.
[5] A steel short sword lies discarded here.
[7] A steel dagger has been tossed aside here.
[5] A two-handed sword, nearly six feet in length, lies here.
[5] A warhammer with a sturdy-looking steel head lies here.
[5] A stout cudgel carved from oak wood lies here.
[9] A large wooden torch has been discarded here.
A long steel sword is here in the dirt.
[21] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.
Orthchat (Human)(medium) stands here.
The receptionist stands here behind the counter, waiting to help someone.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 31h/31H 99v/101V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
Fresh blood splatters cover the area.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 31h/31H 98v/101V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 31h/31H 100v/101V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A shady looking youth is standing here, eyeing you with a devious glance.
A tough looking mercenary is standing here, strutting proudly.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 31h/31H 99v/101V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A few drops of fresh blood are scattered around the area.
A young man in leather armor seems to be patrolling the walls.

< 31h/31H 99v/101V Pos: standing >
Keats Street
Obvious exits: -N -S -W
Fresh blood splatters cover the area.
Frakyou (Human)(medium) stands here.

< 31h/31H 98v/101V Pos: standing >
The Northern Keats Intersection
Obvious exits: -E -S -W -U
A few drops of fresh blood are scattered around the area.
[5] The corpse of a militia guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of a Human is lying here.
The corpse of a street sweeper is lying here.
Haroc (Human)(medium) stands here.

< 31h/31H 98v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 31h/31H 99v/101V Pos: standing >
Haroc leaves south.

< 31h/31H 100v/101V Pos: standing >
You quickly scan the area.
Haroc who is close by to your south.
Frakyou who is close by to your south.
A militia guard who is not far off to your south.
A homeless child who is in the distance to your south.
A slutty whore who is in the distance to your south.
A homeless child who is in the distance to your south.
A slutty whore who is in the distance to your south.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 31h/31H 101v/101V Pos: standing >
An Orc snaps into visibility.
You are briefly surrounded by a red aura!
You are knocked to the ground by an Orc's mighty bash!
An Orc grins as he skewers you with his holy flamberge of the efreeti.