The death of [ 1 Paladin] Firrchat (Human)

in A Cozy Sleeping Chamber

from the perspective of [ 1 Paladin] Firrchat (Human)



< 24h/24H 112v/112V Pos: standing >

< 24h/24H 112v/112V Pos: standing >
 Listing of the Gods
-=-=-=-=-=-=-=-=-=-=-
<None>

There are 0 visible god(s) on.

 Listing of the Mortals!
-=-=-=-=-=-=-=-=-=-=-=-=-
[50 Elementalist    ] Grahk AnGEr Of The Honoured (inv) (Minotaur)[Knight]
[ 1 Paladin         ] Firrchat  (Human)
[ 1 Warrior         ] Goaway  (Human)[Serf]
[ 1 Warrior         ] Orthchat  (Human)[Serf]
[53 Star Magus      ] Trevok Pontifex Maximus of The Empire (Halfling)[Knight]
[ 2 Mercenary       ] Coraafk  (Gnome)[Serf]
[ 1 Warrior         ] Frakyou  (Human)[Serf]
[32 Necrolyte       ] Indus  (Gnome)[Commoner]
[23 Conjurer        ] Seveiwyn  (Human)[Commoner]

There are 9 mortal(s) on.

Total visible players: 9.
Total connections: 22.

Record number of connections this boot: 30.

< 24h/24H 112v/112V Pos: standing >

< 24h/24H 112v/112V Pos: standing >
Newbie chat: -=OFF=-

< 24h/24H 112v/112V Pos: standing >
Newbie chat: -=ON=-

< 24h/24H 112v/112V Pos: standing >

< 24h/24H 112v/112V Pos: standing >
You have now turned Paging mode off.

< 24h/24H 112v/112V Pos: standing >

< 24h/24H 112v/112V Pos: standing >

< 24h/24H 112v/112V Pos: standing >

< 24h/24H 112v/112V Pos: standing >
Hint: Want to see what's for sale?  Try the 'list' command in a shop.

< 24h/24H 112v/112V Pos: standing >
Skill
2h bludgeon                   15
2h slashing                    5
bandage                       18
bash                          13
blindfighting                  6
carve                         19
cleave                    (obtained at level 36)
clerical spell knowledge  (obtained at level 10)
climb                         16
double attack                 19
fishing                       10
guard                     (obtained at level 20)
kick                           5
meditate                      13
mount                          9
mounted combat            (obtained at level 10)
parry                         16
quick chant                   16
rescue                        14
retreat                       15
riposte                        6
salvage                        9
skewer                    (obtained at level 41)
swim                          15
switch opponents          (obtained at level 51)
triple attack             (obtained at level 56)
unarmed damage                12

< 24h/24H 112v/112V Pos: standing >

< 24h/24H 112v/112V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'

< 24h/24H 112v/112V Pos: standing >
The Knight says, 'Our burden will soon be lifted as more ascend to new ranks. If you are interested in ascending my dear brother, do ask me, I will be glad to tell you how.'


< 24h/24H 112v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 24h/24H 112v/112V Pos: standing >
Grand Hallway
   This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling.  The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords.  The main temple lies to the east,
and the supplies shop is to the north.  The hallway heads to the west.
Obvious exits: -North -East -West

< 24h/24H 111v/112V Pos: standing >
Grand Hallway
   This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling.  The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords.  The building's entrance lies to the
south, and a hallway leads eastward.
Obvious exits: -East -South

< 24h/24H 110v/112V Pos: standing >
The Path of Holy Warriors
   The grass surrounding this pathway is perfectly groomed and dark green in
color.  Long white blocks of marble have been set in the ground here, perfectly
smooth and obviously well cared for.  At the end of the pathway stands a
magnificent-looking structure, nearly as high as the city walls that surround
it, which is designed like a huge gothic cathedral.  Just above the arched
doorway, a beautiful ankh is carved into the stone, marking this the temple of
the paladins.  The doorway is open and appears to be open at all times.  The
pathway continues through an arch to the south.
Obvious exits: -North -South

< 24h/24H 109v/112V Pos: standing >

< 24h/24H 110v/112V Pos: standing >

< 24h/24H 112v/112V Pos: standing >

< 24h/24H 112v/112V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 24h/24H 112v/112V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 24h/24H 112v/112V Pos: standing >
Alarm bells sound, signalling an invasion!

< 24h/24H 112v/112V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 24h/24H 112v/112V Pos: standing >
Alarm bells sound, signalling an invasion!

< 24h/24H 112v/112V Pos: standing >
Alarm bells sound, signalling an invasion!

< 24h/24H 112v/112V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 24h/24H 112v/112V Pos: standing >
Alarm bells sound, signalling an invasion!

< 24h/24H 112v/112V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 24h/24H 112v/112V Pos: standing >

< 24h/24H 112v/112V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 24h/24H 112v/112V Pos: standing >
Alarm bells sound, signalling an invasion!

< 24h/24H 112v/112V Pos: standing >

< 24h/24H 112v/112V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 24h/24H 112v/112V Pos: standing >

< 24h/24H 112v/112V Pos: standing >

< 24h/24H 112v/112V Pos: standing >
Alarm bells sound, signalling an invasion!

< 24h/24H 112v/112V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 24h/24H 112v/112V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 24h/24H 112v/112V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 24h/24H 112v/112V Pos: standing >

< 24h/24H 112v/112V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 24h/24H 112v/112V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 24h/24H 112v/112V Pos: standing >
Hint: Some mobs are friendlier than others. Try 'ask <mob> hi' to get a quest started or look for clues in their description on what to ask them about.

< 24h/24H 112v/112V Pos: standing >

< 24h/24H 112v/112V Pos: standing >

< 24h/24H 112v/112V Pos: standing >
You are not a member of any associations.

< 24h/24H 112v/112V Pos: standing >

< 24h/24H 112v/112V Pos: standing >

< 24h/24H 112v/112V Pos: standing >

< 24h/24H 112v/112V Pos: standing >

< 24h/24H 112v/112V Pos: standing >

< 24h/24H 112v/112V Pos: standing >

< 24h/24H 112v/112V Pos: standing >

< 24h/24H 112v/112V Pos: standing >

< 24h/24H 112v/112V Pos: standing >
The Path of Holy Warriors
Obvious exits: -North -South

< 24h/24H 112v/112V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  A large arch
to the north leads to the path of the Holy Warrior.  The road continues to the
west and to the east.
Obvious exits: -North -East -West
A young man in leather armor seems to be patrolling the area.

< 24h/24H 111v/112V Pos: standing >

< 24h/24H 111v/112V Pos: standing >

< 24h/24H 111v/112V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
where, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
east, while to the west it intersects with Keats street.  To the south the
Tharnadian stables open to the road.
Obvious exits: -East -South -West
A young man in leather armor seems to be patrolling the area.

< 24h/24H 110v/112V Pos: standing >

< 24h/24H 112v/112V Pos: standing >
Alarm bells sound, signalling an invasion!

< 24h/24H 112v/112V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 24h/24H 112v/112V Pos: standing >
Alarm bells sound, signalling an invasion!

< 24h/24H 112v/112V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 24h/24H 112v/112V Pos: standing >
A militia guard enters from the west.

< 24h/24H 112v/112V Pos: standing >

< 24h/24H 112v/112V Pos: standing >
Alarm bells sound, signalling an invasion!

< 24h/24H 112v/112V Pos: standing >

< 24h/24H 112v/112V Pos: standing >

< 24h/24H 112v/112V Pos: standing >
Alarm bells sound, signalling an invasion!

< 24h/24H 112v/112V Pos: standing >
Hint: Boats are sold in many hometowns. These will allow you to cross river and other bodies of water. 

< 24h/24H 112v/112V Pos: standing >
A militia guard leaves west.

< 24h/24H 112v/112V Pos: standing >

< 24h/24H 112v/112V Pos: standing >

< 24h/24H 112v/112V Pos: standing >

< 24h/24H 112v/112V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 24h/24H 112v/112V Pos: standing >
Alarm bells sound, signalling an invasion!

< 24h/24H 112v/112V Pos: standing >
Alarm bells sound, signalling an invasion!

< 24h/24H 112v/112V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 24h/24H 112v/112V Pos: standing >
A militia guard enters from the west.

< 24h/24H 112v/112V Pos: standing >

< 24h/24H 112v/112V Pos: standing >

< 24h/24H 112v/112V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 24h/24H 112v/112V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 24h/24H 112v/112V Pos: standing >

< 24h/24H 112v/112V Pos: standing >

< 24h/24H 112v/112V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 24h/24H 112v/112V Pos: standing >

< 24h/24H 112v/112V Pos: standing >
A militia guard enters from the east.

< 24h/24H 112v/112V Pos: standing >

< 24h/24H 112v/112V Pos: standing >

< 24h/24H 112v/112V Pos: standing >
Alarm bells sound, signalling an invasion!

< 24h/24H 112v/112V Pos: standing >

< 24h/24H 112v/112V Pos: standing >

< 24h/24H 112v/112V Pos: standing >

< 24h/24H 112v/112V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'

< 24h/24H 112v/112V Pos: standing >

< 24h/24H 112v/112V Pos: standing >

< 24h/24H 112v/112V Pos: standing >

< 24h/24H 112v/112V Pos: standing >
Hint: Make sure you remember how to leave a zone you're in.  Mobs trying to hunt you down cannot leave their zone.

< 24h/24H 112v/112V Pos: standing >
The Northern Wall Road
Obvious exits: -East -South -West
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.

< 24h/24H 112v/112V Pos: standing >

< 24h/24H 112v/112V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 24h/24H 112v/112V Pos: standing >
The Northern Keats Intersection
   This enclosed intersection is where the northern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
Frakyou (Human)(medium) stands here.

< 24h/24H 111v/112V Pos: standing >
The Northern Wall Road
  The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East -WestD

< 24h/24H 110v/112V Pos: standing >
Alarm bells sound, signalling an invasion!

< 24h/24H 110v/112V Pos: standing >
It is pitch black...

< 24h/24H 110v/112V Pos: standing >
A Bend in the Wall Road
   The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick.  When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people.  A moderately sized road runs along the inner edge of the high city
walls here, paved with large flat slabs of granite.  The road continues both
east and north.  A building, to the west, proudly bears the words Kylara's Pet
Shoppe in its front window.  You can vaguely make out the shapes of animals
through the dirty glass.
Obvious exits: -North -EastD -West#

< 24h/24H 111v/112V Pos: standing >

< 24h/24H 111v/112V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues both
to the north and to the south.
Obvious exits: -North -South

< 24h/24H 110v/112V Pos: standing >
A Bend in the Wall Road
   The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick.  When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people.  A moderately sized road runs along the inner edge of the high city
walls here, paved with large flat slabs of granite.  The road continues both
east and north.  A building, to the west, proudly bears the words Kylara's Pet
Shoppe in its front window.  You can vaguely make out the shapes of animals
through the dirty glass.
Obvious exits: -North -EastD -West#

< 24h/24H 110v/112V Pos: standing >
It is pitch black...

< 24h/24H 109v/112V Pos: standing >
Inside the Northern Gates
   Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the west and to the east.
Obvious exits: -North -SouthD
A woman is standing here, shopping about the town.

< 24h/24H 108v/112V Pos: standing >
Outside the Northern Gates
   Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A stone road
leads away to the south towards the city center.
Obvious exits: -North -South
[2] The corpse of a tharnadian thief-hunter is lying here.
The corpse of A tharnadian illusionist is lying here.
[2] The corpse of a tharnadian thief-hunter is lying here.
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.

< 24h/24H 109v/112V Pos: standing >
It is pitch black...

< 24h/24H 111v/112V Pos: standing >

< 24h/24H 111v/112V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -East -SouthD -West
Puddles of fresh blood cover the ground.
A huge block of solid ice is here to the west.
The corpse of a Grey Elf is lying here.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
Haroc (Human)(medium) stands here.(Gold Aura)
Goaway (Human)(medium) stands here.(Gold Aura)

< 24h/24H 111v/112V Pos: standing >
Haroc leaves south.

< 24h/24H 111v/112V Pos: standing >

< 24h/24H 111v/112V Pos: standing >
Looks like an exit.

< 24h/24H 111v/112V Pos: standing >
You giggle.

< 24h/24H 111v/112V Pos: standing >
Goaway tries to destroy a wall of ice...

< 24h/24H 111v/112V Pos: standing >

< 24h/24H 111v/112V Pos: standing >

< 24h/24H 111v/112V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -East -South -West
Puddles of fresh blood cover the ground.
A huge block of solid ice is here to the west.
The corpse of a Grey Elf is lying here.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
Goaway (Human)(medium) stands here.(Gold Aura)

< 24h/24H 111v/112V Pos: standing >
Slay whom?

< 24h/24H 111v/112V Pos: standing >
Autosaving...

< 24h/24H 111v/112V Pos: standing >

< 24h/24H 111v/112V Pos: standing >

< 24h/24H 112v/112V Pos: standing >

< 24h/24H 112v/112V Pos: standing >

< 24h/24H 112v/112V Pos: standing >

< 24h/24H 112v/112V Pos: standing >
Slay whom?

< 24h/24H 112v/112V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -East -South -West
Puddles of fresh blood cover the ground.
A huge block of solid ice is here to the west.
The corpse of a Grey Elf is lying here.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
Goaway (Human)(medium) stands here.(Gold Aura)

< 24h/24H 112v/112V Pos: standing >

< 24h/24H 112v/112V Pos: standing >

< 24h/24H 112v/112V Pos: standing >
You try to destroy a wall of ice...

< 23h/24H 112v/112V Pos: standing >

< 23h/24H 112v/112V Pos: standing >
Goaway tries to destroy a wall of ice...

< 24h/24H 112v/112V Pos: standing >

< 24h/24H 112v/112V Pos: standing >

< 24h/24H 112v/112V Pos: standing >

< 24h/24H 112v/112V Pos: standing >
Hint: Evils and Undead can't see very well during the day. You can use the time command to check whether it is night time or not.

< 24h/24H 112v/112V Pos: standing >

< 24h/24H 112v/112V Pos: standing >
You try to destroy a wall of ice...

< 23h/24H 112v/112V Pos: standing >

< 23h/24H 112v/112V Pos: standing >
A wall of ice crumbles to dust and blows away.

< 24h/24H 112v/112V Pos: standing >
A Goblin enters from the west.

< 24h/24H 112v/112V Pos: standing >
A Drow Elf points at you.
A Drow Elf sends a blast of molten spray into your face, and you slip away..